Rate the Hollow Knight map out of 10

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    • #450793
      Anonymous
      Guest

      Rate the Hollow Knight map out of 10

    • #450794
      Anonymous
      Guest

      9.5908/10

    • #450795
      Anonymous
      Guest

      How many dicks can you see in this picture?

    • #450796
      Anonymous
      Guest

      4/10. Kinda hard to find where to go next.

      • #450797
        Anonymous
        Guest

        but thats the best part

    • #450798
      Anonymous
      Guest

      6/10. Complex without being terribly compelling. No intimacy within the levels.

      • #450800
        Anonymous
        Guest

        this is what gets me. no intimacy with or between levels. interconnectivity is what makes Metroidvanias so fun. Looking at this you dont see any of that. One sector of Metroid Dread has more depth, interconnectivity and fun progression than HK

      • #450801
        Anonymous
        Guest

        7.8/10

        once you get to know the map, it actually feels really small. I wouldn’t mind if it was bigger, I hope Silksong is enormous.

        Not sure what you’re getting at here. You will definitely know when you’re close to the Crystal Mines when coming from the Crossroads, same with going to Greenpath from there, because the scenery changes accordingly as you get closer. Even in places where there is no obvious gate between zones, you can tell that you’re close to one zone while being inside another at several places in the game. From the top of my head, while at the Nailmaster’s Hut, mushrooms completely cover the walls and the roof, indicating that you’re right next to the Fungal Wastes. Same thing right by the the Dashmaster statue, there are pipes sticking out from the right side of the wall, and water is pouring out from them, indicating that you are right next to the Royal Waterways.

      • #450806
        Anonymous
        Guest

        Good take
        Greenpath / Fog Canyon was the only area that seemed to mesh well.
        They should’ve put Crystal Peak lower, maybe switch it with Queens Garden, and then put Fungal wastes below that.

        • #450854
          Anonymous
          Guest

          >Crystal Peak
          >put it lower
          based retard

      • #450898
        Anonymous
        Guest

        It really insists upon itself

      • #450913
        Anonymous
        Guest

        Pretty much this, half the time you’ll be aimlessly wandering around till you hit a dead end and now have to backtrack, try another path to hopefully find a skill to move forward.

    • #450799
      Anonymous
      Guest

      Soulful as fuck, soundtrack of different areas is amazing.
      9/10 slightly too big for my taste

      • #450861
        Anonymous
        Guest

        >too big
        nah, i like it big

        • #450876
          Anonymous
          Guest

          same i love my gf’s bull’s bbc

    • #450803
      Anonymous
      Guest

      9/10
      There are some fairly forgettable areas, like the howling cliffs and queen’s gardens or royal waterways to an extent, and some screens are way too empty, but man does it have an amazing atmosphere.

    • #450804
      Anonymous
      Guest

      The Hive is too small, so 9.5/10

    • #450805
      Anonymous
      Guest

      wow, really like the variety of black and blacker

    • #450807
      Anonymous
      Guest

      rate the rain world map

      • #450809
        Anonymous
        Guest

        It’s sad that many people get filtered by either dying constantly when they need karma or just get lost somewhere and never even get to important npcs

        • #450811
          Anonymous
          Guest

          rate the rain world map

          I got filtered in the upper part of chimney canopy because of that reason, I think

      • #450810
        Anonymous
        Guest

        […]

        They a eh

      • #450812
        Anonymous
        Guest

        Thanks, just removed it from my wishlist

      • #450842
        Anonymous
        Guest

        All the different areas are neat and all but many people who dropped the game did it becayse they ended up in the drainage system, chimney canopy or similar
        Without adding anything that would make it worth it to investigate those areas(lore pearls don’t count) the game would benefit from being linear until you meet Moon(or just removing the drainage system from the fucking game, it’s anti-fun)

      • #450857
        Anonymous
        Guest

        every map people have made looks just eh
        but ingame it’s a 6~8/10 depending on the area, and mostly taking point down due to foreground/background art sometimes fucking you up

      • #450867
        Anonymous
        Guest

        10/10, unironically the best map I’ve seen in gaming and it fits for one of the best games of all time. Very interconnected, detailed and cleverly designed, though, I will say that the camera placements in some rooms is pretty terrible.

        • #450869
          Anonymous
          Guest

          >Very interconnected
          There are some flaws with this since in some areas you die instead of going to lower areas and there are some cases of not being able to go to areas on the left/right when npcs can.

