>YOU DON’T GET IT! GAMES X Y AND Z ALL DID THIS STUFF ALREADY! UNDERTALE ISN’T ANYTHING SP…

Home Forums A haunted junk yard >YOU DON’T GET IT! GAMES X Y AND Z ALL DID THIS STUFF ALREADY! UNDERTALE ISN’T ANYTHING SP…

  • This topic has 93 replies, 1 voice, and was last updated 7 months ago by Anonymous.
Viewing 27 reply threads
  • Author
    Posts
    • #437389
      Anonymous
      Guest

      >YOU DON’T GET IT! GAMES X Y AND Z ALL DID THIS STUFF ALREADY! UNDERTALE ISN’T ANYTHING SPECIAL!
      >play these so-called "other" games
      >they’re all boring rpgs set in a gloomy dystopia and the characters are all emotionless bricks with unappealing designs
      Undertale is different and actually gets its right by giving you characters to care about.
      I couldn’t give the slightest of shits about who to spare and kill in an SMT game.

    • #437391
      Anonymous
      Guest

      >Undertale is different and actually gets its right by giving you characters to care about.
      if you’re underage, sure

    • #437393
      Anonymous
      Guest

      Hey, I’ve seen this post before! But they were talking about Gone Home back then…

    • #437395
      Anonymous
      Guest

      I’m tired of pretending Undertale character are charming and/or funny

      • #437400
        Anonymous
        Guest

        That doesn’t sound like the Mother games at all

        Everyone hates Alphys

      • #437407
        Anonymous
        Guest

        Alphys is a cherry-pick honestly. She’s supposed to be the example that monsters can be bad. In her weakness she endangers not only you but her only friend, not to mention the fucking True Lab which could be forgivable if she fucking told the families, but no, she’s too cowardly. She’s not a good person until she’s absolutely forced to the limit to become a hero in the Genocide route.

        • #437461
          Anonymous
          Guest

          Alphys is the the proof to Papyrus belief that anyone can be a good person if they just try.

    • #437398
      Anonymous
      Guest

      >"killing and sparing is already in other games!"
      >characters in those other games:

    • #437402
      Anonymous
      Guest

      >Undertale is different and actually gets its right by giving you characters to care about.
      are you a fag?

    • #437404
      Anonymous
      Guest

      Because Undertale isn’t even an RPG, it’s a VN. An RPG is a game where the world and its inhabitants work through a pure layer of mathematical abstraction with no means for the player to avoid interacting with the world through said pure numerical abstraction, it might be hard for Ganker’s primate brain to process but that’s what RPGs fundamentally are, and that’s why things like Deus Ex, The Witcher, Souls games, Diablo and what have you will never be RPGs because the player’s mechanical inputs don’t work in concert with everything else, but rather against it.
      "Choice and consequence" in non-PC progression terms, while welcome, is ultimately irrelevant if the game doesn’t work as an actual role-playing game, giving the player a means to ignore numerical abstraction means the game cannot be a roleplaying game because the PC is no longer playing on an even field with the rest of the numerical abstraction in the game, you can no longer have an actual roleplaying game, what you have is something entirely different with the trappings of both RPGs and other genres, the worst of both worlds.
      Play true RPGs like Angband and Unlimited SaGa instead

      • #437409
        Anonymous
        Guest

        nerd

      • #437428
        Anonymous
        Guest

        >alright he’s pooping on undertale, based
        >god put down the thesaurus poopyhole i guess it’s gonna be cri-
        >recommends unlimited saga
        It was touch and go for a bit there, but based

        • #437453
          Anonymous
          Guest

          sorry ESL-kun. Also, you haven’t played Unlimited

      • #437452
        Anonymous
        Guest

        Oh my God, I thought I would never see the purely mathematical autist on here again! How ya been, feller?

