Cuhrayzee Thread

Let's talk about character action games. They're all welcome here. If you know an underrated one, don't be afraid to mention it

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  1. 1 year ago
    Anonymous

    >If you know an underrated one, don't be afraid to mention it
    Aztez

    • 1 year ago
      Anonymous

      Never heard of this one. It kinda looks like a 2D Madworld

      • 1 year ago
        Anonymous

        Not enough people know Aztez.

  2. 1 year ago
    Anonymous

    Am I the only person who struggles to overlook bad balance in action games? I feel like people often excuse bad balance choices because they feel like the games should be about creativity and therefore having things be broken can be sidestepped by just not using them. But I really hate it when things are broken.

    I feel like the tendency to use your whole arsenal of moves needs to be tied to the fact that there's no real reason to use one over the other in most cases, rather than deliberately doing things suboptimally just because it's less fun if you play correctly.

    • 1 year ago
      Anonymous

      What do you mean by bad balance? The genre is based around you using your wide moveset to kill enemies in cool ways. Killing each one in the same basic way will get you a shit score at the of end of it

      • 1 year ago
        Anonymous

        Even that's a shitty excuse because it can often be demonstrated that there's a disconnect between what nets high style points / mission score and what's actually stylish. High APM DMC play often nets As and Ss, where as certain kinds of cheesy play are surefire SSS scores. Plat's catalogue often features similar things.

        The system doesn't seem designed to encourage high APM, precision, interesting frame links, etc., and often the scoring system is badly balanced and can be abused. Red Hot Night in DMC5 is a great example but there are plenty of others. It's not like it's just "if you play to survive your score will suck" you can play like corny shit and All-S HAH as long as you understand the scoring system itself.

        • 1 year ago
          Anonymous

          >High APM DMC play often nets As and Ss
          No? Nero is literally "Exceed enough to SSS." There's literally no way you're going to have worse style playing faster unless you're spamming the same move. In fact, it's the complete opposite to how you're portraying it, since style needs constant action to mantain. DMC5 played for score requires you to have higher APM by definition, because it asks you to do as much of your damage as you can on SSS.

          I don't even mind "score is king" but I feel like if score is the point, score should BE the point. This is why I thought Must Style Mode was DmC's greatest contribution to the franchise and it didn't even make the cut in DMC5. If playing stylishly is the point, I should be losing and retrying when I don't. It's weird to treat it as this secondary system taped to a straightforward adventure game.

          DMC5 kinda-sorta winked at it with Quad S but it was still fairly ancillary, where it was like a bonus for playing well rather than a mandatory condition of success. If I'm expected to be playing for style, want my stylishness to have a meaningful impact on my ability to progress.

          >If I'm expected to be playing for style, want my stylishness to have a meaningful impact on my ability to progress.
          This is completely contrary to what scoring and style are meant to be.

          • 1 year ago
            Anonymous

            >This is completely contrary to what scoring and style are meant to be.
            And what is that, exactly? Why is the “real game” treated as effectively bonus content for the players? To cater to an imaginary audience of casuals who suck shit at the game and want to see the ending?

            If the real challenge is getting S ranks, I want to be game-overing for failing to get S ranks. Why am I pretending to be playing a souped-up version of Ocarina of Time if I’m actually in a score attack. If I come in last place in a racing game, I have to do the race again. I don’t just advance to the next race with a little “F” on my report card for nobody.

            • 1 year ago
              Anonymous

              >And what is that, exactly?
              Because scoring is about doing better than the norm, not scraping to pass by. If your scoring is required to pass the game it ceases to be scoring. It's not longer about giving the player feedback on how well they're doing and it becomes like any other requirement.

              Scoring adds another layer to the game. It's not about the fact casuals can beat the game, it's about the people who want to do more than beat the game. Like it usually goes: easy to learn, hard to master.

        • 1 year ago
          Anonymous

          >High APM DMC play often nets As and Ss
          Do you even play DMC?

          • 1 year ago
            Anonymous

            You would have gotten to SSS much faster and easier with other strats and the high APM stuff wasn’t even affecting your score all that much. If you tried to play like that in M12 you’d finish DMD with an A rank for all the damage dealt below SS. Enemy step cancels don’t refresh the style meter after the first use and if you’re not putting the hitbox out you’re staying in style decay.

        • 1 year ago
          Anonymous

          DMC5 is definitely better about rewarding style ranks for high APM but you're right about DMC3 and 4's style system not always rewarding it adequately. For decades any time someone posted a cool combo clip you'd get a sperg saying "all that just for an A rank kek" and it's simply because what players have come to be capable of falls outside the scope of what the developers thought was possible. Yet ironically the combat systems that tie together well enough for players to do things outside of what the devs thought possible is the great strength of DMC and it's a constant tightrope act of trying to balance that freedom against a parameter based ranking system.

          • 1 year ago
            Anonymous

            To follow up, DMC5 actually went too far in the opposite direction with its end of mission style rankings. Now knowing that players will come up with stuff far outside what they thought possible, the devs made the parameters for end of mission ranking as broad as possible in order to make all playstyles feel reward. But as a result of that broadness it became extremely easy to get an S rank on (almost) all missions and even made score cheesing even easier.

            • 1 year ago
              Anonymous

              5’s style system using a weighted average mechanic rather than a raw total mechanic was asinine and counterintuitive and it’s one of the worst things about the game, in spite of its overall quality.

              • 1 year ago
                Anonymous

                The averaging isn't a problem in itself. The real problem is that the encounters weren't designed with the scoring in consideration and there's actualy de-ranking in some of the missions (likely to compensate for Quad S doing massive damage at SSS). You're actually fighting an uphill battle in mission 10, and encountering a single Fury (despite the fact they give you double points as they take double damage) is guaranteed to bring your score down.

              • 1 year ago
                Anonymous

                No the problem with averaging is it rewards skipping encounters whenever possible.

              • 1 year ago
                Anonymous

                Should the next game take the bayonetta route of showing the score of each “verse” and then rewarding you to do all of them?

              • 1 year ago
                Anonymous

                No, that's a misunderstanding. It all depends on how well your average is in each encounter. If you kill a single Empusa without ever getting to S it's obviously going to be pretty bad, but if you do an optional encounter with a big group of enemies it's going to do you good.

                All enemies are checked and count towards the score in 5 though. Even the Qliphoth tentacles, though they have special values that keep them from detracting from the average

                >All enemies are checked and count towards the score in 5 though.
                Yes, but there are specific points where the game checks your average which is what's then counted for the final mission score.

                Think about it this way: If you do 4000 points and then 2000, averaging to 3000, and then you get a check, you'll stay at 3000. But if the 4000 is checked, and then the next average (3000) is also checked, you'd get 3500 points.

                If the game had checked every red door encounter as its own, it would have had a much more accurate scoring system; it wouldn't even mess with optional encounters, because getting 0 points will not affect your averages. You can even easily confirm this on some mission with massive skips, where you'll be given a D in the check, but that won't affect you. You can skip the entirety of Mission 01, fight only the boss, get a D in the check, and absolutely kill it because you are only getting points for the boss which are very high.

              • 1 year ago
                Anonymous

                You're wrong about how the scoring system works. Every single instance of you doing DAMAGE is checked.

              • 1 year ago
                Anonymous

                Also, there's the issue that the checks are not really well established, which means you can do well in one encounter, do bad in the next, then do better in the one after, but if the check was in the second one you're keeping the score from that one.

              • 1 year ago
                Anonymous

                All enemies are checked and count towards the score in 5 though. Even the Qliphoth tentacles, though they have special values that keep them from detracting from the average

              • 1 year ago
                Anonymous

                That’s not how it works. In 5 it takes a weighted average of damage, so that your score is a function of the PERCENT of damage dealt at no rank, D, C, B, A, etc.

                If you deal 1 damage at SSS rank you have max (S) score. Deal 1 damage after that at no rank, and you have C score. How much or little damage you deal doesn’t matter, your score is nothing but a percent of total damage weighted by rank. Deal 5 damage or 5,000,000 damage, all that matters is what % of that total is dealt at each rank

              • 1 year ago
                Anonymous

                Read my other posts, Anon. I'm talking about the in-mission checks, not how you get score.

              • 1 year ago
                Anonymous

                The in-mission checks are just hints/tooltips though, they report your current mission score at the moment of the check, they don’t report the fight score or have any significant bearing on the calculation of the total.

      • 1 year ago
        Anonymous

        I completely agree but right now people just aren't making games in this genre for people like us. Score is seen as king and game overs are almost considered secondary failure states in comparison. I'd like to see a game that requires me to use all the tools in my arsenal just to stay alive rather than style on my opponents, but to be fair that would also clash with the tone of pretty much every character action game on the market right now. A new kind of game needs to be made.

        Closest thing to this is Kingdom Hearts. 2 and 3 (with ReMind at least) are great action games without a scoring system, the game only asks you to beat the bosses and nothing else. Which can be a pretty tough challenge against the super bosses, even with all your tools.

        Even that's a shitty excuse because it can often be demonstrated that there's a disconnect between what nets high style points / mission score and what's actually stylish. High APM DMC play often nets As and Ss, where as certain kinds of cheesy play are surefire SSS scores. Plat's catalogue often features similar things.

        The system doesn't seem designed to encourage high APM, precision, interesting frame links, etc., and often the scoring system is badly balanced and can be abused. Red Hot Night in DMC5 is a great example but there are plenty of others. It's not like it's just "if you play to survive your score will suck" you can play like corny shit and All-S HAH as long as you understand the scoring system itself.

        I don't even mind "score is king" but I feel like if score is the point, score should BE the point. This is why I thought Must Style Mode was DmC's greatest contribution to the franchise and it didn't even make the cut in DMC5. If playing stylishly is the point, I should be losing and retrying when I don't. It's weird to treat it as this secondary system taped to a straightforward adventure game.

        DMC5 kinda-sorta winked at it with Quad S but it was still fairly ancillary, where it was like a bonus for playing well rather than a mandatory condition of success. If I'm expected to be playing for style, want my stylishness to have a meaningful impact on my ability to progress.

        >High APM DMC play often nets As and Ss
        No? Nero is literally "Exceed enough to SSS." There's literally no way you're going to have worse style playing faster unless you're spamming the same move. In fact, it's the complete opposite to how you're portraying it, since style needs constant action to mantain. DMC5 played for score requires you to have higher APM by definition, because it asks you to do as much of your damage as you can on SSS.

        [...]
        >If I'm expected to be playing for style, want my stylishness to have a meaningful impact on my ability to progress.
        This is completely contrary to what scoring and style are meant to be.

        Why do scores matter at all in character action? I style on enemies BECAUSE it looks cool. I couldn't give two shits about how high my score gets on my single player game.

        • 1 year ago
          Anonymous

          Because ultimately the purpose of a video game is to be a contrived challenge for the player to overcome for the purposes of entertainment. If I’m over here making up my own challenges because the ones the devs designed the game around aren’t very interesting, that’s a shortcoming of the game.

        • 1 year ago
          Anonymous

          Anyone play Soulstice? Its pretty solid but has some shit design choices.

          The inspirations from the arcade days is why score exists in these games. Aim for a better score and you become a better player.

          • 1 year ago
            Anonymous

            soulstice is trash
            >hey lets make the same core mistake that did DmC devil may cry,what could possibly go wrong?

            • 1 year ago
              Anonymous

              What was that? Emphasis on light and heavy attack modes?
              Genuinely curious?

              • 1 year ago
                Anonymous

                Colour enemies, you have to switch constantly between blue and red to do damage to distinct enemies, its boring, plus the weapons have less depth that DMC1 weapons

              • 1 year ago
                Anonymous

                There are two enemy types that get red and blue variants, the first of which will make any weapons that aren't of the same color bounce off (note, this include neutral weapons like guns), the second will make them intangible to anything but the same color. There's another enemy type that can put blue shields on others but that one's far less annoying.

                Colour enemies, you have to switch constantly between blue and red to do damage to distinct enemies, its boring, plus the weapons have less depth that DMC1 weapons

                >the weapons have less depth that DMC1 weapons
                That's not true, their moves are just spread way thinner accross the controller.

            • 1 year ago
              Anonymous

              DmC had specific weapons locked to the colour coding right? I know DmC DE removed it somewhat so you could use every weapon against everything. Soulstice lets you use every weapon but some are better than others in regards to enemy type, barriers etc. Even the colour coding isn't too bad most of the time as blues are ethereal but red is when it gets rough. Those frickers will get involved and block hits.

          • 1 year ago
            Anonymous

            >Anyone play Soulstice? Its pretty solid but has some shit design choices.
            I finished it a few days ago and I both love and hate it. Does playing on a higher difficulty give more rewards? Buying moves and skill from the upgrade tree felt impossible at times.

        • 1 year ago
          Anonymous

          >Why do scores matter at all in character action
          More currency at the end of the mission
          More currency = buying moves earlier

        • 1 year ago
          Anonymous

          By this logic why should any game have objectives?

