Castlevania

How the hell did boomers beat this shit?

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  1. 10 months ago
    Anonymous

    Never beat this game. Last time I tried, I made it to the last level without losing a life then promptly lost every. SIngle. One of them, on basically the first screen of the last stage. Those fricking giant bats.

    • 10 months ago
      Anonymous

      you're supposed to ignore and dodge them and not attack them

      • 10 months ago
        Anonymous

        Do their patterns turn more aggro if you attack them or something? Started to seem like RNG whether I'd get buttfricked by their trajectory or placement into a pit.

        • 10 months ago
          Anonymous

          There's simply too many to fight unless you want to waste all of your hearts (personally I had already used them all on those fricking knights that teamed up with medusa heads) and just time your jumps right as they move to attack. There's also one bat that you have remember NOT to jump, just stay still for a second.

  2. 10 months ago
    Anonymous

    here's how:
    1. low input lag; you can make yours low with modern emulators and other techniques
    2. it wasn't about beating the game, it was about getting further than before to see more content
    3. proper positioning; certain techniques are universal to most 2D action games

    • 10 months ago
      Anonymous

      >low input lag; you can make yours low with modern emulators and other techniques
      That sounds like cheating

      • 10 months ago
        Anonymous

        >instant controller response = cheating

        As expected from modern "gamers".

        • 10 months ago
          Anonymous

          Was the nest like that?

      • 10 months ago
        Anonymous

        holy zoomer Black personcattle

    • 10 months ago
      Anonymous

      >2. it wasn't about beating the game, it was about getting further than before to see more content
      Seconding this. These games are a lot more enjoyable when you treat "Game Over" as exactly that, stop playing for that session or for the day and see how much better you do next time.

      • 10 months ago
        Anonymous

        Yeah frick that, i have a lot of other games to play.

  3. 10 months ago
    Anonymous

    I've been practicing this fight like 70 times now. With the items it's fairly easy but I want to do it (upgraded) whip only and I've only managed to do it twice. Easily the hardest part of the game if you're playing whip only. It's actually scary how much, much easier Dracula is.
    Anyway, if you're not trying to do this, just use items man, the holy water can stunt him where he spawns and literally can't do shit, but the cross is also amazing, haven't tried the axe nor the knife.

    • 10 months ago
      Anonymous

      >the holy water can stunt him where he spawns and literally can't do shit
      I heard Holy water but that's only at the beginning of the level, do I really gotta make it to him without dying once?

      • 10 months ago
        Anonymous

        yes, it get's pretty easy, this game is pure memorization, unlike clusterfricks like Ghost N Goblins.

      • 10 months ago
        Anonymous

        >people actually asking if you pushed a button and saw an action on-screen when you did
        What the frick happened to video games.

        And yes, it's called NES Hard for a reason. You generally needed to learn a specific fight to get past it. Some platformers were easy enough that you could breeze through it in one sitting, assuming you were good at the genre. But for a lot of the more recognizable games, you were pretty much expected to die until you knew what you were doing well enough to get through the game.

        For Death (as most things) you can cheese it with Holy Water. Especially if you got the II or III mark to throw multiple items out at once, you could just stunlock it. The boomerang was probably your second best option, since you could toss it and get damage both out and back. It also helped keep the scythes under control.

        You could get II or III from hidden blocks, although killing 10 enemies in a row with the weapon will have it drop out of a candle as well.

        If you're having trouble with the level, then it's pretty understandable that you'd struggle to get past the boss. Yes, you are pretty much expected to clear the stage on one life, generally not having trouble with too much there. Much like the boss, it's just remembering the patterns of things (at least the difficult ones) and you can choose how to face them given that you move the stage forward as you progress.

        • 10 months ago
          Anonymous

          Boomers beat hard as shit NES games by only having 1 or two games to play and hundreds of hours to play them with.
          It also helped if you had friends back in the day since they could share tips if you got stuck with something they lucked into a solution for.
          You just have to get better by doing and paying attention to what works and what doesn't.

          People forget this. Once you beat a game the only other thing you could do was just replay it again until you got bored of it. Farther in the past there wasn't a place to discuss these games or "make content" like there is now, and even if there was it was gated by knowledge, a paywall, and the way your household functioned.
          The fact that in place of a games length being based on difficulty we now get 80hrs of extra piss easy fluff content was the biggest monkey's paw. Instead of "muscle memory" bosses people have to head to youtube for:
          >Game: All feather locations 1 - 75 (Part 1)

          • 10 months ago
            Anonymous

            >Once you beat a game the only other thing you could do was just replay it again until you got bored of it.
            That's not necessarily true. Castlevania, for example, has a scoring system, secrets, and loops.

