Best ps2 emulator? I tried pic related but it runs like shit, please help me Ganker

Home Forums A haunted junk yard Best ps2 emulator? I tried pic related but it runs like shit, please help me Ganker

  • This topic has 128 replies, 1 voice, and was last updated 7 months ago by Anonymous.
Viewing 29 reply threads
  • Author
    Posts
    • #442737
      Anonymous
      Guest

      Best ps2 emulator? I tried pic related but it runs like shit, please help me Ganker

    • #442738
      Anonymous
      Guest

      Somebody needs to start building a DuckStation 2 already

      • #442759
        Anonymous
        Guest

        That IS the best PS2 emulator, sadly. At least as far as I’m aware of. If you put the right settings on you can get some pretty good results, but it still has a lot of really weird issues. For 20 year old games, you’d think they’d be a lot less intensive. At least Dolphin works.

        What game are you trying to run, OP?

        I really cannot wait for some real competition to come in and make an actually decent emulator. The potential is there for something cool.

      • #442783
        Anonymous
        Guest

        Ironically the author of DuckStation is contributing to the PCSX2 project. He’s currently making the new QT GUI.

        • #442787
          Anonymous
          Guest

          if duckstation dev isnt a tranny then this is based

        • #442791
          Anonymous
          Guest

          DuckStation is trash, I don’t know why people like it so much. Constant crashing, poor performance, poor compatibility for most of the enhancements, global run-ahead breaks it, and internal run-ahead is way more demanding than on Beetle PSX.

          • #442794
            Anonymous
            Guest

            What? I’ve played like 100 games on DuckStation. No crashes at all and pretty good performance with some enhancement settings, considering I have a shitty $300 laptop

            • #442795
              Anonymous
              Guest

              duckstation is my dream come true, PGXP and widescreen are just a click away and you get the bonus of near mednafen accuracy, wish there was some way to increase frame too though

              • #442798
                Anonymous
                Guest

                What? I’ve played like 100 games on DuckStation. No crashes at all and pretty good performance with some enhancement settings, considering I have a shitty $300 laptop

                Beetle PSX does everything DuckStation does with much better performance, way less crashes, and can actually utilize run-ahead with a much smaller performance impact

                • #442799
                  Anonymous
                  Guest

                  >Beetle PSX does everything DuckStation does with much better performance
                  Nope
                  >way less crashes
                  I’ve had retrotranny crash on me multiple times.
                  >and can actually utilize run-ahead with a much smaller performance impact
                  runahead is a retarded meme, input delay fags are like FLACfags of the audiophile space, they pretend to notice a difference when there is none

                  • #442801
                    Anonymous
                    Guest

                    >runahead is a retarded meme, input delay fags are like FLACfags of the audiophile space, they pretend to notice a difference when there is none
                    lmao what. this is an absolutely retarded comparison. People don’t notice any difference at all in audio quality without good equipment above a certain point, and even with good equipment, vast majority of people still can’t tell the difference when compared to lossless. Each improvement of input latency meanwhile is basically directly improving your reaction time by that many ms.

                    >Nope
                    Right, you can use ebin emulation hacks and PGXP bullshit that breaks the games.

                    >I’ve had retrotranny crash on me multiple times.
                    yes, only with DuckStation and Mupen64 though

                    Also for some reason the stupid fucking core resizes the video to 16:9 even with options set to PAR 1:1, so I have to manually set a core override for 4:3. Beetle PSX doesn’t have this issue. DuckStation is just inaccurate, buggy garbage that constantly crashes.

                    • #442802
                      Anonymous
                      Guest

                      Oh also the screenshot function just straight up doesn’t work on DuckStation even though it works fine on every other core. Probably the worst popular core aside from Mupen64.

                    • #442803
                      Anonymous
                      Guest

                      >using duckstation on retrotranny
                      oh it makes sense now, you’re retarded

                    • #442804
                      Anonymous
                      Guest

                      >Right, you can use ebin emulation hacks and PGXP bullshit that breaks the games.
                      You only think it’s bad because you’re so used to Beetle HW’s terrible implementation of it. Duckstation actually does a good job of upscaling, and it looks pretty good in some full-3D games.

