You DO patch your Super Mario Bros. ROM so that Lakitus have their intended behavior, right anon?

Home Forums A haunted junk yard You DO patch your Super Mario Bros. ROM so that Lakitus have their intended behavior, right anon?

  • This topic has 76 replies, 1 voice, and was last updated 7 months ago by Anonymous.
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    • #472212
      Anonymous
      Guest

      You DO patch your Super Mario Bros. ROM so that Lakitus have their intended behavior, right anon?

    • #472213
      Anonymous
      Guest

      What’s the difference and how do you know it’s supposed to be like that?

      • #472220
        Anonymous
        Guest

        basically the intended behavior for lakitus is that they bounce off of pipes and question blocks, stuff like that. And they also throw unpredictably, in front, behind, doesn’t matter. The bugged behavior, and the one in most (if not all) NA copies has it so that lakitus can’t bounce off of objects and only throw pretty much straight down, so when running you can easily outrun the lakitus spinies they throw. make sense?

        • #472221
          Anonymous
          Guest

          And they’ve had multiple chances to fix it in remakes (All-Stars, GBC) but chose not to.

        • #472229
          Anonymous
          Guest

          >lakitus is that they bounce off of pipes and question blocks
          Ok it took me a minute to figure out what you meant. Lakitus fly in the air, the eggs are the one doing the bouncing, is what I assume you meant.

        • #472230
          Anonymous
          Guest

          So they bounce in the Japanese versions?

          • #472233
            Anonymous
            Guest

            No. They don’t bounce in any version.

            • #472234
              Anonymous
              Guest

              Only bounce in SMB is that princess ass

            • #472235
              Anonymous
              Guest

              If it doesn’t work that way in any version, what makes you think it’s the "intended" behavior?

        • #472264
          Anonymous
          Guest

          So basically they left it dummied out and liked the resulting "error" behavior more.
          Kind of like OUCHFACE.

    • #472214
      Anonymous
      Guest

      You should patch up your butt. It got ripped from my dick

      • #472278
        Anonymous
        Guest

        /thread

    • #472215
      Anonymous
      Guest

      I don’t but thanks for asking. The game is the game.

    • #472216
      Anonymous
      Guest

      Lakitus are fucking diverse folk.

      • #472217
        Anonymous
        Guest

        When I ignore the impulse to replay SMB, it’s for this reason.

        • #472219
          Anonymous
          Guest
        • #472222
          Anonymous
          Guest

          Lakitus are fucking diverse folk.

          Lakitus only appear in three levels in SMB1, the first level they appear in is 4-1, this level is quite easy considering the bugged behavior they have that I mentioned here

          basically the intended behavior for lakitus is that they bounce off of pipes and question blocks, stuff like that. And they also throw unpredictably, in front, behind, doesn’t matter. The bugged behavior, and the one in most (if not all) NA copies has it so that lakitus can’t bounce off of objects and only throw pretty much straight down, so when running you can easily outrun the lakitus spinies they throw. make sense?

          . Just run, run like a melanoid in an 1800s auction house. I stress because running is pretty much the "win" button for these enemies. If you can run (assuming you’re playing the NA version anyway), you’ll be okay. The second level Lakitus appear in is 6-1, 6-1 is relatively easy to run through, although you probably are small mario by this point in the game, and you need powerups. There are two powerups in this level and besides one pipe (which have piranha plants in every level except 1-1) there are no enemies other than lakitu and the spinies he throws. There are multiple "reach points" where you can jump on or shoot fireballs at Lakitu in 6-1. There’s even a 1-up in this level, and it’s not hidden (iirc) so you don’t even have to collect all coins from the previous x-3 stage or warp or continue code there. Finally, there’s 8-2, 8-2 is easy because there is a reach point at the beginning. If you’re fast enough, you can jump on or throw fireballs at him before he can even throw a single spiny. Even if you don’t kill him, he stops chasing you as soon as you pass the staircase iirc. So he’s relatively easy to deal with. And there you go, a Certified Mario Autist’s guide to fucking up Lakitu’s day, and by extension Bowser’s. I hope you enjoyed my ramblings and made sense of them.

          And they’ve had multiple chances to fix it in remakes (All-Stars, GBC) but chose not to.

          Yeah, I’m guessing they were lazy or knew about the bug but still left it in because it’s easier for us Amerishits. Although I’m pretty sure Lakitu behavior in All-Stars and Deluxe is the same in all regions. But I’m not 100% if that’s true or not.

