Out of curiosity, how much work is an engine? I always thought os and engines are work for billions of engineers. Is it possible to make an engine in one year with like 8 senior devs?
>how much work is an engine?
Depends on what you want to accomplish.
Simple engines don't take much time. Complicated physics stuff like the source engine, or the foxdie engine for mgs5 is obviously gonna take more time and effort.
The problem is creating something like that and releasing it for free use is way too much effort for maybe getting some residual payment. Plus you need fuck-tons of math skills and other stuff that is extremely complicated.
That's why you see bethesda using the same engine they made morrowind on and just modified it.
Can't you just take someone else's engine and finetune it? Apparently Genshin uses a modified Unity, so why not just take that a few steps further? Or will they get fucked by patents
you can. and ppl have.
you can get unreal engine source code if you register for free as a developer.
obviously if you copy it line for line, you could get sued later, but there's nothing stopping you from reading the code and using that logic in your own engine
>obviously if you copy it line for line, you could get sued later
extremely unlikely if you aren't lazy, how could they ever know your source code
1 week ago
Anonymous
I would bet most of propietary engines around have copypasted shit from Unreal
1 week ago
Anonymous
I would bet most of propietary engines around have copypasted shit from Unreal
yeah exactly. you can probably get away with copying large parts of unreal engine.
although, if you're dumb enough to copy the parts of the engine that calls home to Epic, or copy some parts that are unique to unreal engine (nanite or lumen), it'd make it obvious to Epic that you're stealing their code.
And on the small chance that your game makes millions of dollars, Epic will probably want some of that money. Didn't Epic sue Silicon Knights out of existence for stealing their code? I think that happened around 2012
>le fox engine black magick!!! >barely any foliage >low poly environment, characters, vehicles >low res textures >maximum 12 NPCs at all times
take off your rose-colored glasses and play MGSV again. the engine isn't that impressive.
It SEEMED impressive at the time, because it was one of the first games using PBR materials (basically different shininess for materials) and extensive use of photogrammetry, but it's definitely a PS3 game running on PS4. There's nothing truly impressive about the engine itself.
It's not like Death Stranding code and assets on Fox Engine would magically make it run at 120fps on base PS4. It would run similarly to Decima Engine.
The saying goes "show me a solodev with his own engine and ill show you a dev without a game". Now this is not always true but the reality is engine deving is a whole other level than game dev. Its a completely different skill set.
I didn't even think of gamepass and PS extra. Microsoft and Sony were already lowering the payout amounts so devs will probably need to ask for more but probably not get it.
>virtual machine >cached download >RAM drive to cut down on install time
You can bankrupt any dev buying 10 secondhand laptops and letting them run a batch script for a week
People might be willing to review bomb, but most people aren't going to self-incriminate to cost a dev $0.20 cents
They'll make up new laws to criminalize and punish this. You'll go to jail for fraud unless your opsec is perfecct, and these days nobody has perfect opsec.
1 week ago
Anonymous
There is nothing illegal about using a program I paid for. If the manner I choose to use that program is to simply install it over and over and over and over again, then no one can stop me. Devs will need to update license to only cover a certain number of installs, and we all know how well that goes over with people
Every game now has a "call home" function that notifies the company that their game is now on your computer. If you have pirated a game in the past decade, the devs know you did.
I did this with elden ring after I downloaded bc I heard someone got contacted by their ISP after installing the fitgirl repack lol
I just blocked outgoing on the .exe, should this be enough to go undetected? I assume it branches to whatever file sends the actual packet if it's not the .exe itself. I don't really know shit about networking in this context.
all Unity games phone home once you launch it for the first time. If you run any of them in sandbox like Porn games you'll see them try to phone home a single time on the first launch
Unironically a good thing. Unity and Unreal script kiddies deserve to get fucked as hard as possible. The entire industry would dramatically improve if they were deleted from existence and we were left with people that actually know how to make games from scratch
Listen to this:
pretty much every F2P mobile gacha game is built on Unity
Genshin Impact and Honkai Star Rail are unity based.
F2P titles will still incur a 0.20$ PER INSTALL, so for every nonspender that tries their game out they actively lose money.
>you can literally cost shitty devs money by wasting your day (macro script) away installing, running, uninstalling, rinse and repeat their shit >or, if their spyware is really that advanced, simply installing and uninstalling repeatedly
The future is NOW
>you start seeing the word "Godot" before unmemorable indie slop more often >nothing much else happens
>>you can literally cost shitty devs money by wasting your day (macro script) away installing, running, uninstalling, rinse and repeat their shit
It's actually a lot more sinister than that. Rather than some disgruntled gamer, Unity themselves can buy a game for $15 or whatever, install it 100,000 times (or pretend they did) and charge the developer $20,000.
It's literally giving them the ability to extort as much money as they want from anyone who used their engine commercially at any point.
1 week ago
Anonymous
>they LITERALLY control you and will force you to pay whatever they want whenever they want
Holy shit, dude. That's some next-level corporate grift. We're just plowing our way into dystopia head-first
1 week ago
Anonymous
>they LITERALLY control you and will force you to pay whatever they want whenever they want
Holy shit, dude. That's some next-level corporate grift. We're just plowing our way into dystopia head-first
Fight fire with fire
95% of sales are made in the first month, just pull your game from the store once sales drop and let Unity try to collect their bullshit fees from your Cayman Islands shell company
gacha games are built on in house engines retard, no one is using unity for gacha games
1 week ago
Anonymous
>Every mihoyo game >Girls' Frontline 1, PNC, 2 >Priconne >Alchemy Stars >Most NetEase games
1 week ago
Anonymous
Arknights is run on Unity3D. Is it ogre for us?
1 week ago
Anonymous
Most likely.
1 week ago
Anonymous
i think most of bandai namcos gachas use unity
1 week ago
Anonymous
>no one is using unity for gacha games
you are fucking retarded lmao
every mihoyo game
NIKKE
Arknights
Azur Lane
Punishing Gray Raven
Girls Frontline
these are just the anime gachas
This just means they'll go extra hard on disallowing rerolls by not allowing guest accounts or salted emails and making the mandatory tutorials even longer.
oh so they're buying hookers and blow instead of working on silksong, that explains a lot good thing I was never invested in its release or I'd be furious right now
>games should be rushed out the door and consumers left to beta test a product that will then never actually get finished because the devs already got paid
go take your adhd meds and clean your room
1 week ago
Anonymous
Oh hey what's up Team Cherry dev hope I didn't interrupt your hookah session to make you furiously post in defense of yourself on a random Ganker thread
1 week ago
Anonymous
unplug your internet and go read a book, your attention span and reading comprehension clearly need work
1 week ago
Anonymous
nta but you should honestly just kys, you're a fag
1 week ago
Anonymous
Embarrassing.
1 week ago
Anonymous
get up from your chair, tie rope, hang rope, slip rope onto neck, kill self
Blender game engine is not viable, and was abandoned years ago.
I use Blender as a level editor for my engine, and even my unoptimised poc can handle at least 10x the number of lights that Eevee’s real time preview can.
So I'll have to replace my 999+ "how to do X in Unity" video tutorials with "how to do X in Unreal" now. Good thing I couldn't get started actually making anything yet
Oh, it's even worse than I thought. They're also trying to retroactively charge install fees on older games made with Unity too. I guess this means you could theoretically bankrupt an already successful unity dev studio by uninstalling and reinstalling their game a few times on steam.
This can't possibly be legal, but studios will still have to spend a fortune on attorneys to take unity to court. Script kiddies are getting absolutely FUCKED lol, lmao even
but that's fucking retarded and a retarded way to implement this, it's just going to make future devs jump ship and force current devs into full panic mode trying to find any engine that will take their slop code with any degree of accuracy
why are they doing this to begin with?
>They're also trying to retroactively charge install fees on older games made with Unity too
Holy shit. Gachafags must be seething.
Can't you just... refuse to pay since you didn't sign onto anything to allow them to do that so the idea would be null and you could just take them to court for it?
Imagine being the judge looking at this case >so the defendant never signed a contract, they merely clicked an 'i agree' button >and this payment structure was only added AFTER the defendant finished and published their game using your engine >according to YOUR internal data with which methods of gathering you won't reveal to the court, the defendant's game, this... 'Doki Doki Hotel Harem: Cumsplosion Chronicles' has been downloaded six billion times and now they owe you 1.2 billion dollars >hm...
The definition of an onerous contract if there ever was one.
On the other hand boomer judges might go 'Clearly this is something to do with the dang youtubes and I don't give a fuck about that, it's gotta be worth 20 dollarydoos tops, let's not bother taking the case seriously'
Yes you can refuse, but then you're committing copyright infringement by redistributing their unity runtime without a valid license (which can be revoked at any time for any reason they want, as they probably wrote into every license ever sold to companies). So my guess is they first file a DMCA takedown request to every storefront if you don't pay their goyim tax, and then they hit you with the lawsuit and cease and desist.
didn't D&D try this exact thing a few months back with their new update to their systems and when people pointed out that it was aggressively illegal they backed down with the standard "we heard you and listened :*~~))" corporate bullshit
Yeah wizards of the coast tried that.
Valve also tried that when they tried to monetize mods. If unity doesn't revert this garden gnome bullshit, everyone is going to abandon it overnight.
didn't D&D try this exact thing a few months back with their new update to their systems and when people pointed out that it was aggressively illegal they backed down with the standard "we heard you and listened :*~~))" corporate bullshit
qrd about the Wizard of the Coast thing? Thanks in advance.
I think this is lowkey based, kinda shows devs how us players feel with the constant changes of conditions, removal of accounts, etc.
Now the tables have turned and they get the short end of the stick. >release game >money stolen
Poetry.
Time for me to find a new hobby. There's no way this will be good for gamers. Limited Installs (not downloads) on physical and digital games. The own nothing meme will literally exist as games are pulled from sale due to defunct studios not being able to pay the fee.
>mihoyo said they made new spin off engine for their games and refuse to give unity a single dime >chinese gorverment said the new engine is totally differnt from unity and suppost mihoyo's claime >unity still cant get any money from chinese people without taking its lawsuit over to court in china that will probably rigged everything in mihoyo's favor
they already made chinese knockoff version of everything so why not a game engine too?
Yeah, if you're privy to the mobile scene then you'll know that people will reinstall a game over and over again to get great starts without spending a dime. Any game that doesn't have a built in reroll system gets fucked in the ass by this change but having an easy reroll system also means that whales might do that and they earn less money that way.
Mobile devs are getting fucked in the ass hard. They will all choose a different engine but any project in development is going to be in an awkward position.
>install game >it sucks >reinstall it 100000 times >dev starts needing to pay >loses all money and stops being a dev >money goes to making the engine better >potentially better games get made
999 IQ
john ligmatello is a executive cryptogarden gnome scammer and destroys every company he touches until they remove him, he must get paid to do this by competitors otherwise he is retarded
Honestly insane how they can make up a new payment plan every couple of months and no state stepping in to protect their companies, or no individual companies filing charges against their shenanigans. What's next on the table, them demanding 1k dollars upfront cost for putting the game up for purchase?
open source management companies actually work.
you see, big companies have specific needs godot doesn't have yet, so they pay them money (or lend them developers) to build out that shit. then it trickles down into the public build and everyone benefits
How is that meme engine? How does it feel that hasnt been produced a single 3D game that doesnt look like dogshit. Your best product is some meme shit game like pic related.
>jerking off other's cocks
as usual it's not about the engine but the developer
you can have the best brushes in the world but if the painter is an animal it won't look very good
?si=3tioQYRgMwYvPgli >frames drop from 110 to 60 whenever the fucking character starts shooting
bro what the fuck is this performance?
Imagine anyone playing this shit that doesn't have the recommended graphics would be going from 60 frames to 30 whenever they click to shoot shit.
How does this apply to local or non-profit setups?
Like, are they gonna also charge you for just BUILDING your own game to test it? Or does this only apply to market games?
I work with Unity for university research projects. We usually just pass over full build folders zipped up, but occasionally we do have to send out some sort of hosted install link for research with larger subject groups. Has Unity said if they'll do this to anyone not actually SELLING the game?
>with those fees kicking in for titles that have made $200k or more in the last 12 months and have at least 200k lifetime game installs. Unity Pro and Unity Enterprise subscribers, meanwhile, will see the fees applied after passing the $1m revenue and 1m lifetime installs threshold.
Oh, nevermind. Guess non-profits are still safe.
I wonder how they track "how much the title made in the last 12 months". Feel like there could be ways to bypass their own way of tracking costs. Also even if it was just straight buying numbers from Steam/App Store how would it account for, like, sales and shit?
Thing is, going through fiscal reports like that for specifics on how much an individual game made requires a lot of actual manpower to keep tabs on.
I think this is moreso just a tax on the bigger companies that will be reporting hundreds or millions of dollars in profits regularly. Probably won't apply to indie devs unless they become HUGE and visible enough that Unity starts to check their shit on them.
