>can you now make dev lose money by pirating their games

>can you now make dev lose money by pirating their games
lmao

  1. 2 weeks ago
    Anonymous

    that's what nodevs get for no writing their games in x86-64 assembly.
    Get filtered and fucked

    • 2 weeks ago
      Anonymous

      >not writing your own engine with algol-68
      ngmi

      • 2 weeks ago
        Anonymous

        that's what nodevs get for no writing their games in x86-64 assembly.
        Get filtered and fucked

        >not literally wiring circuits on a breadboard to make your game
        Ngmi

    • 1 week ago
      Anonymous

      >not writing your own engine with algol-68
      ngmi

      Out of curiosity, how much work is an engine? I always thought os and engines are work for billions of engineers. Is it possible to make an engine in one year with like 8 senior devs?

      • 1 week ago
        Anonymous

        >how much work is an engine?
        Depends on what you want to accomplish.
        Simple engines don't take much time. Complicated physics stuff like the source engine, or the foxdie engine for mgs5 is obviously gonna take more time and effort.

        The problem is creating something like that and releasing it for free use is way too much effort for maybe getting some residual payment. Plus you need fuck-tons of math skills and other stuff that is extremely complicated.
        That's why you see bethesda using the same engine they made morrowind on and just modified it.

        • 1 week ago
          Anonymous

          Can't you just take someone else's engine and finetune it? Apparently Genshin uses a modified Unity, so why not just take that a few steps further? Or will they get fucked by patents

          • 1 week ago
            Anonymous

            >Or will they get fucked by patents
            Bingo

          • 1 week ago
            Anonymous

            you can. and ppl have.
            you can get unreal engine source code if you register for free as a developer.

            obviously if you copy it line for line, you could get sued later, but there's nothing stopping you from reading the code and using that logic in your own engine

            • 1 week ago
              Anonymous

              >obviously if you copy it line for line, you could get sued later
              extremely unlikely if you aren't lazy, how could they ever know your source code

              • 1 week ago
                Anonymous

                I would bet most of propietary engines around have copypasted shit from Unreal

              • 1 week ago
                Anonymous

                I would bet most of propietary engines around have copypasted shit from Unreal

                yeah exactly. you can probably get away with copying large parts of unreal engine.

                although, if you're dumb enough to copy the parts of the engine that calls home to Epic, or copy some parts that are unique to unreal engine (nanite or lumen), it'd make it obvious to Epic that you're stealing their code.

                And on the small chance that your game makes millions of dollars, Epic will probably want some of that money. Didn't Epic sue Silicon Knights out of existence for stealing their code? I think that happened around 2012

          • 1 week ago
            Anonymous

            Not patents, but copyright, legally you cant copy the code made by Unreal. You can do a "clean room" implementation however

        • 1 week ago
          Anonymous

          Physics isn't trivial, true, but can be minimizer for almost all type of games. I would like a game with good physics though.

          Let's say something like kingmaker or something more advanced like a basic dark souls (maybe physics by havok).

          I know that there's a lot of math, namely transformation, computation of pde and ofc matrices everywhere.

          Funny picrel. I like the one where he looks sad and explains the judge: and then she forced me to use blender.

        • 1 week ago
          Anonymous

          >or the foxdie engine for mgs5
          I miss it...

          • 1 week ago
            Anonymous

            >le fox engine black magick!!!
            >barely any foliage
            >low poly environment, characters, vehicles
            >low res textures
            >maximum 12 NPCs at all times
            take off your rose-colored glasses and play MGSV again. the engine isn't that impressive.

            It SEEMED impressive at the time, because it was one of the first games using PBR materials (basically different shininess for materials) and extensive use of photogrammetry, but it's definitely a PS3 game running on PS4. There's nothing truly impressive about the engine itself.

            It's not like Death Stranding code and assets on Fox Engine would magically make it run at 120fps on base PS4. It would run similarly to Decima Engine.

      • 1 week ago
        Anonymous

        well i know a (french) gaming youtuber that made a 2D hack'n'slash engine for fun and giggle in his spare time
        >took only 3 year

        • 1 week ago
          Anonymous

          Name pls. That was my second question: is there a good snes like engine? I like 8 or 16 bit looks, but rpg maker is atrocious.

      • 1 week ago
        Anonymous

        The saying goes "show me a solodev with his own engine and ill show you a dev without a game". Now this is not always true but the reality is engine deving is a whole other level than game dev. Its a completely different skill set.

        • 1 week ago
          Anonymous

          That's what I thought. You are right that you need entirely different skill set.
          I like the saying. Kinda have to think ps5. Kek.

      • 1 week ago
        Anonymous

        a simple one is about a year of fun and suffering

        • 1 week ago
          Anonymous

          Got any experience or just out of the blue guess? Wouldn't even know how to test an engine.

      • 1 week ago
        Anonymous

        The "Yiffe!" dev spent like 7 years making an engine and 3 making overgrowth itself.

        • 1 week ago
          Anonymous

          Yiffe sounds like furry

          • 1 week ago
            Anonymous

            Lurk more.

    • 1 week ago
      Anonymous

      >writing your game in assembly
      >not writing your own language and libraries

  2. 2 weeks ago
    Anonymous

    What i'm missing, can someone give me the context?

    • 2 weeks ago
      Anonymous

      how

      you now have to pay unity each time someone installed your games

      • 2 weeks ago
        Anonymous

        You fucking what

        • 2 weeks ago
          Anonymous

          MONEY GIVE UNITY

          • 1 week ago
            Anonymous

            I didn't even think of gamepass and PS extra. Microsoft and Sony were already lowering the payout amounts so devs will probably need to ask for more but probably not get it.

          • 1 week ago
            Anonymous

            >Unity joins Unreal Engine with a per-install fee.
            What? I thought Unreal just took 5% of what you make.

            • 1 week ago
              Anonymous

              Unreal takes a slice after you made 1 mil... so they basically do not take anything...

              • 1 week ago
                Anonymous

                5% only after 1 million dollars earned. And if you release the game on epic game store they take even less.

                Yeah but my point is they don't charge per install, so why is the guy who wrote that article being retarded?

            • 1 week ago
              Anonymous

              5% only after 1 million dollars earned. And if you release the game on epic game store they take even less.

      • 2 weeks ago
        Anonymous

        >Pirate installer
        >Install it 100000 times
        >Dev loses 20k
        Nice

        • 1 week ago
          Anonymous

          Need 100k devices.

          • 1 week ago
            Anonymous

            Virtual machines

          • 1 week ago
            Anonymous

            Virtual machines

            Just use a script that send fake data, stop wasting your computer GPU

            • 1 week ago
              Anonymous

              Remember to share the script.

            • 1 week ago
              Anonymous

              Apparently there's a new post saying reinstall on same device counts as two installations. Rip unity game devs (aka cucks).

          • 1 week ago
            Anonymous

            >virtual machine
            >cached download
            >RAM drive to cut down on install time
            You can bankrupt any dev buying 10 secondhand laptops and letting them run a batch script for a week

            • 1 week ago
              Anonymous

              Huehuehue, might destroy owlcucks later. Idk feeling cute.

          • 1 week ago
            Anonymous

            Per device.

            as if that's gonna stop shit, you could round up a ton of people in a group and collectively shit down a dev's throat

            • 1 week ago
              Anonymous

              People might be willing to review bomb, but most people aren't going to self-incriminate to cost a dev $0.20 cents
              They'll make up new laws to criminalize and punish this. You'll go to jail for fraud unless your opsec is perfecct, and these days nobody has perfect opsec.

              • 1 week ago
                Anonymous

                There is nothing illegal about using a program I paid for. If the manner I choose to use that program is to simply install it over and over and over and over again, then no one can stop me. Devs will need to update license to only cover a certain number of installs, and we all know how well that goes over with people

            • 1 week ago
              Anonymous

              Good

              Retroactive.

              Bastards

      • 2 weeks ago
        Anonymous

        But how they are going to know someone is installing their games?

        • 2 weeks ago
          Anonymous

          You will always be online, and you will be happy

        • 1 week ago
          Anonymous

          Same as how you can't play single player games unless you are online.

        • 1 week ago
          Anonymous

          Every game now has a "call home" function that notifies the company that their game is now on your computer. If you have pirated a game in the past decade, the devs know you did.

          • 1 week ago
            Anonymous

            >windows firewall
            >new rule
            >block incoming
            >new rule
            >block outgoing
            There. Solved.

            • 1 week ago
              Anonymous

              I did this with elden ring after I downloaded bc I heard someone got contacted by their ISP after installing the fitgirl repack lol
              I just blocked outgoing on the .exe, should this be enough to go undetected? I assume it branches to whatever file sends the actual packet if it's not the .exe itself. I don't really know shit about networking in this context.

              • 1 week ago
                Anonymous

                the DLLs bro, the DLLs!

            • 1 week ago
              Anonymous

              >FATAL ERROR: Unable to connect to servers. Please check your network connection and try again.

              • 1 week ago
                Anonymous

                >can't play your game
                Not my problem

              • 1 week ago
                Anonymous

                I pirate every game and never let it past the firewall, literally never had a game not launch because of it.

              • 1 week ago
                Anonymous

                You will soon.

        • 1 week ago
          Anonymous

          >it's automatic

          anons...

          • 1 week ago
            Anonymous

            What the name of that tool ? I'm intrigued now.

            • 1 week ago
              Anonymous

              NTA but I use Tinywall
              Everything is blocked by default and you have to enable it on a case-by-case basis

              • 1 week ago
                Anonymous

                >Everything is blocked by default and you have to enable it on a case-by-case basis
                Perfect, that's what I was looking for.
                Thanks anon.

              • 1 week ago
                Anonymous

                >Everything is blocked by default and you have to enable it on a case-by-case basis
                Perfect, that's what I was looking for.
                Thanks anon.

                I use tinywall as well along with comodo AV/firewall

        • 1 week ago
          Anonymous

          all Unity games phone home once you launch it for the first time. If you run any of them in sandbox like Porn games you'll see them try to phone home a single time on the first launch

      • 2 weeks ago
        Anonymous

        MONEY GIVE UNITY

        Unironically a good thing. Unity and Unreal script kiddies deserve to get fucked as hard as possible. The entire industry would dramatically improve if they were deleted from existence and we were left with people that actually know how to make games from scratch

        • 1 week ago
          Anonymous

          >you start seeing the word "Godot" before unmemorable indie slop more often
          >nothing much else happens

        • 1 week ago
          Anonymous
        • 1 week ago
          Anonymous

          won't you think of the Indians!

        • 1 week ago
          Anonymous

          (You)

      • 1 week ago
        Anonymous

        piracy has not nor has ever been equated to lost sales

        What an awful fucking idea. How the fuck do you even track this if someone pirates it?

        • 1 week ago
          Anonymous

          It doesn't matter where you downloaded it from, all unity games have built-in spyware.

          • 1 week ago
            Anonymous

            Do we need to start fucking cracking Unity slopware now?

        • 1 week ago
          Anonymous

          Listen to this:
          pretty much every F2P mobile gacha game is built on Unity
          Genshin Impact and Honkai Star Rail are unity based.
          F2P titles will still incur a 0.20$ PER INSTALL, so for every nonspender that tries their game out they actively lose money.