          • #450877
            Anonymous
            Guest

            >There are some flaws with this since in some areas you die instead of going to lower areas
            Oh, you mean the screen sometimes does scroll down and sometimes doesn’t. That’s an overall fair argument, but it’s usually easy to spot when one does or doesn’t. For example, in the bottom of Sky Islands, you can use the poles, you already use to move around horizontally, to go down. I can’t remember any other notable examples of this, but I’ve never found this to be a problem myself.
            >and there are some cases of not being able to go to areas on the left/right when npcs can.
            I don’t really see how this is a problem, if there is a place you can go, then you, well, can go there, you just have to figure out. If you actually can’t, then you’re not supposed to go there.
            Also, feel free to provide examples for both arguments, I think your points might have some merit, but I cannot think of a fitting example for any of them.

            • #450880
              Anonymous
              Guest

              Basically something like this, areas are obviously interconnected and in theory you can get there if not for death/not switching screen, for example I could get to the other side in left-right place with a worm, even saw myself on the mape where platforms could be if screen switched, but you gotta go through gates. Some other anon recently mentioned some area in sky island that kills you instead of switching to lower screen and I can name area in farm arrays where deer roam, you can even see on the map that areas are connected by a small structure that I managed to climb on, but you can’t go left and right there like npcs because they either didn’t think of it or decided to leave it as it is so you have to get through the gates to go throught a small area to get to the other side.

      • #450873
        Anonymous
        Guest

        fuck sky islands with a scorching rod/10

        • #450878
          Anonymous
          Guest

          I agree, it’s a shame such gorgeous visuals were wasted on such an overall easy region.

    • #450808
      Anonymous
      Guest

      >Backtracking forever lost/10

    • #450813
      Anonymous
      Guest

      I would give it 2/10 , i gave up trying to find where to go like 2 hours in , i hate this in games,stop wasting my fucking time.It’s like the 2D version of old doom and quake games where you have to find some dumbass switch or key to progress…i just wanna play the fucking game if you would let me , but nah you have to pad the game with "exploration" , well no thank you.

      • #450817
        Anonymous
        Guest

        imagine being this retarded

      • #450818
        Anonymous
        Guest

        casuals get out my website

      • #450821
        Anonymous
        Guest

        filtered by cornifer

    • #450814
      Anonymous
      Guest

      7/10. I like that everything is connected and that the different areas make sense in the context of the setting, but the "intended" path is a complete mess. You’re supposed to pass by the fog canyon without knowing if that’s what you’re supposed to do, you’re supposed to turn tail on the mantises and go back towards where Hornet was to get to the City of Tears and then you have to reach the resting grounds somehow? I don’t even remember how. And then afterwards, good look finding the way to go up the city of tears.

    • #450815
      Anonymous
      Guest

      >All those long hallways and small rooms
      Looks like it’s trying to give the illusion of being large, but ends up just being a complete clusterfuck.
      I’ve seen worse, 6/10

    • #450816
      Anonymous
      Guest

      too big/10

    • #450819
      Anonymous
      Guest

      What if we peed in the Blue Lake

    • #450820
      Anonymous
      Guest

      best metroidvania map ever made/10

    • #450823
      Anonymous
      Guest

      >all the tendies seething ITT

    • #450824
      Anonymous
      Guest

      >better art than dread
      >more open than dread
      >longer than dread
      >harder than dread

      what the fuck? how does this happen?

    • #450826
      Anonymous
      Guest

      The basic map? Something like 9/10. It has variety and a lot of fun/well thought-out connections.
      In terms of each individual area’s layout, more like 6 or 7/10. The platforming just isn’t that fun. You have a few fun areas and a few fun abilities, but the endgame, where you should be able to just fly through areas that you already know and blitz through new ones, just doesn’t have any of that. All a final pass through the game does is highlight how empty the rooms you’ve already explored feel. Most metroidvanias have this but Hollow Knight has it particularly bad.

    • #450827
      Anonymous
      Guest

      For me, it’s the Fungal Wastes. There’s just something so incredibly nostalgic about it. I don’t know if that’s because of the colour scheme or the trippiness of the mushrooms or the music or what, but it’s always felt like home.

      • #450863
        Anonymous
        Guest

        same

    • #450828
      Anonymous
      Guest

      >all areas look the same and have the same dark blue pallet

      At least Dread had varied environments, jesus

    • #450829
      Anonymous
      Guest

      >The zone after you beat Mantis Lords where you can get lost in Deepnest
      Kino as fuck

    • #450830
      Anonymous
      Guest

      4/10. Fun to explore once. Cancer to go through again.

