Dark Souls Online

Ds1 had so many cool online functions
>bell ringing in other worlds
>bonfire estus boost
>ultra rare Vagrant enemies
Why did future games drop these mechanics? They had so much SOUL.

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  1. 2 weeks ago
    Anonymous

    I think most people didn't notice them, but I agree with you, it was the true first strand-type game

  2. 2 weeks ago
    Anonymous

    It definitely doesn't help that certain players hate the online functions with a passion.
    I remember the invasion boss in the Ringed City causing so much salt. I've never gotten so many angry comments on my steam profile before or since.
    For some reason the Farron Greatsword made people fume

    • 2 weeks ago
      Anonymous

      I hope they made exclusive boss invasion boss that will be unavailable for modder trannies in eldenring dlc

    • 2 weeks ago
      Anonymous

      The problem people have with the online is that pvpers are all turboBlack folk with 100000 hours that only exist to make peoples day worse.
      >Oh is that a gravelord sign, might as well engage in some fun pvp
      >Nvm its just another 3 man gank who kill you as soon as you spawn in

      Stick to your moronic fightclubs and arenas and let the people who want to play the game play the game. But no you have to invade people with your broken bullshit build because no one else wants to play with you.

      • 2 weeks ago
        Anonymous

        But that's the point of invasion
        They act like those annoying enemies who frick up player bad
        Do really really think souls games are wholesome lets kill the god with friendship?

        • 2 weeks ago
          Anonymous

          the point of invasions was for you to take whatever you're currently wearing and use that to invade as a side hobby, not scour the game at level 1 so you can destroy new players with the final boss's Anus Destroyer
          it's specifically because people were doing this that they added so many restrictions and penalties to invading, but now the only people who invade are the ones who can put up with all the crap

      • 2 weeks ago
        Anonymous

        >ultra rare Vagrant enemies
        So rare that I never encountered any in about 200 hours. But funny mp mechanics are definitely a good thing, too bad FROM dropped the ball since DS2. The Looking Glass Knight summon mechanic was really cool for example.

        Daddy Miyazaki wants PVE gays to suffer, deal with it.

        • 2 weeks ago
          Anonymous

          >Daddy Miyazaki wants PVE gays to suffer
          is that why they make online worse in every game
          it was very clearly an afterthought in Elden Ring

          • 2 weeks ago
            Anonymous

            Yeah it kind of sucks in ER. They're trying too much to appeal to PVE babies, which is stupid because those gays will always complain about invasions no matter what. Might as well let PVP Chads have their fun.

            • 2 weeks ago
              Anonymous

              damn, there's a good chance that dude got a concussion from that.

            • 2 weeks ago
              Anonymous

              PvP is souls games is fricking gay and the fact that you have to include a gay ass meme word like “Chad” proves it, you homosexuals are beyond pathetic

        • 2 weeks ago
          Anonymous

          >Daddy Miyazaki wants PVE gays to suffer, deal with it.
          ER, hell even DS3, shows otherwise

      • 2 weeks ago
        Anonymous

        That shit is lame sure but the real issue is the trash netcode.
        Frick that lag fest, teleporting, phantom hits bullshit

        • 2 weeks ago
          Anonymous

          This. Hardcore PvPers unironically get used to lat, which is sad

        • 2 weeks ago
          Anonymous

          I don't understand how people can take the PvP in these games seriously when the netcode is this bad

        • 2 weeks ago
          Anonymous

          I don't understand how the ER netcode somehow became worse than in DS1 on PS3

          • 2 weeks ago
            Anonymous

            DS1 somehow had the best netcode in the series, so...

          • 2 weeks ago
            Anonymous

            >I don't understand how [thing] somehow became worse
            The answer is always: because it's FromSoft. Their shit only works right and runs well when it's outsourced.

      • 2 weeks ago
        Anonymous

        I only ever invade people with my PvE RP builds. Tryharding feels like completely missing the point of these games.

        • 2 weeks ago
          Anonymous

          Unfortunately cancer YouTubers have ruined souls pvp.

          It’s completely dominated by the the biggest try-hards imaginable who are constantly angry and upset at the game and it’s players.

          Who cheat in infinite copies of rare consumables and spam them (despite legit players only getting a few per playthrough), and justifying it by “they could be cheating it to” but 99% of time, no one getting invaded does anything of the sort.

