It’s shit.

Home Forums A haunted junk yard It’s shit.

  • This topic has 105 replies, 1 voice, and was last updated 7 months ago by Anonymous.
Viewing 32 reply threads
  • Author
    Posts
    • #464205
      Anonymous
      Guest

      It’s shit.

    • #464206
      Anonymous
      Guest

      I disagree, but okay.
      What didn’t you like?
      Were you a big fan of the base game?
      Because it was a bit of departure and I could understand if some of the new mechanics weren’t to your liking, but I personally felt the sense of discovery was almost as good as the base game.

      • #464207
        Anonymous
        Guest

        It just adds a shitty tower and a satellite, 15 bucks just for this ? It’s fucking trash man

        • #464209
          Anonymous
          Guest

          Ah, so you’re just trolling then. Well, goid luck with the thread.

    • #464208
      Anonymous
      Guest

      This is probably the most adored game currently on Ganker. You’ll be bombarded by at least fifty cultists for such a comment.

    • #464210
      Anonymous
      Guest

      Agreed, how do you fly the ship? Why does it have to be so difficult?

      I could not even leave the starting solar system. It like my ship was not even moving.

      This game is too difficult for me.

      • #464258
        Anonymous
        Guest

        You have to find Blimpo inside the sealab at the bottom of giants deep (if you have the dive skill unlocked) he will sell you the warp engine part for 400 dongles (easiest way to farm them is off of timber tigers inside the southern cave on timber hearth). *DO NOT* talk to him before you’ve beaten the Quantum Fish boss though, or he will become enraged and lock you out of dialogue and it wont be accesable until NG+
        Hopes this helps anon!

        • #464264
          Anonymous
          Guest

          I fucking hate video games holy shit

        • #464275
          Anonymous
          Guest

          Made me kek

    • #464211
      Anonymous
      Guest

      >base game
      >wake up
      >autopilot to the planet
      >do some basic flying around (there’s even a shortcut for the Sunless City)
      >you’re at the spot where you were during the last cycle

      >echoes
      >wake up
      >fly to the stranger
      >find the hull breach
      >run to the VR tower
      >juke the owls
      >you’re at the spot where you were during the last cycle

      This gets extremely old extremely fast.

      • #464212
        Anonymous
        Guest

        >This gets extremely old extremely fast.
        You don’t have to repeat those sections anon, unless you literally ran out of time right as you finished it

        • #464214
          Anonymous
          Guest

          There’s absolutely far too much running around in the dark trying to find whatever it is that you need to do before you find out about the glitches.

          • #464215
            Anonymous
            Guest

            Anon, the owl sections are literally a one and done thing, once you’ve gotten past them and gotten the information you don’t need to mess with them anymore. You don’t do them over and over every cycle like you’re saying

      • #464216
        Anonymous
        Guest

        >find the hull breach
        why are you going to the hull breach? you can save time going to the main entry facing the sun which drops you below the dam closer to the ghost matter building which has an artefact you can grab inside and you’re walking distance from VR room 1.

        • #464333
          Anonymous
          Guest

          The correct thing is to go onto the Stranger the normal way and activate the short cut in the first VR room so you can then go out and in through the hull breach and get access to more time in the sim by using the last campfire.

      • #464290
        Anonymous
        Guest

        >there’s even a shortcut for the Sunless City
        sunless city and hanging city have shortcuts
        you knew that right?

    • #464213
      Anonymous
      Guest

      Why did the probe keep firing when the Eye was already found?
      Couldn’t they send a signal to stop firing along with the signal to activate the masks?

      • #464226
        Anonymous
        Guest

        That’s actually a good point

      • #464234
        Anonymous
        Guest

        That’s actually a good point

        Isn’t there some note about how the cannon has to warm up/power up? The time loop starts right as it fires, would it even be possible to “tap the brakes” on the process at that point?

        • #464303
          Anonymous
          Guest

          How about after finding the Eye, they immediately trigger the supernova at the start of the next cycle and send the stop signal to the cannon, shifting the cycle 22 minutes backwards?
          Assuming the warmup takes less than 22 minutes, it should stop the cannon.

          • #464313
            Anonymous
            Guest

            The canon triggered in the first place because the sun station detected the star beginning to go supernova, which was supposed to be the first step in the cascade of the time loop designed by the Nomai. When the probe found the eye, it was supposed to stop the sun station firing on the next loop.

