classic RTS emotional support thread

RTSbros we are going home..finally..

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

Tip Your Landlord Shirt $21.68

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

  1. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      https://i.imgur.com/qPhoyKp.jpg

      RTSbros we are going home..finally..

      unpalatable graphics

    • 2 years ago
      Anonymous

      >walls
      ugh
      I hope those are player installed structures and not a premade limit for your building area.
      I absolutely fricking hate it when the game limits your building zone.

      • 2 years ago
        Anonymous

        Those appear to be the player walls that you see in the Defense build list.
        Fencing, Sandbags, Concrete, and Gates

      • 2 years ago
        Anonymous

        They're built by the player. Check the gameplay video some anon posted on this thread.

      • 2 years ago
        Anonymous

        what rts has non-playerbuilding walls?

  2. 2 years ago
    Anonymous

    looks pretty cool but we'll see

  3. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      NuDoom OST was already a poor derivative of Meshuggah.
      This is an awful clone of NuDoom OST.

  4. 2 years ago
    Anonymous

    >no korean fanbase to support it
    it's over

    • 2 years ago
      Anonymous

      >MP Black folk still pretending anyone cares about ladders

    • 2 years ago
      Anonymous

      compgay cope

    • 2 years ago
      Anonymous

      >no mp
      >noooo, i need to look up builds online to pwn noobs
      >the rating's too high, need to smurf

  5. 2 years ago
    Anonymous

    RTSbros?

  6. 2 years ago
    Anonymous

    >3D Realms
    Never coming out. Just like Wrath, Graven, Core Decay or Ion Fury After shock.
    Back to AOE or Warcraft.

    • 2 years ago
      Anonymous

      3D Realms (and THQ Nordic) are the publishers, not devs, so it will come out.

  7. 2 years ago
    Anonymous

    >YUIOP for primary command menu hotkeys
    >Possibly some kind of in-between submenus for tech tiers on 1-8
    >F1-F12 for construction hotkeys
    >Defenses has four different types of walls and five different turrets
    Worried this is going to have a ton of bloat and redundancy.

    • 2 years ago
      Anonymous

      you know you can just click that shit with the mouse, right anon?
      also the hotkeys will most likely be customizable

    • 2 years ago
      Anonymous

      >le multiplayer

      Dont give a frick. Just going to build my base like sim city and kill AI shitters

    • 2 years ago
      Anonymous

      >how can we make our UI legally distinct from Red Alert
      >I know, we'll put some shitty vertical text on it instead of easy to read, nice symbols

    • 2 years ago
      Anonymous

      Any RTS that hasn't adopted a reasonable, grid-based hotkey system in 2022 is made by actual moronic boomers and doomed to fail.
      Even if a vertical UI makes more sense than a horizontal one.

      • 2 years ago
        Anonymous

        >YUIOP for primary command menu hotkeys
        >Possibly some kind of in-between submenus for tech tiers on 1-8
        >F1-F12 for construction hotkeys
        >Defenses has four different types of walls and five different turrets
        Worried this is going to have a ton of bloat and redundancy.

        hopefully it just has rebindable controls

    • 2 years ago
      Anonymous

      Literally tells its made by 20 APM shitters.

      • 2 years ago
        Anonymous

        TI guys have no idea what that is

      • 2 years ago
        Anonymous

        good. frick esports and frick esportsers

        • 2 years ago
          Anonymous

          >Good, frick typing fast, I need to look at my keyboard to type

  8. 2 years ago
    Anonymous

    Post some RTS games with good SINGLEPLAYERS.

    I have a fricking craving to save some more lads. I've finished literally every Nod Mission in every C&C game taking 0 casulties, same with the Protoss in SC1/Brood War and the Terrans in SC1. I've done this in a few other games as well, but I just want to go out, brutally slaughter the foes and bring all our boys back.

    • 2 years ago
      Anonymous

      World In Conflict
      Wargames EE

      • 2 years ago
        Anonymous

        Could check out World in Conflict, but Wargames? I ironically dread those kind of games, I prefer something akin to C&C or CoH 2

        Well I will buy it.

        Story or mechanics-wise? Or both?

        Honestly I don't mind, i'm fine even with VERY basic stories, like KKnD, Total Annhiliation, Dawn of War etc.

        Man, where are the "open world" RTS games?
        I want something like Mount&Blade or Kenshi, only it's all RTS styled straight out of a game like Red Alert 2, just a massive fight across one or multiple continents between 3+ factions that just keeps expanding in scope as your own army continues to grow from tens to tens of thousands. A war that isn't broken up by Missions and instead a potentially never ending fight that could carry on for hundreds of hours.

