>walls
ugh
I hope those are player installed structures and not a premade limit for your building area.
I absolutely fricking hate it when the game limits your building zone.
>YUIOP for primary command menu hotkeys >Possibly some kind of in-between submenus for tech tiers on 1-8 >F1-F12 for construction hotkeys >Defenses has four different types of walls and five different turrets
Worried this is going to have a ton of bloat and redundancy.
Any RTS that hasn't adopted a reasonable, grid-based hotkey system in 2022 is made by actual moronic boomers and doomed to fail.
Even if a vertical UI makes more sense than a horizontal one.
>YUIOP for primary command menu hotkeys >Possibly some kind of in-between submenus for tech tiers on 1-8 >F1-F12 for construction hotkeys >Defenses has four different types of walls and five different turrets
Worried this is going to have a ton of bloat and redundancy.
I have a fricking craving to save some more lads. I've finished literally every Nod Mission in every C&C game taking 0 casulties, same with the Protoss in SC1/Brood War and the Terrans in SC1. I've done this in a few other games as well, but I just want to go out, brutally slaughter the foes and bring all our boys back.
Could check out World in Conflict, but Wargames? I ironically dread those kind of games, I prefer something akin to C&C or CoH 2
Well I will buy it.
Story or mechanics-wise? Or both?
Honestly I don't mind, i'm fine even with VERY basic stories, like KKnD, Total Annhiliation, Dawn of War etc.
Man, where are the "open world" RTS games?
I want something like Mount&Blade or Kenshi, only it's all RTS styled straight out of a game like Red Alert 2, just a massive fight across one or multiple continents between 3+ factions that just keeps expanding in scope as your own army continues to grow from tens to tens of thousands. A war that isn't broken up by Missions and instead a potentially never ending fight that could carry on for hundreds of hours.
I'm sure you can find things similar? with like domination style grid maps, or perhaps just play Supreme Commander or what not
I have a fricking craving to save some more lads. I've finished literally every Nod Mission in every C&C game taking 0 casulties, same with the Protoss in SC1/Brood War and the Terrans in SC1. I've done this in a few other games as well, but I just want to go out, brutally slaughter the foes and bring all our boys back.
Also Ground Control II, it's similar to WiC (same dev), only sci-fi
Man, where are the "open world" RTS games?
I want something like Mount&Blade or Kenshi, only it's all RTS styled straight out of a game like Red Alert 2, just a massive fight across one or multiple continents between 3+ factions that just keeps expanding in scope as your own army continues to grow from tens to tens of thousands. A war that isn't broken up by Missions and instead a potentially never ending fight that could carry on for hundreds of hours.
Closest thing we have is forged alliance forever (Supreme commander) on 81 km sqr maps. Or the ultimate apocalypse mod for dawn of War 1.
Both are pre 2007. Pain, agony even.
>we will never get an RTS with better control mechanics than Supreme commander forged alliance.
2007 was the peak of RTS innovation and literally nothing has innovated since. All we get is shit regressed mechincs games as vehicles for moronic Devs shit fanfictions.
Factorio gets to be something like that in the later stages when the biters get ridiculous and you have to take artillery trains to get rid of them all
They all have campaigns of some kind, but they're also not very good. That was a big part of why your Age of Empires and Warcraft stood out, for example.
>we will never get an RTS with better control mechanics than Supreme commander forged alliance.
2007 was the peak of RTS innovation and literally nothing has innovated since. All we get is shit regressed mechincs games as vehicles for moronic Devs shit fanfictions.
But anon, they stripped out core mechanics to pre 2000s levels to make it accessible and look how shiny the graphics are and look the story is about fighting oppression and racism or something. It's an improvement!
It's not even lighting. Full on high fidelity just don't work for the genre and you MUST stylize RTS graphics to a point for readability. It's very very easy to end up with visually busy clutter like Tempest Rising.
This is true but at the same time singleplayer games are basically irrelevant in today's market.
Also they are PANT SHITTINGLY TERRIFIED of allowing their players to access a map/scenario editor.
