>completely frick up your own item pool. >band aid fix it by putting printers and scrappers everywhere

>completely frick up your own item pool
>band aid fix it by putting printers and scrappers everywhere

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  1. 2 years ago
    Anonymous

    the only truly bad items are
    >slug
    >shield generator
    >arguably headstompers
    everything else is at least okay

    • 2 years ago
      Anonymous

      Lepton daisies? Squid Turrets?

    • 2 years ago
      Anonymous

      Explain to me what's good about Bison Steak

    • 2 years ago
      Anonymous

      half the items in this game are just straight trash which would be fine if they didnt crowd out the actually good items

    • 2 years ago
      Anonymous

      Though the items are fricked, printers and scrappers work, because they allow you to actually make some sort of a build. Without them, the game would be a lot more samey, which says a lot considering it already doesn't have much variety.
      At least the core gameplay and movement are 7 million times better than Ror1.

      You're right, but these aren't the items you should be mentioning
      >slug
      Decent early game healing
      >shield
      Good for plasma shrimp if you get hit a lot. Still sucks
      >headstompers
      lmao

      Lets not pretend RoR 1 item pool is any better.

      It's better, but not by much.

      The game could really do with some kind of synergies.
      It's like playing Isaac but all the items are fricking pills and active use items. I can't stand this shit.
      I only play on command mode these days because of how bullshit it is.

      This is true. Ror2's lack of variety is very difficult to solve, as adding new items makes good old items more rare and will usually just add more bloat to the game. Solutions would be different tiers, which was done through the new dlc, and more interactions, which already exists to some degree in movement, but could be explored more. Still, this wouldn't solve much, as in a run, you tend to get most of the items anyway.

      • 2 years ago
        Anonymous

        if you're going for plasma shrimp synergy, just fricking transcend so the tooltip becomes "while you are alive, shoot extra missiles on hit"

    • 2 years ago
      Anonymous

      You forgot the part where a single digit count of white items completely outmode the entire rest of every item pool. And it's 80% the same items no matter what character you play. If you can't get a billion Soldier's Syringes and hold/mash M1 to kill shit, you're barely able to play the video game.

    • 2 years ago
      Anonymous

      >slug
      lmao
      >headstompers
      this man has never known the joy of being super mario
      >shield generator
      ok that one is pretty bad

    • 2 years ago
      Anonymous

      >slug
      Drizzlet confirmed.

  2. 2 years ago
    Anonymous

    Not every item is suppose to be great moron. That's part of roguelites. Now post something cute, or perhaps something funny.

    • 2 years ago
      Anonymous

      It should honestly have way more stinkers and the good ones need to be really rare. Also get rid of that setting that lets you pick items.

  3. 2 years ago
    Anonymous

    Lets not pretend RoR 1 item pool is any better.

  4. 2 years ago
    Anonymous

    The game could really do with some kind of synergies.
    It's like playing Isaac but all the items are fricking pills and active use items. I can't stand this shit.
    I only play on command mode these days because of how bullshit it is.

  5. 2 years ago
    Anonymous

    Bad items make the good items stand out. If every item was the same quality, they would all just be mediocre 🙂

  6. 2 years ago
    Anonymous

    >cant choose what items to convert/scrap

    fricking morons

  7. 2 years ago
    Anonymous

    Give me one good reason why the game doesn't have tooltips for items

  8. 2 years ago
    Anonymous

    >Why yes I always play with Command, what gave it away?

    • 2 years ago
      Anonymous

      small head

    • 2 years ago
      Anonymous

      >Remembering the old days of Ganker RoR threads
      >Glass
      >Honor
      >Spite
      >Sacrifice
      >100 56 Leaf Clovers

      • 2 years ago
        Anonymous

        literally happening right now

        new host
        73.241.151.193
        11100

  9. 2 years ago
    Anonymous

    was the DLC any good? stopped playing when mythrix was implemented since i was so disappointed by it

    • 2 years ago
      Anonymous

      DLC adds a bunch of random shit that doesnt really fix any of the issues in the game and just makes a lot of the issues even worse

      • 2 years ago
        Anonymous

        What are the issues of the game?

