Home › Forums › A haunted junk yard › Did Metroid Dread set a new standard for movement in 2D platformers?
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Anonymous.
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October 17, 2021 at 4:12 pm #466786
Anonymous
GuestDid Metroid Dread set a new standard for movement in 2D platformers?
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October 17, 2021 at 4:16 pm #466787
Anonymous
GuestTo be all shitty mobile games?
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October 17, 2021 at 4:30 pm #466790
Anonymous
Guestdunno but the graphics/art are horrible,this looks less pleasing than the nes game
Hollow garden gnome fags can’t defend their grayscale, buggy, flash game so they come shit up Metroid threads.
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October 17, 2021 at 4:31 pm #466792
Anonymous
GuestThe gameplay speaks for itself.
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October 17, 2021 at 4:33 pm #466794
Anonymous
GuestOh, so its a jumping simulator?
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October 17, 2021 at 4:34 pm #466795
Anonymous
Guest>double jumps and wall jumps
This is "complex" gameplay according to Hollow Knights fanbase -
October 17, 2021 at 4:34 pm #466796
Anonymous
GuestI hope you’re just trolling and not serious
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October 17, 2021 at 4:36 pm #466799
Anonymous
GuestLOL
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October 17, 2021 at 4:37 pm #466800
Anonymous
GuestThis is so horrendously bad but I still can’t tell if you are trolling or not.
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October 17, 2021 at 4:46 pm #466813
Anonymous
GuestSo, walljumping ripped from Super Metroid plus a double jump?
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October 17, 2021 at 4:48 pm #466815
Anonymous
GuestIf every jump requires double jumping and/or wall jumping, then that should just be the standard jump height.
Crap like that really bothers me for some reason.
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October 17, 2021 at 4:51 pm #466821
Anonymous
Guestdouble jumps are lazy and make platformers more boring
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October 17, 2021 at 5:03 pm #466839
Anonymous
GuestIt should be one of the last things you unlock in a metroidvania. As if to say, "you explored the entire map, now your reward is a quicker easier means of traversal". Usually what it boils down to is that they can put obvious items just out of reach for your normal jump, and then your double jump will allow you to collectathon it later, "here’s your progression bro". Ever since I played Sonic 3 and Knuckles as a wee lad, Hyper Sonic always made me feel like extra jumping was a god tier, near cheat code level ability.
Let’s be real though, it is a babby mode crutch for current year babbies most of the time.-
October 17, 2021 at 5:05 pm #466840
Anonymous
GuestI dont know what metroidvanias you play
La-Mulana did it right-
October 17, 2021 at 5:09 pm #466843
Anonymous
GuestAll the basic bitch stuff. All the metroids, some of the Castlevanias, Cave Story, Hollow Knight, Ori games, several more. Never played that one. Might some day. We can gripe about double jumps, but there are several games in the genre that nearly or literally allow you to fly.
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October 17, 2021 at 4:52 pm #466822
Anonymous
Guest -
October 17, 2021 at 5:02 pm #466838
Anonymous
Guestmetroid invented every gameplay mechanic in hollow knight
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October 17, 2021 at 5:13 pm #466850
Anonymous
Guest>Furshit for trannies
Some people really think this is good?-
October 17, 2021 at 5:20 pm #466861
Anonymous
Guest>Tranny and furry poster can’t even recognize bugs
sounds right
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October 17, 2021 at 5:16 pm #466856
Anonymous
GuestI don’t know why people are saying this looks bad, or why you’re apparently not allowed to like both products. I like HK a lot more than Dread but enjoyed playing through both.
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October 17, 2021 at 5:17 pm #466859
Anonymous
GuestI’ll let you in on a secret buddy, this is Gankereddit where we pretend to consolewar as a hobby. If you like something I’ll shit on it, if you’re not with me you’re against me. You cannot like both things.
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October 17, 2021 at 5:27 pm #466868
Anonymous
GuestAre you a hollowcuck thinking this is good, or a nintard, pretending to be a hollowcuck, to make them look bad with this silly clip?
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October 17, 2021 at 5:39 pm #466877
Anonymous
GuestHollow Squire
>Jumping
Metroid
>JUMPING
>WALLJUMPING
>DASHING
>GRAPPLING
>CLIMBING
>SPEEDBOOST INTO SHINESPARK STORING
>SHINESPARKING
>SHINEPARKING ONTO SLOPES INTO SHINEPARK STORING
>MOMENTUM CONSERVATION FROM WALLJUMPS
>SLIDING
>MORPHBALL WALLJUMPS
>BLACKHOLE RELATIVITY WARPS THEORY
>MATHEMATICAL FORMULA FOR REALTIME DIMENSION TRAVEL
>QT3.14
>SWITCH WHILE RUNNING IRL (DON’T RESEARCH)-
October 17, 2021 at 5:46 pm #466884
Anonymous
GuestPeople also take out of context the implications of Metorid movement. In most games, a double jump, or even infinite jumps are part of the natural progression of the game, so there are several areas blocked away by being too high up or across long gaps.