    • #464218
      Anonymous
      Guest

      NOOOOOOO YOU ARE ONLY ALLOWED TO SAY POSITIVES ABOUT THIS HECKIN EPIK AND WHOLESOME WALKING SIM DELETE THIS DELETE DELETE DELETE

      • #464304
        Anonymous
        Guest

        >walking sim
        >half the people in the thread are getting filtered by ship controls, owl stealth, or dark bramble

    • #464220
      Anonymous
      Guest

      have some oc

      • #464233
        Anonymous
        Guest

        Hey now, the prisoner was an alright dude.

    • #464222
      Anonymous
      Guest

      Guys. I like it but I’ve come to the stealth sections and eh. I’m really not feeling it. It feels really tedious to do. Is there something I’m missing?

      • #464224
        Anonymous
        Guest

        >Is there something I’m missing?
        Yes

      • #464228
        Anonymous
        Guest

        >Is there something I’m missing?
        skill as a gamer

      • #464230
        Anonymous
        Guest

        Stealth section 1 is extremely easy once you know
        Stealth 2 is the only annoying one
        Stealth 3 is fine.

      • #464232
        Anonymous
        Guest

        i think the best way to do it is
        [spoiler]starting with the third tower, familiarize yourself with the area and then just make a run for it instead of stealth

        the first tower has a trick to it

        the second tower was the most annoying one for me, but its easier to do once you did the third one[/spoiler]

      • #464285
        Anonymous
        Guest

        nah you are past the good parts of the dlc, it’s only tedium from now on

      • #464318
        Anonymous
        Guest

        I felt the same, then I realized it still is a puzzle game, not a stealth game.

    • #464236
      Anonymous
      Guest

      I remember getting blown up by the star or something.
      >"Cool, I’ll restart"
      >10-15 minutes later
      >Get blown up again
      >quit game and uninstall
      fuck that game

      • #464332
        Anonymous
        Guest

        what a retard

    • #464238
      Anonymous
      Guest

      I tried to get into Obra Dinn but honestly it just makes my eyes hurt after five minutes. Should I just play Riven and Myst to get my fix? They came out before my family got computer so I never got the chance to play them.

      • #464302
        Anonymous
        Guest

        I don’t know if it’ll help you too much, but you can change the two-tone color pallete in the options menu.
        I found the brown one to be the easiest on the eyes.

    • #464240
      Anonymous
      Guest

      I don’t get people saying the second tower is hard, once you’re down the well just bait the owl in the center, run back up the stairs and let him follow you, then just jump down the railing and sprint to the end, it’s easy

      • #464243
        Anonymous
        Guest

        yes, however it’s hard to know there is an "owl in the center" unless you have found bug report 3

        • #464246
          Anonymous
          Guest

          you have a flashlight, use it. and also there are tons of audio cues when thy see you. You aren’t supposed to just stumble around in the dark.

    • #464242
      Anonymous
      Guest

      It was as good as the base game for me until I got to the dreamworld. The pseudo-horror and the amount of directionless wandering with a 3 foot light radius they expect you to do until you work out the solution there is just mindnumbing. I’ll beat it with a walkthrough at some point, but fuck man, what were they thinking. Maybe I’m stupid, let me know.

      • #464250
        Anonymous
        Guest

        Stealth segments are a low point and the extremely limited visibility is definitely a big part of why. Power through, though, it’s worth it in the end

        • #464252
          Anonymous
          Guest

          >and the extremely limited visibility
          Press R1

          • #464256
            Anonymous
            Guest

            So instead of only being able to see 2 feet in front of you, you can see a normal distance away with a radius of 3 inches? While being forced to move at molasses walking speed?

            Killer solution

            • #464334
              Anonymous
              Guest

              use even fucking two seconds of object permanence dude… do you still cry when you mum walks into a different room?

      • #464260
        Anonymous
        Guest

        Here’s a tip: Out of the 3 Dreamworld sections total, 1 solution doesn’t involve stealth at all, 1 has stealth but can be skipped entirely with some out-of-the-box thinking, and 1 forces stealth but becomes easier using something you learn from the previously mentioned section. To navigate stealth, scout ahead with focus always with an escape route in mind. When you inevitably run into a confused/pissed bird, close your light periodically flash it open for a quick moment to assist visibility. The birds have a hard time pinning you down from a distance if you don’t keep the light on for more than a quick moment.