          • 2 weeks ago
            Anonymous

            gotta love going on twitch for dark souls and seeing some low functioning moron spam divine blessings or in 3 estus cancel 10 siegs in a row then after getting hit once by a newbie with 10 hours in the game, then spending the next hour seething over it to the chat (same 5 people from their discord)

        • 2 weeks ago
          Anonymous

          >I only ever invade people with my PvE RP builds.
          Based anon, me too, unfortunately theres way too many tryhards invading or ganking out there

      • 2 weeks ago
        Anonymous

        It's clear that Fromsoft didn't really know how people would engage in multiplayer when they made it. They definitely expected

        I only ever invade people with my PvE RP builds. Tryharding feels like completely missing the point of these games.

        scenarios (not even by choice but just that's how they would play the game). But people started sweating too much and it became so cancerous that Fromsoft has basically course corrected for the past few games to try and counter meta gamers in PvP. Plus other weird community perceptions like the insistence that invasions should be 1v1s when Fromsoft clearly designed it to be a co-op group versus the invader. They eventually just forced that in later games.

        • 2 weeks ago
          Anonymous

          But the only time PVP wasn't asscancer is when it was 1v1. It never really felt bullshit in DS1 to me outside of the forest. This focus on ganking is one of the big things that made Invasions so terrible from DS3 and onwards.
          Near release in ER i was invading some dude and we were just punching each other with our fists for fun only for this Black person to come in and oneshot both of us with Rivers of Blood. And that was in Limgrave.

          • 2 weeks ago
            Anonymous

            PvP, i.e., duels, can work in 1v1 well. But everything with invasions was always designed around co-op group versus invader. The entire point of going human in DS1 is to summon. Which inadvertently opens you up to invasions. It's the crux of the system. The host gets healing and a teammate. The invader gets his min maxed build, gear, and every enemy on his side. Fromsoft just later on started enforcing it because it turned out twink builds proved more cancerous than expected so on the off chance a solo player was invaded by a twink they were doomed.

            • 2 weeks ago
              Anonymous

              How do you even fix twinking? Just having upgrade levels and SL ranges is not enough imo. Late game weapons should also increase your level range

              • 2 weeks ago
                Anonymous

                Honestly, I don't think it can be fixed because inherently the issue flows from sweating. People take it way too seriously and kill the fun. You can gut every bit of build bullshit but people will then just abuse strategies like hiding at the top of a ladder.

                Invasions can only be fun when the players make them fun. Which is only possible in a small community where people aren't tryharding.

              • 2 weeks ago
                Anonymous

                Have invaders either take control of npcs or normalise stats I guess. I know people want to use their own builds but there's arena for that. If it's gonna be a gank, at least give the host an appropriate opponent.

              • 2 weeks ago
                Anonymous

                >It never really felt bullshit in DS1 to me
                god i wish i could be like you, to have never experienced Undead Burg twink invasions

                What is twinking?? I never do pvp in these games

              • 2 weeks ago
                Anonymous

                its actually a term from MMOs
                twinking is getting items from higher level areas on a low level character and then going back to lower level areas
                most just cheat those items in/mule them from a higher levelled character

              • 2 weeks ago
                Anonymous

                Ohhh I see, what were the best twinking weapons back in the day?? You'd think their stat requirements would make it difficult to camp undead burg with endgame weapons

              • 2 weeks ago
                Anonymous

                >best twinking weapons in dark souls 1
                basically you wanted some end game level weapon with a low stat requirement but that did some specialty attack or just does a lot of damage to the point that your newb opponent couldn't hope to compete or even defend themselves. good weapons in this category include:
                >raw weapon upgrade path (higher damage, no stat scaling)
                >lightning weapon upgrade path (lightning damage, no stat scaling)
                >chaos weapon upgrade path (fire damage, no stat scaling)
                >black knight halberd
                >black knight sword
                >chaos blade
                >lightning spear
                >lightning uchigatana
                >chaos zwihander
                >gold tracer
                >hornet ring + fully upgraded dagger (lightning, chaos, or buff of your choice) + backstab fishing
                >wrath of the gods (miracle that does near instantaneous aoe damage around the caster)
                >power within (pyromancy that increases attack power but saps health)
                >dark bead (dlc only magic that has quick casting time and does huge damage for very little stat investment, can one shot even high level players)
                if you were good enough you could SL1 the game and get all of these weapons, then just invest in the stats you need to wield them + whatever buffs or elemental infusions you wanted, and just chill in berg at level 20 or whatever and frick on new players.

