Home › Forums › A haunted junk yard › It’s a good thing the N64 had great first and second party support, because boy, was the multip…
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Anonymous.
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October 16, 2021 at 1:08 am #480390
Anonymous
GuestIt’s a good thing the N64 had great first and second party support, because boy, was the multiplatform port landscape a sore sight.
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October 16, 2021 at 1:09 am #480394
Anonymous
Guestthe butchered music on n64 tony hawk was the worst
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October 16, 2021 at 1:23 am #480398
Anonymous
GuestHearing some of those songs today when my experience is the n64 loops was surreal. Too much time has passed and I can’t accept the full versions, honestly.
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October 16, 2021 at 1:19 am #480396
Anonymous
GuestLook at Dreamcast. Awesome system.
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October 16, 2021 at 1:34 am #480400
Anonymous
GuestYeah, I don’t know what’s up with the Xbox shot. I would have thought it would look the best hands-down, but it looks like it’s got some weird smoothing or anti-aliasing going on, kinda like a higher-res version of what the N64 has going on.
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October 16, 2021 at 1:48 am #480404
Anonymous
GuestCan barely make out the spunk on that tranny in the xbox screenshot
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October 17, 2021 at 6:36 am #480525
Anonymous
GuestThe OG Xbox is known for having some awful image quality. None of the video encoder chips used are very good.
This combined with the flicker filter used in low res modes and the picture just becomes a mess. In addition quite a few games have additional blurring on top of that.
There’s some software ways to improve it but basically it’ll never look as good in 480p as a Dreamcast.
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October 16, 2021 at 1:46 am #480402
Anonymous
GuestPlayStation is the definitive version of THPS games to me. Spent dozens of hours playing them all and
Dreamcast looks great as usual. Any time a game was on SEGA and Sony consoles the SEGA version was superior.-
October 16, 2021 at 1:48 am #480403
Anonymous
Guest>PlayStation is the definitive version of THPS games to me
>Any time a game was on SEGA and Sony consoles the SEGA version was superiornigga what
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October 16, 2021 at 1:55 am #480411
Anonymous
GuestMy mistake, I meant to keep typing after "and".
Everyone I knew back in the day had THPS for PS1 and even now, having access to better versions of the game (like Dreamcast), I still opt to play it on PS1. It just feels the most correct for me.
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October 16, 2021 at 1:53 am #480409
Anonymous
GuestOn a technical level, yeah. The Dreamcast Spider-Man port, for instance, has a lot of nice additions like updated textures and character models, even the FMVs were updated to reflect that. In that sense it’s a really impressive looking version of the game, but unfortunately the entire game is a lot darker and less vibrant than it appeared on PS1.
The Dreamcast version of the Tony Hawk games really do feel like the idealized versions of the games to me, they’re like if the PS1 versions didn’t have the limitations of the PS1 holding them back; but there’s something to be said for the grainy PS1 aesthetic of the originals and how impressive those games are for the hardware.
I genuinely remember being impressed by the textures in the Dreamcast version when I was a kid. The graphics on character’s T-shirts and other branded textures/decals throughout the game didn’t look like a mess of pixels anymore. -
October 17, 2021 at 2:55 pm #480544
Anonymous
Guest>PlayStation is the definitive version of THPS games to me.
Everyone gangsta until PC appears.
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October 16, 2021 at 1:52 am #480405
Anonymous
GuestItโs kind of amazing that the Dreamcast looks better than the Xbox. Like shit I know these games were only a year apart and this was relatively late in the consoleโs lifespan but wow, thatโs impressive
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October 16, 2021 at 1:59 am #480417
Anonymous
GuestWell, the Xbox version does have some more detailed textures if you look closely, which you kind of have to because they’re blurred to shit by whatever post-processing or AA is being applied here. Also, I believe both ports were done by the same team.
And yet the N64 is supposedly "the most powerful" that generation…
It might just be a shit porting job, but really, the PS1 version is running at 512×240, whereas the N64 version can’t even manage 320×240, as evidenced by the black bars all around the image. And then the VI goes and does its usual "let’s blur everything to shit" thing.
It’s native 640×480. Hook it up through VGA to a PC CRT, and that’s what you’ll see.
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October 16, 2021 at 1:53 am #480407
Anonymous
GuestAnd yet the N64 is supposedly "the most powerful" that generation…
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October 16, 2021 at 1:58 am #480415
Anonymous
GuestDreamcast was a different generation along with Xbox so just disregard those. Compared to the PS1 version, the N64 vers runs at a better frame rate and looks generally superior when playing but when you stop and take a closer look itโs a blurry mess. Ps1 version looks like the geometry is about to implode but is sharper and obviously has the music.