          • #472224
            Anonymous
            Guest

            They created the Goomba as a basic enemy because they thought Koopas were too tough an enemy with how their shells reacted. Keeping the Spiny bug sounds like something they chose to do for a similar reason, given how it persists in all version of SMB1 and also Lost Levels.

          • #472225
            Anonymous
            Guest

            pretty sure the "intended" lakitu behavior didn’t make it into any official version. even if the behavior we see csme from a bug, it’s what they decided to stick with

            This and also the bowser puzzle at 8-4 gets me every time, fuck that, I did it as a kid, cant be fucked to remember the layout and I dont wanna just google it

            If you see a lava pit, take the pipe after it. That’s it.

          • #472232
            Anonymous
            Guest

            Insight into enemy behavior like this is great. Any more rants for other enemies in smb ?

            • #472236
              Anonymous
              Guest

              Sure, but there isn’t really anything all to interesting left to speak about. But I’ll give you some bits and pieces I’ve picked up over the years.
              Have you ever heard the Mandela Effect for Mario 1? People supposedly believe that there was a single or multiple piranha plants in 1-1, despite there being none in the game. This however, would be impossible. The game is programmed in such a way that every pipe has a piranha plant in it, but a flag check for 1-1 makes it so that piranha plants don’t spawn in 1-1. As mentioned in my post here

              […]
              Lakitus only appear in three levels in SMB1, the first level they appear in is 4-1, this level is quite easy considering the bugged behavior they have that I mentioned here […]. Just run, run like a melanoid in an 1800s auction house. I stress because running is pretty much the "win" button for these enemies. If you can run (assuming you’re playing the NA version anyway), you’ll be okay. The second level Lakitus appear in is 6-1, 6-1 is relatively easy to run through, although you probably are small mario by this point in the game, and you need powerups. There are two powerups in this level and besides one pipe (which have piranha plants in every level except 1-1) there are no enemies other than lakitu and the spinies he throws. There are multiple "reach points" where you can jump on or shoot fireballs at Lakitu in 6-1. There’s even a 1-up in this level, and it’s not hidden (iirc) so you don’t even have to collect all coins from the previous x-3 stage or warp or continue code there. Finally, there’s 8-2, 8-2 is easy because there is a reach point at the beginning. If you’re fast enough, you can jump on or throw fireballs at him before he can even throw a single spiny. Even if you don’t kill him, he stops chasing you as soon as you pass the staircase iirc. So he’s relatively easy to deal with. And there you go, a Certified Mario Autist’s guide to fucking up Lakitu’s day, and by extension Bowser’s. I hope you enjoyed my ramblings and made sense of them.

              […]
              Yeah, I’m guessing they were lazy or knew about the bug but still left it in because it’s easier for us Amerishits. Although I’m pretty sure Lakitu behavior in All-Stars and Deluxe is the same in all regions. But I’m not 100% if that’s true or not.

              Not necessarily enemy behavior per se, but as also mentioned in

              […]
              Lakitus only appear in three levels in SMB1, the first level they appear in is 4-1, this level is quite easy considering the bugged behavior they have that I mentioned here […]. Just run, run like a melanoid in an 1800s auction house. I stress because running is pretty much the "win" button for these enemies. If you can run (assuming you’re playing the NA version anyway), you’ll be okay. The second level Lakitus appear in is 6-1, 6-1 is relatively easy to run through, although you probably are small mario by this point in the game, and you need powerups. There are two powerups in this level and besides one pipe (which have piranha plants in every level except 1-1) there are no enemies other than lakitu and the spinies he throws. There are multiple "reach points" where you can jump on or shoot fireballs at Lakitu in 6-1. There’s even a 1-up in this level, and it’s not hidden (iirc) so you don’t even have to collect all coins from the previous x-3 stage or warp or continue code there. Finally, there’s 8-2, 8-2 is easy because there is a reach point at the beginning. If you’re fast enough, you can jump on or throw fireballs at him before he can even throw a single spiny. Even if you don’t kill him, he stops chasing you as soon as you pass the staircase iirc. So he’s relatively easy to deal with. And there you go, a Certified Mario Autist’s guide to fucking up Lakitu’s day, and by extension Bowser’s. I hope you enjoyed my ramblings and made sense of them.

