Home › Forums › Game development › I’m currently watching some Godot tutorials and this shit seems to be quite “easy” to make 2D games with
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Anonymous.
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October 17, 2021 at 7:05 pm #470801
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October 17, 2021 at 7:12 pm #470802
Anonymous
Guestbump
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October 17, 2021 at 7:12 pm #470803
Anonymous
GuestIt’s a hobby project based around a weird node system.
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October 17, 2021 at 7:23 pm #470804
Anonymous
GuestI built a cooking puzzle game in it with a friend, it’s really easy to use for 2D but I had prior experience with other engines before using it. I moved on from it though since I’m more into 3D games now and the tools provided with godot are not sufficient. For instance the 3D paths don’t have gizmos for moving them in 3D space so you have to move them in 2D space then rotate the viewport then move them again then rotate the viewport then move them again, it’s a huge fucking headache. The game I’m working on now has a train it in and I can’t be doing this jank placement for the rails so I just went back to Unreal.
But for 2D though, the nodes are amazingly simple to the point you could probably just jump right in and understand it.
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October 17, 2021 at 7:25 pm #470808
Anonymous
Guestmaybe Godot 4 will fix all that shit
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October 17, 2021 at 7:24 pm #470805
Anonymous
GuestLearn C with Raylib instead. There will be no ceiling to what you can do.
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October 17, 2021 at 7:24 pm #470806
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October 17, 2021 at 7:25 pm #470807
Anonymous
GuestI’m just the art guy, my partner does the programming He uses unititty.
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October 17, 2021 at 7:39 pm #470809
Anonymous
GuestDoes it do pixel perfect 2D?
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October 17, 2021 at 7:43 pm #470810
Anonymous
Guestwhat does that mean
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October 17, 2021 at 7:59 pm #470813
Anonymous
Guestno mixels or anything like that
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October 17, 2021 at 8:03 pm #470815
Anonymous
GuestUnity’s 2D is really just 3D with an orhtographic camera projection, which means a "pixel" doesn’t exist in engine in regards to sprites since it’s all just vectorized imagery. You can get clean sprite rendering, but it’s the result of jumping through a bunch of hoops instead of it natively just rendering pixel by pixel. Pixel perfect 2D would just be copying the bitmaps raw instead of doing math so the vectorized polygon rendering has clean pixels
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October 17, 2021 at 7:48 pm #470811
Anonymous
GuestI tried to make games for a while but it only really started to click with godot for me.
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October 17, 2021 at 7:59 pm #470812
Anonymous
Guest>tfw gave up trying to gamedev so I could try getting better at art to make a prettier game
>do no art anyway
FUCK-
October 17, 2021 at 8:09 pm #470819
Anonymous
GuestI’m in the same position. It’s not that I don’t have plenty of free time to learn, but I’m just lazy. And it’s rare that a game with "programmer art" succeeds. Good art really is the bottleneck.
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October 17, 2021 at 8:15 pm #470821
Anonymous
Guestall the art software is either 1k+ or a garden gnome subscription model, it’s the biggest scam industry ever, also everything ever made with blender is jank
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October 17, 2021 at 8:18 pm #470822
Anonymous
GuestI mean, software is not gonna turn a bad artist into a good artist. You can learn to draw with paper and pencil. Also, just pirate it.
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October 17, 2021 at 8:20 pm #470823
Anonymous
Guest>also everything ever made with blender is jank
Go back to /3/ -
October 17, 2021 at 8:24 pm #470826
Anonymous
Guestpirate and subscribe before publishing your game
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October 17, 2021 at 8:47 pm #470829
Anonymous
Guest>everything ever made with blender is jank
Yeah it’s called having no talent.https://www.youtube.com/watch?v=HKuh7cN-H3U
https://www.youtube.com/watch?v=LFW6iq74WpA
https://www.youtube.com/watch?v=lfZ8HKUhxak
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October 17, 2021 at 8:07 pm #470817
Anonymous
GuestGodot is really good for small 2d projects and is ok for experimental 3d stuff. Honestly, learn any engine and a lot of the concepts you learn from one will transfer over to another, like what inbuilt functions you’ll want to look for, what sort of components/nodes you want, etc.
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October 17, 2021 at 8:08 pm #470818
Anonymous
GuestI tried to convince our team to use Godot for our next project but the subsurface scattering implementation leaves much to be desired. I tried to demo it to our but once we tried to load the skin shader it looks looked bad like laughably so and then one of the devs cranked up the SS value and it literally just overlayed multiple renders of the model ontop of itself and then he bursted out laughing for like 10 minutes before saying Godot was off the table.
