New elden ring post, get in here bros

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  • This topic has 103 replies, 1 voice, and was last updated 7 months ago by Anonymous.
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    • #420971
      Anonymous
      Guest

      New elden ring post, get in here bros

    • #420972
      Anonymous
      Guest

      >In the search for the Elden Ring, the adventurous and perseverant will always be rewarded.

      I’m in search of some gameplay blease from

    • #420973
      Anonymous
      Guest

      Not sure if this is legit or not but it literally looks like DaS3.

      • #420979
        Anonymous
        Guest

        This. Miyazaki has lost the magic.

        • #420983
          Anonymous
          Guest

          Miyazaki has always been a hack

          • #420985
            Anonymous
            Guest

            He’s made 3 excellent games.

          • #421004
            Anonymous
            Guest

            a hack that basically invented a genre and influenced an entire industry at a time when AAA cinematic garbage was the hot trend.

      • #420987
        Anonymous
        Guest

        it looked like das3 in all of the trailers too why are you surprised

      • #420991
        Anonymous
        Guest

        That’s because they zoomed up on the cart in such a way that it looks like Aldritch’s tomb from the deacons’s bossroom. Also the enemies around it make it look like the deacons’s bossfight.

        • #421005
          Anonymous
          Guest

          […]

          Why are the graphics so bad?

          • #421016
            Anonymous
            Guest

            It’s being held back by decade old tech, that’s why. It should have been a new gen launch title.

            • #421023
              Anonymous
              Guest

              We’ll never get a From title with good graphics

            • #421026
              Anonymous
              Guest

              It’s funny how these threads suddenly die when this gets mentioned

              • #421032
                Anonymous
                Guest

                But this isn’t news to anyone. Every from game is technically at least 5 years behind state of the art.

          • #421018
            Anonymous
            Guest

            Looks the same as all their other games to me. Keep in mind it’s an old gen game and the picture has a horrible filter in it.

            • #421021
              Anonymous
              Guest

              That’s the problem it doesnt look any better than 3

              • #421022
                Anonymous
                Guest

                Same gen and even bigger game. I didn’t expect it to look any better to be honest. Their next game might be, but they always lacked behind in graphics anyway.

                • #421025
                  Anonymous
                  Guest

                  I think dark souls was alright for the time. And BB had a very nice style, hindered by the shitty ps4 performance.

          • #421044
            Anonymous
            Guest

            Dev time spent on visuals and time spent on actual gameplay mechanics are inversely proportional

            • #421046
              Anonymous
              Guest

              Unless you work at an actual small indie company that’s now how it works. People that do the graphics and art and the people that implement gameplay mechanics are totally separate

              • #421049
                Anonymous
                Guest

                >team that works on gameplay makes the game twice as big
                >graphics team now has twice as much stuff to design
                This is also probably why so much is being recycled from older titles

            • #421048
              Anonymous
              Guest

              >actual gameplay mechanics
              It’s the same gameplay they’ve been wheeling out for a decade now even down to some of the animations. The least they could do is make it pretty visually.

              • #421051
                Anonymous
                Guest

                the obsession with graphics is the reason games haven’t actually gotten better in the last 20 years. If we never focused on graphics we’d probably have actual next-gen titles by now instead of just "old game but prettier"

                • #421053
                  Anonymous
                  Guest

                  It’s not an obsession with graphics, it’s not wanting something to look like dogshit especially if that effort isn’t being put to use elsewhere given that there’s recycled animations and gameplay that hasn’t been changed for years.

      • #421007
        Anonymous
        Guest

        and thats a good thing

      • #421008
        Anonymous
        Guest

        And I pray it’s gonna perform like it too, I don’t have the money to upgrade my GPU right now.

      • #421028
        Anonymous
        Guest

        And that’s a good thing!

      • #421030
        Anonymous
        Guest

        Needs to run on a ps4 so imagine

        • #421031
          Anonymous
          Guest

          I wish it wasn’t launching on xbox one and ps4. Such dogshit hardware.

        • #421039
          Anonymous
          Guest

          Yeah that’s gonna be the big problem for the foreseeable future. Any ‘dual platform’ game is gonna be mechanically meh.

