Can we agree that this is one of the greatest and most original games ever? It's a near masterpiece of minimalism
Nothing Ever Happens Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
Can we agree that this is one of the greatest and most original games ever? It's a near masterpiece of minimalism
Nothing Ever Happens Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
1 is the best classic game due to its sheer originality and novelty. Sequels are just rehashes. They're fun, yet still feel very "been there, done that"
I find myself playing it more than the other genesis games.
Maybe it being shorter makes it feel like less of a time commitment. 3&K is a superb game, but it's like 3 times longer than 1.
>It's a near masterpiece of minimalism
AKA it had no content.
>world
>challenging
Based.
Someone who used to be a Sonic fan wrote this. How can I tell? They think the game is too easy. Everyone who doesn't like Sonic struggles with the control and level design, especially people who are conditioned to play Mario games.
as someone that loves SMW, it's 96 exits, not 96 levels
I prefer the way Sonic handles in 1. He feels more bulky, not as floaty as the sequels. It's slightly more satisfying
it's fricking shit
sonic 2 is the real first sanic game
Filtered. 1 is a great time from start to finish. Even Labyrinth is not without its moments, like having one of the best classic bosses
>only 2 good zones
>4 shit zones
>final boss is easy
it's a 5/10
Every zone in Sonic 1 is fun to play, except for Marble Act 1 (too plodding)
Frick off, Sonic 2's final boss is a fricking mistake
The Labyrinth Zone boss is a staircase
Sonic 2 is the actual game the first one was advertised as
will you hold the same opinion after completing green hill zone?
>most original
It was literally made to be Mario but faster.
>all these chads finally recognizing Sonic 1
For years it was overshadowed by the sequels for being slow and platformy, but that's exactly what makes it great.
Let's be real here. Sonic 1 is a good gane, but a bad Sonic game.
>here's the fastest platform character ever!
>lets force him to play most the levels at a snails pace with a lot of awkward jumping
It was great for the time but it was more like an experiment, Sonic 2 had its faults but improved on the formula a great deal. Sonic 3 and Knuckles was near pefection.
Why does Sonic have so few levels? Mario games have levels out the ass but in Sonic games you either get a handful of decent length levels or a bunch of levels over in less than 2 minutes, which ruins the fun.
The levels are generally more detailed with multiple routes. Also Sonic was intended to be completed within one session each time. The point of the game is to replay it and keep getting faster.
>the real 96 levels are the multiple playthroughs we do along the way!
I don't know if I can accept that.
Almost every Genesis title was engineered that way
>Yuji Naka, Naoto Oshima, Hirokazu Yasuhara, Jina Ishiwatari and Rieko Kodama
Gotta love how Sonic 1 was made by a 5 members only team, not counting the music composer and music programmers
Sonic 1 had a more abstract visual design which I enjoyed. See the origami trees of Green Hill Zone compared to the more realistic pines we have in 2's Hill Top. The birds and fish in the psychedelic special stages and the checkerboard dirt. Why they ditched this I can't say but I miss it in the sequels.
Final boss is shit though.
I like how the bridge waterfalls in Green Hill have a water sound effect, They removed that in Emerald Hill for some reason
I didn't even realize it until you said it. That is weird though.
3&K > CD > 1 > 3 > 2&K > S&K >>> 2
I really like how Green Hill and Star Light are the only zones to have loops, so they never become stale. CD did the same (only Palmtree Panic and Stardust Speedway have loops)
I hate loops in modern Sonic. At least in classic you have some agency, modern turns them into a pointless cutscene. Not trying to start a classic vs modern argument since I like both, but modern's just feel useless since the "spectacle" isn't impressive in the least and often it comes out of nowhere, like Crisis City's.
Here's something that irks me about Sonic 2 : If Sonic could quickly reach Wing Fortress using the Tornado, then what was the point of going through those previous 8 zones?
Did he know it existed before that point? Maybe it didn't launch until later in the game or something.
Freeing the animals in capsules.
Sonic goes through zones to free the trapped animals at the end of them, I thought that was obvious.
So did Sharktale homosexual get a VPN or was he just larping?
Huh?
i prefer sonic 2 & 3 tbh they explore more of the Zoroastrian/Hindu/Buddhist themes set up by 1
>Zoroastrian/Hindu/Buddhist themes
This is why I play fast mouse game.
What the frick? I can sorta see it in S3 because of the ancient civilizations
Elaborate on that.
Not him, but this video sums it up quite nicely
based
Love Sonic 1. 2 is poorly paced and has so little challenge to it.
Seems to be the case for every sequel.
2
SA2
Advance 2
Rush Adventure
Colors
Forces
The only instance of bad pacing in 2 is the third act of Metropolis
Not the fact that you breeze through every level by holding right until the game loses all of its steam at Hill Top Zone? Very few of the levels have any real character.
Green Hill and City Escape are some of the best gaming stages ever. Say what you will about what comes after, but those stages are brilliantly designed and leave such a good first impression
Sonic 1 has basically got a perfect soundtrack.
>American Sonic design.
Cringe.
it sucks tho