Have you made a game in RPG maker before?

Home Forums A haunted junk yard Have you made a game in RPG maker before?

  • This topic has 67 replies, 1 voice, and was last updated 7 months ago by Anonymous.
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    • #419344
      Anonymous
      Guest

      Have you made a game in RPG maker before?

    • #419345
      Anonymous
      Guest

      Working on one right now. About a year in, fun to do as long as I got time to actually work on it

      • #419346
        Anonymous
        Guest

        Just started one myself, but I feel a bit overwhelmed with all the content.

        Don’t really know what to do first

        • #419350
          Anonymous
          Guest

          I say make sure you have a story planned out. You won’t be able to go forward if there’s nothing to go forward to. The biggest gripe about RPGs for me is that the story can get to be too much or too convoluted. I’ve got my big points planned all the way to the end and beyond if anyone who plays it wants a second or third story in the same world.

          Also make sure you have unique characters and your world makes sense, I guess? It’s a lot to do by yourself but if you got a story you want to tell, don’t let it get you down about progress. It’s gonna be a slow process no matter what.

    • #419347
      Anonymous
      Guest

      Two of them, but they were made just to fuck around with the software.

    • #419348
      Anonymous
      Guest

      i was working on one a while back, webm related. might come back to it someday

      • #419349
        Anonymous
        Guest

        Looks cute anon

      • #419353
        Anonymous
        Guest

        >bentley
        into the trash it goes

      • #419356
        Anonymous
        Guest

        Ye third project at the moment, already 7 months in still not yet do battle;_;
        https://streamable.com/244r0i

        Looking good, please finish it

        • #419359
          Anonymous
          Guest

          Not really into furry, but that looks really nice. Good job anon.

        • #419387
          Anonymous
          Guest

          Looks like a game that will never be finished

    • #419351
      Anonymous
      Guest

      Yea I used it for a school project. Bretty neat that it has html5 support with full embed

    • #419352
      Anonymous
      Guest

      Not RPG Maker but I used to make games in an RPG Maker clone called RPG Toolkit all the time back in the early 2000s. That community was comfy, and one of the devs later went on to make Pokemon Showdown. RIP.

      • #419381
        Anonymous
        Guest

        >RPG Toolkit
        This shit wasted more of my childhood than i’m proud to admit
        Never finished or uploaded anything made with it, but i fondly recall being 12 and using it to make a sidescrolling "platformer" with no random battles starring my best friend’s pet rat, starting with a basic outdoor setting involving crawling around in the dirt or escaping the neighbor’s dog and eventually moving to exploring underground temples and alien spaceships because i couldn’t come up with an ending and wanted to keep making shit

        But it’s all lost now, just like that chill motherfucker of a rat
        goddamn i miss him

        • #419391
          Anonymous
          Guest

          This sounds awesome actually.

    • #419354
      Anonymous
      Guest

      I made a Last Bible 1 remake in rpgmaker xp ages ago, spent about a year and several hundred hours on it. It’s on an old harddrive I think I lost when I moved, fucking sad. I think from time to time of doing something similar with Lost Bible 2 but the inspiration wanes

      • #419355
        Anonymous
        Guest

        >inspiration
        >for doing a remake
        you seem largely unfamiliar with the concept of inspiration

        • #419357
          Anonymous
          Guest

          it was the story of mc’s hero turned villain, who went on a separate journey, trying to rid the world of the same evil but getting twisted into something evil himself. In the original game you end up fighting against him and the secret society of warriors he creates, because the true villains frame them as the bigbad. In my game, you kill your old Mc the pupil, the big ads, and become world emperor, banishing magic. The best part about remaking an old rpg is that you have a ton of blank canvas to work with. Reimagining / fleshing out locations and events was a lot of fun

          • #419360
            Anonymous
            Guest

            >reimagining
            again, very little imagination going on. Next time, start your own game.

            • #419362
              Anonymous
              Guest

              it’s just a passion project, someone get this hothead outta here

              • #419364
                Anonymous
                Guest

                >my passion is stealing and rebranding somebody else’s passion
                someone get this coon out of here!

    • #419358
      Anonymous
      Guest

      I made a lot as a kid. Started out with 2003 and got bored by the time VX came out.