Mastering wall jumps, bomb jumps, and shine sparks allow you to bypass the vertical and horizontal movement gaps the game has, and thus allow you a lot more freedom in how you progress through the game.
Understandig the map, discovering the extent of your movement options, and getting really fast time is the bulk of the game’s fun. Specially when you add the difficulty of several bosses to it.
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October 17, 2021 at 6:06 pm #466890
Anonymous
Guestthis doesn’t mean shit because in dread game restricts itens until you get the right upgrade game sucks
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October 17, 2021 at 6:18 pm #466896
Anonymous
GuestThat only applies to Power Bombs, and the only thing they’re used for is clearing some paths at the end of the game and collecting more Power Bomb pick ups anyway
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October 17, 2021 at 6:21 pm #466898
Anonymous
GuestWhich is false, there are several sequence breaks in the game.
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October 17, 2021 at 5:44 pm #466882
Anonymous
GuestThis literally looks like an inti creates game but shit.
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October 17, 2021 at 5:48 pm #466887
Anonymous
GuestGod I wanna murder HKfags so much
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October 17, 2021 at 6:19 pm #466897
Anonymous
Guest>no momentum
>no obstacles
>just jumping and dashing -
October 17, 2021 at 6:51 pm #466904
Anonymous
GuestNot remotely impressive next to OP’s webm. All you are doing is double jumping and wall kicking to go up a single linear vertical hallway.
He’s wall jumping, dashing, Sliding, and shine sparking at high speed through multiple rooms.
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October 17, 2021 at 4:53 pm #466826
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October 17, 2021 at 4:31 pm #466791
Anonymous
Guesti see you are still seething indie shill
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October 17, 2021 at 4:35 pm #466797
Anonymous
GuestSNOY fag detected
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October 17, 2021 at 4:20 pm #466788
Anonymous
Guestdunno but the graphics/art are horrible,this looks less pleasing than the nes game
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October 17, 2021 at 4:24 pm #466789
Anonymous
GuestHollow knight is better
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October 17, 2021 at 4:43 pm #466806
Anonymous
GuestI can play both on my system.
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October 17, 2021 at 5:10 pm #466844
Anonymous
Guesttpbp
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October 17, 2021 at 5:14 pm #466851
Anonymous
GuestYou know he was sweating in relief after this, having successfully maintained his hipster cred
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October 17, 2021 at 5:40 pm #466878
Anonymous
GuestBlasphemous was so fucking bad
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October 17, 2021 at 5:42 pm #466880
Anonymous
Guest>doesn’t have the world building
>one of the heaviest info/lore dumps in Metroid history
Do these people even play the games? -
October 17, 2021 at 6:12 pm #466891
Anonymous
GuestBut Hollow Knight had zero wonderment. Just an imitation, simulacra of it.
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October 17, 2021 at 4:32 pm #466793
Anonymous
GuestFor me it absolutely did. Sadly I doubt the standard will ever be hit since indies usually focus on making sluggish movement where most of the game’s challenge comes from intentionally clunky controls.
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October 17, 2021 at 4:36 pm #466798
Anonymous
GuestI had more fun with Strider than either Dread or Hollow Knight
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October 17, 2021 at 5:13 pm #466849
Anonymous
GuestShill me on it I Haven’t heard about this shit in ages.
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October 17, 2021 at 4:37 pm #466801
Anonymous
Guestis there a castlevania with this fun of movement?
or any metroidvania for that matter.
looking for suggestions, really enjoyed my time with dread and looking for more (i couldnt get into hollow knight because how basic it felt) -
October 17, 2021 at 4:38 pm #466802
Anonymous
GuestI’ve never really played Metroid outside of Prime, what’s the balance between combat and platforming in these games? Do you spend more time platforming, fighting, or is it an even mix? I never really played platformers growing up, but I enjoyed the platforming aspects of both Ori and Hollow Knight but don’t really know where to branch out from there.
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October 17, 2021 at 4:39 pm #466805
Anonymous
GuestThe combat and platforming are interwoven together.
