Home › Forums › A haunted junk yard › You DO patch your Super Mario Bros. ROM so that Lakitus have their intended behavior, right anon?
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Anonymous.
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October 15, 2021 at 11:51 pm #472212
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October 16, 2021 at 12:09 am #472213
Anonymous
GuestWhat’s the difference and how do you know it’s supposed to be like that?
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October 16, 2021 at 12:57 am #472220
Anonymous
Guestbasically the intended behavior for lakitus is that they bounce off of pipes and question blocks, stuff like that. And they also throw unpredictably, in front, behind, doesn’t matter. The bugged behavior, and the one in most (if not all) NA copies has it so that lakitus can’t bounce off of objects and only throw pretty much straight down, so when running you can easily outrun the lakitus spinies they throw. make sense?
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October 16, 2021 at 1:02 am #472221
Anonymous
GuestAnd they’ve had multiple chances to fix it in remakes (All-Stars, GBC) but chose not to.
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October 16, 2021 at 2:03 am #472229
Anonymous
Guest>lakitus is that they bounce off of pipes and question blocks
Ok it took me a minute to figure out what you meant. Lakitus fly in the air, the eggs are the one doing the bouncing, is what I assume you meant. -
October 16, 2021 at 2:03 am #472230
Anonymous
GuestSo they bounce in the Japanese versions?
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October 16, 2021 at 2:11 am #472233
Anonymous
GuestNo. They don’t bounce in any version.
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October 16, 2021 at 9:14 am #472264
Anonymous
GuestSo basically they left it dummied out and liked the resulting "error" behavior more.
Kind of like OUCHFACE.
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October 16, 2021 at 12:10 am #472214
Anonymous
GuestYou should patch up your butt. It got ripped from my dick
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October 17, 2021 at 12:35 am #472278
Anonymous
Guest/thread
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October 16, 2021 at 12:26 am #472215
Anonymous
GuestI don’t but thanks for asking. The game is the game.
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October 16, 2021 at 12:32 am #472216
Anonymous
GuestLakitus are fucking diverse folk.
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October 16, 2021 at 12:46 am #472217
Anonymous
GuestWhen I ignore the impulse to replay SMB, it’s for this reason.
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October 16, 2021 at 12:49 am #472219
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October 16, 2021 at 1:10 am #472222
Anonymous
GuestLakitus only appear in three levels in SMB1, the first level they appear in is 4-1, this level is quite easy considering the bugged behavior they have that I mentioned here
basically the intended behavior for lakitus is that they bounce off of pipes and question blocks, stuff like that. And they also throw unpredictably, in front, behind, doesn’t matter. The bugged behavior, and the one in most (if not all) NA copies has it so that lakitus can’t bounce off of objects and only throw pretty much straight down, so when running you can easily outrun the lakitus spinies they throw. make sense?
. Just run, run like a melanoid in an 1800s auction house. I stress because running is pretty much the "win" button for these enemies. If you can run (assuming you’re playing the NA version anyway), you’ll be okay. The second level Lakitus appear in is 6-1, 6-1 is relatively easy to run through, although you probably are small mario by this point in the game, and you need powerups. There are two powerups in this level and besides one pipe (which have piranha plants in every level except 1-1) there are no enemies other than lakitu and the spinies he throws. There are multiple "reach points" where you can jump on or shoot fireballs at Lakitu in 6-1. There’s even a 1-up in this level, and it’s not hidden (iirc) so you don’t even have to collect all coins from the previous x-3 stage or warp or continue code there. Finally, there’s 8-2, 8-2 is easy because there is a reach point at the beginning. If you’re fast enough, you can jump on or throw fireballs at him before he can even throw a single spiny. Even if you don’t kill him, he stops chasing you as soon as you pass the staircase iirc. So he’s relatively easy to deal with. And there you go, a Certified Mario Autist’s guide to fucking up Lakitu’s day, and by extension Bowser’s. I hope you enjoyed my ramblings and made sense of them.
And they’ve had multiple chances to fix it in remakes (All-Stars, GBC) but chose not to.
Yeah, I’m guessing they were lazy or knew about the bug but still left it in because it’s easier for us Amerishits. Although I’m pretty sure Lakitu behavior in All-Stars and Deluxe is the same in all regions. But I’m not 100% if that’s true or not.
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October 16, 2021 at 1:33 am #472224
Anonymous
GuestThey created the Goomba as a basic enemy because they thought Koopas were too tough an enemy with how their shells reacted. Keeping the Spiny bug sounds like something they chose to do for a similar reason, given how it persists in all version of SMB1 and also Lost Levels.
