shill that game you’ve been working on, anon

Home Forums A haunted junk yard shill that game you’ve been working on, anon

  • This topic has 79 replies, 1 voice, and was last updated 7 months ago by Anonymous.
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    • #396758
      Anonymous
      Guest

      shill that game you’ve been working on, anon

    • #396764
      Anonymous
      Guest

      So you can steal my ideas? Nah cunt.

      • #396771
        Anonymous
        Guest

        MAKE LOWPOLY GIRLS(GAMES)

        • #396775
          Anonymous
          Guest

          What a stupid suggestion. Just make cute girls period, poly count need not apply.

          • #396777
            Anonymous
            Guest

            wrong.

            • #396823
              Anonymous
              Guest

              MAKE LOWPOLY GIRLS(GAMES)

              anon would you teach me how to do this type of low poly? i too love mega man legends

        • #396810
          Anonymous
          Guest

          I FUCKING LOVE LOW POLY
          N64 PS1 AND EARLY 3D PC GAMES MAKE MY PP HARD

    • #396767
      Anonymous
      Guest

      >shill

      • #396781
        Anonymous
        Guest

        fuck off game of throne man no-one asked

    • #396773
      Anonymous
      Guest

      tf is monogame?

      Anyways thought I try to do a game within a month, this one is an android shoot em up think Xevious x Pac-Man Championship with a 5 minute timer gimmick

      • #396827
        Anonymous
        Guest

        >tf is monogame?
        C# framework based on XNA used to make Streets of Rage 4 and Stardew Valley

        • #396836
          Anonymous
          Guest

          ah

    • #396780
      Anonymous
      Guest

      So much to show for Axplosion progress I can’t fit it in one webm. Just believe me it’s cool.

      Standard rounds can be lobbed as grenades, or you can hold fire to keep the thrusters on and fire them as linear rockets, which will stop thrusting and fall when you release (this lets you spam arcing shots but you can only fire one linear missile at a time, and lets you "drop in" your missiles as grenades)

      Gun Tech for remote detonation implemented with smart-ass little finger snap

      Alt Fire homing setup was the most complicated, there’s a ton going on there with targeting. You can target multiple enemies at once, but they stagger in by round count (so the second starts targeting shortly after the first). Since Spec Rounds can split (I don’t show it, but on regular rounds they can fork in different ways depending on how they detonate or remote detonate) into 3 targets, you get 3 targets at a time before the staggering starts.

      And, with an upgrade, you can instantly complete targeting on your most recent target (or 3 with a spec round) as soon as you release, so that you can more easily work quick homing shots into combos (but you still have to hold down the full lock sequence for multiple targets you want to missile-massacre). Homing rockets also do all sorts of weird smart logic to make them more interesting, like interpolate their rate of homing by their own lifetime and whether or not they’ve come close to a surface to make them squiggle around in cool-looking ways without really risking just slamming into random shit.

      • #396783
        Anonymous
        Guest

        And I just realized the camera positioning on this sucks because I’m recording my in-editor window but playing full-screen (I was testing HUD stuff).

      • #396785
        Anonymous
        Guest

        I like that its cellshaded and that spin jump is cool

      • #396794
        Anonymous
        Guest

        You know what? I know what I said, but that being cut off keeps you from seeing all the work I put in on the magazine emptying individual rounds in the correct sequence so here’s a proper webm. I just hate doing this in the tiny editor window because all the lock-on HUD elements look weird at low resolution.

    • #396787
      Anonymous
      Guest
    • #396789
      Anonymous
      Guest

      Funny walls make brrrr

    • #396791
      Anonymous
      Guest

      For you aspiring indies out there. There are literally giant pits of gold in the market being underserved by the rest of the market.

    • #396796
      Anonymous
      Guest

      >tfw ADHD gets in the way every time I plan to make something because it has to be perfect and planned out the very first time and I end up losing myself trying to think of everything

      • #396798
        Anonymous
        Guest

        No excuse Anon, I’m also a schizo but you can power through it

      • #396805
        Anonymous
        Guest

        >tfw not adhd and same issue

        Aight
        streamable.com/k6y81w

        thank you boobadev, you make it all hurt less

    • #396801
      Anonymous
      Guest

      Aight
      streamable.com/k6y81w

      • #396806
        Anonymous
        Guest

        >streamable.com/k6y81w
        The fuck is this Blaster Master with tits?

    • #396803
      Anonymous
      Guest

      Anybody working on anything for Halloween?

      • #396808
        Anonymous
        Guest

        Yeah, I’m adding jumpscares into my roguelite game

    • #396813
      Anonymous
      Guest

      added falling physics and ledges you can jump off from

      • #396815
        Anonymous
        Guest

        cute

      • #396816
        Anonymous
        Guest

        That looks really cool. What’s the core idea? Is it like QBert (color all the squares)?

      • #396820
        Anonymous
        Guest

        Based and gonna make it pilled

      • #396831
        Anonymous
        Guest

        Reminds me of kula world, pretty based

      • #396842
        Anonymous
        Guest

        ¿Have you chosen a name anon?

        • #396865
          Anonymous
          Guest

          the game has a name, but it’s not set in stone yet

          • #396875
            Anonymous
            Guest

            Not set in stone yet is a good name

            • #396890
              Anonymous
              Guest

              Not Set In Stone Yet sounds like an album by a band whose name is a complete sentence I would have listened through once in high school.

              “Not Set In Stone Yet” by They Always Ask The Question In The End (featuring the hit single “One Time”)

          • #396919
            Anonymous
            Guest
      • #396873
        Anonymous
        Guest

        Looks cool anon, very japan inspired, could you please tell me how did you make gravity not apply to the character when moving on those platforms?