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October 17, 2021 at 4:38 pm #466803
Anonymous
GuestTHis is directed to anyone in this thread, but how do the GBA Castlevania games compare with the classic GBA Metroids like Zero Mission and Fusion? Trying to figure out exactly what the benchmark is for "quality 2d side scrollers".
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October 17, 2021 at 4:44 pm #466808
Anonymous
GuestAria of Sorrow is one of the best there ever was.
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October 17, 2021 at 4:48 pm #466817
Anonymous
GuestAria of sorrow was my first metroidvania. And nothing has ever compared. I’m still mad.
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October 17, 2021 at 4:52 pm #466824
Anonymous
GuestShould I just play the gba castlevanias in order of release? Any I should skip? What about the ds ones?
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October 17, 2021 at 4:56 pm #466830
Anonymous
GuestPlay Circle of the Moon and Aria of Sorrow, then move to the DS games Dawn of Sorrow (with the artstyle mod) and then Order of Ecclesia. Go to HoD and PoR if you need more, but they are the weaker entries.
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October 17, 2021 at 4:57 pm #466831
Anonymous
GuestThis is the mod you should use for DoS.
http://www.romhacking.net/forum/index.php?topic=22445.0
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October 17, 2021 at 5:01 pm #466836
Anonymous
GuestAs someone who had played every game from Aria of Sorrow onwards, then went back to play Circle of the Moon and Harmony of Dissonance:
Don’t bother.
Only play them afterwards if you’re starving for more Castlevania as there are some nice things in them, but absolutely none of it is memorable.
Circle of the Moon is SOTN’s Richter Mode with terrible map design and some cool spell effects.
Harmony of Dissonance may just be the easiest game ever made, with more than a dozen brainless bosses that you will forget the instant they’re dead.-
October 17, 2021 at 5:28 pm #466869
Anonymous
GuestNoone should skip Circle of the Moon. It’s a perfectly functional map with some genuinely challenging encounters.
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October 17, 2021 at 5:14 pm #466854
Anonymous
Guest>What about the ds ones?
I haven’t gotten the chance to play through all of the GBA ones, but the DS trilogy of Dawn of Sorrow, Portrait of Ruin, and Order of Ecclesia are all fucking fantastic. Portrait of Ruin is actually my favorite one from a gameplay standpoint.-
October 17, 2021 at 5:18 pm #466860
Anonymous
Guest>Portrait of Ruin is actually my favorite one from a gameplay standpoint.
I’m not a fan of its map design but the combat is A+.
Jonathan’s weapon variety paired with Charlotte’s awesome spells make it really fun to beat the shit out of demons.
I wish I got to play Harmony of Despair just for them.
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October 17, 2021 at 5:41 pm #466879
Anonymous
GuestI haven’t played the DS ones, but all the GBA ones worth playing. Everybody raves about Aria but upon a recent replay I don’t really get the fascination with it in particular.
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October 17, 2021 at 6:18 pm #466895
Anonymous
Guest>tfw finally played this thanks to the Advance Collection
I still like DoS more in almost every way except for the bugged luck stat, artstyle, and Julius’ gimped movement. But it still kickstarted my favorite weapon system for any metroidvania.
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October 17, 2021 at 4:48 pm #466816
Anonymous
Guestaria > fusion > zm >>> cotm >>>>>>> hod
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October 17, 2021 at 5:23 pm #466864
Anonymous
GuestMovement-wise? Not well.
But they’re not built to as fluid a game as Metroid. The clunkiness is part of Castlevania, otherwise you’d decimate the enemies even more than you already do.Super Metroid was always above the bar in terms of control flexibility and tightness. 90% of players won’t use more than 50% of the potential moveset. I’m pretty sure the Shinespark and recharge weren’t even documented in the manual or by animal tutorials.
But even still most players will notice the responsiveness and flexibility of the controls. There were only a few games that went to this level in 4th gen, mostly because only the SNES had enough buttons to pull off this type of control, and this was the last gen where 2D platforming was still a major front of innovation. Super Metroid represented an apex for a long time.(People are trolling/bitching about Hollow Knight and indies in these threads. But christ, GBA and DS developers didn’t exactly push the bar of 2D platformers themselves over the years)
Fusion and Zero Mission actually took controls seriously and the grab alone with faster movement seriously increased the overall fluidity. (So did Other M but Ganker doesn’t want to talk about that anymore). I wouldn’t have gone so far as to say that tright controls are one of the characteristics of Metroid, but on reflection maybe in light of staid presentation in most other titles it should be.