      • #421033
        Anonymous
        Guest

        Yeah, a shame too cause DS3 is the ugliest souls game by a large margin. I’m hoping at the very least it doesn’t play like DS3, otherwise I’m just gonna buy a Playstation to play Bloodborne instead of this Elden Ring shit.

    • #420974
      Anonymous
      Guest

      is there gameplay yet?

      • #420977
        Anonymous
        Guest

        No, elden ring is just a teaser for the next dark souks 3 dlc

        • #420978
          Anonymous
          Guest

          honestly at this point i can believe that, or that elden ring is actually a fake game

      • #421013
        Anonymous
        Guest

        Yes, enough of it to know how it will be. Sorry there’s no 3 hours presentation on it. Your favorite streamer will go through all of it when it comes out. Don’t worry, zoomer.

        Those candles are ripped straight from DS3? What have they been doing all these years?

        Wow they reused candles. Hackazaki BTFO 0/10 game!

        Is this fan art?

        No, it comes from an official tweet.

        Why is he suddenly completely silent now after he watched the 16 minutes raw gameplay, he literally doesn’t tweet anything

        Well he can’t show it and there is no new video, unless he makes something out of the screenshots. He’ll milk this game dry once it comes out though.

    • #420975
      Anonymous
      Guest

      ..
      0

      >OMGEEEEE YAASSSSSSSSS I FUCKING LOVE MARKETING BROSSSSSS!!!!!!!!1

    • #420976
      Anonymous
      Guest

      Fucking drip marketing, they are just gonna keep posting 1 screenshot at a time for months.

      • #421071
        Anonymous
        Guest

        That’s the George R.R. Martin way!

    • #420980
      Anonymous
      Guest

      […]

      I agree with this statement.

    • #420981
      Anonymous
      Guest

      yay time to got to cainhurst again

    • #420982
      Anonymous
      Guest

      Those candles are ripped straight from DS3? What have they been doing all these years?

    • #420984
      Anonymous
      Guest

      […]

      i need a vocaroo

    • #420986
      Anonymous
      Guest

      Is this fan art?

      • #420990
        Anonymous
        Guest

        Ingame with some ugly filter.

    • #420988
      Anonymous
      Guest

      >zombie-like people carrying torches on the left like in Dark Souls 3
      >guy at the bottom wearing armor that could easily come from Dark Souls 3
      >platform in the center has tons of melted candles like the millions of melted candles in Dark Souls 3

      Let me guess, a lot of the enemies also have irritating screams that they do in battle just like in Dark Souls 3.

      • #420993
        Anonymous
        Guest

        Not defending the game being "DS3 but Bigger" but they may have recycled a lot of concepts and enemies to save development time. At least they added one new thing… A mount. Will that make it worth it if this is DS3 Part 2? Probably not.

    • #420989
      Anonymous
      Guest

      >DaS3 but bigger and better
      This is exactly what I want.

    • #420992
      Anonymous
      Guest

      Why is he suddenly completely silent now after he watched the 16 minutes raw gameplay, he literally doesn’t tweet anything

      • #420994
        Anonymous
        Guest

        something something lying for clout

      • #420995
        Anonymous
        Guest

        what do you mean? is he supposed to post details about it and break the NDA?

      • #421001
        Anonymous
        Guest

        Because he doesnt want to be caught doing an 180 when the game releases and public reception is shit, he wants to be able to say
        >yeah after the footage i was kinda bummed
        And pretend he is not a giant shill, gotta hold that spit back until From/scamco made bank.

      • #421010
        Anonymous
        Guest

        He didn’t tweet anything before either other than shill his fanart.

      • #421015
        Anonymous
        Guest

        >Miyazaki coming out of his slumber to post something so his channel that does nothing but talk about DS can be substantiated

      • #421070
        Anonymous
        Guest

        He has been busy with the Soul Arts book Kickstarter project.

    • #420997
      Anonymous
      Guest

      I wonder if this game will actually improve on the NG+ from past games. More enemy HP, Damage and a few rings isn’t really good enough anymore.

