The problem was the way it treated the consumer with disdain, and often open derision. I dont really care if its to make some higher point, its kind of annoying to be told while playing a game you are a dick for doing so.
Especially when it assumes you are in it to enjoy the suffering of the characters, it runs with the idea you get some perverse enjoyment out of watching the characters go through hell, but thats not how a lot of people saw danganronpa, as some sort of torture porn. It felt like punishment, for a crime you did not commit. Its similar to how people hate on spec ops:the line for not letting you progress unless you use white phosphorous, then calling you a monster for doing it.
I appreciate them trying to do something different though.
>The problem was the way it treated the consumer with disdain, and often open derision. I dont really care if its to make some higher point, its kind of annoying to be told while playing a game you are a dick for doing so.
I don't think the problem lies there, although I do agree the game does do this.
The problem is that the game intentionally or not obscures the line between the fantasy audience and the real one, leaving the real audience feeling targeted when they shouldn't be and losing immersion when they are in the climax of the game.
It feels sloppy, and the message the game strived to deliver gets hurt as a result.
It was spec ops-like in the way it did something of its own will (reiterating on preestablished tropes) and then proceeded to mock the audience for the devs doing it that way. Maybe the japanese fanbase is different but I never asked for exact reruns of the danganronpa formula, I could have been just as happy if they did something different as long as it was the result of them having an interesting idea worth exploring.
wow what brave, novel concept im so glad no game has ever tried this crazy conceit before
i must therefore accept it as good and not at all criticize how shite it is because that would mean i, the mindless consumer, simply did not understand the material presented at hand
This. Danganronpa was only fun knowing the in-game universe was real and not some weird kind of reality show in-universe. Making shit meta does not subvert the expectation.
>Danganronpa was only fun knowing the in-game universe was real
The frick are you talking about. It's already fiction to us, what difference does it make if it's fictional to another fictional world?
My issue is that nobody asked them to recycle the same narrative elements three times. Nobody was demanding they did shit like "Chapter 3 must be a double murder. Chapter 4 must have the large character die. Chapter 5 must be a wild ride. etc". That was the writers decision.
All the audience wanted was more murder mysteries using a dwindling cast. There wasn't even a desire for V3 to have anything to do with Junko or Hope's Peak seeing as the anime wrapped that story up.
From what I've heard japs hated it too, not because they saw it as an attack on them, but because they thought it was insulting to the seiyuus that worked hard to deliver good performances
I was more getting at the game designed as a response to the japanese fans wanting it to be the same thing every time. That is what they tend to like, thats why all anime characters are the same few archetypes.
>Uhhh credentials
Get the frick out of here you moronic homosexual, People don’t need certifications to give their opinions on why something sucks dick.
I'm very qualified to judge the quality of writing in a game that blames me for things which, objectively, are entirely the fault of the game developers or the publisher rather than me personally.
Recognizing your story is recycled trash doesn't change the fact that it's recycled trash. It also doesn't help that DR2 ALSO made a comment about how the case and death order were similar to the first game.
Pic related is bullshit. Kodaka didn't want to work on Danganronpa anymore and V3 made that pretty fricking clear. Proof? What is he working on now? Where was he for the Summer game? Not working on it. What did he do after he finished V3? Leave the company. What is he working on now? Not Danganronpa (but it takes a lot of gameplay elements so that's cool).
Uncommented on but interesting is that the murders match the executions in the first game:
1. Bludgeoned by ball used in a sport
2. Turned into food
3. Killed for being participant in the occult
4. Killed in their virtual self
5. Pulverized by hydraulic press
6. Fake Junko dies
V3 > 1 > 2
Yea it sucked ass
The problem was the way it treated the consumer with disdain, and often open derision. I dont really care if its to make some higher point, its kind of annoying to be told while playing a game you are a dick for doing so.
Especially when it assumes you are in it to enjoy the suffering of the characters, it runs with the idea you get some perverse enjoyment out of watching the characters go through hell, but thats not how a lot of people saw danganronpa, as some sort of torture porn. It felt like punishment, for a crime you did not commit. Its similar to how people hate on spec ops:the line for not letting you progress unless you use white phosphorous, then calling you a monster for doing it.
I appreciate them trying to do something different though.
Why do you like Danganronpa then?
Solving murders fun
>The problem was the way it treated the consumer with disdain, and often open derision. I dont really care if its to make some higher point, its kind of annoying to be told while playing a game you are a dick for doing so.
