How’s your games coming along?

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    • #88518
      Anonymous
      Guest

      How’s you’re game coming along anon.

    • #88523
      Anonymous
      Guest

      I don’t have the money to make game

      • #88534
        Anonymous
        Guest

        You don’t need any money to make a game. You can do it.

        • #88535
          Anonymous
          Guest

          I do if I want to finish a game worth playing in my lifetime

      • #88537
        Anonymous
        Guest

        This. And I also dont have the network. No matter what you make, journalists wont give it the time of day unless you’re in their friend group. Video games is like hollywood: your’e either in or you’re not.

        • #88586
          Anonymous
          Guest

          I only make gamejam games

          only matters if you’re trying to make money, in which case it’s not a good industry to be in

        • #88819
          Anonymous
          Guest

          You don’t need journalists to make a game.

    • #88527
      Anonymous
      Guest
      • #88678
        Anonymous
        Guest

        I’m thinking of getting into unity this winter and was looking at these bundles.

        How hard is it to make characters for unity? Is there something on the store that would help a talentless hack like me?

        • #88686
          Anonymous
          Guest

          you can do all the meshing and rigging in blender and import it to unity

      • #88689
        Anonymous
        Guest

        Its worth it for Odin and Bakery alone, but those are also both things that are kind of designed around already knowing how to use unity (sorta).

    • #88530
      Anonymous
      Guest

      well

    • #88539
      Anonymous
      Guest

      Trying to figure out what’s slowing my game down during scene transitions. All my prefabs are object pooled. What happens between scene changes in unity3d?

      • #88542
        Anonymous
        Guest

        >What happens between scene changes in unity3d?
        you literally will have to go to the Unity forums and ask and hope a unity engine developer answers. Unfortunately when it comes to scenes, Ive yet to get an answer on what scenes represent, and if it’s a taxing process to have many scenes in one unity project and what the build looks like.

        • #88551
          Anonymous
          Guest

          I did go to the forum. No luck. I think I hit max quota on questions.

      • #88548
        Anonymous
        Guest

        >What happens between scene changes in unity3d?
        you literally will have to go to the Unity forums and ask and hope a unity engine developer answers. Unfortunately when it comes to scenes, Ive yet to get an answer on what scenes represent, and if it’s a taxing process to have many scenes in one unity project and what the build looks like.

        having multiple scenes makes no difference, it depends on how you are utilizing them, what’s in them, whether or not you are using additive scenes. a ton of shit. in most situations if your scenes have a lot going on in them you should be building a system for a loading screen while transitioning between them where you can unload and load scenes while bringing in any information you need for the new scene. Trying to do scene changes on the fly will be clunky and unpolished.

        • #88562
          Anonymous
          Guest

          I’ll look into building a loading screen.
          Unloading though, I never heard of that.

          • #88583
            Anonymous
            Guest

            could be just how i learned but for the 2 big projects I worked on we used additive scenes and basically there was always a main game manager scene loaded in and other scenes could be loaded in and out of that game manager scene. there are other ways to do it though without that structure. but you can load multiple scenes worth of data at a time. also when testing stuff like that it’s worth it to do a test build and see how it behaves in the build vs. editor, lots of times weird performance shit only comes up in editor. Also what does your profiler look like when you are changing scenes? Is this just like, player walks into a teleport and you are loading a whole new area or something?

            • #88628
              Anonymous
              Guest

              I don’t know how to make heads or tails of a profiler yet. Still new to it.

              Pic related. First part of the gif is the game sitting at a start screen. There is nothing going on in the start screen, but a u.i canvas with a script attached that starts the game on key down, and a camera.
              Second part of the gif is when the scene loads the game.

              • #88656
                Anonymous
                Guest

                also turn off vsync and just put a frame cap

                • #88659
                  Anonymous
                  Guest

                  I already did turn off vsync, and I did put in a Frame cap.

