My only issue with him is that bit at the end of his first phase where he becomes invincible to everything and you have to wait until he does something you can parry, but I didn't notice that was happening until replaying the game. Dread really nailed the boss fights and Raven Beak is no exception. I love how they shred you until you learn their attacks, but go down really quickly once you figure them out. It makes you feel like you really kicked the shit out of them when you get it right, even if you died 20 times getting there.
I remember him kicking my ass because the final mission is long as fuck with a bike section and multiple bosses so by the time I got to him I didn't have any heals left.
Sirehound can straight up 1 hit kill you if you have zero upgrades. Which is extremely out of the ordinary to happen unless you go in blind on a minimal days run.
The difficulty is there, it's just Nintendo doesn't do a great job of conveying that the difficulty is there because they pander to casual players a little too much.
>instant kill attack >attacks more often than other enemies >cancels its attacks into each other >requires the use of Foresight at pivotal points in the fight >locks you out of chain attacks >constantly knocks you off balance >can just fling you into the abyss and restart the fight instantly >God tier music
yep, it's gamer time
He was super easy, especially after Z and his archon purge and damage field and party manipulation shenanigans. All you need for Alvis is the dodge skills since he telegraphs all his shit by decades.
Ancient Doggo is not hard, nothing in Pikmin 4 is, but I really enjoyed his fight and he is one of the only bosses I game overered on, didn't realize he'd have a Titan Dweevil style element shift gimmick and got bodied by his elec phase with no yellow or greens.
Giant dog from Pikmin 4 was relatively hard. Emphasis on relatively, but that isnt a bad thing. Felt like an appropriate challenge, not anticlimactic at all. I don't think these Nintendo games need pants-shittingly hard final bosses, its not what they're going for.
they make family games
why would a final boss be hard?
this.
Honestly I'm completely fine with it as long as there's some optional/secret boss that's ridiculously hard.
Can they? Yeah, of course they can. Why would they though? They have their target audience pretty much dialed in. this basically.
So dad can show it off to the family.
sure
>n-not ninten
dilate
the gigachad of metro-
No, the gigachad of all Nintendo games
My only issue with him is that bit at the end of his first phase where he becomes invincible to everything and you have to wait until he does something you can parry, but I didn't notice that was happening until replaying the game. Dread really nailed the boss fights and Raven Beak is no exception. I love how they shred you until you learn their attacks, but go down really quickly once you figure them out. It makes you feel like you really kicked the shit out of them when you get it right, even if you died 20 times getting there.
yeah they also do a really good job at using most of samus abilities in defensive or offensive ways
makes their patterns really fun to learn and to counter
Sauce?
Havent played it but I'm pretty sure thats the villain of Metroid Dread. Sorry if I'm wrong.
The Hound was harder than Draganon and Bowser (hands boss edition)
Not ever since every dev under the sun fell for the "final bosses must be cinematic not challenging" meme that makes every final boss unsatisfying.
He wasn't that hard.
That being said, the difficulty that unlocks after beating the game is really fucking hard at times.
I remember him kicking my ass because the final mission is long as fuck with a bike section and multiple bosses so by the time I got to him I didn't have any heals left.
the optional final boss is a huge pain
I know you can cheese him with some specific stunlock setups but I fought him normally and it took me nearly three hours
>dragon Ganon
>good final boss
Retard
can you read, you zoomer retard?
he’s a discordtranny bot
who is the second pic?
Ancient Sirehound, final boss of Pikmin 4.
Not exactly hard but DJ Octavio in splatoon 1 was challenging enough and fun af.
I don't mind an easy final boss but the amount of floating head + hands bosses in Nintendo games is embarrassing
Nintendo knows their fanbase doesn't want new things, they want nostalgic things with a new coat of paint.
Sirehound can straight up 1 hit kill you if you have zero upgrades. Which is extremely out of the ordinary to happen unless you go in blind on a minimal days run.
The difficulty is there, it's just Nintendo doesn't do a great job of conveying that the difficulty is there because they pander to casual players a little too much.
the dynamic music in the ancient sirehound fight is so fuckin cool dude
Play better Nintendo games.
>still no KIU remaster with improved controls
Playing this shit on the 3DS with the stand was a nightmare.
>5 fucking phases
9.0 is hell
They really should port this to switch, it fucking hurts playing on 3DS.
The final boss in rpgs is supposed to be a victory lap
Girahim destroyed my damn wrists
Route 3 Andross in star fox snes
man mario wonder fucking sucked
>instant kill attack
>attacks more often than other enemies
>cancels its attacks into each other
>requires the use of Foresight at pivotal points in the fight
>locks you out of chain attacks
>constantly knocks you off balance
>can just fling you into the abyss and restart the fight instantly
>God tier music
yep, it's gamer time
He was super easy, especially after Z and his archon purge and damage field and party manipulation shenanigans. All you need for Alvis is the dodge skills since he telegraphs all his shit by decades.
Ancient Doggo is not hard, nothing in Pikmin 4 is, but I really enjoyed his fight and he is one of the only bosses I game overered on, didn't realize he'd have a Titan Dweevil style element shift gimmick and got bodied by his elec phase with no yellow or greens.
bayonetta origins final boss is also decently challenging
I struggled with paper Mario ttyd final boss. Cynthia is also generally agreed to be difficult. Fire Emblem SD gets really hard near the end.
Giant dog from Pikmin 4 was relatively hard. Emphasis on relatively, but that isnt a bad thing. Felt like an appropriate challenge, not anticlimactic at all. I don't think these Nintendo games need pants-shittingly hard final bosses, its not what they're going for.
Nintendo just make games for manchildren wearing diapers