amplified was an expansion, had a new zone/music, a new character, and some other stuff
the new new dlc has a bunch of new gameplay stuff but zero new zones/music which sucks
It's a good game, the "difficulty modes" are different characters that have different gimmicks.
One of the only roguelikes I liked, partially because it doesn't feel like a roguelike.
>Isaac thumbnail
I am well aware of the differences between roguelikes and roguelites.
Necrodancer has intentionally been designed to play like a /traditional roguelike/, but with an added gimmick that throws the feeling of a traditional roguelike out of the window.
It's the least roguelike "roguelike", or the most roguelike "roguelite". Kinda confusing, but you get the idea.
It's the most roguelike roguelite game out there, even the flowchart that tries to classify roguelites into their corresponding genres arbitrarily skips a step for Necrodancer to call it a fricking hack and slash or something
Necrodancer is absolutely a Roguelike. The only real twist it adds onto the genre is taking away control of when the turns happen from the player and giving it to the soundtrack.
I bought the game when it first came out and struggled to get past stage 2.
Recently got to stage 4 and the boss pushes my shit in even knowing the pattern.
amplified was an expansion, had a new zone/music, a new character, and some other stuff
the new new dlc has a bunch of new gameplay stuff but zero new zones/music which sucks
The story behind that is still hilarious to me. >call up Nintendo and ask if you can do some exclusive Nintendo cosmetics for the Switch version >get flown out to Japan because it turns out Miyamoto loved the game >Nintendo asks if you want to take the Zelda IP and just flat out make a full game
Amplified adds a new stage after 4 and gives you an alternate starting character that's not some moronic challenge stuff.
Synchrony, the new things, adds a bunch of new characters and items, one of them lets you possess any enemy and use it to attack
many people love it but i honestly don't understand why
it sucks as a rhythm game because you always beat it to the same rhythm and it sucks as a roguelike because you don't really have the time to think and plan your move and there's no shit like "i cast polymorph on the dangerous monster that will kill me in one hit" so i'm really not sure who's the audience for the game other than "wacky indie game that's not like those mean big AAA games"
It's bretty gud, a fun rhythm game. Actually one of those rougelites where it's basically 100% skill instead of Rogue Legacy or those other roguelites where you just dump in enough time and you'll eventually steamroll.
going zone by zone mode is a glorified practice mode. Everything is unlocked from the start in All Zones mode and the only way you're going to win is by actually getting good
I could never beat aria mode so I went back to start working on getting good but was really disheartened seeing I have to do the amplified area in her mode now as well. I can't even imagine the people who can do coda
Its alright. Its not too hard unless you specifically do the epic lol no miss beats 1 hp dagger only gold = death character. i found the movement gimmick rather disappointing since only 1 (one, uno, 3-2) point in the game actually tries to give you a weird beat and its on a boss that might not even appear for your run. Once you get past the movement, its a veey short and simplistic dungeon crawler that doesnt really have a whole lot offer. I got a good amount of time out of it however, its just not really replayable as other rougewhatevers
yeah
Yes.
It's a good idea that works well. The final mission in the campaign is fricking hard though.
Whats the difference with the amplified pack? Could give it a revist
amplified was an expansion, had a new zone/music, a new character, and some other stuff
the new new dlc has a bunch of new gameplay stuff but zero new zones/music which sucks
It's a good game, the "difficulty modes" are different characters that have different gimmicks.
One of the only roguelikes I liked, partially because it doesn't feel like a roguelike.
>it doesn't feel like a roguelike
that's most likely because it's not a roguelike
please educate yourself
>Isaac thumbnail
I am well aware of the differences between roguelikes and roguelites.
Necrodancer has intentionally been designed to play like a /traditional roguelike/, but with an added gimmick that throws the feeling of a traditional roguelike out of the window.
It's the least roguelike "roguelike", or the most roguelike "roguelite". Kinda confusing, but you get the idea.
