why didn’t nintendo buy them?

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    • #464924
      Anonymous
      Guest

      why didn’t nintendo buy them?

    • #464925
      Anonymous
      Guest

      because they havnet made a good game in 20 years

    • #464926
      Anonymous
      Guest

      At the time people were jumping ship from the studio and they were planning shit like Grabbed by the Ghoulies and you can see why Nintendo didn’t care to work with them anymore.

    • #464927
      Anonymous
      Guest

      They’re retarded. Tendies are gonna cope with “t-they were becoming shit anyways”. Only reason Rare games were worse on Xbox is because Microsoft didn’t let them as much freedom as Nintendo and always forced them to make more “mature” games

      • #464928
        Anonymous
        Guest

        >forced them to make more “mature” games
        Which is Ironic, because Conker.

        • #464929
          Anonymous
          Guest

          that should explain why it was one of the rare games that got a remake. notice how it have a multiplayer online and they were making a sequel about that same mode

        • #464987
          Anonymous
          Guest

          that game aged like total shite. i thought i liked it but i replayed it on rare replay recently. who thought a 10 foot drop in a "platformer" game was a good idea? and i forgot it turns completely into a third person shooter halfway through.

          • #464989
            Anonymous
            Guest

            >who thought a 10 foot drop
            *with fall damage

          • #465031
            Anonymous
            Guest

            Are you talking about where you have to turn into an anvil to press that B button in the barn area or after you finish the Prehistoric level and you have to jump back into the sewer water when exiting that level

      • #464937
        Anonymous
        Guest

        They made a platformer and vehicle construction hybrid, sounds like freedom to me.

        • #465029
          Anonymous
          Guest

          >They made a platformer and vehicle construction hybrid,
          Did you even play the game, anon? May as well say it’s a vehicle, platformer, RTS, arena shooter, MMORPG, survival horror hybrid. There’s as much platforming in it as there is any of that other shit.

      • #464938
        Anonymous
        Guest

        >Only reason Rare games were worse on Xbox is because Microsoft didn’t let them as much freedom
        They literally had more freedom. Nuts & Bolts involving cars was a deliberate decision. Rare wanted to make Kinect games. The majority of the original teams left years ago. Now it’s just Gregg and co. being tone deaf.

      • #464940
        Anonymous
        Guest

        >Only reason Rare games were worse on Xbox is because Microsoft didn’t let them as much freedom as Nintendo and always forced them to make more “mature” games
        but they had even more freedom and made games like viva piñata

        • #464951
          Anonymous
          Guest

          Nintendo thought Activision or THQ were the lead contenders to buy the Stampers shares. Hiroshi Yamauchi and Nintendo America had talked to both publishers and believed they could come to a sharing agreement where Rare would work on Nintendo exclusives for their more E and T-Rated games while whoever bought them would focus on M-Rated multiplats. Microsoft buying them was a literal 11th hour move and caught Nintendo out.

          This. They even admit as such in Rare Replay documentaries that they had so much freedom they were wasting their time on prototypes for new games instead of actually putting stuff into production that eventually the Stampers just sat everyone down and said "We’re doing Kinect" because the studio was so unfocused.
          Shame as well because apparently Rare really wanted to do Crackdown 2 (Because they loved the first game a ton) and were pitching that to Microsoft.

          • #465042
            Anonymous
            Guest

            >Nintendo thought Activision or THQ were the lead contenders to buy the Stampers shares. Hiroshi Yamauchi and Nintendo America had talked to both publishers and believed they could come to a sharing agreement where Rare would work on Nintendo exclusives for their more E and T-Rated games while whoever bought them would focus on M-Rated multiplats.
            Imagine an alternate universe where we still got Perfect Dark sequels instead of the TimeSplitters trilogy and Banjo would’ve done crossovers with Crash the same way Spyro did, shit would’ve been wild.

          • #465048
            Anonymous
            Guest

            This is backed up by an IGN article back in the day that Mundorare covered.

            https://web.archive.org/web/20110816042720/http://mundorare.com/features/chronicle-of-a-buyout-foretold

            Merrick: Would they become a true third-party? I don’t know. It’s not that far away. But they don’t have quite the publishing resources that a traditional publisher does today. But they are evolving.

            Kaplan: You see a changing and maturing of the business all the time, but we will always have a good relationship with Rare.

            This part of the article was later removed when it became clear Xbox was getting Rare.

      • #464943
        Anonymous
        Guest

        >Tendies are gonna cope with “t-they were becoming shit anyways”
        Well, I mean Tooie was shit.

        • #464983
          Anonymous
          Guest

          tooie is better than kazooie

      • #464955
        Anonymous
        Guest

        They were already going to shit before the MS buyout. Even Nintendo was surprised by the reception of Banjo in smash proving that Nintendo did not see much worth in Rare as a company.

