Could a a person now theoretically download, install, run and uninstall a game multiple times, let's say with a script, and thus cause direct eco...

Could a a person now theoretically download, install, run and uninstall a game multiple times, let's say with a script, and thus cause direct economic damage to a developer as a form of protest?

This seems incredibly dangerous to developers and should be illegal as to best preserve the creative industry we share.

  1. 2 weeks ago
    Anonymous

    >Form of protest
    Doesn't that process figuratively just print money for Unity though?

    • 2 weeks ago
      Anonymous

      SaaS already proved that big tech can make money out of thin air. This would basically be the same thing. In the end the money doesn't actually exist but gets used as capital in the big tech bubble.

      • 2 weeks ago
        Anonymous

        You know people work on that software, right?

        • 2 weeks ago
          Anonymous

          I worked on a piece of software that was deployed by microsoft for dupont chemical, they put it in a ton of factories. it's a huge oversight system with machine vision, infrared, and other that minimizes accidents. The fucking thing is a SaaS though, so microsoft makes money forever until dupont decides that they aren't getting a good deal. Microsoft makes fat money off it, naturally because every time the inference system makes an API call they charge by the compute cycle. Its so screwed up. And no, I'm not going to see any of the money they make on going, why should/would I? but then again, they should just sell a product and not a bespoke subscription. Whole thing is cursed.

  2. 2 weeks ago
    Anonymous

    no

  3. 2 weeks ago
    Anonymous

    I'm pretty sure that won't work. It will still probably only count unique licenses, not just downloads and installs, meaning that even if such a script existed it would still only count as 1.

    • 2 weeks ago
      Anonymous

      WRONG. This is literally from Unity's own FAQ.

      • 2 weeks ago
        Anonymous

        The meme has become a reality.
        All bow down to 2019 anon

  4. 2 weeks ago
    Anonymous

    Ok I'll bite. what happened now

    • 2 weeks ago
      Anonymous

      Unity wants money per downloaded copy of a game beyond X amount. Meaning that if a game is downloaded 500k times, every download over that will force devs to pay 1 cent to Unity as some license fee.

      It's controversial because it's phrased poorly and we don't really know if it's once per machine, once per user, once in general or how it'll be implemented.

      • 2 weeks ago
        Anonymous

        >It's controversial because it's phrased poorly
        it's a deranged concept you fucking shylock

      • 2 weeks ago
        Anonymous

        >phrased poorly
        It isnt poorly phrased.

        • 2 weeks ago
          Anonymous

          So you're telling me that if a dev sells over a million and one copies they have to pay 0.01 bucks after that? Oh the humanity.

        • 2 weeks ago
          Anonymous

          I'm a retard, but isn't this worse for small devs than for large corporations?
          A dev that might not be able to afford an expensive license (Personal or Plus) might only sell to a 10k-100k people if they're lucky, meaning they'll have to pay 20k dollars out of their profit, which could be catastrophic for them.

          • 2 weeks ago
            Anonymous

            They offset by needing to make 200k$ within 12 months (basically if game is reasonably priced, its selling 2k a month consistently). Then after that the "fees" kick in. If you sell a game for 6.99$ after everyones share goes to like 3.30$ which of course now means youre gonna make less. Now youre gonna make 3.10$ per sale and thats if they dont refund it.

            • 2 weeks ago
              Anonymous

              So basically, barring some autistic ddos style automated repeated reinstall attack/people pirating a million copies it's a negligible change.

        • 2 weeks ago
          Anonymous

          Do they define "install" in this document?

          • 2 weeks ago
            Anonymous

            They only say "new" installs. Still they dont list what hapoens if someone refunds, probably fucks over the dev more.

      • 2 weeks ago
        Anonymous

        >Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?
        >A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.
        https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/

        • 2 weeks ago
          Anonymous

          Holy shit it's over.

        • 2 weeks ago
          Anonymous

          Pack it up.

          Every single reply given here is for themselves, and against the developer. Nothing about this reads like it's intending to calm devs down or make people more relaxed.

          • 2 weeks ago
            Anonymous

            Isn't it better to be honest than to give some soothing literally-nothing PR answer?

        • 2 weeks ago
          Anonymous

          You can bankrupt a company by playing a browser game and mashing F5.

    • 2 weeks ago
      Anonymous

      Unity has been including spyware in their engine single day one. They now want to use said spyware to charge developers for each user install of their game

  5. 2 weeks ago
    Anonymous

    We don't know exactly how their telemetry works. Your script would probably have to involve making a randomized virtual box and using a VPN. Probably not worth it. Unless your were say hired by a certain Israeli firm who would profit from this to do it for them.

  6. 2 weeks ago
    Anonymous

    I'm confused, do you guys just give random games internet access?
    Why?
    Cities Skylines doesn't need to be on the internet, so why would I let it be on the internet?

