Can this dethrone Elden Ring?

Can this dethrone Elden Ring?

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  1. 1 year ago
    Anonymous

    only normie homosexuals thought ER was good

    • 1 year ago
      Anonymous

      Yes it can.

      ER was fantastic.

      • 1 year ago
        Anonymous

        ER is the perfect video game, and it was made with love

        ER was mediocre, only people who had it as their first souls game think it's anything special

    • 1 year ago
      Anonymous

      ER is the perfect video game, and it was made with love

      • 1 year ago
        Anonymous

        >ER is the perfect video game

        • 1 year ago
          Anonymous

          Perfect games have flaws
          Do not argue with me mortal speck
          I have wisdom from beyond the veils of your time

          • 1 year ago
            Anonymous

            >Perfect games have flaws
            This isn't a minor flaw or a simple bug, it's an illustrative example of the awful design philosophy governing the whole game. It's an open world game where the player has very few movement options to begin with and the environment is static and nonreactive, but even still one of the few movement options (jumping) isn't allowed to be used by the player in any way to explore if it's not one of the set paths and solutions From thought of. That's fundamentally terrible game design, especially in an open world game. Not understanding the implications of this highlights the absolute lack of wisdom you have.

            • 1 year ago
              Anonymous

              Not reading.

              • 1 year ago
                Anonymous

                And that's why Elden Ring is perfect for you.

              • 1 year ago
                Anonymous

                >can't read
                Yeah that's a common problem with the kind of Fromdrones that pretend ER is good.

    • 1 year ago
      Anonymous

      Nobody wants the throne of shit tho

      dethrone from what, the title of normalgays and twitch streamers favorite game? no of course not

      Dethrone it from what? ER was one of From's worst games.

      Cope, ER absolutely mogs dragons dog vomit

    • 1 year ago
      Anonymous
  2. 1 year ago
    Anonymous

    Do you think we'll finally get to go to the Moon?

    • 1 year ago
      Anonymous

      >Get a callback to grappling the flying dragon only this time its flying through space toward the sun

  3. 1 year ago
    Anonymous

    Nobody wants the throne of shit tho

  4. 1 year ago
    Anonymous

    Yes

  5. 1 year ago
    Anonymous

    Unironically what the frick would DD2 even be about? Don't you break the cycle in the true end of DD1? Maybe it'll be a prequel of some sort?

    • 1 year ago
      Anonymous

      It's now direct sequel, it's a slight reboot, but essentials are kept.
      It will mix original and DD Online, gameplay-wise, but create new story.
      I think we'll get something like DD Online in terms of scale, but with new engine, graphics, and all around expanded game.

    • 1 year ago
      Anonymous

      In terms of scale and maybe story, DD:DA is DS1, DD:Online is DS3, and DD2 will be Elden Ring alike.

      It's now direct sequel, it's a slight reboot, but essentials are kept.
      It will mix original and DD Online, gameplay-wise, but create new story.
      I think we'll get something like DD Online in terms of scale, but with new engine, graphics, and all around expanded game.

      not*

    • 1 year ago
      Anonymous

      But you don't break the cycle in DD1. The cycle remains unbreakable

      • 1 year ago
        Anonymous

        But, you do, anon...

        https://dragonsdogma.fandom.com/wiki/Godsbane

        • 1 year ago
          Anonymous

          you didn't complete the game twice with ng+, did you?

          • 1 year ago
            Anonymous

            Do you really? You go into NG+ where at the end you're facing your former self. So it doesn't seem like anything is broken.

            I didn't that's true. Only played default game and a bit of NG, not plus version.
            Hmm, interesting...

          • 1 year ago
            Anonymous

            Do you really? You go into NG+ where at the end you're facing your former self. So it doesn't seem like anything is broken.

            That's an alternative world if you never used the blade

            • 1 year ago
              Anonymous

              That's just your headcanon, there is no official info really to confirm if the cycle is broken or not.

        • 1 year ago
          Anonymous

          Do you really? You go into NG+ where at the end you're facing your former self. So it doesn't seem like anything is broken.

          • 1 year ago
            Anonymous

            That's only if you don't go online. If you go online, you fight another player's arisen

        • 1 year ago
          Anonymous

          Godsbane?

        • 1 year ago
          Anonymous

          Anon, why do you think the previous Seneschal pulls it out of himself to give it to you.
          That shit just puts you in sleep mode and hastens about the end of the world to find your replacement
          BBI is about a guy who used his bargain with the dragon to try and break the cycle. He fails spectacularly but kills a shit ton of Arisen in the process

        • 1 year ago
          ALMSIVI

          > a moron who hasn't played the game quoting a fandom wiki edited by shitskin pajeets that haven't played the game to people that have played the game.
          I wish you nothing but sadness and pain anon

    • 1 year ago
      Anonymous

      It has the potential to be the greatest adventure game yet. Or the potential to be the greatest ARPG yet. Perhaps even both. We will have to see what Itsuno has planned.

      My idea is that the dragon runs from their purpose to a new land. As the Arisen we still have to stop them and get our heart back.

      Isn't Itsuno next to retirement?

      He basically said he has a couple big projects left in him and this was before DMC5 I think. He could very well be treating DD2 as his big send off before a move to smaller and comfier projects.

      • 1 year ago
        Anonymous

        didn't he say he wanted to make a new powerstone

    • 1 year ago
      Anonymous

      Hopefully a Frankenstein mess of loosely connected plot points and epic voice acting philosopher antagonists.
      And aught of a good magic system.

      • 1 year ago
        Anonymous

        thank goodness someone else gets it

    • 1 year ago
      Anonymous

      >DD1 protagonist failed to break the cycle and this is a soft remake with the gameplay features and story beats Itsuno couldn't have the first time around
      >DD1 protag did break the cycle, but because of that the worlds are falling into disarray and the new Arisens have to restore it. The Dragon has become a harbinger of oblivion and slowly breaking the rules that used to bind him over the course of the story
      >Cycle was broken and a new threat has emerged, possibly having to do with the beings that started the Cycle to begin with, possibly from some Eldritch Lovecraft bullshit that live in the Rift
      >Cycle was broken and Arisen are now artificially created using ancient magic/a good dragon whenever a serious threat pops up
      >Cycle was broken, and it turns out it was originally in place to keep the Moon from hatching. The Moon is a giant egg. You'll never guess what's inside
      Just off the top of my head any of these could work, some could even be combined together.

    • 1 year ago
      Anonymous

      I’m sure they can think of another generic “le ancient evil awakens” storyline.

      • 1 year ago
        Anonymous

        But the original game already had a neat story that was not your typical “le ancient evil awakens” scenario, why would the second game have it?

        • 1 year ago
          Anonymous

          'cuz he didn't play the game and he's shitposting

    • 1 year ago
      Anonymous

      > He thinks it's about the story
      lmao. They'll shoehorn some Zanzibart bullshit in there like with every Japanese game made in the history of man and we'll all think it's diamonds. If the gameplay is good. Which is all that will matter.

      • 1 year ago
        Anonymous

        reminder that zanzibart is a tumblr meme as a dark souls flavored version of "glup shitto" which was an example star wars character

      • 1 year ago
        Anonymous

        >t. not a schizo

        It's like you're an animal. DD2 will continue to build on the schizocore themes of DD1.

    • 1 year ago
      Anonymous

      >he thinks the cycle can be broken
      lol
      lmao

      If you thought it was as simple as using the godsbane, don't you think the cycle would've been broken before? Seneschal is not God. Seneschal is a steward. A steward appointed by God, or by the cycle itself. There will always be a Seneschal, there will always be a dragon. There are infinite parallel worlds all with their own cycles.

      • 1 year ago
        Anonymous

        That's impossible. This is a Japanese game. They'll let you break the cycle, kill God, kill the world itself if you have to.

    • 1 year ago
      Anonymous

      it'll be in a separate universe and continuity probably

  6. 1 year ago
    Anonymous

    If we actually get a complete game this time. Loved OG DD and DD:DA but frick me, after more than one playtgrough it's evident the only made 20% of the game they orginally intended to.

  7. 1 year ago
    Anonymous

    If they keep the gameplay but expand everything else, yes. I like ER but the gameplay is ok at best and the bosses suck ass, with some very few exceptions.

    • 1 year ago
      Anonymous

      I mean, that's what they did with DD:Online, everything as original game but bigger and better.
      I don't think they'll change approach here, except it'll use latest RE engine.

      • 1 year ago
        Anonymous

        >DD:Online, everything as original game but bigger and better.
        Not quite, it was a fricking MMO for starters, grindy as shit and damage numbers everywhere, it had all the usual MMO trash that don't belong in an action game.

        • 1 year ago
          Anonymous

          >it was a fricking MMO
          it as much an MMO as destiny or monster hunter is

    • 1 year ago
      Anonymous

      Skill issue

      • 1 year ago
        Anonymous

        How so? i beat everything with no summons or spirit and the only thing i felt was annoyance and regret for wasting my time, I had far more fun beating bosses solo in Stranger of Paradise on Hard than nearly every ER boss, the few ones i had fun with was Margit, Godfrey, Godrick, the first Tree Sentinel and i few Gaol fights, the game until leyndell was pretty good, after it became a 7.5 at best.

    • 1 year ago
      Anonymous

      I only played souls because i wanted a good medieval game after being done with DD, i love them but yeah, the combat has never been great, it's fun and serviceable but they need to vastly evolve it and not just tweak it.

  8. 1 year ago
    Anonymous

    >https://mynintendonews.com/2023/01/30/capcom-is-confident-of-record-breaking-sales-for-fiscal-year/

    NEW INFO SOON???!!!

  9. 1 year ago
    Anonymous

    Elden Ring couldn't even "dethrone" the first one, so yeah

  10. 1 year ago
    Anonymous

    Elden Ring was such a boring piece of shit that it made me replay Dragon's Dogma, just to remember what a fun game feels like. I see no way that a sequel can lose to Fromsoft's shovelware.

  11. 1 year ago
    Anonymous

    easily

  12. 1 year ago
    Anonymous

    Only if we get to go the moon. If not, every contrarian anti-ER castrated sissy transgirl homosexual in this thread will KNEEL to GODetaka GODazaki for all time.

  13. 1 year ago
    Anonymous

    I personally hope they abandon the whole cycles bullshit and go a different route with the story.

  14. 1 year ago
    Anonymous

    I personally hope they keep the brown skinned warrior ladies and the big breasted israelite women.

  15. 1 year ago
    Anonymous

    Any previous fromsoft game 2009-2019 excluding deep shit 2 already dethrones elden shit.

  16. 1 year ago
    Anonymous

    I can imagine myself enjoying it more, I don't see it being a bigger success than Elden Ring though.

  17. 1 year ago
    Anonymous

    dethrone from what, the title of normalgays and twitch streamers favorite game? no of course not

  18. 1 year ago
    Anonymous

    I hope not. I want it to do well enough for Itsuno to be allowed to keep doing whatever he wants.

    • 1 year ago
      Anonymous

      Isn't Itsuno next to retirement?

      • 1 year ago
        Anonymous

        Not even close. He was planning on leaving Capcom unless they let him make DMC5 or DD2.

  19. 1 year ago
    Anonymous

    It'll be a better game, but it'll be less popular.

  20. 1 year ago
    Anonymous

    What is, in your opinion, the best vocation spread for comfy RPG adventure feels?

    • 1 year ago
      Anonymous

      Ranger/Stryder.

    • 1 year ago
      Anonymous

      I usually play as Ranger or Warrior, and for Pawns I go Mage (main pawn), Stryder, and Fighter.

    • 1 year ago
      Anonymous

      Easily assassin simply from getting to have a normal sword with a bow, locks you into a glass cannon stat spread if level too much as it though

    • 1 year ago
      Anonymous

      10 Mage 190 Sorc swap into MK is the comfiest shit ever.

      • 1 year ago
        Anonymous

        Would not matter, you only need jump attacks, Pommel Bash and Exodus Slash(the dodge of Warrior)

        • 1 year ago
          Anonymous

          There are better ways of being boring if you're into that.

          • 1 year ago
            Anonymous

            Every class has a spammable move that you'll only use most of the time, Warrior at least requires some skill to pull it off(at least if you're playing on hard mode)

    • 1 year ago
      Anonymous

      >Fighter/MK Arisen
      >Mage/Sorc main Pawn if they're opposite the Arisen's gender, Fighter if it's the same
      >Last two Pawns are a Ranger and either a Fighter/Mage as needed

  21. 1 year ago
    Anonymous

    Dethrone it from what? ER was one of From's worst games.

    • 1 year ago
      Anonymous

      Contrarian cope

      • 1 year ago
        Anonymous

        >disliking anything popular at all makes you a contrarian
        Based moron.

        • 1 year ago
          Anonymous

          Not anything but elden ring is literally the only good game to have come out in years so if you mindlessly dislike it you're either:
          a)contrarian
          b)filtered moron who is bad at games that take actual skill

          • 1 year ago
            Anonymous

            >the only good game
            >the only good game isn't even great
            Have you tried playing anything other than the biggest releases each year? I assume you have and are just making an exaggerated point. Or maybe you just don't play anything but AAA.

          • 1 year ago
            Anonymous

            >elden ring is good
            Cute. You may frick off to any of the dozen of er threads now.

          • 1 year ago
            Anonymous

            Elden Ring is trash and one of the worst games From has made.
            >F-F-Fitered!
            By the braindead combat with moronic AI? This is the "hardest" boss in Elden Ring.

            • 1 year ago
              Anonymous

              >Using ashes and moonveil
              Didn't beat the game, try again

              • 1 year ago
                Anonymous

                >Filtered!
                >No, you can't use items in the game!
                That's okay. My first run was str/faith where I used the golden halberd and the bronze shield and absolutely demolished everything without magic or summons.

              • 1 year ago
                Anonymous

                Prove it

              • 1 year ago
                Anonymous

                >prove that you beat From's most braindead and simple game
                You should try playing Sekiro charmless. It'll make you shit your pants.

              • 1 year ago
                Anonymous

                >L1 L1 L1 L1
                Sorry, shitkiro has nothing on elden kino

              • 1 year ago
                Anonymous

                Ah, so you're completely moronic and shit at games. That would explain your posts.

            • 1 year ago
              Anonymous

              >this is a Dragon's Dogma thread
              Look I know the truth is awful, but have you read the OP? All threads are Elden Ring threads, this is the miserable fate we must all endure.

              Damn I love Elden Ring. Such a good game. I'll never forget the feeling I had when I got teleported into Caelid Wilds and walked outside for the first time. Or when I first discovered the Deep Siofra Well.

              Imagine if in Dragon's Dogma you could see a castle in the distance and go there and just walk into the Castle and find fresh horrors and hard adventures in there. Instead you just go to Blue Moon Tower, and find the same under leveled enemies as the rest of the game. One of the only overworld dungeons in the game.

              If they could combine what's good about both these games, they would make the best game of all time hands down.

              • 1 year ago
                Anonymous

                >I'll never forget the feeling I had when I got teleported into Caelid Wilds and walked outside for the first time. Or when I first discovered the Deep Siofra Well.
                Those are the 2 only good moments in exploring the world. They also only last a few seconds, after which they lose their luster. Meanwhile, Bluemoon has the ending of the Griffon hunt which is the only really good long quest in the game, and shits on anything Elden Ring had. That was a poor comparison to make.

                >If they could combine what's good about both these games
                There's nothing good about ER. Mind you I'm not someone who hates From games. I love DeS, DaS, BB and Sekiro and there's a lot of great stuff in those. ER is just shit.

              • 1 year ago
                Anonymous

                Massive skill issue

    • 1 year ago
      Anonymous

      you think this wall of text stops it from being one of FROMSOFT's best?

      • 1 year ago
        Anonymous

        No, I know that the stuff that caused the wall of text to be written is what makes it one of Fromsoft's worst. Only PTD secondaries disagree.