>reports $960 million LOSS last quarter >still employs around 8000 ppl, even after cuts >based in San Francisco >overstaffed with useless ppl >wasting tons of money >... >there are devs still choose unity over godot or unreal
Any developer still using Unity is fucking stupid. When Unity went public and their books were published, everyone should've realized there was no future for this company and their engine.
They make most of their money from mobile gacha shit (over 70%), so they have very little incentive to improve their engine to serve other types of games.
Also their idiotic package system and neverending beta/preview cycles are retarded.
This latest debacle won't be the last move they make to piss ppl off and squeeze another cent devs
$960 million LOSS last quarter
This has to be some number fudging to clean up the books or some shit, how can a company loose nearly a billion dollars and not immediately shutter?
banks and investors. publicly traded companies can lose money for a long time before they go under. netflix lost money for 15 yrs straight until recently
unity expanded a lot and stayed afloat thanks to zero or low interest loans before the pandemic. they also benefited from the metaverse craze, since most VR games run on unity.
But now that rates are soaring and all the SF hype tech is dying, unity needs to make up for the losses by nickel and diming their users
a ton of tech companies just survive off of investments. they can post enormous losses, but because loans/debt was so cheap until recently they could just get investors to get them more money on the promise of eventually becoming profitable. now with interest rates on the up and not looking like they're going down any time soon, a ton of investors are coming to collect and these tech companies are scrambling to somehow actually make money. Same reasoning behind why just in the past few months Netflix killed password sharing, why Reddit killed 3rd party apps, why Twitter limits viewing unless you get a checkmark, why Youtube is slowly pushing out unskippable ads, etc, they're all in the same boat.
employs around 8000 ppl, even after cuts
in San Francisco
with useless ppl
this is the biggest offender. instead of cutting 80% of their "work"force chaff they're trying to pass the cost onto developers
It's crazy to me that going public seems to empower dysgenic practices instead of force companies to clean their shit up asap and become lean, mean and intensely mission focused
Truly I no longer understand this world
When you sell something you have to actually make the product, which costs money
The peak of capitalism is a company worth trillions that doesn't actually produce anything at all
It's rent seeking to it's logical conclusion and why half of the top US industries are fake (selling ads, insurance, tech aka subscriptions, legal bullshit, etc)
You know those dead Patreon accounts that still earn like 300-400$ a month because people forgot to unsubscribe? that's the future of all companies
yeah it's fucked. but then again, maybe it's to be expected. stock market is all about hype and perception, more so than quality products or actual performance.
This is why big companies in SF all focus on growing their userbase quickly and generating hype (often using free services), instead of building quality products and generating reliable profit. Unity is no different from netflix, twitter, snapchat, etc etc.
And now they're all getting fucked because of high interest rates. good riddance
Interest rates are super high now.
Unity (and many companies in SF) can't afford to keep losing money to gain users and hype, like they've been doing for many years before.
They need income right now, so they're doing stuff like this even though they risk pissing off their userbase.
It has to do with start up cycles. Basically the people paying pe and VC boutiques want their investment x20, and that is only possible with ipo and sucking revenue of the first years out of the company and selling the shares afterwards to idiot pension funds (the biggest zombies in history)
Honestly, central banking families e.g. Fiat printers are holding civilization back for like 500y. It's even in mainstream history books and papers. Look up who financed wwi and who financed wwii. Whoopsies, literally the same people.
pretty sure Unity's stock price is half of what it was at IPO. And they reported 1 billion dollar loss last quarter. kek
unity is finished. Maybe Microsoft will buy them
Highly likely that's a death blow. Microsoft is only interested in current and tomorrow's user base. Tbf unity was always shit. Not as bad as the people using it, but still bad.
someone will buy unity and current CEO John Riccitiello will get a 40 million dollar golden parachute or whatever.
if not microsoft, maybe tencent or embracer group will buy unity lol
1 week ago
Anonymous
I don't understand what embracer group is doing, besides laundering money.
1 week ago
Anonymous
Embracer Group is a russian oligarch money laundering operation
Notice how they started scrambling immediately after the special military operation started
1 week ago
Anonymous
They are Russians? Always thought they are swedes. Now I understand. Thx for the info.
1 week ago
Anonymous
They are Russians? Always thought they are swedes. Now I understand. Thx for the info.
I fucking knew those Swedes didn't have the kind of cash to buy up 200 studios! Russian money makes more sense
1 week ago
Anonymous
Explains also their shit taste in games. Swedes are filthy rich, too, however.
>Maybe Microsoft will buy them
It will be Apple, Unity was developed for Ios in the first place and Apple has an interest in keeping Unity alive because they are at war with Epic (Unreal)
that makes sense. apple buying unity and keeping it mobile / basic graphics only would actually save unity.
chasing graphics and going up against Unreal started Unity's downfall I think. They wouldn't have burned through so much cash otherwise. HDRP is still unusable
Because going public is literally about cashing out and peacing out. You sell shares to suckers in an IPO, plunder whatever value is left in the company, and walk away to let someone else hold the bag.
huh
you know i asked myself a few years back how come EA seems to be trying to salvage their reputation recently
now i get it's no coincidence that it started when this gay left EA
This mostly fucks with mobile games right?
Here is what I don't understand, if a guy installs the game just to reroll for a unit in a shitty gacha game does it even count as "installing the game again" when it's in the same device?
I assume some people would try to do it in a lot of devices or virtual machines to kill games they hate, which sound funny even if it is a bit petty.
you've never played a game that was single player and still tried to ping some random shithole? or maybe you don't even track shit like that so you have no idea how widespread it is, how do you think baldur's gate 3 got all their player stats and who picked what race etc, every fucking game does it, you're just retarded and don't have a tool to analyze it, i block literally everything from calling home on my pc and whitelist necessary shit like multiplayer games and my browser
you're retarded for thinking unity is going to manually ask every """dev"""" to copy paste their steam stats lmao
it's automatic and you will be forced to add it to your game or get dmca'd
eat shit you fucking fake ass dev
shitlord
they will provide an easy to install handy little thing, or maybe if you ever wanna update it it will be installed subtly without your knowledge, lmao, you're a fucking hack
>why would my game ping a server when run, when I didn't program it to do so?
The same way you didn't program the rasterizer, the audio system or the file routines. The engine provides and does it for you auto-magically anon.
Anybody can call themselves "game devs" nowadays, so not surprised of this result.
this is why you do your own engine and don't use proprietary dogshit that pings the engine's landlord without your consent
Exactly, funnily enough, I specifically warned another game dev in a discord server 5 years ago about this, he wanted to use Unity and I wanted to make my own engine for the project, which I consider to be the safer and better route for a long term project, since we are in control of everything from top to bottom, I told him that putting is entire project under the hand of an another company will bite him in the ass at some point or an another.
Well, today is the day of: "I told you so".
An engine encompasses things like a screen manager, an audio manager, an input manager, and probably other things. You wouldn't really have a game without any of those things, though some very bad developers out there have managed to write a game using nothing but if/else statements.
you bring up an interesting point though. really an engine is just c++ code for CPU, HLSL (over whatever platform specific alternative) for the GPU, and GUI for the editor. It can be very complex if targeting high end platforms, but it's not rocket science either.
Indie devs with half a brain cell can absolutely make their 2d or basic 3d engines. they really don't need all the bells and whistles in unity or unreal.
If Unity goes under and more devs create their own engines or use open source ones like Godot, this might save gaming
>the thresholds are $200,000 in revenue a year and 200,000 lifetime installs.
The threshold requires both conditions. This won't effect existing hobbyists. Still dumb as heck.
So, anons, what's the list of safe "engines"? >Ren'py >Godot
Are there any others?
Note: I've been using Ren'py for 7 years and monetize my visual novels and the only thing I do is donate $5 a month to Renpyton on his Patreon.
Godot has no real direction, the more complex it gets the more irritating it'll get as you get invested in it, particularly with something like 3D.
My view is Godot for 2D and Unreal for 3D (licenses are per version). Unity is great for prototyping and figuring out if your game is actually worth making because it has the whole programming thing better figured out.
I didn't consider that, never had a game cry about being blocked before
>you have to pay from 1-200,000 retard, it goes down as you sell more lmao
You're reading it wrong dummy. That's installs OVER the install threshold. You need to sell 200,000 life to date copies, in order to go over the threshold, and AFTER that, for each copy sold OVER the threshold, you pay $.20
oh good, hobbyists that barely make it still have to pay up
>oh good, hobbyists that barely make it still have to pay up
lol hobbyist selling 200k copies? That's not hobbyist levels. Hobbyists are lucky to sell 1,000 copies on steam.
I think people forget that if your game makes $4,000, that already puts you in the top 50th percentile on steam. If you exclude big companies, only the top 2% of indie devs will come close to selling 200,000 copies. This new rule has literally zero effect on the large large number of indie devs.
>you have to pay from 1-200,000 retard, it goes down as you sell more lmao
You're reading it wrong dummy. That's installs OVER the install threshold. You need to sell 200,000 life to date copies, in order to go over the threshold, and AFTER that, for each copy sold OVER the threshold, you pay $.20
You're underestimating the number of people who download random stuff and install it on their PC, especially if it's super cheap stuff (I believe that free games won't have to pay anything to Unity).
I once found a download link for an RPG Maker porn game I made about 10 years ago that had 50k downloads on that single fucking site.
Yeah, I'm not exactly going to be worried about the horrible scenario where my game makes me $200,000 in a year. This is only a problem for big companies.
200k in gross revenue is nothing for a company. Platform fees and taxes will eat half of it. So even in the best case scenario where you solo dev a game in like 2 years with no other expenses and you walk away with 100k, you're averaging 50k a year for a lot of overtime work that any other industry would pay you more for. And then the real problem is you have to keep doing it every 2 years which isn't sustainable as a career. Game studios basically need a big hit to survive long term and now if your game hits it big you get royally fucked over by your engine provider
>or
OR you ESL retard, or. 200k in sales or 200k in downloads. The latter is to get money out of F2P gachashit and the indie subscriber market.
>$200k last 12 months or 200k installs LIFE TO DATE
Okay, I hadn't seen that part. I had only heard the $200k profit part.
Installs is insane then, yeah. Especially the >distribution via streaming or web browser
part. That's fucking ridiculous. Like, does that actually mean even going to a WebGL page and playing the game there counts? Cause if so that's beyond fucked up.
I made a free educational game for a local PBS group years ago that was WebGL and just hosted on their site. It still gets plays today I'm pretty sure and it likely could be over 200k plays by this point. Am I going to start getting random emails from Unity about some charges over this free educational thing?
So, anons, what's the list of safe "engines"? >Ren'py >Godot
Are there any others?
Note: I've been using Ren'py for 7 years and monetize my visual novels and the only thing I do is donate $5 a month to Renpyton on his Patreon.
>Steam is pressured by the Gacha devs to implement an "Install fee" on all games to avoid people uninstalling and reinstalling the games to keep charging them
IT'S THE END OF THE WORLD AS WE KNOW IT, AND I FEEL FINE.
In actuality, I'm sure Unity will end up forced to do some shit where they have a way to check duplicate install requests from the same account to ensure it's not double charging the install. Anything less and I think they'd wind up somehow getting sued or screwed by the big boy devs.
>spoiler
Who are the big boy devs? One that comes to mind is the gays that made genshin, but that's just because the chinks may be able to outsmart the garden gnomes.
Mihoyo made their own fork of Unity and is CCP-backed. That fork will not be licensed and cannot be extorted because it is upheld as a separate game engine in the only place they are able to be held to a court of law.
People make fun of the EU a lot but if there's one thing they're useful for, it's shutting down shit like this. This is definitely gonna go to court if Unreal decides to go through with this.
True, but EU also hates gambling and gachas. You only need some lobbyists claiming that this will keep freemium games in check to protect dumb consumers, and the Commission will side with them.
>Gachafags. Mobilefags, poor quality H-devs, and Rimfags are about to get absolutely shafted
Almost makes me not feel bad about the decent indi-devs and AA devs that still remain in this hellscape of an industry.
From my experience h-games average installs is around 10-20000 and around 100000 at best (excluding pirated ones) and you need 200000, for the extra pay per install to happen.
It might not hurt them because h-games are still a niche market, unless some dickhead will spam install and uninstall to every unity h-game under the sun bankrupt them.
Meme magic strikes once again. Piratechads literally bending reality thanks to a few pics of a guy with a parrot shopped on his shoulder. This is the bane crash accident all over again
yeahhhhh we should just scrap it and pick one of those utopian systems that never works but ends up killing hundreds of thousands of its own people before it finally fizzles out and reverts back to capitalism (but this time with the oligarchy baked in at the start)
It worked too well and created a fat, dumb and complacent consumer class that won't wake up until the system is in freefall
Literally every system either crashes because it inherently sucks or is so successful it enables destructive practices and crashes
This must be a gods sign. Just today I wanted to switch from construct 2 to unity for my new 2d hentai metroidvania game. Tell me, anons, do I stick with construct 2 or learn something new? I need simplicity and spine animation support.
Right? They could actually do something with the hordes of money they are sitting on. That would also make it easy to find new studios (and that alone is costly).
