Is this the GOAT metroidvania game?

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  • This topic has 85 replies, 1 voice, and was last updated 7 months ago by Anonymous.
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    • #413592
      Anonymous
      Guest

      Is this the GOAT metroidvania game?

    • #413593
      Anonymous
      Guest

      No, it’s not even close to Rabi Ribi.

    • #413594
      Anonymous
      Guest

      No, and you know what I’m going to say is better.

      • #413595
        Anonymous
        Guest

        homo knight?

        • #413597
          Anonymous
          Guest

          Of course.

          • #413638
            Anonymous
            Guest

            Hollow knight doesn’t even have proper animations compared to ori, you just have shit taste.

            • #413642
              Anonymous
              Guest

              Hollow Knight’s art is more utilitarian but still looks great. It has inspired so much fan art because it’s both simple and evocative. It also allows the devs to fill the their game with a buttload of enjoyable content since it’s so simple to produce.

              There’s value in the way Ori does things too, but Hollow Knight is a better video game.

              • #413648
                Anonymous
                Guest

                I hate hollowcucks so much bros.

                The story isn’t that deep, the lore isn’t that evocative, the atmosphere doesn’t have the taste of the Real Ori’s storytelling does.

                • #413651
                  Anonymous
                  Guest

                  Ori’s storytelling is only tear jearking though, there is absolutely no substance to it since the characters are as flat as they come.

                  • #413653
                    Anonymous
                    Guest

                    >muh archetypal characters have no substance
                    you wouldn’t know substance if it bit you in the taint and tickled your prostate

                    • #413658
                      Anonymous
                      Guest

                      That’s a load of bullshit anon, the presentation of Ori is pure kitsch, the sequel even had multiple sad face death scenes with rain, flowers, mourning woodland critters etc. to hammer the point home and what for?
                      In the end Kuro was just a wasted opportunity and that other tree even more incompetent than Ori’s original one. Why did all it’s children die? Nobody knows but Ori sure has to take their place. That other owl had no real point as well, just a sad backstory, because it was born different or something.

                      • #413662
                        Anonymous
                        Guest

                        noooo we need tragic anime backstories and gray morality! pure kitsch pure kitsch pure kitsch!!!!

                        go fuck yourself you swine, you’re the reason we can’t have elemental, mythic stories about good and evil anymore or why marshmallow r*ddit diverse folk think murderers and rapists just need more hugs

                        Sounds like just needs evocative music and for the game to get out of the way instead of shoving overwrought bullshit in his face. One of these games is pretentious and it’s not Hollow Knight.

                        >overwrought music

                        Are you one of those retards who thought playing as Abby in TLoU2 was "emotionally manipulative"?

                      • #413663
                        Anonymous
                        Guest

                        lol the tree wasn’t "incompetent" you fucking schmeliel, it’s life cycle had naturally run out, it literally says so itself if you weren’t too busy alt tabbing to ori porn in between lines. fucking melanoid. fucking schmuck. entropy is the main villain of the game, ori is a seed who kickstarts the next cycle or birth of a New Sun, lol "incompetent", fucking animoid shitters man

                      • #413664
                        Anonymous
                        Guest

                        shriek’s point was precisely that her life had no point you fucking twat, it was born in the void and died in the void, unloved and unwanted, ori 2 had the balls to not go for a cheap redemption arc, a shot of shriek playing hacky sack with ku in the epilogue or some fucking shit, etc.

                        you’re such a fucking dweeb. literally can’t interface with the reality you’re living in. have a nice day

                • #413656
                  Anonymous
                  Guest

                  Of all the things ori has going for it, storytelling is not among them. I’m not particularly hard to please; the ending of a link between worlds made my eyes water. But blind forest at least didn’t do anything for me. It was cute and all but it tried too hard to tell me how to feel instead of actually making me feel that way. You won’t like the comparison, but hollow knight is actually a good example of effective, subtle storytelling that makes you feel things. The change in music in the hollow knight fight alone made me feel more emotions than all of the narration and cooing sounds in all of blind forest.

                  • #413657
                    Anonymous
                    Guest

                    you’re a soulless gnat who needs WORLDBUILDING and DEEP LORE and 45 minute video essays to unpack sophomoric grimdark themes like "dude… uh, like, uh… the king gave us free will and like, people dream about evil glowing mushrooms now." come on. ori was a masterpiece. hollow knight just had better writing, that’s all. it wasn’t that impressive.