    • #419361
      Anonymous
      Guest

      I’m interested to know how do you learn how to use the tools the software is offering you.
      Did you learn by trial and error? Were you part of an online community like a forum or maybe now a discord server? Youtube videos?

      I wish I could learn how to use this software, even if is just to make some shitty game for myself. I just don’t know were should I go to start learning. Any suggestion?

      • #419363
        Anonymous
        Guest

        >he’s so paralyzed by the idea of having to make a decision that he literally wants to be presented with a step by step guide for creativity
        modern gamers, everyone.

        • #419367
          Anonymous
          Guest

          I’m far from being a modern gamer or whatever, I just know that I learn better when I can copy or follow instructions the best.

          Mv has a build in tutorial teaching you step by step or you can try youtube, there are many tutorial for beginer

          I’ll give it a try to this. Thanks anon.

        • #419390
          Anonymous
          Guest

          No you retard, his dilemma is in learning the software. Its a purely technical issue you condescending faggot.

      • #419366
        Anonymous
        Guest

        Mv has a build in tutorial teaching you step by step or you can try youtube, there are many tutorial for beginer

      • #419369
        Anonymous
        Guest

        I’m making a big game right now. The story is funny in a kind of dark sense. I also used to be quite intricately involved with the yume shikki thing that was going on like a year ago.
        In fact it recently occured to me how much my game design is inspired by Yume Nikki.
        I was also making a top down zelda style game in VXAce, but I’ve put it on hold for my 2k3 game.

        The program has a giant database that explains the function of every little thing it offers. If there is a specific thing you want to do you can google it and you’ll usually get an answer.
        You also kind of just need experience with the engine and at least some understanding of how programming works even if in the end it’s all click and drag stuff. Also you need to be creative with the engine. There are a lot of workarounds that you can think of to get what you want even if there isn’t an explicit function for it.

        • #419375
          Anonymous
          Guest

          Looks cute. How playable is it right now?

          • #419379
            Anonymous
            Guest

            The first two or so areas are playable, but unpolished (missing music and dialogue mostly, some setpieces aren’t as good as they should be). My "design process" is super hectic so area 35 can be more polished than area 3, so to speak.

            Yes https://store.steampowered.com/app/1450650/Osteoblasts/

            This looks really good, I’m impressed.

            looks kino, I hope you finish it

            thanks, I’m trying. Not letting feature creep get to me is difficult though.

        • #419377
          Anonymous
          Guest

          looks kino, I hope you finish it

      • #419393
        Anonymous
        Guest

        download it and start messing around, that’s really the only way, everything in RPG maker revolves around the event system, once you figure that out you can create pretty much create anything you want within in the limits of the engine, once you’re comfortable with that there’s plugins which allows you to go a bit further.

    • #419365
      Anonymous
      Guest

      Sort of. I wish it were a more competent engine. Baffling how they’ve been making these things for decades and how lacking they still are.

    • #419368
      Anonymous
      Guest
      • #419374
        Anonymous
        Guest

        If you can’t get on that island on the left through a hole on the main island it’s a shit game.

        • #419376
          Anonymous
          Guest

          You can, actually. That was an old pic.

          • #419378
            Anonymous
            Guest

            Alright then. I can’t see anything else to complain about so my work here is done.

    • #419380
      Anonymous
      Guest

      Making a HRPG at the moment. There won’t be any battles so I’m still not sure how to make it so it doesn’t turn out boring as shit.

      • #419382
        Anonymous
        Guest

        You can always focus on puzzles like an adventure game. Like you need to put item X on thing Y to progress. Or just make block pushing puzzles.

        • #419384
          Anonymous
          Guest

          You’ll be in the ending credits, anon.

      • #419386
        Anonymous
        Guest

        I’ve been wanting to make a HRPG for the longest time but I can never come up with proper gameplay.
        I really want something that can tie into the lewd stuff, not keep them separate, but can never come up with anything.
        Maybe this is the best option after all.

        • #419388
          Anonymous
          Guest

          Karryn’s prison may be an example of sex tied to gameplay.

    • #419383
      Anonymous
      Guest

      Doing my first rpg maker game, I kind of want to try another battle system other than the simple turn based one, but I feel like i should keep it simple for now since im still learning

      • #419389
        Anonymous
        Guest

        Unless you choose overworld action you’re always really going to be stuck with a turn based battle system.

