Why a whip?

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  • This topic has 55 replies, 1 voice, and was last updated 7 months ago by Anonymous.
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    • #444789
      Anonymous
      Guest

      Why a whip?
      Doesn’t seem very practical in fighting monsters and vampires.

    • #444790
      Anonymous
      Guest

      it looks cool

    • #444791
      Anonymous
      Guest

      It is a magical whip to defeat magical Dracula. Non-magical weapons don’t work as well.

      But it’s not like anyone has tried nukes.

      • #444826
        Anonymous
        Guest

        >Non-magical weapons don’t work as well
        but can they do it? if it’s only a matter of dealing enough damage then nukes would probably work just fine, provided you manage to actually hit him.

      • #444830
        Anonymous
        Guest

        >Non-magical weapons don’t work as well

        Within Castlevania canon Quincy Morris killed Dracula with a stake in the heart

      • #444831
        Anonymous
        Guest

        in SotN you could conceivably knife Dracula to death

      • #444834
        Anonymous
        Guest

        >Non-magical weapons don’t work as well

        Within Castlevania canon Quincy Morris killed Dracula with a stake in the heart

        Several characters in the series also fight monsters with normal weapons (as do the protagonists of SotN, AoS, DoS and PoR with most available weapons).
        Magical weapons are not necessary to kill Dracula and his minions, but they’re extremely effective at it.

      • #444841
        Anonymous
        Guest

        >But it’s not like anyone has tried nukes.
        Could have happened. We know literally nothing about the vampire war of 1999.

    • #444792
      Anonymous
      Guest

      Those things hurt like hell. Plus he puts a fucking spiked ball at the end of it when it’s upgraded.

    • #444793
      Anonymous
      Guest

      supposedly the dev though Indiana Jones was cool

    • #444794
      Anonymous
      Guest

      BDSM

    • #444795
      Anonymous
      Guest

      they hurt like hell
      also it’s a blessed whip passed down through generations

    • #444796
      Anonymous
      Guest

      It has a weighted tip, making it more like a really long flail than a whip.
      Unbelievably difficult to wield but the Belmonts are just cool like that.

    • #444797
      Anonymous
      Guest

      It has a morning star on the end in most versions.

    • #444798
      Anonymous
      Guest

      >many many games with whip wielding character
      >Never ever used as a mobility tool to move around the castle

      • #444801
        Anonymous
        Guest

        Didn’t Bloodlines do this? I remember swinging.

      • #444803
        Anonymous
        Guest

        I remember Julius could swing with his whip in Harmony of Despair.

      • #444804
        Anonymous
        Guest

        Didn’t Bloodlines do this? I remember swinging.

        Super Castlevania 4 and Bloodlines use it for mobility, the former more so than the latter.
        Lords of Shadow 1 as well.

        • #444810
          Anonymous
          Guest

          >Lords of Shadow
          Not a castlevania game,let’s be honest
          You can’t just put a few name in and pretend people to be retarded and fall for it
          I did,nice game,but not a Castlevania

          • #444813
            Anonymous
            Guest

            If I can pretend Dawn of Sorrow doesn’t exist, I sure as hell can say that LoS is a Castlevania game

            • #444817
              Anonymous
              Guest

              It’s litterally a totally different game,they just had little faith in it and decided "if we write "castlevania" someone may buy it"
              >If I can pretend Dawn of Sorrow doesn’t exist
              lol a couple of anime mugshots and a minigame you need to do few times in the whole game doesn’t make the game much worse,I don’t get you

      • #444805
        Anonymous
        Guest
      • #444807
        Anonymous
        Guest

        4 used it as a mandatory platforming tool

      • #444811
        Anonymous
        Guest
      • #444840
        Anonymous
        Guest

        Indiana Jones games usually use the whip to swing over pits or climb over obstacles.

    • #444799
      Anonymous
      Guest

      >Doesn’t seem very practical in fighting monsters and vampires
      Worked for Jesus.

      • #444835
        Anonymous
        Guest

        underrated post

    • #444800
      Anonymous
      Guest

      >extremely effective in skilled hands
      >allows you to avoid melee combat
      >looks cool
      Makes sense to me.

    • #444802
      Anonymous
      Guest

      The genesis of Castlemania boils down to Indiana Jones + Conan + Universal Monsters

    • #444806
      Anonymous
      Guest

      Its only impractical if you suck with it. Of course if you’re close quarters you’re screwed.

    • #444808
      Anonymous
      Guest
    • #444809
      Anonymous
      Guest

      It’s a magical whip that makes bastards explode.

