>NOOOOOOOOOOOOOO BUT MATTHEWMATOSIS TOLD ME DARK SOULS 2 IS A BAD GAME

Home Forums A haunted junk yard >NOOOOOOOOOOOOOO BUT MATTHEWMATOSIS TOLD ME DARK SOULS 2 IS A BAD GAME

  • This topic has 90 replies, 1 voice, and was last updated 7 months ago by Anonymous.
Viewing 21 reply threads
  • Author
    Posts
    • #410376
      Anonymous
      Guest

      >NOOOOOOOOOOOOOO BUT MATTHEWMATOSIS TOLD ME DARK SOULS 2 IS A BAD GAME

    • #410377
      Anonymous
      Guest

      As an individual who has watched the autistic 14 hour long Dark Souls 2 analysis video multiple times I can confirm the game sucks.

      I could’ve done that just by playing the game as well but sometimes I get afraid to support my own opinions.

      One big thing neither of those videos mention is that the PVP is god awful because it matchmakes you with people in a certain soul bracket which means you get level 999 Havel jesters back flipping around with their stupid banana dagger parries.

      • #410381
        Anonymous
        Guest

        Mauler mentions the PvP in the followup video, among other things

      • #410382
        Anonymous
        Guest

        It is easier to use someone’s articulated argument in video format than to throw away a statement that everyone can rebuke with "Have you even played the game?" and other logical leaps.

      • #410390
        Anonymous
        Guest

        better than demons souls and dark souls 1. pvp was spectacular. the only argument you have is that there are ‘impossible spaces’ in which areas lead into other areas where it makes no logical sense for them to. fine, that’s plastic, but it only makes the game look more dreamy or nightmarish, which is what they were going for anyway!

        it was the best pvp souls game at the time. the amount of customization, weapons, builds, and pvp arenas is what made it good. had the most amount of expansions with new areas and weapons which only INCREASED customization. How can you even complain?? Dark Souls 1 is boring as shit with little replay value. PVP is what sells dark souls 2, and the customization only increases enjoyment. You were all just too pussy to play PVP because you were tired of dieing. (boohoo, posers, wimps, fakes)

        They should have made a more PVP focused Dark Souls after 2 with good arenas like the bell keepers covenant areas, dragon’s aerie, trap tower, lava castle, etc. etc. My god how can you hate that??

        You’re literally parrots. shills. peabrained cowardly little babies. you all say the same fucking thing because you’re even AFRAID TO DIE ON AN ANONYMOUS FORUM.

        it’s like hating on ME3 when it was the best one. babies. you like bare bones games like DeS and ME1. fuck you. die.

        • #410393
          Anonymous
          Guest

          >PVP is what sells dark souls 2
          >If you do not smurf you are stuck with playing only with cheaters
          Replay value coming from something that is not utter shit like everything else in-game says something

        • #410396
          Anonymous
          Guest

          >DS2 PVP
          >Customization

          umm

        • #410452
          Anonymous
          Guest

          >the only argument you have is that there are ‘impossible spaces’ in which areas lead into other areas where it makes no logical sense for them to.
          No, that not even remotely “the only argument”, you dirty lying DS2 schizo.

      • #410436
        Anonymous
        Guest

        >As an individual who has watched the autistic 14 hour long Dark Souls 2 analysis video multiple times I can confirm the game sucks.
        >I could’ve done that just by playing the game as well
        I can’t even tell if this is trolling anymore.

        • #410453
          Anonymous
          Guest

          Idk seems sincere enough. Which goes with my internal belief that ds2 haters never actually gave it a shot.

          • #410454
            Anonymous
            Guest

            I have over 400 hours in DS2 and have gotten the rings for no death.

            Also beaten on SL1

            I hate DS2

            • #410455
              Anonymous
              Guest

              >have over 400 hours in DS2 and have gotten the rings for no death.
              >Also beaten on SL1
              >I hate DS2
              Lmao

            • #410460
              Anonymous
              Guest

              ok i believe you

    • #410378
      Anonymous
      Guest

      >WE DID IT JOE!

