Home › Forums › A haunted junk yard › >Bro, you just need to git gud.
- This topic has 169 replies, 1 voice, and was last updated 7 months ago by
Anonymous.
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October 14, 2021 at 1:29 pm #410058
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October 14, 2021 at 1:34 pm #410067
Anonymous
Guestyou are not supposed to get hit
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October 14, 2021 at 1:35 pm #410068
Anonymous
GuestPlay better games
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October 14, 2021 at 1:37 pm #410074
Anonymous
Guestthis looks like trash
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October 14, 2021 at 1:39 pm #410079
Anonymous
Guest-
October 14, 2021 at 1:55 pm #410123
Anonymous
Guest-
October 14, 2021 at 1:57 pm #410125
Anonymous
GuestHave you seriously never played Super Metroid before? It’s an obscure exploit used exclusively by speedrunners
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October 14, 2021 at 2:01 pm #410131
Anonymous
GuestAnd you can instantly kill Kraid in Dread if you have bombs in phase 2
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October 14, 2021 at 2:37 pm #410210
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October 14, 2021 at 2:05 pm #410151
Anonymous
Guest>clip from a glitch speed run
>missiles clipping through the hand
>LOL dis da gaym!
Every thread, the same clip. -
October 14, 2021 at 2:45 pm #410228
Anonymous
GuestUh… Dreadbros????
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October 14, 2021 at 2:52 pm #410246
Anonymous
GuestSuper Metroid is my favorite game of all time and I can admit Dread has better bosses.
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October 14, 2021 at 2:59 pm #410260
Anonymous
GuestEvery single franchise that gets restored to the prominence of the 90s and 00s gets so much hatred by Ganker retards. Reminds me of RE2 webms of retard anons wasting 12 bullets in headshots, or Barry posting the same Red Hot Night on Vergil webm.
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October 14, 2021 at 3:24 pm #410290
Anonymous
GuestThis definitely is not normal gameplay, Kraid takes more hits to die normally even while spamming, and there’s two phases.
Still better than
>missile missile missile
>fight over
Like […]Wait, is the 10/10 masterpiece tendies keep bragging about?
I’ve seen better gameplay in Gone Home, LMAO. -
October 14, 2021 at 3:28 pm #410296
Anonymous
Guest -
October 14, 2021 at 3:57 pm #410306
Anonymous
GuestI’d probably have an ounce of respect for you if you went to the effort of recording your own webm rather than lazily converting youtube videos, this shit is Barry tier shitposting
https://www.youtube.com/watch?v=SspXAe0s4NE
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October 14, 2021 at 1:40 pm #410081
Anonymous
GuestNobody wants your contrarian opinions
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October 14, 2021 at 1:37 pm #410075
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October 14, 2021 at 1:49 pm #410104
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October 14, 2021 at 1:41 pm #410082
Anonymous
Guest>iframes on your dash
>iframes on your up spell
>iframes on your down spell
*Yawn*-
October 14, 2021 at 1:42 pm #410084
Anonymous
Guest -
October 14, 2021 at 1:43 pm #410089
Anonymous
GuestIt’s a good thing their precious team is so incompetent that silksong isn’t gonna come out
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October 14, 2021 at 2:46 pm #410230
Anonymous
GuestTo be fair, you have to unlock iframes on the dash, and there’s a cooldown on it.
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October 14, 2021 at 1:46 pm #410096
Anonymous
GuestI tried HK and got bored
this has never happened to me in a Metroid or Castlevania game before-
October 14, 2021 at 2:02 pm #410141
Anonymous
GuestSame. Too fucking long and too bloated. The length is not justified by the mechanics. All the rooms look the same too.
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October 14, 2021 at 2:13 pm #410168
Anonymous
GuestIt’s because traversal skills are too sparse and the first area is extremelly boring. The game picks up a bit later, but the start is fucking boring.
Hell, even though I kinda enjoy the game, it never feels like you’re grabbing the environment by the balls as you progress with your new skills, as they’re mostly for combat and not movement. -
October 14, 2021 at 2:35 pm #410204
Anonymous
GuestSame here. I got about 2 hours into hollow knight and was extremely bored the entire time. I wouldn’t of even played as long as I did if it wasn’t for constantly hearing about how great of a game it is.
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October 14, 2021 at 4:44 pm #410323
Anonymous
GuestThis, I have tried to get into it several times and just can’t. I think it has something to do with the movement like
said. But I really just don’t understand the praise in any capacity.
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October 14, 2021 at 2:01 pm #410135
Anonymous
GuestI feel like the bosses are just right in Dread. They take a few tries to figure out the patterns, but the boss still goes down before I get too frustrated.