I don't think the problem lies there, although I do agree the game does do this.
The problem is that the game intentionally or not obscures the line between the fantasy audience and the real one, leaving the real audience feeling targeted when they shouldn't be and losing immersion when they are in the climax of the game.
It feels sloppy, and the message the game strived to deliver gets hurt as a result.
It was spec ops-like in the way it did something of its own will (reiterating on preestablished tropes) and then proceeded to mock the audience for the devs doing it that way. Maybe the japanese fanbase is different but I never asked for exact reruns of the danganronpa formula, I could have been just as happy if they did something different as long as it was the result of them having an interesting idea worth exploring.
wow what brave, novel concept im so glad no game has ever tried this crazy conceit before
i must therefore accept it as good and not at all criticize how shite it is because that would mean i, the mindless consumer, simply did not understand the material presented at hand
>not recognizing all of those themes and still being able to see how shit the ending was regardless
I swear man V3 homosexuals are the biggest midwits alive
This. Danganronpa was only fun knowing the in-game universe was real and not some weird kind of reality show in-universe. Making shit meta does not subvert the expectation.
>Danganronpa was only fun knowing the in-game universe was real
The frick are you talking about. It's already fiction to us, what difference does it make if it's fictional to another fictional world?
bait thread
do not reply
respect your intelligence and time
You dont realise bait threads like this are just a way to get some discussion going? OP doesnt really hold this opinion.
>DR1 ending was awful
>everyone agrees
>DR2 ending was awful
>everyone agrees
>DRv3 ending was awful
>OMFG BRAINLET DETECTED
My issue is that nobody asked them to recycle the same narrative elements three times. Nobody was demanding they did shit like "Chapter 3 must be a double murder. Chapter 4 must have the large character die. Chapter 5 must be a wild ride. etc". That was the writers decision.
All the audience wanted was more murder mysteries using a dwindling cast. There wasn't even a desire for V3 to have anything to do with Junko or Hope's Peak seeing as the anime wrapped that story up.
Possibly they were basing this information of the Japanese fandom? None of us are nipponese and understand how the game was received there.
From what I've heard japs hated it too, not because they saw it as an attack on them, but because they thought it was insulting to the seiyuus that worked hard to deliver good performances
I was more getting at the game designed as a response to the japanese fans wanting it to be the same thing every time. That is what they tend to like, thats why all anime characters are the same few archetypes.
This it was out of left field yet the game insist this is what we the audience wanted.
Meta deconstructions are shit, end of story.
Literally everyone disagrees with you but okay
I understood it and still thought it was stupid
metashit isn't clever
I understood it, it was still dog shit. Dr falls apart when they get too mega, which is why dr1 is still king.
Are any of you qualified to judge the quality of a game's writing on merits other than your own narrow prespective?
>Uhhh credentials
Get the frick out of here you moronic homosexual, People don’t need certifications to give their opinions on why something sucks dick.
Yeah, I played the game.
With the bar set so low it's no wonder your opinions are meaningless. What's the point in even discussing it?
>50 hour time investment
>means nothing
wew lad. Guess the 1000 hours you spent sucking your father wiener meant 20X as nothing.
I'm very qualified to judge the quality of writing in a game that blames me for things which, objectively, are entirely the fault of the game developers or the publisher rather than me personally.
Recognizing your story is recycled trash doesn't change the fact that it's recycled trash. It also doesn't help that DR2 ALSO made a comment about how the case and death order were similar to the first game.
Pic related is bullshit. Kodaka didn't want to work on Danganronpa anymore and V3 made that pretty fricking clear. Proof? What is he working on now? Where was he for the Summer game? Not working on it. What did he do after he finished V3? Leave the company. What is he working on now? Not Danganronpa (but it takes a lot of gameplay elements so that's cool).
He left the company to make death March club which was a bait and switch that looked just like dr,
>Now he’s working on a new game that looks just like dr. He’s a hack moron.
He wants to do other things and realized he lacks the skills to do so.
It's the only Danganronpa that I've played to the end at the moment.
You can get it and still think it was awful. "Cleverness" isn't an excuse for bad writing, and it was bad writing
Uncommented on but interesting is that the murders match the executions in the first game:
1. Bludgeoned by ball used in a sport
2. Turned into food
3. Killed for being participant in the occult
4. Killed in their virtual self
5. Pulverized by hydraulic press
6. Fake Junko dies
I got 6 backwards, but the other five still stand.
but that was Kaede's thigh wasn't it
Why does nobody like her?