    • #410379
      Anonymous
      Guest

      >NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO BUT HBOMBERGUY TOLD ME DARK SOULS 2 IS A GOOD GAME

    • #410380
      Anonymous
      Guest

      I don’t need to watch a 2 hour lecture to tell me the game sucks, I can do that by playing it.

      • #410383
        Anonymous
        Guest

        Yeah, but can you prove that it sucks to someone else who eats shit for breakfast ?

        • #410388
          Anonymous
          Guest

          I don’t waste my breathe on plebeians

    • #410384
      Anonymous
      Guest

      Not bad, just worse than the others.
      I still rather play it than most garbage released these days.

      • #410394
        Anonymous
        Guest

        This is the correct take that I can agree with.

        DS2 as a Dark Souls game is terrible, but I still enjoy it a lot more than most other games and I’d say it’s a good game overall.

        On another note – I felt like Scholar of the First Sin actively made it worse by adding more gank moments and just randomly hordes of enemies.

        • #410398
          Anonymous
          Guest

          Not bad, just worse than the others.
          I still rather play it than most garbage released these days.

          DS2 is mechanically far better than DS1 and DeS, those games are fundamentally broken because of awful balance decisions.
          DeS is full of infinite stunlocks due to no poise, making small weapons far better than anything else.
          DS1 overcorrected and made poise too good allowing you facetank endgame bosses even at starting levels.

          Both suffer from easymode instant backstabs that destroy PvE and ruin PvP due to the way they can suck you back in from 3 meters away when latency comes into play.
          Bosses are also far more involved with 8 to 10 attack moves even on starting DS2 bosses while DS1 only get to that in endgame and DLC. And DeS does not have any boss with 8 to 10 attacks, even endgame ones like Penetraror have 3-4.

          • #410406
            Anonymous
            Guest

            This is such basic an undeniable stuff that I don’t know how anyone disagrees. I’ve replayed DaS1 far more than 2, but the superiority of 2’s mechanics is easily evident.

            • #410407
              Anonymous
              Guest

              2 is just an easy target for casual players that barely get into the mechanics if these games and just complain about the downgrade and the lack of visual polish since those are the most obvious differences.

              Or they complain about dumb things like ADP despite the fact that in DS2 you can get DS1 fastroll iframes at 70% weight in 20 to 25 ADP levels.
              And DS2 levels cost 1/2 of what DS1 levels cost, so 25 levels means killing any of the first 2 bosses as they each give from 10K to 17K.

            • #410420
              Anonymous
              Guest

              ok but DS2 is still a shitty game and far inferior to every one in the series

          • #410459
            Anonymous
            Guest

            On paper the mechanics are indeed better, but when the game build around said mechanics are mediocre it only really matters for pvp shit

            • #410466
              Anonymous
              Guest

              Nope, DS2 was much better and that’s why DS3 followed those same combat mechanics.

      • #410405
        Anonymous
        Guest
    • #410385
      Anonymous
      Guest

      I’m currently playing through ds2 with a friend who knows nothing about souls games
      I’m trying to keep a balance of explaining and not explaining the bullshit, and he says that it’s a pretty fun game so far
      do I tell him about that one troll door in aldia’s keep?

    • #410386
      Anonymous
      Guest

      >"Jen, we forgot the dogs!"

    • #410387
      Anonymous
      Guest

      Considering FROMsoft considers DS2 a far better game than DS1 and DeS, matt was wrong.
      That’s why Miyazaki requested Tanimoros to be the co-director for DS3, this is why DS3 used mostly DS2 mechanics and just sped things up to be more like BB.