          >I don’t care about 100 coin stars in Mario 64, I collect coins BECAUSE it’s fun. Why do I care about how many stars I have in a single player game?

        • 1 year ago
          Anonymous

          >get high score
          >get more coins
          >buy more abilities sooner
          >get to do more crazy combos earlier than shitters
          logic

    • 1 year ago
      Anonymous

      I completely agree but right now people just aren't making games in this genre for people like us. Score is seen as king and game overs are almost considered secondary failure states in comparison. I'd like to see a game that requires me to use all the tools in my arsenal just to stay alive rather than style on my opponents, but to be fair that would also clash with the tone of pretty much every character action game on the market right now. A new kind of game needs to be made.

      Closest thing to this is Kingdom Hearts. 2 and 3 (with ReMind at least) are great action games without a scoring system, the game only asks you to beat the bosses and nothing else. Which can be a pretty tough challenge against the super bosses, even with all your tools.

      • 1 year ago
        Anonymous

        ninja gaiden and shinobi

        • 1 year ago
          Anonymous

          Yeah Ninja Gaiden is a great example of more of what I'd like but that series is pretty dead. Shinobi I haven't got around to playing but it does look interesting.

      • 1 year ago
        Anonymous

        I don't even mind "score is king" but I feel like if score is the point, score should BE the point. This is why I thought Must Style Mode was DmC's greatest contribution to the franchise and it didn't even make the cut in DMC5. If playing stylishly is the point, I should be losing and retrying when I don't. It's weird to treat it as this secondary system taped to a straightforward adventure game.

        DMC5 kinda-sorta winked at it with Quad S but it was still fairly ancillary, where it was like a bonus for playing well rather than a mandatory condition of success. If I'm expected to be playing for style, want my stylishness to have a meaningful impact on my ability to progress.

        • 1 year ago
          Anonymous

          Must Style should be a standard mode in any new DMC game and it's a shame that it isn't.

    • 1 year ago
      Anonymous

      >Am I the only person who struggles to overlook bad balance in action games?
      no, it's why they are dying out from piss poor attention to detail and polish

    • 1 year ago
      Anonymous

      Yeah, I also prefer when my options are balanced. Some people seem to get infuriated when devs nerf anything in a PvE game, but I like it.

    • 1 year ago
      Anonymous

      For me it depends. If the enemies are tough and the point is for me to actually be fighting for my life, give me a balanced moveset so that I can't just cheese through the fights with exploits. If the enemies are not as tough and the point is for me to be as creative as possible, give me whatever overpowered shit you want as long as it looks cool when I use it. In this last case, the balance will come from the points spamming the broken moves give out, which is generally less than using a combination of your less powerful but more diverse normal moves.

    • 1 year ago
      Anonymous

      Can you give an example of what you’re talking about?

      • 1 year ago
        Anonymous
        • 1 year ago
          Anonymous

          >german damage balance
          what did he mean by this

        • 1 year ago
          Anonymous

          DMC5 is a weird example because you can just use Faust to 1 shot boss and it's absolutely designed to do so. Or SDT. Or Royal release
          Though excluding those I think air back melee on Cavaliere do more than balrog jabs there. Even RI has some moves comparable in damage like Cerberus's back+swordmaster

          • 1 year ago
            Anonymous

            >RI
            ?

    • 1 year ago
      Anonymous

      Go pay competitive fighting games if you want balance, this genre has broken mechanics on purpose to reward players tht know what they are doing to have fun

      • 1 year ago
        Anonymous

        A very odd post considering "competitive" fighting games are a joke and that's not even getting into the garbage they consider balance, let alone community problems.

        • 1 year ago
          Anonymous

          multiplayer games are still better because you can have a fight unlike trash like dmc where your enemies are just punching bags.

          • 1 year ago
            Anonymous

            Still in scrub honeymoon I see. Don't worry, it'll wear off sooner or later and you'll see the massive issues that shovelware genre has.

      • 1 year ago
        Anonymous

        >competitive fighting games if you want balance
        Even fighting games aren't balanced.
        There's always a handful of top tiers and extremely low tiers. It doesn't matter what title you think of. Third Strike? Super Turbo? MVC2? Tekken? vampire Savior? Melty Blood AACC? If you consider Smash a fighting game, it's the same issue there too, with Melee being equally as unbalanced.

        Am I the only person who struggles to overlook bad balance in action games? I feel like people often excuse bad balance choices because they feel like the games should be about creativity and therefore having things be broken can be sidestepped by just not using them. But I really hate it when things are broken.

        I feel like the tendency to use your whole arsenal of moves needs to be tied to the fact that there's no real reason to use one over the other in most cases, rather than deliberately doing things suboptimally just because it's less fun if you play correctly.

        >who struggles to overlook bad balance in action games
        This weird obsession and ideal of balance where every option/weapon a player has must be designed to be as statistically as equally as powerful as one another is utterly impossible, not to mention it just isn't fun to have a game be so insanely overtuned in that way.
        As long as the options players are provided have potential to be fun no matter how weak they overall are when compared to the top tiers of weapons/options/magic/etc. that players have access to, and as long as the game isn't forcing you to use these, then it's all good.

    • 1 year ago
      Anonymous

      >it's another ''X tool is better than Y so why should use Y game is unbalanced please help me I don't want to use my brain'' post
      Every time in action game threads, you are the reason souls games exists. And MGR is such a dogshit example because in that game there isn't even a way to optimally or suboptimally do things and most of your moves with the HF blade all serve the same purpose.

    • 1 year ago
      Anonymous

      I use the tools that I have fun with and try to do the best I can with them. Succeeding easily with something I don't enjoy is not the way I like to play in any genre, I figure out what I want to do and then make it work.

      I see stuff like the NSIC Pure Plat Verses in Bayo 3 where you just do a handful of Slave attacks and a couple Weaves with either Color My World or Scarborough Fair (if the Kraken glitch isn't used) and I just shrug and go back to using the microphone & door alongside the Umbran Armor and Phantom because I like them. I've loaded Nero's Breaker inventory up with Mega Busters, I've done Missions as Dante with only the two Cavalieres for my Devil Arms, I use Trish more in 4SE than the other characters combined, I actually use L'Etranger in Revengeance, etc. I have my fun, and if it's suboptimal then that just adds some challenge that makes it even more fun to overcome.

      >If you know an underrated one, don't be afraid to mention it
      Aztez

      Not enough people know Aztez.

      Absolutely based. Everybody should go play Aztez.

    • 1 year ago
      Anonymous

      Depends on how you define balance. MGR is an interesting example. In regard to secondary weapons, because the sai and scissors can trivialize certain encounters, but because each secondary weapon has it's own niche, they're "balanced" against one another. Mechanics such as timeslow and ripper mode are balanced by requiring energy, but if you have the right cheat wig then you get infinite energy. Are these mechanics no longer balanced, or is it the player's choice to abandon balance by equipping a cheat item? What defines a cheat item? MGR doesn't penalize you for using the wig. There is no reason to not wear the wig other than wanting to make the game harder by giving up that massive advantage. You can beat the highest difficulty and get all S-ranks and accolades with the wig, and only you can decide whether you find that to be a satisfying victory or not. Even you create rules around which loadouts/items are allowed to truly "beat" the game, there are abusable tactics like Bayonetta's durga glitch that keep things complicated. Look at difficulty levels. When you start a game, which difficulty setting is 'balanced'? Maybe a game will tell you normal is the intended experience, but you find it way more satisfying on hard. So "balance" is more of a subjective experience, it isn't something that can be decided by a developer saying "this is what balance looks like" because that often leads to games that are either too easy or too frustrating. Ultimately it needs to be a self-imposed challenge.

    • 1 year ago
      Anonymous

      I've been getting this with NGS lately.
      The doppelganger is a really neat and dynamic fight, you have a lot of options and he's extremely fast and responsive so you think there's gonna be a lot of dynamism.
      But most of your attacks are useless because he has frame perfect blocking and punishes. Meanwhile square -> triangle or triple square -> shuriken cancel loop is pretty much guaranteed zero damage win.
      Similar deal with the red fiends. They're kinda annoying to fight due to the tail swing, grab, and double swipe having huge hitboxes, a million active frames, and heaps of hyper armor. But if you just spam one of the above, again they'll die without being able to do anything.

  3. 1 year ago
    Anonymous

    Tell me how to extract depth from Vanquish. I love so much about it, it's cool aesthetic, fun gameplay, /m/ shit everywhere, even its soundtrack is pretty good. But there just doesn't seem to be much if any depth there.
    >play it on god hard no cover :^)
    I know it's not a cover shooter but god hard seems not even playtested, you die instantly and your suit has no power to slowmo

    • 1 year ago
      Anonymous

      amigos por favor...

      • 1 year ago
        Anonymous

        chúpeme el culo grandísimo puto homosexual

    • 1 year ago
      Anonymous

      vanquish is a piece of trash of a game,especially on god hard where the principal flaws of the game appear

      • 1 year ago
        Anonymous

        how so?

        • 1 year ago
          Anonymous

          You are forced to spam roll against everything if you wanna play without hugging the wall like a pussy, to get at max 3 sec of slowmo to deal damage, if you don't spam roll on god hard you die in 1-2 hits, also your weapons do no dmg, you have to unload entire magazines of ammo on a single enemy to kill it, it is really a shitty difficulty that is not rewarding at all to master.

  4. 1 year ago
    Anonymous

    If you guys want to go hard on score autism you should get into shmups

  5. 1 year ago
    Anonymous

    ENTER

  6. 1 year ago
    Anonymous

    Besides Bayonetta and DMC what even is there?

  7. 1 year ago
    Anonymous

    Currently enjoying Bayo 3.

    I really liked sakuna: of rice and ruin's combat, the player mobility and focus on moving enemies around and knocking them into each other was great.

    • 1 year ago
      Anonymous

      Sakuna's a fun time. I need to play it more though. I played it for a couple hours and put it back on my shelf

  8. 1 year ago
    Anonymous

    Ghost Rider

  9. 1 year ago
    Anonymous

    Damn, ninja gayden 1 on MN is top notch.
    >ngs runs fine on switch
    >ngs2 and re3 run like shit
    Wtf

  10. 1 year ago
    Anonymous

    Do you prefer multiple characters in these types of games or just a single one?

    • 1 year ago
      Anonymous

      Depends on the series
      Ng and bayo single
      Dmc and mgr multiple

      • 1 year ago
        Anonymous

        You didn't like the other characters in Bayo 2? They were really fun

        • 1 year ago
          Anonymous

          >You didn't like the other characters in Bayo 2
          Aren't they just Bayo reskins with some different stats? Like Jeanne wt on bat within and stronger ww or bayo mom which is bayo1 with shotguns but takes increased damage

          • 1 year ago
            Anonymous

            Only Rosa is a Bayo reskin. Jeanne has a lot of weird quirks about her that makes play different. Rodin and Balder play completely differently

  11. 1 year ago
    Anonymous

    I'm going through the PS2 Castlevania games. Lament of Innocence is kinda like a slightly unpolished GoW although not as cuhrayzee but the combat actually has a good amount of depth, Curse of Darkness is awesome. Starts off a bit slow but once it gets going the combat is really satisfying with a nice amount of challenge, great variety of weapons, several have unique combos.
    Sadly both games suffer from poor level design. Better in Curse but still far from what it could've been. If you can get past that the games are genuinely fun with 10/10 atmosphere.
    Also Curse might have my all time favorite save animation in gaming. It's gorgeous.

  12. 1 year ago
    Anonymous

    why is Devil May Cry a cuhrayzee game but God of War isn't?
    And yes, I mean God of War 2016

    • 1 year ago
      Anonymous

      You can jump in dmc

    • 1 year ago
      Anonymous

      GOW2018's combat has less mechanical depth than DMC1. You can do some cool LOOKING stuff sometimes but it's all from canned cooldown abilities and press x to awesome moves.

    • 1 year ago
      Anonymous

      Combat is very rigid and not free form enough.

      What was that? Emphasis on light and heavy attack modes?
      Genuinely curious?

      Demon and angel weapons that correspond to the enemy types respectively. I think in the original release demon weapons did shit to angels and vice versa. Definitive release tweaked it so every weapon damages everything but still putting a bonus on demon weapons against demon.

    • 1 year ago
      Anonymous

      because 2018 is not at all as fast paced as GOW3 or any other character action game. the point of them is to have high speed combat that test your reflexes and also gives you a chance to show off. 2018 is not nearly flashy or combo heavy enough to be even considered close to a CA game. the closest ARPG to CA games is nioh.