I'm guessing they used "install" instead of "purchase" because they want to include F2P games.
The actual figure will probably measured by the number of accounts that play the game.
It might force developers to crack down on bot/alt accounts I guess.
You'd think that, but supposedly this system only kicks in when "the game has made $200K+ (or $1M+ for Enterprise)". >The charge will begin when sales reach a threshold of $200,000 in revenue over 12 months, or at 200,000 total installs. Charges will vary depending on the license the developer has with Unity, but will be as high as $0.20 per install.
How they're going to be keeping track of the profits for the individual games is the real question.
>How they're going to be keeping track of the profits for the individual games is the real question.
Anon I...you can very easily look up market details for games even as a normal consumer, not to mention the backdoor all Unity games have to track installs
Sales on like Steam are obviously super easy to keep track of. Same goes for microtransactions.
The parts where the line starts to blur, though, are things like in-game advertising (I don't know if pop up ads have some means of showing set income generated), purchasing through non-install game stores (i.e. DLSite for h-games), or games provided as a service result a la Patreon devs who just allow patrons to download the game for free.
If it's ONLY the former, I think most smaller devs are fine with the only fuckery happening if they hit it HUGE. I don't see how they could keep track of the latter options in any kind of consistent, automated manner.
And if this is only affecting bigger devs like Mihoyo, I imagine they're going to throw enough of a fit to ensure Unity has to put in safeguards to like cross reference the purchase with the HWID and IP stuff to ensure the "install" is not a pirated copy or a duplicate installation.
My man, you're missing the point.
The issue is how it recognizes monetization and concludes that 200K has been made from the game. >Unity having some spyware built in to track when it is gotten from Steam and how much it was charged is reasonable. >Unity having the same system for every game store online, especially those that don't "install" but rather just have a direct download, and still be able to get the amount sold, is much less likely. >Unity having some way to tell that the game which was downloaded completely free of charge is coming from a deal where a guy's Patreon patrons get to download for paying some amount a month for a variety service including the game and claiming that as whole profit of the game is insane.
It doesn't matter if Unity can tell the game's been opened on thousands of devices if it can't access the proper means of telling how much that should count as a profit.
1 week ago
Anonymous
>or
OR you ESL retard, or. 200k in sales or 200k in downloads. The latter is to get money out of F2P gachashit and the indie subscriber market.
1 week ago
Anonymous
it's not or, both conditions must be met
1 week ago
Anonymous
over $200k USD AND over 200k installs. stop spreading fake news, retard
this won't affect most indie devs and devs making free games/demos
1 week ago
Anonymous
Thats not much tbh. Any more or less decent dev can reach that number, and then what?
1 week ago
Anonymous
>game generates $199,999 in renevue >make game free to play >ADL deploys the brown shirts to my home
1 week ago
Anonymous
Actually, it's even better. >$200k IN THE LAST 12 MONTHS >Game starts to do well >Make profits publicly visible with a meter going to $199,999 >Tell everyone that if the meter fills, the game will be free for the remainder of the 12 month period >Enough normalfags will buy the game still cause they want to support indie devs >Huge amount of public good will when it goes free >Reset the price after the 12 month period >Now you have a lot of public awareness and can make another $199,999 possibly
1 week ago
Anonymous
then you pay up those 20 cent install fees lol
realistically, an indie dev selling $20 games on itch and steam have nothing to worry about.
$200k = 10000 downloads.
200k installs and average user installing twice = 2 million dollars
to meet both thresholds, they would've have already made 2 million dollars. Install fees are counted after the threshold.
So basically, dev making $20 games will have to pay 20 cents/install for every $20 they make AFTER they've already made 2 million dollars.
1 week ago
Anonymous
how about i pay nothing at all and go somewhere else you slimy shitbag
1 week ago
Anonymous
hey i'm not a fan of unity at all. I'm just saying the new fees won't impact any indie devs, except the ones that are massively successful already.
1 week ago
Anonymous
literally does not matter. fuck that mercantile chicanery in any capacity.
1 week ago
Anonymous
What's there stopping me from downloading/reinstalling the game a billion times right after they get the $200k and 200k installs.
The company will have to use all their sweet $200k revenue to pay for the installation fees.
That's the problem, I think.
>or
200k in sales of a $15 game is 13,000 downloads
200k in downloads is being analytically picked up by the front page of itch.io
It's unironically over for every unity dev operating under the service model of montization. Your "free" game downloaded by 300k people 400 are paying you 1k a month to make is suddenly going to cost you $2000+tip to operate.
To get some extra money out of genshit they've fundamentally undermined the entire distribution and visibility model of indie games.
It's not as big a deal as people are making it out to be, assuming they have protections in place to prevent malicious parties from downloading a game repeatedly in an attempt to harm a developer (which I'm sure they do, or they'll end up in court forever). The only real criticism I have with their flat fee model is that it disproportionately hurts any developers who price their games lower in an attempt to sell more copies; unity developers are now incentivized to raise the sale cost of their games and risk reaching a smaller audience because of it.
>assuming they have protections in place to prevent malicious parties from downloading a game repeatedly in an attempt to harm a developer (which I'm sure they do, or they'll end up in court forever)
Literally no way to have that unless every unity game from now on requires you to login into a account with 2fa
All you need is a vpn and multiple VMs and thats it
>WAAAAAH WAAAAAAH I CAN'T SHIT OUT GOYSLOP INDIE QUIRKY GAMES FOR REDDIT ANYMORE WITHOUT HAVING TO LEARN ACTUAL PROGRAMMING!
This is honestly the best news ever.
Yeah you assign their pronouns by birth and they will be genetically formed by that pronoun, examples of the available pronouns are int, double, float, etc.
Also they can't be transition, since that isn't possible lol.
They are literally slaves to share holders or they won't be ceo for long. Think of sports coaches. As soon as a team starts to loose, they are exchanged.
So Unity is falling behind badly, and to salvage this and get people to stop mass defecting to Unreal, they're..doing nothing about the engine but making it a financial burden on the users?
I don't know about you guys but I've suddenly and inexplicably got an itch for shorting some stocks.
Memes aside, what actually happens if I grab one of the unity games in my steam library and just make a script to uninstall/reinstall it? What if people start doing this in large groups?
Doesn’t Godot use C# also? I’ve transferred tons of projects from unity to godot, it’s not that hard. Something just doesn’t add up, how do they picture this working out for them?
>isolate the code that sends the install analytic notification and game ID format >run that 10,000 times a minute in a virtual machine behind 7 proxies >each cycle costs the dev $200
Too big to fail, most indies flock to unity, of all indies I see everyday about 99/100 are made in unity, and really, who is going to actually jump ship.
The funniest part about this is that I made this meme the other day using AI when I was shitposting in an AI thread. I don't think I posted it but now the time is right.
Well shit.
There was an unity game going to be released this month that I was excited for and now I don't know if I could play it with a clean conscience at all.
I don't want to support this kind of absolute bullshit but apparently I can't even pirate to avoid feeding the engine devs.
Those retards must be smoking some real fucking garbage.
I really wonder how this will impact games that are already in development and even received trailers.
Guess now all unity games will be delayed for 1-2 years for them to change the engine.
>Silksong is made with Unity >If the changes aren't reversed, Silksong either getting delayed for how many years in order to change engines, or risk bankruptcy from trolls
This game is unironically never gonna fucking come out. First the delay earlier this year and now this. Talk about bad luck.
Calling it now. >The dev companies and Steam are going to throw a fit over this cause this mainly targets them rather than smaller developers that don't reach those thresholds. >Unity will pull back slightly and say "an install only counts for a specific HWID/IP once" >Devs will accept this consolation and just pay the cost per first install >Unity still gets money
There's no way I see the "every install counts" thing remaining. Too easy to exploit.
Unless you think your game is some masterpiece that'll make over $200K in profits in a year AND get installed over 200K times.
That's the part that's important here. It's both making big profit and being installed a bunch. >If the game has no profit but is downloaded a fuckload you're fine >If the game has big profit but isn't downloaded much you're fine (not sure if this would ever happen) >If the game has big profit and is downloaded a fuckload, you just got a fuckload of money presumably and should be fine going forward (assuming they fix the "people can just keep reinstalling" bit which I think they'll HAVE to)
If you're a hobbyist, and make $200,000 or more off your game, you should be grateful
If you're a professional it's just a cost of doing business
The tantrums over this are pathetic
It kinda does, at least for consumer protection it does. Thanks to the EU, all phones, tablets, and cameras HAVE to have USB-C charging in order to be sold. It's also thanks to the EU that you're allowed to have ad blocker on your computer/phone. If they rule that Unity can't go through with this, then it's getting thrown in the toilet.
So they finally didi it huh? They found a way to make the "pirated copies make the devs lose money" meme real. We're gonna see a new, bigger push for the war against piracy.
It kinda does, at least for consumer protection it does. Thanks to the EU, all phones, tablets, and cameras HAVE to have USB-C charging in order to be sold. It's also thanks to the EU that you're allowed to have ad blocker on your computer/phone. If they rule that Unity can't go through with this, then it's getting thrown in the toilet.
So then why was there a push for brexit from what seemed like predominantly lower class people?
Ill give you the lowdown. (I may as well make this a pasta at this point) >EA CEO leaves EA years back after ruining both it and several smaller game studios via absorbing them and killing their IPs >joins Unity >Becomes CEO of Unity because human predators bred in EA climb the corporate ladder like crackhead spidermonkeys >plan slowly made and set in motion >Unity joins with known malware dev, to see who has a unity devkit or game installed on PC >Unity waits for several successful games to be made using Unity for "free" >Unity merges with Ironsource ( |> ) >come 6 days ago, EA transplant CEO sells Unity stock and chair, cancels the "free" version of unity while instilling a 0.20$ per install dev-to Unity fee per game, shadow-shifts the Unity+ subscriptions to Unity Pro (~750$ to ~4500$ change), Unity says that this will be RETROACTIVELY enforced if game is still on "market" (being downloaded even illegally due to their inner call-to-home Unity games have thanks to that malware dev) >it will mostly affect Gachashit, mobileshit, poor quality H-Games and WEGs (thank god), the only decent indie and AA devs left in the industry, as well as any game on this list https://ultimatepopculture.fandom.com/wiki/List_of_Unity_games
>Are the intentionally trying to kill the company?
Yes. The CEO is basically the guy behind most of EA's gnomish antics back in the day and he's been slowly sabotaging Unity since he became CEO of it. He sold his shares of Unity 6 days before this announcement. It's over.
It is. It's called insider trading.
But as the CEO you technically aren't insider trading cause you are the one making all the decisions. Tanking your own company and profiting from it isn't something many do but technically it's not illegal.
What can happen however is that the other shareholders sue you for damages and in that case you would have to proof that you didn't see any of this coming - Which is hard considering you sold your shares before burning down the entire operation.
My game is offline using 0 unity connected services. in the incredibly impossible scenario I make over 200k with my game, why is Unity getting money? how do they even find me? how do they know if a user installed it(using unity 2017.4)
>How can you be sure that it doesn't have ping home backdoors that are invisible to even you, the developer?
I feel like that would be known by now via some twitter autist. it's not like theywere planning this in 2017
Unity stick to this will force a few hundred devs into court against them.
Mihoyo will have to stop developing Genshin and try switching over to a new engine which will effectively kill the game.
Or they kneel to Tortellini and pay for every install from now on which means Genshin ends up losing millions every month due to botters alone.
>losing millions every month due to botters
They could block the installation process behind 3FA login
Chink Genshin already requires your ID to use your account so that only leaves Global servers.
>Mihoyo will have to stop developing Genshin and try switching over to a new engine which will effectively kill the game. >Trying to DMCA a Chinese company
>heartstone is free >heartstone is made in unity >set up server to send fake download requests for downloading heartstone >send million of fake download requests to unity
This is going to be the ultimate litmus test on if a terms of service trumps consumer rights. I think they're banking on winning that one because if Courts rule that terms of service are not the all-legally binding contracts and there are exceptions to them in cases like this, then this will fuck over a lot of industries.
What I don't get is that this matter is already settled in the EU and elsewhere and they already decided that a shrinkwrap contract can't possibly come before someone's rights to a product, and you can't change that contract 'at any time' even if you put it in the text because there is no explicit agreement to it after release. So it's playing chicken with the Amerifat courts but also the EU courts who already decided they aren't putting up with this shit.
What I'm thinking is that this is a ploy to roll in an incredibly unpopular change as a 'compromise' from this really shitty change that they'll announce once backlash really starts heating up across the industry.
The spyware for it is already implemented in Unity, and failing to pay up is a violation of your license to use the engine for development and distribution and will be taken to court.
So what if we theoretically used an outdated version of the software without the spyware
Sure it doesn't have all the more recent features but it's still somewhat usable, I guess?
Either way though I don't think Unity would have a good chance of winning any of these cases in court, especially if their shareholders sue them
Taken to court for failing to update, therefore being in violation of your license to use the engine. Any Unity game developer continuing distribution of its runtimes following January 2024 will be held liable regardless of the version of development.
they could never do that because they would have to take every dev who quit developing to court for not developing and you can't compel someone to work for you. There's certainly nothing in the ToS of Unity that claims they can force you to update at any time.
