CRPG Chads can't stop winning

We're so back

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A Conspiracy Theorist Is Talking Shirt $21.68

  1. 2 weeks ago
    Anonymous

    Can't stop winning? What are some other examples of this continuous, constant victory?

    • 2 weeks ago
      Anonymous

      If I say we're winning then you just have to accept that, because we are

    • 2 weeks ago
      Anonymous

      BG3, Wasteland 3, Rogue Trader, WotC, etc. Things could certainly be worse

      • 2 weeks ago
        Anonymous

        What's wotc? The only wotc I know of is Xcom shit.

        • 2 weeks ago
          Anonymous

          You're right, I meant Wrath of the Righteous

          • 2 weeks ago
            Anonymous

            Ah, yeah, I just heard about it yesterday and put it on my watchlist. Until then I ignored pathfinder games as I tried one quite a while back and disliked it (I forgot which one).

            • 2 weeks ago
              Anonymous

              move it to your "I've played everything its time to play this" list.

            • 2 weeks ago
              Anonymous

              move it to your "I've played everything its time to play this" list.

              Wrath of the righteous is frustrating. The power-wank writing is a rare pleasure. I can't think of another game with as satisfying a moment as when you run into galfrey while she's fighting the undead dragon after you come back from being chucked into the abyss. You can pinpoint the exact moment she and her entourage lose hope.
              However, for every moment like that there's five moments where the dialogue options often felt very restrictive in tone. During the start in Skald when the lord is talking shit about your dad you have the option to "say nothing"; which basically means glare at him. There are a lot of moments like that, where the way you dictate your character's expression in dialogue is as much about body language as it is about actually speaking and it really opens up a lot of options.
              That kind of thing would have been great in WOTR. There are a few times I just wanted to glare at the character I'm talking to knowing full well in two acts I'm going to blow this person to bits and I want them to know that as well.

  2. 2 weeks ago
    Anonymous

    Man, this game.
    Diplomacy checks are for some reason incredibly harder than any other type of check relative to the point in the story you encounter them on.
    I'm talking DC 10 to open a lock vs DC 18 to convince a guy to let his kid go back home. If you didn't go all in on diplomacy during chargen, it's basically impossible to pass these checks early on. Similar thing with Lore. If you didn't get at least 5 ranks in Lore during char gen, good fricking luck passing any lore check at all.

    Other than that, Backstab is so fricking strong, holy shit.

    • 2 weeks ago
      Anonymous

      Why wouldn't you go all in on it? Diplomacy/Persuasion/Speech is inevitably the most important skill in any CRPG that offers it.

      • 2 weeks ago
        Anonymous

        Answer your own question.

  3. 2 weeks ago
    Anonymous

    Should I make a backstabbing thief or a sailor officer? Gameplay-wise I usually like thieves or barbarians more, but it just seems kind of cool to roleplay as a grizzled officer in this setting.

    • 2 weeks ago
      Anonymous

      officer, you get a thief companion early on

      • 2 weeks ago
        Anonymous

        Except officer has one (1) good skill in the entire tree and its gated behind level 15.

    • 2 weeks ago
      Anonymous

      always pick the dickass thief

  4. 2 weeks ago
    Anonymous

    Usually games trying to immitate old console looks are in reality terrible. I don't know about this one

  5. 2 weeks ago
    Anonymous

    This game exceeded my expectations, pretty solid. Hope the dev plans for some kind of expansion in the future or even a sequel.

    • 2 weeks ago
      Anonymous

      All the dev talks about on twitter right now is how much he wants to make a sequel

  6. 2 weeks ago
    Anonymous

    Should I pirate now or wait for a few patches?

    • 2 weeks ago
      Anonymous

      it is 13 dollars

      • 2 weeks ago
        Anonymous

        Not my problem

        patches, the balance of the mage classes isn't good

        Cheerio

      • 2 weeks ago
        Anonymous

        don't care dev, I'm stealing your work with a smile on my face

        • 2 weeks ago
          Anonymous

          This guy plays a thief in every rpg and his favorite game of all time is Thief

          • 2 weeks ago
            Anonymous

            >his favorite game of all time is Thief
            wrong it's Thief 2

        • 2 weeks ago
          Anonymous

          why are you acting like there's a choice there thirdie? You don't have money to buy anything if you wanted to

          • 2 weeks ago
            Anonymous

            this coming from the mutts that abuse vpns so much that steam had to get rid off reginal prices

    • 2 weeks ago
      Anonymous

      patches, the balance of the mage classes isn't good

      • 2 weeks ago
        Anonymous

        I'm seeing people say that the mage classes are very powerful mid to late game. But magegays will probably get their way and whine until the dev makes it the most powerful class by far. It wouldn't be a crpg otherwise.