    • 1 year ago
      Anonymous

      >armour is worthless
      All I needed to read to discard your idiocy.

      • 1 year ago
        Anonymous

        You can get staggered from the most basic attack unless you're wearing one of the few super heavy sets. Even Rahdan's set provides frick all for stagger resist.

        • 1 year ago
          Anonymous

          Weapons and weapon arts provide you with all the stagger resistance you need. I hit traded the entire game wearing heavy armour and never had any issue. Bonus is how quickly you stagger the bosses, 3 to 4 hits usually suffice.

          • 1 year ago
            Anonymous

            >illiterate Fromdrone wienersucker
            >doesn't even know the mechanics from the game they're defending
            You're a moron.

            • 1 year ago
              Anonymous

              Rats actually have some of the highest stagger in the game lmao

              Did YOU play the game?

              • 1 year ago
                Anonymous

                >Rats actually have some of the highest stagger in the game lmao
                Nice damage control.

              • 1 year ago
                Anonymous

                Nonsensensical as it is, it is what it is.

                That said it actually makes sense from a gameplay perspe because that is literally their sole threat factor their ability to stagger you. Without it they might as well not exist.

              • 1 year ago
                Anonymous

                From a gameplay perspective, you would leave the stagger role to an enemy that makes sense from a fantasy or visual design perspective. What you are talking about, is an enemy with a role due to a poor design.
                Leave rats to do rats things, not a be a "control" enemy because reasons.
                If you tell me "you have enough poise" and then the characters are getting staggered by a rat, I will not believe you. A rat is a common enemy.
                In DS1, I would not be staggered, because that game has actual poise, same thing in Dragon's Dogma.

              • 1 year ago
                Anonymous

                Dogs exist in dark souls and they do literally the same shit. What I do agree with you is that the visuals of the enemy not matching their ability which is bad design yeah. But not like rats are overly complicated enemies to begin with, so if you play around their one strength and not mash attack like a moron you won't have any problems in the game. I stand by my statement of never having any problems, frick I hit traded malekith to death in a couple of hits, a boss many people notoriously have problems with because he's tricky to dodge. Whereas I ignored his main strength and spammed my attacks away. For when regular attacks don't suffice, use lions claw. It has even more hyper armour.

              • 1 year ago
                Anonymous

                >In DS1, I would not be staggered, because that game has actual poise
                You morons have no idea what you're talking about.

              • 1 year ago
                Anonymous

                In DS1 you can have enough poise to not be passively staggered, don't quote some random post at me, I know how to play the game. Proper poise, as in do dumb shit hyper armor only granted by oversized weapons as well.

              • 1 year ago
                Anonymous

                >In DS1 you can have enough poise to not be passively staggered
                And DS2, and ER...

              • 1 year ago
                Anonymous

                Incorrect for DS3 and ER, those rely on hyper armor systems or "active poise" so a rat will always stagger you, as will most of the enemies in the game of any consequence (and even weak ones), DS2 has some hyper armor, but also still has a passive poise system (though much more limited).

              • 1 year ago
                Anonymous

                Is this a bot? I didn't mention DS3, and Elden Ring obviously has passive poise. If you're a human, go try it. >50 resists most regular soldier sword attacks and such.

              • 1 year ago
                Anonymous

                Not gonna install Elden Ring again just to try this. Reading up on the wiki and I'm seeing you can poise basic b***h enemies, but also it's out of date so all the numbers are wrong.

              • 1 year ago
                Anonymous

                >all the stagger resistance you need
                >OH FRICK A RAT
                shut the frick up kek

              • 1 year ago
                Anonymous
              • 1 year ago
                Anonymous

                I'm pretty sure ~70something resists their jump, which is easy to hit with the Bullgoat Talisman.

                >illiterate Fromdrone wienersucker
                >doesn't even know the mechanics from the game they're defending
                You're a moron.

                Nonsensensical as it is, it is what it is.

                That said it actually makes sense from a gameplay perspe because that is literally their sole threat factor their ability to stagger you. Without it they might as well not exist.

                FYI, poise is a meter that depletes and either recharges over time, or refreshes on stagger. You don't just get to ignore every hit forever because you're at a certain poise level.

    • 1 year ago
      Anonymous

      >one of froms worst games
      >thinks ER is on the level of evergrace

  22. 1 year ago
    Anonymous

    That would imply it’s going to be lowest common denominator normalgay bullshit, so no

  23. 1 year ago
    Anonymous

    Haha, no. DDfriends you really don't want to know how bad it'll be here, Dragon's Dogma is a cool game but it's only mostly positive because it's niche. 2 is going to have the mantle of going against Elden Ring but the thing is every criticism shitposters gave ER applies to DD tenfold. It'll be a bloodbath.

    • 1 year ago
      Anonymous

      Don't care, there are other and better places for discussion than here.

      What is, in your opinion, the best vocation spread for comfy RPG adventure feels?

      Sorcerer, ranger/strider, fighter/warrior (depending on Arisen vocation) are the typical big three roles and it always works. As for the Arisen, Fighter or Magick Knight though MA is my favourite.

    • 1 year ago
      Anonymous

      >Dragon's Dogma is a cool game but it's only mostly positive because it's niche
      People cry about how they were tricked into playing Dragon's Dogma all the time and constantly put it in Ganker's top overrated games, it already has all the board presence. Unlke Elden Ring, every Dragon's Dogma player already knows and acknowledges what the issues are.
      Either you haven't been paying attention, but most likely you are a moronic bait poster if that last statement is anything to go off of.

      • 1 year ago
        Anonymous

        It's frustrating definitely. Everybody who loves DD knows it is missing lots of content, but we still love playing it because the combat is fun and the story presentation is excellent

        ER players are still trying to one-up everyone including each other using a weird superiority complex. Stating the obvious flaws there to them even if it is constructive and non-condescending is treated like when you remind a transitioning male they will never be a woman

    • 1 year ago
      Anonymous

      >it's niche.
      Ah yes, third person action games, the nichest of niches.

  24. 1 year ago
    Anonymous

    I usually keep my expectations low but I have complete faith in DD2.
    The only thing they can't top is making a dragon as cool as Grigori.

  25. 1 year ago
    Anonymous

    I don't not care about these artificial fanbase wars.
    I can just enjoy both.

  26. 1 year ago
    Anonymous

    I just want more races to choose, instead of all humans.

    Although I'm enjoyer of classic Human/Elf/Dwarf combo.

    • 1 year ago
      Anonymous

      No. The last thing DD needs are elves and dwarves. Glad it didn't include that in the game despite the elf sanctuary in the design document.

  27. 1 year ago
    Anonymous

    just give me a spear class

    • 1 year ago
      Anonymous

      Move aside, best vocation coming through

      • 1 year ago
        Anonymous

        That's not Magic Scepter.

        just give me a spear class

        I'm upset spears were cut from the game at what feels like the very last minute. half of the daggers were just repurposed spearheads.

      • 1 year ago
        Anonymous
    • 1 year ago
      Anonymous

      ITSUNO PLZZZZ

    • 1 year ago
      Anonymous

      I'm hoping they don't include any of the vocations from Online and make new ones. Spirit Lancer and Alchemist sent the game way to far into anime territory. Spear user should be a tanky hoplite character while maybe also using mystic Knight's Magic Shield. Also include a crossbow for one of the classes secondaries.

      • 1 year ago
        Anonymous

        >Spear user should be a tanky hoplite character
        This but make the yellow/red hybrid vocation a no-shield, more agile version of it
        And make the blue/red version pic realted

        • 1 year ago
          Anonymous

          Yes, there is two ways to do spear: one is hoplite spear + shield poke tank and the other is an very lightly armored agile warrior who spins the spear around and hops around using the spear as a pole
          I prefer the latter

          • 1 year ago
            Anonymous

            ah, a fellow GUST OF WIND DANCE enjoyer

            >better than Elden Ring
            >less clout than Elden Ring

            The latter doesn't deny the former, Baiter-kun

        • 1 year ago
          Anonymous

          I want a fricking Wushu style polearm

          • 1 year ago
            Anonymous

            I wish dynasty warriors was more wushu than it is.

        • 1 year ago
          Anonymous

          >Yellow/Red is Sunbreak Aerial IG.
          Please.

      • 1 year ago
        Anonymous

        Frick that, SL was a healing Dragoon. Gimme more of that.

        • 1 year ago
          Anonymous

          You may as well have a katana class with an Unsheath skill that blows flower petals all over the place at that point. Why not just have you fight a big titty anime demon with cat ears too?

          • 1 year ago
            Anonymous

            I'd play that.
            Also a robotic class, but maybe golem-themed.

          • 1 year ago
            Anonymous

            Entirely the wrong game to try going for "grounded fantasy," mages can do wacky shit from the jump and striders are flipping around all over the place. This is a game with a Berserk crossover, anon.

            • 1 year ago
              Anonymous

              Berserk is certainly superhuman, but it's grounded, and nobody in it treats Guts swinging a giant hunk of metal as if it's Wednesday. Spirit Lancers and Alchemists are like some shit out of Advent Children. They completely deflate the combat especially since enemies are still just grounded warriors, spellcasters, and classic heroic fantasy monsters and aren't flippy dippying through the sky at you.

              They take it to far!

              • 1 year ago
                Anonymous

                Either strider or assassin has exactly the kind of pssssht, nothing personal dash attack you seem to be complaining about

              • 1 year ago
                Anonymous

                Spirit Lancer and Alchemist were too much for you but Sorcerer wasn't???

              • 1 year ago
                Anonymous

                Correct. One is a wizard casting a powerful spell, the other is anime characters dashing in the air with a million effects.

              • 1 year ago
                Anonymous

                then just lower them to a hundred effects

              • 1 year ago
                Anonymous

                I personally don't like fantasy settings where you absolutely must use a staff to use any magic at all, hell Mystic Knight in DD is enough wiggle-room for a mage warrior that I see no problem with Spirit Lancer or Alchemist conceptually.

              • 1 year ago
                Anonymous

                The difference is that Mystic Knight casts powerful spells with a shield, whereas Spirit Lancer and Alchemist are anime characters dashing through the air with a million effects.

              • 1 year ago
                Anonymous

                I've seen gameplay of alchemist, they do not "fly through the air with a million effects." They have some air dashes and some air moves, but they aren't saiyans.
                This is a game about weakpoints and frick tall monsters, among other things. The devs specifically designed the combat system in mind so you don't have to just hack at a big monster's heels a whole fight. Why not have a class or two that can expand on that principle by having some extra agency in the air?
                You wanna talk about effects? How about sorcerers filling up the screen with cyclones and meteors? Or those giant ice tendrils they can one shot bosses with?
                You wanna talk about how unbalanced your skills are compared to mobs? Mobs can't parry into guaranteed command grabs and then spam that as easily as breathing air, like assassin can. Shit, fighter basically has a wide reaching crowd control command grab he doesn't even need to land a parry to spam.

            • 1 year ago
              Anonymous

              Yes, grounded. When a "normal" jap game has people firing lasers out of their eyes and mouth and firing kamehamehas left and right DD is very grounded.

              • 1 year ago
                Anonymous

                You cast tornados, meteor showers, earthquakes, and massive blasts of light and darkness by endgame, and some of these have lower equivalents in the basic mage jobs. Claiming DD is grounded even by "Japanese standards" for fantasy is straight blind. Or just very wishful thinking. Go play Kingdom Come Deliverance.

              • 1 year ago
                Anonymous

                This. Just because it has a neat art style that's a mix of DnD and Mediterranean aesthetics instead of modern low effort otakubait trash, it doesn't mean the game isn't over the top with its actions and powers. This is me summoning pillars of rock and flame from the ground to knock a dragon out of the sky. There's nothing grounded about that.

              • 1 year ago
                Anonymous

                >it doesn't mean the game isn't over the top with its actions and powers.
                It's really not. The fact that magic involves standing very still and channeling for long periods of time while hoping nothing taps is 100% on the grounded end of fantasy, especially when it comes to magic.
                DD movement and combat mechanics are not whacky.

              • 1 year ago
                Anonymous

                I feel there's some deliberate ignorance of what the magic is actually doing going on with this post. "Grounded magic" would be more Arthurian potion-brewing, charms or hexes, and scrying. Not a goddamned earthquake

              • 1 year ago
                Anonymous

                >DD movement and combat mechanics are not whacky
                >*spins in mid air with daggers*

                Correct. Your character still is just some dude who runs around and worries about carrying to much rocks in their backpack and runs out of breath and has to take a breather and gets knocked about when getting hit. It's not a whacky action game. I'm not spinning around and filling my combo meter till I get DDD (Dragon's Dogma Destroyer) ranking

                >I feel there's some deliberate ignorance of what the magic is actually doing going on with this post. "Grounded magic" would be more Arthurian potion-brewing, charms or hexes, and scrying.
                Just a different flavor, alchemy is already in the game anyway. Everything you described is just more classic magic systems.
                The "wackiest" magic class is probably Magic Knight since he's got the Spellsword/Gish thing going on, not the Sorcerer/Wizard types.

              • 1 year ago
                Anonymous

                >DD movement and combat mechanics are not whacky
                >*spins in mid air with daggers*

              • 1 year ago
                Anonymous

                >DD movement and combat mechanics are not whacky.
                *equips dagger vocation*

              • 1 year ago
                Anonymous

                >while hoping nothing taps
                How impossibly fricking moronic are you? I literally got hit with Grigori's fire breath in that image. You're just so fricking stupid.

              • 1 year ago
                Anonymous

                You finished the spell before getting hit anon, what are you talking about? I'm referring to spell interruption, not the fact that your character can take a hit without instant dying.

              • 1 year ago
                Anonymous

                >I'm referring to spell interruption,
                Dipshit, learn how the hyper armor effects in the game work.

              • 1 year ago
                Anonymous

                You were clearly staggered in the webm, don't know why you are so mad that I'm talking about the fact that's it's easy to get staggered which interrupts casting spells.

              • 1 year ago
                Anonymous

                >You were clearly staggered in the webm
                Objectively wrong.

              • 1 year ago
                Anonymous

                In the first point, although the flames are visually hitting you, you have not taken any damage yet, it has not connected. After you take damage, character enters a stagger animation.
                It is interesting how there is a solid delay between the visuals and the actual hitbox/hurtbox interaction.

              • 1 year ago
                Anonymous

                >Talking about stagger interrupting spell casting
                >What anon claims is stagger literally did not interrupt the spell
                >"Uh, no, it was just a delayed animation but my point still stands"
                Nah, you're just a moron.

              • 1 year ago
                Anonymous

                Bro, I never said his spell want interrupted by that attack, I specifically pointed out his spell was never staggered in the first place. I am talking about the fact that when you cast in DD, you do not want to be hit in the middle of channeling because it can interrupt you.
                But I'm glad you acknowledge the attack did stagger him.

                Anons stagger resist did not help them get the spell off in any way.

              • 1 year ago
                Anonymous

                >I am talking about the fact that when you cast in DD, you do not want to be hit in the middle of channeling because it can interrupt you.
                Not if you hyper armor through it. If the point that you're trying to make is that you should be able to do a long slow charge as a ranged class without any sort of cover while enemies attack you with heavy hitting moves, then you're just an idiot.

                >Anons stagger resist did not help them get the spell off in any way.
                Except for the part where Grigori's fire connected and didn't stop the spell from being cast because of the first hyper armor tick.
                >No that didn't happen, it was just an animation delay
                Yes, it did happen.

              • 1 year ago
                Anonymous

                > If the point that you're trying to make is that you should be able to do a long slow charge as a ranged class without any sort of cover while enemies attack you with heavy hitting moves, then you're just an idiot.
                My entire original point is that yes, you have to worry about this. That's it, I just said you have to worry about the fact that magic is slow and you can get hit and lose your spell. Nothing more.
                >Except for the part where Grigori's fire connected and didn't stop the spell from being cast
                >ignores what actually happens in the webm
                He doesn't take damage when the animation connects, the attack hadn't hit.
                Whatever anon, I don't get what ignoring what actually happened in one webm is getting you here, but I'm letting it go because it's not like this is an interesting discussion to burden the thread with.