          • 1 week ago
            Anonymous

            >you can literally cost shitty devs money by wasting your day (macro script) away installing, running, uninstalling, rinse and repeat their shit
            >or, if their spyware is really that advanced, simply installing and uninstalling repeatedly
            The future is NOW

            >you start seeing the word "Godot" before unmemorable indie slop more often
            >nothing much else happens

            This.

            • 1 week ago
              Anonymous

              it will not be that simple, it will probably only count unique devices, like those "activation counts" do

              • 1 week ago
                Anonymous

                Unity is too greedy to be that forward-thinking

              • 1 week ago
                Anonymous

                Bro, do you think hacker can't send fake data to the spyware ? the future is really NOW.

            • 1 week ago
              Anonymous

              >>you can literally cost shitty devs money by wasting your day (macro script) away installing, running, uninstalling, rinse and repeat their shit
              It's actually a lot more sinister than that. Rather than some disgruntled gamer, Unity themselves can buy a game for $15 or whatever, install it 100,000 times (or pretend they did) and charge the developer $20,000.
              It's literally giving them the ability to extort as much money as they want from anyone who used their engine commercially at any point.

              • 1 week ago
                Anonymous

                >they LITERALLY control you and will force you to pay whatever they want whenever they want
                Holy shit, dude. That's some next-level corporate grift. We're just plowing our way into dystopia head-first

              • 1 week ago
                Anonymous

                >they LITERALLY control you and will force you to pay whatever they want whenever they want
                Holy shit, dude. That's some next-level corporate grift. We're just plowing our way into dystopia head-first

                Fight fire with fire
                95% of sales are made in the first month, just pull your game from the store once sales drop and let Unity try to collect their bullshit fees from your Cayman Islands shell company

          • 1 week ago
            Anonymous

            As long as gacha gets fucked I'm ok with this.

            • 1 week ago
              Anonymous

              gacha games are built on in house engines retard, no one is using unity for gacha games

              • 1 week ago
                Anonymous

                >Every mihoyo game
                >Girls' Frontline 1, PNC, 2
                >Priconne
                >Alchemy Stars
                >Most NetEase games

              • 1 week ago
                Anonymous

                Arknights is run on Unity3D. Is it ogre for us?

              • 1 week ago
                Anonymous

                Most likely.

              • 1 week ago
                Anonymous

                i think most of bandai namcos gachas use unity

              • 1 week ago
                Anonymous

                >no one is using unity for gacha games
                you are fucking retarded lmao
                every mihoyo game
                NIKKE
                Arknights
                Azur Lane
                Punishing Gray Raven
                Girls Frontline
                these are just the anime gachas

          • 1 week ago
            Anonymous

            >F2P titles will still incur a 0.20$ PER INSTALL
            not at gacha scale, no - read the scaling tables

          • 1 week ago
            Anonymous

            maybe they just need to enable cookies and wont get charged each time for re-install

          • 1 week ago
            Anonymous

            As long as gacha gets fucked I'm ok with this.

            This just means they'll go extra hard on disallowing rerolls by not allowing guest accounts or salted emails and making the mandatory tutorials even longer.

          • 1 week ago
            Anonymous

            This is awesome. We can easily uninstall then reinstall phone apps to punish bad developers.

          • 1 week ago
            Anonymous

            you are absolutely retarded if you think that's how it is going to work

      • 1 week ago
        Anonymous

        lmao what
        Do they want to kill their mobile slop market share?

      • 1 week ago
        Anonymous

        >buy a game
        >turns out to be shit but it's too late to get a refund
        >start reinstalling it over and over again to make the shitty devs go bankrupt

        • 1 week ago
          Anonymous

          ARRGHHHH MY LIVELIHOOD!!!

      • 1 week ago
        Anonymous

        Bros.... our hentai games????? This'll fuck over the Japs hard

        • 1 week ago
          Anonymous

          Good, this will finally force the japs to make their own engine.
          Then hopefully make their own os.

        • 1 week ago
          Anonymous

          enjoy even more chad RPGMaker games.

      • 1 week ago
        Anonymous

        Well then.

      • 1 week ago
        Anonymous

        >Ori, Cuphead, NitW andf Hollow Knight now have to cough up cash.
        Yeah, this is gonna go well.

        • 1 week ago
          Anonymous

          hollowknight devs have $100+ million in the bank with only 3 employees in a cheap city

          • 1 week ago
            Anonymous

            >implying rich people enjoy paying fees
            It doesn't matter how rich you are, this is bullshit

            • 1 week ago
              Anonymous

              >Nooooo you can't just expect me to pay for the product I used

              • 1 week ago
                Anonymous

                It was free, should stay free

          • 1 week ago
            Anonymous

            oh so they're buying hookers and blow instead of working on silksong, that explains a lot good thing I was never invested in its release or I'd be furious right now

            • 1 week ago
              Anonymous

              >games should be rushed out the door and consumers left to beta test a product that will then never actually get finished because the devs already got paid
              go take your adhd meds and clean your room

              • 1 week ago
                Anonymous

                Oh hey what's up Team Cherry dev hope I didn't interrupt your hookah session to make you furiously post in defense of yourself on a random Ganker thread

              • 1 week ago
                Anonymous

                unplug your internet and go read a book, your attention span and reading comprehension clearly need work

              • 1 week ago
                Anonymous

                nta but you should honestly just kys, you're a fag

              • 1 week ago
                Anonymous

                Embarrassing.

              • 1 week ago
                Anonymous

                get up from your chair, tie rope, hang rope, slip rope onto neck, kill self

      • 1 week ago
        Anonymous
      • 1 week ago
        Anonymous

        Quite cringe of them. I pitty the devs who invested too much time on their project and can't jump to free engines.

      • 1 week ago
        Anonymous

        >devs start personally calling me in my personal phone
        >ANON STOP REINSTALLING, STOOOOOP
        Is this the future they want?

      • 1 week ago
        Anonymous

        Per device.

        • 1 week ago
          Anonymous

          >per device
          How about VMs? You can make unlimited number of VMs

        • 1 week ago
          Anonymous

          I can spoof different devices on my device so its not such big of an obstacle to overcome

      • 1 week ago
        Anonymous

        >sold 100 000 copies?
        >give us $20 000
        wtf

        • 1 week ago
          Anonymous

          >use a companies free bike to win the tour de france
          >NOOOOO ITS MY MONEY I DID IT MYSELF ITS MY WORK
          lol

          • 1 week ago
            Anonymous

            >free bike renting company right here!
            >wait you won a bike championship and a prize money? Gimme dat i need for dem programs

            • 1 week ago
              Anonymous

              >>free bike renting company right here!
              >>wait you won a bike championship and a prize money? Gimme dat i need for dem programs

          • 1 week ago
            Anonymous

            no company in the world will charge you for what you earn with a rented bike what the fuck are you smoking you clueless zoomer

            • 1 week ago
              Anonymous

              not rented

      • 1 week ago
        Anonymous

        How the fuck will that even work and how enforceable it is?
        You are paying for license to use software, not download it.

      • 1 week ago
        Anonymous

        That's literally impossible to police without extreme DRM

      • 1 week ago
        Anonymous

        Unity phone home

      • 1 week ago
        Anonymous

        bro they're attacking my porn game devs...
        that's it unity is going to fucking die.

      • 1 week ago
        Anonymous

        I hope at least it benefits godot somehow

      • 1 week ago
        Anonymous

        How do you even enforce such a thing?
        Also is that even legal to do in burgerland?

      • 1 week ago
        Anonymous

        So how will it work for console-heading Unity ges? Will devs be charged every time a system boots up a Unity game on an unique console/ID comb?

      • 1 week ago
        Anonymous

        >emerging markets
        this is pure ESG bullshit in plain sight
        thx israel!

        • 1 week ago
          Anonymous

          Literally everywhere but Japan and the US is an emerging market for video games. In reality it's a discount for communist china.

      • 1 week ago
        Anonymous

        This is the most gnomish thing i've ever seen

      • 1 week ago
        Anonymous

        bankruptcy speedrun

  3. 2 weeks ago
    Anonymous

    how

  4. 2 weeks ago
    Anonymous

    Will new Unity engine games phone home? How will they track installs?

    • 2 weeks ago
      Anonymous

      Anon they already have been doing that for years.

    • 1 week ago
      Anonymous

      Anon they already have been doing that for years.

      >Unity is a botnet
      Not surprised.

  5. 2 weeks ago
    Anonymous

    so are godot the only ones who don't have a contract with the americans or chinese

    • 2 weeks ago
      Anonymous

      You have Blender, but everyone is too lazy to program in Python and rather use Blender for 3D modeling.

      • 2 weeks ago
        Anonymous

        I don't even know what is Blender anymore since people are now using it for video editing instead.

        • 1 week ago
          Anonymous

          people are doing 2d art on blender now

          • 1 week ago
            Anonymous

            Hell, I recently watched a video doing 2D effects.

      • 2 weeks ago
        Anonymous

        Blender game engine is not viable, and was abandoned years ago.
        I use Blender as a level editor for my engine, and even my unoptimised poc can handle at least 10x the number of lights that Eevee’s real time preview can.

      • 1 week ago
        Anonymous

        python is not good for gamedev at all

      • 1 week ago
        Anonymous

        blender's game engine was made deprecated since it was never good and way beyond the scope of what blender should be

      • 1 week ago
        Anonymous

        >blender "crashes with a few instances" 3D
        I love the thing but it sucks for real time animation.

      • 1 week ago
        Anonymous

        You mean horrified to program in a shitty scripting lang that isn't ruby

  6. 2 weeks ago
    Anonymous

    So I'll have to replace my 999+ "how to do X in Unity" video tutorials with "how to do X in Unreal" now. Good thing I couldn't get started actually making anything yet

  7. 1 week ago
    Anonymous

    are these clowns insane?

  8. 1 week ago
    Anonymous

    godot unironically won

  9. 1 week ago
    Anonymous

    Oh, it's even worse than I thought. They're also trying to retroactively charge install fees on older games made with Unity too. I guess this means you could theoretically bankrupt an already successful unity dev studio by uninstalling and reinstalling their game a few times on steam.

    This can't possibly be legal, but studios will still have to spend a fortune on attorneys to take unity to court. Script kiddies are getting absolutely FUCKED lol, lmao even

    • 1 week ago
      Anonymous

      what the actual fuck are they smoking over at Unity? super meth?

    • 1 week ago
      Anonymous

      does that mean they have to pay up for past downloads too? or just new downloads on the old game?

      • 1 week ago
        Anonymous

        Looks like if they passed the threshold over the last 12 months they'll have to pay up

    • 1 week ago
      Anonymous
      • 1 week ago
        Anonymous

        but that's fucking retarded and a retarded way to implement this, it's just going to make future devs jump ship and force current devs into full panic mode trying to find any engine that will take their slop code with any degree of accuracy
        why are they doing this to begin with?

        • 1 week ago
          Anonymous

          To get money from successful mobile games.

          • 1 week ago
            Anonymous

            Good luck if they want to grift off Genshit, EA's ex-top shithead has vastly underestimated just how slimy chinks are willing to become on a whim

          • 1 week ago
            Anonymous

            They've already given devs a deadline to jump ship by

    • 1 week ago
      Anonymous

      >They're also trying to retroactively charge install fees on older games made with Unity too
      Holy shit. Gachafags must be seething.