        I'm sure you can find things similar? with like domination style grid maps, or perhaps just play Supreme Commander or what not

        • 2 years ago
          Anonymous

          >ut Wargames? I ironically dread those kind of games, I prefer something akin to C&C or CoH 2
          your loss

        • 2 years ago
          Anonymous

          dawn of war has far more than just a basic story.

      • 2 years ago
        Anonymous

        Post some RTS games with good SINGLEPLAYERS.

        I have a fricking craving to save some more lads. I've finished literally every Nod Mission in every C&C game taking 0 casulties, same with the Protoss in SC1/Brood War and the Terrans in SC1. I've done this in a few other games as well, but I just want to go out, brutally slaughter the foes and bring all our boys back.

        Also Ground Control II, it's similar to WiC (same dev), only sci-fi

    • 2 years ago
      Anonymous

      Well I will buy it.

      Story or mechanics-wise? Or both?

    • 2 years ago
      Anonymous

      Man, where are the "open world" RTS games?
      I want something like Mount&Blade or Kenshi, only it's all RTS styled straight out of a game like Red Alert 2, just a massive fight across one or multiple continents between 3+ factions that just keeps expanding in scope as your own army continues to grow from tens to tens of thousands. A war that isn't broken up by Missions and instead a potentially never ending fight that could carry on for hundreds of hours.

      • 2 years ago
        Anonymous

        Closest thing we have is forged alliance forever (Supreme commander) on 81 km sqr maps. Or the ultimate apocalypse mod for dawn of War 1.

        Both are pre 2007. Pain, agony even.

        >we will never get an RTS with better control mechanics than Supreme commander forged alliance.

        2007 was the peak of RTS innovation and literally nothing has innovated since. All we get is shit regressed mechincs games as vehicles for moronic Devs shit fanfictions.

      • 2 years ago
        Anonymous

        I miss Universe at War. A shame the expansion never came out.

        That one would be Generals 2
        RIP

      • 2 years ago
        Anonymous

        Factorio gets to be something like that in the later stages when the biters get ridiculous and you have to take artillery trains to get rid of them all

    • 2 years ago
      Anonymous

      They all have campaigns of some kind, but they're also not very good. That was a big part of why your Age of Empires and Warcraft stood out, for example.

    • 2 years ago
      Anonymous

      >0 casulties
      Huh. I'd be interested in watching a playthrough of that.

    • 2 years ago
      Anonymous

      AoE2, BFME 1+2

  9. 2 years ago
    Anonymous

    >more ultra realistic RTS garbage
    Embarassing. Hard Pass.

    • 2 years ago
      Anonymous

      >ultra realistic
      dude what?
      its fricking sci-fi up the ass

  10. 2 years ago
    Anonymous

    >from the authors of Twisted Insurrection
    it's all over

  11. 2 years ago
    Anonymous

    >we will never get an RTS with better control mechanics than Supreme commander forged alliance.

    2007 was the peak of RTS innovation and literally nothing has innovated since. All we get is shit regressed mechincs games as vehicles for moronic Devs shit fanfictions.

  12. 2 years ago
    Anonymous

    Looks like every other C&C game ever made

    • 2 years ago
      Anonymous

      that's the point

    • 2 years ago
      Anonymous

      But anon, they stripped out core mechanics to pre 2000s levels to make it accessible and look how shiny the graphics are and look the story is about fighting oppression and racism or something. It's an improvement!

  13. 2 years ago
    Anonymous

    Completely visually unreadable. What the frick is this?

    • 2 years ago
      Anonymous

      Another in a long line of moronic devs who think shiny graphics make an RTS.

      And when it inevitable flops, the studio execs will say, "see, this is proff that the RTS genre is dead and we should not invest money into it."

      • 2 years ago
        Anonymous

        It's not even lighting. Full on high fidelity just don't work for the genre and you MUST stylize RTS graphics to a point for readability. It's very very easy to end up with visually busy clutter like Tempest Rising.

        • 2 years ago
          Anonymous

          honestly I don't think it matters that much when most people who really care about that will run the game on potato quality settings just for an edge

  14. 2 years ago
    Anonymous

    The problem is that modern RTSs have completely dogshit campaigns and put all focus on multiplayer that's dead within a week.

    • 2 years ago
      Anonymous

      Also they are PANT SHITTINGLY TERRIFIED of allowing their players to access a map/scenario editor.

    • 2 years ago
      Anonymous

      This is true but at the same time singleplayer games are basically irrelevant in today's market.

      Also they are PANT SHITTINGLY TERRIFIED of allowing their players to access a map/scenario editor.

      Because its a huge dev investment especially with the more complicated maps of modern RTS and only helps a game which is already a success. There's a reason you only saw it from the larger companies back in the day,

      • 2 years ago
        Anonymous

        Untrue on both accounts

      • 2 years ago
        Anonymous

        >There's a reason you only saw it from the larger companies back in the day.