    • #464245
      Anonymous
      Guest

      >was on the verge of buying this game based on opinions from other threads here saying its amazing and to go in as blind as possible
      >more threads start to show up
      >people calling this game tedious as shit as apparently its based on some trial and error groundhog day bullshit

      Wew that was close! Ganker autists almost make me waste 20 bucks + dlc

      • #464248
        Anonymous
        Guest

        the base game is pretty good, and the DLC would be too if it didn’t have that "other" part

      • #464254
        Anonymous
        Guest

        Just pirate it, dude. It can take a half hour to get into, but it might click for you.

      • #464262
        Anonymous
        Guest

        pick up the base game, if you like that then consider the DLC. Base game is fantastic, DLC is half good half questionable.

      • #464336
        Anonymous
        Guest

        The good thing about the DLC is there is an option to turn off the tedious part if you want.

    • #464266
      Anonymous
      Guest

      I’m getting a whole lot of “mad cuz bad” from this thread, the stealth sections weren’t that bad, in fact they’re very exploitable, they’re kind of like puzzles in that regard and not so different from the base game.

      • #464268
        Anonymous
        Guest

        They’re the weakest part of the DLC BY FAR and a major break from the rest of the game. You can tell they were just trying to recapture the magic of Dark Bramble again.

      • #464270
        Anonymous
        Guest

        stealth sections in games are always, without exception, a major detriment

        • #464281
          Anonymous
          Guest

          If you turn your brain off sure, but you can solve these sections the same way you solve everything else in the game

      • #464272
        Anonymous
        Guest

        I’ll admit I got filtered at first but after learning the trick with the music house and accidentally learning a way to bypass the starlit cove bell before I should have, it got a lot more enjoyable.

        • #464277
          Anonymous
          Guest

          What’s that trick you mentioned? I got there, felt that I got somewhere, but it doesn’t seem like I actually learned or did anything.

          • #464278
            Anonymous
            Guest

            Telling you how to bypass it spoils what you learn for beating it normally

            • #464279
              Anonymous
              Guest

              melanoid

              • #464283
                Anonymous
                Guest

                Anon, just run past the owls in the well it really isn’t that hard

          • #464287
            Anonymous
            Guest

            At some point in that section, the owlks die. Find out how to use that to your advantage.

            • #464291
              Anonymous
              Guest

              >spoonfeeding retards
              i guess they never would have figured it out on their own though, it is pretty complex

              • #464292
                Anonymous
                Guest

                To be fair, I only realised after a bunch of trial and error. I didn’t even realise about setting the lantern down for way too long.

                • #464293
                  Anonymous
                  Guest

                  I found it by accident early on, thought dropping my lantern would help me cross the alarm bell bridge

    • #464274
      Anonymous
      Guest

      Starlit Cove is super fucking AIDS

    • #464289
      Anonymous
      Guest

      It’s a shame the literal object called "artifact" doesn’t work for the "bring an artifact back to the museum" achievement.

      They updated some other minor base game content so I thought it was worth a try

    • #464294
      Anonymous
      Guest

      >bait threads get this many replies
      No wonder they never stop.

    • #464295
      Anonymous
      Guest

      would you a nomai?

      • #464297
        Anonymous
        Guest

        That Eye is giving out all sorts of signals. I’m gonna study it.

      • #464299
        Anonymous
        Guest

        oh fuck i looked at it
        is this bad?

      • #464309
        Anonymous
        Guest

        would berry my dick in her eye so far you’d have to start a new universe to pull it out

    • #464296
      Anonymous
      Guest

      The stealth sections are BAD. Does any other part of the game even allow you to think for a moment you have to do something tedious to get by when there’s a better solution? I can’t remember a single instance of this outside of the DLC.

      • #464298
        Anonymous
        Guest

        Dark bramble

        Thing is, dark bramble works the first time around because you dont expect it and it’s so memorable

        • #464305
          Anonymous
          Guest

          You can fully explore dark bramble from the beginning, not sure what you mean.

