How long should a game be?

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  • This topic has 56 replies, 1 voice, and was last updated 7 months ago by Anonymous.
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    • #467428
      Anonymous
      Guest

      How long should a game be?

    • #467431
      Anonymous
      Guest

      50 hours, or I don’t even bother reading the synopsis

      • #467443
        Anonymous
        Guest

        Of those 50h, how many are wasted on reading text, watching cutscenes and grinding shit?

        • #467452
          Anonymous
          Guest

          50h. I only play Visual Novels.

    • #467433
      Anonymous
      Guest

      1 hour per dollar spent.

      • #467447
        Anonymous
        Guest

        You realize how fucking insane that value is, right? Movies are $15-$20 and those are 2 hours. Books are cheap as fuck and sometimes give hundreds of hours of content. TV Streaming is also cheap and provides thousands of shows, movies, and cartoons. $1/hr for a video game is absolutely absurd and you are very naïve and juvenile if you think that’s a reasonable way to think about value.

        • #467454
          Anonymous
          Guest

          >you are very naïve and juvenile if you think that’s a reasonable way to think about value.
          That’s fine continue getting shit on and ripped off. No I’m not going to argue with you, don’t bother with yet another stupid response.

          • #467461
            Anonymous
            Guest

            You are literally in favor of Ubisoft-type formula be the standard for games.

            Good luck with your 120 hours of copy-pasted souless AI-built garbage.

            • #467474
              Anonymous
              Guest

              Not that anon but I too played Factorio and Rimworld

              • #467476
                Anonymous
                Guest

                Not every game is a sandbox.

                • #467479
                  Anonymous
                  Guest

                  Not every game is surprisingly shallow and lack variety for their price tags either (but that’s common with indie games, they usually compensate by becoming dirt cheap during sales because barely anyone is buying their overpriced games), the only thing keeping these games popular is the modding support just like Bethesda games.
                  Modding is such a powerful tool it’s not even funny, it almost guarantees long shelf-life because once people get tired of the base game they’ll just customize the game the way they want, and all it takes is enough coding knowledge that people don’t just manage to reverse-engineer the source code through the provided modding tools. It’s like a cheat code for videogame development.

                  • #467481
                    Anonymous
                    Guest

                    Games cost money, there are over a thousand people behind a single title, it’s a multi-billion dollar industry. Face reality, don’t expect indie prices.

                    • #467483
                      Anonymous
                      Guest

                      >there are over a thousand people behind a single title
                      That’s AAA games and they’re shit

                      • #467485
                        Anonymous
                        Guest

                        Of course, you would say that.

                      • #467487
                        Anonymous
                        Guest

                        How can I not say that?

                      • #467489
                        Anonymous
                        Guest

                        Being a cynic is rejecting reality.

                      • #467492
                        Anonymous
                        Guest

                        It’s not cynicism, it’s the truth. If you’re trying to have sex with me this isn’t how you do it.

            • #467499
              Anonymous
              Guest

              You realize how fucking insane that value is, right? Movies are $15-$20 and those are 2 hours. Books are cheap as fuck and sometimes give hundreds of hours of content. TV Streaming is also cheap and provides thousands of shows, movies, and cartoons. $1/hr for a video game is absolutely absurd and you are very naïve and juvenile if you think that’s a reasonable way to think about value.

              I think you guys are misunderstanding. It doesn’t have to be $x/hr for one playthrough. But over the course of owning the game.

              If it takes me 10 hours to beat a game, I still get the value if it’s good enough I want to replay it.

              E.g. Alyx was perfect at like ~8 hours and I got another 2 playthroughs out of it doing gnome + other achievements.

              • #467501
                Anonymous
                Guest

                This is highly subjective, you didn’t reply Alyx over 2 times because it was necessarily a good game, but because you personally enjoyed it.

                • #467507
                  Anonymous
                  Guest

                  >not because it was necessarily a good game, but because you personally enjoyed it
                  i’m sorry anon, how can exactly game be good if you didn’t enjoy it
                  or are you one of those "fun is a buzzword" types?

                  • #467509
                    Anonymous
                    Guest

                    Games can be good and you can not enjoy them, I don’t have any patience for RPGs or 2D platformers for example.

                    What I mean was, you replayed that game because YOU personally enjoyed it, it appealed to your personal taste. Fun is not a buzzword but is subjective, I had a ton of fun with Dishonored, I replayed it countless times but not because Dishonored was necessarily a good game, but because it personally appealed to me.

                    Measuring a game by time spent is ludicrous, it is too subjective.

                  • #467510
                    Anonymous
                    Guest

                    The fact 2 persons may like 2 different games but dislike the other one should be enough to make it clear "I like =/= good"

        • #467465
          Anonymous
          Guest

          1 hour per dollar spent.

          Fuck off it should be 1 hour per dime spent and the devs should give the top tier players hookers and blow.

