>damage numbers

>damage numbers

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  1. 10 months ago
    Anonymous

    >NOOOOO don't show me I'm playing suboptimally I want to never improve NOOOOO

    • 10 months ago
      Anonymous

      have a nice day
      Monster hunter didn't need damage numbers. The feel of the weapon upon impact already gave you enough intel. have a nice day

      • 10 months ago
        Anonymous

        so turn them off you crybaby b***h

  2. 10 months ago
    Anonymous

    >damage numbers are big numbers just to give moron dopamine hits

  3. 10 months ago
    Anonymous

    >multi hit attacks don't have an additional number display to tell you the total damage it did

    • 10 months ago
      Anonymous

      which one do you prefer
      >each hit has it's own separate number
      >each hit visually adds on to the original number until the final total is reached

      • 10 months ago
        Anonymous

        >each hit displays the full, unaltered damage formula of the game complete with every possible variable

  4. 10 months ago
    Anonymous

    but big number make dopamine go up

  5. 10 months ago
    Anonymous

    >damage

  6. 10 months ago
    Anonymous

    Luck points.

  7. 10 months ago
    Anonymous

    *sucks tongue*

  8. 10 months ago
    Anonymous

    DAMAGE NUMBERS
    PLEEEASE
    I BEG YOU

  9. 10 months ago
    Anonymous

    >FPS
    >with healthbars

  10. 10 months ago
    Anonymous

    It's a videogame, damage numbers exist whether you see them or not.

  11. 10 months ago
    Anonymous

    >The damage numbers are grossly inflated and stylized
    >eyecancer visual effects
    >make dopamine go brrrr even if you're playing like shit

  12. 10 months ago
    Anonymous

    >NinteBlack folk will play this dogshit and exclaim yo this gameplay FIRE

    • 10 months ago
      Anonymous

      >they removed the dancing minigame, semen meter, and fingerless glove meter
      Damn casualized games

    • 10 months ago
      Anonymous

      Extella tier UI

    • 10 months ago
      Anonymous

      I tried hard to get into xb1 because I thought the world and story was pretty interesting but the gameplay was dogshit. No way in hell would I ever be able to get into 2 and 3.

    • 10 months ago
      Anonymous

      >they removed the dancing minigame, semen meter, and fingerless glove meter
      Damn casualized games

      Extella tier UI

      >muh UI
      Xenoblade isn't an actual ARPG anyway, the UI is where the gameplay is actually happening, kinda like turn-based games

      • 10 months ago
        Anonymous

        Most of the game is spent in the chain attack menu anyways, which has no timers or button prompts.

        >hit boss for 30 seconds, taking off 20% of its HP
        >chain attack charged
        >spend the next ten minutes inputting orders
        >deal 20 million damage, overkilling the boss

  13. 10 months ago
    Anonymous

    Almost every single game uses damage numbers, some games just leave them invisible

  14. 10 months ago
    Anonymous

    >damage numbers go higher than 4 digits

    • 10 months ago
      Anonymous

      3 to 4 digit damage numbers is the perfect scale

  15. 10 months ago
    Anonymous

    >damage numbers are greater than 1

    • 10 months ago
      Anonymous

      Armor?

  16. 10 months ago
    Anonymous

    >Damage caps at a number with multiple 9s instead of multiple 0s because 9 is bigger than 0
    Like, why not just cap at 1,000,000 instead of 999,999? Why do we have such moronic monkey brains.

    • 10 months ago
      Anonymous

      Mostly it's a holdover from the 16 bit era where it wasn't worth the effort to program in the 5th digit in the damage numbers so they capped it at 9,999. for anything higher than that it's usually just following convention.

  17. 10 months ago
    Anonymous

    >damage letters

  18. 10 months ago
    Anonymous

    What's a better system? A health pool, where you die if you take too much damage, or a number of lives, where one hit kills you, if you don't have a shield or some powerup?

    • 10 months ago
      Anonymous

      Taking damage progressively removes clothing until you're down to skin, in which case you die in one hit unless you find more clothes

      • 10 months ago
        Anonymous

        Sir Arthur has been slaying in his underwear for decades.

    • 10 months ago
      Anonymous

      Health pool where losing half of your current HP will cause you to die.

      • 10 months ago
        Anonymous

        HP doesn't work in irl. It's about armor and buffs.

  19. 10 months ago
    Anonymous

    i like seeing damage numbers, but i hate seeing triple and quadruple digits like somehow seeing bigger numbers is more satisfying for the average monkeybrain. pinball is the worst, but destiny is especially bad as a FPS because the damage numbers are higher when your power level is higher, despite the power level being relative to that of your enemy (and being a seasonal grind-facilitating gatekeep)

  20. 10 months ago
    Anonymous

    It just makes my brain feels good.
    https://streamable.com/pwr3p1

  21. 10 months ago
    Anonymous

    >Damage letters

  22. 10 months ago
    Anonymous

    Video games should expose as much of the used background data, calculations and formulas as possible. I don't give a shit about """immersion""", I always know I'm playing a video game and want to always have all available data visible to optimize everything I can.

    • 10 months ago
      Anonymous
  23. 10 months ago
    Anonymous

    damage numbers today are just way too big and floats everywhere

  24. 10 months ago
    Anonymous

    >heal numbers

  25. 10 months ago
    Anonymous

    despise that shit

    why do all games has stupid features like this or card decks now? i dont get zoomer trends

    • 10 months ago
      Anonymous

      ok that re2 pic made me chuckle

  26. 10 months ago
    Anonymous

    >game gives you damage numbers
    >game gives you a number for your health
    >game gives you and the enemies/bosses healthbars
    >game does NOT give you numbers for enemy/boss health
    TO WHAT END

  27. 10 months ago
    Anonymous

    >its good when they hidden
    consolecuck located

  28. 10 months ago
    Anonymous

    >unnecessary multi-hit attack like Chinese firecracker
    I know longsword has always been gay in Monster Hunter but this.

  29. 10 months ago
    Anonymous

    based. monhun was good when all of that shit was invisible and you had to actually look at the fricking monster to know if you weren't playing like a moron

  30. 10 months ago
    Anonymous

    you morons complain about literally anything

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