Both Dread and HK are good.
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October 14, 2021 at 2:26 pm #410185
Anonymous
Guestalready did, it was so shit i dropped it 5 mins in
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October 14, 2021 at 2:27 pm #410187
Anonymous
Guest>ribbitera nite
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October 14, 2021 at 2:35 pm #410206
Anonymous
GuestI like HK but I will never get you retards trying to claim it’s a better Metroidvania than Metroid itself. It isn’t even like Metroid, it’s basically Souls
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October 14, 2021 at 2:36 pm #410208
Anonymous
Guest>It isn’t even like Metroid, it’s basically Souls
Jesus fucking christ, those people really only know two games.-
October 14, 2021 at 2:39 pm #410212
Anonymous
GuestHow is HK not a Soulslike with light Metroidvania elements? Combat approach, the death/checkpoint system, the souls themselves, and also abandoning pure power-ups in favor of what basically amount to equipment. Hell, the visual design is constantly dark and dreary without much change. Obviously Souls didn’t invent these things but the execution is absolutely telling of where they got it from
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October 14, 2021 at 2:41 pm #410221
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October 14, 2021 at 2:52 pm #410248
Anonymous
GuestThe devs themselves have talked about this. Their inspirations were early adventure games like Zelda 2, Metroid, Faxanadu and stuff like that.
They just happened to be inspired by the same style of game that inspired Souls. And then zoomers who haven’t played games just think Souls invented this shit.
Except the corpse running bullshit, that was clearly ripped from Souls and it doesn’t fit in the game at all.
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October 14, 2021 at 2:47 pm #410234
Anonymous
GuestI have. Metroid Dread is still a fantastic game.
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October 14, 2021 at 2:51 pm #410244
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October 14, 2021 at 2:53 pm #410251
Anonymous
GuestNot him, but I literally just have pantheon 5 left.
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October 14, 2021 at 3:14 pm #410272
Anonymous
GuestNice flash game hro
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October 14, 2021 at 3:19 pm #410276
Anonymous
Guest>boss litteraly just stand still and teleport away
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October 14, 2021 at 3:24 pm #410287
Anonymous
GuestStop being so fucking autistic.
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October 14, 2021 at 3:25 pm #410293
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October 14, 2021 at 4:14 pm #410311
Anonymous
GuestWhy do you hate Hollow Knight so much? I mean it’s obvious you’re not actually a fan and that you only shill it in Metroid threads for the purpose of turning Metroid fans against Hollow Knight and its fans, but why do you do it?
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October 14, 2021 at 4:46 pm #410325
Anonymous
GuestBut that looks terrible.
I’m not playing an ugly game just because it’s got good mechanics -
October 14, 2021 at 4:47 pm #410327
Anonymous
GuestHollow turds eternally seething over the superior and original Metroidvania.
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October 14, 2021 at 4:56 pm #410339
Anonymous
Guest>indie shit for trannies
LOL
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October 14, 2021 at 1:35 pm #410070
Anonymous
GuestWell yes, this is the kind of game where you die once or twice to bosses bzfore beating them, it makes for good pacing.
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October 14, 2021 at 1:36 pm #410072
Anonymous
Guestits funny, that i keep reading people complaining about the difficulty. i beat it the first time with max. 4 attempts at each boss.
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October 14, 2021 at 1:38 pm #410077
Anonymous
GuestJust go find more e-tanks
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October 14, 2021 at 1:42 pm #410085
Anonymous
GuestWhy do 3rd worlders incite the franchise wars?
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October 14, 2021 at 1:49 pm #410106
Anonymous
Guesthollow knight has had dedicated shitposters since day one, it’s simply the latest attempt to get more people to hate it with them by associating it with garbage false flag spam
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October 14, 2021 at 1:49 pm #410108
Anonymous
GuestBecause Thirdies are used to eternal strife, so they bring it to the internet as that is what they are comfortable with.
It’s all the Thirdie knows.
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October 14, 2021 at 1:44 pm #410090
Anonymous
Guest>if you’re just trying to figure out a tell for the first time
For lots of these attacks, you’re not supposed to figure out the tell on the first try. They give you a checkpoint right before the boss so that you can try again quickly.It may be a drastically different game, but Metroid Dread subscribes to the same Dark Souls/Monster Hunter school of "Throw yourself at the enemy over and over until you learn the tells."
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October 14, 2021 at 2:29 pm #410191
Anonymous
GuestPeople have a problem with this because a game over screen makes them sad and angry for some reason.