        That is horseshit. The RTS games back in the day ALL had map/scenario editors because those were the tools the devs themselves used to create the single play campaigns. You are talking out your ass.

        The reason they stopped giving their customers access to the dev tools to create custom scenarios (the entire reason the RTS genre had such insane legs and a huge reason for the success of the halo franchise) is because of DOTA and League. Those were custom scenarios built from dev tools in RTS games which became competitors.

        Money men who took control of the games industry after the indy-scene succeeded looked at the risk of generating competitors by letting everyone use their proprietary tools and decided it was not worth it. Since then what tools we are given are very limited if we ever get them at all. And they have 0 clue that this is what has killed not only the RTS genre but the Halo franchise as well.

        This is part of a larger battle between financial execs in charge of studios vs molders and passion projects who go on to become competitor studios. Execs are using everything they can to suppress competition and squeeze the customers for as little effort as possible.

        • 2 years ago
          Anonymous

          >Execs are using everything they can to suppress competition and squeeze the customers for as little effort as possible
          So, the gaming industry has finally caught up to the rest of the world

          • 2 years ago
            Anonymous

            Yes. The success of gaming in the 90s and 2000s doomed it to Hollywood israelitery.

        • 2 years ago
          Anonymous

          No, they didn't, you revisionist homosexual, you just only know of WC3 and AOE2 and think that was every game. Shit like C&C or anything by Relic never had real scenario editors, at most a map editor and rarely even that. Many, many smaller games just straight up never got shit.
          >muh Dota and League
          It stopped well before League and while Dota was barely even a thing.

          • 2 years ago
            Anonymous

            Starcraft series
            Warcraft series
            AoE/M series
            Halo series
            Dawn of War didn't have an in built editor but it did/does have an accessible modding/map making community.

            All of these were the biggest and longest lasting of any others precisely due to the replayability afforded by supported custom scenarios by the community.

            It was the Dota/league/blizzard battle which marked the end of widely supported custom content in "AAA" games and the massive transition to cash shop style control of customization.

            • 2 years ago
              Anonymous

              >more blizz/ensemble shit
              >fricking Halo Wars
              Case in point, you only know of a tiny fragment of the genre. Dawn of war had little to nothing outside of maps btw until years later and very fricking few people played on non-standard maps.
              >It was the Dota/league/blizzard battle
              There was not a single fricking RTS coming out by 2009 with a scenario editor you fricking moron stop getting your history from second hand autism.

              • 2 years ago
                Anonymous

                You are so full of shit you are fricking drowning in it. Frick off

            • 2 years ago
              Anonymous

              TA/TA:K did as well.

      • 2 years ago
        Anonymous

        How so? Tons of single player games do very well and sell millions these days. They just don't do great for sustained player bases which is fine.

  15. 2 years ago
    Anonymous

    doesn't the lighting/coloring make it kind of hard to see each unit?

  16. 2 years ago
    Anonymous

    funny, used to work for the studio years back
    they went far

    • 2 years ago
      Anonymous

      How was it? What can we expect?

  17. 2 years ago
    Anonymous

    This astroturfing campaign reminds me of that Dune RTS piece of garbage, that somehow had everyone touting it as the paragon of indie achievement.
    SUPPORT [GAME] OR INDIE GAMES DIE RETWEET THIS NOW
    THIS IS THE SAVIOR OF RTS CLASSIC STRATEGY IS BACK

    • 2 years ago
      Anonymous

      what Dune RTS are you even taslking about?

      • 2 years ago
        Anonymous

        https://store.steampowered.com/app/1605220/Dune_Spice_Wars/

        it's a 4X but not quite

        • 2 years ago
          Anonymous

          My problem with this is I'm getting major Beyond Earth vibes aka total absence of any identity beyond a "modern 4X title".

    • 2 years ago
      Anonymous

      Just play the Civ4 mod - Dune Wars. It even received a patch after the new movie, but I can't attest to those changes.

  18. 2 years ago
    Anonymous

    dat qt in red beret

    • 2 years ago
      Anonymous

      That's a boy.

      doesn't the lighting/coloring make it kind of hard to see each unit?

      Judge by yourself:

      I think it isn't that bad.

    • 2 years ago
      Anonymous

      looks like generic sidecut lesbian #8834542772

      • 2 years ago
        Anonymous

        please please for the love of mankind, have sex already, I implore you PLEASE

        • 2 years ago
          Anonymous
        • 2 years ago
          Anonymous

          I don't care what you say homosexual, that shit still looks like a generic sidecut bitter lesbian #90321664422423235252352354

        • 2 years ago
          Anonymous

          >sex is the solution to problems!
          Next you'll be suggesting drugs or alcohol.
          Get your shit together you degenerate troony.