      • #419392
        Anonymous
        Guest

        Keep it turn based but use what the engine has to offer as much as you can before trying out any plugins.

    • #419385
      Anonymous
      Guest

      I made tons of "games" using rpg maker on the ps1.

      • #419399
        Anonymous
        Guest

        i had this obtuse, gimped monstrosity. iirc,
        >can’t create models or textures
        >one layer for textures and objects that often can’t be placed on top of each other
        >one layer for events

        I had one of those PC memory card adapters so I could download other peoples’ games for playstation, i sank so much time into this game and never accomplished anything

    • #419394
      Anonymous
      Guest

      I’ve started paying a bit more attention to rpgm games being made lately.
      You don’t really notice until you start looking, but there’s a lot that has been made in the last number of years and some of them are pretty good too.

      They’re all porn games
      Bet the original devs weren’t expecting those to be the main product made in it.

    • #419395
      Anonymous
      Guest

      gonna make porn

    • #419396
      Anonymous
      Guest

      no but I really want to, then again the hardest part is learning how to draw.

      • #419397
        Anonymous
        Guest

        >can draw but don’t know what to do
        Idea guys, help.

    • #419398
      Anonymous
      Guest

      I want to do something with VX Ace. I’m fine with drawing character portraits but doing sprite work is hard, i don’t know where to start with it. I also need to learn the eventing system but that could be done with some experimenting or by YouTube videos.
      I’ll probably try opening some games I like in VX Ace and see how those guys did the eventing

      • #419400
        Anonymous
        Guest

        >i don’t know where to start with it.
        first you trace over the default assets and then you create your new ones next to them.

      • #419404
        Anonymous
        Guest

        Sprites for higher resolution engines like VXAce are a fucking nightmare just because they have quite a high resolution. In my experience sprites for 2k3 and earlier are the best, especially if you’re alone and don’t feel like working on a game for 10 years.
        Eventing is easier than you might think, you just need to know the tools you’re working with

        • #419409
          Anonymous
          Guest

          Just reduce the size by half when you start working on them and double the size afterwards.
          This way you can do 16×16 sprites on VX Ace or 24×24 on MV.

    • #419401
      Anonymous
      Guest

      I’m working on translating a game and the issues I find and fixes I come up with give me physical pain.

    • #419402
      Anonymous
      Guest

      I did 3 or 4 very short and incomplete porn games but the video plugin had a trouble I never managed to fix until I literally quit developing on rpgmaker and moved to other engine. I’m actually jealous of weg devs that actually can finish their games.

    • #419403
      Anonymous
      Guest

      I made two games in it for an rpgmaker jam. They’re both shit but at least I can say I finally made something with it.

    • #419405
      Anonymous
      Guest

      I worked on one for over a year or so before burn out kicked in hard and I ended up unhappy with that I was working on and never got back to it. The area I was working on had a dozen maps then I scrapped them all and redid it from scratch making the map look better but then I was like "fuck, is actually a bit of a pain to explore? how do I make this mechanic work well? is it too dark?"

      >put out an alpha
      >got positive and feedback and criticism, mostly my grammar
      >apparently people liked my mapping
      >now feel kinda bad I’m letting the project rot despite having ideas for areas

      • #419407
        Anonymous
        Guest

        You can just continue can’t you? I’m the same. I’ll not work on my game for months and then suddenly get a rush of motivation. It’s not like you have a deadline anyway.

        • #419410
          Anonymous
          Guest

          True, It’d be nice if I can get back into it one day. Still keep the files, resources and a backup of the project itself.

    • #419406
      Anonymous
      Guest

      Is MV any good? What’s it got over others?

      • #419408
        Anonymous
        Guest

        It’s the latest one so it probably has the most features. Its scripting (so not eventing) is probably more accessible and sophisticated too. And you get higher resolution tilesets and sprites, and I think the map editor is back to being how it was in RM2k, where you can have more layers than the standard ground/above/event

      • #419411
        Anonymous
        Guest

        MV and MZ are arguably the best.
        Mouse/touch compatible, larger sprites, sideview battle, etc.
        MV is still the best because it has more available plugins than MZ.

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