>Launching a new R-rated AAA IP
Beyond moronic.
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>Launching a new R-rated AAA IP
Beyond moronic.
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>Launching a new R-rated AAA IP
that's not the problem, the problem is that it was just a lamer dead space
that ran like SHEEEEIIIIT
Which is worth pointing out because Dead Space 2 was also a giant flop despite it's critical praise, so no shit a worse version of the game is gonna do even worse.
>game sells over 4 million lifetime
>is still considered a commercial flop
I hate AAA so fricking much.
>cost 160 million to make
>made 4 million back
Yes its a flop
It sold 2 million so its not that bad but I don't know why they were expecting 5 million. Marketing budget?
You really need to work on your reading comprehension.
Yeah.
Dead Space 2 took 60 millions to make, btw
>made 4 million back
Anon I think you need to work on your math there.
You're thinking about 3 anon.
2 was pretty successful it just didn't meet EA's moronicly high expectations
This. Op absolutely destroyed, raped, beaten, murdered, cannibalized, shit out, and raped again.
Callisto was doomed the moment they tried to make it a Hollywood game
Its not just that, but also making it cost 150 million dollars.
I dont think even RE7, or even Alien Isolation had that kind of budget. Its crazy since EA said the Dead Space series needed to match a certain sales mark to even continue, this team didn't learn from what killed the franchise in the first place.
Why the hell do devs keep giving horror games AAA budgets? It was always a niche genre.
I'm guessing that it's because suits are dumb as shit and just think that because horror movies are profitable, horror games must also be profitable
failing to consider that the only reason horror movies are so profitable is because they cost practically nothing to make
I just don't know where you get the idea. Like EA makes a low budget horror game, it sells niche numbers and the executives looked at that and thought it was gonna be the biggest thing ever and the third game was marketed like CoD. Like I haven't been to business school but I can see the faults in logic here.
It doesnt make sense when you remember that even big studio horror movies dont even have budgets this over inflated. And yeah movies and games are different, but at the same time they didn't need to hire TV/movie actors for this, and they were using UE4 so its not like they created their own engine either.
It's especially odd because most horror game series are much the same. Silent hill was never a big thing the original games were made by what was basically konami's F team.
THESE, all this other bullshit is moronic, the game was FRICKING shit, that's why it bombed
shut the frick up lmao, you probably pirated it and therefore never intended to buy it
The problem is SHITY LAST OF US MELEE COMBAT.
Absolute garbage.
The problem with the game was that it's heavily focused on the melee for some insane reason when people said they wanted a melee add-on on the side with Dead Space, not a full on combat system tied to it.
>people said they wanted a melee add-on on the side with Dead Space
WHO THE FRICK SAID THAT
WHO
H
O
??
It was constantly asked for in the community, it's why Mobile got the saw after Downfall.
So it will be on gamepass next month? home of flopped recently games? Good to know.
gameplay sucked
simple as
Because it fricking sucks
>AAA
It didn't look like AAA to me, it looked like a very small budget game. The kind that looks great in screenshots but all the rooms are just the same room over and over.
>a very small budget game.
It had a $160 million budget and they aren't projecting any profit. It's been a completely failure, they're fricked.
you can put 1 billion in a game and it doesn't make it "aaa" if it plays like "aa" game
>It had a $160 million budget
Honestly surprised, I would have guessed like 2-3 million tops. It really looks cheap.
They must have spent a lot on marketing which backfired when streamers/Youtubers didn't play it
That's not a lot of money. Say someone gets 70,000 a year and this takes 5 years to make. That's not even enough for 10 people on 3 million.
I know it's not a lot of money. This game looks like an ambitious amateur project. It does NOT look professional at all.
graphics looked good but they reused everything too much. I don't think it looks like an indie game.
That's exactly how some indie devs do it. They spend all their effort in creating one or two rooms that look great (for the Steam screenshots), and then the whole game is just those rooms copypasted. That's what CP feels like. A couple rooms copypasted a hundred times.
You're legitimately fricking moronic
>$160 million budget
money laundering scheme is the only explanation. the game doesn't look it had that budget at all
120 milion is for marketing
that is still too much. with that amount of money they would havee elden ring and GTA levels of marketing campaign
According to google the $160 mil is just the development, marketing is on top of that.