    • #444812
      Anonymous
      Guest

      The creator liked Indiana Jones, confirmed in an interview. That’s pretty much the only reason.

      • #444814
        Anonymous
        Guest

        It’s based on Jesus using a whip to clear out the garden gnomes in his temple. (((Dracula))) is basically the king of the garden gnomes.
        >confirmed in an interview
        Yeah, and Anno ‘confirmed’ that all the Christian symbolism in Eva was just ’cause it looked cool. Read between the lines.

      • #444816
        Anonymous
        Guest
        • #444821
          Anonymous
          Guest

          >Castlevania was directed and programmed by Hitoshi Akamatsu for the Family Computer Disk System in 1986.[64][1] The game’s staff roll features names taken from famous horror movie icons, with Akamatsu being credited as ‘Trans Fishers’, a reference to film director Terence Fisher.[65] This is possibly because Konami did not allow the use of real names at the time in order to prevent other companies from hiring people who worked for them.[65][66] An admirer of cinema, Akamatsu approached projects with a "film director’s eye", and said the visuals and music for Castlevania were "made by people who consciously wanted to do something cinematic".[1] The protagonist Simon Belmont uses a whip because Akamatsu liked Raiders of the Lost Ark, and it also matched the world he wanted to create.[1]

        • #444822
          Anonymous
          Guest

          >Hitoshi Akamatsu, the creator of the legendary Castlevania, was my boss when I first joined the gaming industry. 1 I asked him then, “Why do the Belmonts fight with whips?” He replied, “It matched the world of the game I wanted to create, and as far as weapons go, whips are great at repelling enemies. Also… because I love Raiders of the Lost Ark! (laughs)” He told me a lot of the developers at Konami back then were really into Western movies, too.

          https://shmuplations.com/castlevania/

    • #444815
      Anonymous
      Guest

      That is exactly the point. The devs wanted a non-standard weapon because swords’n’shit were overrated and overused at the time.

    • #444818
      Anonymous
      Guest

      Kokoro is the best Belmont, prove me wrong.

    • #444819
      Anonymous
      Guest

      i’m replaying SOTN right now and it’s so damn good

    • #444820
      Anonymous
      Guest

      >Hitoshi Akamatsu, the creator of the legendary Castlevania, was my boss when I first joined the gaming industry. I asked him then, “Why do the Belmonts fight with whips?” He replied, “It matched the world of the game I wanted to create, and as far as weapons go, whips are great at repelling enemies. Also… because I love Raiders of the Lost Ark! (laughs)” He told me a lot of the developers at Konami back then were really into Western movies, too.

      • #444823
        Anonymous
        Guest

        >whips are great at repelling (((enemies)))
        This is where you’re supposed to read in between the lines.

        • #444824
          Anonymous
          Guest

          obsessed.

          • #444827
            Anonymous
            Guest

            Seething.

    • #444825
      Anonymous
      Guest

      I’m getting filtered in Circle of the Moon. Please help.

      • #444828
        Anonymous
        Guest

        weird dog

      • #444829
        Anonymous
        Guest

        The sewers area and Adramelech are the true filters of the game. Be patient and focus more on dodging than attacking.

      • #444842
        Anonymous
        Guest

        slide under the bubbles

    • #444832
      Anonymous
      Guest

      He clearly has a sword too

    • #444833
      Anonymous
      Guest

      Contrary to popular belief, it wasn’t this game that killed Castlevania, it was the proto-Treasure staff involved on Castlevania 4’s team that did, by fucking with and dumbing down the core 8-bit Castlevania gameplay which Akamatsu had envisioned for the series as seen in great CVs such as 1 and 3. If Treasure had respected his wishes and stayed true to authentic Castlevania gameplay, the series would have never lost its way, degenerating over the years after the snowball started rolling with 4.

      In summary: Fuck Trashure for ruining Castlevania.

    • #444836
      Anonymous
      Guest

      If I like Classicvania and am not really fond of Metroidvanias, will I like OoE? I see people comparing it to Classicvania a lot.

      • #444838
        Anonymous
        Guest

        no. if you want non-linear ‘vania done right, play pic related.

      • #444844
        Anonymous
        Guest

        Don’t think so, the level design and general progression is more reminiscent of the older games, CV3 in particular, but it’s stll a metroidvania at heart, just with less bloat in terms of equipment and abilities.

    • #444837
      Anonymous
      Guest

      IIRC in multiple interviews a dude mentioned the Indiana Jones thing. But in a few he also mentioned the punishing aspect of a whip. Belmonts want Dracula to feel the holy bite.

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