It’s a good thing the N64 had great first and second party support, because boy, was the multip…

Home Forums A haunted junk yard It’s a good thing the N64 had great first and second party support, because boy, was the multip…

  • This topic has 96 replies, 1 voice, and was last updated 7 months ago by Anonymous.
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    • #480390
      Anonymous
      Guest

      It’s a good thing the N64 had great first and second party support, because boy, was the multiplatform port landscape a sore sight.

    • #480394
      Anonymous
      Guest

      the butchered music on n64 tony hawk was the worst

      • #480398
        Anonymous
        Guest

        Hearing some of those songs today when my experience is the n64 loops was surreal. Too much time has passed and I can’t accept the full versions, honestly.

    • #480396
      Anonymous
      Guest

      Look at Dreamcast. Awesome system.

      • #480400
        Anonymous
        Guest

        Yeah, I don’t know what’s up with the Xbox shot. I would have thought it would look the best hands-down, but it looks like it’s got some weird smoothing or anti-aliasing going on, kinda like a higher-res version of what the N64 has going on.

        • #480404
          Anonymous
          Guest

          Can barely make out the spunk on that tranny in the xbox screenshot

          • #480474
            Anonymous
            Guest

            You’re like a homeless dude ranting lol

            • #480490
              Anonymous
              Guest

              ?

        • #480525
          Anonymous
          Guest

          The OG Xbox is known for having some awful image quality. None of the video encoder chips used are very good.
          This combined with the flicker filter used in low res modes and the picture just becomes a mess. In addition quite a few games have additional blurring on top of that.
          There’s some software ways to improve it but basically it’ll never look as good in 480p as a Dreamcast.

    • #480402
      Anonymous
      Guest

      PlayStation is the definitive version of THPS games to me. Spent dozens of hours playing them all and
      Dreamcast looks great as usual. Any time a game was on SEGA and Sony consoles the SEGA version was superior.

      • #480403
        Anonymous
        Guest

        >PlayStation is the definitive version of THPS games to me
        >Any time a game was on SEGA and Sony consoles the SEGA version was superior

        nigga what

        • #480411
          Anonymous
          Guest

          My mistake, I meant to keep typing after "and".

          Everyone I knew back in the day had THPS for PS1 and even now, having access to better versions of the game (like Dreamcast), I still opt to play it on PS1. It just feels the most correct for me.

      • #480409
        Anonymous
        Guest

        On a technical level, yeah. The Dreamcast Spider-Man port, for instance, has a lot of nice additions like updated textures and character models, even the FMVs were updated to reflect that. In that sense it’s a really impressive looking version of the game, but unfortunately the entire game is a lot darker and less vibrant than it appeared on PS1.
        The Dreamcast version of the Tony Hawk games really do feel like the idealized versions of the games to me, they’re like if the PS1 versions didn’t have the limitations of the PS1 holding them back; but there’s something to be said for the grainy PS1 aesthetic of the originals and how impressive those games are for the hardware.
        I genuinely remember being impressed by the textures in the Dreamcast version when I was a kid. The graphics on character’s T-shirts and other branded textures/decals throughout the game didn’t look like a mess of pixels anymore.

      • #480544
        Anonymous
        Guest

        >PlayStation is the definitive version of THPS games to me.
        Everyone gangsta until PC appears.

    • #480405
      Anonymous
      Guest

      It’s kind of amazing that the Dreamcast looks better than the Xbox. Like shit I know these games were only a year apart and this was relatively late in the console’s lifespan but wow, that’s impressive

    • #480407
      Anonymous
      Guest

      And yet the N64 is supposedly "the most powerful" that generation…

    • #480413
      Anonymous
      Guest

      >Dreamcast screenshot
      That’s gotta be upscaled, right? Was it really that sharp? Mad impressive if so, I never played it on DC

      • #480421
        Anonymous
        Guest

        Nah that’s just the way it looked. Dreamcast is known for having crisp video output.

      • #480467
        Anonymous
        Guest

        Nah that’s just the way it looked. Dreamcast is known for having crisp video output.

        The DC had hardware anti-aliasing, which for devs meant that adding AA to their games was "free" in terms of system resources.

        • #480480
          Anonymous
          Guest

          To be fair to that image: I heard the story that the PS2 version is literally an unfinished beta that was stolen from the studio and rushed on to the PS2 for a quick buck.

          • #480486
            Anonymous
            Guest

            >Sony cope
            Is this the case for every single DC/PS2 game? Quake 3 also looks and runs better on Dreamcast as well.

    • #480419
      Anonymous
      Guest

      DC>XBOX>PS1>…………………………………N64
      Yeesh

      • #480427
        Anonymous
        Guest

        As not good as the N64 port is you really have to marvel at it. Like it’s a surprise they got the game running as well as they did, even with Guerrilla Radio as the opening music. Surprised it didn’t make the N64 burst into flames to be honest but hey, it exists, it functions, it works.