    • #396819
      Anonymous
      Guest

      alright, I’m making a dungeon crawler, it’s gonna be fun I think

      • #396860
        Anonymous
        Guest

        Looks pretty cool, do you have anything showing it in motion?

        • #396867
          Anonymous
          Guest

          here’s a bit of shooting

          Looks like a madworld.

          you’re right, but I’m having fun keeping it 2D

      • #396863
        Anonymous
        Guest

        Looks like a madworld.

    • #396825
      Anonymous
      Guest

      I don’t know if I will finish it before I kill myself.

      • #396829
        Anonymous
        Guest

        just don’t have a nice day and you don’t have to hurry with the game

      • #396832
        Anonymous
        Guest

        whats your timetable on killing yourself?
        maybe we can help you out on finishing the game beforehand

        • #396844
          Anonymous
          Guest

          Dunno a month
          I was dealt a bad card in life, can’t get out.

    • #396834
      Anonymous
      Guest

      >start programming a prototype
      >realize I can’t draw, model, compose or write
      >stop

      • #396838
        Anonymous
        Guest

        do you got money?
        are you willing to blow money?
        then game developing is for you!

        • #396848
          Anonymous
          Guest

          im willing to blow for money

          • #396850
            Anonymous
            Guest

            you can settle for blizzard then

        • #396880
          Anonymous
          Guest

          well shit

    • #396840
      Anonymous
      Guest

      I’m still learning so there isn’t anything to shill. How do you guys balance working full time, having a life, playing games and gamedev?

      • #396851
        Anonymous
        Guest

        >working full time, having a life, playing games
        doyouknowwhereweare.jpg

        • #396854
          Anonymous
          Guest

          Yeah but I’m sure you guys have more of a life then the average degens that post on Ganker.

      • #396853
        Anonymous
        Guest

        I work like every 3 days depending on motivation

      • #396871
        Anonymous
        Guest

        You don’t.

      • #396877
        Anonymous
        Guest

        Just commit to no less than 1 hour every day. Leave your editing tools open to make it easy to get in and out and maximize productivity. I work 6-7 days a week and I still find time for game dev every single day

    • #396846
      Anonymous
      Guest

      No

    • #396858
      Anonymous
      Guest

      Well I recently added smaller shipwrecks to every single system, and named and gave most of them descriptions. Now I’m working on some internal optimizations by making more and more stuff use the master reference table rather than direct references.

      • #396894
        Anonymous
        Guest

        Also redid shield effects to be all shader based instead of mesh based.

    • #396861
      Anonymous
      Guest

      I have all the technical skills, but I lack the imagination

      • #396869
        Anonymous
        Guest

        team up with an ideaguy

    • #396882
      Anonymous
      Guest

      >working
      if only

    • #396885
      Anonymous
      Guest

      i havent done shit. i can’t even get a decent paper prototype without getting frustrated and confused. so many familiar faces itt too but i got nothing to show.

    • #396887
      Anonymous
      Guest

      been working on a bunch of stuff I can’t show since most of it was trashed, but camera now tries to emphasize hits

      • #396891
        Anonymous
        Guest

        still sucks your kickstarter failed

        • #396900
          Anonymous
          Guest

          The fuck? Why? How much were they asking for?

          • #396903
            Anonymous
            Guest

            Think like 20k but the game was gonna have full 4 player multiplayer and a storymode

            • #396910
              Anonymous
              Guest

              $30k. They hit $24 or something actually so they came respectably close to their goal. Well, as respectable a job as you can do when what you’re doing is e-panhandling instead of devving. But I like Genokids so I won’t hate loudly.

              Would’ve been suicide, I’ve worked on shittier looking mobile tier games and those budgets easily balloon up to the to the 100k’s. Crowdfunding is a huge meme if you think those funding goals are real, anybody in the industry can tell you most of those are fronts and 90% of the funding comes from investors and venture firms. They need to find a publisher and start cutting deals.

              • #396917
                Anonymous
                Guest

                I mean, it depends. They kept making it even though the KS failed so obviously a lot of the "dev cost" was supplied for free on their end in terms of doing most of the development and art work internally. That sort of money can cover incidental expenses like the cost of localization services, setting up servers, whatever the hell. Or like, hiring a meme composer for one song or something.

                There are certain fixed costs in independent gamedev that you can sidestep, and something like KS will allow you to spend those fixed sums since you know you have the money on-hand. But I agree, it’s not a strong general-purpose financing model.

          • #396904
            Anonymous
            Guest

            $30k. They hit $24 or something actually so they came respectably close to their goal. Well, as respectable a job as you can do when what you’re doing is e-panhandling instead of devving. But I like Genokids so I won’t hate loudly.

      • #396895
        Anonymous
        Guest

        >bunch of stuff I can’t show since most of it was trashed
        You should be proud of yourself for trashing hard work because you realize it wasn’t working. That’s difficult to do, and a valuable skill

        But you should also feel bad for spending so much time on something that wasn’t gonna work. Why was the concept flawed? I’m curious what you tried and why you decided it wouldn’t pan out like you wanted.

      • #396901
        Anonymous
        Guest

        based, looks great. I hate how your kickstarter failed, I hope your game gets finished.

    • #396898
      Anonymous
      Guest

      Working on a log screen. Still not entirely sure how I want the layout to be but right now I’ll just make a list and then some text boxes to the right that show the description of whatever entry you have selected.

    • #396909
      Anonymous
      Guest

      Working on a minecraft clone, nothing too interesting yet though, still implementing the basics

      • #396922
        Anonymous
        Guest

        looks cute

    • #396912
      Anonymous
      Guest

      Uuuh… there’s a girl and she shoots at other girls.

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