    • 1 week ago
      Anonymous

      >They're also trying to retroactively charge install fees on older games made with Unity too
      Holy shit. Gachafags must be seething.

      Can't you just... refuse to pay since you didn't sign onto anything to allow them to do that so the idea would be null and you could just take them to court for it?

      • 1 week ago
        Anonymous

        They probably did some stealth TOS update and snuck that in there somewhere.
        So now you're just fucked.

        • 1 week ago
          Anonymous

          Imagine being the judge looking at this case
          >so the defendant never signed a contract, they merely clicked an 'i agree' button
          >and this payment structure was only added AFTER the defendant finished and published their game using your engine
          >according to YOUR internal data with which methods of gathering you won't reveal to the court, the defendant's game, this... 'Doki Doki Hotel Harem: Cumsplosion Chronicles' has been downloaded six billion times and now they owe you 1.2 billion dollars
          >hm...

          • 1 week ago
            Anonymous

            The definition of an onerous contract if there ever was one.
            On the other hand boomer judges might go 'Clearly this is something to do with the dang youtubes and I don't give a fuck about that, it's gotta be worth 20 dollarydoos tops, let's not bother taking the case seriously'

      • 1 week ago
        Anonymous

        Unironically it would only works if you are Chinese where your own government would look after their own kinds

      • 1 week ago
        Anonymous

        Yes you can refuse, but then you're committing copyright infringement by redistributing their unity runtime without a valid license (which can be revoked at any time for any reason they want, as they probably wrote into every license ever sold to companies). So my guess is they first file a DMCA takedown request to every storefront if you don't pay their goyim tax, and then they hit you with the lawsuit and cease and desist.

    • 1 week ago
      Anonymous

      didn't D&D try this exact thing a few months back with their new update to their systems and when people pointed out that it was aggressively illegal they backed down with the standard "we heard you and listened :*~~))" corporate bullshit

      • 1 week ago
        Anonymous

        Yeah wizards of the coast tried that.
        Valve also tried that when they tried to monetize mods. If unity doesn't revert this garden gnome bullshit, everyone is going to abandon it overnight.

        • 1 week ago
          Anonymous

          Losing trust like this will probably cause people to bail, just out of principle.
          >How do we know you won't do this again in the future?

        • 1 week ago
          Anonymous

          >everyone is going to abandon it overnight.

          t. unity garden gnome dev

        • 1 week ago
          Anonymous

          >everyone is going to abandon it overnight
          there is one problem
          if you already have a product you can't just fucking abandon it

        • 1 week ago
          Anonymous

          didn't D&D try this exact thing a few months back with their new update to their systems and when people pointed out that it was aggressively illegal they backed down with the standard "we heard you and listened :*~~))" corporate bullshit

          qrd about the Wizard of the Coast thing? Thanks in advance.

      • 1 week ago
        Anonymous

        It's nice that they can try to get away with murder and just walk it back if they trigger enough outcry

    • 1 week ago
      Anonymous

      I think this is lowkey based, kinda shows devs how us players feel with the constant changes of conditions, removal of accounts, etc.
      Now the tables have turned and they get the short end of the stick.
      >release game
      >money stolen
      Poetry.

  10. 1 week ago
    Anonymous

    Wicked Engine any good?

  11. 1 week ago
    Anonymous

    Based.
    Pirate chads, it's time. Revenge is upon us.

  12. 1 week ago
    Anonymous

    Time for me to find a new hobby. There's no way this will be good for gamers. Limited Installs (not downloads) on physical and digital games. The own nothing meme will literally exist as games are pulled from sale due to defunct studios not being able to pay the fee.

  13. 1 week ago
    Anonymous

    >install game
    >an ad runs
    >dev earns back the 0.20
    there i solved it

    • 1 week ago
      Anonymous

      A single ad won't make them anywhere near 20 cents.

    • 1 week ago
      Anonymous

      >Not using an in-game ad blocker

  14. 1 week ago
    Anonymous

    i bet the only reason they made it on install instead of on purchase is because they want money from f2p mobile gachashit game like genchink

    • 1 week ago
      Anonymous

      It is the reason.
      People don't realize how every dogshit mobile game is made in unity.

    • 1 week ago
      Anonymous

      It is the reason.
      People don't realize how every dogshit mobile game is made in unity.

      >Unity crashes the mobile gaming industry with no survivors
      Is there finally a silver lining from all these suffering?

      • 1 week ago
        Anonymous

        >mihoyo said they made new spin off engine for their games and refuse to give unity a single dime
        >chinese gorverment said the new engine is totally differnt from unity and suppost mihoyo's claime
        >unity still cant get any money from chinese people without taking its lawsuit over to court in china that will probably rigged everything in mihoyo's favor
        they already made chinese knockoff version of everything so why not a game engine too?

        • 1 week ago
          Anonymous

          Mihoyo HQ is in Singapore these days. Not sure how different it is in there when it come sto legal stuff.

    • 1 week ago
      Anonymous

      Yeah, if you're privy to the mobile scene then you'll know that people will reinstall a game over and over again to get great starts without spending a dime. Any game that doesn't have a built in reroll system gets fucked in the ass by this change but having an easy reroll system also means that whales might do that and they earn less money that way.

      Mobile devs are getting fucked in the ass hard. They will all choose a different engine but any project in development is going to be in an awkward position.

    • 1 week ago
      Anonymous

      Why not just ask for a tiny cut of the revenue then?

  15. 1 week ago
    Anonymous

    >install game
    >it sucks
    >reinstall it 100000 times
    >dev starts needing to pay
    >loses all money and stops being a dev
    >money goes to making the engine better
    >potentially better games get made
    999 IQ

    • 1 week ago
      Anonymous

      >potentially better games get made
      That's not how that works retard.

      • 1 week ago
        Anonymous

        forcing shitty devs to stop producing slop would work pretty well i think

    • 1 week ago
      Anonymous

      >money goes to making the engine better

      • 1 week ago
        Anonymous

        Is there a non-pokemon version of this image or am I going to have to make it myself?

  16. 1 week ago
    Anonymous
  17. 1 week ago
    Anonymous

    Didn't we agree to stop using meme magic?

  18. 1 week ago
    Anonymous

    unitytrannies are all soibois making nostalgiaslop
    n64 graphics garbage, nobody but them will care

  19. 1 week ago
    Anonymous

    john ligmatello is a executive cryptogarden gnome scammer and destroys every company he touches until they remove him, he must get paid to do this by competitors otherwise he is retarded

    this is just pushing everyone to UE

    • 1 week ago
      Anonymous

      Let's cook on this for a second. Why then was he sent to destroy EA?

      • 1 week ago
        Anonymous

        Shut the FUCK up

        • 1 week ago
          Anonymous

          What?

  20. 1 week ago
    Anonymous

    >can
    oh, I will

  21. 1 week ago
    Anonymous

    Godotchads keep winning

    • 1 week ago
      Anonymous

      has there ever even been a "big" indie game made in godot?

      • 1 week ago
        Anonymous

        Pic related is the biggest godot release ever

        • 1 week ago
          Anonymous

          that's not an indie game tho. it's also just a port "remaster"

      • 1 week ago
        Anonymous

        cruelty squad, cassette beasts and brotato come to mind
        brotato in particular is a good technical showcase since it has a big modding community

  22. 1 week ago
    Anonymous

    >loved by indies because poorfags
    >they pull this shit
    Indies are mad as hell

    • 1 week ago
      Anonymous

      That just means everyone is going to abandon unity.
      Good fucking riddance, honestly.

  23. 1 week ago
    Anonymous

    20 cents per install is fucking insane, just imagine how much money they're making from Genshin and Star Rail alone

    • 1 week ago
      Anonymous

      Zero because the chinks aren't going to pay shit.

      • 1 week ago
        Anonymous

        Bless em. Fuck unity for doing this shit fucking garden gnomes

    • 1 week ago
      Anonymous

      it's only 1 cent per install at that level

  24. 1 week ago
    Anonymous

    Honestly insane how they can make up a new payment plan every couple of months and no state stepping in to protect their companies, or no individual companies filing charges against their shenanigans. What's next on the table, them demanding 1k dollars upfront cost for putting the game up for purchase?

  25. 1 week ago
    Anonymous

    Immediately chilling their own product. No shame lmao

    • 1 week ago
      Anonymous

      how do they manage to exist with no cost

      • 1 week ago
        Anonymous

        Anon they get like alteast 100k gibs per month.

      • 1 week ago
        Anonymous

        open source management companies actually work.
        you see, big companies have specific needs godot doesn't have yet, so they pay them money (or lend them developers) to build out that shit. then it trickles down into the public build and everyone benefits

        • 1 week ago
          Anonymous

          >capitalism that actually trickles down
          sign me up

      • 1 week ago
        Anonymous

        donations and sponsorships, C# in godot for example was entirely sponsored by microsoft

    • 1 week ago
      Anonymous

      >nooo don't take advantage of our mistakes
      t. seething unity dev

      • 1 week ago
        Anonymous

        How is that meme engine? How does it feel that hasnt been produced a single 3D game that doesnt look like dogshit. Your best product is some meme shit game like pic related.

        • 1 week ago
          Anonymous

          >jerking off other's cocks
          as usual it's not about the engine but the developer
          you can have the best brushes in the world but if the painter is an animal it won't look very good

          • 1 week ago
            Anonymous

            If there are no good games in godot is because the tool is shitty, I doubt ALL the devs are bad

  26. 1 week ago
    Anonymous

    the meme magic is real

  27. 1 week ago
    Anonymous

    ?si=FTTxtoDQH5fb0Um1
    Come home, white man.........

    • 1 week ago
      Anonymous

      Is that Valentine?

    • 1 week ago
      Anonymous

      ?si=3tioQYRgMwYvPgli
      >frames drop from 110 to 60 whenever the fucking character starts shooting
      bro what the fuck is this performance?
      Imagine anyone playing this shit that doesn't have the recommended graphics would be going from 60 frames to 30 whenever they click to shoot shit.

    • 1 week ago
      Anonymous
      • 1 week ago
        Anonymous

        >piss filter and overtuned SSAO
        it's like I'm really in 2006

      • 1 week ago
        Anonymous

        what the fuck is that abysmal performance? holy shit.

  28. 1 week ago
    Anonymous

    reminder that godot is a chud engine made by trannies, for trannies
    you cant make a game in godot without using their chud bullshit in your code

    • 1 week ago
      Anonymous

      THE TRANNIES ARE IN THE COOOOOOOODE

  29. 1 week ago
    Anonymous

    What the fuck am I supposed to use then for making games if both Unity and Unreal are pieces of crap? (Not Godot. Fuck off.)

  30. 1 week ago
    Anonymous

    How does this apply to local or non-profit setups?
    Like, are they gonna also charge you for just BUILDING your own game to test it? Or does this only apply to market games?
    I work with Unity for university research projects. We usually just pass over full build folders zipped up, but occasionally we do have to send out some sort of hosted install link for research with larger subject groups. Has Unity said if they'll do this to anyone not actually SELLING the game?