        Rare has already spoken about how Microsoft was very hands off with their projects and Viva Pinata and Nuts & Bolts were Rare’s Ideas on how they wanted to do something new, same with Sea of Thieves.

      • #464970
        Anonymous
        Guest

        Nintendo tried to buy them, but MS offered more money.

        • #465088
          Anonymous
          Guest

          Incorrect. Nintendo had like 48% shares of Rare but instead of buying the last 3%, the Stamper Brothers wanted to sell the remaining 52% all at once and Nintendo refused.

      • #464971
        Anonymous
        Guest

        >Only reason Rare games were worse on Xbox is because Microsoft didn’t let them as much freedom as Nintendo and always forced them to make more “mature” games
        This is a lie, there was an interview with some guy at Rare and he said it was the exact opposite, Microsoft gave them complete freedom to do whatever they want, they chose to make those Kinect games.

      • #464979
        Anonymous
        Guest

        >because Microsoft didn’t let them as much freedom as Nintendo
        Lying are we know? It’s common fact that Rare had far more freedom in what they wanted to work on after that

      • #464982
        Anonymous
        Guest

        >Only reason Rare games were worse on Xbox is because Microsoft didn’t let them as much freedom as Nintendo
        Ah yes, because as we all know corporate masters charge into companies making an FPS or Platformer and say "NO YOU FUCKING RETARDS STOP MAKING AN FPS AND PLATFORMER, MAKE A FUCKING GARDENING SIMULATOR, A BEAT EM UP, AND A CAR BUILDING GAME THAT’S WHERE ALL THE MONEY IS!"
        Makes perfect sense.

        • #465030
          Anonymous
          Guest

          Still fucking hilarious to me that the reason Grabbed by The Ghoulies got made was because the lead designer got the phrase in his head and decided "That’s our next game". Also fucking hilarious that apparently Miyamoto was egging them on to put as much bad taste puns and humor in the game, then when it went to Microsoft, they made it even raunchier and it got past Microsoft and the ESRB (Including a "Roger, the cabin boy" gag. Say what you want about that game but it had soul in spades.

      • #464985
        Anonymous
        Guest

        >Microsoft didn’t let them as much freedom as Nintendo
        thats not true at all. microsoft is actually extremely dev friendly, doubly so after they lost bungie who also had extreme freedom outside of "make sure its done on time since you sell consoles and we need launch titles or it to come out very soon" and "yeah we got another team to make an extremely high quality spin off game(Halo wars), why are you being so bitchy ? you can make demands to them about lore shit. its your universe"
        rare made kinect games because the people their unironically wanted to make this shit

        also incredibly funny that bungie threw a shit fit over having a contract to make a few games(which end up being odst and reach), whatever they wanted by the way, and about halo wars. TO LEAVE OVER THIS AND JOIN ACTIVISION A FAR WORSE LESS DEV FREINDLY PUBLISHER LMAO

    • #464933
      Anonymous
      Guest

      >Japanese company buying an American company
      Not worth all the hoops Nintendo would have to jump through.

      • #464934
        Anonymous
        Guest

        They’ve already bought Retro Studios down in Texas.

      • #464936
        Anonymous
        Guest

        >rare
        >american

      • #464947
        Anonymous
        Guest

        my best guess was massive xenophobia since a lot of final users even believed characters like banjo & kazooie where practically nintendo mascots like mario and link.

        anon..

        • #465021
          Anonymous
          Guest

          rare games did not sell well at all in Japan. That said, they sold like crazy to western audiences. Nintendo should have bought them to keep dominance in the west.

          The reason Nintendo didn’t buy them is that it was easier to offer to support to Rare by giving them loans to make the games, then Rare would then make a game to repay the loan and keep any profits. Rare was looking for a buyer so that they could expand and microsoft bought them. Simple as that.

      • #464981
        Anonymous
        Guest

        >>Japanese company buying an American company
        Educate yourself on basic fucking Nintendo history or the gamecube itself you imbecile

      • #465093
        Anonymous
        Guest

        Rare is Bri’ish, not American

    • #464935
      Anonymous
      Guest

      Never got donkey kong racing…

      • #464942
        Anonymous
        Guest

        this

        • #465055
          Anonymous
          Guest

          Now this,

          THIS should have been Rare’s swansong with Nintendo

          • #465056
            Anonymous
            Guest

            The canned Perfect Dark sequel looked promising before they went with Zero

            • #465058
              Anonymous
              Guest

              SJWS can say what they want about Activision, but I truly believe them or THQ would have been the better fit for Rare back in the 2000s

              >Donkey Kong Racing might have still happened
              >Nintendo might have held on to Banjo’s rights, thus forcing Rare to work with them on a new one
              >M Rated titles would be handled by their new owner
              >Gamecube, PS2 and Xbox releases

      • #464949
        Anonymous
        Guest

        this

        >The player could switch between animals during the races and it was possible for the rider to fall from its ride, forcing it to run on foot in order to catch up with the animal.
        Damn, this would have been so good. Why did Rareware break up, to start other studios I presume? They were at the top of their game.