Because its a huge dev investment especially with the more complicated maps of modern RTS and only helps a game which is already a success. There's a reason you only saw it from the larger companies back in the day,
>There's a reason you only saw it from the larger companies back in the day.
That is horseshit. The RTS games back in the day ALL had map/scenario editors because those were the tools the devs themselves used to create the single play campaigns. You are talking out your ass.
The reason they stopped giving their customers access to the dev tools to create custom scenarios (the entire reason the RTS genre had such insane legs and a huge reason for the success of the halo franchise) is because of DOTA and League. Those were custom scenarios built from dev tools in RTS games which became competitors.
Money men who took control of the games industry after the indy-scene succeeded looked at the risk of generating competitors by letting everyone use their proprietary tools and decided it was not worth it. Since then what tools we are given are very limited if we ever get them at all. And they have 0 clue that this is what has killed not only the RTS genre but the Halo franchise as well.
This is part of a larger battle between financial execs in charge of studios vs molders and passion projects who go on to become competitor studios. Execs are using everything they can to suppress competition and squeeze the customers for as little effort as possible.
>Execs are using everything they can to suppress competition and squeeze the customers for as little effort as possible
So, the gaming industry has finally caught up to the rest of the world
No, they didn't, you revisionist homosexual, you just only know of WC3 and AOE2 and think that was every game. Shit like C&C or anything by Relic never had real scenario editors, at most a map editor and rarely even that. Many, many smaller games just straight up never got shit. >muh Dota and League
It stopped well before League and while Dota was barely even a thing.
Starcraft series
Warcraft series
AoE/M series
Halo series
Dawn of War didn't have an in built editor but it did/does have an accessible modding/map making community.
All of these were the biggest and longest lasting of any others precisely due to the replayability afforded by supported custom scenarios by the community.
It was the Dota/league/blizzard battle which marked the end of widely supported custom content in "AAA" games and the massive transition to cash shop style control of customization.
>more blizz/ensemble shit >fricking Halo Wars
Case in point, you only know of a tiny fragment of the genre. Dawn of war had little to nothing outside of maps btw until years later and very fricking few people played on non-standard maps. >It was the Dota/league/blizzard battle
There was not a single fricking RTS coming out by 2009 with a scenario editor you fricking moron stop getting your history from second hand autism.
2 years ago
Anonymous
You are so full of shit you are fricking drowning in it. Frick off
This astroturfing campaign reminds me of that Dune RTS piece of garbage, that somehow had everyone touting it as the paragon of indie achievement.
SUPPORT [GAME] OR INDIE GAMES DIE RETWEET THIS NOW
THIS IS THE SAVIOR OF RTS CLASSIC STRATEGY IS BACK
there is a threashold where unit proportions stop being bothersome because my brain assumes they are unit representations like platoons, divisions, etc instead of individual units
Its amazing how dof makes things look more realistic (tome at least). looks like a diorama pr whatever its called - one of those big sets that people build mini train tracks on.
I'm starting to really like modded Battlefleet 2. I found a mod alternative to Skalgrim called Veritaten Imperialis II which overhauls the balance of each ship(probably in a fairly overpowered manner because all of the two SM ships I've gotten my hands on so far have been ridiculously powerful) and faction, adds new ships and new(variants) of macros and lances and what have you.
It's pretty fun but I wish there was more to the game to be honest because the mechanics are a bit on the simple side and I feel it's very much carried by the great presentation and music. Any recommendations for good RTS/RTT space combat games? Preferably with actual 3d combat instead of being naval combat+space background, but I'll also take good RTTs that are naval combat instead if they're good enough.
At some point I'm considering Homeworld. Should I go for the classics or the remasters?
because gamers SOLVE games now, within HOURS,
making the RTS "click all cooldown as fast as humanly possible but get rekt by bots because its a solved genre which basically means every game is just a coinflip in what strategy you and your enemy uses so you can just concede as soon as you see the enemy, vice versa" style of game
>classic RTS
How classic are we talking about here?
All factions are identical outside of looks?
Ranged attacks are using actual projectiles that interact with terrain?
Game actually trying to do something new?