        • #467494
          Anonymous
          Guest

          >Movies are $15-$20 and those are 2 hours
          >Books are cheap as fuck and sometimes give hundreds of hours of content
          I pirate those
          >TV Streaming
          LOL

        • #467502
          Anonymous
          Guest

          So you’re saying that movies cost somewhere like 4-5 dollars per hour, books are cheap and can costs mere cents per hour, and TV streaming is also very cheap and costs cents per hour, but wanting to get a dollar per hour for video games is crazy? Why is the conclusion not that movies are way overpriced?

        • #467504
          Anonymous
          Guest

          >Movies are $15-$20 and those are 2 hours
          Yeah,very overpriced indeed,I hope you guys don’t waste your money like that

        • #467517
          Anonymous
          Guest

          >books are cheap as fuck
          If you’re reading anything of value, they’re in the 20-40$ range. If you’re literate, then a 20$, 400 page long book can be read within 4 hours.

      • #467469
        Anonymous
        Guest

        Or 0.5 hours per dollar spent if the gameplay is really good, but that’s rarely the case. A lot of developers hope that their players are people with loose wallets, who probably only have to work one or two hours to make enough money to buy the game and don’t see it as a waste of money. spbp

    • #467435
      Anonymous
      Guest

      100-200 hours

    • #467437
      Anonymous
      Guest

      6.7 x 4.6 x 5.25 inches

    • #467439
      Anonymous
      Guest

      if its an RPG like 70ish hours
      if its a platformer 8-12 hours

    • #467441
      Anonymous
      Guest

      as long as it needs to be
      I’ve played 2 hour games that overstayed their welcome and 200 hour games that I still wanted more from

    • #467445
      Anonymous
      Guest

      if a game isn’t over 100 hours long then it’s not worth my time.

    • #467450
      Anonymous
      Guest

      I liked Blue Shift more than the HL base game and OF because it was 4 hours long.

      Movie length video games should be normalized, there is too much bloat for the same repetition. Do I really need to play 10 stages of an FPS that are mechanically identical?
      See guy > shoot guy > repeat

      Unironically Undertale and Deltarune prove that a game can be more than a single overused mechanic for over 20 hours.

      • #467457
        Anonymous
        Guest

        >defending blue shift
        >normalizing movie games
        >see guy > shoot guy > repeat
        >prasing undertale
        How many layers of bait or contrarianism are behind this post?

        • #467513
          Anonymous
          Guest

          what does the reddit frog have to do with your post

          • #467514
            Anonymous
            Guest

            A symptom of autism is being unable to read emotions.

    • #467460
      Anonymous
      Guest

      Not longer than 17 hours.

      The shortest game I like is Time Crisis 2 at 15 minutes, the longest game I like is Metal Gear Solid 3 at 16.5 hours.

      I have not played one good game longer than 17 hours.

    • #467463
      Anonymous
      Guest

      As long as your moms dick

    • #467472
      Anonymous
      Guest

      2,000 hours

    • #467490
      Anonymous
      Guest

      30 minutes maximum.

    • #467496
      Anonymous
      Guest

      20-60 hours.

    • #467497
      Anonymous
      Guest

      $60 = 60 hours

    • #467498
      Anonymous
      Guest

      20 hours max.
      Most games should be 3 hours or less. I want to finish in one sitting. same goes for books.

    • #467500
      Anonymous
      Guest

      Lots of ADHD ridden zoomer troglodytes here

    • #467503
      Anonymous
      Guest

      <2hours,so I can play and refund it

      • #467505
        Anonymous
        Guest

        why not pirate all the way?

    • #467506
      Anonymous
      Guest

      a game should fit in a whole weekend, imagine starting anew game on saturday and finish it on saturday evening, this is terrible.

    • #467508
      Anonymous
      Guest

      7/8 hours. Any more is padding.

      • #467511
        Anonymous
        Guest

        1-2 hours. Anything more is padding.

        • #467512
          Anonymous
          Guest

          If after I click Start on the main menu a game actually happen,it’s lost time and I get angry

    • #467515
      Anonymous
      Guest

      10-20 is the sweet spot.

    • #467516
      Anonymous
      Guest

      The right time.
      A good game can last 3 hours or can last forever
      Surely it’s also about the price but I would never value it with some stupid formula like Xhours every Xmoney

    • #467518
      Anonymous
      Guest

      It depends. Some games are just genuinely short and sweet, like Portal 1, but some games take a while and are enjoyable. like KH, RE, and etc. I think 10-30 hours is a good spot, really nothing more unless I just love the game

    • #467519
      Anonymous
      Guest

      Good games are good, doesn’t matter how long they are.

      That being said, some games sure don’t outwear their welcome. I just finished Dread in 8 hours doing a ton of fucking around, but everything except the completely trivial levels was great. Boss fights and movement are the best in the series.

    • #467520
      Anonymous
      Guest

      5-20 hours everything above and i lose attention

    • #467521
      Anonymous
      Guest

      I don’t pay for cheap hoes. 10 good mins is all I ask.

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