              […]
              Yeah, I’m guessing they were lazy or knew about the bug but still left it in because it’s easier for us Amerishits. Although I’m pretty sure Lakitu behavior in All-Stars and Deluxe is the same in all regions. But I’m not 100% if that’s true or not.

              , There are hidden 1-ups in every x-1 level of every programmed world. However, these 1-ups do not always appear. They will only appear under one of these three conditions, A: You use a warp zone to reach the level. B: You use the continue code to reach the level. or C: Collecting every coin in the x-3 level of the previous world.
              While (afaik) there aren’t any differences from the US and JPN versions of SMB, there are a few differences from these versions and the EU version. There is a single block above the exit pipe in all underwater stages in the EU version, but not the US and JPN version. In the US and JPN version, you could use Super Mario or Fire Mario to get stuck in the block or wall with no way out other than running out the time. There are a few other differences in the EU version, like how they changed the Paratroopas in 8-2 to be one block to the left compared to the US and JPN versions.

              • #472237
                Anonymous
                Guest

                What about the FDS version? I always wondered why that even exists.

                • #472239
                  Anonymous
                  Guest

                  To answer your question, I don’t think there are any differences between the FDS and Famicom / NES versions of SMB. But SMB was actually intended to be the last game released for the cartridge format, Nintendo was going to use the FDS as the next step. However, SMB sort of revived the cartridge format showing Nintendo it still had potential. So afaik, the FDS version was the first version planned, but probably not the first one released.

              • #472238
                Anonymous
                Guest

                Nice dude. Thank you

              • #472243
                Anonymous
                Guest

                >People supposedly believe that there was a single or multiple piranha plants in 1-1, despite there being none in the game
                I WIl NOT EAT BUGS I WILL NOT EAT BUGS I WILL NOT EAT BUGS I WIl NOT EAT BUGS I WILL NOT EAT BUGS I WILL NOT EAT BUGS

        • #472223
          Anonymous
          Guest

          This and also the bowser puzzle at 8-4 gets me every time, fuck that, I did it as a kid, cant be fucked to remember the layout and I dont wanna just google it

      • #472218
        Anonymous
        Guest

        lakitu levels are the most fun in the game.

    • #472226
      Anonymous
      Guest

      Is it ACTUALLY a bug, or do you just mean the method they used to dummy out a bad mechanic involved cutting out of the function early rather than removing all lines from it, causing a rookie ASM zoomer to interpret the remaining unreachable code as unreachable by accident?

    • #472227
      Anonymous
      Guest

      So what you’re telling me is the US version works differently than the Japanese one for 40 years and this is the first time I’m hearing about it?

      • #472228
        Anonymous
        Guest

        No, because all versions in US and Japan have their Lakitus throw their Spinys straight down due to a single bit of code.

    • #472231
      Anonymous
      Guest

      […]

      The Doomfaggots have proved that generals do not work on this board.

    • #472240
      Anonymous
      Guest

      Why of course I don’t, my good faggot. I play this on an original Famicom, because I have class

    • #472241
      Anonymous
      Guest

      […]

      So basically they dummied it out intentionally by changing a byte and leaving the rest, and you for some reason fell into a bad ASM trap of believing the cut behavior is a total accident just because they left code in that is not in use.

      Inexperienced players (the game’s target audience) legitimately find current Lakitu frustrating, and even speedrunners find the game’s RNG fish launching and hammer throwing patterns irritating at best. Super RNG ricochet shot Lakitu would have been the scum of the earth and they clearly found that to be the case.

    • #472245
      Anonymous
      Guest

      The thing is there are no Japanese/NA/EU versions. The rom is the same for the entire world, how come nobody has mentioned it in this thread?
      Wanna know who doesn’t behave the same across different versions of the game? Ridley in Metroid 1

      • #472246
        Anonymous
        Guest

        >how come nobody has mentioned it in this thread?
        Mostly because it’s wrong, and you’re a fucking retard.

        • #472247
          Anonymous
          Guest

          Go back to whatever shithole you crawled out of, we don’t need people like you here honestly

          • #472248
            Anonymous
            Guest

            Just stating the facts. There are different versions of the game, and you’re retarded. Both of those things are true.

            • #472249
              Anonymous
              Guest

              Where can I find the Japanese ROM of SMB1?

              • #472252
                Anonymous
                Guest

                A search of "super mario bros rom" in Google seems to turn up multiple places. You should go download it. It has the cooler version of minus world.