                      • #442806
                        Anonymous
                        Guest

                        I’m literally talking about on DuckStation. It looks like utter garbage and you have to manually configure it per-game and usually it looks worse than just disabling everything.

                        >Each improvement of input latency meanwhile is basically directly improving your reaction time by that many ms.
                        Runahead literally makes no discernible difference outside of constantly read/writing on your SSD and slowly killing it.

                        >the human eye can’t see below 32ms bro!
                        kek

                      • #442809
                        Anonymous
                        Guest

                        >the human eye can’t see below 32ms bro!
                        It can’t. Which is why everyone uses a slowmotion camera to "prove" their point. Yeah no shit bro, let me just open up audacity and show you the bitrate of that FLAC file compared to OPUS bro, look, big number good!

                      • #442811
                        Anonymous
                        Guest

                        Do you not understand that any reduction in input latency is an improvement in your reaction time? You literally see the information sooner and can react quicker. It’s something where you may not consciously perceive minor changes, but even just like 10ms can be pretty significant. If you’ve ever played a racing game or done time trials or anything like that, you’d realize how when trying for a time you can consistently be within just a few ms of that time consistently.

                        Literally just coping.

                      • #442812
                        Anonymous
                        Guest

                        >Literally just coping.
                        Well if you can do that elsewhere we’d appreciate it, we’re trying to have a serious discussion in this thread

                      • #442815
                        Anonymous
                        Guest

                        >Do you not understand that any reduction in input latency is an improvement in your reaction time?
                        It doesn’t improve your reaction time. I know you love RA so much you think it’s literally the second coming of Christ, but changing a setting on RA doesn’t change things inherent to your body.
                        >You literally see the information sooner and can react quicker.
                        See above
                        >It’s something where you may not consciously perceive minor changes, but even just like 10ms can be pretty significant.
                        10 ms is not significant at all. What the fuck? Literally imperceptible without a high refreshrate camera.
                        >If you’ve ever played a racing game or done time trials or anything like that, you’d realize how when trying for a time you can consistently be within just a few ms of that time consistently.
                        Literally no racing game in history requires you to have <1 ms reaction speeds to beat it.

                        Fuck off with your snakeoil bullshit. I’m not going to say that input lag doesn’t exist, but most modern emulators do not have significant input delay issues, this is an issue of the past. There are more effective ways of reducing input delay (exclusive fullscreen, variable refresh rate, reducing buffering, operating system etc.) that don’t require you to use something as intensive as runahead.

                      • #442816
                        Anonymous
                        Guest

                        >It doesn’t improve your reaction time. I know you love RA so much you think it’s literally the second coming of Christ, but changing a setting on RA doesn’t change things inherent to your body.
                        Do you understand how input latency works? Like at all? It does not physically improve your reaction time you retard, but it gives you information sooner and effectively makes your window to dynamically react larger.

                        >Literally no racing game in history requires you to have <1 ms reaction speeds to beat it.
                        what the actual fuck are you even talking about you braindead retard? When did I ever say that or anything remotely close to that? The average human reaction time for visual stimuli is like 175-250ms

                        >There are more effective ways of reducing input delay (exclusive fullscreen, variable refresh rate, reducing buffering, operating system etc.)
                        lmao these are the actual snake-oil. Exclusive fullscreen does essentially nothing and hasn’t for years, variable refresh rate is only an improvement over V-Sync, OS really doesn’t make a difference (no, linux is not faster you autist).

                        Framerate and GPU utilization are the primary factors affecting it. Anything besides a PC seems to always have much worse input latency (console, RetroPie, handhelds, etc.) Display and controller can make a difference, but generally if you buy a decent controller and monitor, the differences between them are fairly small. Disabling V-Sync and buffering helps, but depends a lot on the game.

