I’m currently watching some Godot tutorials and this shit seems to be quite “easy” to make 2D games with

Home Forums Game development I’m currently watching some Godot tutorials and this shit seems to be quite “easy” to make 2D games with

  • This topic has 78 replies, 1 voice, and was last updated 7 months ago by Anonymous.
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    • #470801
      Anonymous
      Guest

      I’m currently watching some Godot tutorials and this shit seems to be quite “easy” to make 2D games with. Has any of you used it and what do you think of it?

    • #470802
      Anonymous
      Guest

      bump

    • #470803
      Anonymous
      Guest

      It’s a hobby project based around a weird node system.

    • #470804
      Anonymous
      Guest

      I built a cooking puzzle game in it with a friend, it’s really easy to use for 2D but I had prior experience with other engines before using it. I moved on from it though since I’m more into 3D games now and the tools provided with godot are not sufficient. For instance the 3D paths don’t have gizmos for moving them in 3D space so you have to move them in 2D space then rotate the viewport then move them again then rotate the viewport then move them again, it’s a huge fucking headache. The game I’m working on now has a train it in and I can’t be doing this jank placement for the rails so I just went back to Unreal.

      But for 2D though, the nodes are amazingly simple to the point you could probably just jump right in and understand it.

      • #470808
        Anonymous
        Guest

        maybe Godot 4 will fix all that shit

    • #470805
      Anonymous
      Guest

      Learn C with Raylib instead. There will be no ceiling to what you can do.

      • #470824
        Anonymous
        Guest

        Take a load of this idiot

      • #470825
        Anonymous
        Guest

        C with SDL
        why the fuck would you use raylib?

      • #470874
        Anonymous
        Guest

        Utterly based

    • #470806
      Anonymous
      Guest

      Currently not finishing a cash grab mobile game. The node system takes some getting used to, but the only way to learn is to do.
      I am not well-versed enough to be able to critique the engine itself. I like it because I don’t have to pay the Unity tax though.

    • #470807
      Anonymous
      Guest

      I’m just the art guy, my partner does the programming He uses unititty.

    • #470809
      Anonymous
      Guest

      Does it do pixel perfect 2D?

      • #470810
        Anonymous
        Guest

        what does that mean

        • #470813
          Anonymous
          Guest

          no mixels or anything like that

          • #470814
            Anonymous
            Guest

            what does that mean

          • #470816
            Anonymous
            Guest

            Does it do pixel perfect 2D?

            sorry for the retard replying to you, yes it does pixel perfect, you have to make sure you import your images correctly

        • #470815
          Anonymous
          Guest

          Unity’s 2D is really just 3D with an orhtographic camera projection, which means a "pixel" doesn’t exist in engine in regards to sprites since it’s all just vectorized imagery. You can get clean sprite rendering, but it’s the result of jumping through a bunch of hoops instead of it natively just rendering pixel by pixel. Pixel perfect 2D would just be copying the bitmaps raw instead of doing math so the vectorized polygon rendering has clean pixels

    • #470811
      Anonymous
      Guest

      I tried to make games for a while but it only really started to click with godot for me.

    • #470812
      Anonymous
      Guest

      >tfw gave up trying to gamedev so I could try getting better at art to make a prettier game
      >do no art anyway
      FUCK

      • #470819
        Anonymous
        Guest

        I’m in the same position. It’s not that I don’t have plenty of free time to learn, but I’m just lazy. And it’s rare that a game with "programmer art" succeeds. Good art really is the bottleneck.

        • #470821
          Anonymous
          Guest

          all the art software is either 1k+ or a garden gnome subscription model, it’s the biggest scam industry ever, also everything ever made with blender is jank

    • #470817
      Anonymous
      Guest

      Godot is really good for small 2d projects and is ok for experimental 3d stuff. Honestly, learn any engine and a lot of the concepts you learn from one will transfer over to another, like what inbuilt functions you’ll want to look for, what sort of components/nodes you want, etc.

    • #470818
      Anonymous
      Guest

      I tried to convince our team to use Godot for our next project but the subsurface scattering implementation leaves much to be desired. I tried to demo it to our but once we tried to load the skin shader it looks looked bad like laughably so and then one of the devs cranked up the SS value and it literally just overlayed multiple renders of the model ontop of itself and then he bursted out laughing for like 10 minutes before saying Godot was off the table.

      • #470820
        Anonymous
        Guest

        And then everyone clapped

    • #470827
      Anonymous
      Guest

      >make more money than you unity assets flip

      • #470828
        Anonymous
        Guest

        is it good or just a meme game made with godot

        • #470831
          Anonymous
          Guest

          best immersive sim since Prey

          >make more money than you unity assets flip

          yeah that guy can retire now with all the money he’s made

          • #470835
            Anonymous
            Guest

            >Make a game about muh capitalism
            >Get filthy rich off of said capitalism
            Is it really that easy?

            • #470836
              Anonymous
              Guest

              the muh capitalism is just surface level, it’s mostly pooping on consoomers and hedonists

          • #470847
            Anonymous
            Guest

            >yeah that guy can retire now with all the money he’s made
            Finland has like a 60% tax rate

            • #470848
              Anonymous
              Guest

              lol hope he’s got cruelty squad 2 lined up then

            • #470850
              Anonymous
              Guest

              If half the money isn’t enough to make it, then the whole sum wouldn’t help much anyway.