    • #437406
      Anonymous
      Guest

      Undertale is a tranny game

    • #437411
      Anonymous
      Guest

      have a nice day you plebéian casual mouthbreather
      Babby tier (AVOID!):
      >Pokéfaggotry/Zelda/Mario/Sonic/EarthBound/Undertale/Deltarune
      >TES/ME/FO/Witcher/Divinity
      >Soulsfaggotry+Lagoon+Yakuza
      >FF1/3/4/6/7/8/9/10/12/13/14/15/7R + Tactics + Advance + A2
      >Legend of Legaia +Pathologic 1/2
      >Lunar + Lufia 1/2 + Shadowrun
      >Chrono Cross/Trigger
      >Xenogears+Xenoblade+Ys1/2/3/4/6/8/9
      >DQ1/2/4/6/8/9/10 + Tales of Xillia 1
      low IQ tier:
      >Suikoden 1/2 + 7th Saga
      >FF2/5/11
      >Tactics Ogre
      >Dragon Quest 3/5/7/11
      >Vagrant Story
      >Brave Fencer Musashi
      >Front Mission 3
      >Breath of Fire 1/2/3/4
      >Wild ARMs 1 & 2
      >Digimon
      >Tales of Phantasia/Destiny2

      "I actually play vidya" Tier:´
      >Arc the Lad trilogy
      >Vandal Hearts 1/2
      >Amaranth series
      >Berwick Saga + M&M6
      >Valkyrie Profile 1/2
      >Star Ocean 1 + 2 + 3
      >Live a Live
      >Xanadu NEXT
      >SaGa Frontier 1/2 + Romancing SaGa 1 + SaGa 1+2 (GB) + SaGa 2+3 (DS)
      >Legend of Mana + Wild Card
      >Threads of Fate
      >Chocobo Dungeon
      >Digan No Maseki
      >Marl Kingdom
      >Azure Dreams
      >Vanguard Bandits
      >Caves of Qud + DCSS + DoomRL+ Brogue + HellMOO
      >Kartia
      >Digimon World
      >Der Langrisser IV/V
      >Growlanser
      >Yggdra Union
      >Front Mission 2
      >SRW F Final/ @ / @ Gaiden
      >Popolocrois
      >Vantage Master
      >Metal Max
      >King’s Field games/Shadow Tower
      >Laplace’s Demon
      >Racing Lagoon
      god tier:
      >Front Mission Alternative
      >HIRED · EXPLORER
      >Lesser Mern
      >Black Matrix
      >Hiouden: Legend of the Scarlet King
      >Elona+
      >Romancing SaGa Minstrel Song/2/3
      >Baroque
      >Brandish 1/2/3/4
      >pedit5 + rogue + ADOM
      >Lunatic Dawn Odyssey/2/3/4
      >Zill O’ll + M&M4
      >Adventures of Hourai High
      >Bounty Sword Double Edge
      >The Genius of the Sappheiros
      >Oreshika + Wizardry V+VI
      >Inindo
      >Velldeselba Senki
      >Knights in the Nightmare
      >Unlimited SaGa
      >Bealphareth
      >Ruin Arm
      >Whizz
      >Angband + nethack
      >Soul and Sword
      >Linda Cube
      >Gunparade March
      >Uncharted Waters 2
      >Ultima Ratio Regnum
      >Daikoukai Jidai Gaiden
      Meme tier:
      >Legend Of Dragoon
      >MOON remix
      >Beyond the Beyond
      >Persona + SMT games

    • #437414
      Anonymous
      Guest

      >Undertale is different
      correct, we need more bullet hells without autism tier difficulty
      >and actually gets its right by giving you characters to care about

      • #437417
        Anonymous
        Guest

        >we need more bullet hells without autism tier difficulty
        Deltarune is so much better for gameplay though, the patterns are better across the board and it has grazing

      • #437420
        Anonymous
        Guest

        >bullet hells without autism tier difficulty
        Isn’t the supposed difficulty of "autistic" bullet hells offset by fixed patterns, smoother controls, and the ability to delete projectiles?

        • #437432
          Anonymous
          Guest

          the problem for me is that usually there’s so much shit going on it all starts to look like a blur with a bunch of shit blowing up on the screen. I think that if Undertale was harder but still kept the simply black and white background I’d still enjoy it

      • #437538
        Anonymous
        Guest

        >bullet hells without autism tier difficulty
        Isn’t the supposed difficulty of "autistic" bullet hells offset by fixed patterns, smoother controls, and the ability to delete projectiles?