Like, nothing even happened, you didn’t lose an hour of progress, all you did was gain done knowledge of the boss, now go try it again idiot
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October 14, 2021 at 1:45 pm #410092
Anonymous
GuestI’ve been informed by twitter that if you find any part of this game difficult or get stuck then you’re a worthless casual that should just quit and return the game because you’re not intelligent or hardcore enough for it like them. This mentality on one of the biggest social media platforms definitely isn’t going to turn people away at all, don’t be silly.
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October 14, 2021 at 1:46 pm #410093
Anonymous
GuestGit. Gud
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October 14, 2021 at 1:47 pm #410097
Anonymous
Guest -
October 14, 2021 at 1:47 pm #410099
Anonymous
GuestYou mean Metroid finally takes advantage of the bajillions of health you get?
Took them long enough. In basically every Metroid game, the moment you get 4 energy tanks, you become borderline unkillable because enemies do such little damage.-
October 14, 2021 at 1:51 pm #410112
Anonymous
GuestYeah, bosses can easily wreck your shit this time, and even common enemies hit hard enough that early game exploration is death-filled.
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October 14, 2021 at 1:55 pm #410119
Anonymous
GuestWhat’s the point of getting 20 tanks if you can only take 5 hits?
have 4 tanks instead and lower damage-
October 14, 2021 at 2:05 pm #410149
Anonymous
GuestYou are stronger vs average enemy, you do actually have more hits you can take. You evolve as the enemy does, but you outscale them with the more upgrade you get (sort of)
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October 14, 2021 at 2:00 pm #410130
Anonymous
GuestDread is super stingy with the energy upgrades, too.
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October 14, 2021 at 1:48 pm #410101
Anonymous
GuestThen try it a second time
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October 14, 2021 at 1:50 pm #410110
Anonymous
GuestYeah the damage is kinda bullshit and frustrating. But at least fights are quick to get back into, and don’t take very long once you figure them out.
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October 14, 2021 at 1:58 pm #410127
Anonymous
GuestI think what would bother anyone is the fact that it is a perfect example of artificial difficulty. Early on, the game railroads you into a certain direction with certain powerups and upgrades (like energy tanks and more missiles) totally unavailable. This creates artificial challenge because the developers have made it more likely that you will take have less health going into a fight.
I’m not saying its too hard "waah," but it is annoying that its such a contrived mechanic.
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October 14, 2021 at 1:59 pm #410128
Anonymous
Guestjust don’t get hit, bro
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October 14, 2021 at 2:01 pm #410132
Anonymous
GuestWhoa son, I’m not that other anon. I already finished the game my dude.
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October 14, 2021 at 2:01 pm #410133
Anonymous
Guest>taking damage is now a “contrived mechanic”
this board is fucking rotten
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October 14, 2021 at 2:02 pm #410145
Anonymous
GuestThe difficulty in the overworld creates a sense of growth as you upgrade Samus throughout the game, and the bosses being hard drives home how powerful they are and when you still manage to beat them, it proves how capable Samus is. It’s not rocket science anon.
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October 14, 2021 at 2:06 pm #410157
Anonymous
Guest>taking damage is now a “contrived mechanic”
this board is fucking rotten
You guys are really not open to any criticism of this title at all. I didn’t say anything bad about it to begin with. Imagine if I criticized Super Metroid or something. If a game is really solid, which Metroid Dread is, then its perfectly reasonable that is also has flaws just like anything else. The fact that every objection is greeted by a "you’re playing the game wrong" reply is indicative of how insecure and guarded you are about a videogame. A.k.a. you sound mad about other people’s observations (and I already beat the game so I don’t care what you think anyway).
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October 14, 2021 at 2:11 pm #410161
Anonymous
Guest“artificial difficulty” is a retarded non-argument and always has been, whatever bullshit you throw in afterward doesn’t matter.
No shit having less health makes it harder, Is not having access to the plasma beam before the first boss “artificial difficulty” too?
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October 14, 2021 at 2:13 pm #410170
Anonymous
Guest>typing all that
You’re so mad -
October 14, 2021 at 2:51 pm #410241
Anonymous
GuestAll I said is that the difficult aids in story telling, calm down
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October 14, 2021 at 2:57 pm #410254
Anonymous
GuestI’m open to criticism.
As fluid and nice as Samus controls, the button assignments for abilities is so awkward at times, even with Pro controller I have often fallen down somewhere just trying to shoot an enemy with a rocket and got grapple or morph ball by mistake, but that’s also something I can mitigate by getting better at it. It could’ve been easier however.