            • 10 months ago
              Anonymous

              >loops
              ?

              • 10 months ago
                Anonymous

                Yes, loops, moron.

              • 10 months ago
                Anonymous

                Maybe he means the second playthrough. When you beat the game, it puts you back at the beginning to play it again, but with very increased difficulty (medusas all over the god damn place)

              • 10 months ago
                Anonymous

                CV3's blew my mind because it replaces Medusa Heads with these skull-on-vertebrae things, where the chief difference is that if you try to kill them by whipping into where they're going instead of where they are, their parabola will reverse on the spot to avoid it. Showed that the devs were full and well aware of the ability to kill Medusa Heads by making them fly "into" your whip and pulled a "har, frick you."

              • 10 months ago
                Anonymous

                Every time you beat the game and start over it gets harder. Konami games did this often.

              • 10 months ago
                Anonymous

                what the frick is "loops" you stupid boomer frick?

                Loops on Castlevania 3 were more interesting, since you would bring your companion with you from the start and could take the alternate route with that character.

                The loop on Castlevania 1 just meant that all the enemies did endgame damage, which meant you could take less hits. I don't really recall if you saw any more/different enemies, since I didn't like CV1 as much as later games.

            • 10 months ago
              Anonymous

              >scoring system
              I never heard of anyone caring about scores in platformers. Even today, in age of the internet, it's impossible to find "best score" kind of content. It's always either challenge run (hitless, 1cc, itemless) or speedruns.

              • 10 months ago
                Anonymous

                Literally nobody cares about that shit outside of that sue-happy Donkey Kong score fraud dumbfrick. Past the era of 1-screen atari games nobody in their right mind cares about that shit. Maybe he was one of those spergs that actually took pictures and sent them to Nintendo Power to make it in the magazines but I guarantee nobody gave a frick except for the handful of kids doing the same thing.

              • 10 months ago
                Anonymous

                90 percent of the time it never mattered aside from sometimes scoring extra lives as most action games of the era let you easily farm points via making enemies respawn or doing exploits so it was pretty much a useless thing to compare skill with.
                It's why Mega Man only had a scoring system in the first game as you could just respawn enemies or replay stages over and over so it was effectively meaningless.

              • 10 months ago
                Anonymous

                Literally nobody cares about that shit outside of that sue-happy Donkey Kong score fraud dumbfrick. Past the era of 1-screen atari games nobody in their right mind cares about that shit. Maybe he was one of those spergs that actually took pictures and sent them to Nintendo Power to make it in the magazines but I guarantee nobody gave a frick except for the handful of kids doing the same thing.

                I think the only genres that still care about that are shmups and puzzle games because there's not much else to measure how good you are at the game. The only platformer with focus on scoring I can think of is Gunvolt.

            • 10 months ago
              Anonymous

              I mean sure but who really cared about that shit at like 5 ~ 13 years old etc. Maybe it's just my childhood but typically once someone saw all the content of a game they didn't immediately start doing weird self imposed challenges like that. You may as well just swap with a friend.

              Yes, loops, moron.

              Why act like a smug homosexual about something that's barely even a selling point? You're really going to leave your console on nonstop and restrict yourself to playing ONE game over and over just for miniscule changes in your playthrough? Stop being moronic.

              • 10 months ago
                Anonymous

                >Maybe it's just my childhood but typically once someone saw all the content of a game they didn't immediately start doing weird self imposed challenges
                Well that's your fault for not seeing how good you are or doing neat shit. Elevate your game.

              • 10 months ago
                Anonymous

                >kid born in the 2000s thinks he knows how kids acted in the 80s

                Also both CV and CVIII can be completed in less than a hour or two, you aren't "leaving the console on non-stop" to see a loop.

              • 10 months ago
                Anonymous

                >Also both CV and CVIII can be completed in less than a hour or two, you aren't "leaving the console on non-stop" to see a loop.
                Yeah you beat CV1 first try, in an hour then immediately started the game over and beat it the same day. Whatever, frick off moron.