        >we need more bullet hells without autism tier difficulty
        Deltarune is so much better for gameplay though, the patterns are better across the board and it has grazing

        Bullet hell system of undertale has infinitely more potential than other games. Heres a comparison

        Touhou :
        >projectiles look entirely devoid of individuality or personality, at most they can make a half pretty looking pattern from time to time but thats it
        >screen is just entirely boringly filled with blobs / needles instead of being more coherent, still perfectly easy to dodge because everything just starts so far away while you’re in the corner

        Undertale
        >projectiles are based on aspects directly based on the enemy, generally recognizable elements that actually look unique (Sans and papyrus using a bunch of bones, Toriel using fireballs, aaron flexing and sweating, etc)
        >each enemy has individuality and personality, with unique sprites and interactions via ACTs
        >save for the early ones in the ruins perhaps that are boring
        >soul placed close and in the middle of where attacks can come from, being able to create engaging difficulty with coherent and non exagerated bullets patterns, and also generally more variety, contrary to just filling the whole fucking screen with bullets because the player is that far away in the bottom of the screen

        • #437542
          Anonymous
          Guest

          It’s nothing compared to Knights in the Nightmare you casual moutbreather. The gameplay is divided into many layers of gameplay mechanics. Just for you understand the heights of complexity in this game: each difficulty mode will literally remove some of the gameplay mechanics to diminish the complexity, with Hardest mode being the true game in a sense.

          >The Turn-based Tactics Layer
          The player is given time to prepare before a battle initiates, where it needs to take many things into consideration from Elemental affinity of the knights to the current "Phase" in the battle. By the way, changing Phases is another aspect of this game before a new battle begins and can be changed during a battle as well.
          This part of the gameplay will have the player selecting knights, items, equipments to use, etc.
          >The Real-time Strategy Layer
          After the battle begins, you move your wisp to issue commands to your units and overall control when and how they attack.
          Also, the frequency of hits done to enemies will bring certain special effects (good and bad ones).
          The goal is not to kill as many enemies as possible, you need to align their deaths in something called the Enemy Matrix.
          There is a time limit in every battle, by the way. Remaining time limit is converted.
          >The Bullet Hell Layer
          A part of the gameplay is centered around controlling a wisp which will deliver your orders to your units, but this wisp is constantly attacked by enemy bullets.
          The player must avoid getting hit, otherwise he will lose time left. During a fight, you use the wisp to make units attack enemies and this is happening in Real-time. There is permadeath for units and they are not randomly generated.

          • #437565
            Anonymous
            Guest

            I’ve seen you praise this game multiple times in UT threads and never saw anyone else actually reply with more praise towards it, and i’ll let you know playing a niche/lesser known game doesn’t make you special

            i’m gonna try out this game to see if you’re actually not entirely exagerating how engaging your game is

        • #437544
          Anonymous
          Guest

          I wouldn’t say "infinitely more potential" but it’s definitely the one thing that makes it good, yet both Undertale fans and haters only pay attention to the shitty story and gimmicks. The core gameplay is really well done despite being very simple, very creative

          • #437546
            Anonymous
            Guest

            >The core gameplay is really well done despite being very simple
            it’s not

            • #437550
              Anonymous
              Guest

              What’s wrong with it?

              • #437552
                Anonymous
                Guest

                It’s bloated with shallow RPG mechanics when it clearly doesn’t want to be an RPG

                • #437556
                  Anonymous
                  Guest

                  I do not agree.

                  • #437557
                    Anonymous
                    Guest

                    It’s not an opinion. Those are hard, quantifiable facts. It’s gimmicky all around and none of the RPG mechanics are well implemented because it’s a VN.

                    • #437563
                      Anonymous
                      Guest

                      Gimmicky, maybe. Shallow, definitely, but it’s hardly fucking "bloated".
                      >it’s a VN
                      I’ve never played a VN so I don’t know exactly how accurate it is to call it that, but I’m pretty sure most VNs don’t have bullet hell segments.

                    • #437575
                      Anonymous
                      Guest

                      VNs dont have bullethells

                • #437562
                  Anonymous
                  Guest

                  For example?

          • #437574
            Anonymous
            Guest

            The actual bullet hell part of Undertale is good, I just find what’s outside of it shallow. Clearly combat is not the game’s focus so I’m not gonna criticize that that’s boring but acting isn’t that interesting either, there’s little risk or thought to it. Deltarune is better about it though through the addition of TP, grazing and making choosing the right act less braindead.