  13. 1 year ago
    Anonymous

    >Color coded enemies in reboot
    They should've made so that only enemies' shield/barrier is color coded. Destroy the shield with corresponding weapon - hit enemy with any weapon you want. Kinda like they already with Witch enemy who has/can cast blue on enemies. Why the frick NT didn't do the same thing for knights and rats is beyond me

  14. 1 year ago
    Anonymous

    >get SSS against Vergil in DMCV on first try
    >get hit at the very end and lose it
    >alt+F4

  15. 1 year ago
    Anonymous

    Currently playing this for the first time on Hard. Just got the ability to breathe underwater.
    I can't believe this shit got glowing reviews. It has so many mechanical problems that make playing it incredibly frustrating.
    >your walk speed is so slow that you have to resort to dodge cancelling by flicking your analog stick and pressing square repeatedly to traverse the game's long walkways as quickly as possible
    >grab detection is horrendous (and every time you fail to properly grab an enemy or accidentally grab an enemy that can't be grabbed, you're stuck in a long recovery animation)
    >air juggles also fail like half the time (when I hold triangle to launch an enemy into the air, I press circle to whip him back to the ground but sometimes only a grab comes out)
    >if you do grab an enemy and want to throw him at other enemies, there is no way to change who Kratos is going to aim his throw at
    >later enemies constantly parry your attacks, so if you want to do the strongest hits of your strings (like SSSSST), you have to aim your weak attacks away from enemies and then do the final strongest hit on the enemy
    >no way to restore magic in battle unless there are gorgons for you to QTE, so unlike DMC or NG, there is barely meter management in combat
    And the game is filled with tons of infuriating sections that simply test the limits of your patience
    >any section where you slowly tiptoe on high beams
    >any section where you slowly climb on walls and have to deal with enemies trying to attack you while climbing
    >any section where you slowly monkey bar across a long piece of rope while enemies attack you from both directions
    >any section where you slowly push a heavy object to solve puzzles
    >any section where you slowly push a heavy object while enemies infinitely spawn around you to prevent you from getting that heavy object to where you need it to go (the one where you have to push a cage up an inclined path while fending off enemies nearly made me quit)

    • 1 year ago
      Anonymous

      >>grab detection is horrendous (and every time you fail to properly grab an enemy or accidentally grab an enemy that can't be grabbed, you're stuck in a long recovery
      All 3 main games have this shit. It's worse in 3 imo since it has bigger enemy count and situations like
      >stunned heavy enemy with glowing O above it's head
      >multiple low level enemies on the arena
      >oh boy time for qte
      >Kratos grabs lowtier enemy and stands like moron waiting for command

      • 1 year ago
        Anonymous

        YES. This is absolutely disempowering and frustrating. Anytime multiple enemies are clustered/clumped together and one of them has a circle prompt above their head indicating they are ready to be grabbed, I just give up on trying to grab them because the devs didn't have the foresight to have Kratos automatically prioritize targeting enemies with those circle prompts.
        And for some reason, if you fail to get to the circle prompt in time, enemies seem to regain a bit of health back.

        Here are some other things I couldn't add to my list because of character limits:
        >speaking of circle prompts, why do the small minotaur enemies with hammers have such fast circle mashing QTE requirements? It hurts my fingers to have to constantly mash circle on a downed minotaur just for a chance to get some health back.
        >parry follow-ups have no invincibility, so unless you're in a 1v1 situation, then doing any attack follow-ups is very dangerous.
        >why is the dodge roll animation so fricking long? DMC1 had a snappy dodge roll animation. NGB's was kind of slow but nowhere near as slow as this. God Hand came out a year after God of War and the dodges are way faster than GOW1's. Dante can do like 3 dodge rolls in the time it takes for Kratos to do 1.
        Also, a nitpick:
        >why is it that opening doors requires you to mash R2 but opening chests requires you to hold R2? The difference makes no sense.

        I just really hope future games fix these issues. Because GOW1 is really, really rough compared to its peers in the character action genre.

    • 1 year ago
      Anonymous

      I would agree. GoW is pretty low on the character action scale. You *can* do cool things, but a lot of it is limited and the gameplay outside of the combat is unbearable. I believe 3 is pretty solid though

    • 1 year ago
      Anonymous

      Gonna start W101, can't wait for all that space harrier sections

      >your walk speed is so slow
      That's most old action games
      >grab detection is horrendous
      If i recall, some hitboxes are fricked up and you have to go behind enemy to grab him, it gets fixed in sequels
      >if you do grab an enemy and want to throw him at other enemies
      gets fixed in sequels
      >no way to restore magic in battle
      all games have chests with magic during combat, meter management sucks in most of 3D action games and first gow has it's own extra (shitty) devil trigger, only GoW 2 got it decently right.
      >any section where you slowly tiptoe on high beams
      better than autoplatforming
      >any section where you slowly climb on walls and have to deal with enemies trying to attack you while climbing
      GoW 3 is the only one that does it right by giving you wall combos and very satysfying movement options
      >any section where you slowly push a heavy object while enemies infinitely spawn around you
      There's like one section in the game that does it
      >I can't believe this shit got glowing reviews
      Most of your problems are little nitpicks and annoyances that are expected from the very first game, especially so old from back then inexperienced developer. Clunkiness was something that was tolerated back then.

      >>grab detection is horrendous (and every time you fail to properly grab an enemy or accidentally grab an enemy that can't be grabbed, you're stuck in a long recovery
      All 3 main games have this shit. It's worse in 3 imo since it has bigger enemy count and situations like
      >stunned heavy enemy with glowing O above it's head
      >multiple low level enemies on the arena
      >oh boy time for qte
      >Kratos grabs lowtier enemy and stands like moron waiting for command

      Literally git gud, never had a problem with it outside of first game

      • 1 year ago
        Anonymous

        >all games have chests with magic during combat,
        But the problem is that not all combat encounters have magic chests laying about. Like, I recently finished a big room that introduced a cerberus and smaller dogs and that had a magic chest. But only like 40% of fights have them from what I remember. I'd be fine with GOW1's lack of meter management if every single major encounter had blue magic chests, but that's not the case.
        >There's like one section in the game that does it
        I've counted two so far, and they are the worst parts of the game that make me dread ever replaying them:
        First is the conveyor belt after killing the three sirens. You have to push a block to the left in order to be able to double jump on a wall. Regular demon soldiers spawn infinitely while you try to push the block while the conveyor belt constantly pushes the block back.
        The second is of course the one I mentioned earlier where you have to push the caged soldier up the inclined path and that's the single worst part of the game so far. Sometimes you get FOUR of those tough demon soldier enemies spawning that take an insane beating.
        I hope there's not any more of these. Because whoever designed these sections is a fricking lunatic.

        • 1 year ago
          Anonymous

          >GOW1's lack of meter management
          It still has the shitty devil trigger, rage of the gods, if I remember correctly and magic is an overpowered helping tool, not something that is designed to be used non stop.
          >I've counted two so far
          I played GoW 1 last time like 3-4 years ago on vita and the only one I remember was with cerberus spamming during trial of poseidon? if I recall, so yeah, you must be right.

    • 1 year ago
      Anonymous

      yeah i also just played through the trilogy i think it gets better in 3 but grabbing was ass, climbing on walls was ass, lots of the puzzles sucked and there was a lot of tedious padding. 3 was really fun combat wise and the puzzles were a bit faster but the end fight in gow2 is my least favorite in the series.

    • 1 year ago
      Anonymous

      My issue from the game was only having 3 bosses. Aeris fight also just dragged on forever.

  16. 1 year ago
    Anonymous

    Nioh doesn't get enough props for it's overall structure. It takes the best lessons from the souls series and unshackles the character action genre from itself by adding RPG mechanics. Currency in character action games only matters up to a certain point and becomes meaningless once everything is unlocked while in Nioh 2 you're always getting that dopamine rush of getting another level. Not only that it's build system is as free as it's combat, you can refashion every single item and respecing is as switching your saved builds.

    • 1 year ago
      Anonymous

      Nioh sucks for me precisely because it’s tied to poorly done RPG mechanics. Also the levels are boring. Co-op is fun though.

      • 1 year ago
        Anonymous

        Go off queen, what makes it poorly done?

        • 1 year ago
          Anonymous

          not him but it sucks because the loot is dogshit and has uninteresting effects. Meager stat buffs are the worst type of RPG mechanics because they don't change the way you play, they just make the numbers on screen bigger. It's the most limpdick artificial way of incorporating RPG mechanics in action games. It's virtually pointless for most of the game, but you have to engage with the system and swap out your equipment every level because your damage will dropoff dramatically otherwise. It only becomes interesting later on with graces that actually encourage particular playstyles, but it also introduces its own cancer with ethereal weapons and stat effects which exist only to shit on anyone not autistic enough to grind for hours.

          • 1 year ago
            Anonymous

            Agreed, it simply has too much gameplay and too many mechanics. The fact I have to do more than roll and dodge is an outrage, not to mention the problematic attractive female characters and lack of lgbtabcdefg2aa+ representation. The RPG mechanics are complex therefore shit and the dialogue has none of joss whedons classic wit and style.
            Honestly who wants to play such outdated garbage as Nioh in this day and age

            • 1 year ago
              Anonymous

              >The RPG mechanics
              The RPG ''mechanics'' and the horrendous loot system completely detract from the experience and aren't even fun to intearct with. Nioh is build autism and numbers autism, it has nothing in common with an action game.

              • 1 year ago
                Anonymous

                I fricking love how Nioh completely filters zooms like you.
                It's a mans game for enthusiasts, not for twitch casuals.

      • 1 year ago
        Anonymous

        >poorly done RPG mechanics.
        >inb4 loot bloat
        try looking in the menu

    • 1 year ago
      Anonymous

      I like Nioh but RPG mechanics are horrific for a full fledged character action game. Ooooooh, 5% more damage in the rain on top of a building on Tuesdays? That'll really change how I play the game and test my abilities rather than just being a tedious exercise in going into the menus. It totally isn't just a waste of dev time that could have been spent refining the core combat system.

    • 1 year ago
      Anonymous

      Nah I'd rather play Ninja Gaiden anytime.

      • 1 year ago
        Anonymous

        Yeah casuals like you do prefer the series where you spam cinematic instant kill moves. I prefer actual video games

        • 1 year ago
          Anonymous

          >he says as he easily stunlocks an enemy with depleted stamina

  17. 1 year ago
    Anonymous

    just finished Bayonetta 1, 3 and Wonderful 101, should I play Vanquish or God Hand next or should I play the 3 games again but on Hard (Climax for 3)

    • 1 year ago
      Anonymous

      Probably replay Bayo 1 and W101.

  18. 1 year ago
    Anonymous

    >waaaaah pressing buttons hurts my fingie wingies basedboy give me strength
    Fricking hell no wonder we're in such a sorry state

    • 1 year ago
      Anonymous

      And what are you referring to?

  19. 1 year ago
    Anonymous

    >will never ss rank dmc 3 on dmd
    being bad at games sucks so much

    • 1 year ago
      Anonymous

      I've played DMC3 how many times at this point and dmd makes me feel like I'm having a stroke

      Please help

      • 1 year ago
        Anonymous

        You are expected to use DTExplosion a lot.

      • 1 year ago
        Anonymous

        I really like the challenge it offers but on the other hand I feel like I am cheesing the encounters by playing efficiently. But I am also not efficient enough to SS rank it

  20. 1 year ago
    Anonymous

    myst but it's CUHRAZY

  21. 1 year ago
    Anonymous

    i dont dislike these threads but we always talk about the same games because theres nothing coming out. character action games arent really popular anymore i cant remember the last one that came out that was impressive.

    • 1 year ago
      Anonymous

      Bayo 3 came out like two weeks ago.

      • 1 year ago
        Anonymous

        Bayo 3 came out recently and NMH3 came out on consoles and PC a bit ago. Plus there's always underrated character action games that people aren't really familiar with

        yeah i have bayo 3 downloaded i just havent gotten around to it. the summoning mechanic doesnt look to fun. was NMH3 even good?

        • 1 year ago
          Anonymous

          I heard it was. It just looked like shit graphically.

        • 1 year ago
          Anonymous

          >the summoning mechanic doesnt look to fun.
          Using Kraken ink ray into wink slave glitch to melt boss healthbars in nanosecond for Pure Platinum in process destroying online ranking system is fun tho

          • 1 year ago
            Anonymous

            Doesnt it give shit combo points tho?

            • 1 year ago
              Anonymous

              Due to the way the game is coded demon attacks give a lot of combo points so no using the kraken glitch is most optimal way to speedrun pp
              I saw some madman on youtube fighting bosses without dodge offset or demons though so it's not necessary. Spoilers ahead if you care about that

              • 1 year ago
                Anonymous

                >Due to the way the game is coded demon attacks give a lot of combo points so no using the kraken glitch
                I see. Decided to ask because I've seen a video of Rodin getting OHKD by a Kraken + Alrune (whip) glitch, and the player got Stone for combo but I guess its a different exploit.