                    • #413660
                      Anonymous
                      Guest

                      Sounds like just needs evocative music and for the game to get out of the way instead of shoving overwrought bullshit in his face. One of these games is pretentious and it’s not Hollow Knight.

                    • #413661
                      Anonymous
                      Guest

                      I actually despise the very word "lore" now precisely because of shit like you describe, so try that on someone else. I am the exact type of sentimental person that blind forest’s story should have appealed to, but I didn’t feel anything. Actually, that’s not true. I was really invested in the beginning, and I actively tried to maintain that. But I just couldn’t. And it’s largely because of how bluntly the game hits you over the head with its story. Like I said, I’m not hard to please, I don’t need masterclass writing. But I do need a story to at least try to "earn" its big emotional moments. It felt like ori was taking my emotional investment for granted.

                  • #413659
                    Anonymous
                    Guest

                    Id would have given you points if your example of an emotionally charged moment was sitting with quirrel on the lake instead of a music shift which is not subtle at all

                    • #413665
                      Anonymous
                      Guest

                      I actually didn’t see that until like my third playthrough or something so it didn’t end up hitting as hard. Also, how is a music shift not subtle? Especially in comparison to ori which relies heavily on outright narration and unambiguously showing exactly what’s happening. Ori doesn’t seem to trust the audience to understand what’s happening, whereas hollow knight is willing to depend on it.

                      • #413666
                        Anonymous
                        Guest

                        >narration is a failure of storytelling

                        holy shit there’s a reason why gaming will never produce great critics like ebert. you literally don’t know how to process audiovisual stimuli

                      • #413668
                        Anonymous
                        Guest

                        What are you talking about? I never said narration was bad. I said it’s less subtle than a music shift, which it objectively is. The problem with Ori’s storytelling is not that it uses narration at all. It’s that the game feels like it has to explicitly tell you everything, through narration or otherwise. It doesn’t leave any room for the player to think about things and make connections or realizations on their own. A good story invites you in to explore it and ask questions. But ori feels like someone on the other side of a window telling you about themself. Or at least blind forest. I haven’t played will of the wisps, although I intend to eventually so hopefully it is better in this regard.

                      • #413669
                        Anonymous
                        Guest

                        you’re a fucking sped

                      • #413670
                        Anonymous
                        Guest

                        Im not one of the people praising Ori for its story the only thing i will unabashedly praise it for its the excellent visual presentation
                        However your example is one of the few things the game beats you over the head with (the vessel is flawed because it has a will) so while impactful it’s very telegraphed and the music shift is very marked

                        https://www.youtube.com/watch?v=kxdO8S5ApOE
                        start of the figth 0:40 vessel starts stabbing himself 2:14 is as subtle as a slap in the face

                      • #413671
                        Anonymous
                        Guest

                        But that’s not really what the musical shift is about. You get what you’re talking about from what momma tree says and the path of pain head nod. The music shift is when you find out that the zombie husk you’re fighting is very much still alive and that what you’re doing is a mercy killing. Which then of course leads to you considering what "winning" actually means, all while still fighting the boss. It’s not the most subtle thing ever, particularly the self stabs it is accompanied with, but it does leave enough unsaid for you to have to meet it halfway. Which is more than I can say about blind forest’s story.
                        Although, I will add to your praise of its visual presentation that the platforming is also great. And there are some standout pieces of music. It’s a good game and that’s precisely why I’m so hard on it for its story. Unrealuzed potential is so much more frustrating than something simply being bad.

    • #413596
      Anonymous
      Guest

      >more indie shit shilling

      • #413599
        Anonymous
        Guest

        indie shit published and funded by Micro$oft and developed by dozens of people from all over the world

    • #413598
      Anonymous
      Guest

      It’s pretty goddamn amazing, although it’s hard to say it’s all around the best. It’s certainly the most visually attractive, no contest.

