Name a fan project that’s more based than this. Also Morrowind thread.

Home Forums A haunted junk yard Name a fan project that’s more based than this. Also Morrowind thread.

  • This topic has 259 replies, 1 voice, and was last updated 7 months ago by Anonymous.
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    • #458874
      Anonymous
      Guest

      Name a fan project that’s more based than this. Also Morrowind thread.

    • #458878
      Anonymous
      Guest

      how big is it supposed to be

      • #458882
        Anonymous
        Guest

        It’s now bigger than Skyrim. Tamriel Rebuilt is releasing a new expansion next month I think too.

        • #458886
          Anonymous
          Guest

          >next month
          lol means 8 months minimum

          • #458892
            Anonymous
            Guest

            Stop. I need some copium after I finish all the content so far, the Indoril quests are pretty cool so far.

        • #458897
          Anonymous
          Guest

          That’s easy, the complete group of projects that are reassembling Tamriel in TES3.

          The scale in TES III is 1.5x the scale in Skyrim/Oblivion, the cell sizes are not the same.

          • #458899
            Anonymous
            Guest

            Surprised by how well made those expansions are. Morrowboomer skyrim is actually interesting as a setting.

            • #458903
              Anonymous
              Guest

              It’s crazy since so many other projects spiral into "references to my gf or thinly veiled references to my fetish" The developers identified one thing early, the combat in Morrowind is shit, so quests are designed around their story/world building.

              TR is so based, I hope my grandchildren get to play it in full
              Also daily reminder, to switch your engine to OpenMW

              >hasn’t been upated in a year

              • #458912
                Anonymous
                Guest

                >hasn’t been updated in a year
                0.47 has been ready for a long while, the team just finds something to get stuck over and the release get delayed for half a year.
                True chads play on daily builds, or compile it themselves anyway

                OpenMW is based too, Messing around with wyre mash and MGEXE and MWSE can be really fucking annoying. Plus the less normies shit up TR the better.

                agreed

                • #458921
                  Anonymous
                  Guest

                  https://gitlab.com/OpenMW/openmw/-/milestones
                  I know it’s just whack that they’ve not had a release in so long, although I didn’t realize that .47 was actually 100% complete the git says that it’s no longer a milestone, and .48 is looking good, map zoom was implemented after being pushed back constantly for releases.

                • #459024
                  Anonymous
                  Guest

                  https://gitlab.com/OpenMW/openmw/-/milestones
                  I know it’s just whack that they’ve not had a release in so long, although I didn’t realize that .47 was actually 100% complete the git says that it’s no longer a milestone, and .48 is looking good, map zoom was implemented after being pushed back constantly for releases.

                  I’ve been playing on the 0.47RC for a while since object paging allowed me to finally push the fog radius out without shitass pop-in. That and the incoming script extender were the only reasons to keep using the original engine. I broadly avoid nightlies for things like this where a save could get fucked but I suppose I ought to ask how stable OpenMW’s are and whether the 0.48 stuff implemented as yet makes it worthwhile.

                  Really I’d like to see them make more progress on the construction set. I’ve been using it since my copy of Morrowind didn’t come with the Beth CS but god damn do its missing features and weirdness, but especially the complete and utter lack of any meaningful documentation or searchable discussion, keep making me consider switching and relearning shit.

                  • #459058
                    Anonymous
                    Guest

                    Even if you used the latest version there’s a lack of content that actually takes advantage of new features, especially with the current implementation not being complete, like Lua isn’t stored in the .omwaddon file, although that’s being worked on, there’s a bunch of new features on the horizon that will make it worth using but it’s nothing like .47s distant statics.
                    Currently there’s zooming on the world map which allows you to seamlessly move between local and world map, and scales the cell markers too. There’s an incoming navmesh baking feature that lets you pre compute the mavmeshes through a launcher menu and stores the ones you generate on the fly within a disk cache, hopefully they do the same for distant terrain, having it on greatly increases loading times because it generates the distant terrain every single time. There’s Lua, which is the obvious big changer, it just depends on how it’s handled, I fully expect people to just lua script new functionality that should be hard coded into the engine, things like an NPC scheduling or customization system. There’s Post processing support which is big but with Morrowind’s assets is also kind of meh, there’s reverse Z-buffer depth which fixes the z-fighting you see on distant terrain, https://streamable.com/j6o84y https://streamable.com/bq64tt.
                    Overall it’s not quite as good as .47 until you start seeing major Lua mods.

                    >The developers identified one thing early, the combat in Morrowind is shit
                    >doesn’t develop ways of actually improving the combat

                    >doesn’t develop ways of actually improving the combat
                    That is well beyond the scope of the project, which is to implement the rest of Morrowind, as OpenMW matures, mods that make changes like that will come into existence and projects like Tamriel Rebuilt will end up adopting them as they become the new standard.

              • #459007
                Anonymous
                Guest

                >It’s crazy since so many other projects spiral into "references to my gf or thinly veiled references to my fetish"
                Morrowind attracts a different kind of autism than Skyrim or Oblivion, it’s understandable

                • #459009
                  Anonymous
                  Guest

                  Morrowind goes out of its way to get you immersed in the world, is the main difference.

                • #459010
                  Anonymous
                  Guest

                  There’s increasingly more and more trannies in the community, trans rights parades are an inevitability.