          Starlit Cove is the only bad one

          If that’s the one I’m thinking of, it’s the only acceptable one

          • #464310
            Anonymous
            Guest

            >not sure what you mean

            Stealth section that gets really old, real fast

            • #464311
              Anonymous
              Guest

              You shouldn’t need to go through there more than a few times anyway, there isn’t much there

      • #464300
        Anonymous
        Guest

        Starlit Cove is the only bad one

    • #464301
      Anonymous
      Guest

      My biggest problem with the game is that the writing is shit. The gameplay elements of discovery are great, but I don’t care about any of it because the concepts behind them are all shallow and presented on a dry, uninteresting manner. I got the same feeling about Return of the Obra Dinn.

    • #464306
      Anonymous
      Guest

      Does the DLC imply the universe SHOULD have been reset much earlier?
      Interesting that in the base game you’re essentially making up for the owls fucking up

    • #464307
      Anonymous
      Guest

      The DLC should have been spread throughout the existing planets instead of closed off in its own little area. They’re targeting people who already beat the base game, but are forgetting how the DLC will play to people that bought the game+DLC as a bundle.

      Also, having the stranger be literally invisible unless seen at a certain angle is such a fucking cop out it’s unreal. They should have just made it black. Seeing it against the sun should be the easiest way to find it, but there’s no reason it shouldn’t block out the light from stars.

      • #464308
        Anonymous
        Guest

        >Seeing it against the sun should be the easiest way to find it, but there’s no reason it shouldn’t block out the light from stars.
        I stopped questioning the world’s functional logic as soon as I found out a pair of planets that swap sand in giant gravity-defying streams exist. And a planet with a black hole in the center that only conveniently started to fall apart during gameplay (due to "increased solar activity" from Hollow’s Lantern). It’s just something you come to accept, plus the devs wanted to sell the illusion of the Stranger "always being there, but never seen."
        Also, I thought of it as cloaking technology that uses that system’s sun as solar power, but bends all other light around it as to not be seen. Had it been noticeable from inside the system’s normal orbits, the hearthians could’ve noticed stars disappearing in the sky earlier. The nomai could’ve noticed it. You ever seen that "bug" where you can see the dark sphere of Dark Bramble’s terrain being rendered against the stars? That shit’s noticeable.

      • #464312
        Anonymous
        Guest

        >The DLC should have been spread throughout the existing planets instead of closed off in its own little area
        You really want them to ruin the flow and elegant simplicity of the base game by adding in another scavenger hunt to areas people have already been? Might have been fine for new players still, but it would probably be tedious for returning ones.
        I think having it isolated from the rest was probably the right call, though I do miss the interactivity of puzzles with solutions hidden on other places that the DLC lacks. You can tell they TRIED to do it between the real world and the dream one a bit, but they’re just way too similar and it doesn’t have the same feel.

        • #464314
          Anonymous
          Guest

          I think this could have worked better if it was just a straight sequel instead of expansion. Have us play someone who somehow gets caught in the loop while on the stranger so we don’t have to travel to it every time. There could be a nice reveal at some point where we realize we’re in the same system as the base game.
          I just hated so much about how they handled the DLC, elements with promise were ruined for no reason.

    • #464316
      Anonymous
      Guest

      The game is good but i think a couple more planets in the same style of giants deep and dark bramble (crazy hostile enviroments) would have been great. I know it would risk feeling redundant but i cant help but feel like only those two feel like real alien worlds while the rest are not much more than glorified space stations and asteroids

      • #464321
        Anonymous
        Guest

        Imagine exploring the deadly ice field of the ring of an actual gas giant, or the mining stations floating within it as perpetual storms light up shadows within the clouds that look strangely alive.

    • #464317
      Anonymous
      Guest

      What do you guys hope to see next from Moebius? Sequel set in the new universe? Prequel focussed on the Nomai? Personally I’d love to see a "sequel" but set in an entirely different toy-box solar system, doing away with the time loop. It was a good gimmick, but the DLC made me realise that when the time loop wasn’t an essential part to the story it just became annoying and tedious to deal with.

      • #464320
        Anonymous
        Guest

        Spiritual successor in a new setting using their "Truth in Systems" design philosophy applied to whatever inspires half as much passion in them as space exploration.
        Honestly, it could just be space exploration again and I’d be fine with that. Save them a bunch of dev time too. There are still so many incredible dynamic systems they could create to explore and sprinkle with tasty lore breadcrumbs to find and discover.
        My dream is that they might inspire other indie studios to try to create games like this too. They’re really a small team but full of great talent and passion and ideas the likes of which are rarely seen.