    • #437416
      Anonymous
      Guest

      >play these so-called "other" games
      Oh, really? What were those games?

    • #437418
      Anonymous
      Guest

      >opening your shit thread with a straw man
      Based 12 year old schizo.

    • #437422
      Anonymous
      Guest

      You need to be over 18 to post here faggot

    • #437426
      Anonymous
      Guest

      WAH
      WAH WAH
      WAH
      WAH WAH
      WAH
      MOMMY HELP. UNDERTALE *STILL* EXISTS AND PEOPLE LIKE IT

    • #437434
      Anonymous
      Guest

      >play this overhyped undertale thing to see whats it all about
      >its a boring extremely derivative kinda-jrpg but with shitty ‘bullet-hell’ instead of proper battle system
      >none of the fans can even explain why its good without sperging and just raging

      >giving you characters to care about.
      so just like any decent jrpg?
      I couldn’t care less for le quirky retards so that was only another downside

    • #437437
      Anonymous
      Guest

      WAAH HELP MOMMY

      • #437442
        Anonymous
        Guest

        why is this image so fucked
        are you retarded
        did you save a mobile image like a retard
        no, this would have to be multiple instances of mobile images being saved in sequence by different retards
        you are so fucking stupid

        • #437443
          Anonymous
          Guest

          WAAAH MOMMY THE IMAGE QUALITY IS TOO LOW

          • #437445
            Anonymous
            Guest

            Quit trying to save face.

            • #437450
              Anonymous
              Guest

              WAH MOMMY THEYRE TRYING TO SaVE FACE

          • #437527
            Anonymous
            Guest

            Anon I like Undertale and the Kermit poster but you’re being a fucking embarrassing retard.

    • #437440
      Anonymous
      Guest

      The game itself is fine.
      Its just that the fanbase and everything else around it is so fucking obnoxious that it put a lot of people off playing it, which is a shame.

      • #437448
        Anonymous
        Guest

        No it’s not you fucking moron. It didn’t even have something as basic as proper attack attributes for weapon, nor any sort of customization or player agency beyond selecting a checkpoint ending, which wasn’t even something original by then as there’s NES games with the same exact design.
        UT doesn’t even let you choose equipment properly, that alone puts it below the average DQ or games like FFV in terms of depth, and if you want to compare it to actually deep systems like any SaGa game or some sim RPGs like Uncharted Waters or Lunatic Dawn it’s plain kiddy shit with barely even a fifth of the mechanics, and most of those are ill implemented as well, like positioning or AoE.
        UT is just as mechanically archaic as the average console RPG from 20 years ago absolutely BTFOs it, Romancing SaGa 2 alone blows it out of the water and that’s just considering one game from Square’s own output, if you want to actually look at the SNES library it’s outdone even by some Banpresto games like Traverse, the fucking Banpresto that published the SRW games.
        Even some Ascii Soft game like Dark Law is considerably deeper mechanically by playing in the same exact design field and it’s a 15 hours game with next to no budget.

        Nobody who actually plays RPGs can pretend UT was even remotely interesting.

    • #437454
      Anonymous
      Guest

      i dont remember ever playing a game that

      knows you reloaded the save
      has meta about exiting and installing the game
      game that has a bossfight that pretends to crash your game
      and the whole goat mom tging where you need to reload the save and the programming changes and now you can spare her

      those things alone made me like undertale so much

      not to mention its a test of your good being and humanity

      its obvious you need to act and not fight!
      Also an empathy test – its should be obvious to any normal person that monsters are not a threat, if you can read social cues by reading the text

      • #437466
        Anonymous
        Guest

        A lot of that was in the freeware version of OneShot, which released a year earlier than Undertale.

        • #437492
          Anonymous
          Guest

          Fuck your dumbass lightbulb

    • #437459
      Anonymous
      Guest

      No one cares about your opinions.

    • #437462
      Anonymous
      Guest

      >game
      >story and characters are what makes game good
      zoomers please get out and have a nice day

      • #437464
        Anonymous
        Guest

        we’ve been discussing this game longer than you’ve been here, tourist

        • #437469
          Anonymous
          Guest

          nobody cares how long you were a furfag, furfag

        • #437490
          Anonymous
          Guest

          I’ve been playing games for longer than you have been alive

          A lot of that was in the freeware version of OneShot, which released a year earlier than Undertale.