It's the most roguelike roguelite game out there, even the flowchart that tries to classify roguelites into their corresponding genres arbitrarily skips a step for Necrodancer to call it a fricking hack and slash or something
Did you watch your own video you dumb Black person? It fits every one of yeoman's fricking criteria if you play it on all zones mode you stupid frick.
>educate yourself
>posts a video of 16 fricking minutes only to explain something you could write in like 2-3 minutes
Necrodancer is absolutely a Roguelike. The only real twist it adds onto the genre is taking away control of when the turns happen from the player and giving it to the soundtrack.
this lil shit can suck a bag of dicks
fun game though
some of the achievements i've seen for this game seem completely insane
anyone play the brand new DLC yet, worth the 6 bucks or nah
I bought the game when it first came out and struggled to get past stage 2.
Recently got to stage 4 and the boss pushes my shit in even knowing the pattern.
What's the amplified pack give?
new zone/music/character
I still find it incredibly inspiring that this team got hired to make an official zelda game with a bunch of very fun DLC alongside it.
The story behind that is still hilarious to me.
>call up Nintendo and ask if you can do some exclusive Nintendo cosmetics for the Switch version
>get flown out to Japan because it turns out Miyamoto loved the game
>Nintendo asks if you want to take the Zelda IP and just flat out make a full game
Amplified adds a new stage after 4 and gives you an alternate starting character that's not some moronic challenge stuff.
Synchrony, the new things, adds a bunch of new characters and items, one of them lets you possess any enemy and use it to attack
many people love it but i honestly don't understand why
it sucks as a rhythm game because you always beat it to the same rhythm and it sucks as a roguelike because you don't really have the time to think and plan your move and there's no shit like "i cast polymorph on the dangerous monster that will kill me in one hit" so i'm really not sure who's the audience for the game other than "wacky indie game that's not like those mean big AAA games"
I hate you fricking zoomers so fricking much. Please kys you a're self.
I just noticed but you need the new DLC to play online? That's kinda bullshit
oh they added online? cool
It's bretty gud, a fun rhythm game. Actually one of those rougelites where it's basically 100% skill instead of Rogue Legacy or those other roguelites where you just dump in enough time and you'll eventually steamroll.
>where you just dump in enough time and you'll eventually steamroll.
It's the exact same in Necrodancer.
going zone by zone mode is a glorified practice mode. Everything is unlocked from the start in All Zones mode and the only way you're going to win is by actually getting good
>not treating All Zones Mode as the default way to play the game
really?
lol even if you could choose your rng and equip all the best items before the run even starts, 80% of people would still not be able to beat aria.
I could never beat aria mode so I went back to start working on getting good but was really disheartened seeing I have to do the amplified area in her mode now as well. I can't even imagine the people who can do coda
>necro
>bones
Heh
Its alright. Its not too hard unless you specifically do the epic lol no miss beats 1 hp dagger only gold = death character. i found the movement gimmick rather disappointing since only 1 (one, uno, 3-2) point in the game actually tries to give you a weird beat and its on a boss that might not even appear for your run. Once you get past the movement, its a veey short and simplistic dungeon crawler that doesnt really have a whole lot offer. I got a good amount of time out of it however, its just not really replayable as other rougewhatevers
THE UNHOLY MOLEY
god I love the boss designs so fricking much
I never beat Aria.
Why do I hate the Zelda spin off so much compared to the original?
OP here. I bought it and it's fun. What is that zelda version like? I forgot that it existed.
Easy version of Necrodancer, enemies do basically very little damage to you.
It's pretty fun yea
I am fricking terrible at it though
I love Cadence.
Also isn't this game supposed to be getting a DLC or sequel soon?
it just got a new dlc that's in early access and they teased a sequel of some sort
Oh shit, I checked like two days ago and I had no idea. I'm not really a fan of the new character designs but some of the other stuff seems cool.
It literally got updated yesterday.
Is this game good?
yeah
>Modding Features
>Full mod support via an extensive Lua modding API
Sex mod when?