    • #420998
      Anonymous
      Guest

      So, is this photo mode confirmed?

    • #420999
      Anonymous
      Guest

      >it’s the inquisitors wagon from Berserk
      hackazaki strikes again

    • #421000
      Anonymous
      Guest

      >In the search for the Elden Ring, the adventurous and perseverant will always be rewarded.

      • #421012
        Anonymous
        Guest

        >Admitted in an interview he wrote a few pages of background history in total.

        • #421017
          Anonymous
          Guest

          I love how you use "admitted" like it was a police interrogation and he broke under pressure. everyone already knew he barely worked on the game from the jump.

      • #421038
        Anonymous
        Guest

        more like the Onion Ring am I right

      • #421043
        Anonymous
        Guest

        Azor Ahai confirmed

    • #421003
      Anonymous
      Guest

      >new info relegated to adorned jpegs from the game’s website
      this is a pretty oldschool way of doing things

    • #421006
      Anonymous
      Guest

      Every time I think about Elden Ring my penis gets rock-hard. This will be it bros, I can feel it. The game of the dec-
      no
      The game of the CENTURY is coming
      Elden bros… we’re finally coming home…

    • #421009
      Anonymous
      Guest

      they took that model straight from the cathedral of the deep lol

    • #421011
      Anonymous
      Guest

      >concept art
      >being added to the game
      Oh no no no

    • #421024
      Anonymous
      Guest

      >unironically marketing
      Suda already fell for this meme and we all know how that ended up.

    • #421027
      Anonymous
      Guest

      Remember that DS2 trailer Gankerros…..

      Or Project Beast gameplay leak…….

    • #421029
      Anonymous
      Guest

      >Original GiantDad video now has "faggot" censored.
      I hate trannies.

    • #421034
      Anonymous
      Guest

      >Fromdrones so starved they’re making threads about promotional artwork
      lmao

    • #421035
      Anonymous
      Guest

      GAMEPLAY?!?!!?!?!?!

    • #421036
      Anonymous
      Guest

      >still too scared to show gameplay to anyone except their paid shills

    • #421037
      Anonymous
      Guest

      did any of the people who got to see the gameplay demo describe the HUD? I really hope it’s more like Souls than it is Sekiro/Bloodborne

    • #421040
      Anonymous
      Guest

      More like Dark Sekiro Borne Souls Ring 4.

    • #421042
      Anonymous
      Guest

      >Still no gameplay
      >Releases January
      It’s getting delayed, isn’t it bros?

    • #421047
      Anonymous
      Guest

      *Sips Estus*

      >It doesn’t need to have a new magic system
      >It doesn’t need to have new animations
      >It doesn’t need to have NPC’s that interact with the game world
      >It doesn’t need to have interesting world design
      >It doesn’t need the open world to be populated by something other than enemies
      >It doesn’t need to not have fast travel
      >It doesn’t need to not have a map
      You are now here:
      >It doesn’t need significant fall damage
      >It doesn’t need to allow levelling up at campfires
      >It doesn’t need interesting questlines
      >It doesn’t need day/night cycles that change npc behaviour
      >It doesn’t need to look like a 9th generation video game
      >It doesn’t need a good character creator
      >It doesn’t need striking aesthetics
      >It doesn’t need a good soundtrack
      >It doesn’t need to have good horse combat
      >It doesn’t need to be anything more than a stripped down action game
      >It doesn’t need to not be DARK SOULS IV

      • #421052
        Anonymous
        Guest

        >It doesn’t need to not be DARK SOULS IV
        but shazam, that’s what I want

    • #421050
      Anonymous
      Guest

      Bros?
      Where is the fucking gameplay?
      Bros?

    • #421054
      Anonymous
      Guest

      >-So there is a "beckoning" that guides the player’s path, but you can choose to ignore it. So that is one of the degrees of freedom in the game, which means there might be multiple endings in this game as well?
      [Miyazaki] Yes, there are multiple endings and many ways to arrive there. It’s one of the features of this game, and the degree of freedom in progressing through the game is much higher than in the Dark Souls series.

