What are some unnecessary vidya technologies? I don’t understand shit like ambient occlusion th…

Home Forums A haunted junk yard What are some unnecessary vidya technologies? I don’t understand shit like ambient occlusion th…

  • This topic has 105 replies, 1 voice, and was last updated 7 months ago by Anonymous.
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    • #398408
      Anonymous
      Guest

      What are some unnecessary vidya technologies? I don’t understand shit like ambient occlusion that is obviously screen spaced and creates halos and other artifacts that draw attention to them all the time.

    • #398409
      Anonymous
      Guest

      wait, isnt the middle guy highest iq because he is highest up?

      • #398410
        Anonymous
        Guest

        That’s not how it works

      • #398413
        Anonymous
        Guest

        BASED RETARD

      • #398414
        Anonymous
        Guest

        that margin represents the majority, aka mid-iq people

      • #398415
        Anonymous
        Guest
      • #398417
        Anonymous
        Guest

        fpbp

      • #398418
        Anonymous
        Guest

        Of course anon, of course

      • #398424
        Anonymous
        Guest

        I WILL fall for this bait and I WILL be happy

        • #398428
          Anonymous
          Guest

          Based.

          >just draw the room thrice
          >just draw the room N

          Etc.

          But you don’t have to render thousands of reflections like that. Only relevant ones, and you can optimize what’s reflected similarly to how raytracing is optimized. It still performs better — see the second modern Hitman game.

        • #398483
          Anonymous
          Guest

          based Frasier of replies

      • #398426
        Anonymous
        Guest

        You, on the left.

      • #398427
        Anonymous
        Guest
      • #398431
        Anonymous
        Guest

        That’s right, but retards pretend the smaller ones are better. Fucking cretins

      • #398432
        Anonymous
        Guest

        holy based. statistics btfo

      • #398434
        Anonymous
        Guest

        Yes

      • #398447
        Anonymous
        Guest

        based

      • #398450
        Anonymous
        Guest

        It must, be it can’t be a "bell curve" whatever that is because I don’t see or hear a bell.

      • #398454
        Anonymous
        Guest

        Based retard filtering out the midwits

      • #398455
        Anonymous
        Guest

        Y axis is supposed to be labelled % of population
        Middle represents "average IQ" where most people are
        Left side is retards
        Right side is geniuses

      • #398456
        Anonymous
        Guest

        Anon I think you need to review standard deviations.

        It’s a scale. Leftmost has lowest numbers rightmost has highest numbers.

      • #398457
        Anonymous
        Guest

        yes

      • #398459
        Anonymous
        Guest

        IQ is the X axis, Y should represent population (it is unmarked in the chart though). Bell curves are supposed to show distribution, so what the chart is showing is the average person would justify the technology, while small slivers of our population that represents both retards and geniuses think the technology is a waste.

      • #398461
        Anonymous
        Guest

        I, too, only browse Ganker when i’m high as fuck

      • #398466
        Anonymous
        Guest

        midwit retard lol

      • #398471
        Anonymous
        Guest
      • #398477
        Anonymous
        Guest
      • #398480
        Anonymous
        Guest

        I love you.

      • #398481
        Anonymous
        Guest
      • #398484
        Anonymous
        Guest

        Congratulations, you are that guy.

      • #398487
        Anonymous
        Guest

        Lmao this is actually good bait

      • #398492
        Anonymous
        Guest

        I kneel

      • #398493
        Anonymous
        Guest

        someone post that schizo image with gigachad presenting a nonsensical bell curve

      • #398508
        Anonymous
        Guest

        Based

      • #398510
        Anonymous
        Guest

        Thanks for the good kek

      • #398511
        Anonymous
        Guest

        In fairness to this retard , the axes on the graph aren’t labeled. Anyone familiar with the IQ bell curve would get the joke without the label, but more importantly, fuck wojak diverse folk.

      • #398513
        Anonymous
        Guest

        /thread

    • #398419
      Anonymous
      Guest

      This is a good argument against RT reflections – sort of – except proper ray tracing does a whole lot more to fix lighting issues, such as your ambient occlusion example, and from a dev’s perspective mirroring entire rooms is still a pain in the ass and requires far more meticulous attention to detail than raytracing which will automatically draw exactly accurate reflections coordinating with the type of material it is being drawn on with no effort required from the developer’s end.

      • #398429
        Anonymous
        Guest

        >select assets
        >mirror assets
        Come on anon

    • #398420
      Anonymous
      Guest

      >just draw the room thrice
      >just draw the room N

      Etc.

      • #398421
        Anonymous
        Guest

        I

        • #398423
          Anonymous
          Guest

          G

          • #398430
            Anonymous
            Guest

            G

            • #398449
              Anonymous
              Guest

              E

              • #398452
                Anonymous
                Guest
              • #398458
                Anonymous
                Guest

                R

      • #398425
        Anonymous
        Guest

        >just draw the room N
        What the hell? Do game devs really say this to their employees? They don’t even pay them a living wage on top of that either? Uhhh…

    • #398433
      Anonymous
      Guest

      Retards too stupid to understand how these charts work.