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October 16, 2021 at 1:49 am #472225
Anonymous
Guestpretty sure the "intended" lakitu behavior didn’t make it into any official version. even if the behavior we see csme from a bug, it’s what they decided to stick with
If you see a lava pit, take the pipe after it. That’s it.
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October 16, 2021 at 2:06 am #472232
Anonymous
GuestInsight into enemy behavior like this is great. Any more rants for other enemies in smb ?
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October 16, 2021 at 3:03 am #472236
Anonymous
GuestSure, but there isn’t really anything all to interesting left to speak about. But I’ll give you some bits and pieces I’ve picked up over the years.
Have you ever heard the Mandela Effect for Mario 1? People supposedly believe that there was a single or multiple piranha plants in 1-1, despite there being none in the game. This however, would be impossible. The game is programmed in such a way that every pipe has a piranha plant in it, but a flag check for 1-1 makes it so that piranha plants don’t spawn in 1-1. As mentioned in my post here[…]
Lakitus only appear in three levels in SMB1, the first level they appear in is 4-1, this level is quite easy considering the bugged behavior they have that I mentioned here […]. Just run, run like a melanoid in an 1800s auction house. I stress because running is pretty much the "win" button for these enemies. If you can run (assuming you’re playing the NA version anyway), you’ll be okay. The second level Lakitus appear in is 6-1, 6-1 is relatively easy to run through, although you probably are small mario by this point in the game, and you need powerups. There are two powerups in this level and besides one pipe (which have piranha plants in every level except 1-1) there are no enemies other than lakitu and the spinies he throws. There are multiple "reach points" where you can jump on or shoot fireballs at Lakitu in 6-1. There’s even a 1-up in this level, and it’s not hidden (iirc) so you don’t even have to collect all coins from the previous x-3 stage or warp or continue code there. Finally, there’s 8-2, 8-2 is easy because there is a reach point at the beginning. If you’re fast enough, you can jump on or throw fireballs at him before he can even throw a single spiny. Even if you don’t kill him, he stops chasing you as soon as you pass the staircase iirc. So he’s relatively easy to deal with. And there you go, a Certified Mario Autist’s guide to fucking up Lakitu’s day, and by extension Bowser’s. I hope you enjoyed my ramblings and made sense of them.[…]
Yeah, I’m guessing they were lazy or knew about the bug but still left it in because it’s easier for us Amerishits. Although I’m pretty sure Lakitu behavior in All-Stars and Deluxe is the same in all regions. But I’m not 100% if that’s true or not.Not necessarily enemy behavior per se, but as also mentioned in
[…]
Lakitus only appear in three levels in SMB1, the first level they appear in is 4-1, this level is quite easy considering the bugged behavior they have that I mentioned here […]. Just run, run like a melanoid in an 1800s auction house. I stress because running is pretty much the "win" button for these enemies. If you can run (assuming you’re playing the NA version anyway), you’ll be okay. The second level Lakitus appear in is 6-1, 6-1 is relatively easy to run through, although you probably are small mario by this point in the game, and you need powerups. There are two powerups in this level and besides one pipe (which have piranha plants in every level except 1-1) there are no enemies other than lakitu and the spinies he throws. There are multiple "reach points" where you can jump on or shoot fireballs at Lakitu in 6-1. There’s even a 1-up in this level, and it’s not hidden (iirc) so you don’t even have to collect all coins from the previous x-3 stage or warp or continue code there. Finally, there’s 8-2, 8-2 is easy because there is a reach point at the beginning. If you’re fast enough, you can jump on or throw fireballs at him before he can even throw a single spiny. Even if you don’t kill him, he stops chasing you as soon as you pass the staircase iirc. So he’s relatively easy to deal with. And there you go, a Certified Mario Autist’s guide to fucking up Lakitu’s day, and by extension Bowser’s. I hope you enjoyed my ramblings and made sense of them.[…]
Yeah, I’m guessing they were lazy or knew about the bug but still left it in because it’s easier for us Amerishits. Although I’m pretty sure Lakitu behavior in All-Stars and Deluxe is the same in all regions. But I’m not 100% if that’s true or not., There are hidden 1-ups in every x-1 level of every programmed world. However, these 1-ups do not always appear. They will only appear under one of these three conditions, A: You use a warp zone to reach the level. B: You use the continue code to reach the level. or C: Collecting every coin in the x-3 level of the previous world.