                  • #459014
                    Anonymous
                    Guest

                    >increasingly more and more
                    This seems redundant. Stop wasting your words like a woman.

                  • #459020
                    Anonymous
                    Guest

                    I remember some troon made a mod to remove all the references to rape in the main game because it "made her relive trauma". Everyone besides some losers rightfully bullied him for it and dilated from the nexus forums and swore to never make another mod lmao

                    • #459022
                      Anonymous
                      Guest

                      Must have been ages ago since these days they would be supported, awarded and deified for being stunning and brave.

                      • #459025
                        Anonymous
                        Guest

                        It was the "sexual content remover" mod. There was few sad sacks on reddit that gushed about but most of everyone was just annoyed and even hostile to it. The discussion forum on it’s nexus page got locked soon after it was released kek

                    • #459027
                      Anonymous
                      Guest

                      >remove all the references to rape in the main game
                      there’s like one?

                      • #459036
                        Anonymous
                        Guest

                        Fucking normies get off my morrowind
                        pic rel.

                      • #459042
                        Anonymous
                        Guest

                        oh wow I had forgotten about Curio lmao

                      • #459044
                        Anonymous
                        Guest

                        Curio is a sigma

              • #459030
                Anonymous
                Guest

                >The developers identified one thing early, the combat in Morrowind is shit
                >doesn’t develop ways of actually improving the combat

                • #459032
                  Anonymous
                  Guest

                  Engine limitations, you nonce. Gotta wait for OpenMW to expand that frontier.

                • #459034
                  Anonymous
                  Guest

                  They did. It’s called Morroblivion

                • #459038
                  Anonymous
                  Guest

                  Tamriel Rebuilt was never mean’t to overhaul Morrowind’s combat (something that’s quite impossible)

                • #459040
                  Anonymous
                  Guest

                  >doesn’t build your character around *weapon skill" + Agility (hit chance)
                  >wtf why am I not hitting anything 🙁

                  • #459047
                    Anonymous
                    Guest

                    >have to dump stats into Agility just for your weapon to hit anything

                    • #459048
                      Anonymous
                      Guest

                      Your weapon skill also affects your hit chance. A swordsman whose trained in swords would be complete shit with bows.

                    • #459050
                      Anonymous
                      Guest

                      >Anon doesn’t know what a dump stat is

                      • #459052
                        Anonymous
                        Guest

                        I’d rather dump stats into how hard it can hit or how fast it can hit instead of needing to dump precious points just for my weapon to hit

                      • #459053
                        Anonymous
                        Guest

                        >Anon STILL doesn’t know what a dump stat is

                      • #459055
                        Anonymous
                        Guest

                        That’s what potions and spells that boost attributes are for.

                      • #459056
                        Anonymous
                        Guest

                        >precious points
                        u wot m8

                    • #459054
                      Anonymous
                      Guest
                • #459129
                  Anonymous
                  Guest

                  Engine limitations, you nonce. Gotta wait for OpenMW to expand that frontier.

                  just use one of the "always hit! mods from the nexus, most of them are compatible with openmw. It s more of a bandaid but it’s better than that bizarre dice roll system they went for

                  • #459130
                    Anonymous
                    Guest

                    Just make sure to get the one that is actually balanced instead of just giving a 100% hit chance.

                  • #459132
                    Anonymous
                    Guest

                    >Bizarre
                    Not remotely if you’re treating it like an RPG and not an action game.

                    • #459134
                      Anonymous
                      Guest

                      Hard to do when everything about the visuals conveys it being an action game.

                      • #459136
                        Anonymous
                        Guest
                      • #459137
                        Anonymous
                        Guest

                        That would have worked better for the style of combat they were going for, but no, I wouldn’t have preferred it as I hate the glorified spreadshseet simulations people pass of as RPGs.

                      • #459140
                        Anonymous
                        Guest

                        >I hate RPGs
                        Why are you playing an RPG then?

                      • #459141
                        Anonymous
                        Guest

                        I’m not, I’m playing a weird spreadsheet simulator action RPG hybrid that I modded into a pure action RPG because the hybrid approach they chose clearly didn’t work.

                      • #459143
                        Anonymous
                        Guest

                        being an RPG doesn’t mean it has to be a spreadsheet simulator

                      • #459144
                        Anonymous
                        Guest

                        That’s literally their definition of RPG.

                      • #459145
                        Anonymous
                        Guest

                        You want action games. Go play DMC or something.

                      • #459139
                        Anonymous
                        Guest

                        why didn’t they just decide on one or the other? Either make the combat turn based with the diecrolls or have the 1st3rd person action combat to which dicerolls aren’t conducive – they picked both and it doesn’t work

                      • #459142
                        Anonymous
                        Guest

                        Works pretty well as long as you’re not that retard that’s fighting with no fatigue and the iron dagger instead of a weapon you have tagged as your major skill.

                        You diverse folk think you want Skyrim but Morrowind as an action game would’ve been more like Gothic, where trying to use a weapon at low skill made you flail around slowly like a retard. You’d probably squeal about that too.

                        I’m not, I’m playing a weird spreadsheet simulator action RPG hybrid that I modded into a pure action RPG because the hybrid approach they chose clearly didn’t work.

                        >Action
                        >RPG
                        Oh you wish.