      • #398437
        Anonymous
        Guest

        Kind of like the OP, who posted a chart with two axes and only labeled one of them.

    • #398435
      Anonymous
      Guest

      >DoF
      >Blur
      I have eyes, you shit, you don’t to simulate them for me.

      • #398436
        Anonymous
        Guest

        This. I fucking hate this garbage. I always turn it off. Same thing with film grain. Chromatic aberration.

        • #398441
          Anonymous
          Guest

          >Chromatic aberration
          why the fuck this shit even exists?

          • #398451
            Anonymous
            Guest

            Your eye has chromatic aberration too. You can never escape it.

          • #398453
            Anonymous
            Guest

            Because camera defects make things more cinematic

            • #398476
              Anonymous
              Guest

              but i wan´t to play a game not watch a movie

      • #398446
        Anonymous
        Guest

        Movies have dof and blur, why shouldn’t games?
        Your eyes don’t react the same way for reality vs a computer screen.

        • #398448
          Anonymous
          Guest

          They have blur because they are shot at low shutter speed and fps. They have dof because of how some lenses work, it’s done to get the best picture, and sometimes artistically. Games don’t have these limitations, and there is nothing artistic about 99% of blur applications, like during reloads.

          • #398498
            Anonymous
            Guest

            All lenses can potentially show dof
            >Games don’t have these limitations
            They do in the sense that it’s less realistic which is a failure when you go for realism.
            If your fancy motorsport simulator has no motion blur, it’s just stupid and NOT realistic.
            I’m just saying the "muh eyes do it anyway" argument isn’t actually one. They react differently to a computer screen.

    • #398438
      Anonymous
      Guest

      quick
      someone post THAT

      • #398439
        Anonymous
        Guest
        • #398460
          Anonymous
          Guest

          unfathomably based

      • #398440
        Anonymous
        Guest

        buta anon…
        not… THAT!!!!! think of the kids!

      • #398442
        Anonymous
        Guest
        • #398443
          Anonymous
          Guest

          >the average enjoyer

    • #398444
      Anonymous
      Guest

      This is retarded and disingenuous.
      You trace the rays once, and then you can use the data for better reflections but also better lightning as well.
      And what happens if you need reflections on multiple surfaces? Draw the room a 3rd time? Then a 4th time? 5th? 6th? Once for every metallic surface in the scene? That will destroy the performances a lot faster.
      Meanwhile your lightning is also garbage.
      Raytracing perf hit is worth the complete removal of """"screenspace"""" fake garbage

      • #398445
        Anonymous
        Guest

        Let’s see Paul Allen’s raytracing performance benchmark.

      • #398464
        Anonymous
        Guest

        Except that even with NVidia cards devs STILL have to make the raytracing low-res with laughable draw distances and aggressive shader LODs.
        Properly curated reflections and lighting will be a better tool for at least 5 more years, 10 if graphics cards stay as expensive as they are.
        As of now, realtime raytracing is used mostly by lazy or unskilled developers and to wow normies with buzzwords.

        • #398465
          Anonymous
          Guest

          Idk, still looks markedly better and more realistic to me. Cars are excessively glossy in picrel maybe but otherwise show how scenes are immediately enhanced a fuckload with RT.

          • #398467
            Anonymous
            Guest

            It looks better because the devs implemented a shoddy fallback solution for when no raytracing would be used. Cars in games don’t just have no reflections at all without raytracing, that’s just the devs being lazy fucks.

            • #398468
              Anonymous
              Guest

              >a shoddy fallback solution

              Literally the only viable alternative would be adding screen space reflections to the cars which would still look far worse and exacerbate the problem of them looking overly glossy. Not even to mention how imposssible it would be to create accurate, realtime reflections of the cityscape on surrounding glass buildings as you swing through it. RT is basically the only option to create that effect and it looks great. That’s just a console game too, PS5 GPU is equivalent to a 2070.

              • #398472
                Anonymous
                Guest

                >Literally the only viable alternative would be adding screen space reflections
                Screenspace reflections are no alternative at all, they don’t work on cars. Either realtime or baked cubemaps, like it’s been done for decades.

                • #398473
                  Anonymous
                  Guest

                  >baked cube maps

                  Look like total shit, better to just leave the materials matte unless you’re dealing with a massive surface like the vanilla game’s glass skyscrapers

                  >real time mirror

                  How exactly would this process work for dynamically moving objects in an open gameworld with constantly changing lighting effects?

                  • #398479
                    Anonymous
                    Guest

                    have you ever played a racing game in your life? have you played a modern GTA game? jesus christ.

                    • #398485
                      Anonymous
                      Guest

                      >everything should look like racing games from 2008!

                      • #398486
                        Anonymous
                        Guest

                        all racing games not on PC or 9th gen consoles use cubemaps + planar + screenspace reflections, retard. the snoy devs turned every one of those features off for the comparison to pretend like the alternative to ray-tracing is no reflections in a fucking modern game. it’s absurd and ray-tracing is good enough that it doesn’t need this kind of scam marketing. I’m all for ray-tracing but CARS are the last thing that needs it. we already figured out how to make cars look basically real a decade ago.