No. RTS will never return and the big boys already told us why. It's impossible to monetize and the multi-player is too difficult for normies to get into.
unpalatable graphics
>walls
ugh
I hope those are player installed structures and not a premade limit for your building area.
I absolutely fricking hate it when the game limits your building zone.
Those appear to be the player walls that you see in the Defense build list.
Fencing, Sandbags, Concrete, and Gates
They're built by the player. Check the gameplay video some anon posted on this thread.
what rts has non-playerbuilding walls?
looks pretty cool but we'll see
NuDoom OST was already a poor derivative of Meshuggah.
This is an awful clone of NuDoom OST.
>no korean fanbase to support it
it's over
>MP Black folk still pretending anyone cares about ladders
compgay cope
>no mp
>noooo, i need to look up builds online to pwn noobs
>the rating's too high, need to smurf
RTSbros?
>3D Realms
Never coming out. Just like Wrath, Graven, Core Decay or Ion Fury After shock.
Back to AOE or Warcraft.
3D Realms (and THQ Nordic) are the publishers, not devs, so it will come out.
>YUIOP for primary command menu hotkeys
>Possibly some kind of in-between submenus for tech tiers on 1-8
>F1-F12 for construction hotkeys
>Defenses has four different types of walls and five different turrets
Worried this is going to have a ton of bloat and redundancy.
you know you can just click that shit with the mouse, right anon?
also the hotkeys will most likely be customizable
>le multiplayer
Dont give a frick. Just going to build my base like sim city and kill AI shitters
>how can we make our UI legally distinct from Red Alert
>I know, we'll put some shitty vertical text on it instead of easy to read, nice symbols
Any RTS that hasn't adopted a reasonable, grid-based hotkey system in 2022 is made by actual moronic boomers and doomed to fail.
Even if a vertical UI makes more sense than a horizontal one.
hopefully it just has rebindable controls
Literally tells its made by 20 APM shitters.
TI guys have no idea what that is
good. frick esports and frick esportsers
>Good, frick typing fast, I need to look at my keyboard to type
Post some RTS games with good SINGLEPLAYERS.
I have a fricking craving to save some more lads. I've finished literally every Nod Mission in every C&C game taking 0 casulties, same with the Protoss in SC1/Brood War and the Terrans in SC1. I've done this in a few other games as well, but I just want to go out, brutally slaughter the foes and bring all our boys back.
World In Conflict
Wargames EE
Could check out World in Conflict, but Wargames? I ironically dread those kind of games, I prefer something akin to C&C or CoH 2
Honestly I don't mind, i'm fine even with VERY basic stories, like KKnD, Total Annhiliation, Dawn of War etc.
I'm sure you can find things similar? with like domination style grid maps, or perhaps just play Supreme Commander or what not
>ut Wargames? I ironically dread those kind of games, I prefer something akin to C&C or CoH 2
your loss
dawn of war has far more than just a basic story.
Also Ground Control II, it's similar to WiC (same dev), only sci-fi
Well I will buy it.
Story or mechanics-wise? Or both?
Man, where are the "open world" RTS games?
I want something like Mount&Blade or Kenshi, only it's all RTS styled straight out of a game like Red Alert 2, just a massive fight across one or multiple continents between 3+ factions that just keeps expanding in scope as your own army continues to grow from tens to tens of thousands. A war that isn't broken up by Missions and instead a potentially never ending fight that could carry on for hundreds of hours.
Closest thing we have is forged alliance forever (Supreme commander) on 81 km sqr maps. Or the ultimate apocalypse mod for dawn of War 1.
Both are pre 2007. Pain, agony even.
I miss Universe at War. A shame the expansion never came out.
That one would be Generals 2
RIP
Factorio gets to be something like that in the later stages when the biters get ridiculous and you have to take artillery trains to get rid of them all
They all have campaigns of some kind, but they're also not very good. That was a big part of why your Age of Empires and Warcraft stood out, for example.
>0 casulties
Huh. I'd be interested in watching a playthrough of that.
AoE2, BFME 1+2
>more ultra realistic RTS garbage
Embarassing. Hard Pass.