      >-That’s certainly something to look forward to.
      [Miyazaki] If you take boss fights for example, very few absolutely have to be beaten, and the order, or timing, is up to the player in many cases.

      >-So weapon and skill combinations are important decisions for the player. Can you assign multiple skills to a weapon?
      [Miyazaki] You can assign one skill per weapon. However, you can swap these freely – there are about 100 in total. There is also quite a selection of weapons – finding your favorite combination will be one of the things to enjoy.
      Also, completely separate from this, it is possible to summon spirits. You can summon these to become allies and fight with you when in the correct place. There is the same element of collecting and equipping that exists with weapons, armor, magic, etc.

      >-From Software games are known for their difficulty. Instead of making the action easier, you take the road of increasing what the player can do in order to deepen the strategy. Is it the same in Elden Ring?
      [Miyazaki] Yes, and this trend is even stronger in Elden Ring. Like the spirits I was mentioning, you don’t have to rely on pure mechanical skill, but can use strategy to defeat your enemies. We are emphasizing a strategic approach to combat in this game.
      Another good example of this is the new stealth mechanics. By staying low and hiding in the grass, etc., you can approach enemies undetected and look for a good opportunity to attack.

      • #421058
        Anonymous
        Guest

        I honestly don’t see the appeal of npc spirit summoning. Is this just an optional easy mode that most players should ignore?

        • #421061
          Anonymous
          Guest

          It’s for the varietyfags that are always complaining about the lack of build variety

          • #421066
            Anonymous
            Guest

            >let the game play for you
            yeah real exciting

        • #421064
          Anonymous
          Guest

          It’s a new form of support magic basically yeah. Summon meatshields then go spam magic or go smash with melee/shoot with bow.

        • #421065
          Anonymous
          Guest

          It costs MP, so people who use them can use less weapon skills/spells. Only time will tell how strong those summons are.

    • #421055
      Anonymous
      Guest

      >-You can jump!
      [Miyazaki] Yes you can. You can jump for a heavy attack, and you can jump to avoid low attacks. More importantly, I feel it allows a greater degree of freedom in exploration.
      In this game, in contrast to the large open field, there are also areas similar to the Dark Souls series with three-dimensionally crafted castles, etc. We call these "legacy", and when exploring these areas jumping adds a new dimension of freedom. Perhaps especially players who have played a lot of the Dark Souls series will find this refreshing.

      >-It appears that a more active fighting style is possible, but are finger-biting tense battles still alive and well?
      [Miyazaki] Yes, they are still alive and well. Don’t worry about that. In addition to what I already mentioned, there is one which is a kind of counter-attack after parrying with a shield. You will have a wide variety of choices to engage in strategic and vigorous battles.

      >-So there will be dungeons and other special areas off the beaten path?
      [Miyazaki] Yes. Dungeons, and NPCs as well.

      >-About the dungeons, besides the large-scale "legacy" areas that make up the large beats of the story, will there be places to explore in each area?
      [Miyazaki] Besides the extremely thought-out vertical "legacy" dungeons that you mention, there are many small-medium scale dungeon areas. Forts, catacombs, caves, mining tunnels, etc.
      We are planning to have many NPCs, but currently there are no towns or villages where they reside. There are places that were once villages, but are now abandoned and the prowling place of dangerous enemies. This is because we decided to put our development resources into what we do best.

      >-So these "legacy" dungeons are like the previous entries, with a vertical and complex structure?
      [Miyazaki] Yes, imagine the areas in the Dark Souls series. Only this time, the scale is larger and there may be new places you can reach by jumping, which should make exploration even more enjoyable.

    • #421056
      Anonymous
      Guest

      OOOOOOOOOOOOOOOOOOOOH ELDEN RIIIIIIIING

      • #421059
        Anonymous
        Guest

        Literally me

    • #421057
      Anonymous
      Guest

      >-Is there a concept of passage of time and dynamic weather?
      [Miyazaki] Yes, those are elements that change in real time. This also has an effect on the game. For example, at night visibility decreases for both you and the enemy bringing new strategic aspects to approaching enemies. There are certain trails* that are more visible at night and terrifying enemies that only appear at night.