              • 1 year ago
                Anonymous

                >I just said you have to worry about the fact that magic is slow and you can get hit and lose your spell.
                That's not a point. That's not even close to a point. There are plenty of fast spells in the game. If you want to charge up an AoE nuke, then you need to either back off, have a pawn draw enemy attention, or have enough hyper armor to tank through. That's just good game design.

              • 1 year ago
                Anonymous

                >If you want to charge up an AoE nuke, then you need to either back off, have a pawn draw enemy attention, or have enough hyper armor to tank through. That's just good game design.
                Yes. Yes anon I literally agree and never said anything contrary to this at any point. My entire point was simply that you can't take casting for granted. That's it.

              • 1 year ago
                Anonymous

                >My entire point was simply that you can't take casting for granted.
                As opposed to what? Who said you could, or suggested that it should work some other way?

              • 1 year ago
                Anonymous

                >Who said you could, or suggested that it should work some other way?
                No one. If you read the whole reply chain, you will not find anyone arguing that this is a bad thing or be different

                >anon says Dragon's Dogma is not grounded
                >I say it is, one of my supporting points is that magic takes long and is trick because you can get knocked about
                That's all it is.

              • 1 year ago
                Anonymous

                >I say it is
                It's not. I can stand inside of a dragon's fire breath while charging up a spell that shoots flaming rocks out of the ground. That's not grounded at all.

              • 1 year ago
                Anonymous

                Okay anon, I get it. You want to argue and you are also legally blind. I will leave you to your schizo world where you definitely cast the spell after taking damage and definitely did not get staggered when you took damage.

              • 1 year ago
                Anonymous

                >I will leave you to your schizo world where you definitely cast the spell after taking damage
                Here's a webm of me quite literally standing inside of dragon fire breath while charging a spell. Please pay careful attention to how despite clearly getting hit, I don't get staggered out of the spell because that's how the fricking game works with hyper armor if you have good armor and stats (which is what I've said from the start). You're objectively wrong, and it's time to stop arguing.

              • 1 year ago
                Anonymous

                In that webm you don't get staggered, in the other one you do, simple as.

              • 1 year ago
                Anonymous

                >simple as.
                Ah, you're a moronic zoomer. That explains a lot.

              • 1 year ago
                Anonymous

                >implying
                nice weasel tactics

              • 1 year ago
                Anonymous

                There's no weaseling. You think the game is grounded because you can get knocked out of spells and you need to constantly worry about being hit. I showed objectively that you can tank attacks while charging spells. You have no point. Now I'm just pointing out that you're a zoomer moron.

              • 1 year ago
                Anonymous

                >You think the game is grounded because you can get knocked out of spells and you need to constantly worry about being hit.
                And that is still objectively true, so there's no problem. It's not like we don't both play this game, it's not like you don't know this applies to everyone and you have to play a specific hybrid class to escape this outcome and that sorcerer's and mages do have to constantly worry about this to cast their spells.
                So since we both know these things, I don't see the point in pretending that my simple statement, which isn't contentious or obscure, is some bizarre out of place point to bring up.
                Weaseling around trivial matters like this to try and score points isn't that interesting, especially when you would be better served by switching the statement around slightly.
                >the Mystic Knight does not have to worry about stagger with their heavy armor and augments, they also cast spells and them attack them with their weapon, isn't that whacky?
                Instead of
                >you do not have to worry about being hit while casting a spell
                which is just an objectively incorrect statement in Dragon's Dogma. This whole discussion could have been majorly condensed if you weren't so deadest on disagreeing with everything, to the point of ignoring a standard mechanic and even ignoring what happened in the first webm you posted, when the second webm you posted DID actually show what you wanted.

              • 1 year ago
                Anonymous

                >And that is still objectively true, so there's no problem
                Except for the part where I showed that with proper armor, you can tank spells. So you're objectively wrong and there's no more argument to be had. That's it. Your goalpost moving is irrelevant. If the game was grounded, I wouldn't be able to stand inside of a dragon's fire breath while charging up over the top magic.

              • 1 year ago
                Anonymous

                If Itsuno's not stupid he'll let go of vocations entirely and focus on a simpler and more elegant stat system+free ability slotting to avoid the pitfalls of DD/DDO.
                Granted they're still pretty different games in purpose and scope, so it's kinda dumb to push a rivalry DD is going to lose hard

                >DD movement and combat mechanics are not whacky.
                >Double (actually triple) jump
                >Anime nothing personnel crossup dashes
                >Brainsplitter
                >Stepping stone
                >Arc of Obliteration
                >Anything MK related

              • 1 year ago
                Anonymous

                >DD movement and combat mechanics are not whacky.
                Yes.
                Look anon, I understand it's a fantasy game. Still not a whacky action game.

              • 1 year ago
                Anonymous

                Warrior is just such pure moron fun

              • 1 year ago
                Anonymous

                >If Itsuno's not stupid he'll let go of vocations entirely and focus on a simpler and more elegant stat system+free ability slotting to avoid
                have a nice day.

              • 1 year ago
                Anonymous

                >I want DD to be yet again brought down by garbage stat systems and also have it repeat Warrior's mistake so I have yet again more unplayable vocations

              • 1 year ago
                Anonymous

                >warrior is unplayable
                you haven't actually ever played the game, you just read about it on reddit, right?

              • 1 year ago
                Anonymous

                >hurr durr you no play game because you point out stuff i no like
                Considering I already posted webms of me playing it you're patently wrong.
                But sure, it's a total mystery why the most popular DD:DA mod is the one that lets you freely assign abilities to classes, and coincidentially the one that salvaged Warrior, a class that was universally reviled because it was literally unfinished.

                >If Itsuno's not stupid he'll let go of vocations entirely and focus on a simpler and more elegant stat system+free ability slotting
                No. Vocations are the identity of Dragon's Dogma, which is why the game is balanced around classes and not equipping various pieces of equipment like Elden Ring. It would also mean that players take the best skills since the game doesn't use stats leveling, and ruins the concept of using pawns for a balanced party composition.
                They should do subclasses with moveset changes acgually, like Fighter having a mace, a sword and a spear subclasses each having its own specific movesets and skills, but still having common traits and skills, like using a shield for defense/offense
                No fake vocations with recycled and mixed content

                >which is why the game is balanced around classes and not equipping various pieces of equipment like Elden Ring
                Except DD has an even bigger focus on equipment since statistically that's what makes the biggest difference, not to mention how completely vertical the equipment progression is anyway but that's another can of worms.
                >It would also mean that players take the best skills since the game doesn't use stats leveling
                Regardless of how that already happens with the vocation system, you can have linear stat leveling without vocations, so that's a non issue.
                Itsuno himself clearly entertained the idea of freely swappable skill and equipment loadouts given how hybrid vocations are a thing and largely recycle skills from their base vocation, which ends up just adding bloat and barely any actual uniqueness in the vocation, granted such a thing does make sense in the context of DDO, but that's an MMO game to begin with, DD is a singleplayer game and there's no reason to insist with such a pointless system, especially when it's designed like garbage.

              • 1 year ago
                Anonymous

                Classes are huge part of the classic fantasy identity, and while people like to play up equipment stats endlessly, levelup stats are still very significant. Try playing Red/Yellow for almost the entire game, and then swap over to pure blue. You are going to be way way weaker.
                It's also huge for readability and designing pawns. Imagine trying to figure out what the hell everyone's pawn is doing, or trying to design the AI for pawns when you can't rely on them being consistent in certain playstyles.

                It's not like classless systems are inherently bad, but I don't see the benefit in the fantasy romp of Dragon's Dogma where you build teams around their class/role.
                Also just simple stuff like restricting equipment by class is so much simpler and cleaner. I see no significant benefit to re-inventing the wheel with DD. At best the mechanics might turn out well (big maybe) but the fantasy and feel will certainly suffer no matter what.

              • 1 year ago
                Anonymous

                >absolutely trash opinions across the board
                >plays with a mouse and keyboard
                Checks out.

              • 1 year ago
                Anonymous

                Not him but m+kb is the superior way to play DD:DA

              • 1 year ago
                Anonymous

                Nope. Third person action games are always better on controller.

              • 1 year ago
                Anonymous

                >yet again brought down by garbage stat systems
                But that didn't happen the first time. Only moronic homosexuals complain about the stat system and damage systems. You want the game to lose its identity and turn into boring homogenized Souls game leveling. That fricking sucks. Warrior just needed some better moves and the ability to map 6 moves at once instead of 3. It sure as shit didn't need to be removed and folded into a generic all-class.

              • 1 year ago
                Anonymous

                No he's fricking right. And doing every side quest meant you would breeze through a lot of mid game content and especially instantly kill human bosses.
                Dragon's Dogma balance is a complete mess. One of the massive flaws that plagues the game

              • 1 year ago
                Anonymous

                >No he's fricking right.
                No he's not.

                >And doing every side quest meant you would breeze through a lot of
                Every rpg ever. Literally every single rpg ever.

              • 1 year ago
                Anonymous

                >Every rpg ever. Literally every single rpg ever.
                Outside of the fact that you're wrong DD is an action game, not an RPG, you do not want this to happen especially in an action game, there's no excuse for DD to so incredibly unbalanced at a basic stat level, it's especially noticeable once you play on Hard.

                Classes are huge part of the classic fantasy identity, and while people like to play up equipment stats endlessly, levelup stats are still very significant. Try playing Red/Yellow for almost the entire game, and then swap over to pure blue. You are going to be way way weaker.
                It's also huge for readability and designing pawns. Imagine trying to figure out what the hell everyone's pawn is doing, or trying to design the AI for pawns when you can't rely on them being consistent in certain playstyles.

                It's not like classless systems are inherently bad, but I don't see the benefit in the fantasy romp of Dragon's Dogma where you build teams around their class/role.
                Also just simple stuff like restricting equipment by class is so much simpler and cleaner. I see no significant benefit to re-inventing the wheel with DD. At best the mechanics might turn out well (big maybe) but the fantasy and feel will certainly suffer no matter what.

                >Try playing Red/Yellow for almost the entire game, and then swap over to pure blue. You are going to be way way weaker.
                ???
                The only core stats that effectively matters is Stamina, equipment does most of the heavy lifting, you can play up to 200 in Ranger and still cheese Bitterblack as a Magick Archer because what little you lose on core offensive stats you gain in Stamina for spamming skills longer, DD's main aim in character building is getting Dragonforged/BB exclusive loot ASAP because your core stats outside of Stamina and maybe Health are almost completely irrelevant when it comes to the actual math that's done behind the scene.
                Having BB tier 1 or 2 equipment or even just dragonforged stuff is what makes the big difference for your character, not your character levels.
                >I see no significant benefit to re-inventing the wheel with DD
                I do, because I do not want the game to be a thinly veiled Godsbane RNG lottery again when it comes to character progression, nor do I want to see another Warrior/High Scepter again, or have previous vocations gutted in order to enable new ones like DDO.

              • 1 year ago
                Anonymous

                >Outside of the fact that you're wrong
                I'm not.
                >DD is an action game, not an RPG
                It's an action rpg, but you're clearly the kind of moron that thinks the arbitrary rules you come up with you game classifications and design rules are all governing (they're not) so there's no point in arguing with a mentally moronic brick wall.

              • 1 year ago
                Anonymous

                Action games can't be RPGs by definition, no matter how hard you cope about it.

                >let go of vocations entirely
                No, frick off. Every nu-age game is a classless garbage homogenized for trannies who cannot decide their gender and also cannot decide the class they want to play in games either.
                Classes were always there for a reason - to give the player and the other NPCs an identity. Classless systems take that out completely

                >Classless systems take that out completely
                Dumb opinion, ask yourself why every single class system caved in to hybridization and gibsmedat skill whoring since decades, protip: It's not because they enforce identity

                >Outside of the fact that you're wrong DD is an action game, not an RPG,
                Bro, no. It's an RPG. RPG Action? Yes. But it is an RPG.
                Your point about only stamina mattering is also wrong, I also said "pure blue" not Magic archer. Also just spamming weaker skills really sucks with how damage scaling vs. damage resist works, being able to spam more is not an answer if your damage is under par.

                >I also said "pure blue" not Magic archer
                MA's core skills run entirely on INT, there's no statistical difference between something like Ricochet Hunter and Maelstrom/Focused Bolt, both run on the same exact core stat, so even if you switch to Sorcerer from a pure 200 levels in strider you're not gonna see a major difference at all, at best you're gonna get some 20% damage boost if you minmax with a "pure" Sorc growth, which doesn't amount to much because again, your equipment does most of the heavy lifting and at those levels you'll kill things so fast you won't even be able to notice it.

              • 1 year ago
                Anonymous

                >at best you're gonna get some 20% damage boost
                That makes a huge difference with Dragon Dogma's damage calculations.

              • 1 year ago
                Anonymous

                In a game with stacking periapts, Magick Rebalancer and enemies that have zero health?
                Not at all, you won't see the difference at low levels because the boost is not flat while at high level you still won't see it because you kill things too fast.
                If the overall game balance wasn't so whacky and periapts didn't stack, maybe, but the game's not like that.

              • 1 year ago
                Anonymous

                >Not at all, you won't see the difference at low levels
                Agreed. But it makes a difference at mid level and is prominent at high level vs. the high level content.

              • 1 year ago
                Anonymous

                It doesn't.
                Go play the game and see for yourself, I'm not even sure if the effective boost would be a 20%, it's been a while since I looked at DD:DA math, it might be less considering how weapon damage is the bigger multiplier by far in the formula.
                Using Ur-Dragon as a test you'll shave one or two skill uses on average, I made several runs with largely different characters in the 150 range and there was no meaningful difference, the game is simply too fricked up by bad math for your core stats to be ever relevant outside of Stamina.
                In some cases you might even argue that Stamina is actually a better investment than your core offense stats in fact, think Ranger spamming Tenfold Flurry since the big multihit skills don't benefit much from percentage based damage until 150+ level, when the game is already over and done, which is why things like Strider/Ranger have higher Stamina growth to begin with, because you're supposed to spam a lot of attacks to make up for the low damage multipliers.

                >action games cannot be RPGs
                NTA, but how the frick did you arrive to that completely moronic conclusion

                Action games can't be RPGs because there's no divide between the player and the character, without that you can't have roleplaying, it's as simple as that.

              • 1 year ago
                Anonymous

                >Go play the game and see for yourself,
                That's what my view is based off of. I played Red/Yellow for like 99% of the game, switched to sorc and got all the best gear, and noticed my damage was still shit.

              • 1 year ago
                Anonymous

                >think Ranger spamming Tenfold Flurry
                Ironically, tenfold Ranger is the second-most affected by minmaxing build.
                The first is, of course, GC MK.
                For other classes, minmaxing isn't as important but it can still matter if you know where to look. For example, Miasma is incomparably more powerful on a minmaxed Sorc compared to a more casual one.
                Most multi-hit skills with low damage multipliers tend to benefit from minmaxing a lot because they tend to dance right on the border of enemy defense otherwise.

                Plus, the ability to actually do content without consumables is a nice benefit. A "casual" MK can easily end up not being able to deal any damage to Daimon or Death without using periapts or minmaxing augments instead. The latter also means that if you have a character with minmaxed stats, you can afford to have more "utility" augments while keeping enough power to deal with all the content.
                And the whole "rich gets richer" thing too. You're limited to 80% increase in damage from augments, and periapts are also multiplicative - if you start with a bigger number, you'll get a proportionally bigger number at the end.