                      • #442817
                        Anonymous
                        Guest

                        >175 to 250ms
                        That’s plain wrong. People can see (but not act) up to 50ms or maybe a bit lessseeing and reacting can be as low as 100ms

                        >t. Make people do rapid reaction stuff for a living

                      • #442819
                        Anonymous
                        Guest

                        I’m talking about on-screen change to human reaction. Show me someone who can get 100ms on human benchmark, I’ll wait.

                      • #442823
                        Anonymous
                        Guest

                        human benchmark isn’t an accurate gauge of reaction time, if you’re using that as your point of reference then your perception input lag is warped

                      • #442825
                        Anonymous
                        Guest

                        It’s an accurate gauge of reaction time in the context of a videogame. The only issue would be input lag in browser, as Windows only tends to optimize for input latency in games/full-screen application afaik

                      • #442818
                        Anonymous
                        Guest

                        >OS really doesn’t make a difference (no, linux is not faster you autist).
                        OK good job outing yourself as a tech illiterate retard I guess. No point in arguing with you anymore. I hope you’re not running your emulators on a drive or partition you care about.

                      • #442820
                        Anonymous
                        Guest

                        My drive is literally at 99% health, and I get next frame response in retroarch on Windows 10 as tested filming a button presses with a slow-motion camera. seethe and dilate linux tranny

                      • #442822
                        Anonymous
                        Guest

                        >I hope you’re not running your emulators on a drive or partition you care about.
                        Meds. NOW

                    • #442805
                      Anonymous
                      Guest

                      >Each improvement of input latency meanwhile is basically directly improving your reaction time by that many ms.
                      Runahead literally makes no discernible difference outside of constantly read/writing on your SSD and slowly killing it.

                    • #442807
                      Anonymous
                      Guest

                      Oh also the screenshot function just straight up doesn’t work on DuckStation even though it works fine on every other core. Probably the worst popular core aside from Mupen64.

                      Oh yeah and integer scaling completely breaks DuckStation and causes it to actually stretch the image to sides of the screen, and adjusting the aspect ratio through RetroArch or in core settings doesn’t fix this, all you can do is disable integer scaling and save that as a core override.

          • #442800
            Anonymous
            Guest

            Works on my machine.

          • #442846
            Anonymous
            Guest

            The only shitty aspect of DuckStation are the shaders. They suck ass.

        • #442792
          Anonymous
          Guest

          https://github.com/valters-tomsons/Spectabis

          Never heard of it, but this looks promising. I’ll try it later.

          […]
          Damn. Programmer/UI bros coming in clutch.

          HOPE RENEWED

        • #442848
          Anonymous
          Guest

          fantastic

    • #442739
      Anonymous
      Guest

      more like only ps2 emulator.
      It does run like shit its not very good
      Look up the best way to configure the emulator for whichever game you’re playing and if its actually playable.

    • #442740
      Anonymous
      Guest

      have your (you) i guess

    • #442741
      Anonymous
      Guest

      PCSX2 is the only worthwhile PS2 emulator, OP. Either learn to make it work better or softmod a real PS2.

    • #442742
      Anonymous
      Guest

      I repect the effort but this shit need to become obsolete, they don’t give a shit about accuraci and you need to hack the games in different ways to make them work. Atm it’s better to just get a PS2 and mod it (You can install a hard drive or even solder a SD card reader in the memory card slot) or get a backwards compatible PS3.

    • #442743
      Anonymous
      Guest

      have you tried not running it on a toaster pc?

      my i9 10th gen runs it fine

      • #442831
        Anonymous
        Guest

        Bro idk I’ve had games run in pcsx2 and it would run like trash. Then I’d try the same exact game in dolphin and it would run 60 fps the entire time.
        Like I tried to play def jam fight for NY. That ran at 20 fps in pcsx2 dolphin same exact game 60 fps.

        • #442834
          Anonymous
          Guest

          Dolphin emulation is just much better than PS2 or Xbox. For pretty much any game that has a GCN version just play it on Dolphin instead.