        • 2 years ago
          Anonymous

          Its cringe

        • 2 years ago
          Anonymous

          new maps are too fricking big and clearly meant for fast lategame play which means they suck ass to play in the early game
          mithrix is still lame, same with the new end boss which is just a massive hp blob that occassionally shit checks the player by doing attacks that just kill in one hit
          there is only 5 movement items so several survivors with low movement speed or bad movement abilities have pretty much no way to dodge certain attacks or makes it super difficult
          some items are just too fricking good and there is tons of item bloat with trash tier items
          new enemies make the game more frustrating: blind pests which are just more annoying wisps, void parasites one shotting players with squid turrets, autism robot sitting on the edge of the map shooting you with giant tracking laser that does tons of damage, grandfathers spamming AOE attacks that just fricking kill you if you cant run half way across the map to get outside of it
          void items are frickbusted and plasma shrimp just wins you the game if you get it

          • 2 years ago
            Anonymous

            >new maps are too fricking big and clearly meant for fast lategame play which means they suck ass to play in the early game
            Learn the ubication of chests, git gud
            >hp blob that occassionally shit checks the player by doing attacks that just kill in one hit
            Its harder to get hit by the voidling than mithrix lol
            >there is only 5 movement items so several survivors with low movement speed or bad movement abilities have pretty much no way to dodge certain attacks or makes it super difficult
            Then loop until you get them, git gud
            >some items are just too fricking good and there is tons of item bloat with trash tier items
            You have scrappers and printers for that, you know?
            >new enemies make the game more frustrating: blind pests which are just more annoying wisps, void parasites one shotting players with squid turrets, autism robot sitting on the edge of the map shooting you with giant tracking laser that does tons of damage, grandfathers spamming AOE attacks that just fricking kill you if you cant run half way across the map to get outside of it
            Unironically skill issue
            >void items are frickbusted and plasma shrimp just wins you the game if you get it
            Several items do that and they came out at release.
            It's another no-skilled player b***hing about complete inane and inconsecuential stuff.

            • 2 years ago
              Anonymous

              I have 161 hours in this game and probably another 100hrs on my torrented copy because frick paid dlc and frick hotpoo the game has only gotten worse ever since they added sky meadows

              • 2 years ago
                Anonymous

                250 hours and you die to abyssal barnacles and grandparents? lol

        • 2 years ago
          Anonymous

          One of the worst parts about RoR2 is how item dependent you are, but how unsatisfying the majority of the items are to acquire or synergize.
          I think Loader being one of the most fun characters in the game also showcases the massive flaws the game has. Loader relies somewhat on skill. She's fairly easy to pick up but in order to make full use of her mobility, and to rack up the big damage punches you'll need to think creatively with the tools you're given. Furthermore her abilities synergize well with a lot of items. Not just damage items but also speed related items, you'll benefit from an energy drink as much from a len's maker on Loader and it feels satisfying using the item properties in that way. And Loader's main damage ability scaling against speed, which is something you can skillfully build up in the early game, while also being very mobile makes it so Loader is always fun throughout the entire run without needing to "build up" an item pool to begin to be useful.
          Now think on Commando. Commando completely falls flat if you don't have the items. You can spam tactical slide until hell freezes over and you'll do jack shit if you don't have the damage to back it up, for which Commando entirely relies on items because of severe damage falloff and just completely generic abilities.
          It's not just the way survivors are designed but the way the majority of the items are just plain stat bonuses that make it so that it feels like you're doing the same shit but with bigger numbers in the further you are in the run. What does something like Infusion add to the enjoyment of your run? Or armor repulsion plates? Or that counterpart to fungus that heals you out of combat(Slug?)?
          RoR2's biggest issue is that progression is tied entirely into you going around collection mountains of useless shit hoping for the one either good item for your character or an item that'll at least let you play a little with your movement. You can get overpowered but it's rarely fun.

          • 2 years ago
            Anonymous

            excellent post my friend, the game needs more skill expression too much of it is hoping you get the couple items that make your survivor actually decent

          • 2 years ago
            Anonymous

            Look, you make a good point, but the slug gives you regeneration out of combat. That's good and useful through...most the run. Until enemies can one shot you. But it is still a good item to help you get going. Otherwise...yeah, you're right and it kinda makes me sad. Maybe they'll get it right next time. Or someone else will

            • 2 years ago
              Anonymous

              The point being I wish items were more active and had more interesting effects rather than just being pure stat boosts. It would add a lot more to the game if every item felt like it unlocked a new mini-mechanic rather than just an incremental increase to your stats. I can't really think of any(trust me I tried in a very brief, very failed attempt at modding the game to be more to my liking) but if there's something I can point to other roguelites doing right it's that the majority of upgrades in a run felt like unlocking a cool new toy to play with.