              • 1 year ago
                Anonymous

                That's because the first one deletes them from the game while the latter deletes their healthbar. It's funny how broken this squid boy is

        • 1 year ago
          Anonymous

          >was NMH3 even good?
          The action game fan in me was pleasantly surprised with how the combat was in NMH3. They got rid of high/low attacks, which I miss, but I guess that was necessary because it wasn't being designed for Wiimotes anymore, and the fights were bigger in scale than previous games. The special abilities were cool, but they felt kind of linear to use. Like you use the slowdown
          The Suda51 fan in me fricking hates NMH3, but that's for personal reasons that make me want to slap Suda upside the fricking head. Putting up a spoiler because this isn't really the thread for b***hing about this game, but:
          The writing lacks any substance, there's a ton of dropped plot threads from Travis Strikes Again, references on top of fricking references in everything to the point where it's just annoying, and trying to establish a shared universe with Suda's other games but doing frick all with it other than "hey it's that guy from that thing".
          But if you're not a dumb gay nerd like myself who gets too invested in this kind of thing, the most that'll get on your nerves is that a bunch of the cool aliens get kill stolen from you so that some literally who characters can have their time in the spotlight instead.

          • 1 year ago
            Anonymous

            >a suda game lacks substance
            >this is considered a shock
            Anon I...

            • 1 year ago
              Anonymous

              Believe it or not, Suda actually wrote stuff with some degree of substance prior to NMH

              • 1 year ago
                Anonymous

                Turns out every Suda game I played then hated was indeed made after NMH, what happened to him?

              • 1 year ago
                Anonymous

                NMH was more of a critical and commercial success than any of his "serious" games.
                Mind you, they still had their degree of wacky bullshit but there's a gulf of difference between stuff like TSC and Killer is Dead

            • 1 year ago
              Anonymous

              I played the Suda games from back when he actually directed them, rather than his name just being a seal of "quirky Japanese game man". Even No More Heroes 1, which was meant for a broader audience, had plenty of things to say. But it presented itself like an action b-movie, and could be enjoyed on a surface level like that. Most of his work prior to that was a lot more thematic and heavy, especially games like Killer7 and The 25th Ward where it's easy to lose the actual plot.
              I was hopeful for NMH3 because Suda returned to actually directing his games in TSA, and the writing in that game felt like a refreshing return to form. But NMH3 just didn't keep up the quality in that department.

        • 1 year ago
          Anonymous

          >was NMH3 even good?
          I think I'm the only person on this board who likes NMH3, though it is very blatantly unfinished

          Action games are really easy to distinguish, there's literally none that play like DMC and Bayonetta though, but for example RE4 is considered an action game regardless. I think the only games that fall into the DMC clone category are probably NG and GoW
          What I wanna know is if brawlers like God Hand and Yakuza are cuhrayzee or not.

          Well, yeah. There's a lot of small-a action games, but i think there's a distinction to be made between them an games focused on developing their combat first and foremost. "Action games" are such a broad descriptor that we've spent the last decade desperately searching for another name for these things.
          (Like in Japan, where everything that has you controlling a character in real-time and having a fixed amount of actions makes you an "action game" from Super Mario Bros. to DMC5)

    • 1 year ago
      Anonymous

      Bayo 3 came out recently and NMH3 came out on consoles and PC a bit ago. Plus there's always underrated character action games that people aren't really familiar with

  22. 1 year ago
    Anonymous

    is DMC5 good on PC? its the new resi engine so i assume its solid.
    its like 8 bucks right now, i've never really played these games before. i'm not really one for 3rd person action games, but it looks pretty fun.

    • 1 year ago
      Anonymous

      Extremely solid performance and highly moddable. If it's your first one then you might be lost on both story and gameplay as it's a culmination of decades of history in both aspects but you should still have some fun.
      Remember to start on Devil Hunter and not Human, Human is easy mode.

    • 1 year ago
      Anonymous

      Yes, DMC5 is very well optimized.

    • 1 year ago
      Anonymous

      i dont know how people can jump into number titled games without playing the ones before it. my autism never lets me do it but yeah 5 is fine but you should play them all except for 2.

    • 1 year ago
      Anonymous

      Regardless of what anyone thinks about the game, it's probably the best PC port of a Japanese game ever made.

    • 1 year ago
      Anonymous

      Play 1 and 3 in the HD Colleciton first.
      Do not get the standalone port of 3, it's bad.

    • 1 year ago
      Anonymous

      You should really buy and play DMC HD Collection and DMC4 SE as well since they're also in the same price range right now.

  23. 1 year ago
    Anonymous

    I've been wondering something about the stylish action/character action/cuhrayzee subgenre. What would a hypothetical game in this style play like at the absolute minimum? Most melee-focused action games of the past 2 decades have a least a little bit of DMC in their blood, but not all are accepted as members of this niche, which is usually due to not having a high enough skill ceiling and player freedom in combat to fit in with the DMCs or Bayonettas of the world. So how would you strip down the stylish action subgenre to its core mechanics while still keeping the same appeal? Is it even possible?

    • 1 year ago
      Anonymous

      I've heard people calling MH Gen and Rise too DMC so I don't even know what is the definition anymore

      • 1 year ago
        Anonymous

        i havent played it but probably MH from what ive seen

        I tried World a while back but I got fed up with all the tutorials that game put on you when I just wanted to go hunt some mons. Maybe I'll try Rise sometime then.

        Action games are really easy to distinguish, there's literally none that play like DMC and Bayonetta though, but for example RE4 is considered an action game regardless. I think the only games that fall into the DMC clone category are probably NG and GoW
        What I wanna know is if brawlers like God Hand and Yakuza are cuhrayzee or not.

        Beat em ups are the precursor to the cuhrayzee, so I would count both of them. They have a lot of options to take down foes and you're rewarded by doing better in combat. It fits the bill in my opinion

        Could Streets of Rage 4 be considered on the fringe of character action games? It's got juggle combos, a high skill ceiling, and characters with distinct special moves and abilities. It's still stuck in the design philosophy of arcade beat em ups though.

        • 1 year ago
          Anonymous

          Try a real Monster Hunter next time, World and beyond isn't the same series.

        • 1 year ago
          Anonymous

          SoR4 has a lot of combos and your Combo damage is cashed out for points if you aren't hit, which I would say is enough to count as being similar before you get to all the various characters and unlockable moves. Fight'n Rage is the most clear example in the beat-em-up space though, that game's even got combo trials.

          Also World despite being made for a broad audience can be rough for some. Rise Sunbreak and Generations Ultimate are the more "crazy" MH games in terms of what you can do. If you want a more "pure" MH experience then try something like Freedom Unite or Portable 3rd.

    • 1 year ago
      Anonymous

      i havent played it but probably MH from what ive seen

    • 1 year ago
      Anonymous

      To me you need to have
      >non-exploration based maps
      >some type of scoring (not necessarily like DMC's)
      >multiple difficulties with a difficulty curve based around getting the player to the highest one
      Other things that add to this
      >combat options designed about quality over quality, e.g. no grinding to get big numbers, things like elemental weaknesses are only secondary
      >enemy types designed around active mechanics not numbers; this includes unique enemy mechanics
      All in all none of this leads to games with tons of options or even huge variety. When it just comes to combat I would consider Furi or Sekiro pure action games.

    • 1 year ago
      Anonymous

      Action games are really easy to distinguish, there's literally none that play like DMC and Bayonetta though, but for example RE4 is considered an action game regardless. I think the only games that fall into the DMC clone category are probably NG and GoW
      What I wanna know is if brawlers like God Hand and Yakuza are cuhrayzee or not.

      • 1 year ago
        Anonymous

        Beat em ups are the precursor to the cuhrayzee, so I would count both of them. They have a lot of options to take down foes and you're rewarded by doing better in combat. It fits the bill in my opinion

        • 1 year ago
          Anonymous

          And games like Yakuza Ishin even have combo counters too, and the newest Judgment/Lost Judgment games have tekken type juggles in them. What even sets apart a brawler game from other action games? Is it the lack of weapons?

          • 1 year ago
            Anonymous

            Its more so that most other brawlers don't give many reasons to get creative with their combo systems. Whether that being keeping enemies in stun longer, higher scores at the end or what have you. I don't consider Sonic Unleashed a cuhrayzee because you have no reason to use any of your tools outside of the basic 1-2-3 for example. You can try other combos, but enemies love breaking out of them, so you're better off going the safest option.

            • 1 year ago
              Anonymous

              That's why I consider Yakuza cuhrayzee, cause you get quite a wide amount of tools and even tech to get creative if you want to. The problem is most bosses and enemies work in a way that more often than not get in the way of that(input reading, frame 1 attacks, horrible disjointed hitboxes) but it's definitely doable and the games wants you to experiement.

      • 1 year ago
        Anonymous

        >Godhand
        yes.
        >yakuza
        no.

        • 1 year ago
          Anonymous

          >yakuza
          >no
          You need to cope.

          • 1 year ago
            Anonymous

            Nah it’s too simple imo, like fundamentally the combat doesn’t have the same skill ceiling as most games in the genre and lacks the set dressings that let things like gow pass.

            • 1 year ago
              Anonymous

              GoW barely passes, it has the depth of a puddle and is pure substance, there's legitimately 0 depth in the old GoW games.

              • 1 year ago
                Anonymous

                That’s what I said. It only passes because of the weapons and set dressing that makes it superficially part of the family.

              • 1 year ago
                Anonymous

                You've still got weapons in Yakuza and you even have style switching a la DMC4 and 5.

          • 1 year ago
            Anonymous

            Yakuza is garbage as an action game, shovelware tier as a beat em up and moronic tier as a narrative
            Good music and comfy setting though

      • 1 year ago
        Anonymous
        • 1 year ago
          Anonymous

          God Hand might have died forever but at least we have Yakuza

      • 1 year ago
        Anonymous

        >DMC
        aren't GoW and LoK Defiance basically DMC 1-2 gameplay wise?

        • 1 year ago
          Anonymous

          Defiance was when the series really shifted to discount DMC. It wasn't bad or good, just ok. Kind of the opposite end of the spectrum where Souls Reaver got shit for too many block puzzles.

      • 1 year ago
        Anonymous

        >Try anything like this against a boss
        >He starts blocking after the second attack even though you're punching him in the back of the head
        >Turns 180 degrees instantly and super armors through your attacks
        >Hits you with a stun

        • 1 year ago
          Anonymous

          bro don't ever play Yakuza 3, its 10 times worse there

        • 1 year ago
          Anonymous

          You can set up a few bosses and combo them but they are rare, usually either a combination of their moveset having them constantly hitting you and forcing you to dodge or the frick you frame 1 turn around into a stun. But it's still fun to find that one boss that lets you combo his ass.

    • 1 year ago
      Anonymous

      >What would a hypothetical game in this style play like at the absolute minimum?
      It's an interesting question, isn't it? Because you can't even say it's juggling, since fighting games pre-DMC1 (especially Capcom's MVC games and even early Tekken games) have had elements of air juggling in them.
      I really have no answer.
      There's a great beat-em-up game called The Ninja Warriors: Return of the Saviors that also has juggling. But I wouldn't put it in the same genre as DMC.
      There's also a great indie game called Sakuna: Of Rice and Ruin. And that has juggling. But I also wouldn't put it in the same genre as DMC.

      • 1 year ago
        Anonymous

        I think breaking down a character action game to its core is "comboing something with a big moveset and looking cool while doing it". I've seen people consider Sakuna a cuhrayzee, and the combo videos I've seen make me believe it

      • 1 year ago
        Anonymous

        I guess MVC is the cuhrayzee of fighing games, or something. Maybe the real stylish action was the enemies we comboed along the way.
        Perhaps it could be defined as more of a spectrum, where the games that everyone agrees fit the stylish action criteria are in the center, and games that have some similar aspects but different design goals are further out on the periphery.

      • 1 year ago
        Anonymous

        >High difficulty, or encouragement to play on higher difficulty modes
        >Combat where there's a large gap between skillful and unskilled play
        >Game is mostly focused on said combat and fleshing it out over the course of play
        >Sharp focus on interactivity over non-interactive elements (cutscenes, etc.)

        Probably not complete, because by this definition something like Gunstar Heroes would be a cuhrayzee game, but it's a start.

        • 1 year ago
          Anonymous

          >by this definition something like Gunstar Heroes would be a cuhrayzee game, but it's a start.
          A lot of Treasure games seem to feel like the precursor to stylish action games, in a way.

          • 1 year ago
            Anonymous

            A lot of Treasure's games are weird edge cases. Like, a surface-level comparison would say that something like Gunstar Heroes or Alien Soldier isn't cuhrayzee, but if you ask for qualitative reasons I'm going to come up blank.
            Though thinking about it has helped me come up with one more point:
            >Significant dynamism in combat, combat shouldn't be wholly predictable.
            I don't mean that things should be randomized like

            There was that one schizo that insisted character action games were unfair for the AI and insisted all video games should be randomized ai mind battles that you can’t win from learning

            — combat, enemy reactions, etc., should be able to be predicted, but the shape of encounters as a whole shouldn't be able to be memorized like a shmup. (Essentially why Gunstar Heroes is an edge case but Sin and Punishment/Ikaruga aren't. Good games, but not cuhrayzee.)

            I don't think the definition should rest on *specific* mechanics from any game (i.e. juggling) because you're always going to be able to find exceptions.

