>But here's the problem: real people don't jump. >A jump in everyday life is an event.

>But here's the problem: real people don't jump.
>A jump in everyday life is an event. If you don't do parkour or some simpler physical activity, there's a good chance you'll never jump in your life. Never ever. Not everyone will dare to jump even over a puddle on the sidewalk. It’s too extraordinary an act, and for some it’s physically difficult.
>The game character, on the contrary, jumps willingly because it costs him nothing and is not very awkward in front of the NPC. And in an attempt to achieve verisimilitude, we come to the opposite effect: the perception of “ourselves” in game reality moves away from the “living self” even further. This means that if we want the player to actively empathize with his hero and identify with him, jumping will have to be removed.

Let's face it: most video games don't need jumping because it ruins the immersion.

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  1. 2 weeks ago
    Anonymous

    A quote from an obscure man from an even more obscure essay isn't what I was expecting to read today.
    Here's another quote from that same "series" of essays that I like.

    • 2 weeks ago
      Anonymous

      nice

    • 2 weeks ago
      Anonymous

      Who are you quoting?

      • 2 weeks ago
        Anonymous

        post source if you're going to post

        Nikolay Dybowsky.

        • 2 weeks ago
          Anonymous

          Also it's worth mentioning that he wrote this jumping essay in regards to a game that wasn't out at the time. When the game came out, it included jumping. lol.

          • 2 weeks ago
            Anonymous

            >When the game came out, it included jumping
            No it didn't.

        • 2 weeks ago
          Anonymous

          thanks, anon

    • 2 weeks ago
      Anonymous

      post source if you're going to post

    • 2 weeks ago
      Anonymous

      Playtesters are subhumans who deserve to rot in unmarked mass graves. Every time we almost get something good it ends up getting scrapped because some moron testing the game got confused.

      • 2 weeks ago
        Anonymous

        If you did get something good you'd get hundreds of Steam reviews going "I can't make any progress this game sucks"

      • 2 weeks ago
        Anonymous

        >Playtesters are subhumans who deserve to rot in unmarked mass graves.
        If you genuinely believe this is the issue, you're only outing yourself as the dumbest person alive. Playtesting is absolutely necessary for 100% of games, and even more so for complex games. And yes, you absolutely want some incredibly dumb motherfrickers on your test team (you'd fit right in!) because the average consumer is also dumb as frick, so they're likely to find issues that the devs themselves wouldn't think of in 100 years.

        Every example, and I do mean literally every single one, of a game getting dumbed down because of the playtesters isn't a fault of those playtesters, it's a fault of the devs taking the playtest results and just mindlessly implementing any criticism they get instead of taking a moment to consider what the real issue is. It's entirely the devs' fault for taking valuable test data and drawing the wrong conclusions from it.

        • 2 weeks ago
          Anonymous

          He didn't say they were not necessary
          he said they are beyond moronic

          • 2 weeks ago
            Anonymous

            Yes and if you bothered to actually read you'd realize that my point is you NEED moronic playtesters, because your players will be just as moronic. But it's up to the devs to translate playtest data into game design. If a playtester complains that he couldn't figure out how to open a door and your response is to remove all doors from the game instead of, for example, adding a tutorial prompt the first time you run into a locked door, that's not an issue with playtesters being moronic but with the developers being moronic.

            • 2 weeks ago
              Anonymous

              We don't need moronic players either. We need a eugenic dystopia grinding ever towards utopia via regularly held death games designed to speed up evolution by killing off the stupid.

    • 2 weeks ago
      Anonymous

      interesting, considering how much mechanics and flavour tend to clash in the released version of pathologic 2
      your dialogue options are mosty superflous, there is not much to learn or to decide
      the story itself is almost completely separate from your actions, the interactive part, but feel free to excuse it with "fate" or the "script" that is set in stone

    • 2 weeks ago
      Anonymous

      The same reaction would be to tutorialize, the current reaction is to dumb down.
      You train players to be moron reacting to stimuli like a mice in a labyrinth and you wonder why they are lost when you remove that.

    • 2 weeks ago
      Anonymous

      >cut off their limbs

    • 2 weeks ago
      Anonymous

      https://i.imgur.com/w51KwTV.png

      >But here's the problem: real people don't jump.
      >A jump in everyday life is an event. If you don't do parkour or some simpler physical activity, there's a good chance you'll never jump in your life. Never ever. Not everyone will dare to jump even over a puddle on the sidewalk. It’s too extraordinary an act, and for some it’s physically difficult.
      >The game character, on the contrary, jumps willingly because it costs him nothing and is not very awkward in front of the NPC. And in an attempt to achieve verisimilitude, we come to the opposite effect: the perception of “ourselves” in game reality moves away from the “living self” even further. This means that if we want the player to actively empathize with his hero and identify with him, jumping will have to be removed.

      Let's face it: most video games don't need jumping because it ruins the immersion.

      a moronic statement that can be refuted with a single statement by my main man Reggie

  2. 2 weeks ago
    Anonymous

    I sometimes wonder why more games don't feature vaulting like in Demon's Souls or simple ledge climbs like in Asscreeds as the replacement for universal jump.

    • 2 weeks ago
      Anonymous

      I hate that shit in demon souls barely exist also mantle

    • 2 weeks ago
      Anonymous

      A lot of games actually make jumping contextual, and you rarely miss the ability to jump because you can do it in contexts where you would want to.

    • 2 weeks ago
      Anonymous

      because then you end up with shit like THI4TH, and nobody wants that.

    • 2 weeks ago
      Anonymous

      >contextual actions good
      have a nice day.

    • 2 weeks ago
      Anonymous

      The average developer has a hard time doing that especially if that ledge over there isn't actually a ledge from a coding standpoint. Your character doesn't know whether to vault over it or do a little hurdle or do a shimmy or get glitched and look like you're squatting to take a shit. Or maybe it's more related to the cookie cutter tools everyone seems to be using nowadays

      • 2 weeks ago
        Anonymous

        >Your character doesn't know whether to vault over it or do a little hurdle or do a shimmy
        That's on the level designer to place the appropriate trigger zones

        • 2 weeks ago
          Anonymous

          And they can't do levels for shit

  3. 2 weeks ago
    Anonymous

    The only reason I don't jump more often in public is because of society

  4. 2 weeks ago
    Anonymous

    sounds like a boring ass game
    >uhh you don't jump in real life so you shouldn't jump in game
    who the frick plays a game for feeling like you're in real life?

  5. 2 weeks ago
    Anonymous

    How much of a fatass do you have to be to write something like this?