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October 16, 2021 at 1:59 am #480420
Anonymous
Guest>N64
>runs at a better frame rate
Incorrect.-
October 16, 2021 at 2:01 am #480423
Anonymous
GuestDoes it? My untrained eyes think it looks a bit smoother but whatever youโre the boss
https://youtu.be/2Ov88ixr96k Nice and crisp. Truly a marvel of a console
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October 17, 2021 at 6:49 am #480528
Anonymous
GuestUh no.
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October 16, 2021 at 1:57 am #480413
Anonymous
Guest>Dreamcast screenshot
That’s gotta be upscaled, right? Was it really that sharp? Mad impressive if so, I never played it on DC-
October 16, 2021 at 1:59 am #480421
Anonymous
GuestNah that’s just the way it looked. Dreamcast is known for having crisp video output.
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October 16, 2021 at 3:29 am #480467
Anonymous
GuestNah that’s just the way it looked. Dreamcast is known for having crisp video output.
The DC had hardware anti-aliasing, which for devs meant that adding AA to their games was "free" in terms of system resources.
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October 17, 2021 at 12:04 am #480480
Anonymous
GuestTo be fair to that image: I heard the story that the PS2 version is literally an unfinished beta that was stolen from the studio and rushed on to the PS2 for a quick buck.
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October 17, 2021 at 12:48 am #480486
Anonymous
Guest>Sony cope
Is this the case for every single DC/PS2 game? Quake 3 also looks and runs better on Dreamcast as well.
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October 16, 2021 at 1:59 am #480419
Anonymous
GuestDC>XBOX>PS1>…………………………………N64
Yeesh-
October 16, 2021 at 2:07 am #480427
Anonymous
GuestAs not good as the N64 port is you really have to marvel at it. Like itโs a surprise they got the game running as well as they did, even with Guerrilla Radio as the opening music. Surprised it didnโt make the N64 burst into flames to be honest but hey, it exists, it functions, it works.
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October 16, 2021 at 2:10 am #480431
Anonymous
GuestI am far more surprised that they bothered to port THPS3 to it as a send-off of sorts (IIRC it’s the last officially licensed N64 game released, at least in the states) when even the Dreamcast didn’t get that privilege.
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October 16, 2021 at 2:16 am #480433
Anonymous
GuestI think the Dreamcast was dead at that point so they probably just didnโt bother. People owned more N64s than DCs anyway and Nintendo consoles tend to stay alive for a year or two after the next one hits the market, even if thereโs no software being made for them and TWPS3 happened to get that title of final release. Itโs a interesting last game tbh, cuz usually the last game released for a console officially is some bargain bin shovel ware that 6 people are probably gonna buy. Itโs like how they kept making FIFA games for the Ps2 all the way up to 2013 or something ridiculous
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October 16, 2021 at 2:20 am #480441
Anonymous
Guest>Itโs like how they kept making FIFA games for the Ps2 all the way up to 2013 or something ridiculous
Well, this one makes plenty of sense. Fucking HUGE worldwide install base, much of it in third-world countries where grassdive is huge, and people can barely afford to pay the rent and eat, let alone buy a next-gen console. But then again, they all probably pirated them anyway kek
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October 16, 2021 at 2:23 am #480445
Anonymous
GuestThe fuck are you talking about, N64 was more powerful
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October 16, 2021 at 2:27 am #480447
Anonymous
GuestThe N64 physically cannot handle textures higher than 32×32 pixels, how does that make it more powerful?
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October 16, 2021 at 2:28 am #480449
Anonymous
GuestYou’re a faggot for pretending that texture size is wholly responsible for how powerful a console is or isn’t.
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October 16, 2021 at 2:29 am #480451
Anonymous
Guest>looks worse
>plays worse
>sounds worseNintentards once again cannot refute this
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October 16, 2021 at 2:31 am #480453
Anonymous
GuestYou’re a faggot for pretending most of that is true.
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October 16, 2021 at 2:34 am #480455
Anonymous
GuestTHPS2 clearly runs at a higher framerate on N64.
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October 16, 2021 at 2:35 am #480457
Anonymous
GuestThat doesnโt mean it looks good though. It may be smoother but it still looks smeared in Vaseline and has a terrible butchered ost and autistic n64 controls
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October 17, 2021 at 1:46 am #480488
Anonymous
Guest>The N64 physically cannot handle textures higher than 32×32 pixels
Is this right? With 4kb, assuming no mip-mapping, shouldn’t it do 64×64 8-bit or 64×128 4-bit textures? -
October 17, 2021 at 7:05 pm #480548
Anonymous
Guestit’s 64 bits and therefore twice as powerful as the psx
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October 17, 2021 at 6:51 am #480530
Anonymous
GuestSo why is every game looking disgusting?