>ultra realistic
dude what?
its fricking sci-fi up the ass
>from the authors of Twisted Insurrection
it's all over
>we will never get an RTS with better control mechanics than Supreme commander forged alliance.
2007 was the peak of RTS innovation and literally nothing has innovated since. All we get is shit regressed mechincs games as vehicles for moronic Devs shit fanfictions.
Looks like every other C&C game ever made
that's the point
But anon, they stripped out core mechanics to pre 2000s levels to make it accessible and look how shiny the graphics are and look the story is about fighting oppression and racism or something. It's an improvement!
Completely visually unreadable. What the frick is this?
Another in a long line of moronic devs who think shiny graphics make an RTS.
And when it inevitable flops, the studio execs will say, "see, this is proff that the RTS genre is dead and we should not invest money into it."
It's not even lighting. Full on high fidelity just don't work for the genre and you MUST stylize RTS graphics to a point for readability. It's very very easy to end up with visually busy clutter like Tempest Rising.
honestly I don't think it matters that much when most people who really care about that will run the game on potato quality settings just for an edge
The problem is that modern RTSs have completely dogshit campaigns and put all focus on multiplayer that's dead within a week.
Also they are PANT SHITTINGLY TERRIFIED of allowing their players to access a map/scenario editor.
This is true but at the same time singleplayer games are basically irrelevant in today's market.
Because its a huge dev investment especially with the more complicated maps of modern RTS and only helps a game which is already a success. There's a reason you only saw it from the larger companies back in the day,
Untrue on both accounts
>There's a reason you only saw it from the larger companies back in the day.
That is horseshit. The RTS games back in the day ALL had map/scenario editors because those were the tools the devs themselves used to create the single play campaigns. You are talking out your ass.
The reason they stopped giving their customers access to the dev tools to create custom scenarios (the entire reason the RTS genre had such insane legs and a huge reason for the success of the halo franchise) is because of DOTA and League. Those were custom scenarios built from dev tools in RTS games which became competitors.
Money men who took control of the games industry after the indy-scene succeeded looked at the risk of generating competitors by letting everyone use their proprietary tools and decided it was not worth it. Since then what tools we are given are very limited if we ever get them at all. And they have 0 clue that this is what has killed not only the RTS genre but the Halo franchise as well.
This is part of a larger battle between financial execs in charge of studios vs molders and passion projects who go on to become competitor studios. Execs are using everything they can to suppress competition and squeeze the customers for as little effort as possible.
>Execs are using everything they can to suppress competition and squeeze the customers for as little effort as possible
So, the gaming industry has finally caught up to the rest of the world
Yes. The success of gaming in the 90s and 2000s doomed it to Hollywood israelitery.
No, they didn't, you revisionist homosexual, you just only know of WC3 and AOE2 and think that was every game. Shit like C&C or anything by Relic never had real scenario editors, at most a map editor and rarely even that. Many, many smaller games just straight up never got shit.
>muh Dota and League
It stopped well before League and while Dota was barely even a thing.
Starcraft series
Warcraft series
AoE/M series
Halo series
Dawn of War didn't have an in built editor but it did/does have an accessible modding/map making community.
All of these were the biggest and longest lasting of any others precisely due to the replayability afforded by supported custom scenarios by the community.
It was the Dota/league/blizzard battle which marked the end of widely supported custom content in "AAA" games and the massive transition to cash shop style control of customization.
>more blizz/ensemble shit
>fricking Halo Wars
Case in point, you only know of a tiny fragment of the genre. Dawn of war had little to nothing outside of maps btw until years later and very fricking few people played on non-standard maps.
>It was the Dota/league/blizzard battle
There was not a single fricking RTS coming out by 2009 with a scenario editor you fricking moron stop getting your history from second hand autism.
You are so full of shit you are fricking drowning in it. Frick off
TA/TA:K did as well.
How so? Tons of single player games do very well and sell millions these days. They just don't do great for sustained player bases which is fine.
doesn't the lighting/coloring make it kind of hard to see each unit?
funny, used to work for the studio years back
they went far
How was it? What can we expect?
This astroturfing campaign reminds me of that Dune RTS piece of garbage, that somehow had everyone touting it as the paragon of indie achievement.