    • 1 week ago
      Anonymous

      >with those fees kicking in for titles that have made $200k or more in the last 12 months and have at least 200k lifetime game installs. Unity Pro and Unity Enterprise subscribers, meanwhile, will see the fees applied after passing the $1m revenue and 1m lifetime installs threshold.
      Oh, nevermind. Guess non-profits are still safe.

      I wonder how they track "how much the title made in the last 12 months". Feel like there could be ways to bypass their own way of tracking costs. Also even if it was just straight buying numbers from Steam/App Store how would it account for, like, sales and shit?

      • 1 week ago
        Anonymous

        You need to upload fiscal reports and if you're at point then you probably don't want to commit fraud.

        • 1 week ago
          Anonymous

          Thing is, going through fiscal reports like that for specifics on how much an individual game made requires a lot of actual manpower to keep tabs on.
          I think this is moreso just a tax on the bigger companies that will be reporting hundreds or millions of dollars in profits regularly. Probably won't apply to indie devs unless they become HUGE and visible enough that Unity starts to check their shit on them.

  31. 1 week ago
    Anonymous

    Gentlemen, we must make a Gankerengine.

    • 1 week ago
      Anonymous

      If I knew literally anything about the process, I would love to join in.
      But I don't.

      • 1 week ago
        Anonymous

        Depends how much time you're willing to invest on something that may not even see the light of day

    • 1 week ago
      Anonymous

      just fork godot and replace every instance of godot with moron

      • 1 week ago
        Anonymous

        Ah yes, the moron engine. Surely I won't get blacklisted by stores by doing that

        • 1 week ago
          Anonymous

          >game made with the moron engine gets blacklisted from steam
          >call them racists
          >game is back on steam

  32. 1 week ago
    Anonymous

    Should I really just take the Jon Blow pill and make my own fucking engine for my games? The fuck is this shit.

  33. 1 week ago
    Anonymous

    > he doesn't framework dev
    Literally no reason to use these game engines when you can just pair a decent level editor with a framework.

    • 1 week ago
      Anonymous

      Damn LDTK is looking a lot better than when I tried it like 1-2 years ago. Happy to see this, been following the dev for a while now.

      • 1 week ago
        Anonymous

        Gamebase and ldtk are great. The dead cells dev is based.

  34. 1 week ago
    Anonymous

    Silksong bros, it's not happening isn't it?

    • 1 week ago
      Anonymous

      Apparently it was never going to happen

  35. 1 week ago
    Anonymous

    >reports $960 million LOSS last quarter
    >still employs around 8000 ppl, even after cuts
    >based in San Francisco
    >overstaffed with useless ppl
    >wasting tons of money
    >...
    >there are devs still choose unity over godot or unreal

    Any developer still using Unity is fucking stupid. When Unity went public and their books were published, everyone should've realized there was no future for this company and their engine.
    They make most of their money from mobile gacha shit (over 70%), so they have very little incentive to improve their engine to serve other types of games.

    Also their idiotic package system and neverending beta/preview cycles are retarded.

    This latest debacle won't be the last move they make to piss ppl off and squeeze another cent devs

    • 1 week ago
      Anonymous

      $960 million LOSS last quarter
      This has to be some number fudging to clean up the books or some shit, how can a company loose nearly a billion dollars and not immediately shutter?

      • 1 week ago
        Anonymous

        banks and investors. publicly traded companies can lose money for a long time before they go under. netflix lost money for 15 yrs straight until recently

        unity expanded a lot and stayed afloat thanks to zero or low interest loans before the pandemic. they also benefited from the metaverse craze, since most VR games run on unity.
        But now that rates are soaring and all the SF hype tech is dying, unity needs to make up for the losses by nickel and diming their users

      • 1 week ago
        Anonymous

        a ton of tech companies just survive off of investments. they can post enormous losses, but because loans/debt was so cheap until recently they could just get investors to get them more money on the promise of eventually becoming profitable. now with interest rates on the up and not looking like they're going down any time soon, a ton of investors are coming to collect and these tech companies are scrambling to somehow actually make money. Same reasoning behind why just in the past few months Netflix killed password sharing, why Reddit killed 3rd party apps, why Twitter limits viewing unless you get a checkmark, why Youtube is slowly pushing out unskippable ads, etc, they're all in the same boat.

        • 1 week ago
          Anonymous

          Interesting... so it's basically things getting back on track.

    • 1 week ago
      Anonymous

      employs around 8000 ppl, even after cuts
      in San Francisco
      with useless ppl
      this is the biggest offender. instead of cutting 80% of their "work"force chaff they're trying to pass the cost onto developers

    • 1 week ago
      Anonymous

      It's crazy to me that going public seems to empower dysgenic practices instead of force companies to clean their shit up asap and become lean, mean and intensely mission focused
      Truly I no longer understand this world

      • 1 week ago
        Anonymous

        When you sell something you have to actually make the product, which costs money
        The peak of capitalism is a company worth trillions that doesn't actually produce anything at all
        It's rent seeking to it's logical conclusion and why half of the top US industries are fake (selling ads, insurance, tech aka subscriptions, legal bullshit, etc)

        You know those dead Patreon accounts that still earn like 300-400$ a month because people forgot to unsubscribe? that's the future of all companies

        • 1 week ago
          Anonymous

          >sign up for disney plus through the ISP
          >want to cancel the subscription
          >You have to call the exact same day the subscription ends to cancel it

      • 1 week ago
        Anonymous

        yeah it's fucked. but then again, maybe it's to be expected. stock market is all about hype and perception, more so than quality products or actual performance.

        This is why big companies in SF all focus on growing their userbase quickly and generating hype (often using free services), instead of building quality products and generating reliable profit. Unity is no different from netflix, twitter, snapchat, etc etc.
        And now they're all getting fucked because of high interest rates. good riddance

        • 1 week ago
          Anonymous

          >stock market is all about hype and perception
          That just makes moves like this even more perplexing

          • 1 week ago
            Anonymous

            Interest rates are super high now.
            Unity (and many companies in SF) can't afford to keep losing money to gain users and hype, like they've been doing for many years before.
            They need income right now, so they're doing stuff like this even though they risk pissing off their userbase.

            • 1 week ago
              Anonymous

              Yup, and interest can't decrease for now. Look at turkey. Like 40% interest or something as absurd.

      • 1 week ago
        Anonymous

        It has to do with start up cycles. Basically the people paying pe and VC boutiques want their investment x20, and that is only possible with ipo and sucking revenue of the first years out of the company and selling the shares afterwards to idiot pension funds (the biggest zombies in history)

        • 1 week ago
          Anonymous

          Reading this shit makes me want to go live in a cave

          • 1 week ago
            Anonymous

            Honestly, central banking families e.g. Fiat printers are holding civilization back for like 500y. It's even in mainstream history books and papers. Look up who financed wwi and who financed wwii. Whoopsies, literally the same people.

            • 1 week ago
              Anonymous

              cool it with the antisemitism

              • 1 week ago
                Anonymous

                It's not only garden gnomes. Every country has such parasites.

        • 1 week ago
          Anonymous

          pretty sure Unity's stock price is half of what it was at IPO. And they reported 1 billion dollar loss last quarter. kek
          unity is finished. Maybe Microsoft will buy them

          • 1 week ago
            Anonymous

            Highly likely that's a death blow. Microsoft is only interested in current and tomorrow's user base. Tbf unity was always shit. Not as bad as the people using it, but still bad.

            • 1 week ago
              Anonymous

              someone will buy unity and current CEO John Riccitiello will get a 40 million dollar golden parachute or whatever.

              if not microsoft, maybe tencent or embracer group will buy unity lol

              • 1 week ago
                Anonymous

                I don't understand what embracer group is doing, besides laundering money.

              • 1 week ago
                Anonymous

                Embracer Group is a russian oligarch money laundering operation
                Notice how they started scrambling immediately after the special military operation started

              • 1 week ago
                Anonymous

                They are Russians? Always thought they are swedes. Now I understand. Thx for the info.

              • 1 week ago
                Anonymous

                They are Russians? Always thought they are swedes. Now I understand. Thx for the info.

                I fucking knew those Swedes didn't have the kind of cash to buy up 200 studios! Russian money makes more sense

              • 1 week ago
                Anonymous

                Explains also their shit taste in games. Swedes are filthy rich, too, however.

              • 1 week ago
                Anonymous

                ah right, sweden has those offshore secret banks

              • 1 week ago
                Anonymous

                Turns out printing money is profitable

          • 1 week ago
            Anonymous

            >Maybe Microsoft will buy them
            It will be Apple, Unity was developed for Ios in the first place and Apple has an interest in keeping Unity alive because they are at war with Epic (Unreal)

            • 1 week ago
              Anonymous

              that makes sense. apple buying unity and keeping it mobile / basic graphics only would actually save unity.
              chasing graphics and going up against Unreal started Unity's downfall I think. They wouldn't have burned through so much cash otherwise. HDRP is still unusable

      • 1 week ago
        Anonymous

        Because going public is literally about cashing out and peacing out. You sell shares to suckers in an IPO, plunder whatever value is left in the company, and walk away to let someone else hold the bag.

        • 1 week ago
          Anonymous

          Unity CEO John Riccitello sold 2500 shares last week lol. this fuck should go to jail for insider trading

          • 1 week ago
            Anonymous

            Not in the land of the free.

          • 1 week ago
            Anonymous

            That's about as blatant as it gets. Yeah, Unity will absolutely be sold within a year. Probably to tencent.

            • 1 week ago
              Anonymous

              china will have monopoly on mobile gacha games then. lol

          • 1 week ago
            Anonymous

            wait a second
            >this fucking guy used to run EA
            knew I recognized the name, holy shit no wonder kek

            • 1 week ago
              Anonymous

              huh
              you know i asked myself a few years back how come EA seems to be trying to salvage their reputation recently
              now i get it's no coincidence that it started when this gay left EA

          • 1 week ago
            Anonymous

            wait a second
            >this fucking guy used to run EA
            knew I recognized the name, holy shit no wonder kek

            Ho no no no no no.....

  36. 1 week ago
    Anonymous

    This mostly fucks with mobile games right?
    Here is what I don't understand, if a guy installs the game just to reroll for a unit in a shitty gacha game does it even count as "installing the game again" when it's in the same device?
    I assume some people would try to do it in a lot of devices or virtual machines to kill games they hate, which sound funny even if it is a bit petty.

    • 1 week ago
      Anonymous

      We don't know yet, if it's by device, mac, etc.
      It just says that if you install, devs gets deducted pay.

  37. 1 week ago
    Anonymous

    kek

    • 1 week ago
      Anonymous

      Unironically over. Holy fuck. Billions of shovelware titles are going to disappear overnight. Thank you Unity for saving the industry!

      • 1 week ago
        Anonymous

        Shovelware won't ever hit the $200k revenue in a year. Expect more of it.

  38. 1 week ago
    Anonymous

    What if you don't want to share how much revenue your game has made? Unity isn't the IRS.