The spyware for it is already implemented in Unity, and failing to pay up is a violation of your license to use the engine for development and distribution and will be taken to court.
Also we're talking Unity Corporation and Unity Corp isn't that big by comparison. They certainly don't have the million and a half lawyers needed to go after existing Unity devs who just bucks it, never updates, and tells them to fuck off. They are a 1 billion dollar company, by comparison, Activision, a company that uses Unity all of the time, is 27 billion. They could suck Unity up in a heartbeat. Or Mihoyo, the subject of why this change was probably made, could buy literally 50% of Unity's stock tomorrow in a hostile takeover and fire every person there. They are ants by comparison, small fries in a giant fishbowl thinking they can leech like remoras off of the most popular players in their industry.
All of this, the more I think about it, seems more and more like a 'Wizard + his overworked lawyer' scenario where this is done on a Monday while Legal was out of the Office and now there's a collection of finely-dressed suits having a heart attack realizing they're put into a situation where they have to write long winding papers explaining to everyone why it's legally okay to steal from them. Lawyers really hate doing that because the flimsier the argument, the more paperwork and more plantiffs will inevitably come forward to make their lives miserable.
>Mihoyo
They made their own fork of Unity and are directly backed by the CCP's courts. Unity can't touch Mihoyo, and Mihoyo doesn't care about what Unity's doing anymore because they have their own version of the engine with which to use freely.
1 week ago
Anonymous
They could still do it. I was using them as an example. Unity Corp was really only a darling for indie devs but it's become so ubiquitous that almost anyone in the industry could at this point.
1 week ago
Anonymous
They could still do it. I was using them as an example. Unity Corp was really only a darling for indie devs but it's become so ubiquitous that almost anyone in the industry could at this point.
the other example we're talking about is the Pokemon Company and we already know how that would go.
How long before hundreds of old Unity games are delisted from Steam because of this
Wouldn't matter, delisting doesn't remove it from people's libraries. the installation process would continue
So what if we theoretically used an outdated version of the software without the spyware
Sure it doesn't have all the more recent features but it's still somewhat usable, I guess?
Either way though I don't think Unity would have a good chance of winning any of these cases in court, especially if their shareholders sue them
Technically the 'spyware' is just a one-time connection saying 'Yes, I installed this thing at this date and it's playing this software dev's package and it uses this version of his assets and I did it for this long.' It's pretty basic bitch telemetry.
it's not a big chance, but there's a chance the following is happening >ceo sells his shares >ceo announces this will happen >unity stock crater into the abyss >ceo buys a massive amount of stocks low >ceo says they're not actually going through with it and promises better judgement >stocks go back up to normal >this is allowed because technically it's not insider trading as he's the ceo
I've figured out a loop hole. close my studio after 200k installs. start a new studio. Blimblam games is now Flimflam games, and here is the spiritual successor to the game BlimBlam made.
>They eliminated Unity Plus subscriptions as of today, Plus members are being switched to Pro automatically. Be careful not to have auto-renew on your account if you can't afford the price. And this is with just 2 people on my team with project access.
that's what nodevs get for no writing their games in x86-64 assembly.
Get filtered and fucked
>not writing your own engine with algol-68
ngmi
>not literally wiring circuits on a breadboard to make your game
Ngmi
Out of curiosity, how much work is an engine? I always thought os and engines are work for billions of engineers. Is it possible to make an engine in one year with like 8 senior devs?
>how much work is an engine?
Depends on what you want to accomplish.
Simple engines don't take much time. Complicated physics stuff like the source engine, or the foxdie engine for mgs5 is obviously gonna take more time and effort.
The problem is creating something like that and releasing it for free use is way too much effort for maybe getting some residual payment. Plus you need fuck-tons of math skills and other stuff that is extremely complicated.
That's why you see bethesda using the same engine they made morrowind on and just modified it.
Can't you just take someone else's engine and finetune it? Apparently Genshin uses a modified Unity, so why not just take that a few steps further? Or will they get fucked by patents
>Or will they get fucked by patents
Bingo
you can. and ppl have.
you can get unreal engine source code if you register for free as a developer.
obviously if you copy it line for line, you could get sued later, but there's nothing stopping you from reading the code and using that logic in your own engine
>obviously if you copy it line for line, you could get sued later
extremely unlikely if you aren't lazy, how could they ever know your source code
I would bet most of propietary engines around have copypasted shit from Unreal
yeah exactly. you can probably get away with copying large parts of unreal engine.
although, if you're dumb enough to copy the parts of the engine that calls home to Epic, or copy some parts that are unique to unreal engine (nanite or lumen), it'd make it obvious to Epic that you're stealing their code.
And on the small chance that your game makes millions of dollars, Epic will probably want some of that money. Didn't Epic sue Silicon Knights out of existence for stealing their code? I think that happened around 2012
Not patents, but copyright, legally you cant copy the code made by Unreal. You can do a "clean room" implementation however
Physics isn't trivial, true, but can be minimizer for almost all type of games. I would like a game with good physics though.
Let's say something like kingmaker or something more advanced like a basic dark souls (maybe physics by havok).
I know that there's a lot of math, namely transformation, computation of pde and ofc matrices everywhere.
Funny picrel. I like the one where he looks sad and explains the judge: and then she forced me to use blender.
>or the foxdie engine for mgs5
I miss it...
>le fox engine black magick!!!
>barely any foliage
>low poly environment, characters, vehicles
>low res textures
>maximum 12 NPCs at all times
take off your rose-colored glasses and play MGSV again. the engine isn't that impressive.
It SEEMED impressive at the time, because it was one of the first games using PBR materials (basically different shininess for materials) and extensive use of photogrammetry, but it's definitely a PS3 game running on PS4. There's nothing truly impressive about the engine itself.
It's not like Death Stranding code and assets on Fox Engine would magically make it run at 120fps on base PS4. It would run similarly to Decima Engine.
well i know a (french) gaming youtuber that made a 2D hack'n'slash engine for fun and giggle in his spare time
>took only 3 year
Name pls. That was my second question: is there a good snes like engine? I like 8 or 16 bit looks, but rpg maker is atrocious.
The saying goes "show me a solodev with his own engine and ill show you a dev without a game". Now this is not always true but the reality is engine deving is a whole other level than game dev. Its a completely different skill set.
That's what I thought. You are right that you need entirely different skill set.
I like the saying. Kinda have to think ps5. Kek.
a simple one is about a year of fun and suffering
Got any experience or just out of the blue guess? Wouldn't even know how to test an engine.
The "Yiffe!" dev spent like 7 years making an engine and 3 making overgrowth itself.
Yiffe sounds like furry
Lurk more.
>writing your game in assembly
>not writing your own language and libraries
What i'm missing, can someone give me the context?
you now have to pay unity each time someone installed your games
You fucking what
MONEY GIVE UNITY
I didn't even think of gamepass and PS extra. Microsoft and Sony were already lowering the payout amounts so devs will probably need to ask for more but probably not get it.
>Unity joins Unreal Engine with a per-install fee.
What? I thought Unreal just took 5% of what you make.
Unreal takes a slice after you made 1 mil... so they basically do not take anything...
Yeah but my point is they don't charge per install, so why is the guy who wrote that article being retarded?
5% only after 1 million dollars earned. And if you release the game on epic game store they take even less.
>Pirate installer
>Install it 100000 times
>Dev loses 20k
Nice
Need 100k devices.
Virtual machines
Just use a script that send fake data, stop wasting your computer GPU
Remember to share the script.
Apparently there's a new post saying reinstall on same device counts as two installations. Rip unity game devs (aka cucks).
>virtual machine
>cached download
>RAM drive to cut down on install time
You can bankrupt any dev buying 10 secondhand laptops and letting them run a batch script for a week
Huehuehue, might destroy owlcucks later. Idk feeling cute.
as if that's gonna stop shit, you could round up a ton of people in a group and collectively shit down a dev's throat
People might be willing to review bomb, but most people aren't going to self-incriminate to cost a dev $0.20 cents
They'll make up new laws to criminalize and punish this. You'll go to jail for fraud unless your opsec is perfecct, and these days nobody has perfect opsec.
There is nothing illegal about using a program I paid for. If the manner I choose to use that program is to simply install it over and over and over and over again, then no one can stop me. Devs will need to update license to only cover a certain number of installs, and we all know how well that goes over with people
Good
Bastards
But how they are going to know someone is installing their games?
You will always be online, and you will be happy
Same as how you can't play single player games unless you are online.
Every game now has a "call home" function that notifies the company that their game is now on your computer. If you have pirated a game in the past decade, the devs know you did.
>windows firewall
>new rule
>block incoming
>new rule
>block outgoing
There. Solved.
I did this with elden ring after I downloaded bc I heard someone got contacted by their ISP after installing the fitgirl repack lol
I just blocked outgoing on the .exe, should this be enough to go undetected? I assume it branches to whatever file sends the actual packet if it's not the .exe itself. I don't really know shit about networking in this context.
the DLLs bro, the DLLs!
>FATAL ERROR: Unable to connect to servers. Please check your network connection and try again.
>can't play your game
Not my problem
I pirate every game and never let it past the firewall, literally never had a game not launch because of it.
You will soon.
anons...
What the name of that tool ? I'm intrigued now.
NTA but I use Tinywall
Everything is blocked by default and you have to enable it on a case-by-case basis
>Everything is blocked by default and you have to enable it on a case-by-case basis
Perfect, that's what I was looking for.
Thanks anon.
I use tinywall as well along with comodo AV/firewall
all Unity games phone home once you launch it for the first time. If you run any of them in sandbox like Porn games you'll see them try to phone home a single time on the first launch
Unironically a good thing. Unity and Unreal script kiddies deserve to get fucked as hard as possible. The entire industry would dramatically improve if they were deleted from existence and we were left with people that actually know how to make games from scratch
>you start seeing the word "Godot" before unmemorable indie slop more often
>nothing much else happens
won't you think of the Indians!
(You)
piracy has not nor has ever been equated to lost sales
What an awful fucking idea. How the fuck do you even track this if someone pirates it?
It doesn't matter where you downloaded it from, all unity games have built-in spyware.
Do we need to start fucking cracking Unity slopware now?
Listen to this:
pretty much every F2P mobile gacha game is built on Unity
Genshin Impact and Honkai Star Rail are unity based.
F2P titles will still incur a 0.20$ PER INSTALL, so for every nonspender that tries their game out they actively lose money.
>you can literally cost shitty devs money by wasting your day (macro script) away installing, running, uninstalling, rinse and repeat their shit
>or, if their spyware is really that advanced, simply installing and uninstalling repeatedly
The future is NOW
This.
it will not be that simple, it will probably only count unique devices, like those "activation counts" do
Unity is too greedy to be that forward-thinking
Bro, do you think hacker can't send fake data to the spyware ? the future is really NOW.
>>you can literally cost shitty devs money by wasting your day (macro script) away installing, running, uninstalling, rinse and repeat their shit
It's actually a lot more sinister than that. Rather than some disgruntled gamer, Unity themselves can buy a game for $15 or whatever, install it 100,000 times (or pretend they did) and charge the developer $20,000.
It's literally giving them the ability to extort as much money as they want from anyone who used their engine commercially at any point.
>they LITERALLY control you and will force you to pay whatever they want whenever they want
Holy shit, dude. That's some next-level corporate grift. We're just plowing our way into dystopia head-first
Fight fire with fire
95% of sales are made in the first month, just pull your game from the store once sales drop and let Unity try to collect their bullshit fees from your Cayman Islands shell company
As long as gacha gets fucked I'm ok with this.
gacha games are built on in house engines retard, no one is using unity for gacha games
>Every mihoyo game
>Girls' Frontline 1, PNC, 2
>Priconne
>Alchemy Stars
>Most NetEase games
Arknights is run on Unity3D. Is it ogre for us?
Most likely.
i think most of bandai namcos gachas use unity
>no one is using unity for gacha games
you are fucking retarded lmao
every mihoyo game
NIKKE
Arknights
Azur Lane
Punishing Gray Raven
Girls Frontline
these are just the anime gachas
>F2P titles will still incur a 0.20$ PER INSTALL
not at gacha scale, no - read the scaling tables
maybe they just need to enable cookies and wont get charged each time for re-install
This just means they'll go extra hard on disallowing rerolls by not allowing guest accounts or salted emails and making the mandatory tutorials even longer.
This is awesome. We can easily uninstall then reinstall phone apps to punish bad developers.
you are absolutely retarded if you think that's how it is going to work
lmao what
Do they want to kill their mobile slop market share?
>buy a game
>turns out to be shit but it's too late to get a refund
>start reinstalling it over and over again to make the shitty devs go bankrupt
ARRGHHHH MY LIVELIHOOD!!!
Bros.... our hentai games????? This'll fuck over the Japs hard
Good, this will finally force the japs to make their own engine.
Then hopefully make their own os.
enjoy even more chad RPGMaker games.