    • #450831
      Anonymous
      Guest

      It gets an 8 from me, Ancient Basin and the Abyss are extremely cool areas, but the Queen’s Garden knocks it down a bunch

    • #450832
      Anonymous
      Guest

      >have less than half the upgrades compared to metroid
      >be 5 times longer than metroid
      How boring can one game be?

      • #450833
        Anonymous
        Guest

        It’s called soul, you wouldn’t understand.

    • #450834
      Anonymous
      Guest

      I hate Crystal Peaks so much.
      And I was disappointed with City of Tears. With the way characters were talking about it, I expected the place to be filled with NPCs and shops and whatnots. But it’s just completely abandoned.
      I stopped playing shortly after, so I’m not going to rate the map overall, since I haven’t even finished it. But the rest of the locales were pretty nice.

      • #450836
        Anonymous
        Guest

        >But it’s just completely abandoned.
        that’s the point, dumbass.
        You’re supposed to get there and wonder what the fuck happened, and then you play enough and you learn what the fuck happened.

        • #450840
          Anonymous
          Guest

          I know it’s the point faggot.
          But all the time I spent playing I was looking forward to going there, because the game sets up the expectation that it’s this huge, bustling place, but when you finally get there it’s literally nothing.
          After all the previous areas that were filled with danger and crazy shit, I was expecting CoT to be some sort of reward. But it wasn’t. It’s just another area filled with enemies and traps and shit.
          That’s why I found it disappointing. Again, it does make you wonder why it became the way it is, but I don’t want to think about that shit. I just wanted more quirky NPCs and more shops with new abilities.

          • #450841
            Anonymous
            Guest

            >I just wanted more quirky NPCs and more shops with new abilities.
            nailsmith and the guy who buys the artifacts for geo are in there

            • #450845
              Anonymous
              Guest

              True. And the singing butterfly is also there. They’re cool, but not enough to make CoT a lively place like I had pictured.

          • #450858
            Anonymous
            Guest

            Why would you expect a bustling city in a game full of death, where even the bug mayor or whoever says that any bugs who go down there die and he’s proven right? The entire region was dead or insane save for a rare few, that was the point. Why did you think there would be some cool working city in the middle of that?

            • #450865
              Anonymous
              Guest

              I don’t give a shit about lore reasons.
              I just wanted a comfy city. I already have no idea what the story of the game is because it’s basically told in riddles and cryptic bs.
              Environmental storytelling is shit and unfortunately this game seems to have it aplenty.

              • #450866
                Anonymous
                Guest

                I’m convinced that Ganker is the lowest IQ board. Lower than /x/, lower than /poo/. This board is just full of retards.

                • #450882
                  Anonymous
                  Guest

                  Hollow knight’s story is too convoluted. Should’ve just been a story about cute bugs.

                  • #450884
                    Anonymous
                    Guest

                    But it is a story about cute and sexually active bugs

                  • #450894
                    Anonymous
                    Guest

                    You’re a fucking idiot anon

              • #450885
                Anonymous
                Guest

                >I just wanted a comfy city.
                better hope silksong comes out, because that seems to have plenty of those

    • #450835
      Anonymous
      Guest

      I’m too much of a "what do they eat?" autist. It’s a good map, but there should be some areas where we see ruins of farms (fungal wastes might be a good place to put them), and Kingdom’s Edge right next to the main city makes no sense.

      There are some nice touches, though. Like Blue Lake being the source of the city’s rain.

    • #450837
      Anonymous
      Guest

      I love the gameplay of hollow knight but I’ve dropped it twice now due to getting lost or annoyed at the backtracking. Doesnt help that my sense of direction is bad.

      Should I pick it up again and try to power through it?

      • #450838
        Anonymous
        Guest

        >Should I pick it up again and try to power through it?
        Yes. It helps using a map

    • #450839
      Anonymous
      Guest

      It’s a good thing i’m on Ganker and destined to die alone because if not and I had still played this game I would keep a magnifying glass on hand every waking second of the day to give to my kid and tell them to burn every bug they find.