    • 1 week ago
      Anonymous

      incredible how retarded people who are allegedly game devs that don't understand basic things like calling home and pings

      you made an entire game but you don't understand the basic idea that a game can ping a server when run? fucking hell man

      • 1 week ago
        Anonymous

        this is why you do your own engine and don't use proprietary dogshit that pings the engine's landlord without your consent

        • 1 week ago
          Anonymous

          it's actually just funnier that game "Devs" are fucking retards

          i don't even make games and the idea of a game pinging for statistics or user info is pretty basic and entry level imo

          • 1 week ago
            Anonymous

            Agreed but it should be a strictly opt-in feature for devs and ESPECIALLY for end-users
            simple as

      • 1 week ago
        Anonymous

        your game is separate from your steam developer account
        you're the retard anon

        • 1 week ago
          Anonymous

          you're retarded for thinking unity is going to manually ask every """dev"""" to copy paste their steam stats lmao

          it's automatic and you will be forced to add it to your game or get dmca'd

          eat shit you fucking fake ass dev

          • 1 week ago
            Anonymous

            >it's automatic

            • 1 week ago
              Anonymous

              you've never played a game that was single player and still tried to ping some random shithole? or maybe you don't even track shit like that so you have no idea how widespread it is, how do you think baldur's gate 3 got all their player stats and who picked what race etc, every fucking game does it, you're just retarded and don't have a tool to analyze it, i block literally everything from calling home on my pc and whitelist necessary shit like multiplayer games and my browser

      • 1 week ago
        Anonymous

        why would my game ping a server when run, when I didn't program it to do so?

        • 1 week ago
          Anonymous

          read

          you're retarded for thinking unity is going to manually ask every """dev"""" to copy paste their steam stats lmao

          it's automatic and you will be forced to add it to your game or get dmca'd

          eat shit you fucking fake ass dev

          shitlord

          they will provide an easy to install handy little thing, or maybe if you ever wanna update it it will be installed subtly without your knowledge, lmao, you're a fucking hack

        • 1 week ago
          Anonymous

          >why would my game ping a server when run, when I didn't program it to do so?
          The same way you didn't program the rasterizer, the audio system or the file routines. The engine provides and does it for you auto-magically anon.

        • 1 week ago
          Anonymous

          Here's your backdoor goy.

      • 1 week ago
        Anonymous

        Anybody can call themselves "game devs" nowadays, so not surprised of this result.

        this is why you do your own engine and don't use proprietary dogshit that pings the engine's landlord without your consent

        Exactly, funnily enough, I specifically warned another game dev in a discord server 5 years ago about this, he wanted to use Unity and I wanted to make my own engine for the project, which I consider to be the safer and better route for a long term project, since we are in control of everything from top to bottom, I told him that putting is entire project under the hand of an another company will bite him in the ass at some point or an another.
        Well, today is the day of: "I told you so".

  39. 1 week ago
    Anonymous

    "just use your own engine"
    lol everybody on this board really is 12

  40. 1 week ago
    Anonymous

    Is Engines exclusive to games?
    If I write a game in C++ as if it were any other program, it won't have an "engine", right?

    • 1 week ago
      Anonymous

      An engine encompasses things like a screen manager, an audio manager, an input manager, and probably other things. You wouldn't really have a game without any of those things, though some very bad developers out there have managed to write a game using nothing but if/else statements.

    • 1 week ago
      Anonymous

      it'll be running on your 'custom engine'

      you bring up an interesting point though. really an engine is just c++ code for CPU, HLSL (over whatever platform specific alternative) for the GPU, and GUI for the editor. It can be very complex if targeting high end platforms, but it's not rocket science either.
      Indie devs with half a brain cell can absolutely make their 2d or basic 3d engines. they really don't need all the bells and whistles in unity or unreal.

      If Unity goes under and more devs create their own engines or use open source ones like Godot, this might save gaming

  41. 1 week ago
    Anonymous

    he won

  42. 1 week ago
    Anonymous

    I very much doubt my game will see 200,000 installs anyway so it doesn't really affect me.

    • 1 week ago
      Anonymous

      you have to pay from 1-200,000 retard, it goes down as you sell more lmao

      Creating your own engine is the dumbest decision you could make.

      best crab in a bucket post i've ever seen

      • 1 week ago
        Anonymous

        >the thresholds are $200,000 in revenue a year and 200,000 lifetime installs.
        The threshold requires both conditions. This won't effect existing hobbyists. Still dumb as heck.

        So, anons, what's the list of safe "engines"?
        >Ren'py
        >Godot

        Are there any others?
        Note: I've been using Ren'py for 7 years and monetize my visual novels and the only thing I do is donate $5 a month to Renpyton on his Patreon.

        Godot has no real direction, the more complex it gets the more irritating it'll get as you get invested in it, particularly with something like 3D.

        My view is Godot for 2D and Unreal for 3D (licenses are per version). Unity is great for prototyping and figuring out if your game is actually worth making because it has the whole programming thing better figured out.

        • 1 week ago
          Anonymous

          >doesn't understand affect/effect
          dumb esl faildev

          You will soon.

          I didn't consider that, never had a game cry about being blocked before

          >you have to pay from 1-200,000 retard, it goes down as you sell more lmao

          You're reading it wrong dummy. That's installs OVER the install threshold. You need to sell 200,000 life to date copies, in order to go over the threshold, and AFTER that, for each copy sold OVER the threshold, you pay $.20

          oh good, hobbyists that barely make it still have to pay up

          • 1 week ago
            Anonymous

            >oh good, hobbyists that barely make it still have to pay up

            lol hobbyist selling 200k copies? That's not hobbyist levels. Hobbyists are lucky to sell 1,000 copies on steam.

            I think people forget that if your game makes $4,000, that already puts you in the top 50th percentile on steam. If you exclude big companies, only the top 2% of indie devs will come close to selling 200,000 copies. This new rule has literally zero effect on the large large number of indie devs.

      • 1 week ago
        Anonymous

        >you have to pay from 1-200,000 retard, it goes down as you sell more lmao

        You're reading it wrong dummy. That's installs OVER the install threshold. You need to sell 200,000 life to date copies, in order to go over the threshold, and AFTER that, for each copy sold OVER the threshold, you pay $.20

    • 1 week ago
      Anonymous

      Don't worry, with a game like that you won't even hit 1% of the required installations.

      • 1 week ago
        Anonymous

        Funny enough 1% (2000 copies) is my goal.

    • 1 week ago
      Anonymous

      You're underestimating the number of people who download random stuff and install it on their PC, especially if it's super cheap stuff (I believe that free games won't have to pay anything to Unity).
      I once found a download link for an RPG Maker porn game I made about 10 years ago that had 50k downloads on that single fucking site.

    • 1 week ago
      Anonymous

      Yeah, I'm not exactly going to be worried about the horrible scenario where my game makes me $200,000 in a year. This is only a problem for big companies.

      • 1 week ago
        Anonymous

        200k in gross revenue is nothing for a company. Platform fees and taxes will eat half of it. So even in the best case scenario where you solo dev a game in like 2 years with no other expenses and you walk away with 100k, you're averaging 50k a year for a lot of overtime work that any other industry would pay you more for. And then the real problem is you have to keep doing it every 2 years which isn't sustainable as a career. Game studios basically need a big hit to survive long term and now if your game hits it big you get royally fucked over by your engine provider

      • 1 week ago
        Anonymous

        >or
        OR you ESL retard, or. 200k in sales or 200k in downloads. The latter is to get money out of F2P gachashit and the indie subscriber market.

        >$200k last 12 months or 200k installs LIFE TO DATE
        Okay, I hadn't seen that part. I had only heard the $200k profit part.

        Installs is insane then, yeah. Especially the
        >distribution via streaming or web browser
        part. That's fucking ridiculous. Like, does that actually mean even going to a WebGL page and playing the game there counts? Cause if so that's beyond fucked up.
        I made a free educational game for a local PBS group years ago that was WebGL and just hosted on their site. It still gets plays today I'm pretty sure and it likely could be over 200k plays by this point. Am I going to start getting random emails from Unity about some charges over this free educational thing?

    • 1 week ago
      Anonymous

      Post the game name, gay, I dare you, I'll play it 10 times

    • 1 week ago
      Anonymous

      post game name so i can personally bankrupt you

  43. 1 week ago
    Anonymous

    Creating your own engine is the dumbest decision you could make.

  44. 1 week ago
    Anonymous

    So, anons, what's the list of safe "engines"?
    >Ren'py
    >Godot

    Are there any others?
    Note: I've been using Ren'py for 7 years and monetize my visual novels and the only thing I do is donate $5 a month to Renpyton on his Patreon.

  45. 1 week ago
    Anonymous

    >Steam is pressured by the Gacha devs to implement an "Install fee" on all games to avoid people uninstalling and reinstalling the games to keep charging them
    IT'S THE END OF THE WORLD AS WE KNOW IT, AND I FEEL FINE.

    In actuality, I'm sure Unity will end up forced to do some shit where they have a way to check duplicate install requests from the same account to ensure it's not double charging the install. Anything less and I think they'd wind up somehow getting sued or screwed by the big boy devs.

    • 1 week ago
      Anonymous

      >spoiler
      Who are the big boy devs? One that comes to mind is the gays that made genshin, but that's just because the chinks may be able to outsmart the garden gnomes.

      • 1 week ago
        Anonymous

        rust

      • 1 week ago
        Anonymous

        Pokemon Go is made in Unity iirc

        • 1 week ago
          Anonymous

          Pokemon go was made by a direct daughter of Google. Their next game will likely use crypto.

      • 1 week ago
        Anonymous

        Mihoyo made their own fork of Unity and is CCP-backed. That fork will not be licensed and cannot be extorted because it is upheld as a separate game engine in the only place they are able to be held to a court of law.

        • 1 week ago
          Anonymous

          Death stranding sucked.

          • 1 week ago
            Anonymous

            You didn't rike it.

          • 1 week ago
            Anonymous

            fuck off homo demon

  46. 1 week ago
    Anonymous

    People make fun of the EU a lot but if there's one thing they're useful for, it's shutting down shit like this. This is definitely gonna go to court if Unreal decides to go through with this.

    • 1 week ago
      Anonymous

      True, but EU also hates gambling and gachas. You only need some lobbyists claiming that this will keep freemium games in check to protect dumb consumers, and the Commission will side with them.

    • 1 week ago
      Anonymous

      Yeah I hear about some of the consumer protection stuff in Germany and its really nice
      Then I hear about everything else in Germany

      • 1 week ago
        Anonymous

        EU is great thing for everyone except EU citizens

  47. 1 week ago
    Anonymous

    >Gachafags. Mobilefags, poor quality H-devs, and Rimfags are about to get absolutely shafted
    Almost makes me not feel bad about the decent indi-devs and AA devs that still remain in this hellscape of an industry.

    • 1 week ago
      Anonymous

      I think the big one is the cuphead devs. They might get fucked.

  48. 1 week ago
    Anonymous

    why would they do that
    people will just stop using unity

  49. 1 week ago
    Anonymous

    What are the implications of this on the Unity H-game market?

    • 1 week ago
      Anonymous

      Unity h-games are usually shit anyways, so win-win

    • 1 week ago
      Anonymous

      From my experience h-games average installs is around 10-20000 and around 100000 at best (excluding pirated ones) and you need 200000, for the extra pay per install to happen.
      It might not hurt them because h-games are still a niche market, unless some dickhead will spam install and uninstall to every unity h-game under the sun bankrupt them.