      >IGN: So I’ve learned that there are six areas in Elden Ring. Can you go into a little detail about each of them? And is this the kind of thing where you can go to any of these areas at any time, or is there a specific order?
      HM: So the Lands Between is made up mainly of these six large areas. It’s divided into six major areas, and these are the domains of the major demigod characters who we just talked about. While the areas are lined up in a way so that you would normally tackle them in a specific order, you don’t have to follow it. We wanted to give a free level of progression and exploration throughout the Lands Between, so there’s a lot of different ways. You won’t be able to access everything from the start, but there are a lot of different ways you can approach each area. And there’s a lot of freedom as to which order you tackle different areas as well

    • #421060
      Anonymous
      Guest

      >IGN: Throughout the trailer, we see a bunch of different techniques. We see a horse leaping up a cliffside, an attack jumping off of horseback, and there’s a magic attack that extends your sword. Can you shed some light on these abilities, how they’re earned? Does acquiring a technique lend itself to exploring more of the world?
      HM: Yes. A part of making this new world with this new huge sense of scale was adding enjoyment to that sense of exploration, having players feel encouraged, and give them a desire to explore as much as they want. And so that could be through acquiring new weapons and magic spells and abilities such as the different spirit summons. We wanted to place these elements so the players will enjoy exploring the map and discovering these elements for themselves. There are cases in which you can buy them [arts, magic, etc.] at stores or learn them from NPCs, but generally they are hidden throughout the game’s world for the player to discover through exploration, rather than unlocking them through a skill tree as in previous titles.

    • #421062
      Anonymous
      Guest

      >What is your overall design philosophy when it comes to crafting the game’s open world? Especially in relation to the typical open worlds that we see in games today.
      YK: One thing we’re trying to do, one aspect of the philosophy when designing this world is to make it as dense as possible. We don’t want it to just be wide open and empty space. We want it to be full of surprises and things to discover.
      We’re also being conscious of the actual level design and handcrafted nature of the overworld itself. So even though it is very expansive, it will have a lot of verticality, and a lot of multi-layering, so the player can enjoy exploring it in all dimensions.

      >You mentioned during the presentation that there will be a focus on character stories. Previous games, from Dark Souls to Bloodborne, already had character stories, but they were more of side quests. So, will we expect Elden Ring to have these character moments as sort of side quests or will they be tied more into the main questline, of the game?
      YK: First of all, the number of NPCs and characters you can interact with in Elden Ring is just a lot more than in previous games. So, there are a lot more of these stories and a lot more personality to the world that they bring. But also, the main through line story of the main NPCs you’ll encounter, we are creating this to be more approachable and more understandable from a superficial level. So, you can compare that to something like Sekiro’s storytelling or narrative where the main through line story is easier to understand.

      • #421068
        Anonymous
        Guest

        That second point is worrying to me. I didn’t like Sekiro’s style of storytelling compared to the other games

    • #421063
      Anonymous
      Guest

      >In previous games, the character quests can be easily missed by some players during their first run. In Elden Ring then, will it be easier to experience these character storylines during their initial playthrough?
      YK: You mentioned Bloodborne; we feel like we went a little bit too overboard with hiding NPCs inside content in that game. There won’t be anything quite so hard to find in Elden Ring we feel. But it is an enormous world, and there are a lot of characters, so you may have to go out of your way to find most of them. That’s not to say we’re trying to hide them in really difficult to find places, but you may have to go off the beaten path and you may have to explore to encounter some of these side quests from NPCs who are just chilling in a dungeon somewhere in the overworld

    • #421067
      Anonymous
      Guest

      Reminds me of that dogshit game Dark Souls 3

    • #421069
      Anonymous
      Guest

      Can magic please not be shit that requires you to invest into three different stats to be good at one type of magic?

      • #421072
        Anonymous
        Guest

        >can I just hide in a corner and one shot all the bosses without any effort with soul spear like DS1
        Hopefully not

      • #421073
        Anonymous
        Guest

        you are a faggot

      • #421074
        Anonymous
        Guest

        My problem with magic in videogames is that its always less creative than in tabletop games/books.

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