        • #480431
          Anonymous
          Guest

          I am far more surprised that they bothered to port THPS3 to it as a send-off of sorts (IIRC it’s the last officially licensed N64 game released, at least in the states) when even the Dreamcast didn’t get that privilege.

          • #480433
            Anonymous
            Guest

            I think the Dreamcast was dead at that point so they probably just didn’t bother. People owned more N64s than DCs anyway and Nintendo consoles tend to stay alive for a year or two after the next one hits the market, even if there’s no software being made for them and TWPS3 happened to get that title of final release. It’s a interesting last game tbh, cuz usually the last game released for a console officially is some bargain bin shovel ware that 6 people are probably gonna buy. It’s like how they kept making FIFA games for the Ps2 all the way up to 2013 or something ridiculous

            • #480441
              Anonymous
              Guest

              >It’s like how they kept making FIFA games for the Ps2 all the way up to 2013 or something ridiculous

              Well, this one makes plenty of sense. Fucking HUGE worldwide install base, much of it in third-world countries where grassdive is huge, and people can barely afford to pay the rent and eat, let alone buy a next-gen console. But then again, they all probably pirated them anyway kek

        • #480445
          Anonymous
          Guest

          The fuck are you talking about, N64 was more powerful

          • #480447
            Anonymous
            Guest

            The N64 physically cannot handle textures higher than 32×32 pixels, how does that make it more powerful?

            • #480449
              Anonymous
              Guest

              You’re a faggot for pretending that texture size is wholly responsible for how powerful a console is or isn’t.

              • #480451
                Anonymous
                Guest

                >looks worse
                >plays worse
                >sounds worse

                Nintentards once again cannot refute this

                • #480453
                  Anonymous
                  Guest

                  You’re a faggot for pretending most of that is true.

                • #480455
                  Anonymous
                  Guest

                  THPS2 clearly runs at a higher framerate on N64.

                  • #480457
                    Anonymous
                    Guest

                    That doesn’t mean it looks good though. It may be smoother but it still looks smeared in Vaseline and has a terrible butchered ost and autistic n64 controls

            • #480488
              Anonymous
              Guest

              >The N64 physically cannot handle textures higher than 32×32 pixels
              Is this right? With 4kb, assuming no mip-mapping, shouldn’t it do 64×64 8-bit or 64×128 4-bit textures?

            • #480548
              Anonymous
              Guest

              it’s 64 bits and therefore twice as powerful as the psx

          • #480530
            Anonymous
            Guest

            So why is every game looking disgusting?

            • #480535
              Anonymous
              Guest

              On PS? Texture warping

    • #480425
      Anonymous
      Guest

      It has to be said: the Xbawks version runs at a pretty steady 60 FPS, so it does have that going for it over the others. Also all the levels from THPS1 and a few extras.

      • #480429
        Anonymous
        Guest

        It’s an awesome version of the game. It has weird physics issues as a result of running at 60fps though. Nothing you’re likely to notice if you’re not already familiar with the game, but still.

    • #480435
      Anonymous
      Guest
      • #480437
        Anonymous
        Guest
        • #480465
          Anonymous
          Guest

          Imagine thinking looks better than

          . The state of nintendrones.

          • #480504
            Anonymous
            Guest

            why do you care?
            genuinely
            what sort of brain problem do you have that makes you care about that?

            • #480524
              Anonymous
              Guest

              they hate the n64 because it was the console that kids with friends had, something they never could experience.

      • #480439
        Anonymous
        Guest

        it pisses me off that they remade this level in HD twice now and on both occasions they said fuck it, who needs a blue sky?

      • #480461
        Anonymous
        Guest

        Wow wobble vs blur I’ve definitely never seen anyone point that out before when talking 5th gen.

        • #480463
          Anonymous
          Guest

          Sure is a good thing we have a version that has neither.

      • #480492
        Anonymous
        Guest

        PSX looks stunning, N64 absolutely horrible.

    • #480443
      Anonymous
      Guest
    • #480459
      Anonymous
      Guest

      N64 has no loading

    • #480470
      Anonymous
      Guest

      It didn’t even have that great 1st and 2nd party support. It just had nothing else and so those who had the 64 all played the same game and so talk about it endlessly.

    • #480472
      Anonymous
      Guest

      >SOVL/SOUVL
      >SOVLESS/SOVLESS

    • #480476
      Anonymous
      Guest

      Tried asking anons on the Xbox thread about whether the Xbox version has AA, accounting for the blurriness, but they could only guess. And finding information is surprisingly difficult, made harder by the fact that all the MS consoles are called Xbox and so searching for anything OG Xbox-related brings up results for all the newer shit.

      Then again, the thing is such a black box that it took almost 20 years for decent emulators that could actually play games to become a thing, so maybe it’s not surprising that information is sparse.