                      • #459146
                        Anonymous
                        Guest

                        I want a game where progressing feels somewhat meaningful and things don’t just become spongier at higher levels. This would be a combination of better enemy AI, better gear, better skills mostly. The same would be true for the PC as well of course. But this would require AI that’s not complete fucking brain dead and just lets you stealth snipe it without reacting till you are maxxed out.

                      • #459147
                        Anonymous
                        Guest

                        well it’s pretty obvious to use your tagged weapon, but early game you will miss a lot and its just to see a clear hit not do any damage. the lvling is also fucked in elder scrolls you’re better putting most used skillsas a minor skill

                      • #459148
                        Anonymous
                        Guest

                        >early game you will miss a lot
                        Again, no you won’t. Your hit chance should be over 80% as long as you’re using a weapon under the skill you set as major and have good fatigue.
                        >A clear hit
                        See, again, you don’t get that this isn’t going to work unless enemies are fast and constantly dodge. Action combat does not fit this game.
                        >Leveling is fucked in elder scrolls
                        In Oblivion and Skyrim. Morrowind? Not so much. In Morrowind leveling is only for overworld spawns and pulls from different enemy lists, and doesn’t inflate their stats or skills. Most dungeons and such also have static spawns. You won’t even notice it in Morrowind.

                        I want a game where progressing feels somewhat meaningful and things don’t just become spongier at higher levels. This would be a combination of better enemy AI, better gear, better skills mostly. The same would be true for the PC as well of course. But this would require AI that’s not complete fucking brain dead and just lets you stealth snipe it without reacting till you are maxxed out.

                        Why do I feel like half of this is based on Oblivion? Morrowind is not a game of damage sponges.

                      • #459151
                        Anonymous
                        Guest

                        >Action combat does not fit this game
                        Then they shouldn’t have made it look like one. If I see my heavy ass hammer clearly hitting an enemy and the game just tells me "you missed :^)" then that’s bad fucking design, no way around it.

                      • #459152
                        Anonymous
                        Guest

                        So you want the world to freeze and for you to stand in place while there’s a turn read out. Look, this game isn’t for you. which is why you’re modding it to be on easy mode instead of you hitting 80+% of your attacks for five levels then 99% the rest of the time.

                      • #459154
                        Anonymous
                        Guest

                        That’s a you problem. It must suck to be just autistic enough to be bothered by that but not enough to be able to realize it’s just a form of abstraction like almost everything else in almost every game ever made.

                      • #459156
                        Anonymous
                        Guest

                        It’s a terrible abstraction.

                      • #459150
                        Anonymous
                        Guest

                        >early game you will miss a lot and its just to see a clear hit not do any damage
                        If you’re missing a lot against an enemy, while using a weapon you’re proficient in and you have full Fatigue, and you’re doing no damage when you do hit, then you shouldn’t be fighting that enemy. Leave and come back later. You don’t have to do everything all at once.

                        And while the leveling system is retarded, it doesn’t matter too much in Morrowind, because scaling is pretty limited and it doesn’t inflate enemy stats into the stratosphere.

                      • #459192
                        Anonymous
                        Guest

                        unironically a combat log would make morrowind’s combat sit better with people, if you could just see a little "you swing at fuckface, fuckface parries your attack!" so you get some kind of feedback even when you fail the attack roll

                      • #459220
                        Anonymous
                        Guest

                        It doesn’t though

                    • #459135
                      Anonymous
                      Guest

                      understandable for turn based or an isometric crpg but it doesn’t work with the style of combat morrownind went for which is just standard 1st/3rd person combat but with dice rolls added

                      Just make sure to get the one that is actually balanced instead of just giving a 100% hit chance.

                      I did mean the 100% one, should only miss if the thing youre hitting isn’t in your cross hair

                      • #459138
                        Anonymous
                        Guest

                        I meant that he should get the mod that also balances other values around 100% hit chance instead of just changing that one thing. Forgot what it’s called though.

          • #458957
            Anonymous
            Guest

            >Elswyr is just a big hole
            They’re planning on doing High Rock after/along with Skyrim and Cyrodill, yeah? Wonder what province they’ll go for once those are nearing completion.

            • #458961
              Anonymous
              Guest

              Most of the other projects are dummy projects that are only being designed for lore consistency rather than actul projects, although Elsweyr was at one time a project with developers who created content, it just died out, I wouldn’t say there’s any guarantee that modders from Shotn, TR, or PC end up on other projects, High Rock doesn’t really move, unfortunately.

          • #458978
            Anonymous
            Guest

            Is Skyrim Home of the Nords worth installing right now just to check out the current content? Seems like it is the only mod other than TR that actually has anything made for it

            • #458985
              Anonymous
              Guest

              It has over 100 quests rn I think, most of the ruins are actually Altmer actually from the Direnni, one of the ruling mage dynasties of High Rock before they were kicked out. This guy does a review/walkthrough of it.
              https://youtu.be/RnyIQkJru3o

            • #458993
              Anonymous
              Guest

              It has lots of content already, but it’s not fun being able to see the void.

    • #458884
      Anonymous
      Guest

      whole Tamriel when?
      why doesn’t Ganker help develop it?

      • #458890
        Anonymous
        Guest

        They’ve started developing skyrim and cyrodiil under the Project Tamriel team. Skyrim:Home of The Nords and Province:Cyrodiil are the project names.
        Can’t spam coomer threads about it.