                Speaking of neutering your build by negatively minmaxing it (e.g. trying to be a Sorc after 200 red levels or something) - that actually matters quite a bit. You will be able to push it into the "fully playable" territory if you stack up enough of the +Strength/Magik augments but it can easily end up virtually unplayable without them.

              • 1 year ago
                Anonymous

                >Ironically, tenfold Ranger is the second-most affected by minmaxing build.
                Nah, same with GC MK, there's virtually no significant different between a high core stat and a high stamina choice since you can just stack periapts, the damage variations is not high enough on any projectile multihit, the only multihits that are relevant are things like strider's brainsplitter which can't be used without a lengthy cooldown.
                Nothing in the game has nearly enough HP to justify the minor increase you'd get from minmaxed levels, which are also largely enforced by your equipment in the first place since weapon values are the bigger multipliers.
                >You will be able to push it into the "fully playable" territory if you stack up enough of the +Strength/Magik augments
                What else would you exactly put on your Sorc anyway? What kind of point is this even?

                >the dumb classless cuck thinks DD2 will lose to ER
                pottery
                gee whiz i think next they should remove jobs from final fantasy
                oh wait

                >He seriously thinks DD2 will sell MHW numbers
                Final Fantasy had more games without jobs than games with jobs, nevermind how it's a shitty moviegame series nobody plays for the gameplay anyway, even DDO devs knew what the superior Square RPG was.

                Anon Larping exist, your entire definition of Roleplaying is warped and moronic.

                Larping is not roleplaying, it's mental illness

              • 1 year ago
                Anonymous

                >Nah
                You literally have no idea what are you talking about.
                Unlike you, I actually have a minmaxed MK and I used to have a "casual" MK before. The difference is humongous.
                By extension of having a minmaxed MK, I also have a negatively minmaxed Ranger/Strider, weapons for which I had to dragonforge as that's what my pawn used. Tenfold is literally worthless on that character.
                >you can just use periapts
                is a dumb statement. I can get max Magick, +80% from augments AND use periapts. Being strong is fun. I also have the option of not using periapts, meanwhile, a "casual" MK literally cannot deal damage to Daimon 2 without them.
                >What else would you exactly put on your Sorc anyway?
                You are thinking about +30% to Magick.
                I'm talking about +80% to Magick.
                +80% to Magick requires dumb shit like running on low health/not using a pawn/hunting at """night""" - you'll have to pick two out of the three to hit the maximum increase. Either way, only the first 30% are "free".

              • 1 year ago
                Anonymous

                What sort of stat setup do you use for your minmaxed Mystic Knight?

              • 1 year ago
                Anonymous

                >casts second canon rather than just going for the parry and nuking him
                For what purpose?

                https://i.imgur.com/Sd8T82e.jpg

                Can this dethrone Elden Ring?

                It's possible, but those would be some big numbers. But it could be like TW3 or Elden Ring. Both had reasonably successful and well known predecessors. So the marketing got to start with a fairly good base. Then the devs managed to show off an interesting looking game and bam, mega sales. DD:DA has more sales than the TW2, less than DS3. Seems like DD2 might be in a good position. Guess we'll see when the first couple of trailers come out.

              • 1 year ago
                Anonymous

                Hallowed Invocation, not Hallowed Riposte.

              • 1 year ago
                Anonymous

                Oh my mistake. Of course that begs the question, why not throw on hallowed riposte and nuke Matt?

              • 1 year ago
                Anonymous

                Anon Larping exist, your entire definition of Roleplaying is warped and moronic.

              • 1 year ago
                Anonymous

                >Action games can't be RPGs by definition
                Wrong, you fricking moron. have a nice day.
                >Dumb opinion, ask yourself why every single class system caved in to hybridization and gibsmedat skill whoring since decades, protip: It's not because they enforce identity
                Ah, you're a mentally ill ESLsubhuman. That makes sense.

              • 1 year ago
                Anonymous

                >Thinks action games can be RPGs
                >Call anyone else mentally insane
                lmao

              • 1 year ago
                Anonymous

                >action games cannot be RPGs
                NTA, but how the frick did you arrive to that completely moronic conclusion

              • 1 year ago
                Anonymous

                >Outside of the fact that you're wrong DD is an action game, not an RPG,
                Bro, no. It's an RPG. RPG Action? Yes. But it is an RPG.
                Your point about only stamina mattering is also wrong, I also said "pure blue" not Magic archer. Also just spamming weaker skills really sucks with how damage scaling vs. damage resist works, being able to spam more is not an answer if your damage is under par.

              • 1 year ago
                Anonymous

                "Free building" fricking sucks ass compared to job/class systems.

              • 1 year ago
                Anonymous

                >If Itsuno's not stupid he'll let go of vocations entirely and focus on a simpler and more elegant stat system+free ability slotting
                No. Vocations are the identity of Dragon's Dogma, which is why the game is balanced around classes and not equipping various pieces of equipment like Elden Ring. It would also mean that players take the best skills since the game doesn't use stats leveling, and ruins the concept of using pawns for a balanced party composition.
                They should do subclasses with moveset changes acgually, like Fighter having a mace, a sword and a spear subclasses each having its own specific movesets and skills, but still having common traits and skills, like using a shield for defense/offense
                No fake vocations with recycled and mixed content

              • 1 year ago
                Anonymous

                I'm not against a vocationless system, but it wouldn't work to DD's proven charms. If you're playing as a lone character and have to prepare for multiple or all different possible situations then a freer class system is ideal. That's not what DD is about though. The vocation system exists as it does so you have to mix up your party and use different pawns. Pawns aren't even allowed to use hybrid classes because it could become too easy to cover every eventuality and stop caring about party makeup.
                Class systems might seem clunky, inconvenient and old fashioned, but they're a classic trope of fantasy adventure for a reason. It stops anyone from making a Mary Sue build and encourages team building and play which ends up being more memorable than simply making a 100% capable character. Class/vocation forces deficiencies and a party system lets you compensate for that, which is a massive part of DD's charm. There's a reason we remember our moronic pawns.
                >DD is going to lose hard
                We cant know that until DD2 is properly revealed. I think that given enough dev time they could make something unique and excellent.

              • 1 year ago
                Anonymous

                Class systems let you play really easily to the themes and abilities of a given class, too, Dragoon was brought up in this thread in relation to Spirit Lancer and that's a game class that THRIVES on its own flavor. Kain is an icon of that franchise for a damn good reason, a dragon knight with a double-ended polearm that's so aerially mobile he seems to fly is a 10/10 class idea and a punishingly strong character design.

              • 1 year ago
                Anonymous

                >let go of vocations entirely
                No, frick off. Every nu-age game is a classless garbage homogenized for trannies who cannot decide their gender and also cannot decide the class they want to play in games either.
                Classes were always there for a reason - to give the player and the other NPCs an identity. Classless systems take that out completely

              • 1 year ago
                Anonymous

                >If Itsuno's not stupid he'll let go of vocations entirely
                Black person.

              • 1 year ago
                Anonymous

                >the dumb classless cuck thinks DD2 will lose to ER
                pottery
                gee whiz i think next they should remove jobs from final fantasy
                oh wait

              • 1 year ago
                Anonymous

                >Classless
                No, homosexual. Classless is literally the most soulless thing ever. Everything has to be buffed in order to not softlock autists, and then equalized in order to not force a meta. "Do anything" Characters are literally cancer and less games should have them. Fromslop gays piss me off so much its unreal.

                >I have a great idea just turn every action game into dark souls.
                Literal israelite behavior in every action thread.

              • 1 year ago
                Anonymous

                vocations arent just for the player character anon, but for the pawns as well, they define inclinations, the personality of the pawn, their abilities, etc.

                the vocation system makes pawn data easily transferable from player to player, it is intrinsic to the most defining aspect of the game.

                Plus, it also creates roles, which is important in the heavily DnD inspired design of DD

              • 1 year ago
                Anonymous

                FRICK, you could do that?
                my easiest fight was with Gisel

              • 1 year ago
                Anonymous

                DD's combat is fricking brilliant because it's borderline immsim-tier with how things work. If a mechanic seems like it should work and do something, it probably will. I still see things occasionally that surprise me. My brother was running through BBI with my fighter pawn and was fighting an eliminator. My pawn used antler toss and it caught the eliminator enough to launch him into the air. At the same time, my brother was jumping in to do skull splitter. Because these moves and their effects operated at the same time and were allowed to interact, what happened was my pawn launched it a few feet into the air just as my brother came down and absolutely dunked it into the ground full force. It was beautiful. I just wish he'd had shadowplay on.

              • 1 year ago
                Anonymous

                >You cast tornados, meteor showers, earthquakes, and massive blasts of light and darkness by endgame
                Pretty much only one vocation does that, one that is aptly called "sorcerer".
                "Grounded" in the context of video games, especially jap games seems to elude you since you're one of those "grounded huh? well it has magic so there. I'm very smart" morons.

              • 1 year ago
                Anonymous

                I can keep listing all the wild bullshit you do with magic even at low levels and you can keep ignoring it to say it's grounded. I will gleefully go all day with this.

              • 1 year ago
                Anonymous

                Again
                >"Grounded" in the context of video games, especially jap games seems to elude you
                No wonder you identify with a borsch comic.

              • 1 year ago
                Anonymous

                No, there is no "grounded in context of video games," a fricking meteor shower is always in the upper tiers of fantasy magic, even Final Fantasy follows this logic with Meteor and Black Mage.

              • 1 year ago
                Anonymous

                >even Final Fantasy

              • 1 year ago
                Anonymous

                What you wanted was Comet and Comet2, picking Sephiroth's Super Nova is a bad example when we're talking about things the player can do. Cloud's Meteorain limit break too.

              • 1 year ago
                Anonymous

                >What you wanted
                was what I posted.
                DD in the context of fantasy jap games is grounded.

              • 1 year ago
                Anonymous

                No, dipshit, stick within the scope of your own argument, pulling out Sephiroth's super-flashy final boss attack and then outright ignoring the player equivalent is a bad argument.

              • 1 year ago
                Anonymous

                >pulling out Sephiroth's super-flashy final boss attack
                While Daimon's equivalent is toilet flushing.
                Yeah, I rest my case.

              • 1 year ago
                Anonymous

                Now imagine flying up and cutting the meteor in half. That's where Spirit Lancer and Alchemist come in. It's over the bounds.

              • 1 year ago
                Anonymous

                We seem to have very different memories of how those two classes worked.

              • 1 year ago
                Anonymous

                I understand what you are saying anon. The other guy is being factious or dense. Dragons Dogmas highest tier of spells or abilities is like an early-mid tier ability in most other JRPGs.

      • 1 year ago
        Anonymous

        >drop alchemist
        Frick you. I never got to play alchemist cause I didn't play ddo cause frick looking up everything in a guide constantly.
        If they don't include that shit in 2, I'm gonna shit.
        I'm already fricking livid that they shut ddo down instead of bringing it to the west. It was over a low player count too, like porting it over to the west wouldn't have fixed that, fricking morons over there at crapcum.

        >inb4 dd2 only comes out in japan and never gets ported to the west/english just like ddo

        • 1 year ago
          Anonymous

          >It was over a low player count too, like porting it over to the west wouldn't have fixed that,
          it wasn't over a low playercount, they shut down their entire live games sector and DDO was an unfortunate casualty of that. now, to be fair, it's not like it was hugely popular, but then again neither was the original game (in comparison) and the ~1mil+ they had playing the game is more than enough for maintmode.

          • 1 year ago
            Anonymous

            >>It was over a low player count too, like porting it over to the west wouldn't have fixed that,
            >it wasn't over a low playercount, they shut down their entire live games sector and DDO was an unfortunate casualty of that.
            I guess an article lied to me.
            >now, to be fair, it's not like it was hugely popular, but then again neither was the original game (in comparison) and the ~1mil+ they had playing the game is more than enough for maintmode.
            It's not fair. It was one of the only mmos that actually played well in the least. Practically everything else makes you wonder what they were thinking putting their shit, in the state that it's in, out the door to begin with.
            Cursed genre.

    • 1 year ago
      Anonymous

      For me, it's the martial artist
      >FOTNS/JJBA multi-punch attack
      >Haymakers
      >Dive kicks
      >Chargeable uppercut that's upgraded to chain into an aerial Tatsu
      >Dragon kick a bandit into the Milky Way (Milky Way)
      >Tons of other special moves blatantly lifted from DMC5 and Street Fighter
      >Can probably reuse Dante's animations for boxing and capoeira techniques on top of the standard karate moves
      >Cool gauntlets so you still have RPG upgrades and elemental weapons

      • 1 year ago
        Anonymous

        This was a real class in ddo??

        • 1 year ago
          Anonymous

          Yeah

        • 1 year ago
          Anonymous

          I deluded myself into thinking they'd port DDO so I never got the chance to try Alchemist. I'm not sure whether it plays the same as what I envision in my head, though it did seem fun.

  28. 1 year ago
    Anonymous

    if it still has damage spongey musou hack n slash combat I will be disapointed

  29. 1 year ago
    Anonymous

    REMINDER for new frens

  30. 1 year ago
    Anonymous

    What "throne" is old rehash?

  31. 1 year ago
    Anonymous

    It's gonna be equal but different at best. I bought the original dragon's dogma 5 times (original, dark arisen twice, switch and PC) and the gameplay is unmatched. However no way in hell they will match the world building.

    • 1 year ago
      Anonymous

      >the world building
      lmao

      • 1 year ago
        Anonymous

        The fact that you can visit any set piece in the distance is positively insane, entirely unmatched and I doubt anyone will get close to this level of grandeur in an open world game in the near future.

  32. 1 year ago
    Anonymous

    you're expecting too much out of a game.

  33. 1 year ago
    Anonymous

    I hope I can make a Paladin Chad with an army of big titty scantily clad pawn girls, possibly all of different races if those are introduced in this game like they wanted with the first one. That's all I want from this game.

  34. 1 year ago
    Anonymous

    Nope

  35. 1 year ago
    Anonymous

    ER is definitely beatable, but I don't have much hope for DD2 to do so.
    Even in a perfect world, where all of the quirks,nuances and questionable design in general that make the game an awful experience until you break IT are fixed to the best degree, It's still not going to outperform sales against a souls game.
    I really didn't think i'd be saying something like this so many years ago, seeing thefirst thread for the "PORT THIS GAME TO PC" petition that Ganker roped reddit into.

    • 1 year ago
      Anonymous

      >"PORT THIS GAME TO PC"
      Games prosper when they come to PC, got sequels and so on. And there's plenty of examples, where among are Dragon's Dogma and Dark Souls.

      • 1 year ago
        Anonymous

        Considering the unbelievable amount of people that are ready for a bloodborne port, it's fricking insane that we haven't seen any movement on the front, so to speak. IIRC sony had, what, 110m set as the buyout for FROM, I don't understand why FROM wouldn't leap on that opportunity and churn out a bluehole-ruined remaster to farm money from everyone that's been waiting for an ER DLC that will never come.

    • 1 year ago
      Anonymous

      It absolutely doesn't have to beat ER, and it absolutely shouldn't
      The fanbase is much smaller and I don't see the game being marketed as big as ER was. The last thing we want is our game to go fricking mainstream, mainstream is where franchises go to die

      • 1 year ago
        Anonymous

        well I have bad news for you anon

        capcom will obviously want dd2 to be a mainstream success, they'll market it massively like they did with monhun world

  36. 1 year ago
    Anonymous

    I need an actual RPG again with fricking ROLES and not this stat-point-allocation bullshit modern devs are obsessed with for some reason where you all just dump it into HP anyway

    • 1 year ago
      Anonymous

      Based Role enjoyer. I'm so tired of edgy RPGs where every character does anything and everything with no teamwork or coordination just buy a shit-ton of cosmetics and erp. gayshit. Honest tank. Honest heal. Honest DPS. Honest fun.