      • 1 week ago
        Anonymous

        Illusion did their exit scam studio revival too early.....

  50. 1 week ago
    Anonymous

    Meme magic strikes once again. Piratechads literally bending reality thanks to a few pics of a guy with a parrot shopped on his shoulder. This is the bane crash accident all over again

    • 1 week ago
      Anonymous

      >pirates were garden gnomes the entire time
      It's an abstract kind of fell. I don't know what to think about it.

  51. 1 week ago
    Anonymous

    Some of my favorite free mobile games (Worldbox and Vampire Survivors) use Unity. This fucking sucks.

  52. 1 week ago
    Anonymous

    This capitalism thing isn't working so good, bros...

    • 1 week ago
      Anonymous

      yeahhhhh we should just scrap it and pick one of those utopian systems that never works but ends up killing hundreds of thousands of its own people before it finally fizzles out and reverts back to capitalism (but this time with the oligarchy baked in at the start)

    • 1 week ago
      Anonymous

      Capitalism works it’s just that wypipo and asians are the easiest to swindle

      • 1 week ago
        Anonymous

        It worked too well and created a fat, dumb and complacent consumer class that won't wake up until the system is in freefall
        Literally every system either crashes because it inherently sucks or is so successful it enables destructive practices and crashes

    • 1 week ago
      Anonymous

      >The Gaming Market has become a bit too unfair and unregulated. Capitalism has fallen, billions must die.

  53. 1 week ago
    Anonymous

    This must be a gods sign. Just today I wanted to switch from construct 2 to unity for my new 2d hentai metroidvania game. Tell me, anons, do I stick with construct 2 or learn something new? I need simplicity and spine animation support.

  54. 1 week ago
    Anonymous

    Doesn't genshit run on unity? Was this just a ploy to fuck them over lol

  55. 1 week ago
    Anonymous

    >Trying to outgarden gnome the chinks
    Surely this wont backfire at all

    • 1 week ago
      Anonymous

      A Tencent open source engine would be amazing

      • 1 week ago
        Anonymous

        Right? They could actually do something with the hordes of money they are sitting on. That would also make it easy to find new studios (and that alone is costly).

  56. 1 week ago
    Anonymous

    I'm guessing they used "install" instead of "purchase" because they want to include F2P games.
    The actual figure will probably measured by the number of accounts that play the game.
    It might force developers to crack down on bot/alt accounts I guess.

    • 1 week ago
      Anonymous

      You'd think that, but supposedly this system only kicks in when "the game has made $200K+ (or $1M+ for Enterprise)".
      >The charge will begin when sales reach a threshold of $200,000 in revenue over 12 months, or at 200,000 total installs. Charges will vary depending on the license the developer has with Unity, but will be as high as $0.20 per install.
      How they're going to be keeping track of the profits for the individual games is the real question.

      • 1 week ago
        Anonymous

        >How they're going to be keeping track of the profits for the individual games is the real question.
        Anon I...you can very easily look up market details for games even as a normal consumer, not to mention the backdoor all Unity games have to track installs

        • 1 week ago
          Anonymous

          Sales on like Steam are obviously super easy to keep track of. Same goes for microtransactions.
          The parts where the line starts to blur, though, are things like in-game advertising (I don't know if pop up ads have some means of showing set income generated), purchasing through non-install game stores (i.e. DLSite for h-games), or games provided as a service result a la Patreon devs who just allow patrons to download the game for free.

          If it's ONLY the former, I think most smaller devs are fine with the only fuckery happening if they hit it HUGE. I don't see how they could keep track of the latter options in any kind of consistent, automated manner.
          And if this is only affecting bigger devs like Mihoyo, I imagine they're going to throw enough of a fit to ensure Unity has to put in safeguards to like cross reference the purchase with the HWID and IP stuff to ensure the "install" is not a pirated copy or a duplicate installation.

          • 1 week ago
            Anonymous

            Missed the part where Unity games call-home on being launched eh?

            • 1 week ago
              Anonymous

              My man, you're missing the point.
              The issue is how it recognizes monetization and concludes that 200K has been made from the game.
              >Unity having some spyware built in to track when it is gotten from Steam and how much it was charged is reasonable.
              >Unity having the same system for every game store online, especially those that don't "install" but rather just have a direct download, and still be able to get the amount sold, is much less likely.
              >Unity having some way to tell that the game which was downloaded completely free of charge is coming from a deal where a guy's Patreon patrons get to download for paying some amount a month for a variety service including the game and claiming that as whole profit of the game is insane.

              It doesn't matter if Unity can tell the game's been opened on thousands of devices if it can't access the proper means of telling how much that should count as a profit.

              • 1 week ago
                Anonymous

                >or
                OR you ESL retard, or. 200k in sales or 200k in downloads. The latter is to get money out of F2P gachashit and the indie subscriber market.

              • 1 week ago
                Anonymous

                it's not or, both conditions must be met

              • 1 week ago
                Anonymous

                over $200k USD AND over 200k installs. stop spreading fake news, retard

                this won't affect most indie devs and devs making free games/demos

              • 1 week ago
                Anonymous

                Thats not much tbh. Any more or less decent dev can reach that number, and then what?

              • 1 week ago
                Anonymous

                >game generates $199,999 in renevue
                >make game free to play
                >ADL deploys the brown shirts to my home

              • 1 week ago
                Anonymous

                Actually, it's even better.
                >$200k IN THE LAST 12 MONTHS
                >Game starts to do well
                >Make profits publicly visible with a meter going to $199,999
                >Tell everyone that if the meter fills, the game will be free for the remainder of the 12 month period
                >Enough normalfags will buy the game still cause they want to support indie devs
                >Huge amount of public good will when it goes free
                >Reset the price after the 12 month period
                >Now you have a lot of public awareness and can make another $199,999 possibly

              • 1 week ago
                Anonymous

                then you pay up those 20 cent install fees lol

                realistically, an indie dev selling $20 games on itch and steam have nothing to worry about.

                $200k = 10000 downloads.
                200k installs and average user installing twice = 2 million dollars

                to meet both thresholds, they would've have already made 2 million dollars. Install fees are counted after the threshold.

                So basically, dev making $20 games will have to pay 20 cents/install for every $20 they make AFTER they've already made 2 million dollars.

              • 1 week ago
                Anonymous

                how about i pay nothing at all and go somewhere else you slimy shitbag

              • 1 week ago
                Anonymous

                hey i'm not a fan of unity at all. I'm just saying the new fees won't impact any indie devs, except the ones that are massively successful already.

              • 1 week ago
                Anonymous

                literally does not matter. fuck that mercantile chicanery in any capacity.

              • 1 week ago
                Anonymous

                What's there stopping me from downloading/reinstalling the game a billion times right after they get the $200k and 200k installs.
                The company will have to use all their sweet $200k revenue to pay for the installation fees.
                That's the problem, I think.

      • 1 week ago
        Anonymous

        >or
        200k in sales of a $15 game is 13,000 downloads
        200k in downloads is being analytically picked up by the front page of itch.io
        It's unironically over for every unity dev operating under the service model of montization. Your "free" game downloaded by 300k people 400 are paying you 1k a month to make is suddenly going to cost you $2000+tip to operate.

        To get some extra money out of genshit they've fundamentally undermined the entire distribution and visibility model of indie games.

        • 1 week ago
          Anonymous

          indie devs moving to unreal and godot, or making their own engines is a good thing.

          also unity will probably get bought by microsoft and remain free anyway. they're done

  57. 1 week ago
    Anonymous

    It's not as big a deal as people are making it out to be, assuming they have protections in place to prevent malicious parties from downloading a game repeatedly in an attempt to harm a developer (which I'm sure they do, or they'll end up in court forever). The only real criticism I have with their flat fee model is that it disproportionately hurts any developers who price their games lower in an attempt to sell more copies; unity developers are now incentivized to raise the sale cost of their games and risk reaching a smaller audience because of it.

    • 1 week ago
      Anonymous

      >assuming they have protections in place to prevent malicious parties from downloading a game repeatedly in an attempt to harm a developer (which I'm sure they do, or they'll end up in court forever)
      Literally no way to have that unless every unity game from now on requires you to login into a account with 2fa
      All you need is a vpn and multiple VMs and thats it

      • 1 week ago
        Anonymous

        they're likely going to block vpns like most major products/services.
        >but muh legitimate use
        they don't care

  58. 1 week ago
    Anonymous

    OK but how many will actually do something, pretty sure most will just gobble up the rent.

  59. 1 week ago
    Anonymous

    use Godot

    • 1 week ago
      Anonymous

      >gets stuck in the geometry

  60. 1 week ago
    Anonymous

    >WAAAAAH WAAAAAAH I CAN'T SHIT OUT GOYSLOP INDIE QUIRKY GAMES FOR REDDIT ANYMORE WITHOUT HAVING TO LEARN ACTUAL PROGRAMMING!
    This is honestly the best news ever.

    • 1 week ago
      Anonymous

      >filename
      Everytime. No (you) for you.

    • 1 week ago
      Anonymous

      THIS
      Fuck these stupid trannies and pajeets who shit out endless fnaf and vampire basedvivor trash just to get rich quick.

    • 1 week ago
      Anonymous

      Post your game.

  61. 1 week ago
    Anonymous

    here, for the Unity ""devs""

    • 1 week ago
      Anonymous

      What the FRICK is that? does it support pronouns?

      • 1 week ago
        Anonymous

        Yeah you assign their pronouns by birth and they will be genetically formed by that pronoun, examples of the available pronouns are int, double, float, etc.
        Also they can't be transition, since that isn't possible lol.

    • 1 week ago
      Anonymous

      a game needs an engine you fucking Hispanic

      • 1 week ago
        Anonymous

        >

  62. 1 week ago
    Anonymous

    Unity just issued a response to developer’s complaints.

    ?si=vNUkbNqGY2TzCAFw

  63. 1 week ago
    Anonymous

    Update on the scalping

    • 1 week ago
      Anonymous

      Unity is fucking dead for me.

    • 1 week ago
      Anonymous

      no one is going to stand for that first point nonsense

    • 1 week ago
      Anonymous

      >it's real
      HAHAHAHAHAHAHAHAHAHA IT'S ACTUALLY OVER FOR UNITY STREET SHITTERS

    • 1 week ago
      Anonymous

      Are CEOs that out of touch or whats the reason for it? I seriously dont get it.

      • 1 week ago
        Anonymous

        They are literally slaves to share holders or they won't be ceo for long. Think of sports coaches. As soon as a team starts to loose, they are exchanged.

      • 1 week ago
        Anonymous

        They were recently bought out, take a wild guess by who.

      • 1 week ago
        Anonymous

        The CEO unironically thinks you're retarded if you don't garden gnome out and fill your game with annoying ads and microtransactions, so yes

        • 1 week ago
          Anonymous

          He's right though. Mobile games make no money except through ads.

          • 1 week ago
            Anonymous

            t. CEO of Unity

        • 1 week ago
          Anonymous

          >games are made out of passion
          Imagine being over 21 and still believing this. All that matter is paper.

    • 1 week ago
      Anonymous

      sheeeeeit
      So even paying customers can fuck over the developer by reinstalling the game multiple times
      Who are you going to target first?