          And even more was in Moon: Remix, which released much earlier.

          […]
          You’re responding to a bot.

          […]
          Well then sadly, she proves him wrong because trying is exactly what she doesn’t do. Not only does she subject innocent people to Frankenstein experiments, but then she imprisons them AND FEEDS THEM DOG FOOD until Frisk/You free them from her control. No one calls her out on this and she continues with life as usual afterwards.

          […]
          Why can’t you type in proper English?

          >subject innocent people to Frankenstein experiments, but then she imprisons them AND FEEDS THEM DOG FOOD until Frisk/You free them from her control
          you write and sound like an underage retard

          • #437500
            Anonymous
            Guest

            >you write and sound like an underage retard
            Well it is early Saturday morning. Most kids are home and free to cringepost

    • #437467
      Anonymous
      Guest

      why undertale sisters need the approval of other anons all the time???

    • #437474
      Anonymous
      Guest

      I like Undertale well enough, but for toby it’s lightning in a bottle, he’ll be forever chasing that dragon and Deltarune will never scratch the itch

      • #437478
        Anonymous
        Guest

        Deltarune is already better though

      • #437570
        Anonymous
        Guest

        I prefer Deltarune over Undertale. Its much more fun, the characters are a lot more tolerable and there’s also the sense that the world exists and that it’s larger than what you see in game, plus the banter.

        It’s nothing compared to Knights in the Nightmare you casual moutbreather. The gameplay is divided into many layers of gameplay mechanics. Just for you understand the heights of complexity in this game: each difficulty mode will literally remove some of the gameplay mechanics to diminish the complexity, with Hardest mode being the true game in a sense.

        >The Turn-based Tactics Layer
        The player is given time to prepare before a battle initiates, where it needs to take many things into consideration from Elemental affinity of the knights to the current "Phase" in the battle. By the way, changing Phases is another aspect of this game before a new battle begins and can be changed during a battle as well.
        This part of the gameplay will have the player selecting knights, items, equipments to use, etc.
        >The Real-time Strategy Layer
        After the battle begins, you move your wisp to issue commands to your units and overall control when and how they attack.
        Also, the frequency of hits done to enemies will bring certain special effects (good and bad ones).
        The goal is not to kill as many enemies as possible, you need to align their deaths in something called the Enemy Matrix.
        There is a time limit in every battle, by the way. Remaining time limit is converted.
        >The Bullet Hell Layer
        A part of the gameplay is centered around controlling a wisp which will deliver your orders to your units, but this wisp is constantly attacked by enemy bullets.
        The player must avoid getting hit, otherwise he will lose time left. During a fight, you use the wisp to make units attack enemies and this is happening in Real-time. There is permadeath for units and they are not randomly generated.

        I play Aurora 4x and dwarf fortress, and the way you describe it seems to have some rather convoluted mechanics for what is supposed to be a bullet hell game.

    • #437482
      Anonymous
      Guest

      Big tit goat mom is all I really care about

    • #437488
      Anonymous
      Guest

      There’s something about Toby’s games that just rub me the wrong way. It’s like they were simultaneously made to cater to the *holds up spork* Tumblr crowd and the people who hate that kind of shit. It’s probably apt to call the games (or me?) schizophrenic.

      • #437498
        Anonymous
        Guest

        Horseshoe theory.

        Game appeals both to Ganker autists and Tumble troons.

    • #437504
      Anonymous
      Guest

      The characters in undertale aren’t even that good lol

    • #437529
      Anonymous
      Guest

      Any RPG from late 90s and early 2000s wipes the floor with undershit and deltapuke

    • #437558
      Anonymous
      Guest

      So what’s undertale about, what’s the theme of the game?

      • #437560
        Anonymous
        Guest

        ethics except it never goes beyond childish reasoning

    • #437572
      Anonymous
      Guest

      Everytime someone says UT sucks because some other game did one of its aspects first, its as surface-level an observation as saying some FPS sucks because another game had guns before.

Viewing 27 reply threads
  • The forum ‘A haunted junk yard’ is closed to new topics and replies.