  19. 2 years ago
    Anonymous

    I fricking hate the unit scale, nothing takes me out more than these 6 meter tall infantrymen
    It gets worse the better the grafix are

    • 2 years ago
      Anonymous

      Idk, I'm not sure if it's viable to make a realistic scale for the units and buildings. I guess it gets weirder the more detailed the graphics are.

      • 2 years ago
        Anonymous

        We had this already in C&C 3, the infantry units weren't ant sized, yet remained very readable

    • 2 years ago
      Anonymous

      heard you talking shit

      • 2 years ago
        Anonymous

        there is a threashold where unit proportions stop being bothersome because my brain assumes they are unit representations like platoons, divisions, etc instead of individual units

    • 2 years ago
      Anonymous

      What's the alternative? If you go for a more realistic scale you will be staring at icons for 99% of the game like in wargame or supcom.

      • 2 years ago
        Anonymous

        >What's the alternative?
        C&C 3 (2007), Ground Control 2 (2004), some chinky mods for Red Alert 3?

  20. 2 years ago
    Anonymous

    Willing to bet its gonna focus on 1v1 multiplayer.
    It'll die a fighting game's death.

  21. 2 years ago
    Anonymous

    messed around with the image for fun

    • 2 years ago
      Anonymous

      Its amazing how dof makes things look more realistic (tome at least). looks like a diorama pr whatever its called - one of those big sets that people build mini train tracks on.

  22. 2 years ago
    Anonymous

    >mfw everyone goes RTS this, RTS that, but I actually want more RTT

    • 2 years ago
      Anonymous

      They are being developed, like that Rattenreich game.

    • 2 years ago
      Anonymous

      real time tactical?

      • 2 years ago
        Anonymous

        tic tacs

  23. 2 years ago
    Anonymous

    dead genre

  24. 2 years ago
    Anonymous

    y'all covers don't even smoke crack

    • 2 years ago
      Anonymous

      >covers
      You apparently smoke enough for all of us.

  25. 2 years ago
    Anonymous

    I'm starting to really like modded Battlefleet 2. I found a mod alternative to Skalgrim called Veritaten Imperialis II which overhauls the balance of each ship(probably in a fairly overpowered manner because all of the two SM ships I've gotten my hands on so far have been ridiculously powerful) and faction, adds new ships and new(variants) of macros and lances and what have you.
    It's pretty fun but I wish there was more to the game to be honest because the mechanics are a bit on the simple side and I feel it's very much carried by the great presentation and music. Any recommendations for good RTS/RTT space combat games? Preferably with actual 3d combat instead of being naval combat+space background, but I'll also take good RTTs that are naval combat instead if they're good enough.
    At some point I'm considering Homeworld. Should I go for the classics or the remasters?

  26. 2 years ago
    Anonymous

    Are they not allowed to use the co9mmand & conquer naming?

    • 2 years ago
      Anonymous

      No you dummy

      • 2 years ago
        Anonymous

        gay. Does it have video sawxjnegments at least?

        • 2 years ago
          Anonymous

          >sawxjnegments
          fricking captcha

          segments

  27. 2 years ago
    Anonymous

    ugh, the graphics and art design fricking suck.

  28. 2 years ago
    Anonymous

    RTS games

    DOES . NOT . WORK . IN . THE . CURRENT . YEAR

    because gamers SOLVE games now, within HOURS,
    making the RTS "click all cooldown as fast as humanly possible but get rekt by bots because its a solved genre which basically means every game is just a coinflip in what strategy you and your enemy uses so you can just concede as soon as you see the enemy, vice versa" style of game

    • 2 years ago
      Anonymous

      this feels like a copy pasta from reddit, is it? I wouldn't know because I don't browse there unlike the person who typed this drivel.

  29. 2 years ago
    Anonymous

    TA Was best RTS.

  30. 2 years ago
    Anonymous

    Where's the gameplay?

    • 2 years ago
      Anonymous

      here

      That's a boy.
      [...]
      Judge by yourself:

      I think it isn't that bad.

  31. 2 years ago
    Anonymous

    >classic RTS
    How classic are we talking about here?
    All factions are identical outside of looks?
    Ranged attacks are using actual projectiles that interact with terrain?
    Game actually trying to do something new?

  32. 2 years ago
    Anonymous

    Is classic RTS back (this time for real)?

    • 2 years ago
      Anonymous

      No. RTS will never return and the big boys already told us why. It's impossible to monetize and the multi-player is too difficult for normies to get into.

    • 2 years ago
      Anonymous

      AoE2 DE is doing pretty good.

  33. 2 years ago
    Anonymous

    exciting, i hope they dont kill it on launch because they focused on attracting the esports crowd.

Your email address will not be published. Required fields are marked *