The graphics and the bosses could’ve been more interesting (not the main bosses, they have sequences, multiple tactics and are real Metroidvania bosses), like the 7th Mother brainlet you kills and get the 7th Omega Beam again just to flop the EMMI Again was dull and they could’ve done more there.But your criticism is it’s too hard for you. So try again, this game literally doesn’t punish you for a death AT ALL. It’s only your own mental fragility and your childish frustrations over something that does not matter in the slightest is the problem. Why is it only Metroid Dread that is being criticised for difficulty, when every Castlevania boos is like this, every old Metroid game was harder and clunkier? It’s obvious you’re raging and seething over fucking nothing.
tl;dr git gud and stop crying
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October 14, 2021 at 3:02 pm #410267
Anonymous
Guesteven though you only actually fight five of them, the control units are inexcusable.
at least with the chozobots the arena varied and you later fight multiples at once.
and the mawkins had their moveset change over time, with later ones having the shield.
all that changes in the control unit fights is turret placement, it’s honestly laughable-
October 14, 2021 at 3:18 pm #410274
Anonymous
Guest>even though you only actually fight five of them
Wait, only 5? I killed them all?
Have you even finished the game?-
October 14, 2021 at 3:22 pm #410282
Anonymous
Guestfirst core is dead when you reach it, and the last one dies when samus sucks the life out of the power bomb EMMI
did YOU finish the game?
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October 14, 2021 at 4:58 pm #410346
Anonymous
Guest>limiting your capabilities is artificial difficulty
nigga that’s called pacing which is the reason they know when they can throw 2 chozo robots at you with you being more than capable to handle it.
Is every game that doesn’t have RPG mechanics or stat boosts artificial difficulty?
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October 14, 2021 at 1:52 pm #410113
Anonymous
GuestThat isn’t what makes the game hard. What makes it hard is the control scheme. Using both shoulder buttons during boss fights all the time is giving me carpal tunnel
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October 14, 2021 at 1:55 pm #410121
Anonymous
Guestpro controller is a dream for this, already had enough arthritis from Samus Returns
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October 14, 2021 at 2:01 pm #410137
Anonymous
GuestSR made my left thumb ache so bad after playing for long enough, I fucking hate having to use the shitty 3DS analog stick on a 2D action platformer, shit is aids
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October 14, 2021 at 2:06 pm #410153
Anonymous
GuestIt’d be nice if missiles were a toggle instead.
Bosses really are just missile spam it’d be nice not to hold R the whole fight
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October 14, 2021 at 1:52 pm #410115
Anonymous
Guest>two fucking health tanks worth of damage per hit
So you’ve only played like 2 hours and fought one boss? Later bosses do ~6 tanks in a hit on normal.-
October 14, 2021 at 2:01 pm #410139
Anonymous
Guest>Later bosses do ~6 tanks in a hit on normal.
No they don’t lmao
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October 14, 2021 at 1:54 pm #410117
Anonymous
Guestmost of the bosses give you a way to farm health midkill if you know what youre doing
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October 14, 2021 at 2:02 pm #410143
Anonymous
GuestSome bosses take 4 on hard.
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October 14, 2021 at 2:28 pm #410189
Anonymous
GuestThat can kind of make sense since you wouldn’t be playing Hard Mode the first run-through but maybe it’s like DMC3-ism (Hard should have the stipulations of Normal to be truly balanced).
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October 14, 2021 at 2:29 pm #410193
Anonymous
GuestI doubt any of the bosses do 2 full E-Tanks on normal mode(which would be 4 on hard)
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October 14, 2021 at 2:32 pm #410198
Anonymous
Guestpretty sure bird cock’s bigass laser attacks do 2 full tanks.
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October 14, 2021 at 2:04 pm #410147
Anonymous
Guesthttps://files.catbox.moe/lht5b2.mp4
>NOOOOO, HOW DID YOU EXPECT ME TO KNOW THIS, WHY I CAN’T JUST PRESS X TO SOLVE EVERYTHING LIKE IN MY """GAMES"""
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October 14, 2021 at 2:07 pm #410159
Anonymous
GuestHe’s wrong about it being bad design but at the same time almost none of those streamers actually figured it out using environmental clues. They almost all just thought "shoot enemy" and missed, accidentally revealing the way.
Again, this isn’t agreeing with David but just pointing out that the video isn’t really an accurate comparison. "Even streamers could figure out the solution" doesn’t work when most of them didn’t.
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October 14, 2021 at 2:14 pm #410171
Anonymous
Guest>. They almost all just thought "shoot enemy" and missed, accidentally revealing the way.