    • 2 weeks ago
      Anonymous

      Translation: Americans can't immerse themselves in video games because they're too fat.

      >there's a good chance you'll never jump in your life. Never ever.

      When was the last time any of you jumped?

      • 2 weeks ago
        Anonymous

        Real people climb.
        Real people climb extremely often when presented with situations similar to the ones in videogames.
        Jumping is a great analog to climbing, especially when jumping can connect into climbing moves.

        Little jumps? all the time, for the frick of it sometimes, also to act like an idiot in front of the mirror.
        Actual jumps with purpose?
        Like a month ago at the zoo, wanting to pick up a berry from a cool tree when I was with some friends.
        I jumped way higher than I expected too and picked up the cool berry but also smushed it in the process.
        We all laughed, it was fun.

        My lifestyle is also INCREDIBLY sedentary and I work from home too so you have no excuse fatso.

        • 2 weeks ago
          Anonymous

          >Like a month ago at the zoo, wanting to pick up a berry from a cool tree when I was with some friends.
          >I jumped way higher than I expected too and picked up the cool berry but also smushed it in the process.
          >We all laughed, it was fun.
          that's comfy

        • 2 weeks ago
          Anonymous

          >Gotta grab something that's high up in shelf
          >Too lazy to grab a chair or ladder
          >"Frick it"
          >Jump
          >Repeat daily

          • 2 weeks ago
            Anonymous

            hehehehehe ur short lol

            • 2 weeks ago
              Anonymous

              I'm 178cm and the last time I checked was a couple of years ago. Also, I work at a warehouse.

      • 2 weeks ago
        Anonymous

        All the time.
        If I'm out hiking, I'll jump up and down rocks, hills etc. Your puddle example in the OP is another example of times I jump. So pretty much every time it rains, which is often.
        Jumping up and down from the machines at work if I have to fix something on them.
        And that's just everyday jumping. If I were to include workouts and training, there would be even more.

        OP is a prime example of fat, disgusting pigs thinking everyone is as lazy, weak and feeble as themselves.

      • 2 weeks ago
        Anonymous

        Been doing it every day recently: tree fell down over the river crossing right on the path where I walk my dogs. I refuse to go the long way round, so I just do a running jump over a clear section.

      • 2 weeks ago
        Anonymous

        Almost every day at the gym I jump to reach the highest pullup bar. I jump to get up and down things when I go out to my dad's place in the sticks. I jump onto and over obstacles when I'm sprinting towards trams or busses I'm about to miss.

      • 2 weeks ago
        Anonymous

        A few weeks ago, over some flooded area. And I had a girlfriend once and whenever we walked under a tree together I would jump and try to hit the leaves, because she would get all embarrassed when I did, which was hilarious.

      • 2 weeks ago
        Anonymous

        Holy shit I don't remember.

      • 2 weeks ago
        Anonymous

        Over a hedge yesterday to circumvent a 10 minute walkaround.

      • 2 weeks ago
        Anonymous

        2 hours ago to quickly scale a flight of stairs

      • 2 weeks ago
        Anonymous

        What are you counting as a jump, like does me hopping onto a ledge count? If so most people do that every day, otherwise I'd say a few days ago when I jumped onto a big rock to get a better view, was at a relatives farm.

      • 2 weeks ago
        Anonymous

        Literally an hour ago, was doing some yard work and jumped over a ditch because it's full of water in spring.

      • 2 weeks ago
        Anonymous

        earlier today
        jump over puddles whenever it's rained, whenever there's something in my path that would take an extra second to walk around because that's good enough an excuse, when there's something that's just large enough to jump on and I suppose only when there aren't too many people around whose attention it would attract

        t over 30 yo

  6. 2 weeks ago
    Anonymous

    I'm not playing Black personball and don't want to frick my knees up

  7. 2 weeks ago
    Anonymous

    Translation: Americans can't immerse themselves in video games because they're too fat.

  8. 2 weeks ago
    Anonymous

    >This means that if we want the player to actively empathize with Achilles and identify with him, he will have to be a regular man
    moronic
    Kek kkk captcha

    • 2 weeks ago
      Anonymous

      Achilles is not a regular man, is the point. Then again, the Iliad also does not record him dodge-rolling everywhere to get around more quickly.

      • 2 weeks ago
        Anonymous

        >Achilles is not a regular man, is the point.
        And yet, if you're not an emotionally bankrupt subhuman, you're still able to empathize and identify with him. Though if you want to make the argument that the "regular man" is an emotionally bankrupt subhuman, by all means.

        • 2 weeks ago
          Anonymous

          I think you fundamentally misunderstand the argument. It has nothing to do with identification or empathy, but verisimilitude. I understand that all of these words kinda blur together into meaningless slurry on Ganker, but there's an actual distinction to be made there.

          • 2 weeks ago
            Anonymous

            Film and games are different mediums. If the film character was leaping around everywhere then yes I agree that it would be quite jarring. But the opposite is true of games. Having less control of the players character ironically makes it feel less 'real'; by trying to make the game grounded you throttle the direct involvement of the player, and in doing so create a greater disconnect. This is why moviegames and forced walk and talk sections suck ass

            • 2 weeks ago
              Anonymous

              It's an interesting point to raise, though. Video game characters sprint, jump, roll all over the place because this is mechanically the best option for the player even though it makes no diegetic sense. Simply removing those abilities from the player may not be the best solution, but what can be done to address it?

              • 2 weeks ago
                Anonymous

                Hear me out here. I have a totally wild idea.
                YOU DON'T YOU FRICKING moron. Why do games all need to be slow tedious pieces of shit. It's already bad enough with any "realistic and mature" game where the controls are jank as frick, feel unresponsive since animations are favored over input and are just overall unpleasant. Why can't you homosexuals just leave games alone to be their own thing?
                This moronic "pursuit for realism" isn't going to work. Games are fictional, a fantasy. Why can't they just remain that way?

              • 2 weeks ago
                Anonymous

                You're making mountains out of molehills. It's up to the player to decide how they want to interact with the game world, that's the whole point. If dodge rolling and jumping seriously ruins your connection with the game and the characters either refrain from doing it or find a different medium that better suits your tastes

                >but what can be done to address it?
                stop trying to dictate how the player interfaces with the game, you fricking idiot
                this is the same with any form of media by the way. you know how many zoomers I know that watch movies and TV shows at 2x speed? not even fricking kidding.
                you can't force someone to watch/read/play something the "right" way, nor should you. You just have to hope that they do. The only real measure to achieve this is to just make something so good that they feel compelled to respect it.

