Can we agree that this is one of the greatest and most original games ever? It’s a near masterp…

Home Forums A haunted junk yard Can we agree that this is one of the greatest and most original games ever? It’s a near masterp…

  • This topic has 50 replies, 1 voice, and was last updated 7 months ago by Anonymous.
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    • #448626
      Anonymous
      Guest

      Can we agree that this is one of the greatest and most original games ever? It’s a near masterpiece of minimalism

    • #448629
      Anonymous
      Guest

      1 is the best classic game due to its sheer originality and novelty. Sequels are just rehashes. They’re fun, yet still feel very "been there, done that"

    • #448631
      Anonymous
      Guest

      I find myself playing it more than the other genesis games.
      Maybe it being shorter makes it feel like less of a time commitment. 3&K is a superb game, but it’s like 3 times longer than 1.

    • #448633
      Anonymous
      Guest

      >It’s a near masterpiece of minimalism

      AKA it had no content.

      • #448639
        Anonymous
        Guest

        >world
        >challenging

      • #448641
        Anonymous
        Guest

        Based.

        Someone who used to be a Sonic fan wrote this. How can I tell? They think the game is too easy. Everyone who doesn’t like Sonic struggles with the control and level design, especially people who are conditioned to play Mario games.

      • #448680
        Anonymous
        Guest

        as someone that loves SMW, it’s 96 exits, not 96 levels

    • #448634
      Anonymous
      Guest

      I prefer the way Sonic handles in 1. He feels more bulky, not as floaty as the sequels. It’s slightly more satisfying

    • #448635
      Anonymous
      Guest

      it’s fucking shit

      sonic 2 is the real first sanic game

      • #448637
        Anonymous
        Guest

        Filtered. 1 is a great time from start to finish. Even Labyrinth is not without its moments, like having one of the best classic bosses

        • #448642
          Anonymous
          Guest

          >only 2 good zones
          >4 shit zones
          >final boss is easy
          it’s a 5/10

          • #448646
            Anonymous
            Guest

            Every zone in Sonic 1 is fun to play, except for Marble Act 1 (too plodding)

          • #448708
            Anonymous
            Guest

            Fuck off, Sonic 2’s final boss is a fucking mistake

        • #448677
          Anonymous
          Guest

          The Labyrinth Zone boss is a staircase

    • #448644
      Anonymous
      Guest

      Sonic 2 is the actual game the first one was advertised as

    • #448648
      Anonymous
      Guest

      will you hold the same opinion after completing green hill zone?

    • #448650
      Anonymous
      Guest

      >most original
      It was literally made to be Mario but faster.

    • #448652
      Anonymous
      Guest

      >all these chads finally recognizing Sonic 1

      For years it was overshadowed by the sequels for being slow and platformy, but that’s exactly what makes it great.

      • #448655
        Anonymous
        Guest

        Let’s be real here. Sonic 1 is a good gane, but a bad Sonic game.

    • #448653
      Anonymous
      Guest

      >here’s the fastest platform character ever!
      >lets force him to play most the levels at a snails pace with a lot of awkward jumping

      It was great for the time but it was more like an experiment, Sonic 2 had its faults but improved on the formula a great deal. Sonic 3 and Knuckles was near pefection.

    • #448657
      Anonymous
      Guest

      Why does Sonic have so few levels? Mario games have levels out the ass but in Sonic games you either get a handful of decent length levels or a bunch of levels over in less than 2 minutes, which ruins the fun.

      • #448658
        Anonymous
        Guest

        The levels are generally more detailed with multiple routes. Also Sonic was intended to be completed within one session each time. The point of the game is to replay it and keep getting faster.

        • #448660
          Anonymous
          Guest

          >the real 96 levels are the multiple playthroughs we do along the way!
          I don’t know if I can accept that.

          • #448662
            Anonymous
            Guest

            Almost every Genesis title was engineered that way

    • #448663
      Anonymous
      Guest

      >Yuji Naka, Naoto Oshima, Hirokazu Yasuhara, Jina Ishiwatari and Rieko Kodama
      Gotta love how Sonic 1 was made by a 5 members only team, not counting the music composer and music programmers

    • #448665
      Anonymous
      Guest

      Sonic 1 had a more abstract visual design which I enjoyed. See the origami trees of Green Hill Zone compared to the more realistic pines we have in 2’s Hill Top. The birds and fish in the psychedelic special stages and the checkerboard dirt. Why they ditched this I can’t say but I miss it in the sequels.
      Final boss is shit though.

    • #448666
      Anonymous
      Guest

      I like how the bridge waterfalls in Green Hill have a water sound effect, They removed that in Emerald Hill for some reason

      • #448670
        Anonymous
        Guest

        I didn’t even realize it until you said it. That is weird though.

    • #448668
      Anonymous
      Guest

      3&K > CD > 1 > 3 > 2&K > S&K >>> 2

    • #448672
      Anonymous
      Guest

      I really like how Green Hill and Star Light are the only zones to have loops, so they never become stale. CD did the same (only Palmtree Panic and Stardust Speedway have loops)

      • #448673
        Anonymous
        Guest

        I hate loops in modern Sonic. At least in classic you have some agency, modern turns them into a pointless cutscene. Not trying to start a classic vs modern argument since I like both, but modern’s just feel useless since the "spectacle" isn’t impressive in the least and often it comes out of nowhere, like Crisis City’s.

    • #448675
      Anonymous
      Guest

      Here’s something that irks me about Sonic 2 : If Sonic could quickly reach Wing Fortress using the Tornado, then what was the point of going through those previous 8 zones?

      • #448679
        Anonymous
        Guest

        Did he know it existed before that point? Maybe it didn’t launch until later in the game or something.

      • #448682
        Anonymous
        Guest

        Freeing the animals in capsules.

      • #448685
        Anonymous
        Guest

        Sonic goes through zones to free the trapped animals at the end of them, I thought that was obvious.

    • #448684
      Anonymous
      Guest

      So did Sharktale faggot get a VPN or was he just larping?

      • #448699
        Anonymous
        Guest

        Huh?

    • #448687
      Anonymous
      Guest

      i prefer sonic 2 & 3 tbh they explore more of the Zoroastrian/Hindu/Buddhist themes set up by 1

      • #448688
        Anonymous
        Guest

        >Zoroastrian/Hindu/Buddhist themes
        This is why I play fast mouse game.

      • #448690
        Anonymous
        Guest

        What the fuck? I can sorta see it in S3 because of the ancient civilizations

      • #448694
        Anonymous
        Guest

        Elaborate on that.

      • #448701
        Anonymous
        Guest

        based

    • #448691
      Anonymous
      Guest

      Love Sonic 1. 2 is poorly paced and has so little challenge to it.

      • #448693
        Anonymous
        Guest

        Seems to be the case for every sequel.

        2
        SA2
        Advance 2
        Rush Adventure
        Colors
        Forces

      • #448696
        Anonymous
        Guest

        The only instance of bad pacing in 2 is the third act of Metropolis

        • #448697
          Anonymous
          Guest

          Not the fact that you breeze through every level by holding right until the game loses all of its steam at Hill Top Zone? Very few of the levels have any real character.

    • #448703
      Anonymous
      Guest

      Green Hill and City Escape are some of the best gaming stages ever. Say what you will about what comes after, but those stages are brilliantly designed and leave such a good first impression

    • #448705
      Anonymous
      Guest

      Sonic 1 has basically got a perfect soundtrack.

    • #448711
      Anonymous
      Guest

      >American Sonic design.

      Cringe.

    • #448713
      Anonymous
      Guest

      it sucks tho

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