So yeah, I'm calling money laundering. There is no fricking way they actually spent 160 million on this piece of shit.
>marketing is on top of that.
Then they pocketed the money
The sad part is that its not even money laundering. Because of useless college degrees, especially tech degrees and art degrees, the developers who are usually unskilled and have almost no experience, are being paid way too much for their mediocre work simply because its the "industry standard" to pay a certain wage to people who have been to a government educational facility. All of these developers have "impressive" credentials, but no actual experience or merit. Its the same with how almost all the writers who writer the stories in AAA games have never been published or accomplished anything substational other than having a degree in English and Writing.
>It didn't look like AAA to me
Yeah, it's not, because
IT'S FRICKING AAAA (4xA)
AHAHAHAHAAAH
That's a nice new definition
>What is a quad-A (AAAA) game?
>A triple-A game with so much money expenses it flops nonetheless, even if it gets good reviews and media praise.
It would've been AAAA if he was able to keep them in crunch for 2 yeas like he wanted before reddit found out
We can't judge it until the Dead Space remake drops. Maybe that'll flop too. Perhaps gory horror doesn't sell anymore due to most gamers being zoomers or women (afraid of body horror).
The Resident Evil games are still selling well and are just as violent. I'd even say Re2 remake has better gore than the Callisto Protocol.
RE 2 remake barely has gore what are you talking about?
It has that one (1) Licker cutscene so now apparently it's a gorey game according to that anon.
I'm convinced that most people here on this board don't actually play games they just talk alot of shit.
Are you fricking moronic. I'm not trying to be mean I just need to know if you have mental problems because the gore is one of the most praised things in RE2make
What? Where? When you shoot the Zombies?
You are definetly not talking about the death scenes because that barely has gore.
You just compared Calisto Protocol gore to RE 2:RE which is completly moronic.
Did you even play the games?
Yes, when you shoot the zombies. I am not talking about the death scenes. It has a nice blue od effect that soaks into clothes, a slight meaty overlay on impacts that makes it look like a fleshy hole where the bullets hit, and VERY NICE destroyed head variants.
Honestly the gore in Callisto was the biggest letdown to me. First time I cracked a enemy head open and it was just a solid red interior instead of being a fun empty cavity I was so disappointed
And yeah I thought we were talking about gore in games I'm not comparing the gameplay
Alright fair enough
I honestly found it weird how big of deal they made about Callisto's gore but I was never that impressed by it I found Dead Space 1 and 2 had way nastier death scenes and gore.
I think part of the issue is how often the death scenes in Callisto glitch out so Jacob is having his jaw pulled off by an invisible force as the monster is two feet way having a spaz attack.
Plus I died so often at the start trying to understand the combat it got to the point I just moronic a checkpoint instead of going through the same lengthy death scenes over and over again.
kek, anon's phone autocorrected restarted to moronic because it's used so often.
RE is selling well because Capcom put a lot of work into creating a comeback narrative for the franchise, sales don’t just happen in a vacuum. whereas with Callisto they had basically a year to try to sell people on New Dead Space while being aware EA had DSR waiting in the wings to dilute interest.
That's not the case at all it just sucks
>zoomers are afraid of body horror
One short trip to r/Transgender_Surgeries would suggest otherwise
Rent free
You will never
Under any circumstances
In any universe
In any timeline
Be a woman
Dead Space Demake will flop and it will suck. That's a fact.
The only way it'd flop is if EA gave the studio a massive budget like this, where they expect 5 million sales to be considered successful.
Basically the exact same failure conditions as Dead Space 3/Callisto Protocol
Dead Space Demake will be the best selling game in its series and it will suck. That's a fact.
Yeah that's what I am most afraid of. The developers have showed a very distinct hatred for the original, so if it succeeds Dead Space will be truly dead.
I bought it and liked it but oh well. Guess we'll be seeing more remakes since new IP is a gamble.