                It's an interesting academic point you kneejerk morons. It's something written by a game dev (one of Ganker's favourites, in fact) for game devs to ponder over. I'm not going to "take your games" so relax and use your brains.

              • 2 weeks ago
                Anonymous

                >It's an interesting academic point
                It really isn't, it's trite, pretentious and fricking moronic. It was already explained to you how stupid it is, regular people can jump, taking that ability away from the blame makes it less realistic, not more moreso.

              • 2 weeks ago
                Anonymous

                >regular people can jump
                This is literally addressed by the OP. Yes, they can, but they rarely do for various reasons, reasons which do not apply in the game, making the player do it more than they would in real life.

              • 2 weeks ago
                Anonymous

                It's not addressed.
                >but they rarely do for various reasons
                This is an incredibly solipsistic view on both your part and the moron who wrote this. Your experience is not universal. Just because you're a fat sack of shit that never leaves your house, or even your desk, doesn't mean the rest of us are.

              • 2 weeks ago
                Anonymous

                I jump all the time. But that's not the point. Let's return to Achilles. I admit, you lot misconstrued the point so badly that I overlooked the fact that you used the same terminology as the OP, because, indeed, you fail to understand what is meant by it.
                The point is not that we are unable to empathise with Achilles's grief over Patrocles if we do not share Achilles's skill at arms. It is almost the opposite of that. The point is that we do not empathise with the player character in particular (not in general) because we are capable of things that the character is not (instead of the other way around). A normal person wouldn't go around jumping everywhere because he would get fatigued and he would fear that he looked silly. And you plainly do not empathise with that situation when you declare your insistence on jumping everywhere. Just as you wouldn't be empathising with Achilles if you made him jump around like a moron at Patrocles's funeral whilst npcs stand by with sombre looks seemingly ignoring him.

              • 2 weeks ago
                Anonymous

                >you fail to understand what is meant by it.
                No I do, I just think it's fricking wrong, idiotic and conceited. I know exactly what you, and the moron who wrote the OP's text, are trying to get across. You both are fricking idiots. Which is exemplified that you can't argue against any of my points and are just making these idiotic fallacious appeals. "Ohhhh you just don't getttt ittt". Suck my wiener you servile little frick.
                >A normal person wouldn't go around jumping everywhere because he would get fatigued and he would fear that he looked silly.
                So what? A lot of games that feature jumping also feature a stamina system, and jumping consumes that stamina. Plenty of games feature NPCs that will react negatively to you for acting like a sperg. If you, or the idiot who wrote the text in the OP, actually cared about "immersion", you'd think of ways to simulate reality instead of taking things away to try to force what you think is reality. This is just a pretentious and navel-gazing excuse to not program basic features into your game. You don't want to do the work to add stuff that will actually make the game feel "alive", so you're gonna be lazy and try to pass it off as an "artistic choice" instead.
                > And you plainly do not empathise with that situation when you declare your insistence on jumping everywhere
                Who fricking cares? You can't hold the player's hand and force them to empathize with whatever schlock you wrote. If you want them to empathize and get immersed, try making a good game that people are going to care about.
                >Just as you wouldn't be empathising with Achilles if you made him jump around like a moron at Patrocles's funeral whilst NPCs stand by with sombre looks seemingly ignoring him.
                Well it's a good thing Homer made the Illiad as spoken verse and not a fricking video game. But since it was spoken verse, it makes you wonder how much was changed over the course of time. How much was it "disrespected" by its audience?

              • 2 weeks ago
                Anonymous

                >It's an interesting academic point
                >le videogames
                >aren't real life???
                It's fricking moronic.

              • 2 weeks ago
                Anonymous

                Correct. Same reason even mundane video game characters have the power to open doors by telekinesis. Games are supposed to be better than real life or there would be no reason to play them.

              • 2 weeks ago
                Anonymous

                You're making mountains out of molehills. It's up to the player to decide how they want to interact with the game world, that's the whole point. If dodge rolling and jumping seriously ruins your connection with the game and the characters either refrain from doing it or find a different medium that better suits your tastes

              • 2 weeks ago
                Anonymous

                >but what can be done to address it?
                stop trying to dictate how the player interfaces with the game, you fricking idiot
                this is the same with any form of media by the way. you know how many zoomers I know that watch movies and TV shows at 2x speed? not even fricking kidding.
                you can't force someone to watch/read/play something the "right" way, nor should you. You just have to hope that they do. The only real measure to achieve this is to just make something so good that they feel compelled to respect it.

              • 2 weeks ago
                Anonymous

                >sprint, jump, roll
                I can do all those things IRL - yes including the dodge roll - so why wouldn't my character in a game?

              • 2 weeks ago
                Anonymous

                Don't take that stuff out of gaming. Instead normalize sprinting, jumping and rolling in real life. If you ran around everywhere, jumped over small obstacles and rolled into your workplace every morning people would think you're a psycho or running away from one. This needs to change. Imagine if everyone ran everywhere and walkers were mocked for being lazy? How much healthier would our population be.

              • 2 weeks ago
                Anonymous

                there's nothing to address
                video games aren't real life, and will never be real life
                the experience isn't enhanced by binding your character to normal human limitations

          • 2 weeks ago
            Anonymous

            >I think you fundamentally misunderstand the argument.
            no, that's you you fricking idiot. I'm literally quoting what was said in the fricking OP.
            >This means that if we want the player to actively empathize with his hero and identify with him, jumping will have to be removed.
            > It has nothing to do with identification or empathy
            Want to say that again, moron?

            • 2 weeks ago
              Anonymous

              >no, that's you you fricking idiot. I'm literally quoting what was said in the fricking OP.
              No you're not. You brought up Achilles and missed the point.

              • 2 weeks ago
                Anonymous

                A. I'm not the one who brought up Achilles
                B. The guy who did didn't miss the point, you and the moron that wrote the copypasta in the OP did.

              • 2 weeks ago
                Anonymous

                >I'm not the one who brought up Achilles
                Then you didn't quote shit.
                >The guy who did didn't miss the point
                Yes he did. The point is about playing as a REGULAR PERSON under NORMAL CIRCUMSTANCES. Not Achilles at war. Not a fish. And the point here is that if this normal person goes around bunnyhopping all over the place it becomes odd and jarring in a serious game about player limitations (the game is Pathologic btw).