Well then.
>Ori, Cuphead, NitW andf Hollow Knight now have to cough up cash.
Yeah, this is gonna go well.
hollowknight devs have $100+ million in the bank with only 3 employees in a cheap city
>implying rich people enjoy paying fees
It doesn't matter how rich you are, this is bullshit
>Nooooo you can't just expect me to pay for the product I used
It was free, should stay free
oh so they're buying hookers and blow instead of working on silksong, that explains a lot good thing I was never invested in its release or I'd be furious right now
>games should be rushed out the door and consumers left to beta test a product that will then never actually get finished because the devs already got paid
go take your adhd meds and clean your room
Oh hey what's up Team Cherry dev hope I didn't interrupt your hookah session to make you furiously post in defense of yourself on a random Ganker thread
unplug your internet and go read a book, your attention span and reading comprehension clearly need work
nta but you should honestly just kys, you're a fag
Embarrassing.
get up from your chair, tie rope, hang rope, slip rope onto neck, kill self
Quite cringe of them. I pitty the devs who invested too much time on their project and can't jump to free engines.
>devs start personally calling me in my personal phone
>ANON STOP REINSTALLING, STOOOOOP
Is this the future they want?
Per device.
>per device
How about VMs? You can make unlimited number of VMs
I can spoof different devices on my device so its not such big of an obstacle to overcome
>sold 100 000 copies?
>give us $20 000
wtf
>use a companies free bike to win the tour de france
>NOOOOO ITS MY MONEY I DID IT MYSELF ITS MY WORK
lol
>free bike renting company right here!
>wait you won a bike championship and a prize money? Gimme dat i need for dem programs
>>free bike renting company right here!
>>wait you won a bike championship and a prize money? Gimme dat i need for dem programs
no company in the world will charge you for what you earn with a rented bike what the fuck are you smoking you clueless zoomer
not rented
How the fuck will that even work and how enforceable it is?
You are paying for license to use software, not download it.
That's literally impossible to police without extreme DRM
Unity phone home
bro they're attacking my porn game devs...
that's it unity is going to fucking die.
I hope at least it benefits godot somehow
How do you even enforce such a thing?
Also is that even legal to do in burgerland?
So how will it work for console-heading Unity ges? Will devs be charged every time a system boots up a Unity game on an unique console/ID comb?
>emerging markets
this is pure ESG bullshit in plain sight
thx israel!
Literally everywhere but Japan and the US is an emerging market for video games. In reality it's a discount for communist china.
This is the most gnomish thing i've ever seen
bankruptcy speedrun
how
Will new Unity engine games phone home? How will they track installs?
Anon they already have been doing that for years.
>Unity is a botnet
Not surprised.
so are godot the only ones who don't have a contract with the americans or chinese
You have Blender, but everyone is too lazy to program in Python and rather use Blender for 3D modeling.
I don't even know what is Blender anymore since people are now using it for video editing instead.
people are doing 2d art on blender now
Hell, I recently watched a video doing 2D effects.
Blender game engine is not viable, and was abandoned years ago.
I use Blender as a level editor for my engine, and even my unoptimised poc can handle at least 10x the number of lights that Eevee’s real time preview can.
python is not good for gamedev at all
blender's game engine was made deprecated since it was never good and way beyond the scope of what blender should be
>blender "crashes with a few instances" 3D
I love the thing but it sucks for real time animation.
You mean horrified to program in a shitty scripting lang that isn't ruby
So I'll have to replace my 999+ "how to do X in Unity" video tutorials with "how to do X in Unreal" now. Good thing I couldn't get started actually making anything yet
are these clowns insane?
godot unironically won
Oh, it's even worse than I thought. They're also trying to retroactively charge install fees on older games made with Unity too. I guess this means you could theoretically bankrupt an already successful unity dev studio by uninstalling and reinstalling their game a few times on steam.
This can't possibly be legal, but studios will still have to spend a fortune on attorneys to take unity to court. Script kiddies are getting absolutely FUCKED lol, lmao even
what the actual fuck are they smoking over at Unity? super meth?
does that mean they have to pay up for past downloads too? or just new downloads on the old game?
Looks like if they passed the threshold over the last 12 months they'll have to pay up
but that's fucking retarded and a retarded way to implement this, it's just going to make future devs jump ship and force current devs into full panic mode trying to find any engine that will take their slop code with any degree of accuracy
why are they doing this to begin with?
To get money from successful mobile games.
Good luck if they want to grift off Genshit, EA's ex-top shithead has vastly underestimated just how slimy chinks are willing to become on a whim
They've already given devs a deadline to jump ship by
>They're also trying to retroactively charge install fees on older games made with Unity too
Holy shit. Gachafags must be seething.
Can't you just... refuse to pay since you didn't sign onto anything to allow them to do that so the idea would be null and you could just take them to court for it?
They probably did some stealth TOS update and snuck that in there somewhere.
So now you're just fucked.
Imagine being the judge looking at this case
>so the defendant never signed a contract, they merely clicked an 'i agree' button
>and this payment structure was only added AFTER the defendant finished and published their game using your engine
>according to YOUR internal data with which methods of gathering you won't reveal to the court, the defendant's game, this... 'Doki Doki Hotel Harem: Cumsplosion Chronicles' has been downloaded six billion times and now they owe you 1.2 billion dollars
>hm...
The definition of an onerous contract if there ever was one.
On the other hand boomer judges might go 'Clearly this is something to do with the dang youtubes and I don't give a fuck about that, it's gotta be worth 20 dollarydoos tops, let's not bother taking the case seriously'
Unironically it would only works if you are Chinese where your own government would look after their own kinds
Yes you can refuse, but then you're committing copyright infringement by redistributing their unity runtime without a valid license (which can be revoked at any time for any reason they want, as they probably wrote into every license ever sold to companies). So my guess is they first file a DMCA takedown request to every storefront if you don't pay their goyim tax, and then they hit you with the lawsuit and cease and desist.
didn't D&D try this exact thing a few months back with their new update to their systems and when people pointed out that it was aggressively illegal they backed down with the standard "we heard you and listened :*~~))" corporate bullshit
Yeah wizards of the coast tried that.
Valve also tried that when they tried to monetize mods. If unity doesn't revert this garden gnome bullshit, everyone is going to abandon it overnight.
Losing trust like this will probably cause people to bail, just out of principle.
>How do we know you won't do this again in the future?
>everyone is going to abandon it overnight.
t. unity garden gnome dev
>everyone is going to abandon it overnight
there is one problem
if you already have a product you can't just fucking abandon it
qrd about the Wizard of the Coast thing? Thanks in advance.
It's nice that they can try to get away with murder and just walk it back if they trigger enough outcry
I think this is lowkey based, kinda shows devs how us players feel with the constant changes of conditions, removal of accounts, etc.
Now the tables have turned and they get the short end of the stick.
>release game
>money stolen
Poetry.
Wicked Engine any good?
Based.
Pirate chads, it's time. Revenge is upon us.
Time for me to find a new hobby. There's no way this will be good for gamers. Limited Installs (not downloads) on physical and digital games. The own nothing meme will literally exist as games are pulled from sale due to defunct studios not being able to pay the fee.
>install game
>an ad runs
>dev earns back the 0.20
there i solved it
A single ad won't make them anywhere near 20 cents.
>Not using an in-game ad blocker
i bet the only reason they made it on install instead of on purchase is because they want money from f2p mobile gachashit game like genchink
It is the reason.
People don't realize how every dogshit mobile game is made in unity.
>Unity crashes the mobile gaming industry with no survivors
Is there finally a silver lining from all these suffering?
>mihoyo said they made new spin off engine for their games and refuse to give unity a single dime
>chinese gorverment said the new engine is totally differnt from unity and suppost mihoyo's claime
>unity still cant get any money from chinese people without taking its lawsuit over to court in china that will probably rigged everything in mihoyo's favor
they already made chinese knockoff version of everything so why not a game engine too?
Mihoyo HQ is in Singapore these days. Not sure how different it is in there when it come sto legal stuff.
Yeah, if you're privy to the mobile scene then you'll know that people will reinstall a game over and over again to get great starts without spending a dime. Any game that doesn't have a built in reroll system gets fucked in the ass by this change but having an easy reroll system also means that whales might do that and they earn less money that way.
Mobile devs are getting fucked in the ass hard. They will all choose a different engine but any project in development is going to be in an awkward position.
Why not just ask for a tiny cut of the revenue then?
>install game
>it sucks
>reinstall it 100000 times
>dev starts needing to pay
>loses all money and stops being a dev
>money goes to making the engine better
>potentially better games get made
999 IQ
>potentially better games get made
That's not how that works retard.
forcing shitty devs to stop producing slop would work pretty well i think
>money goes to making the engine better
Is there a non-pokemon version of this image or am I going to have to make it myself?
Didn't we agree to stop using meme magic?
unitytrannies are all soibois making nostalgiaslop
n64 graphics garbage, nobody but them will care
john ligmatello is a executive cryptogarden gnome scammer and destroys every company he touches until they remove him, he must get paid to do this by competitors otherwise he is retarded
this is just pushing everyone to UE
Let's cook on this for a second. Why then was he sent to destroy EA?
Shut the FUCK up
What?
>can
oh, I will
Godotchads keep winning
has there ever even been a "big" indie game made in godot?
Pic related is the biggest godot release ever
that's not an indie game tho. it's also just a port "remaster"
cruelty squad, cassette beasts and brotato come to mind
brotato in particular is a good technical showcase since it has a big modding community
>loved by indies because poorfags
>they pull this shit
Indies are mad as hell
That just means everyone is going to abandon unity.
Good fucking riddance, honestly.
20 cents per install is fucking insane, just imagine how much money they're making from Genshin and Star Rail alone
Zero because the chinks aren't going to pay shit.
Bless em. Fuck unity for doing this shit fucking garden gnomes
it's only 1 cent per install at that level
Honestly insane how they can make up a new payment plan every couple of months and no state stepping in to protect their companies, or no individual companies filing charges against their shenanigans. What's next on the table, them demanding 1k dollars upfront cost for putting the game up for purchase?
Immediately chilling their own product. No shame lmao
how do they manage to exist with no cost
Anon they get like alteast 100k gibs per month.
open source management companies actually work.
you see, big companies have specific needs godot doesn't have yet, so they pay them money (or lend them developers) to build out that shit. then it trickles down into the public build and everyone benefits
>capitalism that actually trickles down
sign me up
donations and sponsorships, C# in godot for example was entirely sponsored by microsoft
>nooo don't take advantage of our mistakes
t. seething unity dev
How is that meme engine? How does it feel that hasnt been produced a single 3D game that doesnt look like dogshit. Your best product is some meme shit game like pic related.
>jerking off other's cocks
as usual it's not about the engine but the developer
you can have the best brushes in the world but if the painter is an animal it won't look very good
If there are no good games in godot is because the tool is shitty, I doubt ALL the devs are bad
the meme magic is real
?si=FTTxtoDQH5fb0Um1
Come home, white man.........
Is that Valentine?
?si=3tioQYRgMwYvPgli
>frames drop from 110 to 60 whenever the fucking character starts shooting
bro what the fuck is this performance?
Imagine anyone playing this shit that doesn't have the recommended graphics would be going from 60 frames to 30 whenever they click to shoot shit.
>piss filter and overtuned SSAO
it's like I'm really in 2006
what the fuck is that abysmal performance? holy shit.
reminder that godot is a chud engine made by trannies, for trannies
you cant make a game in godot without using their chud bullshit in your code
THE TRANNIES ARE IN THE COOOOOOOODE
What the fuck am I supposed to use then for making games if both Unity and Unreal are pieces of crap? (Not Godot. Fuck off.)
How does this apply to local or non-profit setups?
Like, are they gonna also charge you for just BUILDING your own game to test it? Or does this only apply to market games?
I work with Unity for university research projects. We usually just pass over full build folders zipped up, but occasionally we do have to send out some sort of hosted install link for research with larger subject groups. Has Unity said if they'll do this to anyone not actually SELLING the game?
>with those fees kicking in for titles that have made $200k or more in the last 12 months and have at least 200k lifetime game installs. Unity Pro and Unity Enterprise subscribers, meanwhile, will see the fees applied after passing the $1m revenue and 1m lifetime installs threshold.
Oh, nevermind. Guess non-profits are still safe.
I wonder how they track "how much the title made in the last 12 months". Feel like there could be ways to bypass their own way of tracking costs. Also even if it was just straight buying numbers from Steam/App Store how would it account for, like, sales and shit?
You need to upload fiscal reports and if you're at point then you probably don't want to commit fraud.
Thing is, going through fiscal reports like that for specifics on how much an individual game made requires a lot of actual manpower to keep tabs on.
I think this is moreso just a tax on the bigger companies that will be reporting hundreds or millions of dollars in profits regularly. Probably won't apply to indie devs unless they become HUGE and visible enough that Unity starts to check their shit on them.
Gentlemen, we must make a Gankerengine.
If I knew literally anything about the process, I would love to join in.
But I don't.