      • #472255
        Anonymous
        Guest

        >The rom is the same for the entire world, how come nobody has mentioned it in this thread?
        Where do these fucking zoomer retards keep coming from? Why do they insist on posting?
        https://tcrf.net/Super_Mario_Bros.
        This alone shows key differences between versions of the game.

        • #472270
          Anonymous
          Guest

          >The Spiny eggs are thrown by Lakitu in a simple straight-down way, with no horizontal movement whatsoever. However, this is not the intended behavior, and is actually the result of a bug!

          Ok which one of you edited this?

      • #472257
        Anonymous
        Guest

        >The rom is the same for the entire world

        No. PAL version has different behaviour timings and is faster.

        • #472258
          Anonymous
          Guest

          everytime I post this people who think they "know" things try to correct me so in b4

          >yes this is the PAL version running in 50hz and the NTSC version running in 60hz
          >yes the PAL version in 50hz is faster

        • #472259
          Anonymous
          Guest

          I can’t tell the diddly-ifference.

          • #472260
            Anonymous
            Guest

            Mario and most behaviour are about 10% faster

      • #472261
        Anonymous
        Guest

        >The rom is the same for the entire world

        • #472267
          Anonymous
          Guest

          Why do you save webms of kids?

          • #472268
            Anonymous
            Guest

            he hates zoomers so much he lets them live rent free in his computer

        • #472280
          Anonymous
          Guest

          gen andro sure loves their hebrew approved hormone blockers

        • #472284
          Anonymous
          Guest

          kid in the maroon kinda has it with the foot slide thing. impressive.

        • #472285
          Anonymous
          Guest

          Man, this triggered the zoomies. Although I’m pretty sure it’s just the one who posted about it "all being the same ROM" in the middle of an embarrassed samefagging fit.

          • #472286
            Anonymous
            Guest

            >that difference between post times
            >samefagging
            Absolutely unbased retard.

          • #472288
            Anonymous
            Guest

            at least he is not retarded enough to spout nonsense about some ‘intended lakitu behavior’

    • #472250
      Anonymous
      Guest

      Clearly disabled on purpose. Probably was a result of Shiggy watching people play the game and get frustrated and whoever coded that part just dummied it out in response and the nerfed behavior was more fun.

    • #472251
      Anonymous
      Guest

      Pronounced "Lackey 2", since it’s two enemies, one that’s a lackey of the other.

    • #472254
      Anonymous
      Guest

      >intended behavior
      no its not. depsite what your subreddit and discord told you

    • #472262
      Anonymous
      Guest

      Most websites really do have the SMB rom named something like Super Mario Bros (World). I think I’ve never seen the one with the (E) or (Europe) in the name. That being said I played both the Japanese and American versions and didn’t notice any differences

      • #472263
        Anonymous
        Guest

        I like how you’re not a new IP. I just think that’s interesting.

    • #472266
      Anonymous
      Guest

      Would maryo 1 be nearby as popular if 4-1 was the first level as intended

      • #472273
        Anonymous
        Guest

        I, 4-1 do beleve so

    • #472269
      Anonymous
      Guest

      >people asking "how do YOU know it was supposed to be like that?!"
      >in Super Mario Maker, Lakitus throw Spiny Eggs at random and not straight down, using the restored SMB behavior
      If it wasn’t intended, why would Nintendo make it official with SMM?

      • #472271
        Anonymous
        Guest

        Couldn’t that just be a random thing they decided to change?

      • #472274
        Anonymous
        Guest

        Because all the other game themes in SMM use the "proper" momentum-based throw mechanic and they needed to make it consistent.

    • #472272
      Anonymous
      Guest

      I am lakitu’s brother and I can confirm that code was nullified purposefully

      • #472277
        Anonymous
        Guest

        A lakitu just flew over my houae

        • #472279
          Anonymous
          Guest

          *throws a spikey fucker through your window*

          • #472281
            Anonymous
            Guest

            *it doesn’t bounce

        • #472283
          Anonymous
          Guest

          We’re always watching

    • #472275
      Anonymous
      Guest

      these are the same jabronies who think the intended smoke effect in mario 64 is the uglier blurry version

      • #472276
        Anonymous
        Guest
        • #472287
          Anonymous
          Guest

          well the one on the right looks like smoke clouds, obviously intended. HOWEVER the crispier particles on the left might be even more effective as they evoke char

    • #472282
      Anonymous
      Guest

      KEEP IT HARDCORE

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