While (afaik) there aren’t any differences from the US and JPN versions of SMB, there are a few differences from these versions and the EU version. There is a single block above the exit pipe in all underwater stages in the EU version, but not the US and JPN version. In the US and JPN version, you could use Super Mario or Fire Mario to get stuck in the block or wall with no way out other than running out the time. There are a few other differences in the EU version, like how they changed the Paratroopas in 8-2 to be one block to the left compared to the US and JPN versions.-
October 16, 2021 at 3:06 am #472237
Anonymous
GuestWhat about the FDS version? I always wondered why that even exists.
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October 16, 2021 at 3:14 am #472239
Anonymous
GuestTo answer your question, I don’t think there are any differences between the FDS and Famicom / NES versions of SMB. But SMB was actually intended to be the last game released for the cartridge format, Nintendo was going to use the FDS as the next step. However, SMB sort of revived the cartridge format showing Nintendo it still had potential. So afaik, the FDS version was the first version planned, but probably not the first one released.
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October 16, 2021 at 3:09 am #472238
Anonymous
GuestNice dude. Thank you
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October 16, 2021 at 5:48 am #472243
Anonymous
Guest>People supposedly believe that there was a single or multiple piranha plants in 1-1, despite there being none in the game
I WIl NOT EAT BUGS I WILL NOT EAT BUGS I WILL NOT EAT BUGS I WIl NOT EAT BUGS I WILL NOT EAT BUGS I WILL NOT EAT BUGS
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October 16, 2021 at 1:27 am #472223
Anonymous
GuestThis and also the bowser puzzle at 8-4 gets me every time, fuck that, I did it as a kid, cant be fucked to remember the layout and I dont wanna just google it
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October 16, 2021 at 12:49 am #472218
Anonymous
Guestlakitu levels are the most fun in the game.
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October 16, 2021 at 1:56 am #472226
Anonymous
GuestIs it ACTUALLY a bug, or do you just mean the method they used to dummy out a bad mechanic involved cutting out of the function early rather than removing all lines from it, causing a rookie ASM zoomer to interpret the remaining unreachable code as unreachable by accident?
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October 16, 2021 at 1:59 am #472227
Anonymous
GuestSo what you’re telling me is the US version works differently than the Japanese one for 40 years and this is the first time I’m hearing about it?
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October 16, 2021 at 2:00 am #472228
Anonymous
GuestNo, because all versions in US and Japan have their Lakitus throw their Spinys straight down due to a single bit of code.
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October 16, 2021 at 2:04 am #472231
Anonymous
Guest[…]
The Doomfaggots have proved that generals do not work on this board.
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October 16, 2021 at 3:15 am #472240
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October 16, 2021 at 5:17 am #472241
Anonymous
Guest[…]
So basically they dummied it out intentionally by changing a byte and leaving the rest, and you for some reason fell into a bad ASM trap of believing the cut behavior is a total accident just because they left code in that is not in use.
Inexperienced players (the game’s target audience) legitimately find current Lakitu frustrating, and even speedrunners find the game’s RNG fish launching and hammer throwing patterns irritating at best. Super RNG ricochet shot Lakitu would have been the scum of the earth and they clearly found that to be the case.
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October 16, 2021 at 5:22 am #472242
Anonymous
Guest>it’s an “anon pretends to be an elite programmer contrarian faggot” episode
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October 16, 2021 at 7:46 am #472244
Anonymous
GuestThis thread is the contrarian elitist viewpoint claiming to know better than professionals, not the other way around you braindead moron. How low is your understanding of what’s being said to have made this completely backwards assessment?
>OP: I found dummied code, it was absolutely an accident and a bug because uhhhhh I’m smart
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October 16, 2021 at 8:12 am #472253
Anonymous
GuestThis.
But people are retards when it comes to game devs. They see things like concept arts or random ideas thrown around that never left the ideas stage and call them "how it was SUPPOSED to be !!!!!"
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October 16, 2021 at 8:17 am #472256
Anonymous
GuestInexperienced players (the game’s target audience) legitimately find current Lakitu frustrating, and even speedrunners find the game’s RNG fish launching and hammer throwing patterns irritating at best. Super RNG ricochet shot Lakitu would have been the scum of the earth and they clearly found that to be the case.
and btw cutting things this way by dummying out a byte or a few and leaving unused code in is surprisingly common for games that found the craziest ways to optimize on space. I’ve found unused cut features in famous games this way that even the "dissambly" missed
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October 16, 2021 at 3:37 pm #472265
Anonymous
GuestEmbarassing larp.