        • #458949
          Anonymous
          Guest

          It sucks because while I’m sure they’ll do a much, much better job than Bethesda I’m kinda more interested in the provinces we’ll never get a real game in. Or even High Rock since it’s been so long.

        • #459157
          Anonymous
          Guest

          I believe there is also a project for High Rock and Valenwood in the planning stages too.

          • #459161
            Anonymous
            Guest

            High Rock has some assets but Valenwood seems to be in the idea guys stage at most.

    • #458888
      Anonymous
      Guest

      Fan projects are just headcanon.

      • #459182
        Anonymous
        Guest

        c0da bitch

    • #458894
      Anonymous
      Guest

      >working for free

      • #459153
        Anonymous
        Guest

        That’s called having a hobby anon
        Playing games is not a hobby

    • #458901
      Anonymous
      Guest

      TR is so based, I hope my grandchildren get to play it in full
      Also daily reminder, to switch your engine to OpenMW

      • #458908
        Anonymous
        Guest

        OpenMW is based too, Messing around with wyre mash and MGEXE and MWSE can be really fucking annoying. Plus the less normies shit up TR the better.

    • #458906
      Anonymous
      Guest

      FACT: Nords are the most powerful race on Nirn.

      • #458910
        Anonymous
        Guest

        You are clumsy snowman

      • #458915
        Anonymous
        Guest

        STEP ASIDE

        • #458919
          Anonymous
          Guest

          >post an image with literally the most based armor imaginable: the Nordic Fur Turd helmet

          • #458924
            Anonymous
            Guest

            Best concept armour is the House Dres Slave Hunter.

            • #458927
              Anonymous
              Guest

              That is pretty based

              • #458930
                Anonymous
                Guest

                I love their concept art on the great houses, especially Dres.

            • #458966
              Anonymous
              Guest

              I love their concept art on the great houses, especially Dres.

              I hope that their quests will legit let us go around doing some slaving, even if it’s no doubt going to be about a lot of political plays.

        • #458934
          Anonymous
          Guest

          God, Oblivion was such a piece of shit.

          • #458939
            Anonymous
            Guest

            Only thing good about it was the shivering isles. The mainquest would have been very interesting if they just focused on Mehrunes Dagon being a lord of *revolution* as well as destruction. Except we got level 50 ogres by the dozes in every cave from the retarded leveling.

            • #458953
              Anonymous
              Guest

              Shivering Isles was better than base Oblivion, but only because the environments were more interesting. But even then, they were just "weird," without being well-thought out. Everything else is still Oblivion, though, from the abysmal gameplay to the juvenile writing, and a special dishonorable mention for Wes Johnson’s voice work as Sheogorath, which is one of the worst in any Bethesda game ever. So no, Shivering Isles is not "good." It’s just better than vanilla.

              • #458970
                Anonymous
                Guest

                Shivering Isles will probably find it’s way into TES3, there’s already that Doors of Oblivion mod but it won’t really reach it’s potential until OpenMW supports additional world spaces.

                • #458997
                  Anonymous
                  Guest

                  There is a portion of Oblivion you can go to in TR. North of Almas Thirr there’s a quest giver at a daedric shrine who sends you there. Not sure if it’s in a separate worldspace but the TR team seems to have some way to implement at least portions of Oblivion in their mod.

                  • #458999
                    Anonymous
                    Guest

                    Pretty good quest too. Wish they would bring in the more occult side of elder scrolls like with the quest with that necromancer in Old Ebonheart.

              • #458983
                Anonymous
                Guest

                Shivering Isles is way too memey for my tastes. Also the environment seems like a "hey remember morrowind?" kinda thing

      • #458959
        Anonymous
        Guest

        Remember when Nords thought magic was cool?

        • #458972
          Anonymous
          Guest

          I wish Nord Tongue warlords were still thing. Dabbing on dark elf knive ears.

          • #458976
            Anonymous
            Guest

            Jurgen Wind-caller was a mistake.

      • #458974
        Anonymous
        Guest

        I love seeing most of the old lore cities being represented. Hate what Oblivion and Skyrim did turning so many into ruins and forts.

      • #459005
        Anonymous
        Guest

        Based. Here’s my autistic province map

      • #459093
        Anonymous
        Guest

        DANSTRAR

        • #459095
          Anonymous
          Guest
          • #459103
            Anonymous
            Guest

            >Wall is a whale
            Neat

            • #459104
              Anonymous
              Guest

              Where else would you build a city?

              • #459106
                Anonymous
                Guest

                I’d put my house in the mouth.

                • #459107
                  Anonymous
                  Guest

                  I’d take one of the eye sockets tbh

                • #459108
                  Trainwiz
                  Guest

                  You can’t afford that district, not on your salary

                • #459109
                  Anonymous
                  Guest

                  The jarl lives there

            • #459112
              Anonymous
              Guest

              It’s actually a spooky sea serpent that an ancient Nord hero slayed singlehandedly

          • #459113
            Anonymous
            Guest

            Absolute kino
            I can’t believe morrowind modders are making a better skyrim than skyrim.

      • #459096
        Anonymous
        Guest

        What is the capital of old lore Skyrim?
        Whiterun?

        • #459097
          Anonymous
          Guest

          It’s still Solitude, always has been since like Daggerfall. It was different only in Arena I think.