              • 2 weeks ago
                Anonymous

                Bind certain items from zones to gear upgrade level. So if you invade in limgrave at level 20 in +0/1 upgrade bracket this only counts for weapons and gear foind in limgrave. Rivers of blood for example will automatically count as +8 or whatever even at +0, so you will be automatically placed in higher bracket.
                Same with armour rings etc

              • 2 weeks ago
                Anonymous

                Just make the weapons spawn already at +whatever you would expect to be on the low end of players in that area. People b***h enough about not wanting to use new weapons due to immediately needing to upgrade it. This would kill 2 birds with one stone and the only people who would be angry would be seal clubbers.

              • 2 weeks ago
                Anonymous

                No need to fix anything, twinking doesn't exist

              • 2 weeks ago
                Anonymous

                >How do you even fix twinking
                It was already fixed the moment they introduced weapon matchmaking.
                ER is a very interesting case in particular: 90% of strong weapons used by invaders are pre-Mountaintops items, and a good chunk of them are from Limgrave or adjacent areas.

                The term twink loses all its meaning when you invade people with optimal weapons that can be gained within the same region. The only actual twinks in ER are passworded phantoms.

              • 2 weeks ago
                Anonymous

                Having upgraded flasks and talisman pouches is pretty punishing when you invade really early, with certain setups you're basically taking no damage and you can utterly rape their small hp bars regardless of weapon level with some weapons
                The only issue is running into password phantoms like you said, but otherwise it's almost DS1 tier twinking

              • 2 weeks ago
                Anonymous

                >but otherwise it's almost DS1 tier twinking
                lmao it's not even fricking close
                in ds1 you had a fully upgraded weapon and 99 + 99 healing items
                here AT MOST you have a 3 talisman slot advantage and the same amount of estus as the host does which is fricking nothing for coop only invasions

              • 2 weeks ago
                Anonymous

                In DS1 you straight up one shot and barely took damage with 99 humanity yeah. In this game if I'm not facing password phantoms I can kill them in one WA and take next to nothing in terms of damage with a minmaxed twink. The result is the same, host has no chance.
                Also I'm going to have more flasks than them.

              • 2 weeks ago
                Anonymous

                >In this game if I'm not facing password phantoms I can kill them in one WA and take next to nothing in terms of damage with a minmaxed twink
                Killing in one WA is something that happens all over the game. At this point it's a quirk of the weapon balancing. It's nowhere nearly as braindead as DS1 twinking.

              • 2 weeks ago
                Anonymous

                I agree DS1 was completely braindead, it's just one shot with whatever. My point is in ER the host can't kill me in one WA.
                It's completely lopsided in the twink's favor just like in every single Souls game with the only counter being password phantoms which are even worse than any twink could be in terms of power. It's not as absolutely lopsided as Demon's souls or DS1 of course, kind of similar to DS3 but more so I would say.

              • 2 weeks ago
                Anonymous

                >My point is in ER the host can't kill me in one WA.
                He can. Dragon Halberd is 30 minutes away from the start of this game. One L2 and you're fricking dead.
                Anyone who complains about twinking in ER is a massive, MASSIVE moron. You're swarmed by actual twinks (downscaled phantoms), you're massively outstripped in terms of enemy reinforcements because of how spacious the open world areas are, and the host has access to all the best pvp tools inside Limgrave itself.

              • 2 weeks ago
                Anonymous

                >and the host has access to all the best pvp tools inside Limgrave itself
                Moot point as the host is generally not gearing or building for pvp.

              • 2 weeks ago
                Anonymous

                Yet many of them are using insanely strong tools anyway. Half the hosts are running around with meteorite staff which is an unscaled +17 staff at +0 and dishes out moronic damage for the level range. If you really propose to gut the invader further under these conditions, you have mental issues.

              • 2 weeks ago
                Anonymous

                I propose to remove invasions entirely. They worked briefly, until people figured out how to game the system for easy wins, and then began this sweaty arms race between From trying to rein in twinks and mechanics like destroying equip with scraping spear, acid surge, etc., and make it easier on hosts, because most of them have never enjoyed invasions to begin with.
                The pvp and pve communities have grown to be entirely incompatible. Just sequester pvp players to arenas and fight clubs where they can fight people with builds just as tuned as theirs, and let pve players enjoy their games free from the annoyance of getting blitzed by some dude they're not equipped to fight. This half-assed shit From is doing is not doing any favors to either side.