    • #413600
      Anonymous
      Guest

      It definitively has the best platforming and visuals of any Metroidvania. And arguably music

    • #413601
      Anonymous
      Guest

      the genre is called hollovania now man

    • #413602
      Anonymous
      Guest

      It’s the GOAT 2D game

    • #413605
      Anonymous
      Guest

      It’s the best single experience I’ve had playing a Metroidvania game yeah
      You can argue that the experience wasn’t as good as other games in the genre in the way that a traditional Metroidvania should be but the moment to moment gameplay is really fun and the aesthetic is perfect
      Like I probably had 11 hours of fun in Hollow Knight as well, but the other 10 were just me ambling around the map backtracking. Sure, maybe that’s to be expected within the constraints of the genre, but I still prefer the straight stretch of 11 hours of fun that WOTW provided

    • #413606
      Anonymous
      Guest

      How is it compared to the first one? The first one was fun but felt more interested in exploration on the easier side of things than anything else. Then it dumped you in those three sidescroller sections as a substitute for actual boss fights and turned into IWBTG, punishing you for every wrong step.

      • #413609
        Anonymous
        Guest

        The first one is garbage, 2 is much better.

      • #413612
        Anonymous
        Guest

        It actually had bosses to begin with. But there are still some escape sequences. Also they added(i don’t remember 1st one having them, maybe i am wrong) races for unlocks where you had to beat a ghost ori.

      • #413667
        Anonymous
        Guest

        This one has actual combat, boss fights, NPC’s, side quests and it just feels better overall.

    • #413607
      Anonymous
      Guest

      Metroid Dread is better. Spaniard nerds are better than your microshit funded and published games

      • #413608
        Anonymous
        Guest

        sorry i thought this was a hollow knight thread. i saw the dark colors and purple and just assumed

        • #413610
          Anonymous
          Guest

          I welcome the ongoing backlash against all Hollow Knight fans.

    • #413611
      Anonymous
      Guest

      Not imo, but it is good. I don’t know how I feel about all the combat in the game tbh, I kind of liked the fact that the first game was basically just a platformer, and any enemies in it were more like obstacles to make your platforming harder rather than someone to fight.
      Adding boss fights felt weird at first as well, but they handled it pretty well. I did miss the timed escape sequences from the first game though. At least they added those timed runs as side things.

      • #413614
        Anonymous
        Guest

        >did miss the timed escape sequences from the first game though.
        But they were there? You had to escape from the owl, from the temple and some other iirc.

        • #413618
          Anonymous
          Guest

          they were shorter though, and they felt rarer since the entire game was longer
          and those were my favourite parts in the first game

    • #413613
      Anonymous
      Guest

      I don’t know, but I’m very excited to play it next

    • #413615
      Anonymous
      Guest

      Complete package wise, yes. Great art, great OST, good story, good levels and gameplay. HK might do some things better, Metroid too but I think Ori does the most things right and has no real weakness.

    • #413616
      Anonymous
      Guest

      Is it actually a metroidvania? Because blind forest is a normal platformer that puts a token effort into being a metroidvania and is worse off for it.

      • #413620
        Anonymous
        Guest

        It’s more of an open world sidescroller

        • #413622
          Anonymous
          Guest

          I’m not sure what that means.

          • #413626
            Anonymous
            Guest

            Not that anon, the map is somewhat open and you are able to finangle your way into some places that you are supposed to get to once you unlock a skill. Progress is however strictly linear and hard-gated
            It’s a metroidvania, the screeching for more specific nomenclature will go on until the end of time

          • #413629
            Anonymous
            Guest

            you progress linearly throughout the world and you can go back and visit places whenever you want and do sidequests and unlock items and stuff. It’s the same as a metroidvania

      • #413624
        Anonymous
        Guest

        This one actually is a Metroidvania

      • #413628
        Anonymous
        Guest

        It’s a little more open, IIRC you have three branching paths that can be done in any order.

    • #413617
      Anonymous
      Guest

      my mom enjoys this game and has over 300 hours between both of the titles so i guess it must be good
      are there any other similar titles i should get for her?

    • #413619
      Anonymous
      Guest

      >Becomes a tree
      What’s the point?

    • #413621
      Anonymous
      Guest

      No but very pretty to look at so its still good

    • #413623
      Anonymous
      Guest

      Immaterial, Silksong will be the definitive example

    • #413625
      Anonymous
      Guest

      Yes.

      >shriek

      • #413627
        Anonymous
        Guest

        Why are you crying tears?