      • 1 year ago
        Anonymous

        roles should excel with flying colors at doing some things and suck horrendously in non-ideal situations that other roles excel at

        That's one of the big things I liked about DD. The specialization

  37. 1 year ago
    Anonymous

    Shota arisen

    Futa gf femdomommy amazon pawns

  38. 1 year ago
    Anonymous

    Why mention DD2 when DD1 is already superior to Elden Ring and has been out for years

  39. 1 year ago
    Anonymous

    Cant wait for DD2 to hit big, then DD1 to get remastered, and for Ganker to suddenly hate them both and say it was never good (some of us already know this and are waiting for you contrarian homosexuals to catch up)

  40. 1 year ago
    Anonymous

    I play Elden Ring for very different reasons than why I play Dragon's Dogma, I wouldn't compare the two

    • 1 year ago
      Anonymous

      People don't realize the online component is one of the game's main attractions and a unique feature which put Souls on the map in the first place.
      Being a competently challenging game in the late 00's was one thing, but the co-op & invasion concepts have propelled the series to the moon over nearly fifteen years, and have yet to be properly replicated.

      • 1 year ago
        Anonymous

        People straight ignore the online component if a sweaty invasion-lord is around in the area, co-op had a way bigger impact. Hell, the Seamless Co-op mod for Elden Ring basically killed invasions for the game on PC.

        • 1 year ago
          Anonymous

          >Hell, the Seamless Co-op mod for Elden Ring basically killed invasions for the game on PC.
          Nonsense. You clearly play offline

        • 1 year ago
          Anonymous

          >the Seamless Co-op mod for Elden Ring basically killed invasions for the game on PC
          Don't talk out of your ass. I get instant invasions at all hours of the day at any level range of my choosing. I have to assume you just don't play on PC, or are just parroting something you read without any attempt at verification.

          • 1 year ago
            Anonymous

            >I get instant invasions at all hours of the day at any level range of my choosing.
            oh bullshit invading in elden ring is such a pain in the ass that most people don't bother

            • 1 year ago
              Anonymous

              Lies

            • 1 year ago
              Anonymous

              >invading in elden ring is such a pain in the ass
              What are you talking about? Either:
              >Talk to Varre after killing Godrick, and then walk up to the Four Belfries or Chuch of Inhibition
              Or
              >Reach Volcano manor
              Then you just use the item and start invading forever. From even officially added an all-area search like Wex Dust so you can get minor dungeon invasions without having to camp them specifically.

              >most people don't bother
              More for me to invade, I guess?

              • 1 year ago
                Anonymous

                >just go to the designated invading areas and theres lods of nivades!!!
                Then you pray anybody's even there + they're using the Dried Finger equivalent or have a co-op phantom with them because of ER making invasions opt-in. Or use Cheat Engine and force yourself into online sessions I guess, but that's par with that squeaky homosexual that made videos about how he could "ban your account" by setting your grace to a nonexistent one in Roundtable that got patched out.

              • 1 year ago
                Anonymous

                >designated invading areas
                >use Cheat Engine and force yourself into online sessions
                You've... never played this game.

              • 1 year ago
                Anonymous

                you shat it, you talked about four belfries/church of inhibition and you're pretending you didn't

              • 1 year ago
                Anonymous

                Did you or did you not bring up Volcano Manor, Four Belfries and Church of Inhibition? The community-designated invading battlefields?
                >use Cheat Engine and force yourself into online sessions
                Malcolm Reynolds and other squeaky teenagers were doing this. Please refrain from "you didn't play the game" accusations.

                You can complete the quest to get the Bloody Finger (one of the items allowing unlimited invasions) in those areas. They aren't "designated invasion areas" like Darkroot or 3's Anor Londo. I don't know who told you they were, and I don't understand why you believed them.
                There aren't "community-designated" ones, whatever that's supposed to mean, anyway, because invaders are able to invade anywhere, as opposed to duelists who place down a sign used by the host.

                CE doesn't allow you to control From's matchmaking servers. I'm curious to see a video of Malcolm somehow doing this, though.

              • 1 year ago
                Anonymous

                >There aren't "community-designated" ones, whatever that's supposed to mean, anyway
                do you not remember oolacile
                they're talking about fight clubs anon

              • 1 year ago
                Anonymous

                >they're talking about fight clubs anon
                No, the fact we're talking about invasions is entirely unambiguous. Like that anon said,
                >The community-designated invading battlefields?

                As for that concept, First Step & the Crab Shack might be the closest things, since people set up tons of fake duels & ganks there.

              • 1 year ago
                Anonymous

                Did you or did you not bring up Volcano Manor, Four Belfries and Church of Inhibition? The community-designated invading battlefields?
                >use Cheat Engine and force yourself into online sessions
                Malcolm Reynolds and other squeaky teenagers were doing this. Please refrain from "you didn't play the game" accusations.

              • 1 year ago
                Anonymous

                >Volcano Manor, Four Belfries and Church of Inhibition? >The community-designated invading battlefields
                Really? I thought everybody either went to first step, or that bonfire just outside that soldier camp in front of storm hill.
                I rarely get invasions at the manor. I'll specifically go there to invade and get jack shit.
                Thought people just used four belfries to dupe.
                And you're talking about that church with the turtle, right? I ran out the in-game playtime counter fairly recently, only invaded there once the whole time since release, and I got ganked by meta slave sweats that pointed down at me. I tried to reinvade over there to get revenge and couldn't invade anybody.
                They should let you reinvade a host up to at least one time. Idk how many hosts managed to blind side me with some cheap shit and get away with it, never to be seen again.

      • 1 year ago
        Anonymous

        >yet to be properly replicated
        Because most people don’t like being invaded and invaders are seen as griefers which is why the game becomes more stacked against invaders with every iteration.

  41. 1 year ago
    Anonymous

    can't wait to play the coop with my friends, you'd have to be a real sad pathetic lonely fat smelly loser to want to hang out with "Fake friends" other people make all day.

  42. 1 year ago
    Anonymous

    >better than Elden Ring
    >less clout than Elden Ring

  43. 1 year ago
    Anonymous

    The first game is already superior to Elden Ring,

  44. 1 year ago
    Anonymous

    Depends on wheter or not they mess up the RPG mechanics and progression this time too

  45. 1 year ago
    Anonymous

    ER didn't even dethrone DD:DA

    • 1 year ago
      Anonymous

      It absolutely did

  46. 1 year ago
    Anonymous

    Best girl

    • 1 year ago
      Anonymous

      Of course she is, she was inspired by Casca

    • 1 year ago
      Anonymous

      sos

    • 1 year ago
      Anonymous

      It's true

    • 1 year ago
      Anonymous
    • 1 year ago
      Anonymous

      Useless she-goat
      At least Selene can brew me some ale and keep me company at night.

      • 1 year ago
        Anonymous

        but you can have both

        • 1 year ago
          Anonymous

          The she-goat will still be useless and drink away all my ale and eat all the food.

          • 1 year ago
            Anonymous

            you will have enough money too buy cloudwine for her playing in hard mode

    • 1 year ago
      Anonymous

      She-goat

    • 1 year ago
      Anonymous

      They're not even similar enough to pit against each other, and trying to make an "Elden Ring killer" would be a terrible design philosophy. Luckily I trust Itsuno to do his own thing, and I doubt the execs are going to frick with his strategy too much after the success of DMC5.

      Perfect for bullying.

      • 1 year ago
        Anonymous

        >and trying to make an "Elden Ring killer" would be a terrible design philosophy
        this
        think of the literally hundreds of MMOs that were "WoW killers" in the past 20 years

    • 1 year ago
      Anonymous

      >mfw I can never make her my beloved because of the dog shit affinity system in this game.
      DD2 fixes this, it'll be 10/10. Until then, they have to live as a 9.9/10 forever.

  47. 1 year ago
    Anonymous

    Shut the frick up about Elden Ring, this is a Dragon's Dogma thread.

    • 1 year ago
      Anonymous

      >this is a Dragon's Dogma thread
      Look I know the truth is awful, but have you read the OP? All threads are Elden Ring threads, this is the miserable fate we must all endure.

  48. 1 year ago
    Anonymous

    you guys think they should add real multiplayer or just massively expand the pawn raising system but have a few bosses be online

    • 1 year ago
      Anonymous

      I'd be down for DDO 2.

    • 1 year ago
      Anonymous

      Massively improve the pawn system.
      Pawn's are great, I only want them to be even better at being able to be taught and having AI that makes sense for what you want out of them and their class.

      I've got other games for co-op, and the world is much more interesting and fun having your own pawn and being able to swap them around with other players.
      I think, the best possible compromise is having pawns, and then having a special mode where other players can take control of pawns for co-op if you really want that, but prioritization on pawns first and foremost, co-op just the tacked on extra if it doesn't get in the way.
      Also, who the hell wants their singelplayer RPG to be cucked by being lesser if they don't have their friends online? Lining up schedules just to play really sucks, I already do enough of that with my Tabletop rgps.

    • 1 year ago
      Anonymous

      4-player Co-op would be nice
      Also PvP (Pawn vs Pawn with rift Crystal betting)

    • 1 year ago
      Anonymous

      They definitely need multiplayer. They already worked out the netcode with DDO, and it would boost DD2 well past shit like Divinity 2 for comfy DnD adventures. Multiplayer, some sort of repeatable dungeons, and higher build variety would make it just perfect

      • 1 year ago
        Anonymous

        >They definitely need multiplayer.
        Go back.

        • 1 year ago
          Anonymous

          Inevitable coop will be nice.

    • 1 year ago
      Anonymous

      At most they should limit it to two player coop so it is you, a friend, and both of your pawns.

    • 1 year ago
      Anonymous

      Online/local co-op where the second player controls your pawn.

      • 1 year ago
        Anonymous

        >you can join other sessions with other anons playing coop.
        >Encourages both online and local coop play.

        It's really the kind of game that gains a lot from having more people around, and paws proved to be cool enough as companions that don't distract too much from your adventure, but aree there.

    • 1 year ago
      Anonymous

      Co-op can be tricky for balancing purposes but I'm not entirely opposed to it. If they implement it, it'll probably be MonHun style where you can have 2 players 2 pawns, or 3-4 players and no pawns.
      The simplest way to avoid breaking anything would be to limit it to a big megadungeon like BBI, so it's side content for anyone who wants to enjoy that. But the Cameo system in DMC5 makes me think of some interesting, emergent scenarios that could happen while wandering the game world.

  49. 1 year ago
    Anonymous

    Elden Ring is a great game, and I'm hopeful Dragon's Dogma will keep providing us with fantasy kino. Why people need to be fricking homosexuals over video games is astounding.

    • 1 year ago
      Anonymous

      Just dun like it. Not good.

    • 1 year ago
      Anonymous

      They're nolifers who tie their personal identity and self-worth to products they consoom

  50. 1 year ago
    Anonymous

    My personal list of things I want in DD2
    >Livelier open world
    >More Vocations
    >Mounts
    >Races that were cut from the original
    >Fleshed out romances for both a male and female Arisen
    >Moon exploration
    >Kino antagonist like Grigori
    >Camping
    >Fully customizable party of Pawns and not just a single one
    Also, a controversial opinion, but I hope they remove the stamina system, but that will probably never happen.

    • 1 year ago
      Anonymous

      >Mounts
      Seems like this would mostly just be shit for the open world traversal/combat.

      • 1 year ago
        Anonymous

        The alternative is to remove the stamina system instead. Unless you want your character to have 20 asthma attacks while trying to get to his destination. Also, I know this will absolutely break the game, but damn do I want to be able to ride a Griffon.

        • 1 year ago
          Anonymous

          its been while but iirc stamina only drains when entering fights right?otherwise you can run forever or maybe im mixing it up

          • 1 year ago
            Anonymous

            You can't run forever. But you can try to minimize the baggage your carrying in order to be able to run faster with less stamina consumption. The problem is that I'm playing a Warrior, meaning that I carry a lot of heavy equipment. At best I can reduce my carry size to Average. But even when not playing a Warrior it's pretty annoying to have to run from one side of the map to the other in order to complete a quest, while my character has to take breather every 2 minutes.

        • 1 year ago
          Anonymous

          Removing stamina for traversal is fine with me.

          [...]
          Damn I love Elden Ring. Such a good game. I'll never forget the feeling I had when I got teleported into Caelid Wilds and walked outside for the first time. Or when I first discovered the Deep Siofra Well.

          Imagine if in Dragon's Dogma you could see a castle in the distance and go there and just walk into the Castle and find fresh horrors and hard adventures in there. Instead you just go to Blue Moon Tower, and find the same under leveled enemies as the rest of the game. One of the only overworld dungeons in the game.

          If they could combine what's good about both these games, they would make the best game of all time hands down.

          >Imagine if in Dragon's Dogma you could see a castle in the distance and go there
          >Blue moon doesn't count, because???
          based moron. elden ring bad, simple as.
          The Souls series does have a great reputation for being able to go to what you see, but you don't need Elden Ring's shitty take to get that.

          • 1 year ago
            Anonymous

            >The Souls series does have a great reputation for being able to go to what you see, but you don't need Elden Ring's shitty take to get that.

            Wrong. In every other game, the places you see are boss arenas. In Elden Ring, they are fullblown levels with monsters, treasures, and secrets. Bluemoon Tower does indeed count, but that's the only place in DD like that and it's disappointing.
            For as much shittposting as Elden Ring gets for it's open world from mental cases, it must be conceded that Dragon's Dogma's World is truly pointless and terrible, basically having nowhere to go. It's why people like the copypasta Bitterblack Isle Dungeon so much because it just lets you play the good combat portion of the game without the lame exploration part of the game, which is weak.

            This is an actual case where open world=bad is legitimate and isn't just empty air.

            • 1 year ago
              Anonymous

              >it must be conceded that Dragon's Dogma's World is truly pointless and terrible
              eldensissies are getting scared that DD2 is gonna have an actual world

              • 1 year ago
                Anonymous

                Actually, that's exactly what I'm asking for.

            • 1 year ago
              Anonymous

              Where is your pic from?

              • 1 year ago
                Anonymous

                All I know is that it's from an ancient mine in Mexico.

            • 1 year ago
              Anonymous

              >Elden Ring's open world good
              >Drgaon's Dogma is bad
              Vomit inducing post
              >Bluemoon Tower does indeed count, but that's the only place in DD like that and it's disappointing.
              Speak for yourself. Tracking down the griffin with the journey there that is actually interesting with its own challenges is great. You have to set out on a path you likely haven't taken yet, get past the wind valley, and then navigate the Tower.

              >Wrong. In every other game, the places you see are boss arenas.
              Holy shit anon, have you never played fricking Dark Souls 1? This isn't hard. Just consider Duke's Archives, or looking out from Giant's Tomb down to the lava section, or New Londo, or Darkroot Basin.

              >it must be conceded that Dragon's Dogma's World is truly pointless and terrible, basically having nowhere to go.
              This is definitely the shittiest opinion in this entire post however.
              Travelling in the fantasy setting in a game designed for going on journeys with a system that lets you only teleport to certain points, most of which you have to setup ahead of time, while having quests and gear that actually send you out to go and then turn in
              compared to Elden Ring's absolute jokes of "quests" and infinite free teleport and a mount that lets you just ride past damn near everything.
              Completely terrible joke of a post, not gonna bother responding to anything if this is the kind of arguments you seriously believe.

              When you travel in Dragon's Dogma, you will find points of interest just the same, and also random monstrosities and boss style enemies, and it has the proper day cycle which makes a great different in how dangerous your travel is. Then you throw in carry weight and the fact that pawns need certain points to respawn, and escort quests (not my favorite sometimes, but is a reason to travel the world and/or plan ahead and set up teleports). It is actually engaging because I can't just ride past it or dunk on most of the enemies just by being on horseback.