              • 2 years ago
                Anonymous

                >wants more items
                >is too stupid to make more
                Lmao@urlife
                Anyways, in a game with infinitely scaling enemies generic stat boosts are a must and create a majority of end builds with a few reds to tie it all together. Wanting every single item to be a le wacky minigame makes it come back around to boring and makes you seem disingenuous. All that could work however if infinite scaling enemies didn't exist like in binding of isaac, and it would be cool to see how different ror could be if designed with that approach.

          • 2 years ago
            Anonymous

            >is how item dependent you are
            Well, duh the point of the game is to pick up items...what a moronic point.

            • 2 years ago
              Anonymous

              Read the rest of my post anon. You're very item dependent but a good majority of the items are very boring, very generic and not satisfying to use in any way.

            • 2 years ago
              Anonymous

              what a worthless post

    • 2 years ago
      Anonymous

      So-so. New enemies/maps are fun, but it adds a new void variant where some parasites can infect enemies and have them get buffs such as shields and a new proc called collapse which was busted on release(think bleed but not a DoT and like 600% damage. Combine that with an infested squid turret, which auto aims and has your weapon damage, and the second you get collapse you're dead). New items weren't much special, some of them were re-uses from Thunderstorm and you get a new class of item where you get to corrupt an item such as lens makers, tri-tip or dio's for a new item with an alternate effect that will also corrupt all future instances of that item. Some of them are straight up upgrades, some of them are downgrades, some of them are very situational.
      For the survivors you had two. Railgunner's fun but could have used more tweaking with item synergies especially shit like her unlockable scope and how backup magazines are useless on that. Or how you can't do sick tricks with her concussion mines because you can't detonate them on command or stack them or really do anything with them.
      There's the void fiend which has a corruption meter that switches you from long ranged sniper to short ranged burst damage. I honestly didn't like this character, there was just nothing particularly satisfying about either of his forms.
      There's also an alternate final boss. It's a long winded fight that I wasn't a big fan of.

    • 2 years ago
      Anonymous

      Simulacrum mode is more fun than the main game

  10. 2 years ago
    Anonymous

    starstorm

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    Starstorm Mod Info: https://pastebin.com/Nzg3uxpf (embed)

    173.26.3.209
    11100

    Modlist:
    Starstorm (1.13.1, extract to ...steamappscommonRisk of RainModLoadermodsstarstorm: https://drive.google.com/file/d/1sv6FYImGI3rP47bSCI9L9BoA5ZR3dj4A/view?usp=sharing)
    DD's Variant Pack (1.4.1, https://cdn.rainfusion.ml/download-mod/b84193f9-8035-4c09-b623-4b0842d13f21/dds_variant_pack_1.4.1.zip)
    Lively Word (0.6.2, https://cdn.rainfusion.ml/download-mod/f189e290-91f5-4002-989a-3230e70d33c2/lively_world_0.6.2.zip)

    Profile Flags:
    ss_unlock_all
    origin_glitch
    gup_spite_glitch
    ss_disable_straytarn
    ss_stable (IMPORTANT)
    ss_enable_maid (optional)
    ss_test (optional, can play WIP survivors)
    23

    • 2 years ago
      Anonymous

      new host
      73.241.151.193
      11100

  11. 2 years ago
    Anonymous
  12. 2 years ago
    Anonymous

    >bad items are bad for the game
    Oh, suuuure, I wish I only got the same good items each run like I was playing command
    As we all know winning every time and always having good rng is super duper fun and NEVER gets old

    • 2 years ago
      Anonymous

      If getting only good items makes runs feel samey, then there isn't enough vairety in good items.
      In Isaac, a Brimstone + Haemolacria run feels entirely different than a Sacred Heart + Godhead run even if both are objectively good combos made of objectively good items.

      • 2 years ago
        Anonymous

        You have benthic bloom runs
        Bottle chaos items being your damage runs
        7 backup mags runs
        Permatonic runs
        Etc
        I won’t pretend the game is deep, trust me I am bored of it too, but it isn’t as shallow as people claim

  13. 2 years ago
    Anonymous

    why is artificer so trash?

    • 2 years ago
      Anonymous

      You're trash at her. I use to suck at her too until I got gud. Her left click is actually the best scaling one in the game with that oxy tank.

  14. 2 years ago
    Anonymous

    Where is SPLITSCREEN CO-OP

  15. 2 years ago
    Anonymous

    >game is so easy it's irrelevant

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