Depends how much time you're willing to invest on something that may not even see the light of day
just fork godot and replace every instance of godot with moron
Ah yes, the moron engine. Surely I won't get blacklisted by stores by doing that
>game made with the moron engine gets blacklisted from steam
>call them racists
>game is back on steam
Should I really just take the Jon Blow pill and make my own fucking engine for my games? The fuck is this shit.
> he doesn't framework dev
Literally no reason to use these game engines when you can just pair a decent level editor with a framework.
Damn LDTK is looking a lot better than when I tried it like 1-2 years ago. Happy to see this, been following the dev for a while now.
Gamebase and ldtk are great. The dead cells dev is based.
Silksong bros, it's not happening isn't it?
Apparently it was never going to happen
>reports $960 million LOSS last quarter
>still employs around 8000 ppl, even after cuts
>based in San Francisco
>overstaffed with useless ppl
>wasting tons of money
>...
>there are devs still choose unity over godot or unreal
Any developer still using Unity is fucking stupid. When Unity went public and their books were published, everyone should've realized there was no future for this company and their engine.
They make most of their money from mobile gacha shit (over 70%), so they have very little incentive to improve their engine to serve other types of games.
Also their idiotic package system and neverending beta/preview cycles are retarded.
This latest debacle won't be the last move they make to piss ppl off and squeeze another cent devs
$960 million LOSS last quarter
This has to be some number fudging to clean up the books or some shit, how can a company loose nearly a billion dollars and not immediately shutter?
banks and investors. publicly traded companies can lose money for a long time before they go under. netflix lost money for 15 yrs straight until recently
unity expanded a lot and stayed afloat thanks to zero or low interest loans before the pandemic. they also benefited from the metaverse craze, since most VR games run on unity.
But now that rates are soaring and all the SF hype tech is dying, unity needs to make up for the losses by nickel and diming their users
a ton of tech companies just survive off of investments. they can post enormous losses, but because loans/debt was so cheap until recently they could just get investors to get them more money on the promise of eventually becoming profitable. now with interest rates on the up and not looking like they're going down any time soon, a ton of investors are coming to collect and these tech companies are scrambling to somehow actually make money. Same reasoning behind why just in the past few months Netflix killed password sharing, why Reddit killed 3rd party apps, why Twitter limits viewing unless you get a checkmark, why Youtube is slowly pushing out unskippable ads, etc, they're all in the same boat.
Interesting... so it's basically things getting back on track.
employs around 8000 ppl, even after cuts
in San Francisco
with useless ppl
this is the biggest offender. instead of cutting 80% of their "work"force chaff they're trying to pass the cost onto developers
It's crazy to me that going public seems to empower dysgenic practices instead of force companies to clean their shit up asap and become lean, mean and intensely mission focused
Truly I no longer understand this world
When you sell something you have to actually make the product, which costs money
The peak of capitalism is a company worth trillions that doesn't actually produce anything at all
It's rent seeking to it's logical conclusion and why half of the top US industries are fake (selling ads, insurance, tech aka subscriptions, legal bullshit, etc)
You know those dead Patreon accounts that still earn like 300-400$ a month because people forgot to unsubscribe? that's the future of all companies
>sign up for disney plus through the ISP
>want to cancel the subscription
>You have to call the exact same day the subscription ends to cancel it
yeah it's fucked. but then again, maybe it's to be expected. stock market is all about hype and perception, more so than quality products or actual performance.
This is why big companies in SF all focus on growing their userbase quickly and generating hype (often using free services), instead of building quality products and generating reliable profit. Unity is no different from netflix, twitter, snapchat, etc etc.
And now they're all getting fucked because of high interest rates. good riddance
>stock market is all about hype and perception
That just makes moves like this even more perplexing
Interest rates are super high now.
Unity (and many companies in SF) can't afford to keep losing money to gain users and hype, like they've been doing for many years before.
They need income right now, so they're doing stuff like this even though they risk pissing off their userbase.
Yup, and interest can't decrease for now. Look at turkey. Like 40% interest or something as absurd.
It has to do with start up cycles. Basically the people paying pe and VC boutiques want their investment x20, and that is only possible with ipo and sucking revenue of the first years out of the company and selling the shares afterwards to idiot pension funds (the biggest zombies in history)
Reading this shit makes me want to go live in a cave
Honestly, central banking families e.g. Fiat printers are holding civilization back for like 500y. It's even in mainstream history books and papers. Look up who financed wwi and who financed wwii. Whoopsies, literally the same people.
cool it with the antisemitism
It's not only garden gnomes. Every country has such parasites.
pretty sure Unity's stock price is half of what it was at IPO. And they reported 1 billion dollar loss last quarter. kek
unity is finished. Maybe Microsoft will buy them
Highly likely that's a death blow. Microsoft is only interested in current and tomorrow's user base. Tbf unity was always shit. Not as bad as the people using it, but still bad.
someone will buy unity and current CEO John Riccitiello will get a 40 million dollar golden parachute or whatever.
if not microsoft, maybe tencent or embracer group will buy unity lol
I don't understand what embracer group is doing, besides laundering money.
Embracer Group is a russian oligarch money laundering operation
Notice how they started scrambling immediately after the special military operation started
They are Russians? Always thought they are swedes. Now I understand. Thx for the info.
I fucking knew those Swedes didn't have the kind of cash to buy up 200 studios! Russian money makes more sense
Explains also their shit taste in games. Swedes are filthy rich, too, however.
ah right, sweden has those offshore secret banks
Turns out printing money is profitable
>Maybe Microsoft will buy them
It will be Apple, Unity was developed for Ios in the first place and Apple has an interest in keeping Unity alive because they are at war with Epic (Unreal)
that makes sense. apple buying unity and keeping it mobile / basic graphics only would actually save unity.
chasing graphics and going up against Unreal started Unity's downfall I think. They wouldn't have burned through so much cash otherwise. HDRP is still unusable
Because going public is literally about cashing out and peacing out. You sell shares to suckers in an IPO, plunder whatever value is left in the company, and walk away to let someone else hold the bag.
Unity CEO John Riccitello sold 2500 shares last week lol. this fuck should go to jail for insider trading
Not in the land of the free.
That's about as blatant as it gets. Yeah, Unity will absolutely be sold within a year. Probably to tencent.
china will have monopoly on mobile gacha games then. lol
wait a second
>this fucking guy used to run EA
knew I recognized the name, holy shit no wonder kek
huh
you know i asked myself a few years back how come EA seems to be trying to salvage their reputation recently
now i get it's no coincidence that it started when this gay left EA
Ho no no no no no.....
This mostly fucks with mobile games right?
Here is what I don't understand, if a guy installs the game just to reroll for a unit in a shitty gacha game does it even count as "installing the game again" when it's in the same device?
I assume some people would try to do it in a lot of devices or virtual machines to kill games they hate, which sound funny even if it is a bit petty.
We don't know yet, if it's by device, mac, etc.
It just says that if you install, devs gets deducted pay.
kek
Unironically over. Holy fuck. Billions of shovelware titles are going to disappear overnight. Thank you Unity for saving the industry!
Shovelware won't ever hit the $200k revenue in a year. Expect more of it.
What if you don't want to share how much revenue your game has made? Unity isn't the IRS.
incredible how retarded people who are allegedly game devs that don't understand basic things like calling home and pings
you made an entire game but you don't understand the basic idea that a game can ping a server when run? fucking hell man
this is why you do your own engine and don't use proprietary dogshit that pings the engine's landlord without your consent
it's actually just funnier that game "Devs" are fucking retards
i don't even make games and the idea of a game pinging for statistics or user info is pretty basic and entry level imo
Agreed but it should be a strictly opt-in feature for devs and ESPECIALLY for end-users
simple as
your game is separate from your steam developer account
you're the retard anon
you're retarded for thinking unity is going to manually ask every """dev"""" to copy paste their steam stats lmao
it's automatic and you will be forced to add it to your game or get dmca'd
eat shit you fucking fake ass dev
>it's automatic
you've never played a game that was single player and still tried to ping some random shithole? or maybe you don't even track shit like that so you have no idea how widespread it is, how do you think baldur's gate 3 got all their player stats and who picked what race etc, every fucking game does it, you're just retarded and don't have a tool to analyze it, i block literally everything from calling home on my pc and whitelist necessary shit like multiplayer games and my browser
why would my game ping a server when run, when I didn't program it to do so?
read
shitlord
they will provide an easy to install handy little thing, or maybe if you ever wanna update it it will be installed subtly without your knowledge, lmao, you're a fucking hack
>why would my game ping a server when run, when I didn't program it to do so?
The same way you didn't program the rasterizer, the audio system or the file routines. The engine provides and does it for you auto-magically anon.
Here's your backdoor goy.
Anybody can call themselves "game devs" nowadays, so not surprised of this result.
Exactly, funnily enough, I specifically warned another game dev in a discord server 5 years ago about this, he wanted to use Unity and I wanted to make my own engine for the project, which I consider to be the safer and better route for a long term project, since we are in control of everything from top to bottom, I told him that putting is entire project under the hand of an another company will bite him in the ass at some point or an another.
Well, today is the day of: "I told you so".
"just use your own engine"
lol everybody on this board really is 12
Is Engines exclusive to games?
If I write a game in C++ as if it were any other program, it won't have an "engine", right?
An engine encompasses things like a screen manager, an audio manager, an input manager, and probably other things. You wouldn't really have a game without any of those things, though some very bad developers out there have managed to write a game using nothing but if/else statements.
it'll be running on your 'custom engine'
you bring up an interesting point though. really an engine is just c++ code for CPU, HLSL (over whatever platform specific alternative) for the GPU, and GUI for the editor. It can be very complex if targeting high end platforms, but it's not rocket science either.
Indie devs with half a brain cell can absolutely make their 2d or basic 3d engines. they really don't need all the bells and whistles in unity or unreal.
If Unity goes under and more devs create their own engines or use open source ones like Godot, this might save gaming
he won
I very much doubt my game will see 200,000 installs anyway so it doesn't really affect me.
you have to pay from 1-200,000 retard, it goes down as you sell more lmao
best crab in a bucket post i've ever seen
>the thresholds are $200,000 in revenue a year and 200,000 lifetime installs.
The threshold requires both conditions. This won't effect existing hobbyists. Still dumb as heck.
Godot has no real direction, the more complex it gets the more irritating it'll get as you get invested in it, particularly with something like 3D.
My view is Godot for 2D and Unreal for 3D (licenses are per version). Unity is great for prototyping and figuring out if your game is actually worth making because it has the whole programming thing better figured out.
>doesn't understand affect/effect
dumb esl faildev
I didn't consider that, never had a game cry about being blocked before
oh good, hobbyists that barely make it still have to pay up
>oh good, hobbyists that barely make it still have to pay up
lol hobbyist selling 200k copies? That's not hobbyist levels. Hobbyists are lucky to sell 1,000 copies on steam.
I think people forget that if your game makes $4,000, that already puts you in the top 50th percentile on steam. If you exclude big companies, only the top 2% of indie devs will come close to selling 200,000 copies. This new rule has literally zero effect on the large large number of indie devs.
>you have to pay from 1-200,000 retard, it goes down as you sell more lmao
You're reading it wrong dummy. That's installs OVER the install threshold. You need to sell 200,000 life to date copies, in order to go over the threshold, and AFTER that, for each copy sold OVER the threshold, you pay $.20
Don't worry, with a game like that you won't even hit 1% of the required installations.
Funny enough 1% (2000 copies) is my goal.
You're underestimating the number of people who download random stuff and install it on their PC, especially if it's super cheap stuff (I believe that free games won't have to pay anything to Unity).
I once found a download link for an RPG Maker porn game I made about 10 years ago that had 50k downloads on that single fucking site.
Yeah, I'm not exactly going to be worried about the horrible scenario where my game makes me $200,000 in a year. This is only a problem for big companies.
200k in gross revenue is nothing for a company. Platform fees and taxes will eat half of it. So even in the best case scenario where you solo dev a game in like 2 years with no other expenses and you walk away with 100k, you're averaging 50k a year for a lot of overtime work that any other industry would pay you more for. And then the real problem is you have to keep doing it every 2 years which isn't sustainable as a career. Game studios basically need a big hit to survive long term and now if your game hits it big you get royally fucked over by your engine provider
>$200k last 12 months or 200k installs LIFE TO DATE
Okay, I hadn't seen that part. I had only heard the $200k profit part.
Installs is insane then, yeah. Especially the
>distribution via streaming or web browser
part. That's fucking ridiculous. Like, does that actually mean even going to a WebGL page and playing the game there counts? Cause if so that's beyond fucked up.
I made a free educational game for a local PBS group years ago that was WebGL and just hosted on their site. It still gets plays today I'm pretty sure and it likely could be over 200k plays by this point. Am I going to start getting random emails from Unity about some charges over this free educational thing?
Post the game name, gay, I dare you, I'll play it 10 times
post game name so i can personally bankrupt you
Creating your own engine is the dumbest decision you could make.
So, anons, what's the list of safe "engines"?