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October 17, 2021 at 10:10 am #480535
Anonymous
GuestOn PS? Texture warping
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October 16, 2021 at 2:03 am #480425
Anonymous
GuestIt has to be said: the Xbawks version runs at a pretty steady 60 FPS, so it does have that going for it over the others. Also all the levels from THPS1 and a few extras.
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October 16, 2021 at 2:07 am #480429
Anonymous
GuestIt’s an awesome version of the game. It has weird physics issues as a result of running at 60fps though. Nothing you’re likely to notice if you’re not already familiar with the game, but still.
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October 16, 2021 at 2:18 am #480435
Anonymous
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October 16, 2021 at 2:19 am #480437
Anonymous
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October 16, 2021 at 3:11 am #480465
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October 17, 2021 at 3:11 am #480504
Anonymous
Guestwhy do you care?
genuinely
what sort of brain problem do you have that makes you care about that?-
October 17, 2021 at 6:17 am #480524
Anonymous
Guestthey hate the n64 because it was the console that kids with friends had, something they never could experience.
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October 16, 2021 at 2:20 am #480439
Anonymous
Guestit pisses me off that they remade this level in HD twice now and on both occasions they said fuck it, who needs a blue sky?
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October 16, 2021 at 2:40 am #480461
Anonymous
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October 16, 2021 at 3:02 am #480463
Anonymous
GuestSure is a good thing we have a version that has neither.
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October 17, 2021 at 2:24 am #480492
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October 16, 2021 at 2:21 am #480443
Anonymous
Guest -
October 16, 2021 at 2:38 am #480459
Anonymous
GuestN64 has no loading
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October 16, 2021 at 4:15 am #480470
Anonymous
GuestIt didn’t even have that great 1st and 2nd party support. It just had nothing else and so those who had the 64 all played the same game and so talk about it endlessly.
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October 16, 2021 at 4:40 am #480472
Anonymous
Guest>SOVL/SOUVL
>SOVLESS/SOVLESS -
October 16, 2021 at 3:14 pm #480476
Anonymous
GuestTried asking anons on the Xbox thread about whether the Xbox version has AA, accounting for the blurriness, but they could only guess. And finding information is surprisingly difficult, made harder by the fact that all the MS consoles are called Xbox and so searching for anything OG Xbox-related brings up results for all the newer shit.
Then again, the thing is such a black box that it took almost 20 years for decent emulators that could actually play games to become a thing, so maybe it’s not surprising that information is sparse.
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October 17, 2021 at 12:40 am #480484
Anonymous
Guestconsole plebs, PC is best
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October 17, 2021 at 2:41 am #480494
Anonymous
Guestdamn dreamcast was legit? i pretty much ignored it entirely
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October 17, 2021 at 2:53 am #480496
Anonymous
GuestLiterally a doctored blurred image for the 64 shot… jesus christ, you people need help
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October 17, 2021 at 2:55 am #480498
Anonymous
GuestSo this is the hill nintendies choose to cope on.
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October 17, 2021 at 3:08 am #480502
Anonymous
GuestIt’s a pixel-perfect shot of what the N64 outputs. The reason it looks so blurry is because the N64’s VI anti-aliases the 3D and then upscales the image horizontally to 640 pixels using bilinear filtering, so it’s blur on top of blur. The end result looks okay on its intended target display (the average consumer CRT), but on anything else, the whole thing falls apart.
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October 17, 2021 at 3:15 am #480506
Anonymous
GuestOh, and let’s not forget the low-res textures that are then filtered using an imperfect version of bilinear filtering commonly referred to as 3-point filtering. This adds yet more blur to the image.
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October 17, 2021 at 3:17 am #480508
Anonymous
Guest>The end result looks okay on its intended target display (the average consumer CRT)
Is this an NTSC thing, because I live in a PAL region, and PAL produces extremely sharp images, many times better than N64 output. Like you would be able to tell instantly that N64 is a blurry mess compared to the usual PAL quality.-
October 17, 2021 at 3:23 am #480510
Anonymous
GuestI am not sure, but I don’t see why it would be an NTSC-only thing. This is how the N64 hardware works. See, the N64 produces an image, and then the VI applies what amounts to post-processing on that image, and that is what you see in the end.
You can see the difference between the raw framebuffer output and the end result after the VI has its way with said framebuffer output easily. Load an N64 emulator with either the Angrylion or ParaLLEl-RDP plugin, and the default image you’ll see is what the VI outputs. Go into the settings for either plugin, turn off all the VI filtering options, and you’ll get the raw framebuffer image, which is much sharper, but also jaggier and with a whole lot more dithering.