    • #464941
      Anonymous
      Guest

      they don’t make good games

    • #464944
      Anonymous
      Guest

      The Japanese are incredibly risk averse.

    • #464945
      Anonymous
      Guest

      >Give Rare full creative freedom
      >They use it to make a dudebro Squirrel game with Family Guy-tier humor
      Nintendo is still trying to sweep Conker under the rug despite how much his game and Diddy Kong Racing were loved.

    • #464946
      Anonymous
      Guest

      because nintendo thought they didn’t need them lmao

    • #464948
      Anonymous
      Guest

      >why didn’t nintendo buy them?
      Nintendo apparently didn’t see much value in the Studio anymore and thought that selling their 49 percent stake for 375 million dollars was a good deal.

      Rare hasn’t released a good game in years, except maybe for Sea of Thieves (I haven’t played it), so maybe they were right.

      • #465060
        Anonymous
        Guest

        Retro would have been a complete shit studio without Nintendo’s guidance so I don’t think you can just look at Microsoft Rare and assume it would be the same level of quality

      • #465064
        Anonymous
        Guest

        >375 million

        That’s how much they sold it for? Damn, dumb and shortsighted.

        Wonder how much they gotta fork out now to have Banjo on the Switch.

        • #465065
          Anonymous
          Guest

          >Wonder how much they gotta fork out now to have Banjo on the Switch.

          We are truly living in the worst timeline.

          Activision is Activision, but they would have pumped out sequels to Rare’s games just like they did with Crash and Spyro.

    • #464950
      Anonymous
      Guest

      Mayb there are other things to consider, other than solely ”Rare didn’t output good games anymore!” like a schoolkid would think. Times were rough, it was right in the middle of the internet bubble pop, financial crisis, and maybe, just maybe, Nintendo needed money to support their new Gamecube console. In such times, you don’t get any loans from banks. You get money through other means.

    • #464952
      Anonymous
      Guest

      Microsoft only bought them because some dipshit execs thought they’d be getting donkey kong, not realizing it was a nintendo IP

    • #464956
      Anonymous
      Guest

      So did the talent leave Rareware before or after the Microsoft acquisition? Maybe they already lost their value.

      • #464957
        Anonymous
        Guest

        Timesplitters released two years before. The entire reason the acquisition happened was that the guys in charge wanted to cash out and go do other stuff.

    • #464961
      Anonymous
      Guest

      To be fair the only good games they released after Nintendo sold their share were Viva Pinata and Sea of Thieves, and the latter feels like it’s 60% unfinished. Surely Nintendo could see Rare was past its prime already, and lots of good employees already left for things like Free Radical.

    • #464962
      Anonymous
      Guest

      What about the people who worked on Banjo-Kazooie? I know some of the them much later on started Playtonic Games. But surely they still had what it took to make a good game besides Viva Pinata.

    • #464963
      Anonymous
      Guest

      All their talent was bleeding out left and right, their only worth by the 2000’s was their established IP’s, which Ninty could’ve claimed had their publishing deals been as strict then as they are today. Rare would’ve refused a Nintendo purchase most likely anyways, considering how restrictive they were on their last game together.

    • #464964
      Anonymous
      Guest

      Will Banjo-Kazooie 3 ever happen?
      And will it be shit?

    • #464967
      Anonymous
      Guest

      VIVA PIÑATA 3 WHEN

    • #464968
      Anonymous
      Guest

      Why buy the cow when you can get the milk for free?

      in truth, by the time Microsoft bailed them out and bought Rare, Nintendo had forced Rare into near bankruptcy through inept business management and a hatred for 2nd party development that they couldn’t tyrannically manage like they did with everything else they owned.

    • #464969
      Anonymous
      Guest

      If you want an actual answer, Rare wasn’t particularly happy with Nintendo at the time, but they were still planning on selling out to them. They wanted to get the most money from them they could, so they decided to court several different sources, expecting that Nintendo would just one-up everyone else in the end.

      What wound up happening is Microsoft offered some exorbitant sum to buy them which threw a huge wrench in their plans. Rare wound up getting new bosses which resulted in a huge shakeup, causing some of the talent to leave after heavy micromanagement. It took decades for them to make anything noteworthy again.

