Could a a person now theoretically download, install, run and uninstall a game multiple times, let's say with a script, and thus cause direct economic damage to a developer as a form of protest?
This seems incredibly dangerous to developers and should be illegal as to best preserve the creative industry we share.
>Form of protest
Doesn't that process figuratively just print money for Unity though?
SaaS already proved that big tech can make money out of thin air. This would basically be the same thing. In the end the money doesn't actually exist but gets used as capital in the big tech bubble.
You know people work on that software, right?
I worked on a piece of software that was deployed by microsoft for dupont chemical, they put it in a ton of factories. it's a huge oversight system with machine vision, infrared, and other that minimizes accidents. The fucking thing is a SaaS though, so microsoft makes money forever until dupont decides that they aren't getting a good deal. Microsoft makes fat money off it, naturally because every time the inference system makes an API call they charge by the compute cycle. Its so screwed up. And no, I'm not going to see any of the money they make on going, why should/would I? but then again, they should just sell a product and not a bespoke subscription. Whole thing is cursed.
no
I'm pretty sure that won't work. It will still probably only count unique licenses, not just downloads and installs, meaning that even if such a script existed it would still only count as 1.
WRONG. This is literally from Unity's own FAQ.
The meme has become a reality.
All bow down to 2019 anon
Ok I'll bite. what happened now
Unity wants money per downloaded copy of a game beyond X amount. Meaning that if a game is downloaded 500k times, every download over that will force devs to pay 1 cent to Unity as some license fee.
It's controversial because it's phrased poorly and we don't really know if it's once per machine, once per user, once in general or how it'll be implemented.
>It's controversial because it's phrased poorly
it's a deranged concept you fucking shylock
>phrased poorly
It isnt poorly phrased.
So you're telling me that if a dev sells over a million and one copies they have to pay 0.01 bucks after that? Oh the humanity.
I'm a retard, but isn't this worse for small devs than for large corporations?
A dev that might not be able to afford an expensive license (Personal or Plus) might only sell to a 10k-100k people if they're lucky, meaning they'll have to pay 20k dollars out of their profit, which could be catastrophic for them.
They offset by needing to make 200k$ within 12 months (basically if game is reasonably priced, its selling 2k a month consistently). Then after that the "fees" kick in. If you sell a game for 6.99$ after everyones share goes to like 3.30$ which of course now means youre gonna make less. Now youre gonna make 3.10$ per sale and thats if they dont refund it.
So basically, barring some autistic ddos style automated repeated reinstall attack/people pirating a million copies it's a negligible change.
Do they define "install" in this document?
They only say "new" installs. Still they dont list what hapoens if someone refunds, probably fucks over the dev more.
>Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?
>A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.
https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/
Holy shit it's over.
Every single reply given here is for themselves, and against the developer. Nothing about this reads like it's intending to calm devs down or make people more relaxed.
Isn't it better to be honest than to give some soothing literally-nothing PR answer?
You can bankrupt a company by playing a browser game and mashing F5.
Unity has been including spyware in their engine single day one. They now want to use said spyware to charge developers for each user install of their game
We don't know exactly how their telemetry works. Your script would probably have to involve making a randomized virtual box and using a VPN. Probably not worth it. Unless your were say hired by a certain Israeli firm who would profit from this to do it for them.
I'm confused, do you guys just give random games internet access?
Why?
Cities Skylines doesn't need to be on the internet, so why would I let it be on the internet?
You sound like a schizo.
>Night in the Woods is made in Unity
>I can bankrupt them with a Python script
HOOOOOOOLY BASED
now that's what i am talkin bout
fuck them
>i NEED to bully people who think different than me!
why, so they can act right? look how you turned out.
>and to make my point I'll emotionally blackmail people
Yeah, you're the peak of human kindness.
That'd be so incredibly fucking retarded that there's no way they didn't think of the possibility and implement countermeasures.
You're way behind the curve bro, watch this
Deranged.
If people are able to do it, they will.
>lgbti game
>developer has they/them
>install/uninstall the game multiple times
theyre going to add a $1 installation fee everytime you download a game
I will fucking write a script to reinstall every Unity game I own endlessly. Not joking, I have a 22U server rack at home and I am not afraid to use it.
No retard installs refers to unique purchases
Does it? Where does it say that?
No, it says clearly and proudly that it refers to any install, even if you just change PC components they won't be able to tell its the same PC so its a new install so the dev is charged again.
This means that you can just loop installs and destroy any dev you want.
Is the game free to play?
Wow, you don't even need to buy it to grief them into financial oblivion, just install it over and over and over until they collapse!
One install past the profit threshold is $0.2, so 10000 new installs of a game costs $2000.
Not even purchases, JUST installs.
Fate/GO, Blue Archive, Genshin Impact and more are clearly the targets for this, they either completely shut down the game or pay out fucking tons of money every time users have to re-install on their phones because thats how patches work lmao
>we leverage our own proprietary data model
kek, I don't believe this is real. If you're going to charge someone money for N things you had better explain how you determined N. Good luck collecting on those bills without it.
if you find a script to spoof your mac address and ip address maybe
>Pokemon, Genshin and Heartstone run on Unity
Enjoy lawsuit, unity stalker-child
Pack it up.
This entire post really does read like "we just desperately want to kill our engine".
Kek, it's like they want to go bankrupt. They should lynch the suits at top coming up with this absolute retarded model. It's amazing how something this even made it past the idea room to begin with.
>it's a proprietary model and we will not tell you anything about it
>literally next answer "oh but we're totally complying with GDPR"
If they follow GDPR I should be able to request for free all the info they have of me and explanations of how and why they got it
Godot 4 just came out
looks like it has better C# integration
i will probably use it if i ever go back to gamedev. Unity games seriously have no soul
How the fuck is this even legal?
If you think it's mind blowing that this is legal, entry level financial shit would cause you to lose your mind. This is basically nothing.
You're using someone else's tools to build your house. At some point the tool-owners can say "okay, but every nail you nail with my hammer I'm going to charge you 1 cent". At that point you can either stop using the hammer or get another one.
All this is fine.
What borders on the illegal is that the hammer-owner is now saying "every nail you've ever put in before now will by the way also cost you 1 cent". This is where things get iffy, but if you didn't read the fine print in the contract you signed when you borrowed the hammer it might still be legal.
Starting on January 1st, 2024, receiving a (You) will cost the poster a $0.02.
>this is next year's April fools gimmick
>anons make threads for farming their "debt" numbers up together
>a week later the bill comes in the mail
Why do indie devs have to pay 20x more than billion dollar game corps?
Yes. We gun' be bleedin dem indieshits.