The enemy which was put there for a reason.
Almost like the level design clicked.-
October 14, 2021 at 2:22 pm #410180
Anonymous
GuestThey are but Jaffe killed them without hitting the ceiling. It’s NOT bad design but it’s also not a fair comparison to show footage of people who accidentally revealed the way while killing the enemies and compare it to someone that killed the enemies without doing so. Those streamers weren’t in the same situation of having killed the enemies and then having to figure out what to do.
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October 14, 2021 at 2:24 pm #410182
Anonymous
GuestHow about footage of the tutorial that says to SHOOT BLOCKS?
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October 14, 2021 at 2:30 pm #410197
Anonymous
GuestI uh… I agree? I’ve said multiple times that there’s no problem with the game design so I’m not sure why you’re trying to prove to me that there isn’t a problem with the game design. My problem is with the video comparing different situations where the streamers didn’t have to actually figure anything out because they were trying to shoot the enemy and revealed the path by accident.
>But that’s good game design if-
I KNOW
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October 14, 2021 at 2:24 pm #410184
Anonymous
Guestthe game spent the whole time up to that point teaching you to inspect single block wide walls, if you didn’t pick up on it by then you’re lacking in basic pattern recognition , or just not paying attention
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October 14, 2021 at 2:14 pm #410173
Anonymous
Guestthe enemies were place there for that reason
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October 14, 2021 at 2:16 pm #410175
Anonymous
Guest
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October 14, 2021 at 2:11 pm #410166
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October 14, 2021 at 3:21 pm #410280
Anonymous
GuestA better example would have been that one emmi area where it splits into 3 different rooms and one of them has a single block you can destroy with a missile
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October 14, 2021 at 3:22 pm #410283
Anonymous
Guest>https://files.catbox.moe/lht5b2.mp4
holy shit this can’t be real
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October 14, 2021 at 2:29 pm #410195
Anonymous
GuestNone of the bosses in Dread take more than a handful of attempts other than maybe the final boss, and even that one you’ll get in a dozen or so. They’re all very fair with their telegraphing. Now, if you’re suggesting you should be able to one shot every boss on your first attempt, yes that is asking a bit much.
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October 14, 2021 at 2:34 pm #410201
Anonymous
Guesthttps://twitter.com/buboffoon/status/1448635533467402248?s=20
is this level the biggest filter of the game? all the normies are complaining about it
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October 14, 2021 at 2:40 pm #410216
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October 14, 2021 at 2:42 pm #410224
Anonymous
GuestDon’t you need the Gravity Suit there? I can’t remember, I beat the game last week.
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October 14, 2021 at 3:05 pm #410268
Anonymous
GuestNo, on his last attempt he gets up and shoot the critters away, then he just didn’t double jump at the peak of his jump, he sagged then tried double jumping. Shit gamer.
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October 14, 2021 at 3:13 pm #410271
Anonymous
GuestWe all makes dumb mistakes sometimes, especially in games like this. If Jaffe didn’t rage quit and call the game bad because of it then his mistake would have been fine too.
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October 14, 2021 at 3:20 pm #410278
Anonymous
GuestNo, sorry.
There’s having shit moments, then there’s being so stuck you, RECORD ANOTHER HALF ASSED ATTEMPT ON YOUR SWITCH, POST IT DIRECT TO TWITTER AND ASK INSTEAD OF JUST TRYING AGAIN.I’m glad these idiots get filtered. But at the same time now future Metroid games are going to be easier because of wimps that can’t stand losing, facing a challenge or dying a few times. Pathetic.
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October 14, 2021 at 4:24 pm #410313
Anonymous
Guest>But at the same time now future Metroid games are going to be easier because of wimps that can’t stand losing, facing a challenge or dying a few times.
I doubt that considering we just had Samus Retruns a few years ago and Dread is harder.
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October 14, 2021 at 2:58 pm #410258
Anonymous
Guesti thought the biggest filter was the power outage in dairon
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October 14, 2021 at 3:00 pm #410266
Anonymous
GuestI got filtered by the same room as Jaffe but never had an issue there.