    • #88540
      Anonymous
      Guest

      slow, ue4 blueprints seem kind of cancer and it’s almost impossible to google anything about c++ or best practices because game development is full of onions losers and dumb pajeets that can’t actually code and just copy shit

      • #88544
        Anonymous
        Guest

        >and it’s almost impossible to google anything about c++ or best practices
        >because game development is full of onions losers and dumb pajeets that can’t actually code and just copy shit
        >literally trying to use google to copy shit cause he cant code and complains that others didnt do it
        the irony.

        • #88573
          Anonymous
          Guest

          yeah I’m sure he’s looking to copy "best practices" directly into his project anon, it’s very ironic indeed.

        • #88593
          Anonymous
          Guest

          >doesn’t understand the difference between copying shit directly and looking up apis, best practices for how to use the engine, and examples for context on how to solve problems

          are you one of those pajeets that asks a general question then posts their shit blueprint code and wants people to fix their exact problem? ue4 forums are literally filled with people with no programming experience so it’s impossible to find any good information

          • #88608
            Anonymous
            Guest

            >getting angry cause I called him out for being the same as pajeets who look for answers on google

    • #88558
      Anonymous
      Guest

      slowly but surely

      • #88560
        Anonymous
        Guest

        Home alone?

    • #88570
      Anonymous
      Guest

      I’m rigging for the first time in Maya. The more I look into rigging, the more I find that I can add to my rig. This rig will be my main character in a 2D platformer; what’s a checklist I should have for my skeleton before I move onto animation?

      • #88581
        Anonymous
        Guest

        Oh, and I meant to clarify that I’m not finished with this rig yet if that wasn’t clear.

      • #88590
        Anonymous
        Guest

        How much detail do you need in the animation for a 2D platformer?
        If you don’t get much closeups you don’t really need individual fingers even.
        Think about what you want to actually animate and rig what you need, else you can go down the rabbit hole forever.

        • #88654
          Anonymous
          Guest

          Probably not too much detail for mine; that’s a good thing to bring up. I’ll probably have controllers for the fingers, jaw, tail, some basic face stuff, and skin weights. Unless I find more things egregiously wrong with my rig, I’ll probably call it done after that. I’m doing everything myself, so I do want to make the rig as accommodating as possible when I begin learning animation in Maya. I’ve seen videos that suggest having the ability to switch between FK and IK on skeletons; is this a necessary addition? I think I’ve only got IK for the arms and legs.

    • #88577
      Anonymous
      Guest

      forgot my clay in the oven and it burnt

    • #88601
      Anonymous
      Guest

      it alright, made a spherical stage and fixed some snags along the way

      • #88646
        Anonymous
        Guest

        lookin good anon

        I don’t know how to make heads or tails of a profiler yet. Still new to it.

        Pic related. First part of the gif is the game sitting at a start screen. There is nothing going on in the start screen, but a u.i canvas with a script attached that starts the game on key down, and a camera.
        Second part of the gif is when the scene loads the game.

        you should switch your profiler view from hierarchy to timeline

      • #88675
        Anonymous
        Guest

        I like the 2d art style, looks cute.

      • #88684
        Anonymous
        Guest

        is that a cute BUNY
        i will now buy your game

      • #88747
        Anonymous
        Guest

        looks awesome

    • #88612
      Anonymous
      Guest

      Making progress. It’s slow, as usual. Dialogue system is coming along nicely, so far. Going to definitely need to cleanup and factor things after its done.

      • #88630
        Anonymous
        Guest

        >using that shit indie game as a template instead of the countless better games over game history

        Goes to show that you will always be dead last in quality

        • #88632
          Anonymous
          Guest

          lol wut. I’m just making a porn game, seething retard.

          • #88634
            Anonymous
            Guest

            and yet there’s porn games that are usually better than the game they are copying.

            • #88651
              Anonymous
              Guest

              Uhhh. sure okay. I mean, most porn parodies are made in RPG Maker, or are just vn’s with flash game gameplay, but go right ahead and trash the quality of my game without having even touched it, you schizo. Its nowhere near done yet either, lol.

