50 thoughts on “Can we agree that this is one of the greatest and most original games ever? It’s a near masterp…”

  1. Green Hill and City Escape are some of the best gaming stages ever. Say what you will about what comes after, but those stages are brilliantly designed and leave such a good first impression

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  2. Here’s something that irks me about Sonic 2 : If Sonic could quickly reach Wing Fortress using the Tornado, then what was the point of going through those previous 8 zones?

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  3. I really like how Green Hill and Star Light are the only zones to have loops, so they never become stale. CD did the same (only Palmtree Panic and Stardust Speedway have loops)

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    • I hate loops in modern Sonic. At least in classic you have some agency, modern turns them into a pointless cutscene. Not trying to start a classic vs modern argument since I like both, but modern’s just feel useless since the "spectacle" isn’t impressive in the least and often it comes out of nowhere, like Crisis City’s.

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  4. Sonic 1 had a more abstract visual design which I enjoyed. See the origami trees of Green Hill Zone compared to the more realistic pines we have in 2’s Hill Top. The birds and fish in the psychedelic special stages and the checkerboard dirt. Why they ditched this I can’t say but I miss it in the sequels.
    Final boss is shit though.

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  5. >Yuji Naka, Naoto Oshima, Hirokazu Yasuhara, Jina Ishiwatari and Rieko Kodama
    Gotta love how Sonic 1 was made by a 5 members only team, not counting the music composer and music programmers

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  6. Why does Sonic have so few levels? Mario games have levels out the ass but in Sonic games you either get a handful of decent length levels or a bunch of levels over in less than 2 minutes, which ruins the fun.

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  7. >here’s the fastest platform character ever!
    >lets force him to play most the levels at a snails pace with a lot of awkward jumping

    It was great for the time but it was more like an experiment, Sonic 2 had its faults but improved on the formula a great deal. Sonic 3 and Knuckles was near pefection.

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  8. >all these chads finally recognizing Sonic 1

    For years it was overshadowed by the sequels for being slow and platformy, but that’s exactly what makes it great.

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  9. I find myself playing it more than the other genesis games.
    Maybe it being shorter makes it feel like less of a time commitment. 3&K is a superb game, but it’s like 3 times longer than 1.

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  10. 1 is the best classic game due to its sheer originality and novelty. Sequels are just rehashes. They’re fun, yet still feel very "been there, done that"

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