              • 2 weeks ago
                Anonymous

                >NORMAL CIRCUMSTANCES
                i.e. not VIDEO GAME CIRCUMSTANCES

              • 2 weeks ago
                Anonymous

                i.e. you're deliberately misconstruing the point and arguing with strawmen

              • 2 weeks ago
                Anonymous

                >Then you didn't quote shit.
                I quoted the OP you illiterate dipshit. Learn to fricking read you pseudointellectual cum gargler.
                >Yes he did.
                No, he did not.
                >The point is about playing as a REGULAR PERSON under NORMAL CIRCUMSTANCES.
                Then they can fricking jump, you stupid homosexual. I LITERALLY just jumped onto my bed a few times just to spite you and the pretentious dipshit that wrote the OP. Suck my dick, I'm a "REGULAR PERSON under NORMAL CIRCUMSTANCES", and guess what you stupid Black person? I FRICKING JUMPED.
                Unless the protagonist is in a fricking wheelchair, they should be able to jump. Whether or not the protagonist jumps is at the discretion of the player. If you don't want to leave that kind of discretion in the hands of the player........THEN DON'T MAKE A FRICKING VIDEO GAME. WRITE A BOOK. FILM A MOVIE.

              • 2 weeks ago
                Anonymous

                see

                I jump all the time. But that's not the point. Let's return to Achilles. I admit, you lot misconstrued the point so badly that I overlooked the fact that you used the same terminology as the OP, because, indeed, you fail to understand what is meant by it.
                The point is not that we are unable to empathise with Achilles's grief over Patrocles if we do not share Achilles's skill at arms. It is almost the opposite of that. The point is that we do not empathise with the player character in particular (not in general) because we are capable of things that the character is not (instead of the other way around). A normal person wouldn't go around jumping everywhere because he would get fatigued and he would fear that he looked silly. And you plainly do not empathise with that situation when you declare your insistence on jumping everywhere. Just as you wouldn't be empathising with Achilles if you made him jump around like a moron at Patrocles's funeral whilst NPCs stand by with sombre looks seemingly ignoring him.

      • 2 weeks ago
        Anonymous

        People can empathize with marlin from finding nemo, who is a fish. if your character has to be literally you for you to understand them you are heavily autistic or moronic

        • 2 weeks ago
          Anonymous

          see

          I think you fundamentally misunderstand the argument. It has nothing to do with identification or empathy, but verisimilitude. I understand that all of these words kinda blur together into meaningless slurry on Ganker, but there's an actual distinction to be made there.

  9. 2 weeks ago
    Anonymous

    listen op im here all day every hour and when you repost a thread i really dont appreciate it

    • 2 weeks ago
      Anonymous

      The OP is the same but all the replies are new. You shouldn't complain.

  10. 2 weeks ago
    Anonymous

    I also don't steal cars or rob banks in real life.

  11. 2 weeks ago
    Anonymous

    i dont sprint full speed everywhere i go. im not sprinting from my house to the corner store, i walk like everyone else. should we remove sprinting because of this logic?

    • 2 weeks ago
      Anonymous

      Yes, all games should be tedious survival mode LARPs where your character has to eat, and sleep, and shit

    • 2 weeks ago
      Anonymous

      Why wouldn't you? If it takes you 10 minutes to walk to the store, why not make it a fraction of that? That's time you don't need to spend.

      • 2 weeks ago
        Anonymous

        Only 2 reasons.
        People panic or assume you're insane when they see you sprinting.
        People don't like strenuous exercise.

        • 2 weeks ago
          Anonymous

          It also costs more energy than just walking, Outward has a somewhat realistic implementation of that

      • 2 weeks ago
        Anonymous

        it's too impractical
        i used to run to work but i got sweaty so i had to shower and change clothes as soon as i got there

        • 2 weeks ago
          Anonymous

          Humans are disgusting. Any time you frickers have to move faster than a snail's pace you get covered in slime and start stinking like shit.

          • 2 weeks ago
            Anonymous

            Shut the frick up martian, maybe you should stop being such a fat frick and start walking instead of sitting in your gay ass flying saucer all day.

            • 2 weeks ago
              Anonymous

              >shoots you with a heat ray
              How do you respond without sounding mad, monkey man?

    • 2 weeks ago
      Anonymous

      Start low speed jogging everywhere, if you aren't fat you won't get sweaty and you cut your journey times in half

      • 2 weeks ago
        Anonymous

        >if you aren't fat you won't get sweaty
        I'm 150 lbs and I live in the South. It's over 100 degrees 3 months out of the year.

        • 2 weeks ago
          Anonymous

          >unable to adapt to ones environment
          are you a fricking woman?

      • 2 weeks ago
        Anonymous

        >if you aren't fat you won't get sweaty
        My genetic lottery loss is that I actually sweat from everything. A slightly higher temperature in the summer? I get drenched. Direct sunlight? Death by sweating. Walking at a brisk pace in the winter when it's cold? Sweaty clothes under my winter attire
        Even when I was very thin, I sweated a lot

        My point is that you're not necessarily right

        • 2 weeks ago
          Anonymous

          Sorry anon that sounds rough

          But imagine the sex if you were a girl

          • 2 weeks ago
            Anonymous

            Frick off troony

        • 2 weeks ago
          Anonymous

          I get sweaty minutes before having to take a piss

        • 2 weeks ago
          Anonymous

          I can walk 2 hours a day in the summer and my socks will still be practically fresh from the laundry when I take them off, but if I start gaymin' in an air conditioned room for too long my feet get drenched. Shit's bizarre.

          • 2 weeks ago
            Anonymous

            My feet are sweating but my ankles are cold, considering troony socks. send help.

    • 2 weeks ago
      Anonymous

      i unironically started to run everywhere like some sort of autist in the past year. can get into town and get whatever i need in a matter of minutes. also found myself losing body fat as well as a bonus.

      • 2 weeks ago
        Anonymous

        when I run around in video games NPC's don't give a shit
        when I run around IRL people freak out... why?

        • 2 weeks ago
          Anonymous

          Because running isn't normal. Please remove running from video games, it's not immersive.

        • 2 weeks ago
          Anonymous

          >people freak out
          it's because you look sketch anon. i run everywhere and most people pay no mind. a friend of mine posed a theory it was to do with your build. if you look fit and healthy and like someone who does run. people just assume you are running because you like to run and pay no mind. if you look out of shape. people assume you are running at something or away from something. so people freak out.

        • 2 weeks ago
          Anonymous

          Put on some jogging pants and sneakers. Literally nobody will give a shit.