              • 1 year ago
                Anonymous

                >When you travel in Dragon's Dogma, you will find points of interest just the same, and also random monstrosities and boss style enemies
                I remember when I went past the Black Fort after stopping the goblins and I fricking SHIT myself when I saw a Dragon just hanging out

              • 1 year ago
                Anonymous

                >devilfire grove
                >don't see anything wrong with the name
                >get "Ambush" quest
                >turn in time to see dragon charging

              • 1 year ago
                Anonymous

                Then we must concede that both Elden Ring and Dragon's Dogma's worlds are good. I love going through Dragon's Dogma and finding Griffins,Chimera, and Dragons, but let's not pretend Elden Ring doesn't have overworld bosses too. And my problem with the dungeons in DD is that they are simple, low level, easy, and linear caves mostly. No greater or less than any of the side catacombs and mines in Elden Ring, and I'd even argue there's a few of those that are better like the cliffside one. Bluemoon Tower is the only structure though and I had already been there by the time the Griffin quest came around.

                I don't really care about quests at all in games, I want to explore, dangerous layers, fight monsters and and find treasure. DD has two endgame dungeons where you can do this and they are both a series copy/paste combat rooms. Not even comparing to Elden Ring, but just to other fantasy games. Do you really think Dragon's Dogma has good dungeons?

              • 1 year ago
                Anonymous

                >Then we must concede that both Elden Ring and Dragon's Dogma's worlds are good.
                Nope. DD's world is small and provides gameplay variety with an interesting layout. ER's world is copy pasted everywhere, very boring to traverse, and plays the same no matter where you are.

              • 1 year ago
                Anonymous

                You argue against your own points in this post.
                >but let's not pretend Elden Ring doesn't have overworld bosses too
                Very rarely within how huge the game is, and once again, the main issue is always teleport all the time and your mount just riding past everything.

                >And my problem with the dungeons in DD is that they are simple, low level, easy, and linear caves mostly. No greater or less than any of the side catacombs and mines in Elden Ring, and I'd even argue there's a few of those that are better like the cliffside one.
                Yes, these are the parts that Souls game did excellently, that Elden Ring then dragged into an open world for no benefit. The best parts of Elden Ring are the dungeons and traditional levels.

                >I want to explore, dangerous layers, fight monsters and and find treasure. DD
                Well Dragon's Dogma has better exploration and treasure, ESPECIALLY the treasure. Elden Ring treasure is extremely bad, with consumables and materials that you don't care about, and all the weapons and magic that because you cannot readily switch classes like in Dragon's Dogma and don't have a clean simplistic upgrade system, are mostly a pure drag and feels like a wave of useless loot.

                >Do you really think Dragon's Dogma has good dungeons?
                That said, returning to this, Bitter Black is an amazing awesome dungeon, so yes. And that's a big big big dungeon, with lots of time spent their and replay value.

              • 1 year ago
                Anonymous

                >once again, the main issue is always teleport all the time and your mount just riding past everything.
                I simply abstained from doing that. If I wanted to, I could run past all the content of DD too.

                >Yes, these are the parts that Souls game did excellently, that Elden Ring then dragged into an open world for no benefit
                Nah. The worst part of open world games is going through the world and not finding any places. Elden Ring is not like that at all. You have to fight or explore your way to these massive complex castles and structures which are each larger and more complex than a Demon's Souls archstone.Honestly Stormveil is the first castle in the series to feel like an actual castle with quarters and rooms and not just crawling through the defensive walls. Bitterblack is cool, but it's just a linear romp through the same three rooms over and over. There's no real side paths or twist backs or anything a real building would have, just one room to the next.

                I'm getting tired though so I think I'll leave the thread. I'll just say I love both DD and ER and all the Souls games and Castlevania and Final Fantasy. Don't really need the fake fandom wars. DD is the greatest 7/10 game ever. Just think it could chew off some world design from series that are clearly better in that regard.

              • 1 year ago
                Anonymous

                You just keep praising the not open world segments of Elden Ring. Most of the dungeons you find through exploring are not memorable, that's the problem, a bloated open world that is filled with shit and should have been cut down to the actual good parts.
                An enjoyable open world is enjoyable at all points of exploration with high lights thrown in. Elden Ring turns into a mush with high lights thrown in, it's poorly designed, very unbalanced in the quality of its content.
                Elden Ring is the overambitious game that fell on its face, DD is a game that is rushed, but stuck with interesting and engaging elements so while you know things are clearly missing as you play, you aren't trudging through included content that is bland or a bore. (except for the opening, definitely not well executed, but also not a symptom of the open world).

                If DD was a 7, Elden Ring would be a 5.5. But It wouldn't use those nonsense numbers in the first place.

              • 1 year ago
                Anonymous

                But anon, how would you arrive at those places if they weren't in the open world making it interesting? Those are the things making it good and there are plenty of fun/dangerous moments outside of those places too. If you took out the open world and just teleported inside each level like Megaman that would be boring as shit because you are not finding anything, it's not an adventure.

                All of the interesting things in the game are part of the world, and you can't just arbitrarily decide they are separate from the world.

              • 1 year ago
                Anonymous

                No I don't really see your point. Exploring Sens fortress was an absolute trip. Getting there was not easy, I had to go cover two large parts of the game first. Navigating was interesting and difficult. Where I went afterwards as a direct result was awesome.
                Arriving at Stormveil castles was not that interesting. I had a path that I mostly road my horse up. There were some battles in the way, but I had zero reason to fight them, many of them I just road past.
                Once I got to Stormveil and fought Morgot, then things got good. The benefits of all that other shit? Non existent, just huge extra spaces that eventually dragged me down more and more as I slogged through the bloated world and become completely tired of it.

                So you have the big open world of Elden Ring vs. Dark Souls 1. Elden Ring is bigger, and it's more "opener" and that fricking sucks. The tighter world design of Dark Souls, of Darks Souls 2, hell even Dark Souls 3, made for a much more interesting journey, and Dragon's Dogma also has a superior designed open world that does feel like a drag and doesn't overstay it's welcome that I enjoy navigating.

                Your point about teleport in has nothing to do with anything, you don't need an a big open world to not just 'teleport in' like it's megaman as you put it.

              • 1 year ago
                Anonymous

                >You have to fight or explore your way to these massive complex castles and structures which are each larger and more complex than a Demon's Souls archstone.
                Only Stormveil was good. The other dungeons fricking suck.

                >Bitterblack is cool, but it's just a linear romp through the same three rooms over and over.
                Completely wrong. BBI is a 10/10 dungeon.

              • 1 year ago
                Anonymous

                >DD is the greatest 7/10 game ever
                Literal moron opinion. No one who says this has anything of worth to say after games.

              • 1 year ago
                Anonymous

                >Elden Ring BAD because you can ride past overworld bosses
                >Dragon's Dogma is fine tho
                Black person

              • 1 year ago
                Anonymous

                The only good dragon fight in the game, also on of the best vidya dragon fights period.
                >Dragon's Dogma is fine though
                Correct. Also I am mostly talking about all the enemies too, but yeah, you can throw overworld bosses in there, it's just the same.

              • 1 year ago
                Anonymous

                lmao this is supposed to be good? Fatalis was way more intense than this shit

              • 1 year ago
                Anonymous

                god the dragons in ER are so fricking dogshit
                actually all the overworld bosses in ER are fricking dogshit now that I think about it

              • 1 year ago
                Anonymous

                >Riding past bosses
                Like Dragon's Dogma except a lot in ER can frick you over but nothing catches you in DD, and you can just open the menu and get infinite healing anyway
                >Well Dragon's Dogma has better exploration and treasure, ESPECIALLY the treasure.
                Fricking nonsense. Bumping into a quest related dungeons just to be wienerblocked because the related quest isn't active is the only reward for actual exploration.
                Memespouting doubleBlack person

              • 1 year ago
                Anonymous

                >Fricking nonsense.
                Not nonsense at all. I can find upgrade materials that I actually will need and since you are going to upgrade multiple items throughout the game, this is very useful, just from engaging with the different enemies in the world, and GOLD is a common loot that is also extremely useful and I'm always happy to find, and since you can always switch vocations, any gear you find is actually useful/usable, instead of another weapon you 100% never touch and throw into the pile.

              • 1 year ago
                Anonymous

                All consumables in Elden Ring are extremely useful, from the rarest ones to the most common to make throwables which you can make an entire playthrough based on.
                What's the point of common bestiary rewards after hobo phase? Absolutely fricking nothing
                Equipment upgrades require few unique parts. You end up selling most shit or making some consumables through menu recipes, but most of those are better and faster bought in Gran Soren

              • 1 year ago
                Anonymous

                >All consumables in Elden Ring are extremely useful

              • 1 year ago
                Anonymous

                >All consumables in Elden Ring are extremely useful,
                lol
                lmao, even
                >every consumable is a high tier perfurmer item!
                No.

                No argument

              • 1 year ago
                Anonymous

                You're lying. Pointing that out is an argument.

              • 1 year ago
                Anonymous

                personal rule against arguing with wienersuckers, sorry

              • 1 year ago
                Anonymous

                >All consumables in Elden Ring are extremely useful,
                lol
                lmao, even
                >every consumable is a high tier perfurmer item!
                No.

              • 1 year ago
                Anonymous

                Lmao lying homosexual, common enemy loot is sold en masse to clear the inventory

                >All consumables in Elden Ring are extremely useful
                It's alright, but certainly never exciting and has never motivated me to go to dungeons or fight enemies, I can tell you that much.
                >What's the point of common bestiary rewards after hobo phase?
                I already told you.

                You can ignore what I said over and over again about the most important part, which is gear and gold, which works way better in Dragon's Dogma, it's not even close

              • 1 year ago
                Anonymous

                Lmao lying homosexual, common enemy loot is sold en masse to clear the inventory

              • 1 year ago
                Anonymous

                >Either give us an evolving world or drop the statwank by at least 70%.
                Some random events are good, as are super enemies roaming the world, but absolutely frick scaling for all world enemies. That shit is gay.

                People shilling Dragon's Dogma have never been genuine
                It's the top picked game in the "trash Ganker memed me into playing" in every poll

              • 1 year ago
                Anonymous

                >"Haha I'm going to regurgitate stuff I saw on Ganker that one time!"
                Neat.

              • 1 year ago
                Anonymous

                Cry moar, treat yourself cry baby. Even the point of just "run past everything" is not a truth, when you have stamina and some enemies will chase you for a long time. But perhaps more importantly, Dragon's Dogma actually gives good reason to fight all the enemies you come across, due to quests and upgrade materials applying to just about every single enemy in the game.
                Oh and training your pawns and leveling your vocations.

              • 1 year ago
                Anonymous

                >board where 90% of bump limit threads are porn and/or polshit doesn't like playing videogames that don't involve porn and/or polshit
                cuhrazy

            • 1 year ago
              Anonymous

              >Bluemoon Tower does indeed count, but that's the only place in DD like that and it's disappointing.
              There's also the catacombs. And the fort. And Witchwood which is basically a gimmick dungeon. There's also the fact that BBI is the best dungeon in any game ever, and most of the dugneons in ER were fricking trash.

            • 1 year ago
              Anonymous

              I prefered DD's smaller, more focused open world to Elden Ring's bland and samey open world.

    • 1 year ago
      Anonymous

      >remove the stamina system
      too extrema of a change
      ideally they'd minimize stamina consumption when not in combat

  51. 1 year ago
    Anonymous

    Depends on how well they pull it off. I don't want a "Dragon's Dogma - Finished Edition" or a DD-like, I want them to make a game with the same spirit behind it's design while also having enough time and budget to pull off what they're going for.

  52. 1 year ago
    Anonymous

    Depends if they don't utterly frick up the scaling and vocations like in the original

  53. 1 year ago
    Anonymous

    im so nervous about this game i dont want them to waste to much time on GRAPHICS or SCALE just make a pretty to look at varied fun world with memorable characters and enemies with a fully fleshed out pawn system and the game will print money

  54. 1 year ago
    Anonymous

    Anon it already has

  55. 1 year ago
    Anonymous

    Man when are we going to get a TRUE grounded magic game? No game will ever replicate true occultism.

    • 1 year ago
      Anonymous

      Just start your own Alchemy LARP society. Anyone can do it, and you might attract some insane rich people.

  56. 1 year ago
    Anonymous

    Dethroned

  57. 1 year ago
    Anonymous

    I hope so. I expect nothing less.

  58. 1 year ago
    Anonymous

    I doubt it, but I hope so. Elden Ring was incredible, so this dethroning it can only be good for ARPG lovers.

  59. 1 year ago
    Anonymous

    As long as it can nail the little moments that make the game memorable like that one time I was adventuring through BBI and came upon a central tower surrounded by abyss. I make my way in only to have an eliminator hit me with a spin attack and send me flying out of a narrow window to my death.

  60. 1 year ago
    Anonymous

    What I'd like to see from DD2 is a rework how consumables work. Being able to instantly heal from 0 to 100 just by going into the inventory trivialised the game.

    • 1 year ago
      Anonymous

      how about something like Monster Hunter's item bar; either the classic one or World/Rise's item wheel would be an alternative to game-pausing inventory browsing

  61. 1 year ago
    Anonymous

    >grigori_hot_glue.jpg
    Jesus Christ

    • 1 year ago
      Anonymous

      Nah. It just doesn't feel right to waifu Grigori.

      • 1 year ago
        Anonymous

        no anon
        it's a real pic of a grigori figure hot glued

  62. 1 year ago
    Anonymous

    Please, I just want some news, something tangible to latch onto now that we know the game exists...Please...

    • 1 year ago
      Anonymous

      release date 2025
      >source?
      dude trust me

  63. 1 year ago
    Anonymous

    Elden Ring didn't even dethrone Dragons Dogma 1

    • 1 year ago
      Anonymous

      I probably would that

    • 1 year ago
      Anonymous

      That pic dethroned my dick moar

  64. 1 year ago
    Anonymous

    If they keep the heart of Dragon's Dogma then yes, easily.
    If they add in free and easy fast travel, shitty dungeons all over the place, neuter the difference between day cycles, remove the survival elements then I can't say.

    The worst possible outcome would be for DD2 to operate like all the other clone open world trash out there.

  65. 1 year ago
    Anonymous

    the first one was dog shit

  66. 1 year ago
    Anonymous

    What the frick even is a Dragoon

    • 1 year ago
      Anonymous

      Warrior class with a spear that can jump a thousand miles into the air to hunt dragons.

  67. 1 year ago
    Anonymous

    If it lives up to all the imagined potential that the first game didn't match, then I do think it could dethrone ER. In practice though I'm afraid it's much more likely that they'll botch the game or release some middling shit instead.

    • 1 year ago
      Anonymous

      So long as it's Itsuno in charge and he's given the time and budget to do what he wants, I think there's no reasonable expectation of failure or even mediocrity.

      • 1 year ago
        Anonymous

        Eh, I hope you're right. It clearly didn't turn out that way for DD, but maybe they'll do better this time.

  68. 1 year ago
    Anonymous

    >local "grounded" anons forgot that DD1 was just Monster Hunter 3rd Gen mechanics with Itsuno having a giggle by adding some DMC animations and attacks
    >local "grounded" anons will be angry when DD2 is Itsuno having a giggle using Monster Hunter 5th gen mechanics and some DMCV animations and attacks

    • 1 year ago
      Anonymous

      >Monster Hunter
      Sounds grounded yeah, thanks.

      • 1 year ago
        Anonymous

        Face the wall, anon.

    • 1 year ago
      Anonymous

      > Monster Hunter 5th gen mechanics and some DMCV animations and attacks
      >VomitingAnimeGirl.png

    • 1 year ago
      Anonymous

      >DD1 was just Monster Hunter
      Stopped reading there. MHgays are pathetic.

  69. 1 year ago
    Anonymous

    >sensible quest system with towns and things to read
    Yes. I'll never forgive ER for not having a quest journal.