              • 2 weeks ago
                Anonymous

                And here he goes, revealing his shitposting nature. Frick off.

              • 2 weeks ago
                Anonymous

                I'm being 100% serious. The invasion system is shit and always has been for a variety of reasons. Once you remove the "with summons only" restriction, you're back to unprepared hosts getting jumped by minmaxed pvp builds they can't reasonably fight without a sizable skill advantage.
                Either make invasions interesting by restricting them to zones designed specifically around it, like DaS2 did with the rat and bell covenants, or remove them and limit pvp to dedicated zones where like fights like. The lopsided nature of invasions has never fully worked out, because it got abused too quickly and too hard, and the counter steering has only made it worse.

              • 2 weeks ago
                Anonymous

                I'm not complaining about twinking, I'm speaking about my own experience of either getting a guaranteed win against weak hosts that can do nothing against me or facing password phantoms where it's a legitimate challenge to win for me.
                I just think it's absurd to act like there's no such thing as a twink. Any fresh player cooping with equally fresh players is going to get ass raped by anyone that's prepared, just like in every single Souls game prior. Nothing needs to be "balanced" aside from password scaling but I don't even know how the frick you'd fix it, it's just a flawed idea.

              • 2 weeks ago
                Anonymous

                >I just think it's absurd to act like there's no such thing as a twink
                In this game? Yes, there are by-definition twinks. High level passworded summons and hosts with downtraded equipment. This has, however, nothing to do with invaders.
                Passworded scaling was massively boosted from DS3 times, so the solution is simple: go back to DS3 calculation.

              • 2 weeks ago
                Anonymous

                A player gearing up a dedicated PvP build for a certain level range is functionally the same as a twink. They'll still have far better or more specialized gear than what can be expected for a host moving normally through the zones, will be stocked up on consumables, utilize buff spells, and have more efficient stat spreads to access as many tools as possible.

              • 2 weeks ago
                Anonymous

                >A player gearing up a dedicated PvP build for a certain level range is functionally the same as a twink
                No, he is not. Especially if he got all his gear legit way. He's a player gearing a dedicated pvp build.
                You can call him a munchkin, a minmaxer or whatever. But he bent no rules to get there. In fact these mechanics has been encouraged for 15 years.

                How do hosts with traded equipment count as twinks if invaders that went through the entire game then invade Limgrave with a massive advantage don't count?

                >How do hosts with traded equipment count as twinks
                Because they are, by definition, twinks. Players who got high level gear downtraded to them without actually earning it.
                So a level 10 homosexual running around with double reduvias is, by definition, a twink.

              • 2 weeks ago
                Anonymous

                >No, he is not
                Do you know what the word "functionally" means?

              • 2 weeks ago
                Anonymous

                Jack shit. I repeat: there are other terms for these types of players. Powergamer, munchkin or whatever. Not twink.

              • 2 weeks ago
                Anonymous

                ...yes, hence the word "functionally". The fricking point was that the literal definition doesn't make a difference when the end result is the same. Are you moronic?

              • 2 weeks ago
                Anonymous

                >The fricking point was that the literal definition doesn't make a difference when the end result is the same
                There's a gigantic internal difference between a munchkin and a twink. Twink bends the rules. Munchkin uses them. Get your terminology right.

              • 2 weeks ago
                Anonymous

                You stupid fricking Black person, you were lying, you don't actually know what the word "functionally" means, do you?

              • 2 weeks ago
                Anonymous

                Stop running in circles. You lost. Read the actual meaning of words you're trying to use next time.

              • 2 weeks ago
                Anonymous

                Define the word "functionally" for me. Actually, don't, you're too moronic to speak to further, so I won't reply anymore. Just look it up on your own time.

              • 2 weeks ago
                Anonymous

                It's not my job to define your moronic terms. Read the wiki article for twinking at the very least before opening your mouth again.

              • 2 weeks ago
                Anonymous

                Understand the context, my 'tist. Nobody uses the term "munchkin" in Souls games. Twink has ALWAYS referred to invaders with gear advantage assraping hosts in Souls games. That's the context of the word twink when it comes to Souls games. The definition in any other context doesn't matter right now. Hope this helps you out in the future so you can avoid this pointless back and forth.