          • #459099
            Anonymous
            Guest

            Here is pic of Solitude in Morrowind

            • #459100
              Anonymous
              Guest

              am I blind or is it missing from this map?

              FACT: Nords are the most powerful race on Nirn.

              • #459102
                Anonymous
                Guest

                It’s called Haafingar in PT lore. It’s still called Solitude by the Imperials as it’s mostly isolated in a thick forest.

              • #459105
                Anonymous
                Guest

                Haafingar is an old lore name for the city.

        • #459101
          Anonymous
          Guest

          Same as modern lore Skyrim. Changed depending on the time period/where the king was from. Mostly Winterhold, Windhelm, and Solitude. I’m pretty sure Whiterun was capital once but only for a little bit. In the 3rd and 4th era, it’s Solitude.

      • #459166
        Anonymous
        Guest

        >1st era no
        it was the dwemer
        >second era no
        They were at their peak late first to mid 2nd eras but Cyrodiil was at their peak with Tiber and Reman. Morrowind still had their gods.
        >3rd era no
        Empire was pretty powerful up until the oblivion crisis. Morrowind was powerful also until the Red year in the 4E 5
        >4th era no
        Divided and the Aldmeri dominion is buttfucking everyone. Black marsh is at peak power etc.
        Cope harder snowmonkey you were never on top

        • #459169
          Anonymous
          Guest

          >putting Morrowind on the list at all
          lol even with their gods they did jack shit with it and still got conquered by Tiber they’re the jobbers of Tamriel

        • #459177
          Anonymous
          Guest

          The thing about all the empires is, none of the three empires ever got anywhere without massive support from the Nords. They’ve established and re-established union from Alessia to Reman to Tiber. There’s never been a war of conquest towards Skyrim period, only civil wars, because Skyrim has always been completely gungho about uniting with Cyrodiil to form a human-dominated empire.

    • #458917
      Anonymous
      Guest

      Always wanted to get into it but is it worth it? Seems so big idk where to even start. Also have they made it so you can start there yet? Feels weird going from your vvardenfell game to mainland

      • #458923
        Anonymous
        Guest

        Yes! It’s very worth it to start right now. There’s some great content and locations finished. Although you can’t start on the mainland (something to do with hardcoded scripting) I usually make multiple characters to play thru each great house. House Indoril’s questline is really something tbh. I haven’t tried completing the mainquest as a member of House Indoril tho so idk how that works.

        • #458962
          Anonymous
          Guest

          I’m pretty sure you can’t do the main quest with Indoril even with tamriel rebuilt. And I thought at this point in development you couldnt even join Indoril?

          • #458968
            Anonymous
            Guest

            You can’t officially join yeah although a lot of quests feature them in the Aanthirin, something to do with their capital, Almalexia being of the last areas they’ll be developing.

    • #458926
      Anonymous
      Guest

      Only played an hour of it a while ago but it was better than Tribunal or Bloodmoon. Amazing. I heard they are gonna fix do something with tribunal, too.

      • #458928
        Anonymous
        Guest

        They’ve said that one of the last areas they”re going to finish is Almalexia and redoing Mournhold, it’s the highest point in Almalexia. You can walk around it with the preveiw .esp loaded.

        • #458932
          Anonymous
          Guest

          Nice. Gonna check it out when I eventually play morrowind again.

          • #458933
            Anonymous
            Guest

            Go for it, it’s a great project and perfect for roleplay. Just load the Mainland and Data .esp if you don’t want to walk thru unfinshed preview content.

      • #458943
        Anonymous
        Guest

        Everything is going to be fixed, There’s already a Solstheim remaster, and there’s a few other new lands projects like Abecean Isles.
        https://www.youtube.com/watch?v=yWjZYj29pRU
        And these definitely won’t be the last you see from remasters, they will have to be overhauled when new engine features open things up, and new standardized content like NPC scheduling and fully customizable NPCs become available.

    • #458937
      Anonymous
      Guest

      That’s a nice fan project you got there. It would be a shame if something were to happen to it…

      • #458944
        Anonymous
        Guest

        Bethsoft has actually been pretty reasonable with the OpenMW people.

        • #458947
          Anonymous
          Guest

          They have to since they released the source code for morrowind a decade ago.

      • #458955
        Anonymous
        Guest

        For all their moneygrubbing ways, Bethesda’s pretty soft on fan expansions and remake mods. They’re no Nintendo that’s for sure.

    • #458941
      Anonymous
      Guest

      It looks like they’re going to add the southern Redoran area soon, that’ll be nice.

    • #458945
      Anonymous
      Guest

      Did some of the Indoril quests, they’re pretty great. Helping out the guards in Bosmora was pretty fun even if my mage can’t speak for shit and couldn’t talk the guy down in the vault.
      The Indoril towns look great too, one of the best aesthetic styles so it’s nice to see it used outside just Mournhold.

    • #458982
      Anonymous
      Guest

      I wanna see PC’s Imperial City so bad.

      • #458987
        Anonymous
        Guest

        I can’t wait to see TR’s Mournhold in 20 years

      • #458989
        Anonymous
        Guest

        I can’t wait to see TR’s Mournhold in 20 years

        Just join the team and make it bro

        • #458991
          Anonymous
          Guest

          By the time I learn to model or script they’ll probably already have the overworld done.