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October 16, 2021 at 7:51 am #472245
Anonymous
GuestThe thing is there are no Japanese/NA/EU versions. The rom is the same for the entire world, how come nobody has mentioned it in this thread?
Wanna know who doesn’t behave the same across different versions of the game? Ridley in Metroid 1-
October 16, 2021 at 7:55 am #472246
Anonymous
Guest>how come nobody has mentioned it in this thread?
Mostly because it’s wrong, and you’re a fucking retard.-
October 16, 2021 at 7:57 am #472247
Anonymous
GuestGo back to whatever shithole you crawled out of, we don’t need people like you here honestly
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October 16, 2021 at 7:58 am #472248
Anonymous
GuestJust stating the facts. There are different versions of the game, and you’re retarded. Both of those things are true.
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October 16, 2021 at 8:17 am #472255
Anonymous
Guest>The rom is the same for the entire world, how come nobody has mentioned it in this thread?
Where do these fucking zoomer retards keep coming from? Why do they insist on posting?
https://tcrf.net/Super_Mario_Bros.
This alone shows key differences between versions of the game.-
October 16, 2021 at 11:33 pm #472270
Anonymous
Guest>The Spiny eggs are thrown by Lakitu in a simple straight-down way, with no horizontal movement whatsoever. However, this is not the intended behavior, and is actually the result of a bug!
Ok which one of you edited this?
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October 16, 2021 at 8:18 am #472257
Anonymous
Guest>The rom is the same for the entire world
No. PAL version has different behaviour timings and is faster.
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October 16, 2021 at 8:34 am #472261
Anonymous
Guest>The rom is the same for the entire world
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October 16, 2021 at 3:52 pm #472267
Anonymous
GuestWhy do you save webms of kids?
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October 16, 2021 at 3:54 pm #472268
Anonymous
Guesthe hates zoomers so much he lets them live rent free in his computer
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October 17, 2021 at 1:02 am #472280
Anonymous
Guestgen andro sure loves their hebrew approved hormone blockers
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October 17, 2021 at 4:51 am #472284
Anonymous
Guestkid in the maroon kinda has it with the foot slide thing. impressive.
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October 17, 2021 at 7:59 am #472285
Anonymous
GuestMan, this triggered the zoomies. Although I’m pretty sure it’s just the one who posted about it "all being the same ROM" in the middle of an embarrassed samefagging fit.
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October 16, 2021 at 8:02 am #472250
Anonymous
GuestClearly disabled on purpose. Probably was a result of Shiggy watching people play the game and get frustrated and whoever coded that part just dummied it out in response and the nerfed behavior was more fun.
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October 16, 2021 at 8:08 am #472251
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October 16, 2021 at 8:16 am #472254
Anonymous
Guest>intended behavior
no its not. depsite what your subreddit and discord told you -
October 16, 2021 at 9:04 am #472262
Anonymous
GuestMost websites really do have the SMB rom named something like Super Mario Bros (World). I think I’ve never seen the one with the (E) or (Europe) in the name. That being said I played both the Japanese and American versions and didn’t notice any differences
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October 16, 2021 at 9:10 am #472263
Anonymous
GuestI like how you’re not a new IP. I just think that’s interesting.
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October 16, 2021 at 3:51 pm #472266
Anonymous
GuestWould maryo 1 be nearby as popular if 4-1 was the first level as intended
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October 16, 2021 at 11:48 pm #472273
Anonymous
GuestI, 4-1 do beleve so
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October 16, 2021 at 4:21 pm #472269
Anonymous
Guest>people asking "how do YOU know it was supposed to be like that?!"
>in Super Mario Maker, Lakitus throw Spiny Eggs at random and not straight down, using the restored SMB behavior
If it wasn’t intended, why would Nintendo make it official with SMM? -
October 16, 2021 at 11:47 pm #472272
Anonymous
GuestI am lakitu’s brother and I can confirm that code was nullified purposefully
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October 17, 2021 at 12:32 am #472277
Anonymous
GuestA lakitu just flew over my houae
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October 17, 2021 at 12:27 am #472275
Anonymous
Guestthese are the same jabronies who think the intended smoke effect in mario 64 is the uglier blurry version
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October 17, 2021 at 1:32 am #472282
Anonymous
GuestKEEP IT HARDCORE
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