>Ren'py
>Godot
Are there any others?
Note: I've been using Ren'py for 7 years and monetize my visual novels and the only thing I do is donate $5 a month to Renpyton on his Patreon.
>Steam is pressured by the Gacha devs to implement an "Install fee" on all games to avoid people uninstalling and reinstalling the games to keep charging them
IT'S THE END OF THE WORLD AS WE KNOW IT, AND I FEEL FINE.
In actuality, I'm sure Unity will end up forced to do some shit where they have a way to check duplicate install requests from the same account to ensure it's not double charging the install. Anything less and I think they'd wind up somehow getting sued or screwed by the big boy devs.
>spoiler
Who are the big boy devs? One that comes to mind is the gays that made genshin, but that's just because the chinks may be able to outsmart the garden gnomes.
rust
Pokemon Go is made in Unity iirc
Pokemon go was made by a direct daughter of Google. Their next game will likely use crypto.
Mihoyo made their own fork of Unity and is CCP-backed. That fork will not be licensed and cannot be extorted because it is upheld as a separate game engine in the only place they are able to be held to a court of law.
Death stranding sucked.
You didn't rike it.
fuck off homo demon
People make fun of the EU a lot but if there's one thing they're useful for, it's shutting down shit like this. This is definitely gonna go to court if Unreal decides to go through with this.
True, but EU also hates gambling and gachas. You only need some lobbyists claiming that this will keep freemium games in check to protect dumb consumers, and the Commission will side with them.
Yeah I hear about some of the consumer protection stuff in Germany and its really nice
Then I hear about everything else in Germany
EU is great thing for everyone except EU citizens
>Gachafags. Mobilefags, poor quality H-devs, and Rimfags are about to get absolutely shafted
Almost makes me not feel bad about the decent indi-devs and AA devs that still remain in this hellscape of an industry.
I think the big one is the cuphead devs. They might get fucked.
why would they do that
people will just stop using unity
What are the implications of this on the Unity H-game market?
Unity h-games are usually shit anyways, so win-win
From my experience h-games average installs is around 10-20000 and around 100000 at best (excluding pirated ones) and you need 200000, for the extra pay per install to happen.
It might not hurt them because h-games are still a niche market, unless some dickhead will spam install and uninstall to every unity h-game under the sun bankrupt them.
Illusion did their exit scam studio revival too early.....
Meme magic strikes once again. Piratechads literally bending reality thanks to a few pics of a guy with a parrot shopped on his shoulder. This is the bane crash accident all over again
>pirates were garden gnomes the entire time
It's an abstract kind of fell. I don't know what to think about it.
Some of my favorite free mobile games (Worldbox and Vampire Survivors) use Unity. This fucking sucks.
This capitalism thing isn't working so good, bros...
yeahhhhh we should just scrap it and pick one of those utopian systems that never works but ends up killing hundreds of thousands of its own people before it finally fizzles out and reverts back to capitalism (but this time with the oligarchy baked in at the start)
Capitalism works it’s just that wypipo and asians are the easiest to swindle
It worked too well and created a fat, dumb and complacent consumer class that won't wake up until the system is in freefall
Literally every system either crashes because it inherently sucks or is so successful it enables destructive practices and crashes
>The Gaming Market has become a bit too unfair and unregulated. Capitalism has fallen, billions must die.
This must be a gods sign. Just today I wanted to switch from construct 2 to unity for my new 2d hentai metroidvania game. Tell me, anons, do I stick with construct 2 or learn something new? I need simplicity and spine animation support.
Doesn't genshit run on unity? Was this just a ploy to fuck them over lol
>Trying to outgarden gnome the chinks
Surely this wont backfire at all
A Tencent open source engine would be amazing
Right? They could actually do something with the hordes of money they are sitting on. That would also make it easy to find new studios (and that alone is costly).
I'm guessing they used "install" instead of "purchase" because they want to include F2P games.
The actual figure will probably measured by the number of accounts that play the game.
It might force developers to crack down on bot/alt accounts I guess.
You'd think that, but supposedly this system only kicks in when "the game has made $200K+ (or $1M+ for Enterprise)".
>The charge will begin when sales reach a threshold of $200,000 in revenue over 12 months, or at 200,000 total installs. Charges will vary depending on the license the developer has with Unity, but will be as high as $0.20 per install.
How they're going to be keeping track of the profits for the individual games is the real question.
>How they're going to be keeping track of the profits for the individual games is the real question.
Anon I...you can very easily look up market details for games even as a normal consumer, not to mention the backdoor all Unity games have to track installs
Sales on like Steam are obviously super easy to keep track of. Same goes for microtransactions.
The parts where the line starts to blur, though, are things like in-game advertising (I don't know if pop up ads have some means of showing set income generated), purchasing through non-install game stores (i.e. DLSite for h-games), or games provided as a service result a la Patreon devs who just allow patrons to download the game for free.
If it's ONLY the former, I think most smaller devs are fine with the only fuckery happening if they hit it HUGE. I don't see how they could keep track of the latter options in any kind of consistent, automated manner.
And if this is only affecting bigger devs like Mihoyo, I imagine they're going to throw enough of a fit to ensure Unity has to put in safeguards to like cross reference the purchase with the HWID and IP stuff to ensure the "install" is not a pirated copy or a duplicate installation.
Missed the part where Unity games call-home on being launched eh?
My man, you're missing the point.
The issue is how it recognizes monetization and concludes that 200K has been made from the game.
>Unity having some spyware built in to track when it is gotten from Steam and how much it was charged is reasonable.
>Unity having the same system for every game store online, especially those that don't "install" but rather just have a direct download, and still be able to get the amount sold, is much less likely.
>Unity having some way to tell that the game which was downloaded completely free of charge is coming from a deal where a guy's Patreon patrons get to download for paying some amount a month for a variety service including the game and claiming that as whole profit of the game is insane.
It doesn't matter if Unity can tell the game's been opened on thousands of devices if it can't access the proper means of telling how much that should count as a profit.
>or
OR you ESL retard, or. 200k in sales or 200k in downloads. The latter is to get money out of F2P gachashit and the indie subscriber market.
it's not or, both conditions must be met
over $200k USD AND over 200k installs. stop spreading fake news, retard
this won't affect most indie devs and devs making free games/demos
Thats not much tbh. Any more or less decent dev can reach that number, and then what?
>game generates $199,999 in renevue
>make game free to play
>ADL deploys the brown shirts to my home
Actually, it's even better.
>$200k IN THE LAST 12 MONTHS
>Game starts to do well
>Make profits publicly visible with a meter going to $199,999
>Tell everyone that if the meter fills, the game will be free for the remainder of the 12 month period
>Enough normalfags will buy the game still cause they want to support indie devs
>Huge amount of public good will when it goes free
>Reset the price after the 12 month period
>Now you have a lot of public awareness and can make another $199,999 possibly
then you pay up those 20 cent install fees lol
realistically, an indie dev selling $20 games on itch and steam have nothing to worry about.
$200k = 10000 downloads.
200k installs and average user installing twice = 2 million dollars
to meet both thresholds, they would've have already made 2 million dollars. Install fees are counted after the threshold.
So basically, dev making $20 games will have to pay 20 cents/install for every $20 they make AFTER they've already made 2 million dollars.
how about i pay nothing at all and go somewhere else you slimy shitbag
hey i'm not a fan of unity at all. I'm just saying the new fees won't impact any indie devs, except the ones that are massively successful already.
literally does not matter. fuck that mercantile chicanery in any capacity.
What's there stopping me from downloading/reinstalling the game a billion times right after they get the $200k and 200k installs.
The company will have to use all their sweet $200k revenue to pay for the installation fees.
That's the problem, I think.
>or
200k in sales of a $15 game is 13,000 downloads
200k in downloads is being analytically picked up by the front page of itch.io
It's unironically over for every unity dev operating under the service model of montization. Your "free" game downloaded by 300k people 400 are paying you 1k a month to make is suddenly going to cost you $2000+tip to operate.
To get some extra money out of genshit they've fundamentally undermined the entire distribution and visibility model of indie games.
indie devs moving to unreal and godot, or making their own engines is a good thing.
also unity will probably get bought by microsoft and remain free anyway. they're done
It's not as big a deal as people are making it out to be, assuming they have protections in place to prevent malicious parties from downloading a game repeatedly in an attempt to harm a developer (which I'm sure they do, or they'll end up in court forever). The only real criticism I have with their flat fee model is that it disproportionately hurts any developers who price their games lower in an attempt to sell more copies; unity developers are now incentivized to raise the sale cost of their games and risk reaching a smaller audience because of it.
>assuming they have protections in place to prevent malicious parties from downloading a game repeatedly in an attempt to harm a developer (which I'm sure they do, or they'll end up in court forever)
Literally no way to have that unless every unity game from now on requires you to login into a account with 2fa
All you need is a vpn and multiple VMs and thats it
they're likely going to block vpns like most major products/services.
>but muh legitimate use
they don't care
OK but how many will actually do something, pretty sure most will just gobble up the rent.
use Godot
>gets stuck in the geometry
>WAAAAAH WAAAAAAH I CAN'T SHIT OUT GOYSLOP INDIE QUIRKY GAMES FOR REDDIT ANYMORE WITHOUT HAVING TO LEARN ACTUAL PROGRAMMING!
This is honestly the best news ever.
>filename
Everytime. No (you) for you.
THIS
Fuck these stupid trannies and pajeets who shit out endless fnaf and vampire basedvivor trash just to get rich quick.
Post your game.
here, for the Unity ""devs""
What the FRICK is that? does it support pronouns?
Yeah you assign their pronouns by birth and they will be genetically formed by that pronoun, examples of the available pronouns are int, double, float, etc.
Also they can't be transition, since that isn't possible lol.
a game needs an engine you fucking Hispanic
>
Unity just issued a response to developer’s complaints.
?si=vNUkbNqGY2TzCAFw
Update on the scalping
Unity is fucking dead for me.
no one is going to stand for that first point nonsense
>it's real
HAHAHAHAHAHAHAHAHAHA IT'S ACTUALLY OVER FOR UNITY STREET SHITTERS
Are CEOs that out of touch or whats the reason for it? I seriously dont get it.
They are literally slaves to share holders or they won't be ceo for long. Think of sports coaches. As soon as a team starts to loose, they are exchanged.
They were recently bought out, take a wild guess by who.
The CEO unironically thinks you're retarded if you don't garden gnome out and fill your game with annoying ads and microtransactions, so yes
He's right though. Mobile games make no money except through ads.
t. CEO of Unity
>games are made out of passion
Imagine being over 21 and still believing this. All that matter is paper.
sheeeeeit
So even paying customers can fuck over the developer by reinstalling the game multiple times
Who are you going to target first?
Owlcucks
HAAAHHAHAHAHA
>PIRATE GAME
>REINSTALL IT A GORILLION TIMES
>STUDIO LOSES $20,000,000
We should have listened
So Unity is falling behind badly, and to salvage this and get people to stop mass defecting to Unreal, they're..doing nothing about the engine but making it a financial burden on the users?
I don't know about you guys but I've suddenly and inexplicably got an itch for shorting some stocks.
guys
yandere simulator is made in unity lmao
its over. I wonder if he's in panic mode. he never planned on releasing it anyways.
He's just taking patreon money
Memes aside, what actually happens if I grab one of the unity games in my steam library and just make a script to uninstall/reinstall it? What if people start doing this in large groups?
Doesn’t Godot use C# also? I’ve transferred tons of projects from unity to godot, it’s not that hard. Something just doesn’t add up, how do they picture this working out for them?
>isolate the code that sends the install analytic notification and game ID format
>run that 10,000 times a minute in a virtual machine behind 7 proxies
>each cycle costs the dev $200
LOIC returns
Too big to fail, most indies flock to unity, of all indies I see everyday about 99/100 are made in unity, and really, who is going to actually jump ship.
OH NO NO NO NO UNITY SISTERS
Very antisemitic tweet
I don't get the joke. They wouldn't get info about pirated copies being download.
Ofc they do, if the machine ever goes online.
>he doesn't know
Looking forward for to the plugin that snips telemetry.
And the batch script that installs/uninstalls games.
>Unity cucks
learn how to code now retards
Making a renderer is quite easy, I did it in less than a week. Making a good development kit is quite the challenge.
(You) dont understand game dev, stop posting anytime thanks
Post the source code of your game
yeah bro let me spend a decade making my own engine bro
So Unity is just going to buy some Chinese bots to install games over and over again to make a quick buck, right?
Piracy means you get tracked for life even if not caught, and go to hell when you die
Good, I'll be in interesting company
How does it feel knowing you accidentally memed piracy killing games into reality?
The funniest part about this is that I made this meme the other day using AI when I was shitposting in an AI thread. I don't think I posted it but now the time is right.
Well shit.
There was an unity game going to be released this month that I was excited for and now I don't know if I could play it with a clean conscience at all.
I don't want to support this kind of absolute bullshit but apparently I can't even pirate to avoid feeding the engine devs.
Those retards must be smoking some real fucking garbage.