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October 17, 2021 at 8:10 pm #470820
Anonymous
GuestAnd then everyone clapped
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October 17, 2021 at 8:28 pm #470827
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October 17, 2021 at 8:42 pm #470828
Anonymous
Guestis it good or just a meme game made with godot
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October 17, 2021 at 8:49 pm #470831
Anonymous
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October 17, 2021 at 8:59 pm #470835
Anonymous
Guest>Make a game about muh capitalism
>Get filthy rich off of said capitalism
Is it really that easy?-
October 17, 2021 at 9:03 pm #470836
Anonymous
Guestthe muh capitalism is just surface level, it’s mostly pooping on consoomers and hedonists
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October 17, 2021 at 9:21 pm #470847
Anonymous
Guest>yeah that guy can retire now with all the money he’s made
Finland has like a 60% tax rate-
October 17, 2021 at 9:22 pm #470848
Anonymous
Guestlol hope he’s got cruelty squad 2 lined up then
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October 17, 2021 at 9:24 pm #470850
Anonymous
GuestIf half the money isn’t enough to make it, then the whole sum wouldn’t help much anyway.
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October 17, 2021 at 9:26 pm #470851
Anonymous
Guesthe sold at least 200k copies at $20 USD, so 4 mil but Valve gets a cut as well
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October 17, 2021 at 9:26 pm #470852
Anonymous
GuestThe difference between a net worth of 350k and 700k is the difference between owning a home and having nothing in the bank, vs owning a home and having 350k invested to generate passive income to pay your existence costs without working.
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October 17, 2021 at 9:30 pm #470853
Anonymous
GuestA misstep in investments and might end up back at zero.
But point taken.-
October 17, 2021 at 9:31 pm #470854
Anonymous
Guest4% APY would be 14k/yr, which would be enough to pay property tax, utilities, and grocery shopping.
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October 17, 2021 at 9:33 pm #470857
Anonymous
GuestAs I said, point taken.
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October 17, 2021 at 9:51 pm #470869
Anonymous
Guest>A misstep in investments and might end up back at zero.
maybe but if you just buy ETFs you’re basically guaranteed 4-6% per year minimum-
October 17, 2021 at 9:55 pm #470870
Anonymous
GuestAs far I know, you have to close a part of position to get the money from it, which means it will grow slower. It can fuck up your earning potential later on, if I understand it well.
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October 17, 2021 at 9:58 pm #470873
Anonymous
Guestyou do sell off, but the idea is the ETFs themselves have grown in value to track something like S&P, so as long as you’re selling less than your growth for the year your "principal" amount won’t be decreased. You just need to sell off just enough to pay your expenses and account for inflation and you’re okay. If you have like ~2 million invested (as the Cruelty Squad guy could do with how much money he’s made, after taxes etc) you pretty much never have to work again and can live comfortably.
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October 17, 2021 at 9:40 pm #470860
Anonymous
GuestI’m assuming he is taking his income as capital income since he made a company to publish the game, so it’s 34%.
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October 17, 2021 at 10:02 pm #470877
Anonymous
Guestbased finland actively discouraging game development
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October 17, 2021 at 8:50 pm #470832
Anonymous
GuestIt’s good, I had a really fun 15 hours out of it.
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October 17, 2021 at 8:48 pm #470830
Anonymous
Guestany porn games on the engine?
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October 17, 2021 at 8:53 pm #470833
Anonymous
GuestYes it is, godot is perfectly decent for 2D games, the workflow is neat
But 2D games are pretty straightforward to write from scratch
Still, you’ll do fine with godot. Start by following tutorials and recreating classic games like pong, space invaders, asteroids, make a mario clone with a few levels, etc. That’s the correct way to start making games, whether you’re a greenhorn at coding or a softdev previously. -
October 17, 2021 at 8:58 pm #470834
Anonymous
GuestAre fighting games possible?
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October 17, 2021 at 9:03 pm #470837
Anonymous
GuestWhy are artists so full of themselves and think they are way more important than they actually are? I’m a complete /ngmi/ on drawing yet 3D modeling is just about the easiest shit I have done and I’ve only logged like 10 hours in Blender so far.
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October 17, 2021 at 9:07 pm #470840
Anonymous
GuestInsecurity and superiority complexes are a big part of being an artist. Additionally, decent art and artistic direction can make or break a game. It’s also difficult to make an attractive game that is also artistically cohesive.
Mix all that together and you get some massive egos.
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October 17, 2021 at 9:08 pm #470841
Anonymous
GuestThe personality required to be art oriented overlaps with narcissitic porn-addicted introverted people
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October 17, 2021 at 9:03 pm #470838
Anonymous
GuestTime for small flamewar cuz I cannot decide for myself.
Godot vs Gamemaker
Which one has easier save/load system to code? How’s UI making?-
October 17, 2021 at 9:07 pm #470839
Anonymous
GuestGodot will prepare you for branching out GameMaker is only worth learning if you’re never going to use anything else.