    • #450844
      Anonymous
      Guest

      30

    • #450846
      Anonymous
      Guest

      >OMG EVERYTHING IS TOO LINEAR IN GANES NOWADAYS
      >*Hollow Knight devs make a game that you can explore and find many satisfying secrets and hidden bosses*
      >REEEEEEEEEEE I DONT KNOW WHERE TO GO IM FUCKING QUITING WHY CANT GAMES JUST BE A HALLWAY

      • #450853
        Anonymous
        Guest

        >many satisfying secrets
        What large have zero gameplay impact and are thus useless
        >and hidden bosses
        Most of those aren’t so much found by exploration as waiting until you have the right movement upgrade

    • #450849
      Anonymous
      Guest

      the game’s pacing and level design is meh, but the game is great overall
      8/10

    • #450850
      Anonymous
      Guest

      It’s kino

    • #450851
      Anonymous
      Guest

      6/10
      Shitload of wasted space, generally way too huge and reeks of padding, quite open, but due to the nature of the game going in the "wrong" direction can result in very large amounts of wasted time and knowing which direction is the "right" one is not always easy.

    • #450852
      Anonymous
      Guest

      >Why isn’t this abandoned city less abandoned?

    • #450855
      Anonymous
      Guest

      0/10 reddit knight is shit

    • #450856
      Anonymous
      Guest

      the map is the only good thing about this game, 8/10. everything else is terrible though, and they fell for the "featureless white indie blob character" thing.

    • #450859
      Anonymous
      Guest

      indieshit/10

      • #450860
        Anonymous
        Guest

        are you proud of yourself for that post anon?

    • #450862
      Anonymous
      Guest

      could’ve been bigger

    • #450864
      Anonymous
      Guest

      its missing the cliffs from the left of king’s pass

    • #450870
      Anonymous
      Guest

      6/10
      I can remember most the general biomes and their proper locations, but the actual rooms in each biome arent memorable at all.

    • #450871
      Anonymous
      Guest

      Pic is the anal cavity of everyone that plays metroidvanias and you literally can’t prove me wrong

    • #450872
      Anonymous
      Guest

      hollow knight is such a superior game.. Compared to metroid dread it might as well be the best metroidvania ever made. Of course it’s still outclassed by rabi-ribi, but that’s to be expected.

    • #450875
      Anonymous
      Guest

      Too big and bland. Look at a game like Metroid Zero Mission where every single room contains some kind of special feature, even rooms that are barely 2 screens big. Now look at HK where you’re just slogging over massive blocks of featureless terrain, with no fun movement options to enable smooth, fast traversal. I’ve said this so many times on this website and will continue to say it endlessly – HK tried to copy Dark Souls’ "huge desolate dying world" without understanding that it would not work in a 2D sidescroller. A game like this needs to be densely packed with interesting mechanical and visual design so that the map is instantly memorable and easy to learn.

    • #450879
      Anonymous
      Guest

      My only real criticism of Hollow Knight is that it takes a little too long to give you nice movement mechanics.
      The beginning of the game is so fucking boring.

    • #450881
      Anonymous
      Guest

      eh, it’s ok
      some of the areas are too samey, it could have benefited from cutting some shit and making the areas more unique

    • #450883
      Anonymous
      Guest

      6/10, early-game areas outstayed their welcome, late-game areas could’ve used some more gameplay polish

    • #450887
      Anonymous
      Guest

      Am I just blind or is 60 percent of the map some fucking shade of blue

      • #450896
        Anonymous
        Guest

        It’s not, but most of the map is somewhere in the blue-purple-pink continuum which probably makes you feel that way.

    • #450888
      Anonymous
      Guest

      Idea is nice, but traversing it is just not fun since I had to consult the map constantly. This is not an issue in metroidvania where you can intuit more easily where to go. Some adjacent rooms would be not connected, and you’d have to aaaaaal the way around it’s ridiculous. Other games have detours but they aren’t that obnoxious.

    • #450890
      Anonymous
      Guest

      I love it. Each area has its own distinct personality and I love how the colours sort of blend into each other as you gradually go from on zone into the next.

    • #450900
      Anonymous
      Guest

      I cannot beat The Radiance for the life of me and I don’t want the shitty endings.
      Luckily my head canon of
      >Hallownest is in a perpetual state of awaiting the The Awaited One (the protagonist in my imaginary sequel) to finally enter and defeat the Radiance because The Hollow Knight disappeared along with Brumm.

      • #450902
        Anonymous
        Guest

        allows me to put the game down and move onto something else now.

      • #450904
        Anonymous
        Guest

        I have a similar problem with the Pantheon. I can’t beat the 4th one for the life of me cause I’m getting constantly filtered. Can’t even get to the last pantheon so I don’t have any hope that I’ll ever pull it off.

    • #450909
      Anonymous
      Guest

      >all this is located in a 1 meter by 1 meter piece of dirt
      >characters are small bugs
      >the abyss is just the subsoil

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