    • 2 weeks ago
      Anonymous

      If sprinting lowered your stamina, and stamina was slow to regen, and stamina was necessary ofr other moves like rolling, attacking and blocking, people would definitely sprint much less in games. As long as they get punished regularly for sprinting too much.

    • 2 weeks ago
      Anonymous

      https://i.imgur.com/w51KwTV.png

      >But here's the problem: real people don't jump.
      >A jump in everyday life is an event. If you don't do parkour or some simpler physical activity, there's a good chance you'll never jump in your life. Never ever. Not everyone will dare to jump even over a puddle on the sidewalk. It’s too extraordinary an act, and for some it’s physically difficult.
      >The game character, on the contrary, jumps willingly because it costs him nothing and is not very awkward in front of the NPC. And in an attempt to achieve verisimilitude, we come to the opposite effect: the perception of “ourselves” in game reality moves away from the “living self” even further. This means that if we want the player to actively empathize with his hero and identify with him, jumping will have to be removed.

      Let's face it: most video games don't need jumping because it ruins the immersion.

      I dont shot guns everywhere i go. im not shooting guns from my house to the corner store, i walk like everyone else. Should we remove shooting guns with same logic?

      • 2 weeks ago
        Anonymous

        There exist people in this world who do shoot guns every day. The only people who jump daily are athletes, children, and overactive morons.

    • 2 weeks ago
      Anonymous

      What's ironic is that Pathologic, Ganker's favourite walking simulator, highly praised for its oppressive atmosphere which is due in part to the painfully slow movement speed of the characters in combination with time pressure, was developed by the guy in the OP and clearly followed the same design philosophy. I can also think of another quite popular game where the player is fully capable of running and yet feels the pressure to walk normally most of the time: Hitman. So clearly, it's not at all useless to think about this sort of thing with regard to game design.

      • 2 weeks ago
        Anonymous

        >where the player is fully capable of running and yet feels the pressure to walk normally most of the time: Hitman
        ???
        Have you ever even played a Hitman game before? You're jogging around half the time, if not more.

        • 2 weeks ago
          Anonymous

          Maybe if you're tryharding.
          Walking around and taking in the scene, casually slipping some poison on coffees or arteries is K I N O.

    • 2 weeks ago
      Anonymous

      If i had infinite stamina or game-like stamina, i would sprint 24/7.

    • 2 weeks ago
      Anonymous

      I want a video game about scrolling on my phone for hours on end. Now THAT'S realism!

  12. 2 weeks ago
    Anonymous

    I jump over stairs all the time.

  13. 2 weeks ago
    Anonymous

    >BUT ITS NOT REALISTIC
    Always the most stupid complaint in vidya.

  14. 2 weeks ago
    Anonymous

    I mean, have you played OoT? And that was right after the jumpiest game ever in M64

  15. 2 weeks ago
    Anonymous

    I play vrchat daily and while everyone else is busy socializing, I'm always trying to sequence break maps and parkour in them. Take away my jump button and I will personally come to your house and kill you in your sleep. I don't care if I go to jail for the rest of my life either, but don't you fricking think for a minute that I'll go full degenerate mode and not try to cover it up. Either way, I'm fully commited to the attempt of your life if you attempt anything towards my jump button. Simple as.

  16. 2 weeks ago
    Anonymous

    >there's a good chance you'll never jump in your life. Never ever.

  17. 2 weeks ago
    Anonymous

    I literally full sprint to and from work everyday, this isn't a larp and absolutely none of you are on my level.

    • 2 weeks ago
      Anonymous

      Except you work at Harveys.

  18. 2 weeks ago
    Anonymous

    > there's a good chance you'll never jump in your life.
    imagine the fat piece of shit that wrote this

  19. 2 weeks ago
    Anonymous

    The people chasing perfect realism and immersion simply cannot emphasze with another. It's almost like they're all autistic.

    I don't need to be a coalworker to emphasize with how shitty if a job being a coalworker is.

    Similarly I don't need not being able to jump in videogames to emphasize with the character and world on screen.
    What are you going to do next? Remove the pause menu? No UI? Actually, let's get rid of pixels because you definitely don't have those in the real world.

    What a midwit argument to make. Why do you think books have been around for 1000s of years despite being as removed from reality as it gets??? Absolute self-masturbatory moronation. Too much free time whoever wrote this drivel.

    captcha: TKD

    • 2 weeks ago
      Anonymous

      The guy who wrote that sort of changed views a bit. It's in regard to a remake of a game called Pathologic. Pathologic is a survival game about being a doctor in the middle of an epidemic. It's a game where time passes as you play, you have to eat and sleep to stay alive (pretty ahead of the curve on those kinds of mechanics) and prices of items change as the economy evolves. It's very much a simulation type of game, at least it's trying to be. The director of that game, who wrote that essay regarding jumping, said something along the lines of "back then, it only seemed inevitable that games would become perfect life simulations, with each calorie of food measured and simulated." It was a different way of looking at games, less abstraction, more simulation of reality.
      Part of the value of Pathologic is this simulation aspect. Internally the remake was sometimes referred to as a "stress behavioral simulator" (an appropriate tag). So this idea of removing jumping because it's not something you'd do in real life isn't totally invalid. After the release of the remake he changed his tune a bit, and now the continuation of the remake with the different character routes are going to be much different, full of abstraction. Something they've done plenty before, but not applied to Pathologic.

      >When the game came out, it included jumping
      No it didn't.

      I do not blame you for not realizing it, but yes, Pathologic 2 does include jumping. It's pretty useless though.

      • 2 weeks ago
        Anonymous
      • 2 weeks ago
        Anonymous

        >I do not blame you for not realizing it, but yes, Pathologic 2 does include jumping.
        The quote is about pathologic 1 though.

        • 2 weeks ago
          Anonymous

          >He never entered the well as Bachelor
          ngmi

  20. 2 weeks ago
    Anonymous

    American post.

  21. 2 weeks ago
    Anonymous

    I think this only makes sense for watching someone play a game, not for playing the game yourself. If I want to feel like the character is an extension of me then having that character behave how I want and not by some arbitrary game rules is very important. I need to be able to try the things I want to try to make it feel real. If those things shouldn't work then the game designer needs to make them fail for plausible reasons and not just that you're not allowed to try them in the first place.

    Yeah these things will look stupid to a third party watching you try them but who is the actual audience here.

  22. 2 weeks ago
    Anonymous

    is this a new kind of Ganker thread? shit tier vidya essays?