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October 17, 2021 at 3:31 am #480514
Anonymous
GuestThat’s not what I meant.
>The end result looks okay on its intended target display (the average consumer CRT)
This can be read as to mean that the quality of a SD CRT is so low that when N64 is connected to one the quality level would not be so significantly worse compared to what was expected of the device normally.
That’s why I was wondering if this is an NTSC thing, because I have heard multiple people say things along these lines about N64 looking ok on an SD CRT. It most definitely does not ok to anyone used to PAL quality. I own a miniDV cam-corder, and when hooked up to my 14inch CRT the image is so sharp and clear, it looks like the TV was replaced with a portal, it literally looks almost the same as real life its so good.
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October 17, 2021 at 3:24 am #480512
Anonymous
Guestkys, tranny
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October 17, 2021 at 3:37 am #480516
Anonymous
GuestIf you’re going to post an emulator screenshot, at least use the proper plugin.
Basically, the N64 takes advantage of a CRT TV’s 240p output, or more accurately, its particular implementation of AA and horizontal-only bilinear interpolation does. Everything blends together relatively well at 240p on a CRT, since the blur is mostly horizontal-only, and a CRT deals with that kind of blur better than an LCD does. But it also kind of depends on the quality of the CRT, because if you try it on a much sharper display like a PVM, it may reveal the "tricks" the VI is using, breaking the illusion, so to speak.
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October 17, 2021 at 3:40 am #480517
Anonymous
Guestforgot pic
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October 17, 2021 at 4:13 am #480522
Anonymous
GuestSOUL
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October 17, 2021 at 6:45 am #480527
Anonymous
GuestWow op literally destroyed. Imagine creating anti N64 propaganda.
How sad.
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October 17, 2021 at 6:50 am #480529
Anonymous
GuestYou know that’s an emulator plugin at 4x resolution, right?
Granted, it’s the most accurate plugin at that, but that is not how the N64 really looked.
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October 17, 2021 at 9:30 am #480531
Anonymous
GuestIf you actually think that that is what the N64 version looked like you are a retarded zoomer who never actually played games on an N64.
Cover your screen in a quarter inch thick layer of vaseline and it’ll be a little closer to the original
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October 17, 2021 at 9:41 am #480532
Anonymous
GuestUpscaled PS1 version.
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October 17, 2021 at 9:56 am #480533
Anonymous
GuestAnd, why not? Upscaled Dreamcast.
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October 17, 2021 at 3:40 am #480518
Anonymous
Guest>If you’re going to post an emulator screenshot, at least use the proper plugin.
They’re all emulator screenshots you fucking idiot tranny
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October 17, 2021 at 3:47 am #480519
Anonymous
GuestYour screenshot is taken using an HLE video plugin, which is but an approximation of the N64’s output, completely inaccurate to the real thing. It does not properly emulate the N64’s VI’s processing, which is fine, really, because let’s be honest, at native resolution, it sucks ass unless you play it on a CRT. Just don’t pretend it’s what the N64 really looks like.
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October 17, 2021 at 3:06 am #480500
Anonymous
GuestSO HERE I AM
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October 17, 2021 at 6:11 am #480523
Anonymous
GuestThe Dreamcast version added an effect where the skater’s clothing would ripple slightly in the wind once you got to a certain speed. It looks pretty cool in motion.
Also, if I remember right a bunch of the "exclusive" maps from Tony Hawk’s Pro Skater 2X were reused in later games in the series. I know the Oil Rig level was retooled and used again in American Wasteland.
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October 17, 2021 at 6:38 am #480526
Anonymous
GuestAnti aliasing was the future.
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October 17, 2021 at 2:02 pm #480537
Anonymous
GuestPC is still the DEFINITIVE version of THPS3
it has Everything from all ports and Doomguy included as the most OP skater of all time. -
October 17, 2021 at 2:42 pm #480543
Anonymous
Guest>the xbox version lacks SPUNK
What did MS mean by this?-
October 17, 2021 at 6:43 pm #480545
Anonymous
GuestCensorship, perhaps? Odd thing to censor, but then again, despite being the company aiming for the grown-up gamer, they ended up censoring Conker more than in the kiddy N64.
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October 17, 2021 at 7:03 pm #480546
Anonymous
GuestN64 should never be viewed on anything but a CRT. It’s simply not built for raw output on modern displays.
This is why it’s the most SOUL console.
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October 17, 2021 at 7:05 pm #480547
Anonymous
Guest>yakuza funded soulless company with giant anti consumer practices since the very beginning
>soul
nintendo cultists should be rounded up and killed
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