      • #464975
        Anonymous
        Guest

        The whole reason why Rare needed a purchaser was because of Nintendo in the first place, who failed to provide capital or buy a majority share in the company. It was just another resource to be exploited and thrown away when it’s use expired.

        • #465001
          Anonymous
          Guest

          >was because of Nintendo in the first place, who failed to provide capital or buy a majority share in the company
          Lol, how is this nintendo’s fault? Why is it suddenly Nintendo’s responsibility to make sure a third party company is fully funded?

          • #465002
            Anonymous
            Guest

            your right its not really nintendos problem but it seems short sighted to not scoop up a willing dev that produced some of your highest acclaimed exclusives of all time.
            remember their was a time that they sold the snes with dkc and not super mario
            also diddy kong racing > mario kart

            • #465005
              Anonymous
              Guest

              I’ll agree it was strange that Nintendo didn’t buy Rare, but nobody but the people who were there at the time really know the reason why. Maybe nintendo didn’t buy Rare because Miyamoto has a tiny dick and went on a rampage because he hated that a filthy gaijin company dominated the best games list of the N64, or maybe Rare had some shitty internally workplace shit that lead to Nintendo not having faith that they weren’t already falling apart.

              • #465008
                Anonymous
                Guest

                >didn’t buy Rare because Miyamoto has a tiny dick and went on a rampage because he hated that a filthy gaijin company dominated the best games list of the N64
                this is actually probably pretty close to the truth. except with multiple higher ups. videogames especially in the 90s were very very Japanese only(outside of pc gaming) and then some Brits come in and dominate top selling games on their consoles?
                miyamoto already was on record for pooping on dkc, what are the odds he didn’t think highly of the rest of rares catalog and the rest of nintendo?
                japs are petty prideful faggots

                • #465012
                  Anonymous
                  Guest

                  Miyamoto pooping on dkc is fake, anon

          • #465015
            Anonymous
            Guest

            Not him, I don’t think it’s exactly Nintendo’s fault for Rare’s troubles, but their attitude towards Rare sort of shows Nintendo is willing to shoot themselves in the foot rather than pursue a smart aquisition. It could be that they really did have a thing against western companies and didn’t see Rare as a worthy pickup at the time or it could be that they did make a bet on Rare’s future profitability and decided to play it safe. History shows Rare did fail to produce after leaving N’s wing, but the question remains if they could’ve continued to churn out good games with input from Japan.

            Personally, I think it’s a little bit of both sides. Rare’s troubles were from a time when Nintendo’s attitudes towards third parties was not particularly stellar and wound up driving off a lot of people towards the playstation brand, specific juggernauts like Square that had console selling games. It’s not unbelievable that they didn’t handle the situation with Rare with particular grace, as during the time they were secure in the idea that their first party games were all they really needed to sell systems.

            • #465017
              Anonymous
              Guest

              >Nintendo’s attitudes towards third parties
              What, you mean like not giving them millions of dollars to not develop for other platforms? LMAO.

              • #465019
                Anonymous
                Guest

                More like enforcing various draconian requirements to get your game published for their system. To be fair, Sega did the same thing, so when Sony entered the market and was incredibly flexible, a lot of different groups took interest.

                I believe it was sort of this tight control over their system that guided Nintendo’s decision in the matter of Rare. Rare was a very capable developer, and its success on the 64 showed it. However, Rare wasn’t part of Nintendo–they weren’t Japanese, and they had an independent streak, bending the rules or acting against Nintendo’s wishes to create a game they thought would sell better. It took Nintendo all the way until the middle of the Gamecube’s life to realize they needed more than just first party games to really secure their dominance over the market, and by that time, a lot of the devs they could’ve courted in the SNES era had already found other publishers. Had Nintendo actively sought them out at the time, there’s zero way Sony or Sega could’ve kept a foothold in the gaming market, which would’ve likely left us with only a Nintendo-Microsoft competition with radically different games and audiences.

    • #464973
      Anonymous
      Guest

      They never even gave Rare an n64 dev kit to make their games. The mad lads actually had to practically reverse engineer the console and -still- made most of the best games on the entire thing.
      Nintendo hated their fucking guts for whatever reason and were constantly trying to sabotage shit, at last after they made Conker, which might could be the reason.

      • #464976
        Anonymous
        Guest

        >Nintendo hated their fucking guts for whatever reason
        DKC jealousy. Nintendo has always been bitch, even if they MADE decent games.