        • #413636
          Anonymous
          Guest

          that fucking stone transformation thing is never explained, also why can it fly just fine?

          Ori 2 took the disregarded ending of Ori 1 and made a game about it except it doesn’t make any sense in it’s context.

      • #413630
        Anonymous
        Guest

        Why are you crying tears?

        >tfw

    • #413631
      Anonymous
      Guest

      It’s one of my favorites but it’s hard to call it the best. There’s a lot of good metroidvanias and it really depends on what type of gameplay mechanics you like to determine what the best is for you.

    • #413632
      Anonymous
      Guest

      >Ori : favorite game series
      >Hollow Knight : Second favorite game, almost tied
      >Crowsworn and Silksong : Most awaited games
      Simple as.

      Kino genre

      • #413633
        Anonymous
        Guest

        >Kino

        YOU MEAN LUDO!!!

      • #413634
        Anonymous
        Guest

        holy fucking BASED post

    • #413635
      Anonymous
      Guest

      It is the undisputed champ of metroidvanias, or should I say Orivanias.

      The lone fact that it makes Hollowchuds seethe with unending rage is more than enough for me.

    • #413637
      Anonymous
      Guest

      Its pretty good in all regards except exploration and storytelling which is a bit lackluster

    • #413639
      Anonymous
      Guest

      yes, and Ori is my beautiful son

    • #413640
      Anonymous
      Guest

      […]

      >realize that people scream LALALA CAN’T HEAR YOU like 4 years old so their favorite piece of shit isn’t shattered?
      i did

    • #413643
      Anonymous
      Guest

      It’s not the best, but probably the first metroidvania i would recommend to someone who didn’t really fuck around with the genre yet.
      It hits a nice sweetspot between open and accessible and having fun combat & good movement without being too complex and hard to learn

    • #413644
      Anonymous
      Guest

      La-Mulana 1 & 2 are the perfect blend of action, exploration and puzzles. Nothing else comes close and the only people that disagree are people who got filtered.

    • #413645
      Anonymous
      Guest

      The most satisfying movement I’ve ever seen in a videogame. Incredible visuals, incredible music, a short and sweet experience. Ori is also incredibly cute and the lore becoming full circle with the offspring of the creature who took the light, protecting the spirit tree with all her descendants is such an incredible ending for these games.

    • #413647
      Anonymous
      Guest

      post ori’s fat ass

    • #413649
      Anonymous
      Guest

      >try Environmental Station Alpha
      >expect low effort garbage pixelshit
      >get a thousand IQ borderline ARG endgame

      • #413650
        Anonymous
        Guest

        I remember how i thought it was just an alright Super Metroid Lite but still wanted to clean up the remaining pickups for 100% until i realized it doesn’t nearly end at 100%

    • #413652
      Anonymous
      Guest

      too bad the series is over

      • #413654
        Anonymous
        Guest

        Probably for the best, the story got a full arch and did no descend into the "life changing adventures of the week" territory so id call it a win

        • #413655
          Anonymous
          Guest

          this
          if we get a new ori game, i’d rather it be another spirit, in another place. Would be a good excuse to add new skills and retire the old ones too. Maybe leave the iconic Bash as a super late game ability.

    • #413672
      Anonymous
      Guest

      For me it’s The Ancient Wellspring.

    • #413673
      Anonymous
      Guest

      Spirit Smash chads where you at?

    • #413674
      Anonymous
      Guest

      >metroidvania
      its not
      good game but not metroidvania

    • #413675
      Anonymous
      Guest

      It’s not bad, but I too like HK better. The exploring (you know, the stuff you do when you don’t use guides) was way more satisfying and I found the story, lore way more intriguing and interesting in HK. Also, battles were way more fun in HK and too scripted in Ori. The fluid movement and escape sections were really nice in Ori though. I honestly think the younger you are, the more Ori will appeal to you, the older you are, the more HK will appeal to you. And I’m quite old.

      • #413676
        Anonymous
        Guest

        >I honestly think the younger you are, the more Ori will appeal to you, the older you are, the more HK will appeal to you.

        Lmao literally the complete opposite. I bet you’re one of those retards who thinks Tolkien is for children and GRRM is for adults who go adulting in their free time

        • #413677
          Anonymous
          Guest

          Ah, the aggressive energy of bitter youth…

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