Which MMORPG has the best dungeons?

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    • #51874
      Anonymous
      Guest

      Gameplay and artistic quality combined

    • #51875
      Anonymous
      Guest

      For its time, Everquest had some pretty cool dungeons.

      Estate of Unrest was the horror equivalent of comfy to me. There’s still a small but dedicated playerbase and I still log on every few months and enjoy some zone I’ve never been to before.

      • #51888
        Anonymous
        Guest

        >Everquest

        Yeah, playing on p99 now, Unrest is so much fun. Crazy when you realize how small it actually is compared to somewhere like Guk (which I also enjoy) that’s so large and easy to get lost in.

        Eq dungeons are tense, too. Nightmare doing CR in some of them.

      • #51889
        Anonymous
        Guest

        Yeah.

        Moments before festering hags in a train delete you.

        • #51911
          Anonymous
          Guest

          I really hate the nameplates of EverQuest enemies, like they just cut them out of sentence and put them over the mob
          "a death beetle" instead of "Death Beetle"
          Triggers me more than it should

          • #51912
            Anonymous
            Guest

            this was standard practice in the MUDs that inspired it

            • #51914
              Anonymous
              Guest

              I respect the stylistic holdover, it just looks really weird to me

              • #51915
                Anonymous
                Guest

                yeah, I agree with you, it looks dumb. the MUDs do it because the monster names actually are parts of sentences, but that’s not the case for a graphical game.

          • #51913
            Anonymous
            Guest

            >I really hate the nameplates of EverQuest enemies

            I agree.

            An orc warrior
            A orc warrior (yes they both are in game)

            Sometimes one is a placeholder spawns (lioness vs. a lioness) so devs could keep track of so much shit but it’s stupid.

    • #51876
      Anonymous
      Guest

      XIV’s dungeons often aren’t that great, but Aumarot still gives me chills

    • #51877
      Anonymous
      Guest

      i’m a big fan of Classic’s dungeons, same with WoTLK.

      Otherwise Guild Wars 1 (even if Missions are a bit different)

      • #51879
        Anonymous
        Guest

        This, GW2 has some good Rifts or whatever theyre called. I havent played it in a long time, MMOs take up too much time I don’t have

        • #51880
          Anonymous
          Guest

          >Partying up with random ass people trying to climb thanatos tower
          Good times

    • #51878
      Anonymous
      Guest

      Ragnarok Online had really great dungeons.
      Not corridor-tier shit, but actual mazes where you could go with your friends and unironically have a great adventure.
      Vanilla WoW has really well designed dungeons too.

    • #51881
      Anonymous
      Guest

      Wildstar, even moreso if you count raids.
      Too bad everything outside of the group content needed work, and 95% of the MMO playerbase despises any kind of challenge.
      rip torghast

      • #51882
        Anonymous
        Guest

        Nevermind, OP said "has".

    • #51883
      Anonymous
      Guest

      Eternal Ring

      • #51884
        Anonymous
        Guest

        u mean that old from soft rpg?

    • #51885
      Anonymous
      Guest

      For me it’s Glast Heim.

      • #51887
        Anonymous
        Guest

        For me it’s Clock Tower.

    • #51886
      Anonymous
      Guest

      Everquest

    • #51890
      Anonymous
      Guest

      Vanilla WoW with dungeons like Wailing Caverns, Blackrock Depths and Shadowfang Keep. No game, old or modern, even comes close design-wise.

    • #51893
      Anonymous
      Guest

      DAoC for not making them endgame.

    • #51897
      Anonymous
      Guest

      WoW has really good dungeon design overall. They all fit the generic fantasy theme and feel like dungeons. Bosses get bland and boring fast with one or two stand outs.

      FF14 dungeons feel more like hallways leading to bosses with a coat of paint for the setting. Their bosses make up for this though. The designs get wild and they throw in some weird fun mechanics now and then.

    • #51904
      Anonymous
      Guest

      Everquest has the most labyrinth-like dungeons by far – navigating through that shit in 2000 while trying to find a group, knowing full well every time you die you lose all your shit (if you don’t recover it) and lose exp was intense.

      Dungeons and Dragons online has a dungeon master narrator, which is kind of unique to the genre and awesome

      Dungeons as we know them now in MMOs are just instances that have a pretty straightforward paths usually

      • #51905
        Anonymous
        Guest

        To add to this – back in 99 Everquest didn’t have in game maps so you had to navigate through the tunnels with player made maps

      • #51906
        Anonymous
        Guest

        I mean most of that map consists of pseudo-labyrinthism. Instead of a straight line, they just make you choose whether you want to reach C through A or B. If you streamlined the corridor parts, the map’s simplicity would be exposed. But the map is still alright, I give you that. But that’s not a genuine labyrinth.

        • #51907
          Anonymous
          Guest

          >But that’s not a genuine labyrinth.
          I’m saying it’s the most labyrinth-like of any MMO to date; take into consideration that originally there were no in-game maps either so it was insanely easy to get lost.

          • #51908
            Anonymous
            Guest

            This one looks better. But the first one is pseudo-complex.

            • #51909
              Anonymous
              Guest

              What you’re missing from the first one is you have to navigate this upper dungeon to reach it and more so…. a lot of those paths that look like connections to some central passage? They’re dead ends since the map captures verticality poorly.

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