        • #464978
          Anonymous
          Guest

          I get the feeling they’re similarly bitchy with capcom over the oracle zelda games

          • #465050
            Anonymous
            Guest

            Actually, Oracle happened because one of the heads at Capcom wanted to make a Zelda game, and told Miyamoto "either let us make one with you or we’ll make our own Zelda clone on your system"

    • #464977
      Anonymous
      Guest

      Reminder that 4 of the 10 most selling games in the system were made by Rare.
      Reminder that goldeneye was the third most succesful game on the system above ocarina of time.
      https://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_64_video_games

    • #464980
      Anonymous
      Guest

      Playing Rare Replay and fucking hell does every single game have some sort of mandate to have at least a certain degree of jank or what? Feels like they got by on charm as opposed to making anything actually playable. Jet Force Gemini even with the "improved" controls is an absolute chore to play, Conker plays like arse as well and let’s not even get into the 80’s games.

    • #464984
      Bradamantium92
      Guest

      Rare was useful in the N64 era, but the greatly increased 3rd party support for the GameCube made them less essential, and I think someone within Nintendo could also see that whatever they had once, they had lost. I think history has vindicated Nintendo’s decision.

    • #464986
      Anonymous
      Guest

      Why Microsoft give soo much freedom for their studios? Last time they give $500 Million ( 2x gta v development budget) for 343 making halo infinite, let studio works for 7 years and seems not caring about progress until recently. What the fuck wrong with them? They seems not doing this bussiness seriously.

      • #464988
        Anonymous
        Guest

        microsoft has massive dick money. if the playstation fails sony is fucked. if the xbox fails, literally who cares? honestly im surprised they haven’t left the console market. maybe its just a pet project from someone at top that llikes video games or a weird scheme to get kids to remember the microsoft name

        • #464991
          Anonymous
          Guest

          They were considering leaving the games market but Phil Spencer somehow convinced the CEO of microsoft to give him a blank check. Makes sense seeing as Spencer only started a job at Microsoft because he heard from a friend they would give him a free computer that he could use to play games on.

          • #464993
            Anonymous
            Guest

            What phil job before this? I can’t see he involved with Azure or Office.

            • #464994
              Anonymous
              Guest

              He worked at an electronics store, got an internship at MS for a free computer, became head of MS Studios during the 360 era, then became head of Xbox.

              • #464995
                Anonymous
                Guest

                how many dicks did he suck to advance an entire company like microsoft that quickly wtf.

                • #464996
                  Anonymous
                  Guest

                  He got kinda lucky due to the fact that Xbox leadership imploded with the Xbone and he was generally liked. He’s probably going to retire during this gen as he’s publicly said at which point Matt Booty will take charge most likely which is fine since he was also a dev who worked on MK3, Turok, and NBA Jam.

                  • #464999
                    Anonymous
                    Guest

                    Oh really? I thought if next gen is success and game pass become as big as Netflix, Phil have a chance tp compete for next Microsoft CEO lol.
                    He well liked figure in general.

                    • #465000
                      Anonymous
                      Guest

                      He’s stated he has no interest in becoming CEO, he doesn’t want that kinda pressure. Guy doesn’t even like doing PR stuff despite being pretty good at it. I would bet whenever he retires Matt Booty takes his place and either Sarah Bond, Joseph Staten, Ken Lobb, or Adam Isgreen takes Booty’s place.

                • #464997
                  Anonymous
                  Guest

                  I don’t think there’s a lot people to compete in microsoft game division back at the time, and phil luckily joined MS early before they making microsoft game studios or xbox console.

                  Then again, how Jim ryan become head of playstation again?

                  • #464998
                    Anonymous
                    Guest

                    Adam Eisgreen becoming head of Xbox would be kino, guy has pretty much only been involved with good games. Guy is seriously underappreciated. Guy somehow resurrected Killer Instinct with like 8 months of dev time using the guys who made fucking Silent Hill Homecoming and made one of the best fighting games of the decade. Guy is also insanely passionate.

      • #464990
        Anonymous
        Guest

        The big three in general are pretty friendly to their in house studios. I mean Sony let The Last Guardian languish in development hell for like 10 years and Sucker Punch released nothing for about 6. Sony reportedly only ever cancel games if they’re completely unsalvageable and even then not before throwing a shitload of money at it to try and fix it.

      • #464992
        Anonymous
        Guest

        Because they BELIEVE.

    • #465003
      Anonymous
      Guest

      Because they never made good games. I have no idea how they managed to score Donkey Kong and make Donkey Kong Country, but it somehow happened. Was someone at Nintendo drunk?

      • #465004
        Anonymous
        Guest

        Hi Miyamoto, how’s Pikmin 4 doing? Still going to release in a few months just like in 2015? Whats the next idea you are gonna steal from Argonaut?

        • #465006
          Anonymous
          Guest

          So sorry I actually have taste and don’t pretend to like games just because someone famous likes them.