          • #442835
            Anonymous
            Guest

            but thats soulless. i have a gamecube

            • #442836
              Anonymous
              Guest

              Emulation is better than original hardware in every way.

              • #442837
                Anonymous
                Guest

                Being able to have Discord open on your second monitor doesn’t make emulation an improvement, tranny.

                • #442839
                  Anonymous
                  Guest

                  No, but the numerous settings, features, and customization of both RetroArch and Dolphin, input latency reduction, support for any controller plus full rebinding/turbo/sets, shaders, upscaling, AA, save states, fast forward, retro achievements, screenshot/record/stream, and being able to save all these settings, features, and rebindings on a per-game, directory, core, or global basis.

                  Stay mad retard

                  • #442840
                    Anonymous
                    Guest

                    >input latency reduction
                    Sugar pill
                    >support for any controller
                    Use the intended controller
                    >plus full rebinding/turbo/sets
                    Use the intended control scheme instead of cheating.
                    >shaders
                    Will never look as good as the real thing.
                    >upscaling
                    have a nice day zoomer
                    >AA
                    have a nice day zoomer.
                    >save states
                    If you used save states, you never beat the game.
                    >fast forward
                    If you used fast forward, you never beat the game.
                    >retro achievements
                    have a nice day zoomer.
                    >screenshot/record/stream
                    have a nice day zoomer.

                    • #442841
                      Anonymous
                      Guest

                      Triggered.

                    • #442842
                      Anonymous
                      Guest

                      im 32 and you’re gay

                    • #442844
                      Anonymous
                      Guest

                      I love how he made you mad bro! But to some extend I agree with you. There is just something about real hardware…..I just can’t describe it.

                    • #442845
                      Anonymous
                      Guest

                      Turbo based.

          • #442838
            Anonymous
            Guest

            Very true very true

            but thats soulless. i have a gamecube

            Same here I started emulating the cube for games I couldnt afford. Then I got a wii and nintendont but if one doesnt have it and wants to play a multiplat six gen game on their pc. Gamecube version is the one that’ll run good even on a semi shitty pc.

    • #442744
      Anonymous
      Guest

      softmod a PS2. Seriously, it’s the best we’re going to get for a long time.

      I paid $50 total for a fat PS2 at Value Village, a FreeMCBoot card and cheap SATA hard drive adapter from ebay.

      • #442748
        Anonymous
        Guest

        >interlaced video

        Getting and modding a PS Two isn’t the issue.

        • #442749
          Anonymous
          Guest

          if you want a modern display there are upscalers that handle interlacing well now

        • #442813
          Anonymous
          Guest

          get a CRT or a GBS-Control, it has near identical performance to the mike chink retrotink but cost less than 40$. You can even build it yourself.

        • #442850
          Anonymous
          Guest

          This is Ganker and you don’t even have a CRT?

      • #442767
        Anonymous
        Guest

        I’ve never earnestly looked into modding my PS2 because I want to still play disc games, but that’s only lost if you do hard modding, right?
        I know I can look this up but I need another person to push me.

      • #442821
        Anonymous
        Guest

        softmodding is too hard. i dont understand what to do at all. Nobody gives a clear direction on what to do so i just buy ps2 games still

    • #442745
      Anonymous
      Guest

      You probably tried this, but do not use OpenGL in Windows. Even with an Nvidia card.

      • #442758
        Anonymous
        Guest

        Why is that?

        • #442764
          Anonymous
          Guest

          The OpenGL plugin on PCSX2 has shit compatibility with Windows and was only designed to be used on Linux.

          • #442765
            Anonymous
            Guest

            Ok thanks, I just tried it on MGS2, first playable scene on the back of the Tanker, with the hard rain, and yes I get severe slowdowns with opengl but 60 fps with d3d.

            • #442771
              Anonymous
              Guest

              Yeah, best to stick with it. If you have exceptionally-powerful hardware though OpenGL is indeed better for a handful of games like Red Dead Revolver due to graphical bugs that can’t be fixed on Direct3D.