    • 1 year ago
      Anonymous

      This kind of question is where the genre gets really fricky.
      For me, this sort of action game is defined by strong personality. We call it 'character' action because we're controlling a character that we by all means consider 'rad as frick'. Bayonetta and Dante are these larger than life ass kickers where part of the fun is watching them be really fricking cool and using their powers to fight things.
      It's one of the sub-genres pillars that you don't see done to the same lengths in other genres.

      • 1 year ago
        Anonymous

        gays call it 'character' action because some brit with ass cancer called them that and a bunch of other eceleb gays just started repeating him. The correct name is anything but character action because that name is fricking stupid.

        • 1 year ago
          Anonymous

          I just call it Devil May Cry as everything else is inferior to it.

    • 1 year ago
      Anonymous

      "Character Action" is a pretty meaningless phrase, and so are all attempts to replace it; it boils down to "Action game with good combat" the way people use it. "Stylish Action" is something you can work with since it was coined for DMC and used by Kamiya for Bayonetta.

      The bare minimum for Stylish Action I would say is:
      >You are scored on more than just efficiency in some way; a Style Meter, Combo Score, or other separate way of tracking your play.
      >More moves than you would need. Dante even in DMC1 has dozens of attacks.
      >A lenient Cancel system, but with limits (ex. Enemy Step inherently has risk of touching an enemy to do it)
      >Creativity

      As such, I think the most stripped down action game that could qualify as Stylish Action would have:
      >Every stage has a Point counter and ranking thresholds for points ranging from F to S
      >During combat, each attack that connects provides anywhere from 100 to 1000 points. Hitting an enemy without being hit will build a meter, and every time you fill it you gain a point multiplier. The meter slowly depletes when you don't hit an enemy.
      >Your character has a sword, brass knuckles, a revolver, and a boomerang
      >Sword has a 3-hit combo and a 2-hit delay combo as well as a launcher, air string, falling attack, and approaching attack
      >Knuckles have a 5-hit combo, a charged attack, a launcher and falling attack that can be charged, and a backstep attack. Higher Point gain than Sword
      >Revolver can be fired at any time you're not in a melee attack animation or hitstun but has a good amount of recovery unless you immediately fire again (up to 3 times). High damage, 100 Points per shot and does not fill the meter much
      >Boomerang passes through enemies and does little damage but decent hitstun. 200 Points per hit, bonus points for hitting it with your attack on the rebound, sending it back out
      >Can dodge roll in any direction once with some recovery. Some moves can cancel into it. Higher multipliers increase its speed.

      • 1 year ago
        Anonymous

        I hate Stylish Action. Call it Spectacle Action. That's really what it's about. The "style" is arbitrary.

    • 1 year ago
      Anonymous

      Cuhrayzee is 100% a style, a 3D beat em up with a very specific feel
      It's one particular gameplay difference I'd argue is long combos that often go into air combat to single out an enemy.

      But I'd 100% argue it wasn't an intentional genre but rather a specific "frick your realism" take on development that goes full HAM on combat and story. Other anon said God Hand is cuhrayzee and I'd agree even if the gameplay has little to do with DMC

    • 1 year ago
      Anonymous

      I think it's a bit silly to get too hung up on genre definitions since there's endless possibilities in gaming and unless you're making a blatant DMC copy someone will say it doesn't belong in the same conversation. Even then they might not like it because if it's just a copy they can just play DMC.
      My personal baseline would probably be like DMC1/KH1/GoW1 for three slightly different approaches but can scratch that itch. You can jump and air juggle but not as much as later sequels, not as cuhrayzee as later sequels, somewhat more simple combos at times, there's platforming elements but not as much a focus as a 3D Mario, some crowd control element of 1 vs many.

  24. 1 year ago
    Anonymous

    I’ve been playing doom eternal and it honestly reminds me of ninja Gaiden with the chaining executions for recourses and using enemy weaknesses a, im shocked it’s not more well liked with this crowd.

    • 1 year ago
      Anonymous

      Be careful there's a mindbroken schizo that frequents these threads and gets mad whenever someone compares these two games.

      • 1 year ago
        Anonymous

        Why? They have very similar fundamentals I much prefer ng, but doom eternal feels like it’s got some of the same dna which I didn’t expect goin in.

        • 1 year ago
          Anonymous

          I've no clue. I enjoy both games as well and I tend to compare these games from time to time in the related threads and the said schizo always starts sperging out whenever I do that, lol.

  25. 1 year ago
    Anonymous

    Is this shit any good?

    • 1 year ago
      Anonymous

      It is if your heart believes it is

    • 1 year ago
      Anonymous

      Yes, I was surprised how much fun I had with it. Give it a shot

    • 1 year ago
      Anonymous

      It's the only DMC derivate that actually scratches that itch. If you like DMC you'll probably like it, though it's kinda jank.

      • 1 year ago
        Anonymous

        I didn’t get that feel at all the juggles and combos feel like they’re not even dmc1 tier yet.

        • 1 year ago
          Anonymous

          You were probably missing a bunch of mechanics.

          • 1 year ago
            Anonymous

            I’ve never seen a web m with an enemy in the air for more than 4 hits. I’ll give it another go but I distinctly remember feeling unimpressed when I did finally play it

            • 1 year ago
              Anonymous
      • 1 year ago
        Anonymous

        this is why I bought it when it was $5, I already own the dmc collection, dmc 4 and 5, bayonetta and mgr but I still wanted more hack and slash shit to play and assault spy seemed to fit the bill perfectly

  26. 1 year ago
    Anonymous

    I know this will be drowned out by the horrible shitposting these threads attract but I finished Bayonetta 3 and liked it a lot. Apart from killing off like the entire main cast I get it but you can't have Luka and Bayo finally get together and have them immediately get dragged to hell.

    The combat took some interesting things from Astral Chain and I liked that they made an effort to differentiate the weapons now although that means you can only have 2 equipped at once as opposed to the former two titles having 4 weapons easily accessible at all times.

    • 1 year ago
      Anonymous

      >spoiler
      Don't worry about it

      • 1 year ago
        Anonymous

        Yeah I was going to ask who the hell was Rodin referring to as pops when Luka and Bayo are stuck in hell. I assumed she was under Enzo's wing but I doubt that guy has the capacity to give a shit about anyone other than his wife and kids. I assume you unlock that's a room decoration you can buy?

    • 1 year ago
      Anonymous

      The weapon and demon variety in 3 is by far its biggest strength and the main reason to play it over 1. It's still a flawed game compared to 1 but I really hope they stick with this system of making the weapons more distinct, I prefer it over the arms/legs system which made a lot of the weapons feel samey.

      1 > 3 > 2

      • 1 year ago
        Anonymous

        3 also actually has a strong boss lineup. It's harder to realize during the campaign but when you fight them in Witch Trials and such you realize how many good boss fights 3 actually has. Shame the Homonculi are the least-interesting enemy group visually and are less interesting to fight than 1's lineup and about half of 2's lineup (again, cleaned up some in Witch Trials when you fight more 1&2 enemies).

        I genuinely love fighting Strider with Tartarus. Those things can block way more than I thought.

        • 1 year ago
          Anonymous

          Yeah, I think people really underrate 3's bosses (or don't realize just how bad some of 1 and 2's were), there's not really any boss in 3 I didn't enjoy.

          I wish I could get better with Tartarus because it's fun but I'm just awful with shorter-range weapons in bayo and always drop my combo with them.

  27. 1 year ago
    Anonymous

    I haven't found a cuhrazy game to get properly autistically good at. The ones I've played I've enjoyed and got high ranks, but they all have their share of issues big and small.

  28. 1 year ago
    Anonymous

    BURY THE LIGHT DEEP WITHIN

  29. 1 year ago
    Anonymous

    Assault spy is p good for a budget CUHRAYZEE game

  30. 1 year ago
    Anonymous

    What are some attempts at cuhrayze for the 5th generation?
    So far, only Gunnm Martial Memory comes to mind.

    • 1 year ago
      Anonymous

      Rising Zaaaaaaaaaaaan the Samurai Guuuuuuunmaaaaan.

    • 1 year ago
      Anonymous

      Rising Zaaaaaaaaaaaan the Samurai Guuuuuuunmaaaaan.

      frick, beat me to it
      It may be my tolerance for old jank, but I played Rising Zan the first time earlier this year and felt like it held up surprisingly well for a 3D action game from before DMC.

    • 1 year ago
      Anonymous

      Rising Zan & Tai Fu are the main ones.

    • 1 year ago
      Anonymous

      I’d argue that rhe cuhrayzeee genre wasn’t real till the PS2 era though contrarians will come into to ree dmc really did define the genre.

  31. 1 year ago
    Anonymous

    remember "juggling is bad game design" autist
    remember that crazy kingdom hearts schizo

    • 1 year ago
      Anonymous

      >remember "juggling is bad game design" autist
      I recall wishing somebody made a game that WAS just juggling a sandbag after so many shitposts saying that came about. Like, you're given a character with certain moves/weapons and sandbags of certain weights in a room with certain conditions/hazards and have to perform a consistent juggle while checking off certain objectives. Would be fun and also the definitive "juggling sandbag simulator".

      • 1 year ago
        Anonymous

        There was that one schizo that insisted character action games were unfair for the AI and insisted all video games should be randomized ai mind battles that you can’t win from learning

        • 1 year ago
          Anonymous

          >Unfair for the AI

          Have I gotten old and feeble or have shitposters gotten more brazen?

          • 1 year ago
            Anonymous

            He had almost 100 post about how it should all basically be plug your brain in and he was really just batshit insane.

    • 1 year ago
      Anonymous

      remember the muh sandbags schizo
      remember the DOA schizo
      remember the dmc5 faust webms schizo

      • 1 year ago
        Anonymous

        Did they all legitimately die irl?

        • 1 year ago
          Anonymous

          I hope

  32. 1 year ago
    Anonymous

    It will always be crazy to me that people say DMC5 has bad levels.

    • 1 year ago
      Anonymous

      >thinks picrel is a good level
      DMC5 fans are the worst.

    • 1 year ago
      Anonymous

      it's like the whale level in 3 but stretched out over half of the whole game

      • 1 year ago
        Anonymous

        Why is that a bad thing?

    • 1 year ago
      Anonymous

      You spend way too much time in the tree and Redgrave has issues with looking really grey during the day. Why didn't they just have the first half of the game take place during the night? That first section or mission 1 was fricking K I N O. And then it turns to morning and it just gets super grey. Subways were pretty nice to look at though

    • 1 year ago
      Anonymous

      It's not that they are bad, they are well designed and fun to traverse. The problem is the lack of color it has, it makes it horribly dull to look at and every level inside the qhlipoth is like this. To me all the highlights of the levels are from Missions 1-9. After that it just revolves entirely around grey and decayed areas into the qhilpoth. I really like Bayo's levels because they are really pretty to look at, same with DMC4's.

      • 1 year ago
        Anonymous

        Let's be real the only good parts of DMC4 level wise were Fortuna City. Once you leave and go to SNOWY CASTLE AREA. Shit goes south real fast. Unless you're going to tell me you enjoyed GREEN JUNGLE ZONE. I guess the Order outpost where you fight Credo was cool? But even then it was just WHITE CASTLE/CHURCH REGION.

        • 1 year ago
          Anonymous

          nta but all of those are pleasing to the eyes for me, I especially like the forest

      • 1 year ago
        Anonymous

        The Qliphoth is filled with neon lit areas though. And what about the mansion areas? Or the nightmare dimension? Or the stratosphere levels near the end? Plus all the levels have some sort of visual setpiece that's unique to them. Even mission 13, which is otherwise just circular arenas for people to coop in, has secret rooms that are colored by the tree's amber.

        • 1 year ago
          Anonymous

          In a vacuum the levels aren't bad per se and they all have creative merit and variety behind them, it's just that after going through them multiple times and obviously being in the heat of the action the novelty sort of wears off and you start ignoring the intricacies behind them and disregard them as samey because you're not just stopping to focus on them
          The mansion levels were pretty alright however. That's why I think the early Nero city levels are so memorable because they constantly change landscapes and weather/time, but once you're inside the qhilpoth all the samey veins and colors just sorta make you gloss over all of it.

          • 1 year ago
            Anonymous

            >it's just that after going through them multiple times and obviously being in the heat of the action the novelty sort of wears off and you start ignoring the intricacies behind them and disregard them as samey because you're not just stopping to focus on them
            You could say this about the environment in every game though?

            • 1 year ago
              Anonymous

              But DMC5's qhilpoth is just fricking boring to look at. I don't care about the differences in designs where it's all just bright red and dark.

              • 1 year ago
                Anonymous

                If you're looking at the Qliphoth and expecting visual beauty, then sure, it's not going to give you any. But if you're looking at it as an oppressive, alien environment, then it does the job perfectly, and it offers a great contrast to the city areas.