Callisto was mismanaged at every level and showed the world that:
The developers are unable to meet time restraints (DLC Story/NG+)
The developers aren't able to make stable video games (Performance issues on all platforms, PC studdering issues)
The developers have no backbone (balancing the game per twitter b***hing)
The developers relied too heavily on their legacy product that they forgot to make Callisto Protocol it's own independent entity.
Anyone who buys Callisto Protocol is either an idiot or an uninformed consumer. I wanted this game to do well, I really did. But with the facts that are currently known, this game is just another marketing scheme ala Back 4 Blood.
Most of your points are dead on except for the last. Everyone wanted CP to be the next Dead Space, but instead someone decided it needs to be RE4 but in space. Boring zombies instead of interesting necromorphs, shit action oriented combat instead of slower paced gunning down, and the most boring main character ever made.
>RE4 but in space
That's exactly what Dead Space was, Callisto plays nothing like either of them.
But RE4 was good
>shit action oriented combat instead of slower paced gunning down
Have you ever played fricking Dead Space? Even 1 ends with shit turning into a action game. Hell I'd argue it even stops being a "le slow burning intense horror experience!" after the 2 hour mark.
for me it was the woke story of having some ugly chink scream at you the "weak, pathetic white men" for the entire game so i didn't buy it.
I hope that homosexual Geoff stops shilling spiritual successor junk in his streams
I just find it weird how much they marketed this to be the successor to Dead Space but ended up with a game that's basically nothing like Dead Space besides being sc-fi horror
>successor to Dead Space
Because Glenn's team was responsible for Dead Space, but they tried too hard to mimic Dead Space instead of creating something new.
Callisto is to Dead Space like Outer Worlds is to FNV and B4B is to L4D
>Because Glenn's team was responsible for Dead Space
LMAO, sorry you fell for the marketing sweetheart. Glenn was not involved in Dead Space AT ALL, he isn't even in the actual game credits. He never even met the fricking team. He was given a Producer credit along with money as a payment for pitching the original idea to EA. The idea was a prison on the moon who needed to escape a virus infested facility and get back to Earth (sound familiar?)
They took the idea, changed 95% of it and put a real team in charge of making it. Glenn is a nobody hack selling himself as something he isn't, a former game developer.
do you have a source for him not working on the game? google not giving me shit
Dead Space was lightning in a bottle and their mistake will always be trying to recapture it.
Called it.
>shit game flops
No waaaay.
It was an AAAA game moron
I thought it was fine other than the lack of enemy variety and how they can easily be dealt with. The issue is that is definitely a AA game, but they had a AAA game budget. It's a decent foundation for a better game, but they won't be able to make that now.
>R-rated
Go back to Ganker
>Mfw Resident Evil 2 Remake was more of a Dead Space successor than Callisto
I never got any Dead Space vibes from Remake 2.
RE2 Remake has a big focus on dismemberment just like Dead Space. I could be wrong but I think Capcom flat out said the gore and dismemberment system was inspired by Dead Space.
>RE2 Remake has a big focus on dismemberment
It really didn't though. Zombies being dismembered wasn't core to the gameplay, it was just a thing that happened if you shot a zombie's legs off.
In Dead Space, dismemberment was core to the gameplay.
>Zombies being dismembered wasn't core to the gameplay
Yes it was and you'd know it if you had played it (or even watched a good stream). By far the most efficient way to kill a zombie in RE2R is to cut off one arm and one leg.
The most efficient way to play RE2R was to kneecap stagger and avoid, why accuse others of not playing the game when you're not fully aware of the game's mechanics?
I'm talking about killing them. You cut off one arm and one leg and that's the only way to make sure they don't get back up.
if you wanna clear the room and kill zombie for good you always go for the head, not dismemberment moron
Wrong. Headshots in RE2R are a trap option, you should never aim for the head.
And you were telling people they should play the game first? Lmao.
Yeah, and you still haven't played the game.
LOL
That zombie has 500% extra HP, and there is no benefit or reason to kill him. RE2R is not a game where you kill everything, this is the only aspect they took from RE2 classic they got right.
Make game
Make enemies you're not supposed to kill
Make weapons you're not supposed to use
Wonder why people hate it
Not that anon, but I would disagree that dismemberment is "core" to RE2R gameplay.