      • #442782
        Anonymous
        Guest

        gl in RetroArch works great for anything pre N64, but for modern systems I find glcore or DX11 works best. Some people find success with Vulkan but I don’t really like it

    • #442746
      Anonymous
      Guest

      "In summary, it is not possible to achieve close-to-perfection PS2 emulation with actual PC hardware, and even if it was possible, the results would most likely be unplayable. The PS2 is simply a very complex machine that even game developers struggled to work with."

      >Oh no my ocd is flaring up again

      • #442763
        Anonymous
        Guest

        Pretty sure I remember seeing this exact same post about the SNES before

    • #442747
      Anonymous
      Guest

      >waaaah waaaah ps2 too complex pcsx2 is never going to be better
      Meanwhile, the play! dev keeps ginding fuck ups in pcsx2. Even major fuck ups like totally different bus timings between hardware components in pcsx2 compared to real hardware.

      Basically pcsx2 was a work of guessing and throwing shit at the wall to see what stuck. Then for the cases that it didn’t work, literally put "if" conditions in the code to force hacks for specific games.
      Totally retarded design.

      • #442750
        Anonymous
        Guest

        >Meanwhile, the play! dev keeps ginding fuck ups in pcsx2.
        >PCSX2 game compatibility = 98%
        >Play! game compatibility = literally 0%
        Hmm…

        • #442766
          Anonymous
          Guest

          That’s what happens when you’re searching for accuracy. Things are very slow to start, but then games start being 100% playable really fast.

          Also, it’s a one man project. He’s never going to get it finished because of that.

    • #442751
      Anonymous
      Guest

      It’s a good idea to not use the stable release and use a nightly/dev build instead. Fixes a lot of problems that you might have.

    • #442752
      Anonymous
      Guest

      Could you be possibly ANY more cryptic and non-descriptive? Or is this just a thinly veiled "lets shit on pcsx2" thread?

    • #442753
      Anonymous
      Guest

      It emulated King’s Field 4 without a flaw, so I’m okay with it

      • #442754
        Anonymous
        Guest

        >without a flaw
        Fun fact: you will never truly know this unless you have real hardware or video footage.

        • #442755
          Anonymous
          Guest

          Yeah but I do, I played the PAL version on PS2 a few years ago

          • #442756
            Anonymous
            Guest

            >PAL version
            Then your whole experience was flawed and your frame of reference is fucked

            • #442757
              Anonymous
              Guest

              it runs the same as the NTSC-U (though I only know that from youtube videos)

    • #442760
      Anonymous
      Guest

      the best PS2 emulator is a fat PS3 if you can find a working one of those. Otherwise you’re stuck with PCSX2 or softmodding actual hardware (which I did after giving up on emulation)

    • #442761
      Anonymous
      Guest

      PCSX2 sucks, but it’s the only one that really works right now. Cope, make sure the settings are correct, and use an older version if you’re on less-powerful hardware or use software mode more frequently if you have a strong CPU.

      >Play!
      Only being developed by one man and has seen virtually no progress in years. Pretty much a dead-end but I commend the dev for not giving up on it and doing what he can considering how much of a clusterfuck the PS2’s hardware is.

      >DobieStation
      Only started development within the last few years and the dev has multiple other projects in the pipeline so don’t count on this replacing PCSX2 anytime soon.

      >hpsx64
      Another dead-end like Play!, not even sure if this one’s still in development.

      >DamonPS2
      A spyware-riddled chink bootleg Android port of PCSX2, not even worth mentioning.

    • #442762
      Anonymous
      Guest

      On my 4500U laptop I can run pretty much anything on 720p
      It ain’t much but I hardly need anything more

    • #442768
      Anonymous
      Guest

      >PCSX2 is the only worthwhile PS2 emulator, OP. Either learn to make it work better or softmod a real PS2.
      >spend $3,000 on top of the line PC
      >can’t even play ps2 games
      PC bros, tell me its gonna be ok

      • #442769
        Anonymous
        Guest

        If you have a top of the line PC then it should run everything in SW mod with no slowdown. SW mode is basically hardware-accurate so HW rendering is mostly just a bonus for he games it plays well with.