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October 14, 2021 at 3:12 pm #410270
Anonymous
GuestWhat about the power outage in Dairon would filter people? Maybe it’s just because I’ve played through it 3 times now but I can’t remember anything weird or hard about it
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October 14, 2021 at 3:17 pm #410273
Anonymous
Guesti saw a lot of people complaining about the breakable floor in that section and just assumed that was the big filter
silly of me-
October 14, 2021 at 3:22 pm #410285
Anonymous
GuestOh, you know you’re probably right about that. Now that I think about it, I think I found that fine on my first playthrough, but on my second playthrough when I did early grapple/bombs I got stuck there briefly
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October 14, 2021 at 3:23 pm #410286
Anonymous
GuestThis
. It’s a single block you can easily miss and it took be a bit of running around and shooting everything to find it
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October 14, 2021 at 3:26 pm #410295
Anonymous
GuestDoes this guy have a disability that gives him clumsy fingers or something? This isn’t a clip of somebody being stuck because they don’t know what to do, it’s just a complete and utter failure at using the controls. He does wall jumps that aren’t necessary and can’t time any of his jumps, or even when to let go of the control stick. I’m honestly shocked he made it this far when he’s that bad at the controls.
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October 14, 2021 at 2:35 pm #410203
Anonymous
Guest>never played metroid
>having trouble with the first enemy that forces me to counter -
October 14, 2021 at 2:41 pm #410219
Anonymous
Guest>fight against boss first time
>absolutely crushing it
>jump left right and on top of it literally taken 0 damage so far
>suddenly realize one of its attacks has a counter glitter
>spend the rest of the fight looking for the tell because I wanna see the cool QTE
>mix up signals
>fuck up the timing when the actual move comes out
>die like a bitch
>try again
>ignore the counter mechanic
>ez pz lemon queezy boss
Fuck this counter bullshit. Why the fuck should I engage close quarters when I can go pew pew pew from across the screen.-
October 14, 2021 at 2:53 pm #410250
Anonymous
Guestbecause counters let you get a lot more damage in a smaller window, which is important in a game like Dread where the real test of skill is how fast you can beat it
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October 14, 2021 at 2:59 pm #410262
Anonymous
GuestYeah man. Bosses should only have one way to kill them with no variability whatsoever. Wish it was more linear.
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October 14, 2021 at 2:45 pm #410226
Anonymous
GuestThere’s literally a tooltip that says "No attack is impossible to dodge, study your opponent to discover openings.
I literally died like 5 times max on only 3 fights, and they were because I didn’t know one attack and got hit by it, or I was being dumb or dropping the ball. The game isn’t hard and you’re laughable for suggesting it is unforgiving when it starts you outside boss and EMMI rooms despite a save point often being several rooms away or more.
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October 14, 2021 at 2:55 pm #410253
Anonymous
GuestI played the series from Super onward through the month of September for the first time.
Dread is pretty in line with the avg difficulty of those games. In Fusion, every enemy hits like a Dread boss. In Zero Mission, I only remember struggling with Mother Brain.
Dread might be the fairest overall due to the new and smoother mobility options.-
October 14, 2021 at 3:48 pm #410302
Anonymous
GuestOnly Super and Zero Mission are easy games when it comes to official 2D Metroids. The rest are significantly harder when it comes to enemy encounters.
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October 14, 2021 at 3:53 pm #410304
Anonymous
GuestDread however does not allow the player to explore to get more e-tanks if they get stuck on a boss, due to the linear funneling and lack of secret collectibles IN THE EARLY GAME. So I’m not surprised beginners would get stuck on the first 2-3 bosses without any means to lower the difficulty trough exploring.
Other Metroids either had easier first bosses, or more early "grinding" opportunities.
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October 14, 2021 at 2:57 pm #410256
Anonymous
Guest>Regular enemies take 3 Charge beams to kill
>Countering them lets you kill things in one shot, including machinesI don’t like this direction
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October 14, 2021 at 2:59 pm #410264
Anonymous
GuestLater on you can one shot enemies with your attacks except high level enemies, even armoured ones. Melee is just reserved for boss QTEs, enemies immune to all damage and a few odd ones that explode if you kill them regularly and damages you, whereas a Screw Attack or counter would kill them outright.
I too was worried but as I progressed I only killed things with the counter if I needed fat heals and missiles.
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October 14, 2021 at 4:07 pm #410307
Anonymous
GuestUse missiles. Also Dash Counter kills a lot of smaller enemies instantly without killing your movement
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October 14, 2021 at 4:38 pm #410317
Anonymous
GuestYour best DPS changes, it’s not always charged shots, sometimes it’s missiles (quicker bursts, or higher damages after upgrade).
And sometimes some enemies are not worth chasing after.
Sometimes missiles are quicker than counter because the ennemy doesn’t do the counterable attack first or you miss the window.
It’s a lot less obnoxious than in SR (literally anti-fun). SR was the bad direction they went away from.