          • #458995
            Anonymous
            Guest

            Would be a good way to pad out a portfolio tho

          • #459001
            Anonymous
            Guest

            I learned to model while wiating for his project to get anywhere and now I’ve actually contributed content to the game, just do it, it’s not hard to learn any of these skills, and I picked up the construction kit in a day.

    • #459012
      Anonymous
      Guest

      No fan project is based.

      • #459016
        Anonymous
        Guest

        >t. Take-Two Interactive

    • #459018
      Anonymous
      Guest

      Hope we get some moth ships.

    • #459057
      Anonymous
      Guest
      • #459060
        Anonymous
        Guest

        How are they designing the Imperial City? Basically making it like how it’s described in the PGE1? Also what’s with all those bodies of water around it, are those the rice fields

        • #459070
          Anonymous
          Guest

          >are those the rice fields
          Yes

          Is this from the project tamriel forums or the preview WIP?

          It’s from their discord

          • #459071
            Anonymous
            Guest

            Ah cool. Probably the only discord without coomer porn channels and trannies.

          • #459075
            Trainwiz
            Guest

            Hot damn those are coming along good.

            • #459077
              Anonymous
              Guest

              Especially considering, they’re still placeholder assets.

              • #459078
                Trainwiz
                Guest

                That’s the good part about Morrowind, it’s old enough that it’s easy to make good looking assets for it.

      • #459061
        Anonymous
        Guest

        Jungle biome Imperial City will be possible before I die……

        • #459089
          Anonymous
          Guest

          Not so fast fucker!

      • #459062
        Anonymous
        Guest

        >Hammerfell, Valenwood, and Elswyr locations on map
        What

      • #459090
        Anonymous
        Guest

        Holy based

    • #459059
      Anonymous
      Guest
    • #459063
      Anonymous
      Guest
      • #459065
        Anonymous
        Guest

        >mountains just kind of pop out of nowhere instead of slowly sinking into the lake
        Yup that’s Morrowind.

      • #459067
        Anonymous
        Guest

        >Entire island chain is the city
        Good

    • #459064
      Anonymous
      Guest
    • #459066
      Anonymous
      Guest
      • #459068
        Anonymous
        Guest

        Is this from the project tamriel forums or the preview WIP?

        • #459069
          Anonymous
          Guest

          It’s probably from some autist who got ahead of themselves and most of their work will never actually make it into the final game, happens all the time, unfortunately, Province Cyrodil still hasn’t even completed Anvil, it still has Kvatch, Skingrad and Chorrol as the major cities it would need to start working on before it gets to even the shores of Lake Rumare.

          • #459072
            Anonymous
            Guest

            If it’s anything like with TR they do the basic overworld map in a series of individual claims long, long before they have someone come in and do the full building layout and populating the place with surface dungeon architecture and other overworld features before later having others do interiors while separate people quests write. Plus it’s not like actual physical location always matters, you can again look at TR and how people have been fucking around with Narsis despite the overworld for the surrounding area not even being completed.

            • #459073
              Anonymous
              Guest

              It’s really just getting ahead of itself, but cool nonetheless.

            • #459074
              Anonymous
              Guest

              It’s a huge outlier in modding or just tech development how well TR get’s shit done. Slow, but that’s the reality when you rely on volunteers. Some of the lead developers must really have their shit together. The quality of their content notwithstanding.

    • #459076
      Anonymous
      Guest

      >AN EVEN BIGGER MAP TO DO NOTHING IN
      wow

      maybe you should have spent your time making something actually fucking dynamic happen in the game instead of copypasting the same gameplay except worse

      the bottom line is this: no mods are ever good
      the makers are literally retarded addicts that how no idea why they like video games

    • #459079
      Anonymous
      Guest

      I feel like ES6 is probably going to invigorate a Hammerfell project at some point in the future.

      • #459080
        Anonymous
        Guest

        isn’t there already one in planning?

        • #459082
          Anonymous
          Guest

          Not that I’m aware of, I know there’s people supposedly working on High Rock.

      • #459081
        Anonymous
        Guest

        That game isn’t coming out until 2030

        • #459083
          Trainwiz
          Guest

          >2030
          Damn, little optimistic aren’t you.

          • #459085
            Anonymous
            Guest

            Think TR start work on Mournhold before TES IIIIII releases?

          • #459086
            Anonymous
            Guest

            Aren’t you secretly Todd? Shouldn’t you know when TES6 comes out? I personally think they’re shooting for the 30th Daggerfall anniversary.

            • #459088
              Trainwiz
              Guest

              We’re all Todd.

              • #459091
                Anonymous
                Guest

                I don’t feel like Todd.

                • #459092
                  Trainwiz
                  Guest

                  You will.

              • #459094
                Anonymous
                Guest

                I’m surprised Morrowind can even render that, would be neat link interiors/exteriors that way.

                • #459098
                  Trainwiz
                  Guest

                  >I’m surprised Morrowind can even render that
                  That’s because it’s using a bunch of tricks to do it.

      • #459122
        Anonymous
        Guest

        I got something for you.
        https://streamable.com/0m1m1d
        Some based autist is trying to make Rihad by himself.

        • #459123
          Anonymous
          Guest

          Absolute madman.

    • #459111
      Anonymous
      Guest
      • #459114
        Anonymous
        Guest

        Anvil?