      • #480478
        Anonymous
        Guest

        Anti flicker on the XBOX blurs the image.

        • #480482
          Anonymous
          Guest

          Interesting. Does enabling 480p not disable anti-flicker?

    • #480484
      Anonymous
      Guest

      console plebs, PC is best

    • #480494
      Anonymous
      Guest

      damn dreamcast was legit? i pretty much ignored it entirely

    • #480496
      Anonymous
      Guest

      Literally a doctored blurred image for the 64 shot… jesus christ, you people need help

      • #480498
        Anonymous
        Guest

        So this is the hill nintendies choose to cope on.

      • #480502
        Anonymous
        Guest

        It’s a pixel-perfect shot of what the N64 outputs. The reason it looks so blurry is because the N64’s VI anti-aliases the 3D and then upscales the image horizontally to 640 pixels using bilinear filtering, so it’s blur on top of blur. The end result looks okay on its intended target display (the average consumer CRT), but on anything else, the whole thing falls apart.

        • #480506
          Anonymous
          Guest

          Oh, and let’s not forget the low-res textures that are then filtered using an imperfect version of bilinear filtering commonly referred to as 3-point filtering. This adds yet more blur to the image.

        • #480508
          Anonymous
          Guest

          >The end result looks okay on its intended target display (the average consumer CRT)
          Is this an NTSC thing, because I live in a PAL region, and PAL produces extremely sharp images, many times better than N64 output. Like you would be able to tell instantly that N64 is a blurry mess compared to the usual PAL quality.

          • #480510
            Anonymous
            Guest

            I am not sure, but I don’t see why it would be an NTSC-only thing. This is how the N64 hardware works. See, the N64 produces an image, and then the VI applies what amounts to post-processing on that image, and that is what you see in the end.

            You can see the difference between the raw framebuffer output and the end result after the VI has its way with said framebuffer output easily. Load an N64 emulator with either the Angrylion or ParaLLEl-RDP plugin, and the default image you’ll see is what the VI outputs. Go into the settings for either plugin, turn off all the VI filtering options, and you’ll get the raw framebuffer image, which is much sharper, but also jaggier and with a whole lot more dithering.

            • #480514
              Anonymous
              Guest

              That’s not what I meant.
              >The end result looks okay on its intended target display (the average consumer CRT)
              This can be read as to mean that the quality of a SD CRT is so low that when N64 is connected to one the quality level would not be so significantly worse compared to what was expected of the device normally.
              That’s why I was wondering if this is an NTSC thing, because I have heard multiple people say things along these lines about N64 looking ok on an SD CRT. It most definitely does not ok to anyone used to PAL quality. I own a miniDV cam-corder, and when hooked up to my 14inch CRT the image is so sharp and clear, it looks like the TV was replaced with a portal, it literally looks almost the same as real life its so good.

        • #480512
          Anonymous
          Guest

          kys, tranny

    • #480500
      Anonymous
      Guest

      SO HERE I AM

    • #480523
      Anonymous
      Guest

      The Dreamcast version added an effect where the skater’s clothing would ripple slightly in the wind once you got to a certain speed. It looks pretty cool in motion.

      Also, if I remember right a bunch of the "exclusive" maps from Tony Hawk’s Pro Skater 2X were reused in later games in the series. I know the Oil Rig level was retooled and used again in American Wasteland.

    • #480526
      Anonymous
      Guest

      Anti aliasing was the future.

    • #480537
      Anonymous
      Guest

      PC is still the DEFINITIVE version of THPS3
      it has Everything from all ports and Doomguy included as the most OP skater of all time.

      • #480538
        Anonymous
        Guest

        That’s THPS2 retard

      • #480539
        Anonymous
        Guest

        it lacks n64 versions soul

        • #480540
          Anonymous
          Guest

          N64 port never had the soundtracks, is censored and cut, and the controls are garbage.

          • #480541
            Anonymous
            Guest

            b-b-b-but it has NINTENDO written on it!

            • #480542
              Anonymous
              Guest

              Oh look its the anti Nintendo spammer. You will always be missing out on the fun N64 owners had with their friends

    • #480543
      Anonymous
      Guest

      >the xbox version lacks SPUNK
      What did MS mean by this?

      • #480545
        Anonymous
        Guest

        Censorship, perhaps? Odd thing to censor, but then again, despite being the company aiming for the grown-up gamer, they ended up censoring Conker more than in the kiddy N64.

    • #480546
      Anonymous
      Guest

      N64 should never be viewed on anything but a CRT. It’s simply not built for raw output on modern displays.

      This is why it’s the most SOUL console.

      • #480547
        Anonymous
        Guest

        >yakuza funded soulless company with giant anti consumer practices since the very beginning
        >soul
        nintendo cultists should be rounded up and killed

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