It was non consequential at best, you could turn zombies into nuggets and stab them to conserve ammo but really the best approach is to avoid zombies in RE2R. Even with the adaptive system, headshots are better than dismembering.
t. 100% the game week 1 of launch
The issue with this game is the combat is shit.
Who's idea was it to tie the dodge to a the direction input
Maybe they really liked Other M.
>The issue with this game is the combat is shit.
That's half of it. The other half is that the game has literally nothing in it except combat. There isn't a single puzzle that I can remember, there's like a 10 second long sneaking scene one time, and the rest is just nonstop brawls against some ghouls in the same brown room.
I guess it wasn't smart saying "it's like dead space" when dead space remake is coming
I blame you /v, you memed some investors that visceral games weren't talentless hacks
It flopped because it was a bad product. It was broken on arrival, poorly written and had bad gameplay.
It's the game, not the genre / theme
Because you guys didn't buy this, we're going to get nothing but open world crafting survival sandbox pixel games for the next 20 years.
I hope you're proud of yourselves.
callisto protocol is actually a great game. What happened was Schofield crunched his staff and then the woke mob decided to make the game its punching bag for that reason, Ganker followed suit just for sensationalism.
Nice alternate history but we can use our eyeballs and see that the game is trash. It's not exactly hidden information.
Like watching one hour of this shit on a stream will put a homie to sleep.
Gameplay can be argued as bad or good, that is subjective, however objectively Ganker didn't make up the fact that:
The developers failed to release a working version of their game on release.
The developers failed to release a finished version of their game on release.
The developers failed to maintain their vision and standards through consumer criticism.
The developers failed to deliver a product they so heavily promoted as a true successor to their legacy product.
>160 million for space zombie prison brawl
Remember how Konami fired Kojima because MGSV cost 85 million dollars? How that was a scandalously high sum? That was funny.
As if the Incredibly shitty combat wasn't enought they even added Denuvo there as the cherry on the top lol
Well deserved.
Cannot believe they released it without ng+ and left the rest of the story as dlc. You'd think they would've learned from EA killing visceral. I miss when games released in a complete state.
You WILL buy this, won't you?
>tried copying dead space so hard you copy the EA monetization
it has nothing to do with being new, r rated or AAA. It just fricking sucks lol
I'm fricking convinced it was an EA hitjob why every review shat on it. The game is nowhere near as bad as these sites claimed it was.
>UE game
>Flopped
Like clockwork
Another moron on Ganker talking about shit he doesn't understand
Cope, Urinalgay
Scorn, Midnight Suns, Hight on Life, Evil West, Gungrave, The Devil in Me
Next on the menu: Hogwarts Legacy, Atomic Heart and Stalker 2
Imagine being so terminally online and deranged that you think 99.9% of the game-buying public have any idea whatsoever what engine a game is running on, let alone care. Or that it has any effect on game quality. The fact that there are 200 shitty games for every half-decent one is just the modern games industry.
>game-buying public have any idea whatsoever what engine a game is running on
Wrong, it's very much the case with UE.
All these shiny demos with a lot of media coverage. Tech presentations during GAME conferences (not DEV conferences), putting UE logo everywhere - all this makes UE a household name for the average Joe who doesn't know anything about real gamedev.
And now this shit will backfire with all these non-stop shitty games like CP, people finally will realize that "le graphics is everything" meme is shit, and UE will become one huge red flag for any game, flopping anything on it.
It's already in motion, you can't stop it.
It won't be that destructive, but yes, there's definitely a chance for UE games to get a bad reputation in the same way that Unity games do. Take the Godotpill brothers.
Good.
It was a good game
Ratings don't matter for games, they aren't movies relying on theatrical carrying and people who can't get away from their kids to watch them
It had bad gameplay, that was the problem. Being a violent, M-rated horror game was not (although it also failed entirely at being horror anyway).
The game pretty much hinged on Dead Space fans, but then it didn't even have Dead Space gameplay. Which would have been okay if the game itself wasn't shit.
The game just sucked. Had nothing to do with new R-rated AAA horror.