              • 10 months ago
                Anonymous

                >literal child still thinks he knows how kids acted before he was even a sperm

            • 10 months ago
              Anonymous

              what the frick is "loops" you stupid boomer frick?

          • 10 months ago
            Anonymous

            This is correct. Thats the reason why most modern versions of classics suck. Compare Crash Bandicoot 1 to latest Crash Bandicoot 4. Or hollow knight to symphony of the night.
            They are cool games but I wish I could just beat them in reasonable less than 10h, so I can play them multiple times. But unfortunately, they have padding because they assume people play it only once.

    • 10 months ago
      Anonymous

      I'd say axe is even easier than cross since it's better at keeping the screen clear of sickles. The only weapon that doesn't shit on Death with triple shot is knife.

  4. 10 months ago
    Anonymous

    Heterosexual gene makes you better at most things.
    Gen Z lacks it

    • 10 months ago
      Anonymous

      you literally just used nintendo power to cheat lmfao

  5. 10 months ago
    Anonymous

    Just throw the cross randomly and focus on your positioning and the shit coming at you instead
    also they reused this fight in castlevania 3 and gave it a second form, kek

    • 10 months ago
      Anonymous

      You are actually fighting the scythes. Death is just there to distract you.

      That one was significantly easier since they give you a cross a sub-weapon upgrade right before.

      • 10 months ago
        Anonymous

        It's even easier with Sypha, the wind spell rapes him.

    • 10 months ago
      Anonymous

      I honestly remember it taking like 20 or 30 tries and I did a bunch of hopping and throwing the cross so that it would break the projectiles and HOPEFULLY hit him. There's also meat under the stairs before that long part before the boss. I think you do a combo of jump whip, then crouch whip to kill the knight and with the right tempo you ignore the medusa completely or some shit.

      This guy remembers the same thing apparently. That being said even WITH this strategy he might still beat your ass a couple times. I honestly think CV1 and 3 is harder than most content in DMC, Souls, 3D Ninja Gaiden etc.

  6. 10 months ago
    Anonymous

    i beat all of the games up to sotn when that rondo of the blood pc port and shit was getting post here a few years ago and don't remember them being very difficult.

  7. 10 months ago
    Your Anal Nightmare

    >How the hell did boomers beat this shit?
    Idk lol I'm never gonna be able to do it...

    • 10 months ago
      Anonymous

      just crouch on the raised platform and whip him. wow so hard. I could beat this in utero

  8. 10 months ago
    Anonymous

    I won't claim to be great at them, but I enjoy the old CV games. I think the thing to understand is that you learn it by playing it, and it will take a good bit longer to master each section than you would expect in a modern game. If you can get accustomed to the speed at which you make progress in a game like this, it is fun to learn.

  9. 10 months ago
    Anonymous

    Boomers beat hard as shit NES games by only having 1 or two games to play and hundreds of hours to play them with.
    It also helped if you had friends back in the day since they could share tips if you got stuck with something they lucked into a solution for.
    You just have to get better by doing and paying attention to what works and what doesn't.

  10. 10 months ago
    Anonymous

    Skills you gain in one 2d platformer are transferable to another. Just like being good at one shooter makes you better at all of them. 2d platformers used to be a dominant genre, so everyone was good at it.
    Also, you are not supposed to beat it at first try. You were supposed to play it for tens of hours.

  11. 10 months ago
    Anonymous

    Castlevania is easy now Simon's Quest that I never beat and that wasn't due to skill but shitty localization that made the npcs give you bizarre information that led you no where. I never got past the part where you crouch at the mountain and the tornado picks you up until the internet came along

  12. 10 months ago
    Anonymous

    Official Castlevania boss ranking from easiest to hardest
    Medusa>Mummies>Vampire>Dracula>Frankestein&Igor>Death

    Once you learn the patter with dracula you will never receive damage from him again, that's something I can't even say for the first boss. That said, his first phase is a bit tedious in how long it takes.

  13. 10 months ago
    Anonymous
  14. 10 months ago
    Anonymous

    This game's pretty easy and forgiving by NES standards.

  15. 10 months ago
    Anonymous
  16. 10 months ago
    Anonymous

    Death is kind of tricky but after some deaths he just clicked with me. If you can get past him you can definitely kill Dracula since he's easier in 1 than in 3.

  17. 10 months ago
    Anonymous

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