        • #459115
          Anonymous
          Guest

          Sutch.

          • #459116
            Anonymous
            Guest

            looks pretty cool. Hope they’re able to get some quests in it soon

          • #459117
            Anonymous
            Guest

            Oh yeah, Sutch is on a lake. Or did they move it west to the coast?

            • #459118
              Anonymous
              Guest

              It’s on a salt like with a smaller ocean port downriver

              • #459119
                Anonymous
                Guest

                What a nice place.

      • #459160
        Anonymous
        Guest

        I’m in love. Vague Dark Messiah feels.

        All of these mod screenshots look incredible, especially given that they’re following their own design and not just copying Oblivion and Skyrim. I hope their creators know that they are well loved.

    • #459120
      Anonymous
      Guest

      it will release in our lifetimes, r-right?

      • #459121
        Anonymous
        Guest

        right after Mournhold, haha…

      • #459124
        Anonymous
        Guest

        >dock on the farside
        Why? you’d think the docks would all be close to the bay entrance, let me guess it’s going to be like Sea of Ghosts where you’d be surprised that a ship could navigate that space at all,

        • #459125
          Anonymous
          Guest

          because real life harbors/waterfronts are not in the most convenient places, they are in the most suitable places.

          • #459126
            Anonymous
            Guest

            >far side of city
            >probably have to go under multiple bridges that require you to deconstruct your sails/masts
            >still have to transport goods across a bridge to get to central markets
            >suitable

            • #459127
              Anonymous
              Guest

              harbors are about more than ease of access to rivers, anon. They need to be calm waters, have a certain depth, etc.

              • #459128
                Anonymous
                Guest

                You’re spending too much time implying that this is the case.

        • #459133
          Anonymous
          Guest

          In lore there’s only 1 bridge to the IC so it’s possible the other minor ways into the city are just ferries?
          If that’s the case then it means that only the Ivory docks are essentially cut off, the Katarian Docks and the Waterfront are both pretty easy to get to.
          And the Ivory Docks could just be for any barges making their way along that river to the North from Bruma/Skyrim

    • #459131
      Anonymous
      Guest
      • #459165
        Anonymous
        Guest

        Fantastic.

    • #459149
      Anonymous
      Guest

      >Name a fan project that’s more based than this.
      almost nobody has heard of it, but, for ME, its the Asheron’s Call emulation scene. a group o dedicated autistic fans who have brought a dead MMORPG back to life and have actually evolved the game further than the actual devs ever did with a few dozen servers, some with tons of new custom content. It’s a project that has been going on for almost 20 years(was started while the game was still active) and is still going strong today. god bless the company insider anon who leaked server code years back.

      • #459155
        Anonymous
        Guest

        Lucky, those leakers save old MMOs.

    • #459158
      Anonymous
      Guest

      […]

      >Something about Morrowind’s engine makes the locations feel very fairy-tale
      morrowind was one of those games that came out right before the hard push for ReaLiStiC GrApHiCs so it had an artistic, surrealistic look to it that gives it that otherworldly look to it.

      • #459159
        Anonymous
        Guest

        It also looks nice and crisp, which I feel is lost in many more modern titles.

    • #459162
      Anonymous
      Guest

      this will never come out
      the world is just not ready for the next level of kino this will bring

      • #459163
        Anonymous
        Guest

        I dunno man, the whole north central and northeast outside of Mournhold is done, central is done, and middle west will be out soon.

      • #459164
        Anonymous
        Guest

        If the project were just announced now, then sure, I could see that perspective. But they’ve been working on this for the better part of the past 20 years, and progressively releasing what they’ve done, and been pretty open with the development process. Sure, it’s possible that they’ll all spontaneously stop giving a shit before crossing the finish line, but that’s a pretty absurd proposition.

    • #459167
      Anonymous
      Guest

      see those mountains? you can climb them

      • #459168
        Anonymous
        Guest

        i don’t use wallpapers but if i did and my screen was 720p id make this pic it

      • #459180
        Anonymous
        Guest

        And levitate over them.

    • #459170
      Anonymous
      Guest
      • #459172
        Anonymous
        Guest

        >cinetrash filters
        yuck

    • #459171
      Anonymous
      Guest
    • #459173
      Anonymous
      Guest
      • #459183
        Anonymous
        Guest

        Shrine to Morihaus?

        • #459186
          Anonymous
          Guest

          In Anvil, yeah

    • #459174
      Anonymous
      Guest

      i cant wait bros…

      • #459187
        Anonymous
        Guest

        Me neither, three whole provinces is going to be massive, let alone if the others get anywhere. Walking from Daggerfall all the way to Tear would be a hoot.