      • #410391
        Anonymous
        Guest

        >Considering FROMsoft considers DS2 a far better game than DS1 and DeS
        Weird statement, why they didn’t keep the DS2 engine with 8 directional controls ?
        >That’s why Miyazaki requested Tanimoros to be the co-director for DS3
        You mean Tanimura ? I don’t see any mention of him making those contributions.
        >and just sped things up to be more like BB
        Then wouldn’t that mean they consider BB a better DS game than DS2, since it is core design that is affected and not some QoL parts

        • #410395
          Anonymous
          Guest

          DS3 copied these mechanics from DS2 with almost no changes because they worked soo well in both PvE and PvP:

          -estus shards/bones instead of kindling
          -casting magic also consumes stamina to limit spam
          -multi direction rolls while locked on
          -midroll up to 70% weight
          -effigy/ember at any time and get HP penalty removed
          -2 hit stun limit in PvP to prevent infinite stunlocks
          -backstab has a 2 way confirmation via an extra grab animation
          -4 ring slots (plus rebalanced rings so more niche effects aren’t just ignored like DS1 where everyone used Havel’s and FAP)
          -parry frames in the middle of the animation (at the apex of the swing)
          -infusions separate from upgrade levels
          -longer messages with 2 phrase structure
          -reasonable poise levels
          -ultra weapons unpariable when 2H
          -jumping attacks on almost all weapons unpariable
          -guardbreak allows for a riposte
          -blue sentinels to save noobs from reds
          -seeds of giant to aggro PvE to invaders
          -limited respec

          • #410399
            Anonymous
            Guest

            Those are QoL improvements and not principal core design changes. Like that anon said, DS3 is fast like BB, but nothing that you mentioned makes it such.
            Also you are clearly wrong, since there is no poise in DS3, eat shit.

            • #410401
              Anonymous
              Guest

              The change to the estus heals, poise, multi-directon rolls, backstabs, parries and the 2 hit stunlock rule are fundamental changes and the #1 reason why DS2 and DS3 PvP is nothing like this trash.

              • #410410
                Anonymous
                Guest

                >fundamental changes
                And why is that ?
                They only have greater effect in PVP, which is not main principal for which Miyazaki strives for.
                It does not affect which bosses he creates and which environments he uses. He also directly says PVP goes against for what he wanted to establish
                >Indeed, my vision of an invasion wasn’t to introduce PK – it’s more akin to a strong enemy, being controlled by a human. That’s the vision I wanted to achieve. If there wasn’t the system message pop up that said a dark spirit has invaded, the game-play experience should be similar to an offline single player game with a very strong enemy popping up randomly.
                The only reason they can be consider greatly impacting improvements is because they make it less harder to fight off invaders, otherwise DS3 still has better enemy, boss and weapon design and not engine that kills on itself.

                • #410415
                  Anonymous
                  Guest

                  Poise ruins PvE, at least the way it’s way overdone in DS1 since it’s basically a permanent iron flesh without the downsites: 1 cast that last 1 min and forced slow walk.

                  Magic not using stamina allows for black flame, dark bead and great combustion to do more DPS than the best weapon in the game since they have near instant cast speed and you still have a full stamina bar for blocking/rolling while doing this.

                  It’s clear they didn’t mean for these situations to happen, they are clear oversights, that’s why shit was nerfed in DS2 and DS3.

            • #410402
              Anonymous
              Guest

              >Also you are clearly wrong, since there is no poise in DS3, eat shit.

              lol

          • #410400
            Anonymous
            Guest

            Aren’t you the faggot who kept preaching about selective bias in Mauler’s video in other thread, while selectively posting webms from DS1 and DS3 ?

    • #410389
      Anonymous
      Guest

      >watching e-celebs because you are such a fucking retard that you can’t figure out on your own whether you like a particular game or not.

      Reminder that e-celebs have zero authority on evaluating games. They are not renowned critics who studied at a university and got several degrees related to this field, they aren’t game designers who have spent many years inside the industry. They are literally whos, who got popular on youtube by sheer luck, not by their knowledge or merit.