    • 1 year ago
      Anonymous

      Good levels, just wish there were more of them

    • 1 year ago
      Anonymous

      It has ugly as hell environments in the endgame and some bland in the middle. From the design point I liked 2, 3 late parts of 7 and 15 fine.

    • 1 year ago
      Anonymous

      bro, when the bloody palace has more color than the main game, we have issues

    • 1 year ago
      Anonymous

      >posts copy paste demon tree level #6

    • 1 year ago
      Anonymous

      Yes it has the worst levels in the franchise, right next to Dmc2, and yes the reboot has way better levels

    • 1 year ago
      Anonymous

      They’re good, but ugly once inside the tree. Most people don’t even know about the alternative paths and secret areas.

  33. 1 year ago
    Anonymous

    The correct name is stylish action, as it was the descriptor DMC 1 used. Anything else is wrong.

    • 1 year ago
      Anonymous

      >stylish action
      It's probably the most sensible way to describe it.
      All other names just leave most people confused.

  34. 1 year ago
    Anonymous

    *Jackie Chan Cartoon sound effects*

    • 1 year ago
      Anonymous

      how do i know what combos to put on what buttons in this game? is there like a guide i can follow? i played it for a while but i got to a point where i needed to switch shit up but nothing i used was comboing correctly

      • 1 year ago
        Anonymous

        You want to put the fast, low strength moves on your square button combo because they're combo fast together. You can put whatever moves you like on the other buttons, but you'll want to have at least one sweep, one guard break, and one launcher move equipped at all times.

  35. 1 year ago
    Anonymous

    Trying to play DMC1 having only MGR for experience with this genre has me frustrated with these wild swings between "this is pretty straightforward and easy" and "what the frick am I even supposed to do with this shit"

    • 1 year ago
      Anonymous

      Should I just not bother and jump to DMC5 or something? Not like there's anything for me to get spoiled over.

      • 1 year ago
        Anonymous

        I mean you could, but as time goes on it really sucks that the biggest strength of these games gets looked over in favor of "catching up" to the latest entry. You will not get the most you possibly cant out of any of these games where it be DMC, Bayonetta, Ninja Gaiden, God Hand, etc by just playing once on Normal and putting it down. All these games off a lot of dept and content that can only be accessed by climbing difficulty or getting better ranks to either unlock stuff or just for the satisfaction of it. That's why I'm glad I grew up with these games because I was able to give each one the time it deserved as they released. I was never in the position to play something to "get if over with". I still fondly look back at spending hours in the Mission 16 room in DMC3 just fricking with Doppleganger because I got the infinite DT costume with that you only got for beating DMD mode. And I'm talking original Dante's Awakening, not Special Edition where you standard infinite DT Dante by beating Very Hard.

    • 1 year ago
      Anonymous

      When I play older games to "catch up", I don't feel like using walkthrough when stuck is a bad thing. So DMC1 that I finished a week ago was a pretty good experience for me.

  36. 1 year ago
    Anonymous

    >tfw literally only two sci-fi cuhrazy games

  37. 1 year ago
    Anonymous

    I really just have to admit I'm too casual to play Jeanne. The Witch Timing timing is just too strict for me. Mad respect to those who can Pure Platinum shit with her.

  38. 1 year ago
    Anonymous

    OH Also Tales games fall into the cuhrayzee category too even though they are by definition ARPGs they still have a ton of similarities with the action/fightan genre and can get pretty cuhrayzee with the right skills, so yeah feel free to talk about Tales

    • 1 year ago
      Anonymous

      i hate webms like this cause theyre cool and all but combos against practice dummies doesnt really show me the gameplay is fun.

      • 1 year ago
        Anonymous

        How does it not? Everytime I see a combo exhibition I go like ''Frick that's cool, look at all the amount of cool shit I can do in this game''

        It's not also just a display of skill of someone who has mastered a combat system it also just puts almost every tool you have into a demonstration, which you can then just take to whatever enemy encounter o boss and use at your discretion. It's sort of like an artist going to an art gallery and just taking inspiration from the paintings there. They are also not an indicative of actual gameplay, not for Tales or DMC and I don't think anyone ever pretended otherwise cause you cannot get away with webm related in normal gameplay nor against bosses.

        • 1 year ago
          Anonymous

          yeah i know they show off the skill of the player and the potential of the combat i just prefer webms in actual combat not practice mode i think its better for convincing people to see that rather than a practice mode

        • 1 year ago
          Anonymous

          Whilst I agree with your points, it's somewhat undermined by your webm absolutely being stuff you can pull off in real gameplay

          • 1 year ago
            Anonymous

            You can but that Caina would have died 10 seconds in.

            • 1 year ago
              Anonymous

              A DT'd Caina could make it through about half of the combo and something like a DT'd Riot would likely survive until the end.
              This is absolutely a super autistic nitpick though, make no mistake. Your point still holds true to me.

              • 1 year ago
                Anonymous

                Yeah it's 100% doable I'm not denying it, I was mostly refering to casual players or just bosses overall like Vergil cutting your juggles in half, etc.

  39. 1 year ago
    Anonymous

    What’s a series or franchise you want to see adapted into this genre?
    I’d like to see a Megaman game the genre. Either a Zero one or a new spin off entirely.

    • 1 year ago
      Anonymous

      Thunderbolt Fantasy. It's never going to happen, but the thought alone makes me cum.

    • 1 year ago
      Anonymous

      Guilty gear(for real this time) or Darkstalkers(but capcom has DMC so it's not going to happen).

      • 1 year ago
        Anonymous

        Guilty Gear Judgment is a beat-em-up that has really lenient attack options and despite a couple jank moments is a better time than Overture due to being much faster to beat. The entire #Reload roster minus Robo Ky is playable plus the OC final boss.

        world trigger, zatch bell

        Konjiki no Gash needs new vidya NOW. The sequel manga is already approaching the quality of the latter half of the original run in just 8 chapters.

        • 1 year ago
          Anonymous

          ive only seen the anime as a kid i need to get around to reading the manga.

          • 1 year ago
            Anonymous

            The anime butchers the Faudo arc and never adapts the final arc because the mangaka had injured his wrist for about half a year and they didn't bother waiting for him. Read it, it's the best shonen.

            Also Mamodo Battles on Gamecube was a really fun fighting game by 8ing, but that doesn't qualify for this thread.

            • 1 year ago
              Anonymous

              >Mamodo Battles
              holy shit i forgot i had this for the gamecube

        • 1 year ago
          Anonymous

          i also meant to ask in that last post around what volume does the story of gash pick up?

          is the zatch bell anime better than that fricking awful PS2 game?

          ive heard if you want to experience zatch you should read it. i think the anime deviated from the manga's story

    • 1 year ago
      Anonymous

      world trigger, zatch bell

    • 1 year ago
      Anonymous

      Either of Dante's grandfathers, so Trigun or Hellsing.

      • 1 year ago
        Anonymous

        Didn't Gungrave originally started as a Trigun game?

        • 1 year ago
          Anonymous

          All signs point to that, although it's never been officially confirmed or proven.

        • 1 year ago
          Anonymous

          Pretty much. We know the developers were making a Trigun game at some point before Gungrave.
          If I had to guess, they probably were going to have Wolfwood be the player character, just based on that they could recycle his animations for Grave's big ass coffin.

        • 1 year ago
          Anonymous

          All signs point to that, although it's never been officially confirmed or proven.

          Pretty much. We know the developers were making a Trigun game at some point before Gungrave.
          If I had to guess, they probably were going to have Wolfwood be the player character, just based on that they could recycle his animations for Grave's big ass coffin.

          This actually is false, Gungrave was created from scratch by Nightow after a visit to America and had zero connnection to the cancelled Trigun game, Gungrave Archives details this very clearly and i have no idea why it's repeated so much.

        • 1 year ago
          Anonymous

          Speaking of, how excited are we for G.O.R.E? It's coming out next week.

          • 1 year ago
            Anonymous

            I never played the original as I only heard of it after I no longer had a PS2, but GORE looks pretty solid all in all. Evil West will be my focus but I'll play it after.

      • 1 year ago
        Anonymous

        I will never understand why people like Hellsing, seemed tryhard edgy to me and not cool at all.

    • 1 year ago
      Anonymous
    • 1 year ago
      Anonymous

      Raidou Kuzunoha deserves it, propperly.
      I just want crazy in taisho setting with actually good combat.

      • 1 year ago
        Anonymous

        the P5 musou plays similarly to those games right?

    • 1 year ago
      Anonymous

      >Resident Evil
      You play as Wesker or Krauser or some BOW.

      >Berserk
      Set in the two year period of the black swordsman arc.

    • 1 year ago
      Anonymous

      Resident evil as Natalia, Jake and Sherry. Natalia is Jean Gray, Jake has Colossus powers, Sherry is wolverine.

      • 1 year ago
        Anonymous

        Nice

  40. 1 year ago
    Anonymous

    >yakuza has good combat
    Is this the shit eating thread or what

    • 1 year ago
      Anonymous

      What's wrong with you dude?

      • 1 year ago
        Anonymous

        I enjoy good games, i.e not yakuzashit

  41. 1 year ago
    Anonymous

    >someone ITT saved the tales webm to make some bait thread

    [...]


    What's the 4D chess here?

    • 1 year ago
      Anonymous

      This board has a cabal of schizos obsessed with shitting on anything that is combo focused or allows you to combo enemies. They are probably lurking ITT as always.

  42. 1 year ago
    Anonymous

    Does Viewtiful Joe count?

    • 1 year ago
      Anonymous

      People will argue "no" and they're wrong
      VJ is cuhrayzee and also based as frick

  43. 1 year ago
    Anonymous

    is the zatch bell anime better than that fricking awful PS2 game?

    • 1 year ago
      Anonymous

      The PS2 game you're thinking of is probably Mamodo Fury (proto-arena fighter that runs at like 12FPS) and yes pretty much everything else about the franchise is better than that game. The anime is good until the Faudo arc despite some filler, the manga is fantastic, and there's a handful of good games (like

      >Mamodo Battles
      holy shit i forgot i had this for the gamecube

      which is by the same people that made Bloody Roar, Naruto Clash of Ninja, Tatsunoko vs Capcom, etc.) but most never got localized.

      i also meant to ask in that last post around what volume does the story of gash pick up?

      [...]
      ive heard if you want to experience zatch you should read it. i think the anime deviated from the manga's story

      Ch.100 is the exact point the series stops being mostly episodic encounters that build up the core cast and their relationships/motivations and starts kicking off a proper arc.

      • 1 year ago
        Anonymous

        >ch 100 is the moment the story shifts
        absoutely based. after im caught up on dungeon meshi ill read zatch

  44. 1 year ago
    Anonymous

    >see this thread
    >mfw just bought DMC4 because it was on sale
    So what am I in for?
    Never played a DMC or bayonetta game

    • 1 year ago
      Anonymous

      Tons of recycling, because the game was never finished.

      • 1 year ago
        Anonymous

        I'm a Yakuza chad, I'm used to recycling

    • 1 year ago
      Anonymous

      jacked up notion of fair play

      • 1 year ago
        Anonymous

        It's beginning to piss me off

    • 1 year ago
      Anonymous

      A better game than its detractors would have you believe, yet a worse game than its devout lovers would proclaim.

      • 1 year ago
        Anonymous

        Trish and Lady were peak 2000s vidya babes.

        • 1 year ago
          Anonymous

          Is Lady/Trish worth a playthrough?

          • 1 year ago
            Anonymous

            Trish is unironically really fun, Lady is pretty lame.

            • 1 year ago
              Anonymous

              Lady sucks balls to play as, Trish is alright.

              Trish outside of the kicking stuff feels like a neutered Dante with different moves tbh

          • 1 year ago
            Anonymous

            Lady sucks balls to play as, Trish is alright.

    • 1 year ago
      Anonymous

      An action game with great mechanical breadth but fails to feel like anything more than half a game because it was wildly unfinished before release.

    • 1 year ago
      Anonymous

      The first half is dedicated to Nero, who's a newcomer to the franchise. Nero has great synergy with the enemies, he's easy to pick up and is great fun so long as you remember to get good at Exceed, the mechanic for his sword, but his levels are sadly dragged down by bad gimmick sections. This is also where most of the story happens.

      The second half is dedicated to Dante, who's the legacy character and protagonist of the past three games. Dante is a lot harder to get into as he has more options than Nero, but they're more specialized and distributed between different styles and weapons. Dante's levels are just playing Nero's but in reverse with fewer gimmicks, and there's no real story to speak of during his sections save for him taking down the bosses Nero left alive. For the final act of the game you play Nero again.

      DMC4 isn't a game that's flawed but fun, rather it's a game that's flawed and fun. DMC5 inherited practically all the good things it has with none of the bad, so if you feel like you enjoyed the game but find the idea of replaying it a drag, it's not your fault. If you liked it you should also try DMC3, which is great in its own right and has Dante and Vergil's (Nero's father) origin story.

  45. 1 year ago
    Anonymous

    Bros I love how Ninja Gaiden Black introduces new enemies on higher difficulties and even mixes around the weapon spawn points. More games should do that for replayability.