      • #442770
        Anonymous
        Guest

        i can play most games fullspeed with a 500 dollar prebuilt pc that i bought from walmart

    • #442772
      Anonymous
      Guest

      How is play! coming around? I’m fucking tired of pcsx2, been strongly considering just buying a ps2 with one of those pricey upscale things like OSSC

      • #442773
        Anonymous
        Guest

        it’ll be a while. you’re better off buying a ps2 than continuing to use pcsx2

      • #442774
        Anonymous
        Guest

        Play! hasn’t made any real progress in years, it’s not really a viable alternative unfortunately.

        • #442777
          Anonymous
          Guest

          Didn’t Play! had a couple of updates these last few months? Or it was just meaningless things?

          • #442779
            Anonymous
            Guest

            Not necessarily meaningless things, but very minor improvements that don’t really make significant differences to game compatibility in the grand scheme of things, and anytime I’ve tried it myself or seen demonstration videos on YouTube games are either slow as Hell or have more severe graphical glitches than even PCSX2 does. Keep in mind that emulator’s being developed by just one guy.

            • #442780
              Anonymous
              Guest

              I see. I know it’s just one guy, which is sad. PS2 would be one of the best consoles to emulate, but it looks like buying a PS2 will be the best choice for a long time.

              • #442781
                Anonymous
                Guest

                I think PCSX2 would be tolerable with a better UI like

                Something I’ve observed as a user of both PCSX2 and RPCS3:

                RPCS3 would be a fucking nightmare to use if not for its UI/UX, which allows the user to right-click on a game in their library and "change custom configuration" so they can adjust the emulator’s settings according to what’s best for that particular game instead of having to redo the whole fucking thing every time you want to play a different game.

                This is the big problem with PCSX2. It’s a complex emulator for a complex machine that demands specific settings depending on the game you want to play, but there’s no way to set custom configs for each individual game because its UI design is based-on ancient emulators like ePSXe where you pretty much just adjust the settings once according to what your machine can handle and then you rarely ever have to touch it again, but with PCSX2 you’re ALWAYS having to make adjustments to what hacks you’re using and what GPU plugin settings so the game looks and plays optimally. This wouldn’t be such a huge fucking asspain and a detriment to the emulator if it had a similar option to RPCS3. I would argue hat "right-click to change custom config" feature is absolutely crucial to a complex emulator like PCSX2- it is in DESPERATE need of a UI overhaul but that doesn’t appear to be a high priority to the emu devs currently.

                This begs the question: How difficult would it be to program a frontend of sorts- (like Mednaffe for Mednafen) to overcome PCSX2’s dogshit UI and add features like per-game configs and automatic updates like Dolphin and RPCS3? Because I highly doubt it’s going to be on any of the main builds anytime soon and as far to my knowledge no such thing currently exists for PCSX2, if this were available I doubt we’d see so many anons pooping on the emulator because they’re frustrated they have to keep fucking with the settings to play a new game, then try to go back to the other game they were playing only to find that it was fucked.

                said. Quite a few games would still look and play like shit but at-least you’d only have to set hacks and shit for the game only once based-on what the Wiki or other anons recommend and then not have to worry about tinkering with them again for the remainder of your playthrough, just like Duckstation.

            • #442862
              Anonymous
              Guest

              Why haven’t more devs started working on Play?

    • #442775
      Anonymous
      Guest

      I just play the related game’s PSP port on PPSSPP

    • #442776
      Anonymous
      Guest

      Does it play the ratchet and clank games now? If so, I like it.

      • #442796
        Anonymous
        Guest

        Yes, I recently played the first one in PCSX2 with 3x resolution without issues. I assume the others will work too.

        • #442797
          Anonymous
          Guest

          Well almost without issues. I remember on Orxon I had major texture glitches but the other planets worked fine.