      An opinion of a mouthbreather who browses Ganker is worth exactly as much as an opinion of an e-celeb.

      • #410397
        Anonymous
        Guest

        Anon, film and novel critics do not make films and novels and there are no *gaming degrees* that give you an authority to speak about them.
        >They are literally whos, who got popular on youtube by sheer luck, not by their knowledge or merit.
        I would say that about other E-Celebs cus they are just 20 minute enterainers, but Matt makes valid arguments about DS2.

        • #410404
          Anonymous
          Guest

          My main point was that people treat e-celebs as authorities for no reason. Instead of arguing about some part of the game they will deflect it to "b-but Mathotoesis said X!" like some kind of gospel. I almost never see any /tv/ discussion where someone would base their argument on some critic or e-celeb opinion, but Ganker for whatever reasons holds these e-celebs as some kind of all-knowledgeable Oracles of wisdom. I’m not saying that every thing these e-celebs say is wrong, but you should argue using arguments on the matter, not by invoking some 3rd person.

      • #410419
        Anonymous
        Guest

        >They are not renowned critics who studied at a university and got several degrees related to this field
        Good goyim, trust da experts

    • #410392
      Anonymous
      Guest

      >We canceled Christmas, Joe!

    • #410403
      Anonymous
      Guest

      The zoomer melanoid has no identity, no thoughts, no inner voice. He honestly believes his superiors are leeching some nobody’s ideas just like he is. Why even live? Just end your pain.

    • #410408
      Anonymous
      Guest

      Dark Souls 2 is easily the best of them all, then its D1 and then its that other game.

      • #410409
        Anonymous
        Guest

        They both look like they suck dicks for a living.

      • #410411
        Anonymous
        Guest

        The boy on the left is very cute

      • #410412
        Anonymous
        Guest

        based

    • #410413
      Anonymous
      Guest

      That’s not the meme you retarded faggot millennial

    • #410414
      Anonymous
      Guest

      I don’t like DS2 because it looks like shit, aesthetically it’s all over the place, I don’t like having groups upon groups of enemies thrown at me, the game would be extremely easy if you weren’t being stabbed through the guy in front of you by his buddy behind him, they leaned too hard into "YOU ARE DEAD DARK SOULS IS SO HARD RIGHT?" literally like 2 minutes into fhe game.

      The PVP was good i’ll give it that, but that’s not enough to make it a good game. I don’t buy Dark Souls for the PVP, that’s just a bonus. The actual meat of the game is fucked.

      • #410416
        Anonymous
        Guest

        Have you tried being less awful?

        • #410417
          Anonymous
          Guest

          >Square box filled with mobs as ambush.
          This video speaks volumes.

          • #410422
            Anonymous
            Guest

            If you actually played the game you’d know there’s 4 inside the room that see you when you open the door and another 2 under the stairs and another 2 in the side room that don’t see you unless you go in and fight and thus attract them via sounds.
            The player in this webm is just showing off by running around till they all got to the middle room.

            You can easily kill the first 4 by funneling them in the doorway and across the bridge leading to that building, it’s not like some RE4 arena where you get locked in the second you enter.

            • #410424
              Anonymous
              Guest

              I did play it, I’m just saying this video is particularly bad looking when you consider the main criticisms of Dark Souls II. Out of context it looks terrible, even within context it’s pretty terrible design.

              • #410426
                Anonymous
                Guest

                It does show that those enemies are super easy to space, they have very slow overhead attacks with bad range and little tracking.
                That player only got hit once because he got greedy and traded.

                The only bullshit DS2 ambush is the 2nd ogre behind the door in Aldia’s, the first one you can see his face above the doorway behind some bars and you can even shoot him to activate him that way.

      • #410418
        Anonymous
        Guest

        Not sure how this meme started but DS2 has wat less bullshit LMAO GOTCHA death than DS1.