They want some of that Genshin money fr fr
Mihoyo will bomb their HQ
>this greentext is unironically real now
My fucking sides
https://twitter.com/stephentotilo/status/1701679721027633280
I doubt unity refunds
I feel kinda bad for the developers using unity now. They just lost literally everything.
anyone using unity shouldn't be called a developer
I don't feel bad for "devs" knowingly using malware.
no one that works with only Unity is a dev
It's over
It's been a good run
I really wonder how this will impact games that are already in development and even received trailers.
Guess now all unity games will be delayed for 1-2 years for them to change the engine.
You can't just change engine on the fly
So companies will either have to eat the bullet or risk going bankrupt by spending time changing the engine then, I guess.
Exactly. Each year like 10k games are released. I guess 40% use unity.
>Silksong is made with Unity
>If the changes aren't reversed, Silksong either getting delayed for how many years in order to change engines, or risk bankruptcy from trolls
This game is unironically never gonna fucking come out. First the delay earlier this year and now this. Talk about bad luck.
Suda51 was right as always
what did he say again?
That John Riccitiello is evil incarnate, which is why you kill him in NMH3
I can't fucking believe the meme came real. Piratechads, I kneel.
Calling it now.
>The dev companies and Steam are going to throw a fit over this cause this mainly targets them rather than smaller developers that don't reach those thresholds.
>Unity will pull back slightly and say "an install only counts for a specific HWID/IP once"
>Devs will accept this consolation and just pay the cost per first install
>Unity still gets money
There's no way I see the "every install counts" thing remaining. Too easy to exploit.
I had the exact same thought, discarded it, as I'm not sure if tracking first install is a viable strategy (can be exploited).
Indies? On my Unity?
Engine chads, are we winning?
Dick move
Come back home
>80 fucking clams + tax
No thanks.
>RPGMaker resurgence
Finally, some good news.
there is shooting yourself in the foot, and then there is sliding into a sleeping minos arms without waking her up
I was devving in Unity and now I have to migrate everything to unreal. Thats about 20 full levels and about the same amount of scripts.
>ctrl-h
>using.unity - using,unreal or however the fuck it works
As it is currently, you probably don't have to.
Unless you think your game is some masterpiece that'll make over $200K in profits in a year AND get installed over 200K times.
That's the part that's important here. It's both making big profit and being installed a bunch.
>If the game has no profit but is downloaded a fuckload you're fine
>If the game has big profit but isn't downloaded much you're fine (not sure if this would ever happen)
>If the game has big profit and is downloaded a fuckload, you just got a fuckload of money presumably and should be fine going forward (assuming they fix the "people can just keep reinstalling" bit which I think they'll HAVE to)
If you're a hobbyist, and make $200,000 or more off your game, you should be grateful
If you're a professional it's just a cost of doing business
The tantrums over this are pathetic
Guess what, "the cost of doing business" is quickly going to come and fuck unity's retarded ass very soon
Wait, does Unity have any 1st party games?
We could use this to cripple Unity itself through transfer fees, since they would have to charge themselves through their system.
>Clickteam won
When is fusion 3 you baguette morons
Bullshit they can. This shit won't hold up in EU court I guarantee you.
World doesn't revolve around the EU
It does, sorry I'm the one to tell you
No Muhammed, it revolves around oil and nuclear power.
It kinda does, at least for consumer protection it does. Thanks to the EU, all phones, tablets, and cameras HAVE to have USB-C charging in order to be sold. It's also thanks to the EU that you're allowed to have ad blocker on your computer/phone. If they rule that Unity can't go through with this, then it's getting thrown in the toilet.
So they finally didi it huh? They found a way to make the "pirated copies make the devs lose money" meme real. We're gonna see a new, bigger push for the war against piracy.
No, you will see Unity gets its ass raped in the european commission and a precedent set against this practice
So then why was there a push for brexit from what seemed like predominantly lower class people?
>from what seemed like predominantly lower class people?
Because upper class bongs tricked them into voting for more pakis
Because things aren't as simple as [single issue I'm currently interested in] you actual idiot
I doubt it.
More likely, they're just going to move to a less asshole-ish engine, rather than deal with this bullshit.
Are the intentionally trying to kill the company? I refuse to believe the people in charge thought this would actually be a good idea.
Ill give you the lowdown. (I may as well make this a pasta at this point)
>EA CEO leaves EA years back after ruining both it and several smaller game studios via absorbing them and killing their IPs
>joins Unity
>Becomes CEO of Unity because human predators bred in EA climb the corporate ladder like crackhead spidermonkeys
>plan slowly made and set in motion
>Unity joins with known malware dev, to see who has a unity devkit or game installed on PC
>Unity waits for several successful games to be made using Unity for "free"
>Unity merges with Ironsource ( |> )
>come 6 days ago, EA transplant CEO sells Unity stock and chair, cancels the "free" version of unity while instilling a 0.20$ per install dev-to Unity fee per game, shadow-shifts the Unity+ subscriptions to Unity Pro (~750$ to ~4500$ change), Unity says that this will be RETROACTIVELY enforced if game is still on "market" (being downloaded even illegally due to their inner call-to-home Unity games have thanks to that malware dev)
>it will mostly affect Gachashit, mobileshit, poor quality H-Games and WEGs (thank god), the only decent indie and AA devs left in the industry, as well as any game on this list https://ultimatepopculture.fandom.com/wiki/List_of_Unity_games
>Are the intentionally trying to kill the company?
Yes. The CEO is basically the guy behind most of EA's gnomish antics back in the day and he's been slowly sabotaging Unity since he became CEO of it. He sold his shares of Unity 6 days before this announcement. It's over.
>tank shares
>buy
>revert change
>sell
oy vey how come the goyim havent figured it out yet? hehe
That sounds kinda illegal...
It is. It's called insider trading.
But as the CEO you technically aren't insider trading cause you are the one making all the decisions. Tanking your own company and profiting from it isn't something many do but technically it's not illegal.
What can happen however is that the other shareholders sue you for damages and in that case you would have to proof that you didn't see any of this coming - Which is hard considering you sold your shares before burning down the entire operation.
Antisemite
They are trying to kill indie devs
That way everyone will be forced to only play AAA games filled with nogs, ugly women, and bolshevism
>the current gaming landscape
My game is offline using 0 unity connected services. in the incredibly impossible scenario I make over 200k with my game, why is Unity getting money? how do they even find me? how do they know if a user installed it(using unity 2017.4)
Are you selling it through Steam?
How can you be sure that it doesn't have ping home backdoors that are invisible to even you, the developer?
>How can you be sure that it doesn't have ping home backdoors that are invisible to even you, the developer?
I feel like that would be known by now via some twitter autist. it's not like theywere planning this in 2017
>why is unity getting my money?
Read the old testimate.
Unity stick to this will force a few hundred devs into court against them.
Mihoyo will have to stop developing Genshin and try switching over to a new engine which will effectively kill the game.
Or they kneel to Tortellini and pay for every install from now on which means Genshin ends up losing millions every month due to botters alone.
Unity has made an exception for gambling, so chances are Genshin and other gacha games will keep doing their bullshit while everyone else suffers
>losing millions every month due to botters
They could block the installation process behind 3FA login
Chink Genshin already requires your ID to use your account so that only leaves Global servers.
>Mihoyo will have to stop developing Genshin and try switching over to a new engine which will effectively kill the game.
>Trying to DMCA a Chinese company
>less indy shit games about how the developer is depressed
This is a good thing tbh
They'll just make that same game in Unreal or Godot th*ugh. There's a million engines and they'll just pick one that doesn't fuck them up the ass.
What a post number
Nice catch
>heartstone is free
>heartstone is made in unity
>set up server to send fake download requests for downloading heartstone
>send million of fake download requests to unity
We fucking WON.
>put game made in Unity on gamepass
>actually lose money on it
Reminder you can block the telemetry by blocking the game in windows firewall from making outbound connections
The only question that is releveant is how much it will effect Godshin impact?
There's no way Unity doesn't get raped to death in court over this
This is going to be the ultimate litmus test on if a terms of service trumps consumer rights. I think they're banking on winning that one because if Courts rule that terms of service are not the all-legally binding contracts and there are exceptions to them in cases like this, then this will fuck over a lot of industries.
What I don't get is that this matter is already settled in the EU and elsewhere and they already decided that a shrinkwrap contract can't possibly come before someone's rights to a product, and you can't change that contract 'at any time' even if you put it in the text because there is no explicit agreement to it after release. So it's playing chicken with the Amerifat courts but also the EU courts who already decided they aren't putting up with this shit.
What I'm thinking is that this is a ploy to roll in an incredibly unpopular change as a 'compromise' from this really shitty change that they'll announce once backlash really starts heating up across the industry.
genuinely HOW can they enforce this
there's no way this is sticking, nobody would continue using unity if this is going through
The spyware for it is already implemented in Unity, and failing to pay up is a violation of your license to use the engine for development and distribution and will be taken to court.
So what if we theoretically used an outdated version of the software without the spyware
Sure it doesn't have all the more recent features but it's still somewhat usable, I guess?
Either way though I don't think Unity would have a good chance of winning any of these cases in court, especially if their shareholders sue them
Taken to court for failing to update, therefore being in violation of your license to use the engine. Any Unity game developer continuing distribution of its runtimes following January 2024 will be held liable regardless of the version of development.
they could never do that because they would have to take every dev who quit developing to court for not developing and you can't compel someone to work for you. There's certainly nothing in the ToS of Unity that claims they can force you to update at any time.
Also we're talking Unity Corporation and Unity Corp isn't that big by comparison. They certainly don't have the million and a half lawyers needed to go after existing Unity devs who just bucks it, never updates, and tells them to fuck off. They are a 1 billion dollar company, by comparison, Activision, a company that uses Unity all of the time, is 27 billion. They could suck Unity up in a heartbeat. Or Mihoyo, the subject of why this change was probably made, could buy literally 50% of Unity's stock tomorrow in a hostile takeover and fire every person there. They are ants by comparison, small fries in a giant fishbowl thinking they can leech like remoras off of the most popular players in their industry.
All of this, the more I think about it, seems more and more like a 'Wizard + his overworked lawyer' scenario where this is done on a Monday while Legal was out of the Office and now there's a collection of finely-dressed suits having a heart attack realizing they're put into a situation where they have to write long winding papers explaining to everyone why it's legally okay to steal from them. Lawyers really hate doing that because the flimsier the argument, the more paperwork and more plantiffs will inevitably come forward to make their lives miserable.
>irresponsible CEO
>his overworked lawyer
Make this edit already
>Mihoyo
They made their own fork of Unity and are directly backed by the CCP's courts. Unity can't touch Mihoyo, and Mihoyo doesn't care about what Unity's doing anymore because they have their own version of the engine with which to use freely.
They could still do it. I was using them as an example. Unity Corp was really only a darling for indie devs but it's become so ubiquitous that almost anyone in the industry could at this point.
the other example we're talking about is the Pokemon Company and we already know how that would go.
Wouldn't matter, delisting doesn't remove it from people's libraries. the installation process would continue
Technically the 'spyware' is just a one-time connection saying 'Yes, I installed this thing at this date and it's playing this software dev's package and it uses this version of his assets and I did it for this long.' It's pretty basic bitch telemetry.
it's not a big chance, but there's a chance the following is happening
>ceo sells his shares
>ceo announces this will happen
>unity stock crater into the abyss
>ceo buys a massive amount of stocks low
>ceo says they're not actually going through with it and promises better judgement
>stocks go back up to normal
>this is allowed because technically it's not insider trading as he's the ceo
Unreal won, didn't it? fucks sake
>Have 3 installations of Unity Editor for different projects
Welp I guess it's time to jump ship and start using a different engine
I've figured out a loop hole. close my studio after 200k installs. start a new studio. Blimblam games is now Flimflam games, and here is the spiritual successor to the game BlimBlam made.
>Games now have a limited time when you can buy them.
I blame Nintendo.
Imagine the FOMO
How does it work? Only for new licenses?
Retroactive.
They must have a really shady EULA if they have the legal right to enforce this retroactively.
no fucking way lmao
this will not stand in court. major companies that use Unity will fight tooth and nail to reject this
they really can't do that though, any company with weight to throw around will clean their clocks in a courtroom.
>implying any modern games made by companies with weight are made with unity
Oddworld Inhabitants is about to be pretty popular for slaying a dragon
>They eliminated Unity Plus subscriptions as of today, Plus members are being switched to Pro automatically. Be careful not to have auto-renew on your account if you can't afford the price. And this is with just 2 people on my team with project access.
HAHAHAHAHAHAHAHAHAHAHAHAAHAHA
Is this legal?
Not in the first world
>dude just switch to Unreal Engine
i'm too retarded to understand this
If you think Unity are gigagarden gnomes for doing this. Unreal Engine is even worse if you end up making over a million.
There is a reason why barely any small developer is using it.
How long before hundreds of old Unity games are delisted from Steam because of this
>How long before hundreds of old Unity games are delisted from Steam because of this
about 15 minutes after this takes effect, if it does