    • 1 year ago
      Anonymous

      >new enemies on higher difficulties
      DMC3 does it

      • 1 year ago
        Anonymous

        No, but it does change enemy spawns and give them new moves, which is good.

        • 1 year ago
          Anonymous

          what is the point? all the enemies are just glorified punching bags and nothing else.

          • 1 year ago
            Anonymous

            >expert player makes game look easy
            Wow. Very cool.

            • 1 year ago
              Anonymous

              the game is easy devil may cry is not like halo 2 laso deathless (the challenge was beaten after 18 years)or ddp dai ou jou death label (this game was cleared after 7 years)
              the devil may cry games are very casual and anybody can beat them.

              • 1 year ago
                Anonymous

                Also Inbachi from SDOJ still hasn't been NMNB as far as I'm aware

              • 1 year ago
                Anonymous

                I don’t care.

  46. 1 year ago
    Anonymous

    I have made the discovery that DMC5 does in fact have wall running. Ride Punchline against a wall, it's the same result.

    • 1 year ago
      Anonymous

      Show me a webm

      • 1 year ago
        Anonymous

        >3Dante runs up the wall and flips back to the ground
        >5Nero rides up the wall and flips to the ground with the risk of tripping and breaking the arm

  47. 1 year ago
    Anonymous

    What are your guy's hopes/fears/expectations of Project GG? Since Bayonetta 3 is done and Platinum doesn't really have any other big projects we know about in the works we're probably going to hear more about project GG soon (unless they're working on something like Astral Chain 2)

    • 1 year ago
      Anonymous

      The kaiju parts in bayo3 were pretty gay, I think I only liked the segment in France
      I like the Punchout minigames in w101 but everything else involving piloting robots were terrible

      Not getting my hopes up considering the precedents

    • 1 year ago
      Anonymous

      Not sure. I trust Kamiya full stop to make an incredible action game, and that Nintendo executive apparently really liked what he saw so far with the game that it was a part of the interview he did when joining Platinum.

      BUT, if it's going to be exclusive to Nintendo platforms I will lose a bit of excitement. I'm hoping it'll be for PS5/XSX/PC. The hardware limitations of the Switch are just too hard to ignore.

      • 1 year ago
        Anonymous

        I'm pretty sure one of the blog posts about project GG said it was going to be a next-gen game, so it's probably skipping switch (unless it's going to be on switch 2 or something)

    • 1 year ago
      Anonymous

      AC2 is definitely in the works, it likely only started slow since Taura was working with SE on Replicant remake. Bayo is definitely going to be made into a more consistent franchise as long as 3 doesn't flop given that the game sets up two different potential sequels (if one of them isn't a DLC).

      Project GG I expect to be about protecting the city as you fight, perhaps needing to respect the layout of the city streets as you fight and prevent collateral damage. That, or each stage starts with you as human-sized and you increase in size as you progress through it.

  48. 1 year ago
    Anonymous

    Does ultrakill count?

    • 1 year ago
      Anonymous

      it's a perfect mix between fps and character action, I've never seen anything like it honestly

    • 1 year ago
      Anonymous

      it's a perfect mix between fps and character action, I've never seen anything like it honestly

      It's trash both as an FPS and an action game

      • 1 year ago
        Anonymous

        What makes you say that? I'm genuinely curious

    • 1 year ago
      Anonymous

      i want to try this but the artsyle puts me off, can't believe i got filtered by graphics of all things

      • 1 year ago
        Anonymous

        I keep hearing good things about this should I pick it up?

        Play it

  49. 1 year ago
    Anonymous

    Hey, I have a question. Can a dark and serious tone/narrative work with stylish action gameplay?

    • 1 year ago
      Anonymous

      Nope, but DMC 3 and NG redditors will claim you can

    • 1 year ago
      Anonymous

      God of War, the original ones at least, are the closest you'll get to it.
      Sure, while kratos is a rabbing killing machine, the game still has a greek tragedy backdrop to it. Not the most plot complex, but probably one of the more serious attempts at it i can think of.

  50. 1 year ago
    Anonymous

    What happened to Platinum? Whey are they so shit these days?

    • 1 year ago
      Anonymous

      I think they're just expanding too fast. Despite everyone seemingly wanting the company to collapse for no reason, they are expanding and bringing on new people. I think the inexperience of their teams has been a factor in this weird bad streak they've been having.

      Granted, companies can go through this type of shit and always turn things around. For every person out there who seemingly wants Platinum to die for some reason I always point to how utterly fricking moronic Capcom was during 7th gen. Quite possibly the lowest point they've ever been as a company in sales and general good will from their fans. And since then they've turned things around for the most part.

      • 1 year ago
        Anonymous

        >capcom turned things around
        >by releasing the atrocity that was World and ruining MH forever
        >by releasing root kit 8 frame fighter with in game advertisements 5
        >by not releasing anything dino crisis

        • 1 year ago
          Anonymous

          >by releasing the atrocity that was World and ruining MH forever
          >still fuming about MHW after 5+ years
          Lmao

          • 1 year ago
            Anonymous

            Don't understand this schizo gibberish rambling, World is complete dogshit.

            • 1 year ago
              Anonymous

              World was pretty good though, so was DMC5, so was RE2Remake. It's a shame you're such a fricking loser devoid of taste though.

              • 1 year ago
                Anonymous

                That's a pretty good impression of your average modern braindead consumer that watches twitch and enjoys whatever his sponsored ecelebs tells him to like, but this is a thread for actual enthusiasts

              • 1 year ago
                Anonymous

                Nice strawman you made up in your head, you forgot to take your meds.

        • 1 year ago
          Anonymous

          Capcom definitely has some growing pains with World and Rise with the new power creep of Hunters become too mobile and being given too many outs and safety nets. But let's not pretend Gen U wasn't already a sign of things to come with shit like Absolute Evade. I'm surprised you didn't mention anything about REmake 3. Regardless, as a company they are in a much better spot than they were in 7th gen.

          • 1 year ago
            Anonymous

            Never got into Resident Evil or horror games because I'm a massive coward, but I'm sure the RE fans have their justified problems with the remakes.

          • 1 year ago
            Anonymous

            Yeah MHX was the point of no return for the series, World reined it back in and streamlined the whole thing but with Rise essentially being Generations: Electric Boogaloo it seems like they're just going to flip flop between the 2 styles moving forward

            • 1 year ago
              Anonymous

              They've always flip flopped in style between mainline and mobile team games.
              Sick of you newbies talking about shit you don't understand

              • 1 year ago
                Anonymous

                How so?

      • 1 year ago
        Anonymous

        Platinum was never good, they have 1 gimmick per game and it makes their combat shallow compared to their contemporaries. There’s a reason that team ninja has outshined them with Nioh and soon wolong. Because they are consistent. I can buy a team ninja game and know I’m getting really complex combat with loads of options.

        With team ninja am I going to be in for a cinematic refined system? A game with a gimmick that doesn’t “click” but the combat collapses without?

        Who knows?! Not platinum that’s for sure. And the constant genre shifts and mini games make them all nightmares to replay. The gay detective shit in astral chain? Garbage, the shit after
        Burner minigames or motorcycle/wall riding? Dog shit. And Platinum gays will tell you
        >it’s not thatttt bad
        Then call you a casual for not swallowing the platinum slop.

        • 1 year ago
          Anonymous

          I'm also trans and never play on difficulties higher than easy because that's for tryhard sweats btw, not sure if that makes a difference

          • 1 year ago
            Anonymous

            I played on infinite climax for bayo 1 and have completed dmd for every dmc, working on my master ninja runs in ng2 rn. Platinum is bad at making games
            >builds combat system
            >puts in a billion minigames to keep you from actually playing the combat
            >ambushes you with qtes

            • 1 year ago
              Anonymous

              Given you're such a master I suppose it wouldn't be too much trouble giving us a Bayonetta stream to see how it's done? I mean I'd like some tips on specific verses too.

              • 1 year ago
                Anonymous

                If you think I’m putting a stream on for you gays and that I’m getting out of bed you can kys.

              • 1 year ago
                Anonymous

                EVERY
                TIME
                LMAO
                Always an excuse

              • 1 year ago
                Anonymous

                Hahahahaa the troony cries as you don’t dance for them. God platinum gays aren’t human.

            • 1 year ago
              Anonymous

              >I've totally played on infinite climax bro!
              >complains about QTEs
              there's literally only 2 instant death QTEs in the entire fricking game

              • 1 year ago
                Anonymous

                It’s not about instant death, it’s about me not wanting qtes in my action game, it’s shit when GoW does it, it’s shit when bayo does it. It’s fundamentally shit.

              • 1 year ago
                Anonymous

                Agreed, I also hate when the game expects me to actually play it and doesn't give me a giant box explaining how to defeat the enemy like in doom eternal

              • 1 year ago
                Anonymous

                Who the frick was talking about doom?

              • 1 year ago
                Anonymous

                Yes, that is a very normal opinion to have about a game, just like hating QTEs

              • 1 year ago
                Anonymous

                So again you're proving my point you're a massive casual complaining about nothing. I mean I wouldn't be surprised if you complained about the "long" fight in chapter 1 against Fortitudio where you're on the bridge.

                not him but
                the QTEs in bayonetta are fricking boring and annoying
                some minigames are annoying, frick afterburner

        • 1 year ago
          Anonymous

          I'm also trans btw

          • 1 year ago
            Anonymous

            The platinumtroony cries petulantly for it can’t defend bad design.

        • 1 year ago
          Anonymous

          >I can buy a team ninja game and know I’m getting really complex combat with loads of options.

  51. 1 year ago
    Anonymous

    vergil 3 in dmd is fricking impossible

    • 1 year ago
      Anonymous

      vorgey is a joke especially on dmc5.

      I don’t care.

      your shitty games are not challenging or replayable.

      • 1 year ago
        Anonymous

        Didn’t ask.

  52. 1 year ago
    Anonymous

    Anyone here play this? How was it?
    I'm thinking of trying it on an emulator.

    • 1 year ago
      Anonymous

      Dante’s Inferno runs pretty well on RPCS3

  53. 1 year ago
    Anonymous

    I'm going to get mad good at Vanquish and show the world the beauty of the game and its hidden potential.
    That or crash horribly and discover that it's rancid under its hood.
    Let's see

    • 1 year ago
      Anonymous

      I'M GONNA DO IT LADS

    • 1 year ago
      Anonymous

      I don't know how much you can get out of it really, it's fun for what it is but it's still a product of its time.

      • 1 year ago
        Anonymous

        ayo fr fr shit be dusty af no gorra en serio por verdadero

        • 1 year ago
          Anonymous

          yes actually, your Hispanic zoomer mannerisms are completely correct. rockets and bullet time don't change the fact that it's a boring grey stop and pop shooter.

          • 1 year ago
            Anonymous

            ayo fr fr xqc ain't even streaming this jawn fr

    • 1 year ago
      Anonymous

      It's really just a TPS with some cool gimmicks attached to it, it's nothing too deep.

  54. 1 year ago
    Anonymous

    >guys I'm totally a pure platinum God and can tell you the games are shit despite my complaints being stone award tier

    • 1 year ago
      Anonymous

      My complaint weren’t with bayos core combat it was with literally everything else in the game.

      • 1 year ago
        Anonymous

        Your complaint is you are literally too slow and stupid to press a button that's massively telegraphed? Sounds like a you problem.

        • 1 year ago
          Anonymous

          I sigh that’s not a defense for something that should’ve been left on the cutting room floor, along side the shooting galleries and afterburner minigame.

          • 1 year ago
            Anonymous

            So again you're proving my point you're a massive casual complaining about nothing. I mean I wouldn't be surprised if you complained about the "long" fight in chapter 1 against Fortitudio where you're on the bridge.

            • 1 year ago
              Anonymous

              Not a defense, because it is indefensible I accept your concessions. Bad design is bad design.

            • 1 year ago
              Anonymous

              You’re the type of person to say people got filtered by wonderful 101s puzzles Camera Angel and genre shifts right? Instead of admitting maybe platinum should design there games as focused experiences like their competitors.

  55. 1 year ago
    Anonymous

    pic rel just ruined every other fps shooter to me
    >amazingly fun combos
    >zero superfluous tools
    >all guns are overpowered with unique uses
    >v2 and pinos are top tier bosses, better than the vast majority of action game fights

    • 1 year ago
      Anonymous

      I keep hearing good things about this should I pick it up?

      • 1 year ago
        Anonymous

        How have you guys not learned to pirate a game to try it out.

      • 1 year ago
        Anonymous

        i'd say so, even unfinished it feels so great it counts as a full game already to me
        Theres a free demo, but its very outdated and only has the early easy levels while missing some enemies and fights and guns. in fact some guns are very outdated and far more limiting

      • 1 year ago
        Anonymous

        Yes. It is really good but stay away from the fanbase, it is filled to the brim with troony shit and unfunny memes even though nothing like that is in the game.