        DS1 has:
        -capra demon
        -30 hollow ambush in the church + chaneler that buffs them to 1 shot you with a jumping attack if you have weak armor or haven’t leveled HP
        -forced death on Seath
        -surprise fall to stray demon, 50% HP loss from fall, followed by a hammer to the head if you don’t instantly roll to a corner before the boss activates
        -fall into Nito’s arena, another 50% HP loss followed by the scream attack that hits you from underneath

        • #410421
          Anonymous
          Guest

          The Nito thing is a good part of the boss fight because the fall makes you panic and then the attack from underneath is specifically timed to punish you for panic rolling. It’s a much more unique way of punishing players for roll spamming than the usual way of just making the boss wait half a second longer than their animation seems like it’ll be. I agree about everything else though.

        • #410425
          Anonymous
          Guest

          I do not agree as they are
          >ruin sentinels
          >the boss that copies hollow church
          >multiplying skeleton boss
          >2 rat bosses with mobs
          >spider boss with mobs
          >boss that uses another player that can gank you
          >two dragonriders
          >Elana with summons
          >Darklurker that multiplies
          >boss that is just three gank players
          I liked Capra for the scenario of two fast, but low hp mobs that can overwhelm you if you give in to panic, but Christ does DS2 uses that shit a lot, especially in SotS with new invasions.

          • #410434
            Anonymous
            Guest

            >anything that isn’t a 1v1 is a GOTCHA moment
            Ok, you’re really reaching now.
            The only bullshit boss on that list is the Rat Authority with the 4 toxic rats because they can kill you in seconds, that fight is structured like the Capra Demon fight where 90% of the fight is clearing the adds before the real boss overwhelms you.

            >ruin sentinels
            Ruin Sentinels is just a 1v1 on the platform followed by a 2v1, it’s essentially like O&S in reverse, but you actually get to see their moves in the 1v1 before you’re sent into the harder phase 2, while O&S is a huge bumrush 2v1 rape from the start.

            >Skeleton Lords, Rat Vanguard, Freja
            These are bosses meant to teach you management of lots of really weak mobs via spacing vis using the lock on. And in SOTFS the Freja spiders will avoid you if you have a torch.

            Rat Vanguard is a much better take on Pinwheel as the real boss only spawns after 10 rat kills, so you can’t just walk in, lock on to the main one and ignore the clones.
            Plus the petrification keeps him slightly dangerous even in late game where you have tons of HP and armor as 5-6 hits in a short spam is an instantkill.

        • #410456
          Anonymous
          Guest

          not him, but
          > capra demon
          Typically the 4th boss of the game, so not right away. The fog door trapping you in is a little cheap but not that bad. My only real issue with Capra is the fact that it’s kind of a long runback for a fight where it’s likely to make a fatal mistake in the first 2 seconds. A bonfire at the end of that alley by the door to the depths would have been really nice.
          >30 hollow ambush
          If you haven’t figured out how to use a shield by that point or aren’t using one because you’re a tryhard fag, you deserve to get filtered.

          […]

          DS2 is mechanically far better than DS1 and DeS, those games are fundamentally broken because of awful balance decisions.
          DeS is full of infinite stunlocks due to no poise, making small weapons far better than anything else.
          DS1 overcorrected and made poise too good allowing you facetank endgame bosses even at starting levels.

          Both suffer from easymode instant backstabs that destroy PvE and ruin PvP due to the way they can suck you back in from 3 meters away when latency comes into play.
          Bosses are also far more involved with 8 to 10 attack moves even on starting DS2 bosses while DS1 only get to that in endgame and DLC. And DeS does not have any boss with 8 to 10 attacks, even endgame ones like Penetraror have 3-4.