              • #88662
                Anonymous
                Guest

                And I never will touch it cause you copy a bad game.

                • #88665
                  Anonymous
                  Guest

                  And I think you need to take your meds, anon.
                  It’s either that, or you need stop baiting. Maybe show off the project your working on, hmm?

                  • #88671
                    Anonymous
                    Guest

                    >still getting angry

                    If you cant take criticism, you already lost.

                    • #88682
                      Anonymous
                      Guest

                      Lol. Good luck.

    • #88701
      shill
      Guest

      I have to actually promote it and I have no idea how you do that shit
      https://store.steampowered.com/app/1642010/
      I started a leddit account to post it on r/indiegaming and the like but appparently got shadowbanned for existing. Probably detected my sheer radiating BASED energy. Or maybe I’m banned without notification for not posting enough before trying to make my own thread? Except there’s literally no written rule that says anything about that shit. And that’s somwhere that allows self-promo, for every bigger subreddit there is some self-promotion clause that forces you to pretend you give a shit about them just to pump up the post count. What a bizarre website.

      • #88724
        Anonymous
        Guest

        leave a link in the comment section of youtubers

      • #88742
        Anonymous
        Guest

        indieboost
        Woovit
        Keymailer
        Adshot
        Terminals.io

        Look up youtube gaymen channels, not big ones just small niche ones that average 10k that you think they might like your gaym, spam send emails

    • #88706
      Anonymous
      Guest

      I’m making a commander keen like game and progress is all over the place. I’m having trouble nailing my work-flow down because I keep skipping between writing pseudo-code, writing and mixing music, and designing the levels. Life gets in the way though, shit happens. Hope other anons are having better luck than myself.

    • #88716
      Anonymous
      Guest

      Adopt a growth mindset. Be realistic. Acknowledge what it is you can change, and accept what it is that you can’t. Never bitch about anything. The power is there to make your game and reap all that you desire. All you have to do is find and wield it for yourself.

    • #88722
      Anonymous
      Guest

      Toying with new item.

    • #88726
      Anonymous
      Guest

      I’m studying Godot’s documentation and learning the engine before starting on my game

      • #88805
        Anonymous
        Guest

        just be aware that 4.x and 3.x are completely different, I’m writing C++ for 4.0 and the APIs have drastically changed

      • #88820
        Anonymous
        Guest

        just be aware that 4.x and 3.x are completely different, I’m writing C++ for 4.0 and the APIs have drastically changed

        Same with 2.0 and 3.0 (although 2.0 is kinda irrelevant these days)
        It’s also worth noting that 4.0 will not support OpenGL at launch (only Vulcan) and that will be added back in 4.1

        • #88825
          Anonymous
          Guest

          I’m hoping we get some decent documentation on the new GDExtensions system soon. I’m currently writing Servers and Modules the old way but I’d like to get GDExtensions down and develop alongside 4.0 development so everything is in place for the alpha.

    • #88729
      Mr.
      Guest

      Person here with knowledge about game studios game devlopment in general or Journos & Insiders?

      • #88732
        Anonymous
        Guest

        a little, why

        • #88736
          Mr.
          Guest

          I’m always surprised how some insiders like Jeff or leakers like Tom H. get contacts and information, can you explain them to me in more detail?

          • #88745
            Anonymous
            Guest

            oh, just networking.
            adding game developers on twitter, DMing them, acting like their friend and asking them questions.
            like all of their tweets and flatter them, alot of people have big egos and enjoy being treated like they’re important, they have no loyalty to the company, and are willing to talk.
            using LinkedIn or the end credits of videogames is a good way to find employees to reach out to.

            • #88750
              Mr.
              Guest

              How long does it take to develop an AAA game these days?
              Know how to participate in a Q&A in the Eanringscall, not as a listener but as a questioner? teilnehmen kann, nicht als Zuhörer sondern als Fragesteller?

