Why aren’t you developing your own games yet?

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    • #55095
      Anonymous
      Guest

      Why aren’t you developing your own games, anon?

    • #55096
      Anonymous
      Guest

      The kind of game I want to make is impractical to make just by myself.

      • #55097
        Anonymous
        Guest

        Have you tried looking for a team?

      • #55103
        Anonymous
        Guest

        start small, get a working prototype and try to get funding. you don’t have to make a fully working prototype either, hell, you can even make each scene/section/game mechanic a self contained project. you just need to show that it works.

      • #55162
        Anonymous
        Guest

        You should take a page from cygames, make a gacha and when you’ve amassed enough money contract someone to make a real game for you

    • #55098
      Anonymous
      Guest

      I’m learning Phyton to better understand Godot’s GDScript.

      • #55100
        Anonymous
        Guest

        The other issue is that I don’t know how to design games.

        • #55102
          Anonymous
          Guest

          Maybe you could learn trying

    • #55099
      Anonymous
      Guest

      because thats for nerds

    • #55101
      Anonymous
      Guest

      I don’t have time to invest. My parents died with nothing, and now I have nothing, and no education. I’m posting from work right now. I just want to escape from this hellish existence of wage cuckery.

    • #55104
      Anonymous
      Guest

      I’m working on it. I’ve already made the sheet for when the MC, Mallet, is holding a hammer with a light or medium weight object in his hammer, now I’m making the sheet for when he’s holding a heavy object.

      Still plan on adding more details to it and what not, but it should pretty simple. Light/Medium object don’t effect your base physics, but heavy objects make a larger difference. You’re slower, can’t jump as well, and you sink in the water (for most anyways, some will float), however you have a lot more attack power. Plus your normal downward strike attack turns into a very strong ground smash that can break floors, allowing players to get into later game areas that would otherwise require a special upgrade that gives you permanent ground smashes.

    • #55105
      Anonymous
      Guest

      Because all I know how to do is program.

      • #55109
        Anonymous
        Guest

        …which is a more favorable position than knowing how to storytell, make art, music or ideaguy, since you can set up a working and playable game with your existing skillset.

        • #55116
          Anonymous
          Guest

          too bad I’m zero gently caressing discipline

      • #55114
        Anonymous
        Guest

        same here, I didn’t let that stop me. I learned how to rig and animate in blender and just use shitty models and borrowed textures as place holder while I get the game mechanics dialed in. I’ll probably end up having to hire someone to do all the art for me(apparently I have no artistic talent)

    • #55106
      Anonymous
      Guest

      I’m the idea guy, I’ve already done my work.

      • #55125
        Anonymous
        Guest

        whats your idea

    • #55107
      Anonymous
      Guest

      I can’t figure out how to develop any sort of rudimentary art skills, and I don’t feel like working with anyone.

    • #55108
      Anonymous
      Guest

      I already work making games, I don’t want more development in my free time.

    • #55110
      Anonymous
      Guest

      too lazy and tired, id start making it if i didnt have so many bills weighing me done. this might sound odd but a persons financial standing and obligations can really stress a gently caresser out, even on his/her off days

    • #55111
      Anonymous
      Guest

      making a game is incredibly time consuming, and I have no easy ideas.

      • #55142
        Anonymous
        Guest

        But the time you spend on it is fun, therefore not wasted. Just get to work.

    • #55112
      Anonymous
      Guest

      Because I can’t gently caressing commit to an engine, idea, or schedule.

    • #55113
      Anonymous
      Guest

      I am, it’s going to be a visual novel kind of like "Long Live the Queen"

    • #55115
      Anonymous
      Guest

      I hate video games, so I’m hoping to get a job for Activision.

      • #55123
        Anonymous
        Guest

        based

        I prefer modding games

        cringe

    • #55117
      Anonymous
      Guest

      I prefer modding games

    • #55119
      Anonymous
      Guest

      I failed the basics and got frustrated. I’ll get back to it in the future, I promise.

    • #55126
      Anonymous
      Guest

      is this capable of 3d yet?