        • 1 year ago
          Anonymous

          How can a game about robots and hell demons possibly inspire troony memes?

          • 1 year ago
            Anonymous

            I wish I could tell you. Stick to tips n tricks, montages, and lore videos if you want to really get into the game and its in-depth mechanics. Stay away from anything else.

    • 1 year ago
      Anonymous

      I don't get the point of that exploding charge on shotgun, or why you'd use the healing thing with railgun
      >heal spike then nailgun
      Seems to do frick all

      • 1 year ago
        Anonymous

        >why use the healing thingy
        huge instant heal range, makes mindflayers unable to teleport, and more damage than a coinless blue railcannon. Thats also not to mention you can punch to other enemies
        >explosive charge on shotgun
        1. mobility
        2. really potent damge
        3. you can do one or two well timed dashes to make it deal no damage
        4. extremely potent for friendly fire, some people have it as their prefered method for instakilling mindflayers right as they fire their projectiles
        5. can instakill virtues
        these are the good uses i know

        • 1 year ago
          Anonymous

          >make it deal no damage
          no self damage, i mean

    • 1 year ago
      Anonymous

      >troony simon says
      Go back to your favela

  56. 1 year ago
    Anonymous

    Wow the casuals are absolutely fuming today

  57. 1 year ago
    Anonymous

    Now that anon brought it up, what the frick was up with those minigames in W101? Felt like they were barely developed let alone playtested.

    • 1 year ago
      Anonymous

      Kamiya has autism and doesn’t understand that action game fans only want combat sections and spectacular bosses. He enjoys minigames so he assumes everyone would. And he has too much of a reputation to be tard rangled.

    • 1 year ago
      Anonymous

      IIRC W101 was a game where the dev team was allowed to just pitch and implement things constantly, and Kamiya is all about genre-shifting sections you use only once or twice.

      • 1 year ago
        Anonymous

        Which is moronic kamiya needs someone to tell him no one likes his genre shifts.

    • 1 year ago
      Anonymous

      tbh I like most of them, some just last too fricking long like the underwater shmup and the laser dodging

  58. 1 year ago
    Anonymous

    I wouldn't even mind the minigames, but they're so unpolished.

    • 1 year ago
      Anonymous

      The only mini-games I have a problem with in W101 are the turret/shooting ones, rest are fine. I really like the punch-out ones but that's probably just because I fricking love punch-out and wish we got a new game.

      W101 is probably tied for my favorite action game with Bayo 1, I hope project GG is good.

      • 1 year ago
        Anonymous

        Why are any minigames okay? I want to play bayonetta not after burner. It’s why platinum games are so shit to replay

        • 1 year ago
          Anonymous

          Because I like them, all of the genre shifts and mini-games in bayo 3 were good so platinum's gotten better with them.

          • 1 year ago
            Anonymous

            I don’t and I don’t care if they’re 100% perfect recreations of other games, they’d be shit since they aren’t the action I came for, they should be entirely removed or optional, then they’d be tolerable.

  59. 1 year ago
    Anonymous

    Is DMC: Peak of Combat(the chinese mobile game) good or at least not utter shit?

    • 1 year ago
      Anonymous

      Well if it says it's the peak of combat we must believe them

    • 1 year ago
      Anonymous

      It was janky and rough in the old version but still had some good ideas and a surprisingly decent combo system for mobile trash.
      The new version completely gutted the combat system so now weapons and costumes are entirely connected to individual gacha characters and weapon movesets have been reduced to a single button, killing the gameplay.
      Weapon, enemy and character designs are also all terrible chinese trash

    • 1 year ago
      Anonymous

      It was a weird mish-mash of 1, 3, & 5 in terms of how it looks and plays with actual human enemies, playable Lady, and combo trials. Gameplay is pretty much a simplified version of Itsuno-era DMC with a couple new things like airborne Million Stab. There's a gacha for cosmetics.

  60. 1 year ago
    Anonymous

    dmcv is shit, Nero and V are not fun to play

    • 1 year ago
      Anonymous

      What’s wrong with Nero?
      May main problem with him is his arms are disposable but outside of that he’s simple but fun.

      • 1 year ago
        Anonymous

        >What’s wrong with Nero?
        he replaced dante as the main character and hes been seething since

        • 1 year ago
          Anonymous

          Dante gets more shit between 4 and 5 than Nero
          Even storywise he deals with the main big bad Urizen and has a proper final boss fight with Vergil

      • 1 year ago
        Anonymous

        he has no combo potential for 80% of the run, mashing Y and RT is not fun, it's DMC tier

        • 1 year ago
          Anonymous

          >nero
          >no combo potential
          Lmao?

          • 1 year ago
            Anonymous

            To be fair to that anon he did say during 80 percent of the run, so an endgame Nero doesn’t necessarily disprove his point.

            • 1 year ago
              Anonymous

              How the frick is that even relevant? Dante doesn't have his full arsenal for 80% of his run either, you don't play DMC just to do one run you stupid moron.

              • 1 year ago
                Anonymous

                To be fair to that anon he did say during 80 percent of the run, so an endgame Nero doesn’t necessarily disprove his point.

                >nero
                >no combo potential
                Lmao?

                >intentionally missread anon's post so you can brag
                '' muh git gud '' homosexuals are 80% of what is bad in these threads

              • 1 year ago
                Anonymous

                I’m sorry how did I misread his post?
                He said Nero wasn’t fun for 80 percent of the game. I assumed he meant Nero only got good once he fully unlocked all of his kit.

              • 1 year ago
                Anonymous

                NTA but 20% of Dante’s arsenal>>>100% of Nero’s. Now I’m not agreeing I think Nero’s good now and he’s super good on ng+ but I can see the issue.

              • 1 year ago
                Anonymous

                There is no issue here, you don't need to DT and have the devil bringer, buster arm and wire snatch exist for a reason anons and assuming you're playing on DH you can still get plenty of combos in. Nero is the one with the least extra tools when it comes to NG+, while Nero has every buster available from the get-go.

              • 1 year ago
                Anonymous

                Nero needs more weapons. I’d be fine if the breakers were unchanged next game if only to get something other than just red queen.

          • 1 year ago
            Anonymous
        • 1 year ago
          Anonymous

          Only people who don't actually know how to play Nero would say this.

          • 1 year ago
            Anonymous

            This, do you know how much better DMC threads would be if people who don't know how to play Nero would just sit the frick down instead of making it a habit of complaining about him threadly?

  61. 1 year ago
    Anonymous

    if you squint you can identify the exact moment this thread went from civil, friendly discussions to flagrant falseflagging and shitposting

    • 1 year ago
      Anonymous

      ALWAYS happens, this genre is fricking cursed

      • 1 year ago
        Anonymous

        I blame platinum gays for reeing anytime you imply maybe after burner doesn’t belong in your action game. Kamiya gays are delusional

    • 1 year ago
      Anonymous

      ALWAYS happens, this genre is fricking cursed

      Is this why there isn’t a cuhrazy games general anymore?
      I heard one used to exist.

  62. 1 year ago
    Anonymous

    >I just want pure non-stop action combined with depth and some autism
    WHY AREN'T YOU PLAYING SHMUPS THEN
    LITERALLY WHAT YOU WANT

    • 1 year ago
      Anonymous

      I don't want to shoot upwards.

    • 1 year ago
      Anonymous

      shmups look fricking stupid

    • 1 year ago
      Anonymous

      Because I have dmc and I don’t like bullet hells. I want player expression to be the focus not dodging between a billion projectiles sorry anon.

    • 1 year ago
      Anonymous

      I want fight while looking cool anon, not shoot forward and dodge a ton of tiny bullets.

    • 1 year ago
      Anonymous

      Sol Cresta is literally Kamiya slapping a Unite Morph-esque system into a shmup and it's quite good, but it costs more than twice what anybody is willing to pay for a shmup these days.

      • 1 year ago
        Anonymous

        While on the talk of mini-games, bayo 3's shooter section was actually pretty fun. Shocked I liked it considering I hate the afterburner part of 1 and don't like the shooting parts of W101. Wonder if making sol cresta made Platinum realize how to make a fun shooter section.

        Is Sol Cresta actually good? I was thinking of picking it up on sale.

        • 1 year ago
          Anonymous

          Sol Cresta is basically a standard vertical shmup by all accounts but the scoring system that builds up a meter for perks as long as you don't die, the three-ship system that determines your primary fire, the literal fighting game motions for bonus attack volleys, and a meter you use to position your ships in slow motion into a specific shape that creates a huge temporary attack are basically just excess Kamiya ideas stapled to it, but they're all pretty fun once you understand what you're doing.

          That said, $40 for a <2 hour shmup and $10 DLC to get the Story mode (probably to cover voice acting costs) is insane. It's worth $20 for everything, max. Maybe $25 if you're an enthusiast that wants to support either shmups or Platinum.

          • 1 year ago
            Anonymous

            >That said, $40 for a <2 hour shmup and $10 DLC
            To be fair, Dariusburst: Chronicle Saviours is worth the full price of admission.

            • 1 year ago
              Anonymous

              Perhaps, but there's shmups with better visuals and equal or more content than Sol Cresta on Steam that hover around the $15-20 mark. It's rare that the biggest negative I can say about a game is the price.

          • 1 year ago
            Anonymous

            >$10 DLC to get the Story mode
            What the actual FRICK

  63. 1 year ago
    Anonymous

    >your threads nearly reached bump limit jerry
    >kramer these guys haven't spoken about ANYTHING! it's just mindless meaningless word slinging
    >well yeah jerry, what did you think Ganker was

  64. 1 year ago
    Anonymous

    Streets of Rage.

    • 1 year ago
      Anonymous

      Mr.X Nightmare > 2 >= 4 > Remake > BK3 > 1 >= SoR3

  65. 1 year ago
    Anonymous

    Yeah.

    • 1 year ago
      Anonymous

      Fighting force deserved a remake. It's better than Batman.

  66. 1 year ago
    Anonymous

    I'm a simple man. I see that Kamiya was involved I don't play it.

    • 1 year ago
      Anonymous

      Must suck to miss out on great games.

      • 1 year ago
        Anonymous

        Bayonetta is probably the most overrated of all these types of games. It's just lame as frick.

        • 1 year ago
          Anonymous

          mad cuz bad
          inb4 result screen that isn't even yours

          • 1 year ago
            Anonymous

            I didn't finish the game because I wasn't having fun.

      • 1 year ago
        Anonymous

        No, I don't think so.

      • 1 year ago
        Anonymous

        >30 seconds of combat
        I mean it's nice but for every nice section like that you have shitty qte cutscenes and platforming or even worse shitty platforming qte cutscenes.

      • 1 year ago
        Anonymous

        You call that high-level Bayo 1 footage? This is peak gameplay:

        • 1 year ago
          Anonymous
        • 1 year ago
          Anonymous

          Hilarious dude.

        • 1 year ago
          Anonymous

          Pity such godlike editting goes to waste on cringe like this.

          • 1 year ago
            Anonymous

            The accuracy in the UI is what gets me, down to the Magic usage on Instant Weave and the enemy health bars switching prominence depending on which is being damaged.

            • 1 year ago
              Anonymous

              Yeah it's amazing editing for a cringe reddit meme.

        • 1 year ago
          Anonymous

          >Even used the appropriate font
          I must admit, the effort in this made me smirk.

      • 1 year ago
        Anonymous

        Thats just her smash bros kit

      • 1 year ago
        Anonymous

        >Button prompts in combat
        No thanks, bro

  67. 1 year ago
    Anonymous

    .

  68. 1 year ago
    Anonymous
  69. 1 year ago
    Anonymous

    >tfw gonna fight 5 Dante on HaH again
    least i'm not doing fighting him no damage on DMC again yet

  70. 1 year ago
    Anonymous

    >cuhrayzee
    Is like calling FPS games the "balls of steel" genre because you heard someone say that in one
    >character action
    Was used to describe arcade games like Donkey Kong, decades before Ganker "invented" the term
    Just accept it, DMC et al. are 3D beat'em-ups.

    • 1 year ago
      Anonymous

      yeah 3d action games or 3d beat em ups seems more like it

  71. 1 year ago
    Anonymous

    >Get to floor 101 in DMC5 BP
    >Get Vergil down to 20% health
    >He summons doppleganger and goes SDT
    >I panic and lose

  72. 1 year ago
    Anonymous

    Is there some kind of Ganker chart for these 3rdperson-character-curayzeh-action-games?

  73. 1 year ago
    Anonymous

    Play Chaos Legion my frens and you will be blessed by the sun goddess

  74. 1 year ago
    Anonymous

    ?t=272
    Anyone can tell me what he means here?

    • 1 year ago
      Anonymous

      At one point in the game after finishing a level Bayonetta turns to the camera, calls you a homosexual and tells you to stop watching ecelebs

      • 1 year ago
        Anonymous

        Which one of these two is becoming the guest character in the future SMTV re-release?

        • 1 year ago
          Anonymous

          Bayonetta

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