      • 1 week ago
        Anonymous

        Owlcucks

    • 1 week ago
      Anonymous

      HAAAHHAHAHAHA
      >PIRATE GAME
      >REINSTALL IT A GORILLION TIMES
      >STUDIO LOSES $20,000,000

    • 1 week ago
      Anonymous

      We should have listened

  64. 1 week ago
    Anonymous

    So Unity is falling behind badly, and to salvage this and get people to stop mass defecting to Unreal, they're..doing nothing about the engine but making it a financial burden on the users?

    I don't know about you guys but I've suddenly and inexplicably got an itch for shorting some stocks.

  65. 1 week ago
    Anonymous

    guys
    yandere simulator is made in unity lmao

    • 1 week ago
      Anonymous

      its over. I wonder if he's in panic mode. he never planned on releasing it anyways.
      He's just taking patreon money

  66. 1 week ago
    Anonymous

    Memes aside, what actually happens if I grab one of the unity games in my steam library and just make a script to uninstall/reinstall it? What if people start doing this in large groups?
    Doesn’t Godot use C# also? I’ve transferred tons of projects from unity to godot, it’s not that hard. Something just doesn’t add up, how do they picture this working out for them?

    • 1 week ago
      Anonymous

      >isolate the code that sends the install analytic notification and game ID format
      >run that 10,000 times a minute in a virtual machine behind 7 proxies
      >each cycle costs the dev $200

      LOIC returns

    • 1 week ago
      Anonymous

      Too big to fail, most indies flock to unity, of all indies I see everyday about 99/100 are made in unity, and really, who is going to actually jump ship.

  67. 1 week ago
    Anonymous

    OH NO NO NO NO UNITY SISTERS

    • 1 week ago
      Anonymous

      Very antisemitic tweet

  68. 1 week ago
    Anonymous

    I don't get the joke. They wouldn't get info about pirated copies being download.

    • 1 week ago
      Anonymous

      Ofc they do, if the machine ever goes online.

    • 1 week ago
      Anonymous

      >he doesn't know

  69. 1 week ago
    Anonymous

    Looking forward for to the plugin that snips telemetry.

    And the batch script that installs/uninstalls games.

  70. 1 week ago
    Anonymous

    >Unity cucks
    learn how to code now retards

    • 1 week ago
      Anonymous

      Making a renderer is quite easy, I did it in less than a week. Making a good development kit is quite the challenge.

    • 1 week ago
      Anonymous

      (You) dont understand game dev, stop posting anytime thanks

    • 1 week ago
      Anonymous

      Post the source code of your game

    • 1 week ago
      Anonymous

      yeah bro let me spend a decade making my own engine bro

  71. 1 week ago
    Anonymous

    So Unity is just going to buy some Chinese bots to install games over and over again to make a quick buck, right?

  72. 1 week ago
    Anonymous

    Piracy means you get tracked for life even if not caught, and go to hell when you die

    • 1 week ago
      Anonymous

      Good, I'll be in interesting company

    • 1 week ago
      Anonymous

      How does it feel knowing you accidentally memed piracy killing games into reality?

  73. 1 week ago
    Anonymous

    The funniest part about this is that I made this meme the other day using AI when I was shitposting in an AI thread. I don't think I posted it but now the time is right.

  74. 1 week ago
    Anonymous

    Well shit.
    There was an unity game going to be released this month that I was excited for and now I don't know if I could play it with a clean conscience at all.
    I don't want to support this kind of absolute bullshit but apparently I can't even pirate to avoid feeding the engine devs.
    Those retards must be smoking some real fucking garbage.

  75. 1 week ago
    Anonymous

    They want some of that Genshin money fr fr

  76. 1 week ago
    Anonymous

    Mihoyo will bomb their HQ

  77. 1 week ago
    Anonymous

    >this greentext is unironically real now
    My fucking sides
    https://twitter.com/stephentotilo/status/1701679721027633280

    • 1 week ago
      Anonymous

      I doubt unity refunds

  78. 1 week ago
    Anonymous

    I feel kinda bad for the developers using unity now. They just lost literally everything.

    • 1 week ago
      Anonymous

      anyone using unity shouldn't be called a developer

    • 1 week ago
      Anonymous

      I don't feel bad for "devs" knowingly using malware.

    • 1 week ago
      Anonymous

      no one that works with only Unity is a dev

  79. 1 week ago
    Anonymous

    It's over
    It's been a good run

  80. 1 week ago
    Anonymous

    I really wonder how this will impact games that are already in development and even received trailers.
    Guess now all unity games will be delayed for 1-2 years for them to change the engine.

    • 1 week ago
      Anonymous

      You can't just change engine on the fly

      • 1 week ago
        Anonymous

        So companies will either have to eat the bullet or risk going bankrupt by spending time changing the engine then, I guess.

        • 1 week ago
          Anonymous

          Exactly. Each year like 10k games are released. I guess 40% use unity.

    • 1 week ago
      Anonymous

      >Silksong is made with Unity
      >If the changes aren't reversed, Silksong either getting delayed for how many years in order to change engines, or risk bankruptcy from trolls
      This game is unironically never gonna fucking come out. First the delay earlier this year and now this. Talk about bad luck.

  81. 1 week ago
    Anonymous

    Suda51 was right as always

    • 1 week ago
      Anonymous

      what did he say again?

      • 1 week ago
        Anonymous

        That John Riccitiello is evil incarnate, which is why you kill him in NMH3

  82. 1 week ago
    Anonymous

    I can't fucking believe the meme came real. Piratechads, I kneel.

  83. 1 week ago
    Anonymous

    Calling it now.
    >The dev companies and Steam are going to throw a fit over this cause this mainly targets them rather than smaller developers that don't reach those thresholds.
    >Unity will pull back slightly and say "an install only counts for a specific HWID/IP once"
    >Devs will accept this consolation and just pay the cost per first install
    >Unity still gets money

    There's no way I see the "every install counts" thing remaining. Too easy to exploit.

    • 1 week ago
      Anonymous

      I had the exact same thought, discarded it, as I'm not sure if tracking first install is a viable strategy (can be exploited).

  84. 1 week ago
    Anonymous

    Indies? On my Unity?

  85. 1 week ago
    Anonymous

    Engine chads, are we winning?

  86. 1 week ago
    Anonymous

    Dick move

  87. 1 week ago
    Anonymous

    Come back home

    • 1 week ago
      Anonymous

      >80 fucking clams + tax
      No thanks.

    • 1 week ago
      Anonymous

      >RPGMaker resurgence
      Finally, some good news.

  88. 1 week ago
    Anonymous

    there is shooting yourself in the foot, and then there is sliding into a sleeping minos arms without waking her up

  89. 1 week ago
    Anonymous

    I was devving in Unity and now I have to migrate everything to unreal. Thats about 20 full levels and about the same amount of scripts.

    • 1 week ago
      Anonymous

      >ctrl-h
      >using.unity - using,unreal or however the fuck it works

    • 1 week ago
      Anonymous

      As it is currently, you probably don't have to.

      Unless you think your game is some masterpiece that'll make over $200K in profits in a year AND get installed over 200K times.
      That's the part that's important here. It's both making big profit and being installed a bunch.
      >If the game has no profit but is downloaded a fuckload you're fine
      >If the game has big profit but isn't downloaded much you're fine (not sure if this would ever happen)
      >If the game has big profit and is downloaded a fuckload, you just got a fuckload of money presumably and should be fine going forward (assuming they fix the "people can just keep reinstalling" bit which I think they'll HAVE to)

  90. 1 week ago
    Anonymous

    If you're a hobbyist, and make $200,000 or more off your game, you should be grateful
    If you're a professional it's just a cost of doing business
    The tantrums over this are pathetic

    • 1 week ago
      Anonymous

      Guess what, "the cost of doing business" is quickly going to come and fuck unity's retarded ass very soon

  91. 1 week ago
    Anonymous

    Wait, does Unity have any 1st party games?

    We could use this to cripple Unity itself through transfer fees, since they would have to charge themselves through their system.

  92. 1 week ago
    Anonymous

    >Clickteam won

    • 1 week ago
      Anonymous

      When is fusion 3 you baguette morons

  93. 1 week ago
    Anonymous

    Bullshit they can. This shit won't hold up in EU court I guarantee you.

    • 1 week ago
      Anonymous

      World doesn't revolve around the EU

      • 1 week ago
        Anonymous

        It does, sorry I'm the one to tell you

        • 1 week ago
          Anonymous

          No Muhammed, it revolves around oil and nuclear power.

      • 1 week ago
        Anonymous

        It kinda does, at least for consumer protection it does. Thanks to the EU, all phones, tablets, and cameras HAVE to have USB-C charging in order to be sold. It's also thanks to the EU that you're allowed to have ad blocker on your computer/phone. If they rule that Unity can't go through with this, then it's getting thrown in the toilet.

  94. 1 week ago
    Anonymous

    So they finally didi it huh? They found a way to make the "pirated copies make the devs lose money" meme real. We're gonna see a new, bigger push for the war against piracy.

    • 1 week ago
      Anonymous

      No, you will see Unity gets its ass raped in the european commission and a precedent set against this practice

      • 1 week ago
        Anonymous

        It kinda does, at least for consumer protection it does. Thanks to the EU, all phones, tablets, and cameras HAVE to have USB-C charging in order to be sold. It's also thanks to the EU that you're allowed to have ad blocker on your computer/phone. If they rule that Unity can't go through with this, then it's getting thrown in the toilet.

        So then why was there a push for brexit from what seemed like predominantly lower class people?

        • 1 week ago
          Anonymous

          >from what seemed like predominantly lower class people?
          Because upper class bongs tricked them into voting for more pakis

        • 1 week ago
          Anonymous

          Because things aren't as simple as [single issue I'm currently interested in] you actual idiot

    • 1 week ago
      Anonymous

      I doubt it.

      More likely, they're just going to move to a less asshole-ish engine, rather than deal with this bullshit.

  95. 1 week ago
    Anonymous

    Are the intentionally trying to kill the company? I refuse to believe the people in charge thought this would actually be a good idea.

    • 1 week ago
      Anonymous

      Ill give you the lowdown. (I may as well make this a pasta at this point)
      >EA CEO leaves EA years back after ruining both it and several smaller game studios via absorbing them and killing their IPs
      >joins Unity
      >Becomes CEO of Unity because human predators bred in EA climb the corporate ladder like crackhead spidermonkeys
      >plan slowly made and set in motion
      >Unity joins with known malware dev, to see who has a unity devkit or game installed on PC
      >Unity waits for several successful games to be made using Unity for "free"
      >Unity merges with Ironsource ( |> )
      >come 6 days ago, EA transplant CEO sells Unity stock and chair, cancels the "free" version of unity while instilling a 0.20$ per install dev-to Unity fee per game, shadow-shifts the Unity+ subscriptions to Unity Pro (~750$ to ~4500$ change), Unity says that this will be RETROACTIVELY enforced if game is still on "market" (being downloaded even illegally due to their inner call-to-home Unity games have thanks to that malware dev)
      >it will mostly affect Gachashit, mobileshit, poor quality H-Games and WEGs (thank god), the only decent indie and AA devs left in the industry, as well as any game on this list https://ultimatepopculture.fandom.com/wiki/List_of_Unity_games

    • 1 week ago
      Anonymous

      >Are the intentionally trying to kill the company?
      Yes. The CEO is basically the guy behind most of EA's gnomish antics back in the day and he's been slowly sabotaging Unity since he became CEO of it. He sold his shares of Unity 6 days before this announcement. It's over.