    • 2 weeks ago
      Anonymous

      We can only hope

  23. 2 weeks ago
    Anonymous

    Immersion, realism and verisimilitude are inherently negative and harmful to any video game experience. I play video games to do completely ridiculous and impossible things, not the same boring shit I do in real life

    • 2 weeks ago
      Anonymous

      What's your favourite video game?

  24. 2 weeks ago
    Anonymous

    >there's a good chance you'll never jump in your life
    what is this bullshit. is this guy moronic? is it you OP?

  25. 2 weeks ago
    Anonymous

    Immersion isn't even real.
    >omg bro woah no way for a second there I thought I was.... IN THE GAME?!?

  26. 2 weeks ago
    Anonymous

    I literally jump all the time

  27. 2 weeks ago
    Anonymous

    I mean, when is the last time you jumped? I can't even remember.

    • 2 weeks ago
      Anonymous

      I do little hops up ledges and over potholes and gutters etc all the time.

    • 2 weeks ago
      Anonymous

      this morning, using my jump rope

      • 2 weeks ago
        Anonymous

        I hope this afternoon youll be using your hang rope

        • 2 weeks ago
          Anonymous

          a jump is a jump

    • 2 weeks ago
      Anonymous

      I most often jump to reach the pullup bar. Second most often has got to be jumping over puddles. Third most often, probably to get hoipe for the day.

      • 2 weeks ago
        Anonymous

        >I most often jump to reach the pullup bar.
        manlet self report

    • 2 weeks ago
      Anonymous

      When I got up for lunch an hour ago and was doing some stretches to get my blood flowing.

  28. 2 weeks ago
    Anonymous

    >muh immersion
    I want vidya to be as much of a powerfantasy as possible

  29. 2 weeks ago
    Anonymous

    Holy frick GTA V has aged like ass

  30. 2 weeks ago
    Anonymous

    Super Mario is more immersive

  31. 2 weeks ago
    Anonymous

    I agree most games don't need jumping but it isn't because I don't jump in real life it is because a large majority of games simply don't need it. I always get pissed off when I jump in a game only to jump into an invisible wall, in fact oftentimes there are invisible walls all around you, surrounding the tiny hallway which the developer intends you to walk down. If your game doesn't extensively feature platforming such as in kingdom hearts or MGRR, then you simply don't need a jump. I've also seen the inverse problem before though, shockingly. Where a game will actually have a significant amount of platforming but not give you a dedicated jump button. That is just as big of a problem.

  32. 2 weeks ago
    Anonymous

    Jumping increases immersion by giving more three dimensional control over the camera, especially in FP games

  33. 2 weeks ago
    Anonymous

    i am tired of navel gazing redditors

  34. 2 weeks ago
    Anonymous

    Who cares about real people?

  35. 2 weeks ago
    Anonymous

    Correction: Fat and Lazy Americans don't jump. I jump at least once a day because I have a toddler who likes to jump around.

    • 2 weeks ago
      Anonymous

      >I jump at least once a day because I am a toddler who likes to jump around
      fixed

  36. 2 weeks ago
    Anonymous

    This argument - in contrast - means that the person thinks we will actually kill someone in real life?
    Interesting take.

  37. 2 weeks ago
    Anonymous

    >Not everyone will dare to jump even over a puddle on the sidewalk. It’s too extraordinary an act, and for some it’s physically difficult.

    Stop being a fat american bastard.

  38. 2 weeks ago
    Anonymous

    rivers and gaps exist in real life, your OP pic example is right though people don't just jump in the middle of a road for no reason its contextual like zelda or tomb raider back when you had to hold square when approaching an edge to actually time it right, not nu raider where literally everything is scripted and not a challenge.

  39. 2 weeks ago
    Anonymous

    I think the real problem is that you do huge jumps for the slightest little pebble. Jump you slow you down slightly after landing compared to running, it kinda disarms you usually or weakens your moves, and in Dark messiah kidna fricks with the camera with is another disincentive on top of being immersive.

    I think they should add a "hop" kinda like smash Melee or other gamesz, ie a clearly smaller jump that allow for jumping over smaller things without being slowed down too much. Now the problem is that people may hop all the fricking time but at the end of the day who fricking cares, we play games to have fun.

    Also I think hopping should be for midly high obstacles, for very small, they should be ignored and the character should walk automatically over them, while they should retained their hitbox and still act as an obstacle for everything, except the playing walking. Might be an obstacle again if you re crawling.

  40. 2 weeks ago
    Anonymous

    most people don't need to shoot guns so let's remove those from games too

  41. 2 weeks ago
    Anonymous

    I assume that's a screenshot from gta 5, right? Jumping is humanly possible and so is stealing a fricking car, both are things people don't commonly do or like the post says "there's a good chance you'll never jump in your life". What is the difference between stealing a car in a video game and jumping in a video game?

    • 2 weeks ago
      Anonymous

      part of the fantasy of GTA is being a criminal. we can imagine that some guy who steals lots of cars exists out there, somewhere, and we can imagine ourselves playing as him. but we probably do not imagine that this guy jumps all the time.

      it's like that image about being able to accept wizards, but not a nisan altima with heated seating. Just because two things are equally incongruous with our real lives, does not make them equally incongruous with a fictional setting

      • 2 weeks ago
        Anonymous

        >part of the fantasy of GTA is being a criminal. we can imagine that some guy who steals lots of cars exists out ther
        But it's illegal and guy trying GTA irl would be shoot by police half hour latter. Immersion ruined. Redisign your childish game.

        • 2 weeks ago
          Anonymous

          >There's no police in GTA

          • 2 weeks ago
            Anonymous

            Jumping on the street has more realism than GTAV. No hiding in the corner for 30 seconds don't make police go away. Redesign you childish game , Chud.

  42. 2 weeks ago
    Anonymous

    This is what happens when you give thoughts of reason to a dumbass.

    • 2 weeks ago
      Anonymous

      This thread, you mean? Being the responses of dumbasses to the thoughts of reason they were given?

      • 2 weeks ago
        Anonymous

        You are a literal example of a dumbass using reason to justify dumb conclusions. The guy who made an argument in the first place was clearly being a devil's advocate while you were trying to defend it here. There are so many "reasons" against it obviously one being this and there is nothing you can say about it and that's why it's still unanswered.

        sounds like a boring ass game
        >uhh you don't jump in real life so you shouldn't jump in game
        who the frick plays a game for feeling like you're in real life?

  43. 2 weeks ago
    Anonymous

    ...
    ...
    If you don't want your character to jump in a video game...
    ...
    then don't press the jump button?