    • #442778
      Anonymous
      Guest

      Something I’ve observed as a user of both PCSX2 and RPCS3:

      RPCS3 would be a fucking nightmare to use if not for its UI/UX, which allows the user to right-click on a game in their library and "change custom configuration" so they can adjust the emulator’s settings according to what’s best for that particular game instead of having to redo the whole fucking thing every time you want to play a different game.

      This is the big problem with PCSX2. It’s a complex emulator for a complex machine that demands specific settings depending on the game you want to play, but there’s no way to set custom configs for each individual game because its UI design is based-on ancient emulators like ePSXe where you pretty much just adjust the settings once according to what your machine can handle and then you rarely ever have to touch it again, but with PCSX2 you’re ALWAYS having to make adjustments to what hacks you’re using and what GPU plugin settings so the game looks and plays optimally. This wouldn’t be such a huge fucking asspain and a detriment to the emulator if it had a similar option to RPCS3. I would argue hat "right-click to change custom config" feature is absolutely crucial to a complex emulator like PCSX2- it is in DESPERATE need of a UI overhaul but that doesn’t appear to be a high priority to the emu devs currently.

      This begs the question: How difficult would it be to program a frontend of sorts- (like Mednaffe for Mednafen) to overcome PCSX2’s dogshit UI and add features like per-game configs and automatic updates like Dolphin and RPCS3? Because I highly doubt it’s going to be on any of the main builds anytime soon and as far to my knowledge no such thing currently exists for PCSX2, if this were available I doubt we’d see so many anons pooping on the emulator because they’re frustrated they have to keep fucking with the settings to play a new game, then try to go back to the other game they were playing only to find that it was fucked.

      • #442784
        Anonymous
        Guest

        https://github.com/valters-tomsons/Spectabis

        Never heard of it, but this looks promising. I’ll try it later.

        • #442849
          Anonymous
          Guest

          I’ve been tinkering with this frontend for a bit, it’s not great and the boxart fetching barely fucking works but being able to set custom configs for each game in your library is a revelation and should make the emulator a lot less trouble to use for the time being, but I’m sure the QT GUI overhaul will make it obsolete if it’s true that DuckStation dev is making one and it doesn’t end up taking years to implement in the main build.

        • #442851
          Anonymous
          Guest

          Spectabis is the best we have right now but it hasn’t been updated to take advantage of the newer PCSX2 builds which dropped plugins and has a fair amount of issues on top of that

          • #442855
            Anonymous
            Guest

            I’ve noticed that during my testing. That kind of sucks but that’s how it goes with PCSX2.

      • #442785
        Anonymous
        Guest

        bro, just download a portable installer for PCSX2 and make a separate folder for each game. having multiple copies of the emulator takes up barely any space and you’ll be able to customize each game’s settings individually and if you’re a real badass you’ll make a shortcut for each game to launch PCSX2 without menu and boot directly to full screen for a classic experience.

      • #442786
        Anonymous
        Guest

        Ironically the author of DuckStation is contributing to the PCSX2 project. He’s currently making the new QT GUI.

        https://github.com/valters-tomsons/Spectabis

        Never heard of it, but this looks promising. I’ll try it later.

        Damn. Programmer/UI bros coming in clutch.

      • #442788
        Anonymous
        Guest

        bro, just download a portable installer for PCSX2 and make a separate folder for each game. having multiple copies of the emulator takes up barely any space and you’ll be able to customize each game’s settings individually and if you’re a real badass you’ll make a shortcut for each game to launch PCSX2 without menu and boot directly to full screen for a classic experience.

        I don’t mind fiddling with pcsx2 or even playing in software mode, but even in software mode I get the odd artefacting and missing effects, nvm hardware mode because then you can never get everything to work properly

        I also think it adds input lag, at least in Yakuza 1 everything takes like 0.5 seconds after key input, maybe that’s how it was on ps2 too but I doubt it

        • #442789
          Anonymous
          Guest

          >I also think it adds input lag, at least in Yakuza 1 everything takes like 0.5 seconds after key input, maybe that’s how it was on ps2 too but I doubt it
          it does. i’ve compared the same game on pcsx2 and hardware. the input lag is massive and it really fucks with some complex action games.