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October 17, 2021 at 4:44 pm #466807
Anonymous
GuestEvery single Nintendo video game sets the standard. We always fucking win, baby.
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October 17, 2021 at 4:44 pm #466809
Anonymous
Guest>Wall jumping reduced to simply tapping B when next to a wall.
>No longer need to actually need to properly execute a button combination to pull it off.
>Getting in small areas reduced to forward and L2 to instantly slide
>No longer need to enter morphball mode to get through.
>Ledge climbing reduced to a general push of the joystick.
>No longer need to actively press B to get up.Sorry if I’m pointing out stuff in Samus Returns. I didn’t play that one. But from what I gather from Dread, is that they made all of Samus’s actions streamlined down to the point where execution is no longer an issue. Much of it is automated. So you can bumble on the controls and still perform what you want. Or even better than what you want.
I’m not going to call Dread a casual game yet, because I’m still at the beginning. I only just got the cloak from the boss. And I did die once to the boss. But the controls are super forgiving regardless.
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October 17, 2021 at 4:47 pm #466814
Anonymous
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October 17, 2021 at 4:52 pm #466823
Anonymous
GuestWhat is this supposed to prove? It looks like they reduced the shinespark too. It used to be that you had to jump into a slope in order to maintain your shinespark over gaps. But here she can jump, do wall jumps, space jump and still maintain the shinespark. It looks pretty cool, but the execution is simplified.
Post a webm of the big shinespark puzzle in fusion. Or the shinespark puzzle in Zero Mission. For comparison sake.
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October 17, 2021 at 4:53 pm #466827
Anonymous
Guest>he doesn’t know the difference between shinespark and speed booster
it’s time to stop posting.-
October 17, 2021 at 4:56 pm #466829
Anonymous
GuestWhatever man. I get the names confused all the time. I call the screw attack "spazer" a lot too. The names don’t matter much.
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October 17, 2021 at 4:59 pm #466834
Anonymous
Guestthe names do matter, but what matters more is that you clearly have no idea what you’re talking about.
you could always jump during speed booster, in fact it’s fucking critical for progression in super.
i’m led to believe you’ve never actually played a metroid game.-
October 17, 2021 at 5:05 pm #466841
Anonymous
GuestAt any time you jump while speedboosting in Super, you lose the energy required to perform the shinespark. In order to maintain that energy, you have to press down to prep the shinespark, and then before the energy peters out, you have to use the shinespark. If you shinespark onto a sloped floor, then you will return to your fully charged speedboost.
This was the only way to maintain your energy over gaps.If you say I’m wrong, then I’m inclined to believe YOU never played Super, nor Fusion, nor Zero Mission.
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October 17, 2021 at 5:08 pm #466842
Anonymous
Guest>Never having played Fusion
God I wish -
October 17, 2021 at 5:11 pm #466846
Anonymous
Guest>At any time you jump while speedboosting in Super, you lose the energy required to perform the shinespark
i’m sorry but this is just flat out wrong.
seriously, there is zero chance you’ve actually played the game. -
October 17, 2021 at 6:36 pm #466899
Anonymous
GuestYou’re wrong and you need to go play those games/replay them
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October 17, 2021 at 4:57 pm #466832
Anonymous
GuestAll your points are dumb, specially when you clearly don’t know how hard the speedbooster walljump sections can be.
Dread is the game that requires the hardest skill execution despite all your dumb complaints.-
October 17, 2021 at 4:59 pm #466833
Anonymous
GuestPfff. sure. I’ll see in time. I 100% all the Metroids I’ve played. I’ll 100% this one too. And if it’s not as hard as you say, you’ll never hear the end of it.
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October 17, 2021 at 5:22 pm #466863
Anonymous
Guest>the hardest skill execution
perhaps overall, isolated moves like the wall jump was made less interesting, I’m doubtful that was necessary in order to facilitate longer movement challenges.
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October 17, 2021 at 5:34 pm #466871
Anonymous
GuestAll of those are good things. Being forced to stop moving and press down twice every time you want to enter a tunnel is not """execution""". Get your head out of your ass.
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October 17, 2021 at 4:45 pm #466810
Anonymous
GuestDid OP set a new standard for faggotery in Ganker threads? Lol
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October 17, 2021 at 4:46 pm #466812
Anonymous
GuestNo.