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October 17, 2021 at 9:32 pm #470856
Anonymous
Guest>Godot will prepare you for branching
Depends what language I use. I’m a brainlet, so I would pick something easy.Object-based programming? Godot seems confusing with it’s node system.
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October 17, 2021 at 9:35 pm #470858
Anonymous
GuestGodot uses GDScript which is based on Python one of the easiest languages to learn. If you can’t learn Python they you may be unironically retarded.
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October 17, 2021 at 9:40 pm #470861
Anonymous
GuestI started my programming adventure with writing stuff on Python shell, so it’s indeed quite understandable I dropped it due to 2vs3 version fuckery and outdated game engines.
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October 17, 2021 at 9:10 pm #470843
Anonymous
GuestI don’t really know why you would use Game Maker unless you want the console exporting stuff. Game Maker added functions like a year ago so at least it’s much better than it used to be for programming.
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October 17, 2021 at 9:13 pm #470844
Anonymous
Guestgame maker is pretty much a dead end at this point with its current owners. Mind you it has steadily been getting worse since Overmars abandoned it but at this point there’s really no hope
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October 17, 2021 at 9:23 pm #470849
Anonymous
Guest>Mind you it has steadily been getting worse
Elaborate, please.
I know it lacks some obvious stuff (like raycasting, or a line collision that would stop at first thing), but it seemed to be decent otherwise.
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October 17, 2021 at 9:08 pm #470842
Anonymous
GuestIs it easy to use "Pixel Game Maker MV" just to learn how those game engines work?
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October 17, 2021 at 9:16 pm #470845
Anonymous
GuestI want to fuck the Godot mascot
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October 17, 2021 at 9:20 pm #470846
Anonymous
GuestMake a game, literally, tutorials are useless, make a small shitty prototype, then expand on it, emphasis on making it first
If you don’t plan on making a career out of it,which I assume is the case, then Godot works perfectly for 2d.
https://docs.godotengine.org/en/stable/
Is literally all you need -
October 17, 2021 at 9:32 pm #470855
Anonymous
GuestHow does this compare to RPGmaker for 2d turn based rpgs?
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October 17, 2021 at 9:37 pm #470859
Anonymous
GuestAny of you anons found anything interesting that you can do in Godot?
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October 17, 2021 at 9:43 pm #470862
Anonymous
GuestSince it’s open source you can add whatever you want to the engine. I liked their grid maps so I compiled my own version of the engine from the source code and added an auto tiling system to it
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October 17, 2021 at 9:44 pm #470863
Anonymous
GuestYou should submit this as an official addition
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October 17, 2021 at 9:45 pm #470865
Anonymous
GuestI’ve had a pull request for 2 years, they keep telling me it’s useless. I don’t know wtf they are smoking. It’s like 5 lines of code.
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October 17, 2021 at 9:48 pm #470866
Anonymous
Guest>they keep telling me it’s useless
And yet people keep shilling it as it was the hottest shit.
With devs like it’s not going to get much further.Anyone knows any decent alternatives?
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October 17, 2021 at 9:50 pm #470867
Anonymous
GuestAnyone knows any decent alternatives?
Actually I probably explained it poorly. To be fair it’s just a signal that the editor can read when you place a block. Then I wrote an tool script in my project that reads the signal and changes the blocks. They tell me it is useless since when you place a block using code you can just put the code there instead of using a signal, but that doesn’t work if you use their built in grid map editor. But signals can work when using editor tools as well so Idk. Maybe they don’t want a signal that only works when using tools
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October 17, 2021 at 9:55 pm #470871
Anonymous
Guest>Maybe they don’t want a signal that only works when using tools
this is likely the case, but the great thing about godot is that you’re free to maintain your changes in your fork and still pull in their changes when you want – so you get all the major godot updates plus your swag on top of it -
October 17, 2021 at 9:57 pm #470872
Anonymous
GuestSo you mean you made a some sort of workaround instead of proper solution and they’re declining the changes because of that, understandable.
What I don’t understand is why they didn’t make a proper solution.-
October 17, 2021 at 10:03 pm #470878
Anonymous
GuestThey already have a signal for when you change the size though. The signal I added is for when the contents changes so it’s basically the same thing
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October 17, 2021 at 9:45 pm #470864
Anonymous
GuestDamn that’s incredible I don’t even know how I’d begin to do something like that.
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October 17, 2021 at 9:51 pm #470868
Anonymous
GuestI like Godot but I wish it was easier to make stuff in 3D. I just want to make an FPS, but I google "Godot FPS movement tutorial" and the top 3 results will be 3 different methods and all of them feel terrible. If I wanted mediocre movement I’d just use a Unity template.
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October 17, 2021 at 10:09 pm #470879
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