        • #442790
          Anonymous
          Guest

          like I said, make a folder for a game, put a copy of PCSX2 in it, set the iso you want, configure, make shortcut to the exe with target options for the iso and fullscreen and you now have a one click game.

      • #442793
        Anonymous
        Guest

        >This is the big problem with PCSX2. It’s a complex emulator for a complex machine that demands specific settings depending on the game you want to play, but there’s no way to set custom configs for each individual game
        RetroArch does this except with much more features and global settings beyond just those offered by the emulator/core. You can save options, global settings, shaders, or controller rebindings on a per-game, directory, or core basis.

        • #442843
          Anonymous
          Guest

          it’s a shame that retroarch sucks as a frontend. the interface and user experience are shit.

    • #442808
      Anonymous
      Guest

      pcsx2 used to ran every game I threw at it, as long as I used gsdx in software mode. In D3D mode it had some bugs in some games, but none at all in software mode.

      Yeah, you won’t be able to upscale games to 4k but who fucking cares.

    • #442810
      Anonymous
      Guest

      PS2 has issues even on the original hardware, such a bizarre machine.

      • #442814
        Anonymous
        Guest

        it sure has kiddo, sure has.

    • #442824
      Anonymous
      Guest

      why would you ever need your games to have lower input lag than real hardware? the difference is insignificant, emufag are so retarded

    • #442830
      Anonymous
      Guest

      i have a full tower pc and it has a lot of 5.25 drive space so i just shoved my ps2 in there. it works fine and seamlessly.

    • #442847
      Anonymous
      Guest

      […]

      if this were the genesis or PS1 or something we were talking about this might be apt, but we’re not. PS2 emulation sucks and real PS2’s are cheap, plentiful, and extremely easy to softmod. whether you want to burn discs, have an internal HDD, or stream games from your pc/nas/etc the options are well developed and versatile. and playing on a CRT will look better than some gay 16:9 hack upscale on a shitty IPS monitor 10 times out of 10. so to conclude, it is in fact you that is the s0ijak

    • #442852
      Anonymous
      Guest

      PCSX2 is best and only option. Shit been in development for almost 20 years and still a bitch to run due to how the PS2 works.

      • #442853
        Anonymous
        Guest

        >PCSX2 is best and only option
        Best sure but not only, there’s Play! which is a fair way off PCSX2 but is actively developed. About 18% of all tested games are classed as playable in it.
        There is also DobieStation but that hasn’t had any updates in a few months, which is a shame because the dev worked really hard to comprehend some bizarre PS2 behaviours which led to him blogging the finds and solutions and sometimes even pushing code to PCSX2.

        • #442854
          Anonymous
          Guest

          >There is also DobieStation but that hasn’t had any updates in a few months, which is a shame

          PSI-Rockin’s a busy man, he has a couple of DS emulators he’s been working on which iirc have also contributed nicely to MelonDS and Citra.

          • #442856
            Anonymous
            Guest

            Is he still doing stuff outside of DobieStation?
            I hope so, in one of his latest blog entries for that he said he doesn’t feel any motivation any more.

        • #442859
          Anonymous
          Guest

          can you play R-Type Final on Dobiestation?

          • #442860
            Anonymous
            Guest

            According to its compatibility list you can, yeah. As you can in Play! (not excited about it, just that’s what it’s called).

    • #442857
      Anonymous
      Guest

      Runs my games fine. Stop running it on a toaster

      • #442858
        Anonymous
        Guest

        >my games
        here’s the problem

    • #442864
      Anonymous
      Guest

      Bump

      • #442865
        Anonymous
        Guest

        What’s left to talk about really?

Viewing 29 reply threads
  • The forum ‘A haunted junk yard’ is closed to new topics and replies.