      • #55134
        Anonymous
        Guest

        no

      • #55145
        Anonymous
        Guest

        I mean Cruelty Squad got a Dunkey video and its now on track to make its creator a few million dollars so yeah.

      • #55174
        Anonymous
        Guest

        i’m doing a game full of PBR materials in it yeah
        don’t understand why people meme "it can’t do 3d" when it’s using the same disney principled shading model as UE
        and has a less cancerous mesh import format to boot

    • #55127
      Anonymous
      Guest

      >Want to just, like, make game
      >Keep participating in gamejams instead of my main project

      I’m retarded.

      • #55172
        Anonymous
        Guest

        Nah you aren’t anon. Keep it up, those gamejams will give you good experience for your actual game, plus build your your name a bit. You can do it.

    • #55128
      Anonymous
      Guest

      I’m a brainlet and i even took a class for game design during my 11th year in highschool

    • #55129
      Anonymous
      Guest

      I was just working on it. I’m getting a little overwhelmed by the amount of stuff you need to create
      >3d models
      >textures/different maps for these models
      >Music
      >sound effects
      >story
      >Art for stuff like UI
      >shader programming
      >level design
      >gameplay programming
      I’ll be taking one step at a time. It took some tries but I finally found a good way to organize the code and the engine stuff. I got a few things left to do, then I can start with creating the assets and levels.

    • #55130
      Anonymous
      Guest

      Dev here. I’d be up for developing a game with someone, but I don’t want to work with a slackjawed "idea guy". Everyone has ideas you gently caressing retard, it doesn’t make you special. Do some gently caressing work.

      • #55133
        Anonymous
        Guest

        To be fair, most larger dev teams do have idea guys, they are called Game Designers.
        It’s not as fun as most people imagine and it pays shit. At least that’s what I’ve been told. It’s also not only about the ideas, but also organizing everything and communicating everything.

        • #55137
          Anonymous
          Guest

          I get that, but don’t try to pull that bullshit on a 2 person team or some shit. At least do the art if you don’t feel comfortable coding.

        • #55143
          Anonymous
          Guest
          • #55144
            Anonymous
            Guest

            >not caring all about money
            youre impure

        • #55154
          Anonymous
          Guest

          I’ve worked with a "designer" at work before and while not games the act of coming up with consistent thematic threads for every single part of a project is actually like, not trivial. It’s definitely not idea-guying in the way we make fun of. Being able to just show him anything I did and he’d come up with several ideas to take it in within moments of looking at it I actually legitimately came to respect him.
          I still ask him for feedback on my UI designs for my own game to keep things looking sharp and understandable. Design is a legit skill that is pretty separate from drawing or other art skills, and I think the same goes for game design.

      • #55198
        Anonymous
        Guest

        what do you do?

    • #55131
      Anonymous
      Guest

      I tried to make a game and then realized I had to learn linear algebra to make sense of shit like movement. Things make a lot more sense now, but I’m still a retard trying to figure out grid based movement.

      • #55136
        Anonymous
        Guest

        Grid based movement isn’t too tough. It just takes a bit of time to get used to working with it.

        I made a demo that has movement on a hexboard, and the movement took only a weekend to complete. I’m working on the methods for the abilities now of the pieces and I’m not satisfied with the event tracking options in godot, so I am having to develop my own to track events in my game.

    • #55132
      Anonymous
      Guest

      Gee bill, how come your mom lets you have TWO progress threads?

    • #55135
      Anonymous
      Guest

      Nobody seems to be making more King’s Field and I’m getting tired of waiting.

    • #55138
      Anonymous
      Guest

      Other progress thread archived so I guess this is the one.

      Part 1: finalized base model for the agile class enemies (kunoichi, bugeishia, daimyo). Now with enhanced motherhood and backstory. I cheated the rigging somewhat; the crotch area is now not strictly rigid, but instead deforms slightly so that it stays correctly between the legs as they move. Hopefully it’s not really apparent except under the most extreme poses.