SUPPORT [GAME] OR INDIE GAMES DIE RETWEET THIS NOW
THIS IS THE SAVIOR OF RTS CLASSIC STRATEGY IS BACK
what Dune RTS are you even taslking about?
https://store.steampowered.com/app/1605220/Dune_Spice_Wars/
it's a 4X but not quite
My problem with this is I'm getting major Beyond Earth vibes aka total absence of any identity beyond a "modern 4X title".
Just play the Civ4 mod - Dune Wars. It even received a patch after the new movie, but I can't attest to those changes.
dat qt in red beret
That's a boy.
Judge by yourself:
I think it isn't that bad.
looks like generic sidecut lesbian #8834542772
please please for the love of mankind, have sex already, I implore you PLEASE
I don't care what you say homosexual, that shit still looks like a generic sidecut bitter lesbian #90321664422423235252352354
>sex is the solution to problems!
Next you'll be suggesting drugs or alcohol.
Get your shit together you degenerate troony.
I fricking hate the unit scale, nothing takes me out more than these 6 meter tall infantrymen
It gets worse the better the grafix are
Idk, I'm not sure if it's viable to make a realistic scale for the units and buildings. I guess it gets weirder the more detailed the graphics are.
We had this already in C&C 3, the infantry units weren't ant sized, yet remained very readable
heard you talking shit
there is a threashold where unit proportions stop being bothersome because my brain assumes they are unit representations like platoons, divisions, etc instead of individual units
What's the alternative? If you go for a more realistic scale you will be staring at icons for 99% of the game like in wargame or supcom.
>What's the alternative?
C&C 3 (2007), Ground Control 2 (2004), some chinky mods for Red Alert 3?
Willing to bet its gonna focus on 1v1 multiplayer.
It'll die a fighting game's death.
messed around with the image for fun
Its amazing how dof makes things look more realistic (tome at least). looks like a diorama pr whatever its called - one of those big sets that people build mini train tracks on.
>mfw everyone goes RTS this, RTS that, but I actually want more RTT
They are being developed, like that Rattenreich game.
real time tactical?
tic tacs
dead genre
y'all covers don't even smoke crack
>covers
You apparently smoke enough for all of us.
I'm starting to really like modded Battlefleet 2. I found a mod alternative to Skalgrim called Veritaten Imperialis II which overhauls the balance of each ship(probably in a fairly overpowered manner because all of the two SM ships I've gotten my hands on so far have been ridiculously powerful) and faction, adds new ships and new(variants) of macros and lances and what have you.
It's pretty fun but I wish there was more to the game to be honest because the mechanics are a bit on the simple side and I feel it's very much carried by the great presentation and music. Any recommendations for good RTS/RTT space combat games? Preferably with actual 3d combat instead of being naval combat+space background, but I'll also take good RTTs that are naval combat instead if they're good enough.
At some point I'm considering Homeworld. Should I go for the classics or the remasters?
Are they not allowed to use the co9mmand & conquer naming?
No you dummy
gay. Does it have video sawxjnegments at least?
>sawxjnegments
fricking captcha
segments
ugh, the graphics and art design fricking suck.
RTS games
DOES . NOT . WORK . IN . THE . CURRENT . YEAR
because gamers SOLVE games now, within HOURS,
making the RTS "click all cooldown as fast as humanly possible but get rekt by bots because its a solved genre which basically means every game is just a coinflip in what strategy you and your enemy uses so you can just concede as soon as you see the enemy, vice versa" style of game
this feels like a copy pasta from reddit, is it? I wouldn't know because I don't browse there unlike the person who typed this drivel.
TA Was best RTS.
Where's the gameplay?
here
>classic RTS
How classic are we talking about here?
All factions are identical outside of looks?
Ranged attacks are using actual projectiles that interact with terrain?
Game actually trying to do something new?
Is classic RTS back (this time for real)?
No. RTS will never return and the big boys already told us why. It's impossible to monetize and the multi-player is too difficult for normies to get into.
AoE2 DE is doing pretty good.
exciting, i hope they dont kill it on launch because they focused on attracting the esports crowd.