    • 2 weeks ago
      Anonymous

      You sound like a schizo.

  7. 2 weeks ago
    Anonymous

    >Night in the Woods is made in Unity
    >I can bankrupt them with a Python script
    HOOOOOOOLY BASED

    • 2 weeks ago
      Anonymous

      now that's what i am talkin bout
      fuck them

  8. 2 weeks ago
    Anonymous

    >i NEED to bully people who think different than me!

    why, so they can act right? look how you turned out.

    • 2 weeks ago
      Anonymous

      >and to make my point I'll emotionally blackmail people
      Yeah, you're the peak of human kindness.

  9. 2 weeks ago
    Anonymous

    That'd be so incredibly fucking retarded that there's no way they didn't think of the possibility and implement countermeasures.

  10. 2 weeks ago
    Anonymous

    You're way behind the curve bro, watch this

    • 2 weeks ago
      Anonymous

      Deranged.

      • 2 weeks ago
        Anonymous

        If people are able to do it, they will.

  11. 2 weeks ago
    Anonymous

    >lgbti game
    >developer has they/them
    >install/uninstall the game multiple times

  12. 2 weeks ago
    Anonymous

    theyre going to add a $1 installation fee everytime you download a game

  13. 2 weeks ago
    Anonymous

    I will fucking write a script to reinstall every Unity game I own endlessly. Not joking, I have a 22U server rack at home and I am not afraid to use it.

  14. 2 weeks ago
    Anonymous

    No retard installs refers to unique purchases

    • 2 weeks ago
      Anonymous

      Does it? Where does it say that?

    • 2 weeks ago
      Anonymous

      No, it says clearly and proudly that it refers to any install, even if you just change PC components they won't be able to tell its the same PC so its a new install so the dev is charged again.
      This means that you can just loop installs and destroy any dev you want.
      Is the game free to play?
      Wow, you don't even need to buy it to grief them into financial oblivion, just install it over and over and over until they collapse!
      One install past the profit threshold is $0.2, so 10000 new installs of a game costs $2000.

      Not even purchases, JUST installs.

      Fate/GO, Blue Archive, Genshin Impact and more are clearly the targets for this, they either completely shut down the game or pay out fucking tons of money every time users have to re-install on their phones because thats how patches work lmao

      • 2 weeks ago
        Anonymous

        >we leverage our own proprietary data model
        kek, I don't believe this is real. If you're going to charge someone money for N things you had better explain how you determined N. Good luck collecting on those bills without it.

  15. 2 weeks ago
    Anonymous

    if you find a script to spoof your mac address and ip address maybe

  16. 2 weeks ago
    Anonymous

    >Pokemon, Genshin and Heartstone run on Unity
    Enjoy lawsuit, unity stalker-child

  17. 2 weeks ago
    Anonymous

    Pack it up.

    • 2 weeks ago
      Anonymous

      This entire post really does read like "we just desperately want to kill our engine".

    • 2 weeks ago
      Anonymous

      Kek, it's like they want to go bankrupt. They should lynch the suits at top coming up with this absolute retarded model. It's amazing how something this even made it past the idea room to begin with.

    • 2 weeks ago
      Anonymous

      >it's a proprietary model and we will not tell you anything about it
      >literally next answer "oh but we're totally complying with GDPR"
      If they follow GDPR I should be able to request for free all the info they have of me and explanations of how and why they got it

  18. 2 weeks ago
    Anonymous

    Godot 4 just came out
    looks like it has better C# integration
    i will probably use it if i ever go back to gamedev. Unity games seriously have no soul

  19. 2 weeks ago
    Anonymous

    How the fuck is this even legal?

    • 2 weeks ago
      Anonymous

      If you think it's mind blowing that this is legal, entry level financial shit would cause you to lose your mind. This is basically nothing.

    • 2 weeks ago
      Anonymous

      You're using someone else's tools to build your house. At some point the tool-owners can say "okay, but every nail you nail with my hammer I'm going to charge you 1 cent". At that point you can either stop using the hammer or get another one.
      All this is fine.

      What borders on the illegal is that the hammer-owner is now saying "every nail you've ever put in before now will by the way also cost you 1 cent". This is where things get iffy, but if you didn't read the fine print in the contract you signed when you borrowed the hammer it might still be legal.

  20. 2 weeks ago
    Anonymous

    Starting on January 1st, 2024, receiving a (You) will cost the poster a $0.02.

    • 2 weeks ago
      Anonymous

      >this is next year's April fools gimmick
      >anons make threads for farming their "debt" numbers up together
      >a week later the bill comes in the mail

  21. 2 weeks ago
    Anonymous

    Why do indie devs have to pay 20x more than billion dollar game corps?

  22. 2 weeks ago
    Anonymous

    Yes. We gun' be bleedin dem indieshits.

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