    • #464322
      Anonymous
      Guest

      The DLC was alright but I miss a couple things from the main game.

      Like there’s almost no ship content once you’ve found the Stranger.
      I also missed using the freedom of tools you had in the base game, most notably with the scout.

      And also when all is said and done the ending of the DLC sucks and a lot of people are confused about it being the actual end because it’s so underwhelming (yeah you can go back to the Eye but getting the Prisoner out is underwhelming).

      • #464323
        Anonymous
        Guest

        Scout is used in a couple places to open doors, read stuff on the other side of one, and measure the integrity of crumbling wood but yeah… It is a shame that you don’t get to use your gear more considering how many creative uses they came up with for it in the base game.

        And I do miss playing with the ship and gravity changes too.

      • #464324
        Anonymous
        Guest

        >Like there’s almost no ship content once you’ve found the Stranger.
        Agreed, I thoughrouly missed using the ship.

        >I also missed using the freedom of tools you had in the base game, most notably with the scout.
        Definitely agreed here too.

        >the ending of the DLC sucks…it’s so underwhelming
        Really? Did people think that? I avoided the threads in the first week because I hadn’t played it yet but I really liked the ending. Finding out that it was the Prisoner who let out the Eye signal just long enough for the Nomai to detect it was elating. And having an explanation as to why the Eye signal came and went so fast settled a huge story gripe I had with the base game. Then riding off in to the sunset to both die (as you’re both dead in the real world at this point) was a bittersweet ending on par with the base game. In any case I thought it was great. Not perfect, but great.

        • #464325
          Anonymous
          Guest

          Not him, but a lot of people really didn’t like the original ending and seemed to be hoping for a way to save everyone from the end if everything. I personally thought it was both a poignant revelation and managed to not overshadow the ending to the base game, even adding to it well.

          • #464326
            Anonymous
            Guest

            >a lot of people really didn’t like the original ending and seemed to be hoping for a way to save everyone from the end if everything
            Ah I see. Fucking babies.

          • #464327
            Anonymous
            Guest

            It shouldn’t come as a surprise that a lot of people missed the whole point of the game but hey

          • #464329
            Anonymous
            Guest

            I mean in a way you kind of do save everyone from the end of everything by starting a new universe, instead of letting everything fade, and succumb to entropy.

            It shouldn’t come as a surprise that a lot of people missed the whole point of the game but hey

            Fair point.

    • #464328
      Anonymous
      Guest

      how do you die in IRL while in the dream world?

      • #464330
        Anonymous
        Guest

        you don’t, you just have to die IRL to enter the simulation

    • #464331
      Anonymous
      Guest

      Starlit Cove is fucking me off

      • #464342
        Anonymous
        Guest

        Just be a little bitch like me and wait outside the well for the tower to fall and then rush in during the final 60 secs. It takes 2-3 loops to explore everything that way though

    • #464335
      Anonymous
      Guest

      has anyone tried bringing a lantern from the stranger to a regular campfire on timber hearth and taking a nap?

    • #464337
      Anonymous
      Guest

      The base game is shit as well because the mechanics are so fucking basic

    • #464338
      Anonymous
      Guest

      it lost a lot of what made the base game so elegant and perfectly crafted.

      The lack of ship logs for the stranger content made it very frustrating and tedious to navigate and i personally got stuck because i misunderstood a bunch of things and missed others. It sucks because i know other people didnt go through the game the same way and loved it, but having to hunt the damn slide shows twice just made it a bad experience to me even if i love the lore and the post-dream puzzles.

      • #464339
        Anonymous
        Guest

        >The lack of ship logs for the stranger content made it very frustrating and tedious to navigate
        You… realize that there are ship logs for that stuff right? And the slide shows all get a text explanation in the log after you see them. You unfortunately don’t go back to your ship very often to get an excuse to check though.

    • #464340
      Anonymous
      Guest

      The Sun has fallen out of orbit and is going to crash into Timber Hearth. Hearthian society has randomly chosen people to enter an underground nuclear shelter with enough food and provisions for the next 50 years until Timber Hearth is habitable again, luckily you were picked, what 3 slide reels do you take with you?

      • #464341
        Anonymous
        Guest

        nice meme

    • #464343
      Anonymous
      Guest
Viewing 32 reply threads
  • The forum ‘A haunted junk yard’ is closed to new topics and replies.