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October 14, 2021 at 3:37 pm #410298
Anonymous
GuestIf you cant beat the boss during your first attempt due to figuring out the fight taking too many resources to win with after you finally figure it out
Why not just
Beat it the second attempt? You figured out the fight before and don’t need to waste resources doing that again. -
October 14, 2021 at 3:38 pm #410300
Anonymous
Guest>That is way too unforgiving if you’re just trying to figure out a tell for the first time.
No it isn’t, because the game always gives you checkpoints 5 seconds before a boss room. You would maybe have an argument here if it sent you back to your last save like the old Metroid games did, but when dying is such a non-issue there’s really no reason not to have hard bosses. -
October 14, 2021 at 3:55 pm #410305
Anonymous
GuestYou have infinite retries to figure that shit out. Don’t be a shitter quitter and persevere.
Every single boss starting from the point of the storm missile bug has utterly BTFO’d me at least 6 times, but by then I could usually no damage them. They all have obvious patterns. Learn them, stop rushing with the missile spam. This is different from other Metroid games. You can’t just find some cheese spot to comfortably missile spam bosses, they force you to use all of your movement options. Use them. -
October 14, 2021 at 4:10 pm #410308
Anonymous
GuestIt’s a good game, just not a good hollowvania game.
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October 14, 2021 at 4:14 pm #410309
Anonymous
Guest>trying to beat bosses in the first try
This is how we can tell you just want a baby game, retard. Where the fuck is the fun in that.
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October 14, 2021 at 4:26 pm #410314
Anonymous
GuestI’m no pro at vidya, and even I was worried going into Dread. I’d only ever played a smidge of SR on 3DS and I can honestly say with a 8 almost 9 hour clear time, it’s not that fucking hard.
I got lost maybe 3 times, figured it out, died a bunch, but it was all just trial and error. I think people are really getting filtered on execution and not being told where to go anymore. A lot of modern games are very direct by either telling you where to go or forcing you to only go one way. The times I got lost were when I got a power up and deviated from the level’s natural flow. I’m surprised people are getting this bent out of shape over Metroid.
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October 14, 2021 at 4:49 pm #410331
Anonymous
GuestIt’s really funny because even with the game telling you fuckall about where to go, it’s impossible to get lost because you either run in circles in the same 4 rooms or the path you follow naturally always imevitably ends up leading you to the objective. Modern zoom zooms don’t know what initiative is.
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October 14, 2021 at 4:56 pm #410343
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October 14, 2021 at 4:33 pm #410315
Anonymous
GuestIf bosses don’t do lots of damage then you’re not forced to actually learn the mechanics. So many Metroidvanias (particularly the ones with RPG mechanics or customisable builds) allow you to soak up lots of damage and brute-force the boss, which doesn’t make for a very interesting fight. Samus’s greatest asset is her movement and agility, so the game makes sure you take advantage of that.
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October 14, 2021 at 4:38 pm #410316
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October 14, 2021 at 4:39 pm #410318
Anonymous
GuestAir dash over them use your homing missiles fuck your retarded.
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October 14, 2021 at 4:42 pm #410319
Anonymous
Guest>bosses doing 20% of your HP in one hit is too hard
You can’t be serious -
October 14, 2021 at 4:43 pm #410321
Anonymous
GuestIs anyone here immensely bothered by the leniency of the checkpoint system? I’m having a blast with the game but this is my #1 complaint.
When I get caught by an EMMI and rightfully killed for being a dumbass, I should get sent back to the last time I saved in the dedicated save rooms. It should be punishing. Instead the game plops me right outside the room I died in, there is zero progress lost and I feel coddled. It’s amazing that journos are still crying about the difficulty of this game considering nothing in the game causes you to lose sufficient progress and you can immediately try every challenge again until you eventually succeed by sheer bullheadedness if nothing else.
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October 14, 2021 at 4:51 pm #410333
Anonymous
GuestSame. I have basically no motivation to actually learn to get past EMMIs when I can just try out 6 or 7 different flavors of rushing past it until it works, because dying only sets me back 10 seconds anyways. And the journos don’t care that they aren’t losing progress on deaths (likely because they expect this to just be a given feature in video games), they’re mad because their forward progress has been stopped. These people literally want video games that will not actually challenge the player. If they have to get good then they don’t like it, and I’d bet my ass that there are articles out there saying so, or more realistically, passive-aggressively implying it.
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October 14, 2021 at 4:56 pm #410341
Anonymous
Guest>Is anyone here immensely bothered by the leniency of the checkpoint system?
Nope, because Dread wouldn’t be as challenging as it is without a lenient checkpoint system.