      • #465007
        Anonymous
        Guest

        >they never made good games
        Now that’s a shit take if i ever saw one. Rare made a ton of great games over the years, even as far back as the NES with games like Battletoads.. DKC2 is probably the single greatest 2D platformer, and super nintendo game in general. And anyone who doubts Rare’s N64 offerings is just lying to themselves.

        • #465010
          Anonymous
          Guest

          >Rare made a ton of great games over the years, even as far back as the NES
          Most of the AVGN’s earlier reviews were Rare games.
          >DKC2 is probably the single greatest 2D platformer
          Ok, maybe saying Rare was never good was an exaggeration, but they still made plenty of shitty games. There are better platformers than DKC2.
          >And anyone who doubts Rare’s N64 offerings is just lying to themselves.
          Their only good games on the N64 were racing games. Everything else was dogshit. Especially Banjo and Conker.

          • #465011
            Anonymous
            Guest

            >Most of the AVGN’s earlier reviews were Rare games.
            And? why should anyone care what some youtube retard has to say about video games?

    • #465013
      Anonymous
      Guest

      I’m really not sure, I guess Nintendo didnt like how the gamecube starfox games were doing compared to 64 but the truth is nothing past 64 has done good.
      Maybe Rare wanted too much?

      • #465018
        Anonymous
        Guest

        Rare was bought by Microsoft before Starfox Adventures released.

    • #465014
      Anonymous
      Guest

      They were already in decline by the end of the N64 era.

    • #465020
      Anonymous
      Guest

      Didn’t Miyamato seethe like crazy because Donkey kong was so much better than Mario?

      • #465023
        Anonymous
        Guest

        i think that’s just a headcanon passed around as fact, not sure.

      • #465026
        Anonymous
        Guest

        They were mid as fuck.

        I believe he made a comment about people only liking games because of its graphics (When DKC got praised). But later on he said he actually likes DKC. However there is probably some hidden resentment towards Rare. They made games that completely blew anything Nintendo made out of the water.

    • #465022
      Anonymous
      Guest

      They were mid as fuck.

      • #465025
        Anonymous
        Guest

        Back to twitter with you, you creature

        • #465032
          Anonymous
          Guest

          It’s just fact.
          They were competent developers by all means but very little of what they made was truly "good" aside from Jetpac and maybe Knight Lore.

          Donkey Kong Country was just pretty bitmaps and their N64 games were okay at best. In hindsight the loss wasn’t that crushing.

          • #465036
            Anonymous
            Guest

            It was pretty crushing when you realize that rare was nintendos biggest 3rd party and only retro came close to filling those shoes since

            • #465039
              Anonymous
              Guest

              >It was pretty crushing when you realize that rare was nintendos biggest 3rd party

              Nigga, do you not remember Factor 5?
              They supported Nintendo up until the goddamn GameCube and pulled off far more wizardry with N64’s hardware than Rare ever had.

              • #465051
                Anonymous
                Guest

                melanoid they made Rogue Squadron and ported RE2. How is that even close to the significance of Rare on the N64?

                • #465054
                  Anonymous
                  Guest

                  They only handled the compression tech, Angel Studos aka Rockstar San Diego ported RE2

                • #465063
                  Anonymous
                  Guest

                  Because they also could handle custom microcode just like Rare and their tech was used for just about any post-launch Lucasarts game. The point isn’t who does the job better so much as Rare being pedestalized and seen as more important than they actually were.

                  • #465067
                    Anonymous
                    Guest

                    Again, thats Rogue Squadron and Indiana Jones.

                    • #465070
                      Anonymous
                      Guest

                      and licensed sound compression tech in several games.
                      And Battle for Naboo

              • #465072
                Anonymous
                Guest

                Ironic how atleast 3 studios from the top of my head that asscociated with Nintendo went down the shitter the moment they left them either unwilling like Rare or pathetically cocky in Factor Five and outright embarassing in Silicon Knights. Silicon Knight’s especially is the most hilarious turn of events in vidya history

                • #465075
                  Anonymous
                  Guest

                  Yeah.
                  Denis Dyack’s name alone is a joke knowing what we know now.

                • #465076
                  Anonymous
                  Guest

                  Why does Nintendo keep turning shit studios into gold?

                • #465077
                  Anonymous
                  Guest

                  Its a genuine shame about Factor Five. They could have made a great Star Fox game.

                  • #465078
                    Anonymous
                    Guest

                    Lair was their Homer Car.

                    • #465079
                      Anonymous
                      Guest

                      To be fair, Sony screwed them over as well.

                      • #465081
                        Anonymous
                        Guest

                        Oh yeah, Sony doesn’t get off the hook for that.

