Dario Casali just started uploading a Developer Commentary/Playthrough of Half Life 1 for its 25 year anniversary.

Dario Casali just started uploading a Developer Commentary/Playthrough of Half Life 1 for its 25 year anniversary.

?si=m9Nmbb94s8kcYVfe
He's very rusty on the game but he has a lot of interesting stories to tell. (Valve was very worried about Daikatana and sin competing with them).

  1. 4 weeks ago
    Anonymous

    VERY good video. It's interesting that the person who made Plutonia kinda plays like a noob though.

    • 4 weeks ago
      Anonymous

      Yeah he kinda plays like he hasn't played an FPS since he finished Half Life.

      Don't get old.

  2. 4 weeks ago
    Anonymous

    People always imagine that devs are good at their games, or at games in general. If only you knew, the truth is far from that.
    Wait till you learn that most devs did not in fact beat the games they worked on.

    • 4 weeks ago
      Anonymous

      >Devs aren't always good at the games they made
      Sure, but someone had to. What % of the devs of games that actually have endings actually did beat them?

    • 4 weeks ago
      Anonymous

      I would imagine that For the HL devs, a mapper would have had to playtest the fuck out of their set of maps, but were never really obligated to play the game to completion.
      Plus Casali is old, probably doesn't play too many newer games and is playing a non-WASD keyboard config which could occasionally make it weird.
      And compared to your average /vr/ goer, he probably hasn't replayed HL once a year for a decade or more.

      Yeah he kinda plays like he hasn't played an FPS since he finished Half Life.

      Don't get old.

      Dario Casali was kind of infamously a big player of TF2's Mannpower mode and there's multiple videos and instances of him kicking people or making changes to the mode because someone was performing too well.

    • 4 weeks ago
      Anonymous

      Then maybe he shouldn't have picked hard mode.
      That's brutal for veterans. I like hearing his stories but watching him constantly have 5 hp and dying all the time is so frustrating

      • 4 weeks ago
        Anonymous

        Hard mode is BS in HL1
        Quickload simulator

    • 4 weeks ago
      Anonymous

      That's the playtester's job, he has to make my (dev) dream come true.

    • 4 weeks ago
      Anonymous

      >People always imagine that devs are good at their games, or at games in general.
      They usually are good at their games, at least enough to finish them, usually better than average.

      • 4 weeks ago
        Anonymous

        Maybe that was true when devs team were super small and games were short. After that period if anything there are plenty of interviews that point to the contrary, like devs working in big studios who were hired for their art, they just don't the art, come from an art background, don't necesarilly knew/know much about games or are good at them. There are inteviews for Resident Evil that explain auto-aiming was added because most of the devs couldn't even grasp the controls. In the guidebook for Dark Forces, they explain that the level designers for the most part came from architecture schools and knew little about games, and it was the betatesters who did the enemy / item placement and did all the testing. I've also talked to a couple of programmers I can't name who told me they never sat through the entitery of the games they worked on: it's work, and playing the game even finished would feel like work. Once the job is done they move on to programming the next game.

        I'm sure there are exceptions, and that some designers, especially those in charge of balancing action games, play games and are good at them; just pointing out that a workforce for making a game is wide.

        • 4 weeks ago
          Anonymous

          That's fair enough, dev teams are so big nowadays that making blanket statements about each member's abilities is dumb.

  3. 4 weeks ago
    Anonymous

    Aw, man, these are awesome, OP, thanks for this.

    Are there any other devs that have done something similar to this?

    • 4 weeks ago
      Anonymous

      Yeah.

      %3D

  4. 4 weeks ago
    Anonymous

    that's cool and all but I could've got the same information from reading a short blogpost instead of watching hours of him being bad at the game

    • 4 weeks ago
      Anonymous

      I wouldn't laugh as much at a blogpost

  5. 4 weeks ago
    Anonymous

    He is going to be slaughtered during interloper

    • 4 weeks ago
      Anonymous

      At least there's the healing showers to heal him
      With how wasteful he is of ammo though he's gonna be taking down the controllers and nihilanth with bees

  6. 4 weeks ago
    Anonymous

    he's actually playing on HARD

    • 4 weeks ago
      Anonymous

      His first foray into Let's Playing was Plutonia 2 on Ultra-Violence, which is on the somewhat Hispanicy end for someone who hadn't played Doom for like 20 years, so that showed a bit, though he does slowly but surely manage. It was fun seeing him getting fucked by his own traps and ambushes in Plutonia, and he told of some interesting tidbits from that time.

      He didn't like TNT very much, and seemed to start recalling a lot of creative differences and frustrations about it, things which had really motivated him and his brother to do their own, more ambitious thing with Plutonia (and it really is the better half of Final Doom).

      He fucking LOVED Valiant.

  7. 4 weeks ago
    Anonymous

    dude misses like 5 shotgun shots in a row then throws a grenade backwards. is this what being 50 is like?

    • 4 weeks ago
      Anonymous

      IIRC he said something about not being used to the high sensitivity, which is odd because he could just turn it down.

  8. 4 weeks ago
    Anonymous

    Scientist/Dr. Kleiner voice actor. You are now among the 1% of people who know this.

  9. 4 weeks ago
    Anonymous

    >and sin
    Naturally, seeing as it was the better game.

  10. 4 weeks ago
    Anonymous

    >Dario designed Residue Processing and by his own admission, he doesn't really care for platforming in fpses.
    Interesting.
    His manner of playing through this game makes me wonder if he was a big Demoman player in TFC/TF2. He seems to like setting up mines and throwing grenades around. Plus his aim is terrible

Your email address will not be published. Required fields are marked *