              • 2 weeks ago
                Anonymous

                >Nobody uses the term "munchkin" in Souls games
                Nobody with brain matter uses the term "twinking" either. Yet here we are.

              • 2 weeks ago
                Anonymous

                So invaders can't be twinks in any Souls game according to your definition that nobody in the Souls community ever uses. You contribute nothing to the discussion by being purposefully obtuse about definitions.

              • 2 weeks ago
                Anonymous

                >So invaders can't be twinks in any Souls game
                Correct. As long as they earn gear the legit way instead of smurfing it or cheating it.

              • 2 weeks ago
                Anonymous

                How do hosts with traded equipment count as twinks if invaders that went through the entire game then invade Limgrave with a massive advantage don't count?

              • 2 weeks ago
                Anonymous

                Elden Ring encourages hacking and twinking because poor little red phantom syndrome makes it impossible to pvp fairly.

                Health reduction doesn't matter, 3v1 is inherently host favored. You cannot defend the level of pathetic as a host literally DCing once his phantoms die and he can't hit you spamming moonveil as it displays how sheltered Elden Ring's pvp system has made people.

              • 2 weeks ago
                Anonymous

                I remember buckbreaking with carian retaliation because when you parried any spell you would spawn swords that did gorillion damage

          • 2 weeks ago
            Anonymous

            seems like a simple fix (at least for ER) would be to just allow invaders to opt out of invading a certain area
            I spent most of my playtime invading and not once did I ever have a good time getting sent to Limgrave, usually I would just sprint straight to the meteor crater and hide until they disconnected

          • 2 weeks ago
            Anonymous

            >It never really felt bullshit in DS1 to me
            god i wish i could be like you, to have never experienced Undead Burg twink invasions

          • 2 weeks ago
            Anonymous

            Souls pvp has literally always been ass cancer, it's mind boggling why anyone does it. If I wanted to play a 3d fighting game I would play a 3d fighting game, not an action rpg.

            • 2 weeks ago
              Anonymous

              Why do morons so often default to "muh fighting games" when at their best invasions are a totally different experience?

              • 2 weeks ago
                Anonymous

                They can't understand how to take advantage of environment.

              • 2 weeks ago
                Anonymous

                You mean the environment the invader has likely navigated dozens of times more than the host during his past invasions, and knows far better as a result? The environment filled with enemies only hostile to the host and not the invader, giving him all the space he needs to safely retreat?

              • 2 weeks ago
                Anonymous

                >The environment filled with enemies only hostile to the host and not the invader
                Speaking as an invader, I want seed of giants to come back. Not knowing if the host can or will suddenly make your NPC allies turn on you was fun.

              • 2 weeks ago
                Anonymous

                Agreed, giant seeds were a lot of fun. They were just rare enough to not use thoughtlessly on every invader, so you never knew when to expect it. DaS2 did a lot for a more fun pvp experience, it's a shame that so many babies got thrown out with its bath water. I'd love to see a rat king style covenant come back.

              • 2 weeks ago
                Anonymous

                >it's a shame that so many babies got thrown out with its bath water
                Some say that for once it was actually the attunement stat that boosted casting speed instead of dexterity.
                Truly, a delusional legend only believed by nutcases.

              • 2 weeks ago
                Anonymous

                There's literally nothing ""fun"" about the seed of giants, fellow """"invader"""". Of all the garbage that should never return, that sits on the prime spot.

              • 2 weeks ago
                Anonymous

                Seeing an invader puss out and try to hide behind several enemies, only to have them turn around and pancake his ass was hilarious, what the frick are you talking about?

              • 2 weeks ago
                Anonymous

                As if your cooper ass needed more advantages.

              • 2 weeks ago
                Anonymous

                If you wanted a fair and level fight, you wouldn't invade to begin with, so don't get all indignant when the host gets some interesting tools to interact with the invasion mechanic.

              • 2 weeks ago
                Anonymous

                There's a difference between unfairness and removing the only advantage an invader has over a host. Get fricked. It's a good thing that item is a thing of the past now.