  70. 1 year ago
    Anonymous

    Elden Ring got dethroned before it even entered the design stage

    • 1 year ago
      Anonymous

      Lol

      Lmao even.

      • 1 year ago
        Anonymous

        >has more sales than the entire fromsoft library combined
        Lol

        Lmao even

        • 1 year ago
          Anonymous

          >trying to circlejerk sales in dragon’s dogma thread of all places

  71. 1 year ago
    Anonymous

    Anyone can provide me with a download link for the world difficulty mod? Discord is homosexualry and I would need to subscribe to just discord in the first place to even see all the other unnecessary hoops I need to go through

    • 1 year ago
      Anonymous

      discord doesn't have any hoops, it auto-creates an account if you try to join a server without anything logged in

      • 1 year ago
        Anonymous

        This particular server requires nitro before you can access any content

        • 1 year ago
          Anonymous

          servers can't be rigged to do that under normal circumstances, if it's a publicly available modding discord there's no reason to do that and you're probably getting mixed up with phone number registration (which some servers do set up because of trolls and haitian children screaming)

          if it's some paywall bullshit like for patreon then just see if the page is up on kemono.party or something

          • 1 year ago
            Anonymous

            Says it requires me to respond to a faq post with :dope: emoji and when I click it, it takes me to the nitro page. But it's late and I'm sick with stomach flu so idk

            Thx for your help anon, rare as it is these days

            • 1 year ago
              Anonymous

              what's the server? i can poke around in it and see what the hell's up

              • 1 year ago
                Anonymous

                https://discord.com/invite/ujDKSeG

                Via https://www.nexusmods.com/dragonsdogma/mods/378

              • 1 year ago
                Anonymous

                hmm i clicked it and it just werked
                not sure why it's trying to redirect you to nitro

              • 1 year ago
                Anonymous

                Maybe my discord is out of date or something. Then again I don't have a phone number registered and the server is asking me to do that

              • 1 year ago
                Anonymous

                might be it after all, FWIW discord doesn't actually do anything with a phone number it asks from you, it only checks if it's a valid phone number that can receive SMS for verification purposes

              • 1 year ago
                Anonymous

                I guess I can make a throwaway account for downloads like this. Dient sit well with me to have my number linked to my regular discord shittery

              • 1 year ago
                Anonymous

                https://www.mediafire.com/file/42bsddc2nnp2g0m/Version_update-378-2-0.rar/file
                eh here i combed through and found the download for world difficulty anyways
                >Install after the Cyclops Encampment fight or after creating your own pawn.

              • 1 year ago
                Anonymous

                You're a darling, have one of the most precious pictures I have, my doggo

  72. 1 year ago
    Anonymous

    Game is fun but just kinda boring to run around in, and it's somehow more easy to frick up a quest in DG than in ER, and not for good reasons.

    The optional content like that island with 99 levels or whatever is Japanese game design cliché at its worst, but I understand that's what Japanese shut-ins want.

  73. 1 year ago
    Anonymous

    DD and ER have equally gay rng loot systems, hope they change that

    • 1 year ago
      Anonymous

      >elden ring
      >rng loot
      ???
      I fricking wish or I didn't have to install diablo style loot mod

      • 1 year ago
        Anonymous

        >Rowa Fruit 1
        >
        > Ok

  74. 1 year ago
    Anonymous

    I've always been drawn to this game but I remembered Warrior being gimped when I played it on PS3 as a kid.

    Does the mod that unlocks 6 skills or whatever actually make a Warrior run good? With the PS3 Gattsu armor being finally ported over, I actually want to try a new warrior playthrough

    • 1 year ago
      Anonymous

      It makes it slightly less bad, let's put it that way

    • 1 year ago
      Anonymous

      Warrior was always good enough. I finished the game as a warrior. Would 6 skills be better? Sure, but the bread and butter are your regular attacks anyway.

    • 1 year ago
      Anonymous

      Warrior may not be good, but it is fun.

    • 1 year ago
      Anonymous

      >warrior
      >gimped
      lmao what
      you only have three skills at once because you have the best skills in the game
      arc of deliverance can literally one-shot grigori

      • 1 year ago
        Anonymous
      • 1 year ago
        Anonymous

        While I love the warrior I do hate the 3 skill limit thing. I always feel inclined to run arc and Corona Slash, leaving only one for flex. Any other class and you're left with way more wiggle room on messing with dumb shit. Like has ANYONE run Catapult Blade?

    • 1 year ago
      Anonymous

      If you play on PC you can use mods to equip an off hand weapon like a shield or magic shield. There's a texture packs to make them invisible so you don't have to worry about clipping. I'ts pretty neat. That said, while the warrior is a bit unwealdly at times, he's very usable as vanilla. He has crazy chain stuns, lots of HP, and can reflect infinite damage if you do it right.

  75. 1 year ago
    Anonymous

    What vocation should I play for my first playthrough?

    • 1 year ago
      Anonymous

      Try them all out.

    • 1 year ago
      Anonymous

      Casual MK.

    • 1 year ago
      Anonymous

      You should be changing vocations from to time, there's no benefit in sticking with a vocation from an entire playthrough.

    • 1 year ago
      Anonymous

      Red/Yellows will give you the best time.
      Magic users are not for beginners. (hybrid classes are a different matter).

    • 1 year ago
      Anonymous

      You are rewarded for levelling them all so you cab gain access to their individual perks which you can equip cross class. They're all really fun though, except maybe mage (not sorcerer)

  76. 1 year ago
    Anonymous

    Things I want:
    >Superbosses that roam the map at a glacial pace
    >Procedural dungeons in the vein of Bitterblack Isle
    >More peasants doing peasant things like cooking or chilling in tents.
    >Giant pawns or something like a friendly cyclops, friendly garm
    >Warrior-tier ranged class that can fire a humongous greatbow, arc of obliteration style
    >equip two primary weapons at once
    >dedicated CC class that actually works and doesn't automatically job to strong enemies
    >some sort of pawn mace-user, like a paladin or something

    Honestly I know it's controversial but I really enjoyed the way DDO split existing vocations into seperate archetypes with new specialized abilities. I'd love to have different specialized forms of mystic knight instead of swapping between different skill sets i.e. one that uses only dark magic, one that uses only holy amgic, one that uses only elemental, etc. It'd be kind of bittersweet if they balanced it like DDO, but part of me secretly wants an entire game built around the mechanics of BBI.

    • 1 year ago
      Anonymous

      Don't forget spears and unarmed classes.

    • 1 year ago
      Anonymous

      >More peasants doing peasant things like cooking or chilling in tents.
      Imagine gothic 1 + 2 tier atmosphere

  77. 1 year ago
    Anonymous

    Don't think so. Dragons Dogma has pretty unique gameplay but characters and story and lore really doesn't even close to anything Miyazaki did. It's pretty generic.
    But it has potential to come close if done well. I really loved the first one and I believe it is one of the most underrated games of all time. It's a rough gem, needs a lot of polish(and I mean alot) and if the Dev's do everything right, it might get on ER's ballpark.

  78. 1 year ago
    Anonymous

    dragon's dogma had a generally better soundtrack than elden ring. only ER track I would prefer to anything in DD is Regal Ancestor Spirit

  79. 1 year ago
    Anonymous

    I want non-human races that you can play!!!!

    • 1 year ago
      Anonymous

      I'd like if the CC included more diverse changes, like how you could make your character kind of an elf, but the early concept art of DD showing a beastman and things like that were just a lone artist drawing what the game might look like before learning anything about it. They might have elves or non-hostile goblins in DD2, but the likelihood of other nonhumans appearing is slimmer. They could surprise us and make something off the wall though.

      • 1 year ago
        Anonymous

        I doubt we'll see playable non-humanoids like centaurs, but it's feasible to add like Dwarfs, Elves, and Beastmen. They could have small mechanical changes like different size/weight ranges compared to humans. Sometimes you see classes be locked to certain races but I'm not sure they'd do that for DD; if they did it might be like one unique class per race.

        • 1 year ago
          Anonymous

          I want Red Earth 3D

  80. 1 year ago
    Anonymous

    >The game has only ONE save slot
    >No normal teleport to every important location in the world
    >Terribly designed equipment/inventory menus that are separated from each other for some reason forcing you to waste time constantly switching between them
    >Weight/item limit that doesn't serve any purpose and just makes the game annoying af and even more tedious
    >The game is dark as frick so you have to either change the brightness settings to the max so the game looks like shit, or use a lantern all the time that stops flashing light every time you fall into the water
    >The color palette is washed out and so limited that a lot of enemies just blend with the background
    >No lock-on
    >No fast weapon switching
    >No enemy compendium
    >A lot of encounters force you to change vocation in order to continue
    >Every single time you want to/must change vocation you must go to town and speak with NPC and then change all of your equipment and abilities manually
    >All the abilities are just described via text boxes instead of being shown on screen via short demo videos like in DMC games when you buy new abilities
    >No option to just blend different abilities and weapons into one custom vacation
    >All of your party members are just custom made pawns and you don't get any human party members that are actually interesting characters like Mercedes
    >The story doesn't get interesting until 80% way through
    >A lot of the story is presented by characters just standing around and talking to you via dialogue boxes instead of being presented via interesting, fully-directed cinematic cutscenes
    >Romance/dating system in the game is possibly the vaguest, most random, and most terribly designed system in history. You will never get the ending with the beloved you want on your first playthrough without the guide

    I still absolutely love this game like almost all the other Hideaki Itsuno's games, but holy shit it has a frick ton of flaws

    • 1 year ago
      Anonymous

      >The game has only ONE save slot
      This one for sure

      >No lock-on
      >Weight/item limit that doesn't serve any purpose and just makes the game annoying af and even more tedious
      Not so much these two

    • 1 year ago
      Anonymous

      >>The game has only ONE save slot
      nothing wrong with that

    • 1 year ago
      Anonymous

      Over half of the things you listed are genuinely good concepts/mechanics.

    • 1 year ago
      Anonymous

      >No normal teleport to every important location in the world
      You can do this, you just have to place them.
      >Terribly designed equipment/inventory menus that are separated from each other for some reason forcing you to waste time constantly switching between them
      This is a you problem. The menus are easy and fast.
      >Weight/item limit that doesn't serve any purpose and just makes the game annoying af and even more tedious
      Go frick yourself. Height and weight actually having gameplay differences is one of the best things about the game. It's a proper rpg in that sense whereas most games miss that.
      >The game is dark as frick so you have to either change the brightness settings to the max so the game looks like shit, or use a lantern all the time that stops flashing light every time you fall into the water
      Daytime is bright, and night time should absolutely be dark.
      >The color palette is washed out and so limited that a lot of enemies just blend with the background
      I think you're just colorblind. The color palette is the best rendition of traditional DnD aesthetics in a game.
      >No lock-on
      Good. The combat is focused on large groups and big monsters. The game is far better off for not having it.
      >No fast weapon switching
      Combos aren't weapon specific. This isn't DMC. Why the frick does it need weapon switching without menuing?
      >A lot of encounters force you to change vocation in order to continue
      You never actually need to switch vocations, and the fact that different vocations are good at different things is a good thing.

      • 1 year ago
        Anonymous

        [...]
        Continued.
        >Every single time you want to/must change vocation you must go to town and speak with NPC and then change all of your equipment and abilities manually
        As opposed to what? Respeccing your entire loadout at any time anywhere? That diminishes the impact of choices. At most, skills should be switchable from menus outside of combat.
        >All the abilities are just described via text boxes instead of being shown on screen via short demo videos like in DMC games when you buy new abilities
        Again, this isn't DMC.
        >No option to just blend different abilities and weapons into one custom vacation
        Good. Frick every moron who wants less specialization and more homogenization.
        >All of your party members are just custom made pawns and you don't get any human party members that are actually interesting characters like Mercedes
        The pawns are perfect adventure companions.
        >A lot of the story is presented by characters just standing around and talking to you via dialogue boxes instead of being presented via interesting, fully-directed cinematic cutscenes
        There are plenty of cutscenes and in game engine scenes. You want long winded exposition dump cutscenes, and those fricking suck.

        Most of your complaints are pointless or are just complaints that this isn't DMC. It's not DMC. It's not trying to be DMC. It doesn't need to be DMC.

        >Dude if (You) want the game to be less tedious, time wasting, and allow you to have more options than you want it to be for CASUAL SCUM
        Shut the frick up. I bet you are one of those morons who think that having more bonfires and less backtracking in Souls games was a mistake

        • 1 year ago
          Anonymous

          >he thinks DS3 bonfire design is good
          Away with you

        • 1 year ago
          Anonymous

          Where did I say anything about tedium or casuals?

          • 1 year ago
            Anonymous

            Your entire posts were about how me wanting the game to be less tedious equals me wanting the game to be more casual because (You) see all those tedious and time wasting mechanics as some sort of genius game design for some reason.

            • 1 year ago
              Anonymous

              >wanting the game to be less tedious
              Wanting the game to not have any form of player choice or commitment is not tedium, you wienersucking homosexual.

              • 1 year ago
                Anonymous

                Yeah I had frick ton of fun traveling through the same parts of the world and defeating the same 5 enemy types 20000 times. I had frick ton of fun managing all of those absolutely fricking terribly designed menus that completely broke the flow of battles 5000 times. I had frick ton of fun going back and forth to the same NPC to store to store items 10000 times because I was overburdened by a useless inventory limit that added nothing to the game. I had frick ton of fun heaving to teleport and running from location to location just to change character class 90000 times in a fast paced action game.

                People like (You) absolutely love wasting your life on the most trivial shit possible. Your Brain has been raped by some much tedium to the point of developing Stockholm syndrome that makes you see trivial tedium as a replacement for an actual challenge or good game design.

              • 1 year ago
                Anonymous

                What the frick are you doing anon. Because it sure isn't playing Dragon's Dogma.

              • 1 year ago
                Anonymous

                >Yeah I had frick ton of fun traveling through the same parts of the world
                You can place port crystals so you aren't walking back and forth across the same stretches of land you've explored everything in over and over again.

                >and defeating the same 5 enemy types 20000 times
                >Goblins
                >Skeletons
                >Bandits
                >Cultists
                >Saurians
                >Wolves
                >Cyclopes
                >Griffon
                >Chimera
                >Harpies
                >Dragons
                And lets not forget that while goblins is one enemy type, there's a huge amount of variety in how they fight.

                >I had frick ton of fun going back and forth to the same NPC to store to store items 10000 times because I was overburdened by a useless inventory limit that added nothing to the game
                This is just factually wrong, or you're too stupid to use pawns for storage, in which case you're too stupid to argue at all. Inventory management is a staple of rpgs. All of your complaints boil down to wanting this to be a streamlined action game. That makes you a homosexual.

                >People like (You) absolutely love wasting your life on the most trivial shit possible. Your Brain has been raped by some much tedium to the point of developing Stockholm syndrome that makes you see trivial tedium as a replacement for an actual challenge or good game design.
                No, you're just a demented homosexual who played an rpg and then got mad that it was an rpg.
                >B-B-But it's an action game!
                It's an action rpg. have a nice day.

    • 1 year ago
      Anonymous

      >No normal teleport to every important location in the world
      You can do this, you just have to place them.
      >Terribly designed equipment/inventory menus that are separated from each other for some reason forcing you to waste time constantly switching between them
      This is a you problem. The menus are easy and fast.
      >Weight/item limit that doesn't serve any purpose and just makes the game annoying af and even more tedious
      Go frick yourself. Height and weight actually having gameplay differences is one of the best things about the game. It's a proper rpg in that sense whereas most games miss that.
      >The game is dark as frick so you have to either change the brightness settings to the max so the game looks like shit, or use a lantern all the time that stops flashing light every time you fall into the water
      Daytime is bright, and night time should absolutely be dark.
      >The color palette is washed out and so limited that a lot of enemies just blend with the background
      I think you're just colorblind. The color palette is the best rendition of traditional DnD aesthetics in a game.
      >No lock-on
      Good. The combat is focused on large groups and big monsters. The game is far better off for not having it.
      >No fast weapon switching
      Combos aren't weapon specific. This isn't DMC. Why the frick does it need weapon switching without menuing?
      >A lot of encounters force you to change vocation in order to continue
      You never actually need to switch vocations, and the fact that different vocations are good at different things is a good thing.