    • #459175
      Anonymous
      Guest
    • #459176
      Anonymous
      Guest
      • #459185
        Anonymous
        Guest

        when something can look this nice in fullbright, it’s a good sign. Hopefully they do one more pass on the house textures though. Still at-or-better-than vanilla quality though

      • #459199
        Anonymous
        Guest

        literally cumming loads just looking at this shit

    • #459178
      Anonymous
      Guest

      >Name a fan project that’s more based than this
      Anything by Vicn. It’s time to stop living in the past, morrowboomer

      • #459181
        Anonymous
        Guest

        >Janky fanfics with unfitting blatant dark souls references everywhere
        uh huh

        • #459188
          Anonymous
          Guest

          >Janky
          It’s modding for a Bethesda game, jank comes with the territory.
          >fanfics
          All mods are technically fanfics
          >unfitting blatant dark souls references everywhere
          The extent of which being a handful of armors and weapons. The plot is entirely based off of TES lore

          • #459190
            Anonymous
            Guest

            >jank comes with the territory.
            Not to this extent
            >All mods are technically fanfics
            Not to this extent
            >a handful of armors and weapons
            wew
            >The plot is entirely based off of TES lore
            In the same way that hollywood movies are sometimes ‘based on true stories’, I guess

            • #459191
              Anonymous
              Guest

              >>jank comes with the territory.
              >Not to this extent
              It’s literally a series of interconnected cells and worldspaces with enemies you have to kill in them. Unmodded morrowind is more jank than this fanmade mod.

              • #459195
                Anonymous
                Guest

                And all of those enemies are terrible
                It’s focusing on the worst part of the game, and implemented in a way that makes it very obvious to the player that something is off
                It’s rare that one of his mods has a single quest stage progress without something that takes me out of the experience

                • #459202
                  Anonymous
                  Guest

                  >And all of those enemies are terrible
                  Terrible how? The armor and weapons Vicn modeled for them don’t look all that bad, and certain ideas like having enemies activating a kill move animation and triggering a custom spell to imitate weapon arts was an awesome idea.
                  If your problem is the combat in general, that’s on you for not also installing one of the several combat overhaul mods on the nexus

    • #459179
      Anonymous
      Guest
    • #459184
      Anonymous
      Guest

      So why do you suppose Bethesda didn’t give enemies dodge animations and the player miss animations? Is it perhaps because people then understood RPGs (and so the man-hours weren’t justified) as opposed to modern morons? Although, they did never both to implement diagonal run animations which is a simpler version of the problem.

    • #459189
      Anonymous
      Guest

      >Have big autistic idea for a continent-spanning worm cult mod
      >Aside from all the content, writing, and faction politics required for a good morrowind faction, it would need actual necromancy mechanics to not feel empty
      >The basic concept of necromancy also needs more creative general gameplay mechanics outside of direct single player action to work well, since simple followers or summons are barely worth using even in the later games built with them in mind
      >Would practically have to overhaul the game for the whole thing to be anything more meaningful than a set of stories with normal morrowind gameplay shoved in

    • #459193
      Anonymous
      Guest
      • #459197
        Anonymous
        Guest

        >Imperial villa for the wealthy and straw huts for the commoners

    • #459194
      Anonymous
      Guest

      Ever notice how Morrowind is the second biggest province, largest after Cyrodiil itself? I think in order of size it’s something like:

      Cyrodiil > Morrowind > Skyrim > Hammerfell > Black Marsh > Valenwood > Elsweyr > High Rock > Summerset

      • #459200
        Anonymous
        Guest

        Nah I think it is more like
        >Cyrodiil>Morrowind>Hammerfell>BlackMarsh>Valenwood>Summerset=Highrock>Elsweyr.
        Elsweyr is puny and I think Hammerfell is just slightly bigger than Skyrim

        • #459208
          Anonymous
          Guest

          Skyrim and Hammerfell are indeed close enough in size it can be debated but Elsweyr seems to me to be only slightly smaller than Valenwood.

    • #459196
      Anonymous
      Guest
    • #459198
      Anonymous
      Guest
    • #459201
      Anonymous
      Guest
      • #459205
        Anonymous
        Guest

        >middle pieces missing
        >arches not collapsed
        What is this sorcery?

        • #459207
          Anonymous
          Guest

          It’s CHIM nigga I don’t gots to explain shiet

        • #459209
          Anonymous
          Guest

          Superior Nordic engineering

    • #459203
      Anonymous
      Guest
    • #459204
      Anonymous
      Guest
    • #459206
      Anonymous
      Guest
    • #459210
      Anonymous
      Guest
    • #459211
      Anonymous
      Guest
      • #459212
        Anonymous
        Guest

        It’s good work, but seeing Ayleid ruins gives me bad flashbacks.

      • #459213
        Anonymous
        Guest

        It’s good work, but seeing Ayleid ruins gives me bad flashbacks.

        It always rubs me the wrong way when big mods reintroduce ayleid ruins exactly as they were in oblivion with nothing done to make them seem like actual believable ayleid settlements

        • #459214
          Anonymous
          Guest

          I always interpret them as what’s left over of collapsed forts, temples and castles. Those tend to last longer than common housing. You’re right though that somewhere like Sancre Tor should absolutely be an entire city ruin and not just the central dungeon.

        • #459216
          Anonymous
          Guest

          Ayleids were a Minoan palace culture. Everything of importance was done in the lord’s massive castle. All the other houses and slave pens were lost to time.

        • #459217
          Anonymous
          Guest

          >why don’t these ruins look like people live in them!

          • #459218
            Anonymous
            Guest

            Now do dwarven ruins, or anything similar from TR

      • #459215
        Anonymous
        Guest

        Nice.

    • #459219
      Anonymous
      Guest

      Did they put out biome maps for Skyrim or Cyrodiil? I like staring at those.

    • #459221
      Anonymous
      Guest

      How many naked Nords pranked by witches are we gonna see in Skyrim?

    • #459222
      Anonymous
      Guest
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