          • #398469
            Anonymous
            Guest

            >30fps
            And when you don’t pay attention to mirror surfaces and play the game, you don’t even care.

            • #398470
              Anonymous
              Guest

              Okay? You could argue this about literally any graphical advancement ever. Obviously things get more demanding to keep pace with hardware capabilities.

          • #398478
            Anonymous
            Guest

            the top one is such an obvious bullshit, Ubisoft would be proud.
            >place harsh hero lights to create interesting highlights and shadows on Spiderman that are just missing in the other version
            >have NO reflections on highly reflective surfaces
            troll tier. but what do you expect from snoys.

            • #398502
              Anonymous
              Guest
              • #398504
                Anonymous
                Guest

                it’s a kind of reverse bullshot where instead of exaggerating how good your thing is you absurdly nerf the thing you’re comparing against.

                • #398506
                  Anonymous
                  Guest

                  That’s actually how spiderman looks like on PS4.
                  Not sure for the car shot, but the window reflection definitly looks this bad with just oldgen cubemaps
                  And really I would still choose 60FPS any day anyway, but the game does have an RT+60FPS mode.

        • #398500
          Anonymous
          Guest

          >STILL have to make the raytracing low-res with laughable draw distances and aggressive shader LODs.
          Check out Control
          The tech is here, like it or not.

    • #398462
      Anonymous
      Guest

      >just draw the room twice
      Only works for flat, polished surfaces. And with N such surfaces you need to render N+1 times. And that’s just for a single bounce.

    • #398463
      Anonymous
      Guest

      >He doesn’t compute and integrate the discrete BRDF in real time
      ngmi

    • #398474
      Anonymous
      Guest
      • #398475
        Anonymous
        Guest

        and what of nioh?

    • #398482
      Anonymous
      Guest

      Film grain is kino so I keep that on
      Motion blur gets turned to either off or like, 10%

      Chromatic aberration goes in the garbage unless there’s a very good in-game lore reason why I’d see it

    • #398488
      Anonymous
      Guest

      If I can adjust motion blur so there’s only a little bit of it, I leave it on. If it’s on or off, I’ll experiment a bit but the odds say it’s off.
      Film grain looks weird to me. I think it’s a little overused in most instances, so I turn it off.
      Chromatic aberration usually isn’t used that much, and I like how it looks in moderation, so I leave it on.

    • #398489
      Anonymous
      Guest

      Depth of field
      Motion blur
      Vignette
      Film grain
      Chromatic Aberration
      I’ll never understand this shit

      • #398490
        Anonymous
        Guest

        Sometimes (usually in darker games) DoF makes the effect of things being "in the distance" more convincing, but usually I turn it off too.
        Motion blur usually has to be on its lowest setting or off. It’s fancy but kind of pointless.
        Chromatic aberration looks cool lol

      • #398491
        Anonymous
        Guest

        I want it too look like a movie running at 24fps.

    • #398494
      Anonymous
      Guest

      ray tracing does a lot more than allow for flat reflections. Yes, specialized tricks obviously work better for the specific things they’re designed for. All modern AAA games since Crysis have had reflective water surfaces, even accounting for waves and displacements. But ultimately these are just perturbed flat surfaces, which you can basically apply the same trick to as with flat mirrors, plus some distortion on top.
      Ray tracing not only allows reflections, but global illumination, soft shadows, diffuse reflections, and lots of other things that have until now required a million different graphics hacks to accomplish.
      That said, the technology is still at a point where it requires a million hacks to integrate ray tracing into graphics pipelines, but that’s just because raster-based methods are still so fast that graphics engineers opt for hybrid approaches. When ray tracing can be used wholesale, it will be much more powerful, and much more natural to implement, with all of those effects emerging naturally from the physical simulation of light.

    • #398495
      Anonymous
      Guest

      Pre-baked lighting still looks better than the best raytracing to me.

      • #398496
        Anonymous
        Guest

        prebaked lighting is ray-traced.

        • #398497
          Anonymous
          Guest

          Raytraced in a way that doesn’t require a processor to be able to do complex raytracing, in huge batches, in real time.

          • #398501
            Anonymous
            Guest

            yes, and completely static so you can’t do reflections that way, only the kind of lighting that’s camera-independent.

      • #398503
        Anonymous
        Guest

        yes, which comes with the unfortunate problem that neither the light nor the environment can ever move

        • #398507
          Anonymous
          Guest

          and only diffuse materials are allowed, because viewpoint-dependent things like glossy surfaces cannot be baked. Unless the viewpoint can’t move either. In which case you’d just call it pre-rendered, because it’s a picture lol.

      • #398505
        Anonymous
        Guest

        Pre-baked lighting is pre-baked. It’s shit for videogames. You want your game to be as interactive as possible.

    • #398499
      Anonymous
      Guest

      draw twice > raytrace >>>>>>>> screen space

    • #398509
      Anonymous
      Guest

      If you make 2 of the room you can put a spooky skeleton in the mirror one

    • #398512
      Anonymous
      Guest
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