      • #55139
        Anonymous
        Guest

        and part 2: Beginning the cel shading process. The UV islands are all done, it’s now a question of cleaning up unwanted "outline seams", dealing with mismatched maps (you can see here weird glare patterns where the specular map isn’t lined up correctly with the existing material borders), etc.

        • #55173
          Anonymous
          Guest

          Other progress thread archived so I guess this is the one.

          Part 1: finalized base model for the agile class enemies (kunoichi, bugeishia, daimyo). Now with enhanced motherhood and backstory. I cheated the rigging somewhat; the crotch area is now not strictly rigid, but instead deforms slightly so that it stays correctly between the legs as they move. Hopefully it’s not really apparent except under the most extreme poses.

          Very cute robo waifu. Should slash and slam.

      • #55140
        Anonymous
        Guest

        she cute, what kind of game

        • #55141
          Anonymous
          Guest

          Equal parts DMC, Ultrakill and THPS. It’s an action-shooter hybrid about getting high scores for stylish kills. This model represents the base for the variants of the “agile” class, which is the highest “threat” ordinary class (think of them like the Grace and Glory of the game)

      • #55156
        Anonymous
        Guest

        Didn’t have much time yesterday but I started making some models for the internal parts that the stats represent. Shader still needs some work but I do think it makes more sense to have it color filled like this rather than lined like the rest of the model, now it relates more strongly to the filled out tab and the filled "current value" bar.
        I think I could get away with using a texture to give it some more visual detail and noise though, right now they look a bit too smooth.

        and part 2: Beginning the cel shading process. The UV islands are all done, it’s now a question of cleaning up unwanted "outline seams", dealing with mismatched maps (you can see here weird glare patterns where the specular map isn’t lined up correctly with the existing material borders), etc.

        Looking great as always. The line under the ass cheek might be a bit too straight? But during gameplay/movement it would be impossible to notice I assume.

    • #55146
      Anonymous
      Guest

      I finished animating my big crab artist robot boss and gave him death animations

      • #55147
        Anonymous
        Guest

        And then I’m adding proper explosions to the zombie mushroom’s ships.

        • #55150
          Anonymous
          Guest

          Then finally because I neglected it, I added fire and damage effects to all big ships.

      • #55148
        Anonymous
        Guest

        >freelancer with boss battles
        GOD TIER

        • #55153
          Anonymous
          Guest

          That’s the idea.

          • #55155
            Anonymous
            Guest

            any chicks in your game

            • #55160
              Anonymous
              Guest

              Yeah

    • #55149
      Anonymous
      Guest

      because I am empty and broken and have no motivation to improve this world even marginally.

    • #55151
      Anonymous
      Guest

      I know how to use Gamemaker 1 but I know it’s out of date.
      What would you recommend for an amateur game dev looking into making a MegaMan style platformer and a boomer shooter?

    • #55152
      Anonymous
      Guest

      >come to a programming roadblock
      >I’ll take a break and come back to this
      >never do

    • #55157
      Anonymous
      Guest

      Just know that we don’t welcome Gankerners on the discord. If you don’t stay out, you will be reported.

    • #55158
      Anonymous
      Guest

      I’m extremely uncreative and I don’t have any game ideas

    • #55159
      Anonymous
      Guest

      What do you guys think? The game is functionally complete, I just need to add a few more levels. Also ignore the 60fps, I was recording on the wrong monitor which is only 60hz, the game normally runs at 1080p120fps.

    • #55164
      Anonymous
      Guest

      >NO DC

    • #55165
      Anonymous
      Guest

      I can’t stick to any hobby and I have no drive to do anything. I was in to 3D art like ten years ago and I want to get back in to it but it never lasts.

    • #55170
      Anonymous
      Guest

      Because
      >no art skills
      >no understanding of color theory
      >no coding skills
      >no modeling skills
      >no music skills
      >too self loathing to even try, plus never had drive or passion
      being a pleb is suffering.

      • #55171
        Anonymous
        Guest

        >>no understanding of color theory
        that’s a wierd criticism to have of yourself

        • #55176
          Anonymous
          Guest

          I just don’t think I’d be great at creating creatures with good color pallettes that don’t look like eye sores, or incredibly bland.
          And the game I want to make would be focused on lots of different creatures.