              • 2 weeks ago
                Anonymous

                >the only advantage
                You must be one shit invader

          • 2 weeks ago
            Anonymous

            It's been ass cancer in a few different forms, for a few different reasons.
            >Dark Souls
            No weapon or armor upgrade matchmaking, not knowing how backstabs function is enough to get you killed in 99% of invasions.
            >Dark Souls 2
            No weapon or level matchmaking, ONLY soul memory (which itself is a terrible mechanic).
            >Bloodborne
            Honestly fine except for blood gems that the invader had to (theoretically) bust their ass for. The first game to introduce multiplayer-only invasions.
            >Dark Souls 3
            As close to perfect as it got. 1v4s could be brutal for invaders, but you still got lots of 1v1s, 1v2s, and winnable 1v3s. The only issues were password phantoms and resummoning. The wide invasion pool and the multiplayer priority system meant that it was possible to remain embered without being invaded, while bosses restoring your ember helped populate multiplayer.
            >Elden Ring
            Just a fricking disaster from beginning to end: no covenants, no dedicated PVP areas (a feature even Bloodborne had), an extremely small multiplayer pool because invasions are dependent on players having summons, password phantoms are worse than they were in DS3, dying in invasions drops your runes where you died instead of where you invaded from like all previous games (yet this doesn't apply to summons), the humanity / effigy / ember system is gone and replaced with literally fricking nothing even though it makes perfect thematic sense for invasions to give rune arcs (and rune arcs to enable invasions in dungeons only), etc. Also the overabundance of magic and OP L2 attacks make 1v3s extremely difficult to win. The fact that invasions are multiplayer-only means that people who want to summon / be summoned and people who want to invade desperately hate each other for valid reasons, and so they try their hardest to make the other party have a miserable experience, which isn't hard with how imbalanced everything is.

            I love Elden Ring mechanically, but the system is pure AIDS.

            • 2 weeks ago
              Anonymous

              >no dedicated PVP areas
              Coliseums?

        • 2 weeks ago
          Anonymous

          It was originally designed in Demon's Souls where you have a host in body form and invaders seeking to kill him to revive themselves at the hosts expense and low level pvp at the time did involve that, Dark Souls made a lot of mistakes which warped peoples idea of PvP into being twinking and other cancerous shit and lost sight of why someone would want to invade and kill someone in the first place, and now people have lost sight of what invaders should be doing to the point people argue that they're supposed to be challenges for a group or some shit and that's why they should only invade 3v1's. Where the frick is a regular player supposed to engage with it? now it's just a legacy system with no direction or purpose.
          People like to blame players for being cancer but I blame Fromsoft for filtering out everything but the cancer.

          • 2 weeks ago
            Anonymous

            This
            Invasions were "designed" around 1v1s because the host has something the invader wants. The host already has a slight advantage (body form HP). I feel bad for secondaries who accept the backpeddaling from From that has invaders gimped to shit and ONLY invading groups in the latest entries.

            • 2 weeks ago
              Anonymous

              >The host already has a slight advantage
              lol lmao even
              >mobs are friendly to invader
              >invader can choose where to fight because mobs are friendly
              >invader is geared to fight host instead of mobs
              >host can and more often than not will be engaged with mobs, meaning less overall resources to fight invader

              • 2 weeks ago
                Anonymous

                >host is higher level than invader, so host has higher stats/health
                >host has more estus charges than invader
                >invader risks losing souls if he dies (admittedly not a huge drawback but it's not like invading is totally risk free)
                >mobs have a limited range of effect, i.e. they stop chasing you after a while (so just don't play into the invader's hand/play mind games/carefully dispatch them, that's just part of the game)
                >outside of twinking, gear is mostly irrelevant, at some point you should be able to adequately thwart whatever memebuild they're using or at least defend yourself reasonably well against it

            • 2 weeks ago
              Anonymous

              >Invasions were "designed" around 1v1s
              1vs1 invasions sucks and Elden Ring makung them avaiable only on a willing host was a good thing.
              Basically either the invader has the common decency to not abuse his innate mobs advantage and duel him or the host will get fricked
              2vs1 instead are extremely fun as the invader is actually INVADING and use enviroments and mobs to its fullest, ambushes and whatever.
              In that sense Elden Ring made 2vs1 and 3vs1/2 the norm, but also a lot more bearable and enjoyable than in Dark Souls 3 where invaders didn't know the host location and didn't have spawn iframes and teleporting.
              People who complain about host teams are bad invaders mad they have to work for kills

              • 2 weeks ago
                Anonymous

                >Getting invaded in the middle of a level is bad because... it just is okay
                >Willingly choosing to participate in PvP with another player? Now THAT'S what I call an INVASION
                shit post

              • 2 weeks ago
                Anonymous

                It's not bad to get invaded. It's bad to have solo invasions. Because they are always overglorified low quality duels where the invader has no incentive to actually invade.
                Parties don't willingly partecipates in invasions either

                3v1s are just miserable

                >Completely whiff earthshaker
                >Still committ to a strong attack
                >Get fricked
                Player issue

                Covenants are the only thing that ever motivated me to participate in pvp. The best was doing Spears of the Church and invading with my lothric spear and darkmoon blade. The worst was getting darkmoon blade by farming silver knights. Of the probably 30 hours it took me to farm I got summoned twice as a blueberry.
                Basically I want my covenants back better than ever. Please, Michael Zaki...