              • #470851
                Anonymous
                Guest

                he sold at least 200k copies at $20 USD, so 4 mil but Valve gets a cut as well

              • #470852
                Anonymous
                Guest

                The difference between a net worth of 350k and 700k is the difference between owning a home and having nothing in the bank, vs owning a home and having 350k invested to generate passive income to pay your existence costs without working.

                • #470853
                  Anonymous
                  Guest

                  A misstep in investments and might end up back at zero.
                  But point taken.

                  • #470854
                    Anonymous
                    Guest

                    4% APY would be 14k/yr, which would be enough to pay property tax, utilities, and grocery shopping.

                    • #470857
                      Anonymous
                      Guest

                      As I said, point taken.

                  • #470869
                    Anonymous
                    Guest

                    >A misstep in investments and might end up back at zero.
                    maybe but if you just buy ETFs you’re basically guaranteed 4-6% per year minimum

                    • #470870
                      Anonymous
                      Guest

                      As far I know, you have to close a part of position to get the money from it, which means it will grow slower. It can fuck up your earning potential later on, if I understand it well.

                      • #470873
                        Anonymous
                        Guest

                        you do sell off, but the idea is the ETFs themselves have grown in value to track something like S&P, so as long as you’re selling less than your growth for the year your "principal" amount won’t be decreased. You just need to sell off just enough to pay your expenses and account for inflation and you’re okay. If you have like ~2 million invested (as the Cruelty Squad guy could do with how much money he’s made, after taxes etc) you pretty much never have to work again and can live comfortably.

            • #470860
              Anonymous
              Guest

              I’m assuming he is taking his income as capital income since he made a company to publish the game, so it’s 34%.

            • #470877
              Anonymous
              Guest

              based finland actively discouraging game development

        • #470832
          Anonymous
          Guest

          It’s good, I had a really fun 15 hours out of it.

    • #470830
      Anonymous
      Guest

      any porn games on the engine?

    • #470833
      Anonymous
      Guest

      Yes it is, godot is perfectly decent for 2D games, the workflow is neat
      But 2D games are pretty straightforward to write from scratch
      Still, you’ll do fine with godot. Start by following tutorials and recreating classic games like pong, space invaders, asteroids, make a mario clone with a few levels, etc. That’s the correct way to start making games, whether you’re a greenhorn at coding or a softdev previously.

    • #470834
      Anonymous
      Guest

      Are fighting games possible?

    • #470837
      Anonymous
      Guest

      Why are artists so full of themselves and think they are way more important than they actually are? I’m a complete /ngmi/ on drawing yet 3D modeling is just about the easiest shit I have done and I’ve only logged like 10 hours in Blender so far.

      • #470840
        Anonymous
        Guest

        Insecurity and superiority complexes are a big part of being an artist. Additionally, decent art and artistic direction can make or break a game. It’s also difficult to make an attractive game that is also artistically cohesive.

        Mix all that together and you get some massive egos.

      • #470841
        Anonymous
        Guest

        The personality required to be art oriented overlaps with narcissitic porn-addicted introverted people

    • #470838
      Anonymous
      Guest

      Time for small flamewar cuz I cannot decide for myself.
      Godot vs Gamemaker
      Which one has easier save/load system to code? How’s UI making?

      • #470839
        Anonymous
        Guest

        Godot will prepare you for branching out GameMaker is only worth learning if you’re never going to use anything else.

      • #470843
        Anonymous
        Guest

        I don’t really know why you would use Game Maker unless you want the console exporting stuff. Game Maker added functions like a year ago so at least it’s much better than it used to be for programming.

      • #470844
        Anonymous
        Guest

        game maker is pretty much a dead end at this point with its current owners. Mind you it has steadily been getting worse since Overmars abandoned it but at this point there’s really no hope

        • #470849
          Anonymous
          Guest

          >Mind you it has steadily been getting worse
          Elaborate, please.
          I know it lacks some obvious stuff (like raycasting, or a line collision that would stop at first thing), but it seemed to be decent otherwise.

    • #470842
      Anonymous
      Guest

      Is it easy to use "Pixel Game Maker MV" just to learn how those game engines work?

    • #470845
      Anonymous
      Guest

      I want to fuck the Godot mascot

      • #470875
        Anonymous
        Guest

        Godette or the robot?
        based in any case

        • #470876
          Anonymous
          Guest

          The robot

    • #470846
      Anonymous
      Guest

      Make a game, literally, tutorials are useless, make a small shitty prototype, then expand on it, emphasis on making it first
      If you don’t plan on making a career out of it,which I assume is the case, then Godot works perfectly for 2d.
      https://docs.godotengine.org/en/stable/
      Is literally all you need

    • #470855
      Anonymous
      Guest

      How does this compare to RPGmaker for 2d turn based rpgs?

    • #470859
      Anonymous
      Guest

      Any of you anons found anything interesting that you can do in Godot?

      • #470862
        Anonymous
        Guest

        Since it’s open source you can add whatever you want to the engine. I liked their grid maps so I compiled my own version of the engine from the source code and added an auto tiling system to it

    • #470868
      Anonymous
      Guest

      I like Godot but I wish it was easier to make stuff in 3D. I just want to make an FPS, but I google "Godot FPS movement tutorial" and the top 3 results will be 3 different methods and all of them feel terrible. If I wanted mediocre movement I’d just use a Unity template.

    • #470879
      Anonymous
      Guest

      I want to make a rpg game but i dont sure about using rpgmaker or unity also what do you prefer a team of 3 or 4 in battle?

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