        • 2 weeks ago
          Anonymous

          Mage spells just have too high a mana cost for what they get, except for that one spell that stunlocks every enemy which has a justifiably high mana cost.

        • 2 weeks ago
          Anonymous

          More of a problem with mana to damage.

      • 2 weeks ago
        Anonymous

        I'm seeing people say that the mage classes are very powerful mid to late game. But magegays will probably get their way and whine until the dev makes it the most powerful class by far. It wouldn't be a crpg otherwise.

        Air magic is very useful. Earth is pretty decent, I haven't sunk my teeth into fire.
        I kind of like where magic is for the guild mage in general. Mine sits back most turns and I only roll it out when shit hits the fan and I want to stun the whole field for a turn or I royally fricked my positioning and need to haste my thief. Its different to most games where you expect that mage eventually becomes a nuke with legs.
        The repercussion of this is you really don't want to roll a guild mage as your main character. But I think that's okay, the game showers you with mercs anyway.

        Why is it called Skald anyway?

        You spend most of the game on ocean shores. So its cold.

        • 2 weeks ago
          Anonymous

          >So its cold.
          I googled alternative meanings of skald until i got the joke

  7. 2 weeks ago
    Anonymous

    does Skald use a particular system under the hood? What's it similar to, if not? I play in three games weekly with some good variety, so I'm just kinda curious.

    • 2 weeks ago
      Anonymous

      2d6 + bonuses vs an arbitrary DC for skill checks.
      No idea about combat.

    • 2 weeks ago
      Anonymous

      >What's it similar to, if not
      Uh, dominions I guess.
      Except dominions has exploding dice.

    • 2 weeks ago
      Anonymous

      It is DnD 3.5 without all the bloat

    • 2 weeks ago
      Anonymous

      Its basically the exact same D20 system as D&D, but replace the 1D20 with 2D6 for your generic rolls.

      • 2 weeks ago
        Anonymous

        The probability curve is different because both you and enemies roll 2d6 twice and get a better result (at least on default difficulty).

  8. 2 weeks ago
    Anonymous

    It's finally out at last. That's all I really care about.

  9. 2 weeks ago
    Anonymous

    Why is it called Skald anyway?

  10. 2 weeks ago
    Anonymous

    The CRPG resurgence makes me happy, but I have been emulating old JRPGs lately.

    • 2 weeks ago
      Anonymous

      Fricking based, anon. I've been itching to get back into old games (been replaying old games that happen to be on steam) but will move back into emulation soon. Any particular old JRPG you've liked?

  11. 2 weeks ago
    Anonymous

    The ending sucks. Damaging spells are shit besides those that stun. Backstab is way too op.

    • 2 weeks ago
      Anonymous

      >The ending sucks
      The ending feels like the false ending you get when you miss a flag.
      Also it feels like there's a bunch of content missing between stepping into the ship, and suddenly everything's all fricked up.
      That being said it kind of worked. The finicky part of this kind of "horror" is that it works better the less you explain. So suddenly showing your party members that you'd spent the whole game with all fricked up with no explanation as to why aside from "you came here, what did you expect?" kind of works in its own way.
      That's the first time I've used spoilers for the intended purpose in like four years

      • 2 weeks ago
        Anonymous

        Some elements like the spiral were telegraphed super early and I 100% expected it to be that way the moment I saw what kind of enemies you fight even if the specifics were fuzzy until the end. The last sequence does work for the kind of horror they were going for but despite the game being 20-30 hours long it still doesn't feel like there was enough build up to it, as you say. It gets A for effort and it's probably one of the most well done "help me Black personman" endings in recent years but it still sucks.

        • 2 weeks ago
          Anonymous

          "Help me Black personman" is a good way of summarizing it, though usually there's one character who gets out of dodge to be crazy when he goes home. That's missing and probably would have given a bit of closure. As opposed to and then everyone died, THE END

  12. 2 weeks ago
    Anonymous

    >can’t even see damage numbers because of the dogshit visual clutter
    It’s trash

    • 2 weeks ago
      Anonymous

      You can see them fine it just flies by at lightspeed, unless you can slow it down in settings.

  13. 2 weeks ago
    Anonymous

    >meanwhile pic-related has been MIA for decades

    it's like grimoire all over again.........

    • 2 weeks ago
      Anonymous

      I recently played Dark Heart of Uukrul and it's amazing. I wish somebody did the whole "modern reimagining" of a game like that because you don't really need a lot of graphic assets so designers can do other stuff, all you really have to do is design a good memorable dungeon.

      • 2 weeks ago
        Anonymous

        >rape

        WHOA

  14. 2 weeks ago
    Anonymous

    I'm honestly having a bit of a hard time getting in to this even though I'm basicly the target audiance. I still play DOS RPGs.
    Had this game on my wish list and my wife bought it for me, but its just not hooking me in.
    The writing is mediocre so far, and a lot of the OST is just lame.
    Whats the best starting class currently for this? Want to see more of the game to find out if there is anything worth while in it. Was playing the paladin-like class, forget what its called, and the magic it had didn't really feel worth the turn to cast.