                Covenants turning into multiplayer matchmaking items (which they effectively already were) changed absolutely nothing except avoiding
                >The worst was getting darkmoon blade by farming silver knights. Of the probably 30 hours it took me to farm I got summoned twice as a blueberry.
                because the reward system of covenants was trash

              • 2 weeks ago
                Anonymous

                >Parties don't willingly partecipates in invasions either
                Yes, that's kind of the point. I'm making fun of you for referring to 2v1 fights that you opt-into, anticipating an invader as "actually invading" when compared to the former way of doing it where anyone's normal PvE experience could get unexpectedly interrupted by someone "invading" their game in a mini boss-fight encounter.
                The new system is just shitty PvP with nothing interesting about it.

              • 2 weeks ago
                Anonymous

                You are purposefully dodging the point over the notion that because players that coop know they are getting invaded, that automatically means that invasion is opt-in. By the same logic a player can just go off-line or use modded servers, making any kind of online opt-in in any game.
                The point which you are aboiding is that invasions, especially in the laters games, weren't designed for solo players, since mobs by their own are already considered a threat. Almost every single solo invasions turn into duels as the host refuses to advance and the invader is honorable enough not to engage while it is busy. This mode is already called Colosseum, and Fromsoftware effectively decided to do an hard cut and split the two, making invasions about parties or players prepared enough to set themselves up for it, but also gave invaders considerable advantages over Dark Souls 3 (especially host position) in order to better ACTUALLY INVADE and use the enviroment against host and sunhomosexuals

              • 2 weeks ago
                Anonymous

                Obviously the games are intended to be played online and not modded so that's a pretty moronic point. Demon's Souls gave players in body form extra health and Dark Souls required players to be in human form to kindle bonfires or summon players. And in both of those cases, invasions were still relatively rare and unexpected and there were systems in place to keep it that way. In addition the reward for invading was significant enough that it was worth doing even if you weren't just there for the PvPhomosexualry, so not even close to the same kind of opt-in opt-out dichotomy.
                I don't care about whatever your actual homosexual point about gameplay balance and making things fair and nice for everyone. I'm shitting on your qualifying it as "ACTUALLY INVADING" with zero criteria as if using the environment against the host in any kind of distinction when that has been an advantage the invaders have had since DeS. You will never have actual invasion in Elden Ring or DS3 and the PvP in those games is fricking boring and sucks ass.

              • 2 weeks ago
                Anonymous

                >I'm shitting on your qualifying it as "ACTUALLY INVADING" with zero criteria
                Invasions mean using level design and rmenvuroment to gap the lack of resources and numerical disadvantage while knowing full well the layout of the stage and that the host will have to go through it.
                1vs1 simply doesn't lend itself to this mode, no matter what you may claim, and From agrees on that too.
                1vs1 invasions are just stupid duels near bonfires for the majority of cases and the only morons that want them back are bad players

              • 2 weeks ago
                Anonymous

                >1vs1 simply doesn't lend itself to this mode, no matter what you may claim, and From agrees on that too.
                >1vs1 invasions are just stupid duels near bonfires for the majority of cases and the only morons that want them back are bad players
                You started playing these games with DS3

              • 2 weeks ago
                Anonymous

                No, I play these games since 2010, try again

              • 2 weeks ago
                Anonymous

                Then why are you acting like a moron who thinks invasion have to be shit like in DS3

              • 2 weeks ago
                Anonymous

                ds3 invasions were peak
                if you were too shit to enjoy 1v2-3 you could just wait for another invader

              • 2 weeks ago
                Anonymous

                I did plenty of invasions in 3 because of pure cope and seethe. they were all shit.