      Continued.
      >Every single time you want to/must change vocation you must go to town and speak with NPC and then change all of your equipment and abilities manually
      As opposed to what? Respeccing your entire loadout at any time anywhere? That diminishes the impact of choices. At most, skills should be switchable from menus outside of combat.
      >All the abilities are just described via text boxes instead of being shown on screen via short demo videos like in DMC games when you buy new abilities
      Again, this isn't DMC.
      >No option to just blend different abilities and weapons into one custom vacation
      Good. Frick every moron who wants less specialization and more homogenization.
      >All of your party members are just custom made pawns and you don't get any human party members that are actually interesting characters like Mercedes
      The pawns are perfect adventure companions.
      >A lot of the story is presented by characters just standing around and talking to you via dialogue boxes instead of being presented via interesting, fully-directed cinematic cutscenes
      There are plenty of cutscenes and in game engine scenes. You want long winded exposition dump cutscenes, and those fricking suck.

      Most of your complaints are pointless or are just complaints that this isn't DMC. It's not DMC. It's not trying to be DMC. It doesn't need to be DMC.

    • 1 year ago
      Anonymous

      >>No enemy compendium
      I'd be happy with a compendium if essential details have to be filled out by the player. Have little things like "it has the head of a wiener" or "their kind migrates from the east" be added automatically while gameplay tips, like "fears fire" or "can be blinded by x", are added by the player or their pawn using templates or limited writing sections. That way it avoids becoming like every other compendium where you beat an enemy once or twice and learn it's weaknesses automatically. It'd be nice to read other anons' personal compendium pages to see what they thought of a monster. Helpful tips and rude commentary wold both be fun.
      I wouldn't like it if it was just a generic Pokedex. There's no point if it's just an offline wiki.

  81. 1 year ago
    Anonymous

    Sending your pawns to invade other players and bring back rewards would be cool.

  82. 1 year ago
    Anonymous

    Honestly maybe. I played Dark Souls 1 and DDDA side-by-side back in 2013. Back then I didn't "get" Dark Souls gameplay, it just felt like a shittier Skyrim without anything to do but kill monsters and walk forward. Once I witnessed a lot of the cooler moments in both I definitely saw them as equals. Stairway of Ghost Knights leading into Kiln of the First Flame, The 20 wakestones leading to that entire Seneschal sequence. Fricking cool.

    Dragon's Dogma Online's story was written by Kazushige Nojima who is infinitely better than Miyazaki at writing. From what I hear, Itsuno likes to build his games starting from the ending and work backwards, whatever that gnostic ending was, I'd like more weird esoteric stuff like that. It's sad that they might add horses to the game, Dragon's Dogma's setting was one of my favorites to just walk around in. Everywhere was spaced out enough to feel like a realistic setting. Knowing where to go, and then taking a very real amount of time to get there was one of the game's biggest strongsuits.

    Elden Ring's setting IMO just feels like hubris, like Miyazaki just made things big because he could, and forced you to use horses in certain areas because he could, and enabled and disabled whatever whenever because he could, and brought in GRRM because he could, I don't think Miyazaki likes nature or human beings or the outdoors nearly as much as Itsuno displayed in Dark Arisen. Miyazaki doesn't seem to like anything besides armor sets, It's like he waits for someone to design some armor concept art and then makes a game around that stitching together whatever R&D managed to come up with, at the time.

    In my mind the biggest flaw of DDDA is that I've experienced all of its content and I'm burnt-out.

    • 1 year ago
      Anonymous

      >It's sad that they might add horses to the game, Dragon's Dogma's setting was one of my favorites to just walk around in
      This is little solace (and you'll get no real relief until we actually see the game) but the sole leaks we got alongside the original Capcom ransom shit had no mention of mounts but did mention instead a travel system to replace overworld hikes to places you've already been and the fast travel system.
      The game is being led by more or less the exact same people from a decade ago, who very clearly knew the value of traversal. I doubt it will be something that they shift their focus away from.

  83. 1 year ago
    Anonymous

    Already been ahead of it's time. Had actual guts costume. Elden ring is meh and can't climb monsters.

  84. 1 year ago
    Anonymous

    It shouldn't be hard, ER was painfully mediocre.

  85. 1 year ago
    Anonymous

    This and FF7 rebirth are my most anticipated games.

  86. 1 year ago
    Anonymous

    The first one is already better than Elden Ring, so probably. I'm not even one of the contrarian homosexuals that hates Elden Ring, I like like Dragons Dogma more.

  87. 1 year ago
    Anonymous
  88. 1 year ago
    Anonymous

    Either give us an evolving world or drop the statwank by at least 70%.
    >Oh wow the enemy I already beat when I was literally half as powerful
    >This will be a fun and engaging battle
    If you're making an open world fricking justify it.

    • 1 year ago
      Anonymous

      >Either give us an evolving world or drop the statwank by at least 70%.
      Some random events are good, as are super enemies roaming the world, but absolutely frick scaling for all world enemies. That shit is gay.

      • 1 year ago
        Anonymous

        Frick you, you're gay.

        World should scale with plot progression.

        • 1 year ago
          Anonymous

          >World should scale with plot progression.
          have a nice day.

          • 1 year ago
            Anonymous

            Yeah buddy I'll walk my lvl 68 ass into lvl 9 ravine and wait the 20 hours it takes for it to happen

            • 1 year ago
              Anonymous

              >and wait the 20 hours it takes for it to happen
              Or you could do the low level areas when you're at a low level, and not complain that enemies in a starting area don't scale, you fricking homosexual. Go play Oblivion if you want trash like that.

              • 1 year ago
                Anonymous

                >Or you could do the low level areas when you're at a low level
                Kudos. you just explained why the open world is fricking pointless you mongoloid moron. Man I bet your mother regrets not aborting you that's what I bet.

              • 1 year ago
                Anonymous

                >you just explained why the open world is fricking pointless you mongoloid moron
                Because people like you are too stupid to understand the appeal of a game that allows you to progress through the game along an intended path, or break that sequence and tackle harder areas earlier for variety in gameplay that lead to ball busting difficulty early on and then funny shenanigans like one shotting a griffon the first time it shows up later? Those are good things. You being an angry moron who thinks everything should be on rails and linear won't change that.

                >Man I bet your mother regrets not aborting you that's what I bet.
                I'm betting you're uneducated, unaccomplished and generally moronic. And I'm betting I'm going to hit a sore spot by pointing this out and you'll go on a tirade trying (but failing) to prove you aren't.

              • 1 year ago
                Anonymous

                Oh yeah I sure love being forced to choose between doing sidequests or having enemies put up any form of challenge you moronic mongoloid.
                lmao i won shot da birdie haha that's so worth rendering large portions of the game (that the game even forced you to retread) worthless bloat.

              • 1 year ago
                Anonymous

                >lmao i won shot da birdie haha that's so worth
                Yup. It was worth it. Player choice and actual progression and quest changes in an rpg are great. Only room temp IQ morons get mad when games aren't on rails.

              • 1 year ago
                Anonymous

                "Player choice"
                If that's what passes for player choice in your book you must be beyond fat moronic mongoloid.

              • 1 year ago
                Anonymous

                >If that's what passes for player choice in your book
                Yes gameplay choices about which quests you do in which order and how you resolve quests. I know you're a wienersucking homosexual who doesn't understand anything about rpgs and thinks that player choice means picking a dialog option at the end of a speech to determine whether you give an NPC an item you picked up or tell them to go frick themselves, but that doesn't change the fact that giving the players agency in gameplay and game progression is a player choice.

              • 1 year ago
                Anonymous

                >In which order
                As in "do all the sidequests nd trivialise the maingame" or "do the maingame or lock yourself out of the sidequests"? Some player choice you have there. Or, in the original release "place your portcrystal on the cliff so you don't have to trek through the woods another fricking time" or "place your portcrystal on the right of the map so you don't have to trek through the plains another fricking time"?
                >How you resolve quests
                Is this meant to be a rewording of the above or is it literally referencing what are mostly dialogue choices in like 2 of them where you can give a forgery and/or lie or some shit, or miss the party hat shit?

                By all means show me your Black moron reasoning, I am fascinated.

              • 1 year ago
                Anonymous

                >As in "do all the sidequests nd trivialise the maingame" or "do the maingame or lock yourself out of the sidequests"?
                Or how about "Talk to people and find quests at various parts of the game and do them as you see fit." Sounds like you're just too stupid for rpgs and want everything to be on rails, balanced around a linear progression and not missable.

                >Is this meant to be a rewording of the above or is it literally referencing what are mostly dialogue choices in like 2 of them where you can give a forgery and/or lie or some shit, or miss the party hat shit?
                No it's meant to point out how quests can resolve in different ways, like how the griffon can be killed early, or you can go chase it to its tower, and when getting to the tower you also have the option for a cutscene that can play out one of two ways depending on how you resolved a previous quest to get a grimoire (which also had player choice in how you get it from Maul). It's clear at this point that you're just a fricking moron who has no place playing any kind of rpg ever. Stick to linear, level based action games.

              • 1 year ago
                Anonymous

                >"Talk to people and find quests at various parts of the game and do them as you see fit.
                Oh, you mean "run through the fricking mountain path and forest trail again to go back to the beach to check if coz wants me to fetch him a fish"?
                >but why don't u do level appropriate areas at the correct levellllllllllllllll
                I have settled it. Half mongoloid, half Black, all fat moron.

              • 1 year ago
                Anonymous

                Your posts are getting less comprehensible. Are you also an ESL moron on top of being a moron when it comes to rpgs?

              • 1 year ago
                Anonymous

                You couldn't read the time off a digital clock you double Black person

              • 1 year ago
                Anonymous

                And you couldn't read the dialog in anything more complicated than a modern Bethesda game, rpg illiterate ESLgay.

              • 1 year ago
                Anonymous

                >you just explained why the open world is fricking pointless
                That's not what he did at all. Are you one of those morons who hates choices or optional content and multiple paths in games?

        • 1 year ago
          Anonymous

          if you want a scaled experience go play a traditional action game, Arpgs with scaling enemies and evolving world are pure cancer.

        • 1 year ago
          Anonymous

          It's only ok if it happens in early areas at specific points, like if halfway through the game new enemies invade an early area. If the world is constantly upgrading with you then it becomes hard to make progress feel meaningful.

          • 1 year ago
            Anonymous

            Yeah it feels really meaningful to one shot the lvl 20 chimera outside the church when I have to go there for Quinoa or whatever her name is. If you want progress to feel meaningful make the game linear, not "you can go back here (but there is no reason to unless you feel like freeform fetch questing or clicking on trash mobs", which is particularly bad when it's not "you can go back here" but "you MUST go back here".
            You probably played the portcrystal heavy rerelease.

  89. 1 year ago
    Anonymous

    >Play DD Hard
    >Can buy anything and no quest means nothing
    >Play DD Normal
    >Get OP after doing half sidequests
    Elden Ring has absolutely no lessons to take from Capcom

  90. 1 year ago
    Anonymous

    I want them to steal more Monster Hunter skeletons for new fantasy monsters. Particularly leviathans for a big sea monster and the magala frame for some weird dragons.

  91. 1 year ago
    Anonymous

    Memes aside I actually am really hoping its going to be good.

    • 1 year ago
      Anonymous

      Same. Nothing is guaranteed.
      >all bannerlord needs is some updated design and we will love it
      >everyone hates it
      I like it though

  92. 1 year ago
    Anonymous

    Capcom is gay now so I doubt I will have the same fun with DD2 like I do with the first game.

    • 1 year ago
      Anonymous

      I always see post like this and wonder if everyone on V is delusional and pretends RE7 RE8 And RE2Remake, And NUmonhun, AND DMC5 Didn't happen? Capcom is the best they've been since the pre 2010 era.

      • 1 year ago
        Anonymous

        RE8 was a bit weak though. It felt like they were trying to be cool rather than scary.

        • 1 year ago
          Anonymous

          yea but RE4 did the same thing, and people love it, It's the natural capcom tone shift with these games.

  93. 1 year ago
    Anonymous

    >tfw you've been shat on in the same thread for liking both Dragon's Dogma, and liking Elden Ring

    Black folk

    • 1 year ago
      Anonymous

      It's okay anon, sometimes we hold both correct and incorrect opinions at the same time. I won't think of you less for liking Elden Ring.

    • 1 year ago
      Anonymous
    • 1 year ago
      Anonymous

      I don't get why there's so many people who seem to only like one of dark souls, ER, bloodborne, Sekrio, Nioh, DD. Maybe they're just more vocal about their opinions, but this is all just a MORE CAKE situation to me

      • 1 year ago
        Anonymous

        It's Nintrannies

      • 1 year ago
        Anonymous

        Because there are a lot of people, and each thread is only going to focus on a couple games, and everyone played them slightly differently in slightly different situations, and the games are unique.
        I like Dark Souls 1, Dark Souls 2, Darks Souls was ok, and I didn't like Elden Ring. I like Dragon's Dogma. Just how the cookie crumbles, sometimes everyone else is wrong.

        It's Nintrannies

        cope

  94. 1 year ago
    Anonymous

    Elden Ring failed to dethrone DD1 even, so sure.

  95. 1 year ago
    Anonymous

    Not a chance. It doesn't have a TV celebrity's name attached.

  96. 1 year ago
    Anonymous

    Not possible

    • 1 year ago
      Anonymous

      >Capital city
      >Most of it is lifeless streets with mindless enemies wandering them
      >No NPCs or quests or things to do other than kill more enemies in the shitty combat system
      And no one cares that it's supposed to be Miyazaki's 15th once glorious but now run down capital city. That doesn't excuse it from being shit.

  97. 1 year ago
    Anonymous

    Elden Ring never toppled Dragon's Dogma 1

  98. 1 year ago
    Anonymous

    >minmaxing in dragons dogma
    I thought you gays said this game was easy even on hard mode. Why the minmax?

    • 1 year ago
      Anonymous

      The base game is easy, some stuff in BB can become hard (talking pure damage numbers here) if your build is somehow absolutely moronic. But if you build normally and just play the class you want, that won't be an issue.

    • 1 year ago
      Anonymous

      To deal more damage. You don't need to minmax to beat the game.

      What sort of stat setup do you use for your minmaxed Mystic Knight?

      There's only one minmax setup for MK which is 866 core Magick.
      If you're asking about the skills then I'm using
      >Grand Cannon/Stone Jungle/Full Moon Slash
      >Hallowed Invocation/Blessed Riposte/Abyssal Anguish
      >Perpetuation/Attunement/Articulacy/Acuity/Sinew/Sanctuary
      The build in the video drops Articulacy and Sinew for Autonomy and Equanimity

      >casts second canon rather than just going for the parry and nuking him
      For what purpose?

      [...]
      It's possible, but those would be some big numbers. But it could be like TW3 or Elden Ring. Both had reasonably successful and well known predecessors. So the marketing got to start with a fairly good base. Then the devs managed to show off an interesting looking game and bam, mega sales. DD:DA has more sales than the TW2, less than DS3. Seems like DD2 might be in a good position. Guess we'll see when the first couple of trailers come out.

      You have to cast the Riposte first and then Daimon has to land a hit on you in a timely manner.
      If all the stars align, that'd be faster, yes, but just spamming FMS into a pair of GCs is more reliable.
      You can't pre-buff for Daimon fight except for switching the Focused Bolt element on the staff, even if the visual effects suggest otherwise.

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