    • 1 week ago
      Anonymous

      >tank shares
      >buy
      >revert change
      >sell
      oy vey how come the goyim havent figured it out yet? hehe

      • 1 week ago
        Anonymous

        That sounds kinda illegal...

        • 1 week ago
          Anonymous

          It is. It's called insider trading.
          But as the CEO you technically aren't insider trading cause you are the one making all the decisions. Tanking your own company and profiting from it isn't something many do but technically it's not illegal.
          What can happen however is that the other shareholders sue you for damages and in that case you would have to proof that you didn't see any of this coming - Which is hard considering you sold your shares before burning down the entire operation.

        • 1 week ago
          Anonymous

          Antisemite

    • 1 week ago
      Anonymous

      They are trying to kill indie devs
      That way everyone will be forced to only play AAA games filled with nogs, ugly women, and bolshevism

  96. 1 week ago
    Anonymous

    >the current gaming landscape

  97. 1 week ago
    Anonymous

    My game is offline using 0 unity connected services. in the incredibly impossible scenario I make over 200k with my game, why is Unity getting money? how do they even find me? how do they know if a user installed it(using unity 2017.4)

    • 1 week ago
      Anonymous

      Are you selling it through Steam?
      How can you be sure that it doesn't have ping home backdoors that are invisible to even you, the developer?

      • 1 week ago
        Anonymous

        >How can you be sure that it doesn't have ping home backdoors that are invisible to even you, the developer?
        I feel like that would be known by now via some twitter autist. it's not like theywere planning this in 2017

    • 1 week ago
      Anonymous

      >why is unity getting my money?
      Read the old testimate.

  98. 1 week ago
    Anonymous

    Unity stick to this will force a few hundred devs into court against them.
    Mihoyo will have to stop developing Genshin and try switching over to a new engine which will effectively kill the game.
    Or they kneel to Tortellini and pay for every install from now on which means Genshin ends up losing millions every month due to botters alone.

    • 1 week ago
      Anonymous

      Unity has made an exception for gambling, so chances are Genshin and other gacha games will keep doing their bullshit while everyone else suffers

    • 1 week ago
      Anonymous

      >losing millions every month due to botters
      They could block the installation process behind 3FA login
      Chink Genshin already requires your ID to use your account so that only leaves Global servers.

    • 1 week ago
      Anonymous

      >Mihoyo will have to stop developing Genshin and try switching over to a new engine which will effectively kill the game.
      >Trying to DMCA a Chinese company

  99. 1 week ago
    Anonymous

    >less indy shit games about how the developer is depressed
    This is a good thing tbh

    • 1 week ago
      Anonymous

      They'll just make that same game in Unreal or Godot th*ugh. There's a million engines and they'll just pick one that doesn't fuck them up the ass.

      • 1 week ago
        Anonymous

        What a post number

        • 1 week ago
          Anonymous

          They'll just make that same game in Unreal or Godot th*ugh. There's a million engines and they'll just pick one that doesn't fuck them up the ass.

          Nice catch

  100. 1 week ago
    Anonymous
    • 1 week ago
      Anonymous
  101. 1 week ago
    Anonymous

    >heartstone is free
    >heartstone is made in unity
    >set up server to send fake download requests for downloading heartstone
    >send million of fake download requests to unity

  102. 1 week ago
    Anonymous

    We fucking WON.

  103. 1 week ago
    Anonymous

    >put game made in Unity on gamepass
    >actually lose money on it

  104. 1 week ago
    Anonymous

    Reminder you can block the telemetry by blocking the game in windows firewall from making outbound connections

  105. 1 week ago
    Anonymous
  106. 1 week ago
    Anonymous

    The only question that is releveant is how much it will effect Godshin impact?

  107. 1 week ago
    Anonymous

    There's no way Unity doesn't get raped to death in court over this

    • 1 week ago
      Anonymous

      This is going to be the ultimate litmus test on if a terms of service trumps consumer rights. I think they're banking on winning that one because if Courts rule that terms of service are not the all-legally binding contracts and there are exceptions to them in cases like this, then this will fuck over a lot of industries.

      What I don't get is that this matter is already settled in the EU and elsewhere and they already decided that a shrinkwrap contract can't possibly come before someone's rights to a product, and you can't change that contract 'at any time' even if you put it in the text because there is no explicit agreement to it after release. So it's playing chicken with the Amerifat courts but also the EU courts who already decided they aren't putting up with this shit.

      What I'm thinking is that this is a ploy to roll in an incredibly unpopular change as a 'compromise' from this really shitty change that they'll announce once backlash really starts heating up across the industry.

  108. 1 week ago
    Anonymous

    genuinely HOW can they enforce this
    there's no way this is sticking, nobody would continue using unity if this is going through

    • 1 week ago
      Anonymous

      The spyware for it is already implemented in Unity, and failing to pay up is a violation of your license to use the engine for development and distribution and will be taken to court.

      • 1 week ago
        Anonymous

        So what if we theoretically used an outdated version of the software without the spyware
        Sure it doesn't have all the more recent features but it's still somewhat usable, I guess?

        Either way though I don't think Unity would have a good chance of winning any of these cases in court, especially if their shareholders sue them

        • 1 week ago
          Anonymous

          Taken to court for failing to update, therefore being in violation of your license to use the engine. Any Unity game developer continuing distribution of its runtimes following January 2024 will be held liable regardless of the version of development.

          • 1 week ago
            Anonymous

            they could never do that because they would have to take every dev who quit developing to court for not developing and you can't compel someone to work for you. There's certainly nothing in the ToS of Unity that claims they can force you to update at any time.

          • 1 week ago
            Anonymous

            The spyware for it is already implemented in Unity, and failing to pay up is a violation of your license to use the engine for development and distribution and will be taken to court.

            Also we're talking Unity Corporation and Unity Corp isn't that big by comparison. They certainly don't have the million and a half lawyers needed to go after existing Unity devs who just bucks it, never updates, and tells them to fuck off. They are a 1 billion dollar company, by comparison, Activision, a company that uses Unity all of the time, is 27 billion. They could suck Unity up in a heartbeat. Or Mihoyo, the subject of why this change was probably made, could buy literally 50% of Unity's stock tomorrow in a hostile takeover and fire every person there. They are ants by comparison, small fries in a giant fishbowl thinking they can leech like remoras off of the most popular players in their industry.

            All of this, the more I think about it, seems more and more like a 'Wizard + his overworked lawyer' scenario where this is done on a Monday while Legal was out of the Office and now there's a collection of finely-dressed suits having a heart attack realizing they're put into a situation where they have to write long winding papers explaining to everyone why it's legally okay to steal from them. Lawyers really hate doing that because the flimsier the argument, the more paperwork and more plantiffs will inevitably come forward to make their lives miserable.

            • 1 week ago
              Anonymous

              >irresponsible CEO
              >his overworked lawyer
              Make this edit already

            • 1 week ago
              Anonymous

              >Mihoyo
              They made their own fork of Unity and are directly backed by the CCP's courts. Unity can't touch Mihoyo, and Mihoyo doesn't care about what Unity's doing anymore because they have their own version of the engine with which to use freely.

              • 1 week ago
                Anonymous

                They could still do it. I was using them as an example. Unity Corp was really only a darling for indie devs but it's become so ubiquitous that almost anyone in the industry could at this point.

              • 1 week ago
                Anonymous

                They could still do it. I was using them as an example. Unity Corp was really only a darling for indie devs but it's become so ubiquitous that almost anyone in the industry could at this point.

                the other example we're talking about is the Pokemon Company and we already know how that would go.

                How long before hundreds of old Unity games are delisted from Steam because of this

                Wouldn't matter, delisting doesn't remove it from people's libraries. the installation process would continue

      • 1 week ago
        Anonymous

        So what if we theoretically used an outdated version of the software without the spyware
        Sure it doesn't have all the more recent features but it's still somewhat usable, I guess?

        Either way though I don't think Unity would have a good chance of winning any of these cases in court, especially if their shareholders sue them

        Technically the 'spyware' is just a one-time connection saying 'Yes, I installed this thing at this date and it's playing this software dev's package and it uses this version of his assets and I did it for this long.' It's pretty basic bitch telemetry.

    • 1 week ago
      Anonymous

      it's not a big chance, but there's a chance the following is happening
      >ceo sells his shares
      >ceo announces this will happen
      >unity stock crater into the abyss
      >ceo buys a massive amount of stocks low
      >ceo says they're not actually going through with it and promises better judgement
      >stocks go back up to normal
      >this is allowed because technically it's not insider trading as he's the ceo

  109. 1 week ago
    Anonymous

    Unreal won, didn't it? fucks sake

  110. 1 week ago
    Anonymous

    >Have 3 installations of Unity Editor for different projects
    Welp I guess it's time to jump ship and start using a different engine

  111. 1 week ago
    Anonymous

    I've figured out a loop hole. close my studio after 200k installs. start a new studio. Blimblam games is now Flimflam games, and here is the spiritual successor to the game BlimBlam made.

    • 1 week ago
      Anonymous

      >Games now have a limited time when you can buy them.
      I blame Nintendo.

      • 1 week ago
        Anonymous

        Imagine the FOMO

  112. 1 week ago
    Anonymous

    How does it work? Only for new licenses?

    • 1 week ago
      Anonymous

      Retroactive.

      • 1 week ago
        Anonymous

        They must have a really shady EULA if they have the legal right to enforce this retroactively.

      • 1 week ago
        Anonymous

        no fucking way lmao
        this will not stand in court. major companies that use Unity will fight tooth and nail to reject this

      • 1 week ago
        Anonymous

        they really can't do that though, any company with weight to throw around will clean their clocks in a courtroom.

        • 1 week ago
          Anonymous

          >implying any modern games made by companies with weight are made with unity

          • 1 week ago
            Anonymous

            Oddworld Inhabitants is about to be pretty popular for slaying a dragon

  113. 1 week ago
    Anonymous

    >They eliminated Unity Plus subscriptions as of today, Plus members are being switched to Pro automatically. Be careful not to have auto-renew on your account if you can't afford the price. And this is with just 2 people on my team with project access.

    • 1 week ago
      Anonymous

      HAHAHAHAHAHAHAHAHAHAHAHAAHAHA

    • 1 week ago
      Anonymous

      Is this legal?

      • 1 week ago
        Anonymous

        Not in the first world

  114. 1 week ago
    Anonymous

    >dude just switch to Unreal Engine

    • 1 week ago
      Anonymous

      i'm too retarded to understand this

      • 1 week ago
        Anonymous

        If you think Unity are gigagarden gnomes for doing this. Unreal Engine is even worse if you end up making over a million.

        There is a reason why barely any small developer is using it.

  115. 1 week ago
    Anonymous

    How long before hundreds of old Unity games are delisted from Steam because of this

    • 1 week ago
      Anonymous

      >How long before hundreds of old Unity games are delisted from Steam because of this
      about 15 minutes after this takes effect, if it does

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