CivCol WTP is amazing, what a great concept for a strategy game.

CivCol WTP is amazing, what a great concept for a strategy game. It's really fricking hard too, any fans got some tips on how to manage the early game economy? Not sure when to build my soldiers or how much I should rely on Europe.

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  1. 2 years ago
    Anonymous

    Worst shit I've ever (un)installed.

  2. 2 years ago
    Anonymous

    Make a horse breeding factory.

  3. 2 years ago
    Anonymous

    Play freecol instead.

  4. 2 years ago
    Anonymous

    FreeCol is better
    Original Col is better
    WTP is the definition of a bloat mod, and it actually managed to out-do previous bloat mod for Civ4Col, R&R

    • 2 years ago
      Anonymous

      Play freecol instead.

      • 2 years ago
        Anonymous

        >Wojak poster
        >moronic
        Checks out

        Next version of WTP is going to get even more bloat. Like holy shit even I think it's too much.

        I seriously don't understand what they are even trying to achieve at this point. R&R was too fricking big already. They've took it, made WTP out of it, which is twice as big... and WTP is continously expanded.
        Why? What's the fricking goal or even point? The economic aspect of the game is completely broken due to the massive bloat (not to mention double-ring colonies), the AI can't play the mod for shit, and the gorillion of different units that are all completely interchangeable is just sickening. There are like 5 different fishing vessels, all doing exactly the same shit and all being equally useless. Why do I need three different kinds of dissident refugees?
        This lack of self-restrain is just plain confusing. Whatever idea they had for the mod originally is long gone and now they are just adding shit for the sake of it.

        • 2 years ago
          Anonymous

          >adding resources and mechanics (slaves ect) that played integral roles in the colonization of the americas and 100% should have been in the basegame and their absence makes the basegame severely underwhelming is bloat.
          have a nice day 60iq moron, don't come to this board anymore.

          • 2 years ago
            Anonymous

            >Things nobody said or claimed
            >Followed by a childish ad-hom

          • 2 years ago
            Anonymous

            Honestly the new additions at this point are getting indefensible, adding slaves and important resources like coffee made sense but we don’t need fricking peanut trees added to the game. I’ll probably edit out the new resources added in the next update

            • 2 years ago
              Anonymous

              peanuts were one of the cash crops that the spanish and portugese encountered in south america, they later become the largest export of some of the french west african colonies. They absolutely deserve to be in the game.

              • 2 years ago
                Anonymous

                I honestly can't tell if you are blatantly baiting, or genuinely moronic

              • 2 years ago
                Anonymous

                read a history book fricking moron

              • 2 years ago
                Anonymous

                So it's baiting. Thanks for making it clear

                OP here. I uninstalled the game. Not because of bloat, but because of the insane RNG. Spawn location, treasure huts, native rewards and immigration was a fighting nightmare and I got sick of shit starts. Nothing like running your dragoon over a ruin and it instantly being killed, forcing a restart.

                Bloat was manageable, but I felt like an autist constantly having to micromanage by logging and production to be efficient.

                Civ is just far better, the gameplay loop is actually fun and has room for strategy.

                You were told to play original game or FreeCol, weren't you?

              • 2 years ago
                Anonymous

                I did that too, they're both not great
                I'll stick to Civ

              • 2 years ago
                Anonymous

                I never said FreeCol is great. My entire point is that it makes a better game than Civ4Col or any of its mods. That's not the same thing.

              • 2 years ago
                Anonymous

                Nta, but people like you are cancer. All your posts do is bring down the quality of the board. Go back to Ganker you mouth-breathing moron.

              • 2 years ago
                Anonymous

                >t. Gankertard in action

            • 2 years ago
              Anonymous

              >not looking forward to freed Blacks having a +2 bonus to peanut butter production

    • 2 years ago
      Anonymous

      Next version of WTP is going to get even more bloat. Like holy shit even I think it's too much.

      • 2 years ago
        Anonymous

        Oh, and I almost forgot:
        All this fricking effort, along with an attempt to expand natives and their options... without actually letting them use said options. There is an entire fricking line of native buildings, which they won't build, because AI doesn't understand how to construct as natives, for it never got scripted for it AND even if it gets event-spawned buildings, it can't operate them, since it will shit out population as warriors/braves/scouts anyway.

  5. 2 years ago
    Anonymous

    buy raw materials
    process them into manufactured goods in colony
    sell back in europe or africa
    like you can just buy some dumb crap like furs for 4 gold and sell coats for 18 gold

    oh early game economy? fill your ship with Trade Goods, sail to an indian settlement, dump all of them there. it is important to have a big load, theyll reduce their buying price after.

  6. 2 years ago
    Anonymous

    trade with natives, especially the ones with the trader tag. If you can find a village that is near a precious resource like silver or gems you can even buy the goods for a huge profit, like 15 or 20 gold per good. they will also buy there in demand goods for more than the europe selling price so it really pays to be on good terms with the natives early and trade extensively with them until your own economy is developed.

  7. 2 years ago
    Anonymous

    Imo early on you get the most return out of religion. The first immigrants are very cheap, and you can buy one when the bar is almost filled, allowing you more control over which ones you want, while barely paying anything.

    • 2 years ago
      Anonymous

      Nah, if you play on gigantic on WTP exploration is absolutely the most profitable. You get money, various troops that can only be acquired through events/FFs, colonists, native slaves, missionaries and treasures. It's free shit compared to what you need to invest to get it considering most colonies start with a cavalry that can be converted into a scout.

      • 2 years ago
        Anonymous

        i play with goodie huts off and revolutionary ai so founding fathers arent an option.

      • 2 years ago
        Anonymous

        I "priced it in", as you said, it is extremely cheap to set up. One or two scouts will be enough, and you might get one pretty much for free as an early migrant.
        I don't think more scouts would be worth it. Maybe you can get more first contacts, though the AI seems to be terrible at exploring. Getting more treasures earlier wouldn't help either, as you need a galleon first.
        All in all, exploring is great but does not scale. While crooses do, at least to a point (an immigrant every 1/2 turns)

  8. 2 years ago
    Anonymous

    OP here. I uninstalled the game. Not because of bloat, but because of the insane RNG. Spawn location, treasure huts, native rewards and immigration was a fighting nightmare and I got sick of shit starts. Nothing like running your dragoon over a ruin and it instantly being killed, forcing a restart.

    Bloat was manageable, but I felt like an autist constantly having to micromanage by logging and production to be efficient.

    Civ is just far better, the gameplay loop is actually fun and has room for strategy.

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