The game would be much easier if it wasn’t for numerous checkpoints. In the end, it’s still a Nintendo game and Nintendo doesn’t want their games to be too difficult.
>Inb4F-ZeroGX-
October 14, 2021 at 5:02 pm #410347
Anonymous
Guest>Nope, because Dread wouldn’t be as challenging as it is without a lenient checkpoint system.
Give the option to turn it off or have it disabled on the higher difficulty. Wow problem solved
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October 14, 2021 at 5:06 pm #410352
Anonymous
GuestI think with EMMIs they should be the exception. You might think it’s lenient now, but think of how much more tedious EMMIs would be since now not only do they insta-kill you with a very slim chance to counter, but you have to walk all the way back from your most recent save point.
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October 14, 2021 at 5:09 pm #410354
Anonymous
GuestYes but with the plethora of ways to escape EMMIs you should be punished in some equivalent way for getting caught. The map design facilitates avoiding them kind of easily, especially once you have cloaking, and last night I got caught by one twice and did in fact manage to escape with the melee counter twice in a row so even that avenue is possible. My thinking is that the game is already lenient enough with EMMI encounters, so the price of failure should be high if they’re going to be tense at all.
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October 14, 2021 at 4:48 pm #410329
Anonymous
GuestWhat’s the best way to play the first Metroid?
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October 14, 2021 at 5:03 pm #410349
Anonymous
GuestZero Mission (and its romhacks)
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October 14, 2021 at 4:52 pm #410335
Anonymous
GuestLearn the patterns, it’s not that hard once you get what to do
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October 14, 2021 at 4:54 pm #410337
Anonymous
GuestThis games have so many dumb Metroid moments, Dunkey will thrash this game, enjoy your popularity kek
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October 14, 2021 at 5:04 pm #410350
Anonymous
Guestso die and try again
there is absolutely no consequence for dying aside from wounded pride -
October 14, 2021 at 5:04 pm #410351
Anonymous
Guest>Dread thread
>the hollow knight falseflagging melanoid is the first or second reply
this is going to last for years isn’t it-
October 14, 2021 at 5:11 pm #410357
Anonymous
GuestI wonder if it’s the same schizo who keeps pooping up DMC threads. His MO and mannerisms are the same.
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October 14, 2021 at 5:17 pm #410363
Anonymous
GuestNah its just the new Ganker mentality that jannies allow
Find one small error or exploit in a game thats doing very well on Ganker
make a webm of it and spam it everywhere while jannies sit back and dilate. Any discussion of the game gets railroaded by the constant seether thats mindbroken that Ganker praised a new game instead of their other shitty game that they like that was ignored. Worst part of these WEBMs is that i never see anyone experience them as they usually never happen when ive played them or seeing others (DMC5, BOTW, KH2) but Ganker eats it up because its an echo chamber
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October 14, 2021 at 5:13 pm #410358
Anonymous
Guestit’s almost like this board is a bad place and staying for any extended period of time is a trap
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October 14, 2021 at 5:10 pm #410355
Anonymous
GuestNot going to lie anon, keep trying the game. It’s really an awesome experience.
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October 14, 2021 at 5:13 pm #410359
Anonymous
Guestcome on nigga
Metroid is not that hard
bosses have predictable patterns, they telegraph their moves, they don’t fill their stage with hazards or bullet hells, no one hit kills, and almost always there’s a way to restore HP and ammo mid fighti’d understand it if it was like the final boss of Prime 2 that has a very specific way to kill it before the time limit and the game doesn’t give the player a clue about it
seriously fuck Dark Samus, i was able to 100% the whole game without a guide but had to look one up to figure out how to harm the fucking final boss because the damn game never even clues you in on what to do-
October 14, 2021 at 5:16 pm #410361
Anonymous
Guestyou know I think it’s true that echoes was harder, I remember struggling a lot against a lot of bosses especially since some of them pulled the phantoon trick of having the save room miles away from the boss
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October 14, 2021 at 5:17 pm #410364
Anonymous
GuestHollow knight is a decent game for a metroidvania drought. Half it’s playtime is bloat and grind though. I do hope they learn from some of the missteps with the original for silksong though, like dread improved over samus returns’s missteps.
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October 14, 2021 at 5:22 pm #410366
Anonymous
GuestIts okay that the last boss is killing me right I don’t think I’ve gone past the first phase in the 10 times I’ve faught him
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October 14, 2021 at 5:25 pm #410368
Anonymous
GuestDamn you really suck ass. When he’s glowing yellow you need to melee him when he taunts you, that’s the only way to damage him.
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