                • #465082
                  Anonymous
                  Guest

                  Nintendo Japan apparently remained stupidly arrogant during the N64 and didn’t like Yamauchi’s "Dream Team" concept, especially since it gave freedom to Nintendo America to persue their own projects. Nintendo America had assembled a huge amount of promising developers in the US and Europe like Silicon Knights, Factor Five, Paradigim, Leftfield, DMA Design and Angel Studios. The problem was Nintendo Japan taking the hatchet to projects and dropping publishing on titles seemingly at random like Body Harvest. Or cancelling the projects Angel Studios had in development. Eventually the head of production at Nintendo America got sick of it and took a job at Microsoft and Nintendo Japan dismantled Nintendo America’s publishing for the Gamecube. They continued with Factor Five and Silicon Knights but never fully committed to them, eventually dropping them. But those decisions really put off third party developers working with Nintendo across the gamecube which hurt Nintendo looking for exclusive software during that generation.

                  It’s fucked that Nintendo could have had Rockstar North and Rockstar San Diego but passed on them due to arrogance and stupidity.

                • #465083
                  Anonymous
                  Guest

                  On that note, Next Level Games got really lucky they didn’t end up in the hands of EA or Activision, that is the "reapers of studios"

                  • #465086
                    Anonymous
                    Guest

                    Next Level Games were formerly Black Box so they ended up escaping EA anyway. Nintendo loved Sega Soccer Slam so much they asked them to make a Mario version of it.

    • #465024
      Anonymous
      Guest

      Nintendo would have fucked up even more than Microsoft did. A lot of people love to claim that Rare hasn’t made a good game since the n64. But the exact same can be said about Nintendo. At least now we get to enjoy Rare games at a decent price. If it were up to Nintendo we would be paying $60 for fucking Banjo Kazooie alone.

    • #465027
      Anonymous
      Guest

      Nintendo was pretty fucking arrogant during those times. I believe they also expected no one to jump ship to PlayStation just because they were the mighty Nintendo.

    • #465028
      LolaBunnySimp
      Guest

      Rare was a failing company. Games like Banjo-Tooie and Conker tanked when it came to sales numbers. Nintendo saw absolutely 0 value in Rare or any of their IPs.
      It was simply just bad business for them to keep Rare around.
      Source from the big N themselves:
      https://www.eurogamer.net/articles/article_46707

      • #465033
        Anonymous
        Guest

        >Literally made the N64 not only playable, but the classic gem it’s remembered as
        >Bad business to keep around
        Given how many games they made, I can’t help but feel the sales were shit, and it’s yet another fantastic decision from Nintendo.

      • #465052
        Anonymous
        Guest

        Rare probably would have succeeded had they been bought a company that didn’t

        1. isolate them from Nintendo
        2. focus on a market solely wanting FPS titles.

    • #465037
      Anonymous
      Guest

      Because they were a bad dev that took too long making Dino Planet, and kind of had a rebellious attitude towards big daddy Ninty (conker jokes). Japs hate that shit

    • #465041
      Anonymous
      Guest

      replaying jet force gemini right now

    • #465043
      Anonymous
      Guest

      Would you like to use the assets of Conker 2 for a remake on Xbox or a sequel on 360?
      >reeeemaaaaake!!!!
      Would you like to make a new Banjo game?
      >yessss but make it a Lego Racers sequel!!!
      Ok you can do whatever you want, what do you pick?
      >KIIINEEEEEEEEEECT!!!!!

      This is what happens without the Nintendo stranglehold

    • #465044
      Anonymous
      Guest

      It wasn’t just one, but a multitude of reasons.
      Nintendo wanted to rekindle their relationship with third-party Japanese devs (like Capcom, Namco, and Konami) after being shafted with paltry N64 support.
      Rare’s failure to support the GameCube’s launch, with Star Fox Adventures not coming until late 2002, didn’t look too good on their record either.
      And of course there was Activision, who Nintendo would’ve been fine working with in partnership, having the winning bid snatched from their hands by Microsoft.

    • #465045
      Anonymous
      Guest

      Real answer OP, Nintendo figured a third party company was going to scoop up Rare (Activision)

      They were blindsided by Microsoft coming in at the last minute and buying them.