    • 2 weeks ago
      Anonymous

      This is about designing a game, not about playing one. So how do you design a game where the player would not want to press the jump button?

      • 2 weeks ago
        Anonymous

        how do you change human nature?

        • 2 weeks ago
          Anonymous

          Ask leftists.

  44. 2 weeks ago
    Anonymous

    I'll jump in front of strangers. I'll do it while maintaining direct eye contact. a challenge, if you will. fricking non-aerial cowards.

  45. 2 weeks ago
    Anonymous

    What is running, if not a series of jumps?

  46. 2 weeks ago
    Anonymous

    This makes some sense and I agree with it actually. When I was playing FFXV, jump would be mapped to the same button as picking up items, talking to NPCs and other contextual actions. It was very finnicky about it so I'd end up jumping right in front of an NPCs face and it would look stupid as frick. Outside of combat jumping wasn't really necessary in the game, especially with the sword warping. I think the pre-BoTW 3D Zeldas were onto something with the contextual jumps, but the new Zeldas taking on a more traditional jump makes sense given the physics sandbox elements.

  47. 2 weeks ago
    Anonymous

    homie I ain't gonna do 99% of the things I do in vidya games. Are you telling me that walking simulators are the ideal video game?

    • 2 weeks ago
      Anonymous

      Bingo!
      Willing to take a guess on what kind of person is behind the post?

  48. 2 weeks ago
    Anonymous

    Impressive that he managed to type all that without hitting several keys at once.

  49. 2 weeks ago
    Anonymous

    >>A jump in everyday life is an event. If you don't do parkour or some simpler physical activity, there's a good chance you'll never jump in your life
    Obese americans really think like that?
    This post reads like some schizo pasta

    I jump at my physical job sometimes
    I jump over puddles
    I'm not even that fit
    >most video games don't need jumping
    Probably. Not all games even have jumping, what's the point?
    >because it ruins the immersion
    Nah, you lost me here, nig

  50. 2 weeks ago
    Anonymous

    >I'm a terminally immobile fat frick so everyone's gotta be
    fricking lmao

  51. 2 weeks ago
    Anonymous

    I expect my game character to be the apex of the race physique, if i want to play as a middle of the pack human I would play IRL games.

  52. 2 weeks ago
    Anonymous

    I love jumping to my next destination in games. I would do the same IRL too, but society doesn't allow me to.

    • 2 weeks ago
      Anonymous

      Skipping and jumping to your destination is completely normal for an excited six year old

  53. 2 weeks ago
    Anonymous

    I wouldn't jump over a 2 foot high wall, I'd step or climb over it but to put that in a game surely requires more effort than just having the character jump.

  54. 2 weeks ago
    Anonymous

    Games aren't reality. So, I don't hold them to the standards of reality.

  55. 2 weeks ago
    Anonymous

    Finally someone has said it

  56. 2 weeks ago
    Anonymous

    The problem is I step over things all the time, so are they going to create mechanic where I lift one foot up and put it over an object, plant it on the ground, lift up my hind foot and move it over the object? No because that's fricking moronic. But you can easily approximate this by just jumping.

    • 2 weeks ago
      Anonymous

      The V key in Arma does this.

      • 2 weeks ago
        Anonymous

        ArmA's implementation of "I need to bypass X physical obstacle" from launch III onward is the best I've come across

    • 2 weeks ago
      Anonymous

      Some games have vaulting over objects as needed which works. The problem is games that have neither yet fill the world with chest or waist high barriers that exist solely to funnel the player towards the defeating the elder dragon of time and space. Because that would so much easier than mounting a 3 foot tall pile of debris.

    • 2 weeks ago
      Anonymous

      A lot of these designers trying to justify their paycheck fail to come to the conclusion that tons of contextual animations and hardcoded exceptions despite being more "realistic" end up much less immersive than a set of universally applicable abstracted mechanics, even if looking at them literally they're extremely unrealistic.
      An example from so long ago that it's a settled issue: one of the most technically forward-thinking games ever made was Jurassic Park: Trespasser. Its main mechanic was that you physically controlled one of your arms with the mouse. You interacted with physics objects by actually grabbing them and dragging them around, and you aimed weapons by micromanaging your virtual arm so that the virtual hand would point them roughly forwards. If you've never played, it sucks a lot. The meme game "Surgeon Simulator" was directly inspired by how unworkable its control scheme is.
      A lot of Half-Life 2's development was spent analysing what Trespasser did wrong, since there wasn't much other precedent for that kind of physics interaction gameplay design. In real life, people don't pick up objects by sticking their arm straight out and then micromanaging its flailing to get a good angle and then a good grip and a good enough flex to beat gravity. They just do it, without thinking. You don't control your body's movements like a puppet's individual strings. So after lots of prototyping with shit like the "brickbat", they eventually settled on the solution found in the game: floating the object in front of the player's face at a fixed distance. It's totally ridiculous that Gordon must be some kind telekinetic wizard since you can't see his arms holding things, but you never see anyone say that seriously because in practice it's exactly picking shit up intuitively without thinking about it.

  57. 2 weeks ago
    Anonymous

    immersion does not mean 1:1 replicating life exactly. its the same mistake red dead 2 and all these games make. immersion is all about removing barriers, not adding them for the sake of faux verisimilitude

  58. 2 weeks ago
    Anonymous

    I like jumping but I am a manchild.
    I also like to push the grocery cart, hop on and coast to my car.
    Dont like it? come say something punk.

  59. 2 weeks ago
    Anonymous

    >muh realism
    KILL ALL NORMALgayS

    • 2 weeks ago
      Anonymous

      If you want to make an unrealistic game, go ahead and make your mario game. If you want to make a realistic game, don't include jumping.

  60. 2 weeks ago
    Anonymous

    Video game characters are typically physically capable individuals. moronic old people and obese people who cannot sprint or jump are not the standard to measure by.

    • 2 weeks ago
      Anonymous

      Most people find jumping physically difficult, not just old people. Video game characters do it as if it's nothing.

      • 2 weeks ago
        Anonymous

        Are you in a wheelchair? Kids (not american spheres) constantly jump and run EVERYWHERE

        • 2 weeks ago
          Anonymous

          Most of the good games feature adults though

          • 2 weeks ago
            Anonymous

            Post the age of 5 of them.

          • 2 weeks ago
            Anonymous

            Like 40 years old at most, usually 20s and in pretty good health. Swinging a sword around or lugging around armor, guns, 2000 bullets and sprinting everywhere. Jumping is nothing.

      • 2 weeks ago
        Anonymous

        All you're saying is that most people are physically disabled. So again, not like video game characters.