          >DS1 overcorrected and made poise too good allowing you facetank endgame bosses even at starting levels.
          >that Artorias webm
          How retarded do you have to be to think that video supports your point? The answer is: very retarded. That is clearly not a low-level character. They’re at least SL40 and more likely SL60 or higher. That poise-tank strategy is not going to be as effective against Manus and Kalameet, to say nothing about it being pointless for the actual Lord Soul bosses other than 4 Kings and maybe Nito for the skeleton adds. However one might bitch about them, the Lord Soul bosses are designed to thwart generic strategies. And for all the bitching about Bed of Chaos the only one that actually sucks is Seath. Other side bosses: Priscilla: you’ll be whiffing the air, fatwalking around her room trying to catch her. Gwyndolin will keep teleporting away and shooting at you.

          DkS poise is fine.

          > Both suffer from easymode instant backstabs that destroy PvE
          I agree backstabs are poorly balanced, but they don’t "destroy PvE" because you can just not use them. They only destroy PvE if you’re a stream-watching zoomer who doesn’t actually play the game yourself.

          This is such basic an undeniable stuff that I don’t know how anyone disagrees. I’ve replayed DaS1 far more than 2, but the superiority of 2’s mechanics is easily evident.

          >This is such basic an undeniable stuff
          I’m going to deny it. The point about poise is flat-out wrong. The point about backstabs is overstated. The point about bosses is poorly thought-out.

          • #410457
            Anonymous
            Guest

            >DkS poise is fine.
            lol
            yea slapping on wolf ring and havel’s gauntlets and suddenly facetanking basically every attack in the game is "fine"

            • #410464
              Anonymous
              Guest

              Yes.
              You can’t make a point without lying and exaggerating.
              You cannot facetank everything with just wolf ring and havel gaunts. Sure, with that setup, you’ll be able to poise through most individual attacks, which is enough to trade hits successfully most of the time if you’re using a big slow weapon like the Great Club. But you won’t be able to just sit there and take hits endlessly. If you’re using a fast weapon like a rapier or curved sword, all that poise is probably a waste.
              If there’s anything unbalanced,

              • #410465
                Anonymous
                Guest

                >If there’s anything unbalanced,
                It’s estus

      • #410429
        Anonymous
        Guest

        >I don’t like having groups upon groups of enemies thrown at me, the game would be extremely easy if you weren’t being stabbed through the guy in front of you by his buddy behind him
        It’s almost like the game wants you to use the level geometry to separate the groups of enemies.

        • #410430
          Anonymous
          Guest

          Oh so repetition is actually a good thing for video games, I see.

          • #410431
            Anonymous
            Guest

            Yes, video games are exercises in repetition.

            • #410432
              Anonymous
              Guest

              Oh I don’t remember puzzle games forcing you to do the same puzzle all over again, with me knowing the answer.

              • #410433
                Anonymous
                Guest

                Well, that’s the thing, you can use the level geometry in more than one way to separate the enemies and to mitigate their numbers.

                • #410438
                  Anonymous
                  Guest

                  Yes, I can run right or I can run left or I can run back, but I do not want to waste my time answering the same puzzle, when there are previous and newer games that minimize having a straight corridor to a boss with enemies or a box full of enemies.

                  • #410439
                    Anonymous
                    Guest

                    You can also run forward.

                    • #410441
                      Anonymous
                      Guest

                      Oh yeah, I forgot you can just skip it all, my bad

              • #410440
                Anonymous
                Guest

                Except for puzzle bosses in DeS, ir’s not really the same answer, Souls games are like Tetris.
                You have to read to each enemy and attack as a tetromino and know how to react to it, either by direction of roll, the way you space it.
                And since said attacks are RNG, you have to react on the fly, that’s essentially the video game, the dance of dodges, attacks, blocks, parries etc.

                • #410445
                  Anonymous
                  Guest

                  We are not talking about the specifics of combat, but about crowd management, which occurs in DS2 quite frequently, both in mobs and bosses.
                  They are scenarios where we have a corridor leading to a boss with mobs and boxes with mobs. Both as puzzles require you really simple patternal thinking, in one case we hit and go back or just run forward, in other we pick out targets one by one as we go. The issue lies how much of it there is, creating a loop of action that creates boredom of how repetitive it is.