      • #465059
        Anonymous
        Guest

        You also have to remember that Nintendo was so absolutely sure Activision or THQ were going to get Rare. Yamauchi told Minoru Arkawa and Howard Lincoln to make a sweetheart deal by giving Rare back their codebases, engines and original IP so they could bump up the selling price. While also negotiating with Activisioon and THQ’s CEO’s about how they would potentially co-operate with Nintendo while Nintendo continued to own their 49% stake in Rare. Nintendo genuinely were blindsided by Microsoft at the 11th hour just before the deal closed. And not only that, Microsoft was getting a huge amount of back catalog with it. Nintendo ended up quietly selling their stake with Microsoft along with a co-operation deal for Rare to work on the Gameboy Advance with some Nintendo published remakes of DKC while both sides agreed to have THQ publish original Rare IP on GBA. But it was legendary back in the day how utterly fucked Nintendo got in the deal in losing all that IP and their golden child development studio.

        • #465061
          Anonymous
          Guest

          I really wish I was born in the timeline where Ni tendo straight up bought Rare. We would’ve got the pre beta Kameo before it became Xboxified, actual Xonker sequel, Donkey Kong Racing, Banjo 3. fuck.

          • #465068
            Anonymous
            Guest

            There’s a lot of speculation why Nintendo didn’t buy Rare and a lot of it was down to Nintendo not really wanting to do deals in the European Union while they were under investigation for Anti-Trust (Which they did get slapped with a record fine for and then CEO Hiroshi Yamauchi ended up stepping down because of it). Having two publishers in THQ and Activision taking that 51% stake was something they thought was a better idea, especially as they had good relations with both publishers. And it would also side step the European Union.

            No game created by Rare suffered more from the buyout than this one.

            One of the most successful kart racers outside of Mario Kart. Had multiple sequels in the pipeline, and yet no one can do anything with it due to insane legal headaches.

            and worst of all, no one tried to copy it’s formula. (Sonic Transformed does not count, that shit is an arcade racer not a kart racer)

            That might be getting unfucked in the near future as Fangamer is selling DKR merch now. I wouldn’t be surprised if it hits N64 on Switch.

            • #465069
              Anonymous
              Guest

              DKR coming to NSO is better than nothing, but I long to be a timeline where

              >Rare said fuck it and made a sequel without Diddy or Krunch on Xbox

              >Nintendo partnered with THQ or Activision to make a sequel

        • #465062
          Anonymous
          Guest

          What a shitshow. Imagine what we missed out on because Microsoft bought Rare

          and inb4 anyone says "Microsoft gave Rare freedom!" Microsoft was absolutely the worst choice. They let Rare twiddle their thumbs and work on prototypes for years whilst trying to appeal to a market that didn’t want their games.

          Had Activision or THQ gotten Rare, they would have owned the 51% the Stampers had. Nintendo would have still had a big part of Rare’s future.

    • #465046
      Anonymous
      Guest

      Is it true Microsoft thought they’d get DK?

      • #465047
        Anonymous
        Guest

        No. It was one Microsoft exec coming into Rare’s office after the buyout, and asking if the owned DK.

        The misinformation spread around the buyout is frustrating.

    • #465049
      Anonymous
      Guest

      As a big fan of Nintendo and Rare, I will admit that not buying them was Nintendo’s biggest mistake ever.

    • #465053
      Anonymous
      Guest

      Rare was brutally buttfucked by Microsoft. Sea of Thieves and some meme game with no gameplay concepts yet coming out. Did they even let them work on Killer Instinct or did they hand it to another company?

    • #465066
      Anonymous
      Guest

      No game created by Rare suffered more from the buyout than this one.

      One of the most successful kart racers outside of Mario Kart. Had multiple sequels in the pipeline, and yet no one can do anything with it due to insane legal headaches.

      and worst of all, no one tried to copy it’s formula. (Sonic Transformed does not count, that shit is an arcade racer not a kart racer)

      • #465074
        Anonymous
        Guest

        It might get an N64 Switch release.

    • #465073
      Anonymous
      Guest

      >Activision employees on Ganker
      go home please

    • #465080
      Anonymous
      Guest

      Even if Rare is a shell of it’s former self, wouldn’t it be a smart move.for Nintendo to buy them just for access to the IPs? Imagine Retro developing a new Banjo or Jet Force Gemini.

      • #465084
        Anonymous
        Guest

        Surely you played Yooka-Laylee and that snake game, both made by Rare alumni.

        • #465085
          Anonymous
          Guest

          Yooka Laylee sucked, Snake Pass was kinda fun.

      • #465087
        Anonymous
        Guest

        Imagine Retro actually putting out games

        • #465091
          Anonymous
          Guest

          When they do once in a blue moon they end up being great, Prime 4 should take as long as it needs tbh. Rather have a game in like 5-6 years than something like Cyberpunk, something shit out as fast as possible to appease ADHD faggots who need new products now

    • #465089
      Anonymous
      Guest

      Miyamoto was too jealous

    • #465092
      Anonymous
      Guest

      Thinking about it, the only positive thing that came out of the buyout was Killer Instinct 2013

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