Call me a King, but I do try to play games the way the developer intended (their vision).

Call me a King, but I do try to play games the way the developer intended (their vision).
If I complete a segment that I felt like I cheesed through it, I'll try to play that segment again the "right" way, so I can experience what I was supposed to.

Mike Stoklasa's Worst Fan Shirt $21.68

Homeless People Are Sexy Shirt $21.68

Mike Stoklasa's Worst Fan Shirt $21.68

  1. 1 week ago
    Anonymous

    That's called autism
    you're an autist, not a king.

    • 1 week ago
      Anonymous

      homosexual

      cheaters

      • 1 week ago
        Anonymous

        What, now you'll say we only played 25% of the game because we didnt complete an arbitrary set of challenges created decades after the game release?

  2. 1 week ago
    Anonymous

    homosexual

  3. 1 week ago
    Anonymous

    >not doing things the way YOU intended
    You're anything but a king

    • 1 week ago
      Anonymous

      That is the way I intended.
      Learn some respect.

      All of you need to learn some respect.

      • 1 week ago
        Anonymous
  4. 1 week ago
    Anonymous

    I was just diagnosed with OCD too

  5. 1 week ago
    Anonymous

    I feel this way about some games. Like in Mega Man games, so many of the bosses are so decimated by their weakness weapons that you never even see their full attack patterns. Easy bosses can become quite difficult if you go at them buster-only.

  6. 1 week ago
    Anonymous

    the player is the one who should be thanking me, the developer

    • 1 week ago
      Anonymous

      >there are people in this very thread who don't have a shrine to Kojima that they pray to twice daily

  7. 1 week ago
    Anonymous

    >the way the developer intended
    No such thing. The player is the one who ultimately decides how to play the game, the dev just builds the playing field. And you are a gigantic homosexual for posting this.

    • 1 week ago
      Anonymous

      >the dev just builds the playing field
      So you're saying they build the playing field, but don't imagine any possible ways the player might beat the challenge or that they don't expect the player to beat it in a certain way? Or don't realize that the player can glitch something to bypass the challenge?
      The player, ME, decided that if I didn't feel like I did the segment 'correctly', that I would retry it.

      • 1 week ago
        Anonymous

        dev of all nintendo/sega/other retro games here.
        Yes, I want gamers to think out of the box and surpass my expectations. I don't want them to feel constrained by an "intended way" to beat it. They can beat it how they want to. ME, the dev, allows it.
        t. dev of all retro games

        • 1 week ago
          Anonymous

          You're a phony.

  8. 1 week ago
    Anonymous

    It's not my concern as a player to care about oversights or bad programming.

  9. 1 week ago
    Anonymous

    The way i see it, it's the developer's jobs to force to play "the intended way"(not taking into account certain types of glitches, of course). That's what game design is all about.
    So for example, if the designers weren't okay with a player using a particularly good boss weapon in Mega Man then they would've made the weapon less strong or come up with more scenarios that challenge the use of that weapon. Or if Miyamoto was offended by the thought of people using warp zones then he would've used that cartridge space to implement Yoshi from the beginning, instead. After that, every individual decides how to apporach the experience, but, excluding glitches, taking advantage of any options you were deliberately given can't be considered "cheesy"

  10. 1 week ago
    Anonymous

    >but I do try to play games the way the developer intended (their vision).
    Yeah, don't give a frick. Play how you want, also, not really vidya. This is just you saying you rimjob devs and no one who cares about playing games would care. Games a game. You play it.

  11. 1 week ago
    Anonymous

    I'm with you OP (most of the time)
    sure you can call it bad design and death of the game dev or w/e but at some point you're cheating yourself of your reason for playing - like if a boss gets stuck I want the challenge of beating it, it's why I'm playing

    on the other hand I've had a lot of mixed feelings playing Elden Ring with a INT magic build. It feels like I'm not engaging with the many aspects of the game spamming *delete* from a distance with my strongest spell so I try to mix up my loadout, keep my HP low and use spellswords

    • 1 week ago
      Anonymous

      Regarding the first part, a not retro example of this kinda related, is im slowly making my way through Untold Legends on ps3 on the highest difficulty with a melee only character. Sure, i probably could gitgud and better learn all the combos, but instead i have been pushing the mechanics of the game and its level structure to its furthest so i don't get gang raped in two hits. Kiting individual foes, inching just close enough so only one enemy in a group spawns in, charging through huge areas and pulling tons of enemies till they reset or i reach a ledge i can jump on and then whack em from safety, taking advantage of areas where enemies constantly spawn to try and rack up some exp to boost the defense of my glass bones. Still taking an ass load of reloads and constant quick saving with every bit of progress i make, but its still pretty satisfying trying to beat it using just what I discover about the way the game itself is designed, rather then intended play. I guess its how speedrunners kinda view games.

  12. 1 week ago
    Anonymous

    This isn't being a "king", this is autism. Pure unadulterated autism.

  13. 1 week ago
    Anonymous

    You made this thread on Ganker first. I liked that one better

    [...]

  14. 1 week ago
    Anonymous

    >developer intent

Your email address will not be published. Required fields are marked *