              • #88843
                Anonymous
                Guest

                >How long does it take to develop an AAA game these days?
                usually around 3 years

                >Eanringscall
                I dont know if everyone does this, but in my experience you have to register beforehand, there might be a link to an email or signup sheet.

      • #88797
        Anonymous
        Guest

        Yeah. Eight years working in games. Six on UK, two in US. What do you want to know?

        • #88895
          Mr.
          Guest

          Sorry, i was Afk. You are still present or you have seen my questions?

        • #88897
          Mr.
          Guest

          How about working and moving to another studio (good and bad experiences)?

    • #88783
      Anonymous
      Guest

      Was Superstar Saga pretty well recieved? Kinda want to make a timed hit game like it

      • #88824
        Anonymous
        Guest

        Yes, the battle system is extremely fun. I was also thinking of making a M&L inspired game with a even more active system.

    • #88793
      Anonymous
      Guest

      Are people still playing sailing games?

      • #88802
        Anonymous
        Guest

        They always will, it’s a nice niche.

    • #88800
      Anonymous
      Guest

      no i hate bideogames, imagine making them.

    • #88817
      Anonymous
      Guest

      got my glow system working

    • #88829
      Anonymous
      Guest

      I’ve mostly given up on making a game, I just hate coding. I think I will focus on what I enjoy and am much better at doing, making 3D models and animation. I may try my other dream of making a animated series instead.

      • #88831
        Anonymous
        Guest

        Sounds like a good decision, good luck anon

        • #88882
          Anonymous
          Guest

          Thanks man, I hope we all make it, no matter what our project is.

    • #88842
      Anonymous
      Guest

      i’m gonna start i’m gonna do it i’ll make the videogame
      i still never made music and barely ever wrote shit so uhh it’ll be poopy my art and coding is just passable too and i don’t know if i can come up with something interesting because i’m retarded but i’ll try i swear

    • #88844
      Anonymous
      Guest

      >studying an engine feels like a waste of time because you’re learning the nuances of the editor, but also seems like a good idea because you can (potentially) prototype quicker with it
      >studying a framework feels like a waste of time because you’re learning engine instead of game development, but also seems like a good idea because you can (potentially) get more flexibility out of it
      I’m at an impasse on where to start and what is the better investment of time.

      • #88846
        Anonymous
        Guest

        unless you’re a giant math nerd starting with anything but a popular engine is a waste of time, seeing results faster will motivate you to continue while giving you the general idea of how things would work if you ever wanted to go lower level

      • #88848
        Anonymous
        Guest

        i did enginedev for a few years. honestly, i didn’t use my time wisely so im not even that good at it. but im good enough to ship games. if you have the time to spare and you’re genuinely fascinated with the deep inner workings of games i would say go for it. otherwise don’t bother, it will feel like a waste of time.

    • #88870
      Anonymous
      Guest

      I’be been messing around with particles

      • #88884
        Anonymous
        Guest

        Also fixed nasty bug that allowed the player to hold jump button and the character would check every frame to see when it could jump thus allowing the player to wall climb and reach places they otherwise should not.

        qt tranny game :3

      • #88893
        Anonymous
        Guest

        slick

    • #88878
      Anonymous
      Guest

      Also fixed nasty bug that allowed the player to hold jump button and the character would check every frame to see when it could jump thus allowing the player to wall climb and reach places they otherwise should not.

    • #88886
      Anonymous
      Guest

      bump

    • #88890
      Anonymous
      Guest

      stuck at thinking of ideas for combination spell phase

    • #88901
      Anonymous
      Guest

      It took me 2 weeks just to perfect the movement, now I need to work out the jumping but I’m too lazy for that.

      My goal for the final product is a playable prototype of something like Mario Odyssey, but with Max Payne 3 shooting mechanics, from this description alone it sounds like shit but trust me I know what I’m doing.

    • #88904
      Anonymous
      Guest

      where should i start if i want to make a first person platformer?

      i just went to get a character playable + quicky blog out levels

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