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October 17, 2021 at 4:46 pm #466811
Anonymous
Guestremidns me of Shadow Complex
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October 17, 2021 at 4:49 pm #466818
Anonymous
GuestNah, the best 2d platformers ever controlled still is
>Yoshi’s Island
>DKC2
>Rayman 1 & Origins-
October 17, 2021 at 4:51 pm #466820
Anonymous
GuestAnd DK94, cant forget that
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October 17, 2021 at 4:50 pm #466819
Anonymous
Guest>speedrunning
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October 17, 2021 at 4:53 pm #466825
Anonymous
Guestdude the game’s good but there’s no need to suck its dick so hard
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October 17, 2021 at 4:55 pm #466828
Anonymous
GuestSnoys don’t have any games of their own so they rally behind Hollow Knight.
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October 17, 2021 at 4:59 pm #466835
Anonymous
GuestYou cannot move to the absolute edge of a platform, you cannot land on the absolute edge on a platform. The game slides your character over so samus’ heels or toes are at the edge. You will land on a platform, only to be slid into an oncoming enemy you wouldn’t have otherwise.
Second, the missile attack pose. If you are dealing with an enemy at close range, the pose collides with the enemy. -
October 17, 2021 at 5:01 pm #466837
Anonymous
Guestyes
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October 17, 2021 at 5:10 pm #466845
Anonymous
GuestTendies lose their mind when they get 20 year old mechanics implemented everyone else was already enjoying as standard.
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October 17, 2021 at 5:16 pm #466857
Anonymous
Guest>Good movement is a 20 years old mechanic
Huh, weird how new metroidvanias like hollow Knight dont have it yet
Maybe in the dlcs, didn’t play those
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October 17, 2021 at 5:12 pm #466847
Anonymous
Guest>Tendies lose their mind when they get 20 year old mechanics implemented everyone else was already enjoying as standard.
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October 17, 2021 at 5:13 pm #466848
Anonymous
Guesthaha yeah I’m so glad metroid abandoned 3D and went back to 2D am I right
this game fuckin sucks bros -
October 17, 2021 at 5:14 pm #466852
Anonymous
Guest>haha yeah I’m so glad metroid abandoned 3D and went back to 2D am I right
>this game fuckin sucks bros-
October 17, 2021 at 6:14 pm #466892
Anonymous
GuestPrime 4 is being worked on as we speak you schizo.
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October 17, 2021 at 5:15 pm #466855
Anonymous
GuestNo that was hollow knight
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October 17, 2021 at 5:17 pm #466858
Anonymous
GuestIt doesn’t even have granular movement speed or momentum, setting a new standard is a joke.
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October 17, 2021 at 5:23 pm #466865
Anonymous
GuestOnly if all you play is Nintendo games.
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October 17, 2021 at 5:26 pm #466866
Anonymous
GuestWhy are Snoys trying to pit Metroidfags and HollowKnightfags against each other?
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October 17, 2021 at 5:26 pm #466867
Anonymous
GuestNot sure how I feel about more lenient Speed Booster but diagonal shinespark is dope
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October 17, 2021 at 5:30 pm #466870
Anonymous
GuestI wouldn’t say it’s more lenient at all, actually pulling this stuff off is just as tricky as the old game’s Shinespark puzzles
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October 17, 2021 at 5:37 pm #466875
Anonymous
Guestthe basic mechanic itself absolutely is more lenient, that leniency may have allowed them to lay out more complex challenges.
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October 17, 2021 at 5:35 pm #466872
Anonymous
Guest>lenient
I question that.
While you are able to hold on to it while doing wall jumps and stuff, dread speed booster is easily the sanic fastest since super.
You’ve got to do some real technical and flippy shit while going 300mph for some of these things.
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October 17, 2021 at 5:37 pm #466874
Anonymous
GuestIs this the equivalent of those fps webm where people flail the camera around?
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October 17, 2021 at 5:38 pm #466876
Anonymous
GuestThe camera is static. Try again.
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October 17, 2021 at 5:42 pm #466881
Anonymous
GuestNintendies always pretend that no games existed before the newest Nintendo game came out.
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October 17, 2021 at 5:48 pm #466886
Anonymous
GuestGod I hate this fucking board.
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October 17, 2021 at 5:58 pm #466889
Anonymous
Guestthere really is no reason to keep coming back here
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October 17, 2021 at 6:14 pm #466893
Anonymous
GuestI wish dumbfuck shitposters would stop trying to start a flame war between Hollow Knight and Metroid Dread fans, both games are incredible
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October 17, 2021 at 6:38 pm #466900
Anonymous
GuestEven though this is a bait thread that movement honestly looks pretty smooth
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October 17, 2021 at 6:41 pm #466901
Anonymous
GuestNo. The game is good, but the level design would need to improve ten-fold, for it to set any standard. The game is also way too linear.
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