      • 2 weeks ago
        Anonymous

        Even if you're a permanent cityslicker, have you never even jumped a pothole? It's barely more of an exertion than a longer step

  61. 2 weeks ago
    Anonymous

    You seriously have never jumped once in your whole life? How much of an out of shape tub of lard are you? May as well remove sprinting because you've also never ran in your whole life.

  62. 2 weeks ago
    Anonymous

    >. Not everyone will dare to jump even over a puddle on the sidewalk. It’s too extraordinary an act, and for some it’s physically difficult.

  63. 2 weeks ago
    Anonymous

    I'm not playing games for realism or emersion, I'm playing them for escapism and wish fulfilment.

  64. 2 weeks ago
    Anonymous

    OK guys according to you, since we piss EVERY FRICKING DAY, we need to add a pissing mechanic to more games. WHERE ARE MY TRIPLE A PISSING GAMES?

    • 2 weeks ago
      Anonymous
    • 2 weeks ago
      Anonymous

      There is Death Stranding.

    • 2 weeks ago
      Anonymous

      Okami

  65. 2 weeks ago
    Anonymous

    I fricking love jumping and climbing and tumbling and vaulting and shit. I'm ashamed that I've cut way down on it because of wanting to not seem childish. And as a result, my body is becoming softer, weaker, and less pliable. Growing up is so fricking gay.

  66. 2 weeks ago
    Anonymous

    What a DOGSHIT opinion.

  67. 2 weeks ago
    Anonymous

    I jump all the time, you fat lazy frick.

  68. 2 weeks ago
    Anonymous

    In GTA you should only get like 8 jumps a day. Try and jump more than that and your character should say "frick I can't do it, too tired." Then you have to rest to get more jumps. People would save their jumps until absolutely necessary, like in real life, and 8 is plenty.

  69. 2 weeks ago
    Anonymous

    >in everyday life
    I don't go on bank robberies, fight monsters or run from the police everyday. Video games are not real life.
    This is the kind of people who need self inserts to get into a story.

  70. 2 weeks ago
    Anonymous

    I do sets of 25 jumps every morning.

  71. 2 weeks ago
    Anonymous

    >But here's the problem: real people don't jump.

  72. 2 weeks ago
    Anonymous

    What an actual waste of time. I'm going to go make coffee.

  73. 2 weeks ago
    Anonymous
  74. 2 weeks ago
    Anonymous

    There's an old game design principle about this: "In real life you can't double jump." People play games expecting certain systems to behave certain ways based on similar systems in past games they've played. Unless there is a specific-to-your-game to change the formula, don't mess with basic systems. Let players jump and defy the laws of physics by changing their direction and momentum while jumping. It might be physically wrong, but it will feel right, and trying to force actual physics on them will just make them feel constrained.

    • 2 weeks ago
      Anonymous

      Actually I was able to find it

      ?list=LL&t=395

      • 2 weeks ago
        Anonymous

        Oh that's a good talk, I remember watching it a while back. Gonna watch it after work.

    • 2 weeks ago
      Anonymous

      Basically just make the game fun.

      Related to that, one thing I read somewhere is that if you put realistic physics in a platformed, people will think its too "floaty." That's cause in mario games and some other platformers, if you don't hold the jump button you fall faster. People are very used to this mechanic.

  75. 2 weeks ago
    Anonymous

    >Not skipping everywhere you go

  76. 2 weeks ago
    Anonymous

    >americans are so fat they go their whole life without jumping

  77. 2 weeks ago
    Anonymous

    >the perception of “ourselves” in game reality
    ...is not broken because the character performs physical feats beyond our capabilities. We imagine ourselves all the time with super powers. When I'm on the bus I imagine my eyes shoot lazers that destroy the post signs.

  78. 2 weeks ago
    Anonymous

    >in real life, you can't walk away 3 feets from the road without failing your task

  79. 2 weeks ago
    Anonymous

    >there's a good chance you'll never jump in your life.
    Do new worldians really?

  80. 2 weeks ago
    Anonymous

    >after getting laughed at for several days because Helldivers 2 refused to sell to third world nations, thirdies are now spamming the same bait threads just to encourage their brown ilk to make the subject about Americans
    More transparent than your E, coli-infected drinking water.

  81. 2 weeks ago
    Anonymous

    I'm a based manletchad so I jump all the time lmao

  82. 2 weeks ago
    Anonymous

    Jump don’t really take me out of immersion but I get what he’s saying.
    30’ falls on your back or getting caught in an explosion and slammed against a wall in cut scene and then getting up like you can just walk that shit off, that pulls me out (looking at you, resident evil).

  83. 2 weeks ago
    Anonymous

    It being extraordinary instead of ordinary is what makes if fun.

  84. 2 weeks ago
    Anonymous

    I'm going to bunny hop everywhere just because it makes you pseud homosexuals cry about muh realism

  85. 2 weeks ago
    Anonymous

    I guess running shouldn't be an option in most games outside of combat because most people don't run everywhere.

  86. 2 weeks ago
    Anonymous

    >and for some it’s physically difficult

  87. 2 weeks ago
    Anonymous

    What's considered a good jump irl? How high off the ground should you reach?

  88. 2 weeks ago
    Anonymous

    So ultimately, let's just bring back the sims and recreate the experience of a sim sitting at a computer for long periods of time. It should technically by this standard be, the most immersive game.

    Yes, I'm being ironix.

  89. 2 weeks ago
    Anonymous

    idk I jump over puddles and shit. It's a me Mario.

  90. 2 weeks ago
    Anonymous

    Jumping and running irl carries a not insignificant risk of injury.
    In game characters never slip or twist an ankle unless it's scripted

  91. 2 weeks ago
    Anonymous

    >there's a good chance you'll never jump in your life. Never ever. Not everyone will dare to jump even over a puddle on the sidewalk
    do cityslickers really?

    • 2 weeks ago
      Anonymous

      I'd say more like molested as a child or something, an happy kid will probably jump in puddles at least once in his life.

  92. 2 weeks ago
    Anonymous

    >for some it’s physically difficult.
    I've got mutilating arthrithis and i jump over puddles.

  93. 2 weeks ago
    Anonymous

    Removing jumping from games just enables the devs to not have work as hard

  94. 2 weeks ago
    Anonymous

    >step over weird part of geometry and can't walk back out of it
    >can't jump to get out of it
    ACK

  95. 2 weeks ago
    Anonymous

    >real people are npc that can't move over a hip high fence

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