I just want another game with combat as fun abd as satisfying as Dead Space 2 again
IS THAT SO MUCH TO ASK FOR!?
>R-rated AAA IP
BRRRRAAAAAAAAPPPP
>all the morons shilling this shit when it came out and after everyone realized it was shit
lel
I hope atomic heart does end up like this shit.
HAHAHAHAHAHAHAHAHAHAHAHAHS
There are a grand total of 4 enemy types and 1 miniboss which is reused like 5 times. The game is just not good at all.
I really really wanted this game to be good but it's just shit. The combat shouldn't even have seen the light of day, against a boss as long as you're holding a direction you're literally invulnerable to damage, not even as an exaggeration, you LITERALLY cannot be dealt damage as long as you're pressing a direction because you will auto-dodge anything thrown at you.
>you LITERALLY cannot be dealt damage as long as you're pressing a direction because you will auto-dodge anything thrown at you.
holy shit
The game is essentially a QTE when it comes to melee combat and the reason some people were struggling with it is because they couldn't believe how simple it actually was. People though you needed to time it, or that if they swing to your left side you need to dodge right. It's all bullshit. Hold a direction and you're immune to any and all damage. The only difficulty is that the camera locks on (without letting you unlock in any way) and you can't dodge attacks coming from behind. But in a 1on1 Jacob is essentially invulnerable.
It's just a bad game. If you play it you will get some enjoyment of it and it looks nice but the actual game is just not there.
Those are some horrifyingly bad design decisions. Was it some rookie team behind this or what? How do you frick up the fundamentals so badly?
It's clear they did the bare minimum just so they could rush the game out as fast as possible to beat the Dead Space remake.
Launching any new AAA IPs right now would be disastrous. Either you do an established mega brand, or you do an indie. There's no inbetween.
Enemies seemed like mostly regular zombies in space. Sorry but I like a little pizzazz to my zombies like the necromorphs from dead space or ZEDs from killing floor.
>AAA
It was dubbed the first quad AAAA game.
>Launching a bew R-rated AAA IP without a proper waifu
FTFY
>game ~~*“””journalists”””*~~ are fake news
>check out this game journal, guys!!!
Chadisto Protocol did not flop and no librul Korean pop magazine is gonna change my mind.
You're wrong. It's flopped.
ROI for large projects is usually 10 years.
Article states 160m cost.
2m sales at 60 bucks is 120m. By next Christmas they are in a profit. If these numbers are even remotely true as cited by the articles.
Always remember, the old republic was hailed as a flop yet is continuing into its 11th year with content made recently. Everything is called a flop yet these companies keep making games and making money. No flops.
>2m sales at 60 bucks is 120m
Now add VAT, tax, operating cost
Add the sales they didn’t count with the nice clean east to read conveniently 2m number of untracked by the public, digital sales across multiple platforms
Physical sales mean shipped copies, since that's where they get money from.
Digital sales outpace physics by a gigantic margin
Also platform holder's revenue cut, retailer, distributor cut, UE4 revenue cut
Don’t for get ~~*their*~~ cut
You're leaving out the massive cuts retailers take out of those sales.
>By next Christmas they are in a profit
This game has no legs because of the mediocre reviews and bad word of mouth. The DLC(if it's not cancelled) won't be enough to change peoples' minds on it. It will hit the bargain bin very quickly.
On one hand I am really sad because it's a sci-fi horror genre that is signaling the investors that the players are not interested. On the other I am glad that people voted with their vallet and didn't buy a mediocre game oversold by "made by DS creator" marketing tactic.
Embrace AA development.
Do we still live in a time where basically even though adults make up a massive portion of the gaming market, It's still just 99% trying to get parents to buy their kids rated M games?
Why do companies still sell spend so much on marketing? Jfc good shit soreads like wildfire these days. Pay like 2 streamers and a youtuber to showcase the game and you'll be all over the internet. Why waste 3/4 of the budget on commercials when so much is shown for free?
>Why do companies still sell spend so much on marketing?
Because the people signing the cheques have no idea how to make money, and the people who work in marketing are very good at convincing the people who sign cheques of the effectiveness of marketing.