                  • #410446
                    Anonymous
                    Guest

                    But the first Dark Souls has the exact same issue.

                    • #410447
                      Anonymous
                      Guest

                      Is that so ?
                      It would be interesting to hear the precious scenarios and how much do they occur, but as you do so I remind you that you have nothing but a corridor with a lot of enemies leading to a boss.
                      >Ancient Dragon
                      >The Rotten
                      >Velstadt
                      >Looking Glass Knight
                      >Sir Alonne
                      >Old Dragonslayer
                      >Executioner Chariot
                      >Freja
                      Smelter Demon, Skeleton Lord and Sentry come close to having the same problem, but yet their levels are packed properly or have more aesthetic to them than to a blank wall.

                      • #410448
                        Anonymous
                        Guest

                        Because fundamentally every area is a corridor leading to a boss. It is a natural consequence of level-based game design.

                      • #410449
                        Anonymous
                        Guest

                        Then you are saying that it is not an issue, which brings your previous argument to a null

        • #410435
          Anonymous
          Guest

          >It’s almost like the game wants you to use the level geometry
          Too bad they forgot to give us any and instead you’re just constantly reminded you’re playing a 2/10 kusoge as you abuse their AI boundaries.

          • #410437
            Anonymous
            Guest

            maybe you’re just bad at video games

            • #410442
              Anonymous
              Guest

              Everyone first playing a game is. And any experience in DeS and DaS hardly matters with how they destroyed on the formula on every possible way just to appease to pvp diverse folk who playtested it, so here you are, with a shit moveset, a shit turning speed, a shit everything, no level design whatsoever, being reminded that the game sucks at every turn. Gee, why do people not like DaS2?

              • #410444
                Anonymous
                Guest

                What a spastic.

    • #410423
      Anonymous
      Guest

      Soulsborne fags get real weird about this game. It’s pretty much the exact same as every other Souls game. It has all the same shitty design choices and flaws. But Soulsborne fanboys will pretend that the flaws only exist in DS2. You’ll see them go on at length about shitty hitboxes and poor collision dectection as if every game in the series doesn’t have the exact same issues. I mean there’s really very few differences between DS2 and the other two games in the trilogy.

    • #410427
      Anonymous
      Guest

      >we let Americans die, joe!

    • #410428
      Anonymous
      Guest

      >giving a shit about eceleb opinions

    • #410443
      Anonymous
      Guest

      Dark Souls 2 is so good that its apologists are still seething over a 7 years old video.

    • #410450
      Anonymous
      Guest

      I played Dark Souls 2 for like 2 hours 3 years ago and the movement and gamefeel was just viscerally wrong. No desire to touch it again. Even Bloodborne felt more like Dark Souls than its own sequel.

      • #410451
        Anonymous
        Guest

        It has something I call Compass Based Movement. You have only four directions with other four direction between them. Unlike normal third person games where you are allowed to move in 360 degrees, you get snapped to an axis movement from one to the other.

    • #410458
      Anonymous
      Guest

      Like it or not you guys are not unique. All your opinions are based on someone else’s opinions whether it’s your parents, an e-celeb, or a forum full of edgy teenagers.

    • #410461
      Anonymous
      Guest

      Dark souls 2 is my favorite game of all time, and seeing fans reactions to it makes me not want to try 1 or 3

      • #410462
        Anonymous
        Guest

        1 is good, less refined and has a lot more shitty areas but I’d recommend playing it. 3 cucks the combat by making it fast like bloodborne without anything that actually made the bloodborne combat good(because it’s still trying to be a souls game), I wouldn’t recommend it.

      • #410463
        Anonymous
        Guest

        Why would you start with the second game in the series

Viewing 21 reply threads
  • The forum ‘A haunted junk yard’ is closed to new topics and replies.