          • #55180
            Anonymous
            Guest

            You can learn color theory in 5 minutes

            • #55183
              Anonymous
              Guest

              >You can learn color theory in 5 minutes
              Tell it to

              I added pomao’s grandparents to his house today

              This background kills my eyes. amd the candycane wood isn’t great.

    • #55178
      Anonymous
      Guest

      im learning 3d art and modeling first
      ill make my game later when i get enough experience….

    • #55182
      Anonymous
      Guest

      I added pomao’s grandparents to his house today

    • #55187
      Anonymous
      Guest

      so hypothetically speaking, how hard is it to build a game dev company focused around "hiring" women for free use?

      • #55188
        Anonymous
        Guest

        >Wants to make his business plan to be ‘go bankrupt in 3 years…at best’.
        Bold choice anon.

    • #55189
      Anonymous
      Guest

      Now you can pick up the items

    • #55190
      Anonymous
      Guest

      is godot good yet

      • #55191
        Anonymous
        Guest

        good enough

      • #55195
        Anonymous
        Guest

        are you good yet? best engine in the world won’t make a shit dev good.

        • #55196
          Anonymous
          Guest

          rude 🙁

          • #55205
            Anonymous
            Guest

            No. Stop being a spineless bitch. He is correct. An engine is just a tool, it’s up to you to utilize and maximize it.

      • #55202
        Anonymous
        Guest

        ye

      • #55207
        Anonymous
        Guest

        If you have the nuts to learn how the engine works, maybe, just maybe.

    • #55192
      Anonymous
      Guest

      where do I find people to collaborate or hire?

      all the old forums are dead. I feel like I’m way too late in the game to even start.

      • #55193
        Anonymous
        Guest

        Ganker? 2chan? 8? twitter? gab? gently caressbook? indeed.com?
        just go to any social media or job hiring site.

      • #55194
        Anonymous
        Guest

        Join a gamejam or dev discord.
        Keep networking until you think you have a team.
        Then watch the team fall apart because everyone just wants to do their own thing

      • #55199
        Anonymous
        Guest

        Internet is kinda dead

        • #55200
          Anonymous
          Guest

          >anon says
          >while posting on the internet

          I wish this were the case.

          • #55203
            Anonymous
            Guest

            it’s more like an undead zombie. people who would be creating great things are caught up in the massive vortex of various dopamine-hit traps that were engineered with cutting edge technology to have the highest efficiency of creating addictions with the least amount of actual content. the effect is somewhat obscured because more people than ever before are online, but the percentage of people doing creative work and the percentage of time those people spend on creative work vs entertainment is lower than ever.

            • #55204
              Anonymous
              Guest

              you’re right

    • #55201
      Anonymous
      Guest

      Because my ideas are silly one would be bascially Evil genius, but you play a umbrella(from RE) like company and make bioweapons. Have to make labs, kill teams, PR branch, some legit pharmaceutical tech. You send the bioweapons out like minions in EG helping either governments, rebels, shadow factions and etc. Different modes of transportation like helicopters, cargo planes, and cargo ships each having pros and cons. If an outbreak happens you need to send kill teams to contain it. The pharmaceutical stuff would play as the casino stuff in EG. would be cool to unleash hunters on some spec ops guys trying to infiltrate your base.

      Second would be a advance wars crossed with Fire emblem(unique command units, but can build fodder troops), but with a magic system like golden sun. Also towers like Golden sun and destroying them or turning them on can change certain battlefields. Example turning it on the forest tower would put vine growths that slow movement and do damage per turn, but destroying it the plants would be dying and open up new paths in maps of that area. With the fire tower volcanoes would work the same, but also the towers effect with magic. It existing allows for fire enchantments of weapons and etc. turning it on would allos for actual fire magic to be used in the world like fireballs, firewalls, bringing lava up from the ground, but destroying it would mean just torches for fire attacks. So high replayability with the elements

    • #55206
      Anonymous
      Guest

      Depression

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