    • 2 weeks ago
      Anonymous

      I'd probably do one of the following:
      1. Thief MC because backstab annihilates everything not immune to crits and you get a thief party member instantly so you can just setup flanking and kill any enemy in 1-2 turns, but then you're going to get mage pretty late if you don't hire a mercenary.
      2. Guild mage with Earth I and Air IV (at level 10). Start with Earth because of Arcane Shockwave spell that has guaranteed stun (allowing thief to instakill the enemy), then in mid-game level Air to the max to get Thunderclap, the most broken spell in the game (hits every enemy, stuns, deals damage, applies a bunch of debuffs... and then next turn you can do it again and win 95% fights like that).
      The rest of classes are "balaned" (or I'd say mediocre) even though I like the paladin because you can buff your aura size so hard that you'll be able to use poison aura spell as a battlefield-wide wipe. The only exceptions are:
      Battlemage. Fire is absolute trash element because the damage is so low and you don't even get extra attacks.
      Officer. It's also "balanced" but it only becomes good with a full party because it's a support class so it's really meh early.

      • 2 weeks ago
        Anonymous

        Appreciate it. Going to reroll and give that a shot.

        • 2 weeks ago
          Anonymous

          Yeah also keep in mind that mages need to rest A LOT in early-game before you get enough mana potions (and spellburn talent is a waste of skill points) but there's really no rush to do anything so you can do a classic D&D 5 minute adventuring day and then just sleep after every fight.

          • 2 weeks ago
            Anonymous

            On the topic of resting. Is there any good way to deal with the lack of food in the beginning?

            • 2 weeks ago
              Anonymous

              Have all party members on forage, that gets you rations worth 10 food points which pays for the entire rest cycle. But you get food extremely quickly in the beginning on the farm and I basically had to sell all the shit I cooked close to the endgame anyway because I had so much food, it stops being an issue really quickly.

              • 2 weeks ago
                Anonymous

                Good to know
                Figured it would be only an early game struggle that becomes almost a pointless mechanic shortly later on, just like every D&D game that has it.

      • 2 weeks ago
        Anonymous

        Hospitalier is really good. Aoe++ with shake the earth means you get more or less a zero cost fight wide stun (which is what thunderclap is really good for, the rest is just icing on the cake) on a three turn cooldown. You also have access to aura of heroism and blessing aura which synergize very well with your aoe++ since you can lay it down in one cast on your whole party.
        The wealth of sublime damage you get is a life saver when you get to the tower of ash which is full of crit immune enemies that mostly have sublime weakness.
        Minor and moderate lay on hands is high value early on before the game is shoving food down your throat and you want to try and stretch your rests.
        Having the paladin chick makes you think you want to avoid doubling up with a hospitalier protagonist, but there's actually not much in the way of diminishing returns involved. I suppose if you had three you could rotate shake the earth and have permanent stun uptime.

        I'm trying champion on my playthrough, at first it seemed like dogshit but I'm curious if storm of steel is any good with aoe++. It was very mediocre on armsmaster.

  15. 2 weeks ago
    Anonymous

    i was looking at this since the art style is based, how hard is it for a new person to the genre?

    • 2 weeks ago
      Anonymous

      Its fairly straight forward as far as D&D like RPGs go. It has a Easy and "Narrative" (basically super easy) difficult modes, so if you're totally fresh you can do one of those so you can have some training wheels while learning all the mechanics.

  16. 2 weeks ago
    Anonymous

    >We're so back
    Where have we been?

  17. 2 weeks ago
    Anonymous

    >BLACKED priory
    i read a few sentences of some npc intro and holy shit i'm not "playing" this fanfic tier bullshit

    • 2 weeks ago
      Anonymous

      I can't actually recall a single Black person in the entire game.
      A bunch of swarthy characters, but no Black folk.

    • 2 weeks ago
      Anonymous

      Brown hands typed this post

      • 2 weeks ago
        Anonymous

        >Basef
        Try aiming.

  18. 2 weeks ago
    Anonymous

    Anything else think that when you get the ship there's only like 20% of the game left? Felt like I barely was sailing before I did the tower then priory.

  19. 2 weeks ago
    Anonymous

    Saw a comment saying I should make a dodge tank officer. Anyone have any thoughts on that?

    • 2 weeks ago
      Anonymous

      You don't need to tank if your enemies are permastunned.

      • 2 weeks ago
        Anonymous

        Not to mention that most enemies are pretty inaccurate. I've had many fights were my people would dodge or get minimally hurt.

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