                >Invasions mean using level design and rmenvuroment to gap the lack of resources and numerical disadvantage while knowing full well the layout of the stage and that the host will have to go through it
                Pre-Dark souls 3 this was mostly a guy usong his pve loadout against another guy doing the same, with 1% of invaders (probably more on PC but pvp was always cursed there) being twinked out homosexuals fitting your description.

                Also this. eat a bag of dicks Black person

              • 2 weeks ago
                Anonymous

                >Invasions mean using level design and rmenvuroment to gap the lack of resources and numerical disadvantage while knowing full well the layout of the stage and that the host will have to go through it
                Pre-Dark souls 3 this was mostly a guy usong his pve loadout against another guy doing the same, with 1% of invaders (probably more on PC but pvp was always cursed there) being twinked out homosexuals fitting your description.

              • 2 weeks ago
                Anonymous

                Because invader can just stay in mob packs forever. Make mobs hostile to invader and 1v1 will be instantly balanced.

              • 2 weeks ago
                Anonymous

                They did this with items but it's not really effective. It would be cool if seeds made mobs exclusively hostile to the invader for the duration.

              • 2 weeks ago
                Anonymous

                >1vs1 invasions sucks
                You know what sucks much more, motherfricker? Having insane wait times between invasions and entry curve so steep the vast majority of new players just give up and never invade again.
                DS3 with its priority system was the best invasion system attempt fromsoft has ever done. Removing solo invasions completely means solo hosts will never experience unique randomness of invasions and newbie invaders will never manage to grasp the basics because they are being raped by a bunch of people non stop.
                As a pve player, i want to be organically invaded without using two items to basically invite players into my world, too.

                I would greatly prefer solo dungeon invasions + bluegays over the current system at the very least.

              • 2 weeks ago
                Anonymous

                >You know what sucks much more, motherfricker? Having insane wait times
                works on my machine, try spamming fingers
                >and entry curve so steep the vast majority of new players just give up and never invade again.
                who gives a shit??
                >DS3 with its priority system was the best invasion system attempt fromsoft has ever done. Removing solo invasions completely means solo hosts will never experience unique randomness of invasions and newbie invaders will never manage to grasp the basics because they are being raped by a bunch of people non stop.
                Invading was niche before Elden Ring and will be after it regardless

                >irrelevant
                it's not irrelevant, and those things you mentioned don't make you more of a threat, they're just added in for convenience, because the world is so fricking huge, they didn't want invaders to aimlessly run around this huge box looking for their target, who is potentially on the other side of the map and in the opposite direction.
                >unnecessary restrictions
                >makes invaders more predictable
                as if invaders aren't already predictable as frick, given that they're all tryhards who use the same memebuilds that are popularized by other metagays online who only want to cheese their way to victory.
                >You can't apply random arbitrary multipliers and expect it not to break completely the game
                but they already did that with all of the buffs, ashes of war, spells, and consumables that add passive effects, alongside the physick. not to mention that they already add restrictions to pvp based on level and on top of that weapon quality. your assertion that any given idea is an unnecessary restriction is unfounded. you act like invasions are pure chaos and not a carefully controlled system.

                anyway, you're an idiot who can't defend his point of view. if you disagree, then sell me on your ideal souls multiplayer experience, and let your ideas be equally scrutinized, or you can just frick off.

                >it's not irrelevant
                Yes it is
                >and those things you mentioned don't make you more of a threat
                They absolutely do, for one you can't get nuked by bad luck spawn like in DS3, nor you have to seek the host, exposing yourself to detect him
                >as if invaders aren't already predictable as frick, given that they're all tryhards who use the same memebuilds that are popularized by other metagays online
                They aren't
                >but they already did that with all of the buffs, ashes of war, spells, and consumables that add passive effects, alongside the physick.
                No they didn't
                >not to mention that they already add restrictions to pvp based on level and on top of that weapon quality.
                which is why the game is already balancing the two sides, the downscaled phantoms do too much damage at certain ranges, that's what should be addressed
                >your assertion that any given idea is an unnecessary restriction is unfounded.
                Nothing of what you said would improve the game

              • 2 weeks ago
                Anonymous

                shut the frick up moron Black person motherfricker. you're an idiot. I told you to describe your definitive souls multiplayer experience, can you not fricking read? if you're not going to have a conversation and instead be a moron looking for an argument, then frick off already. god damn.

              • 2 weeks ago
                Anonymous

                He's using the typical Ganker tactic of arguing until you run into a wall and then going
                >fricking moron, you don't know what you're talking about and I do

              • 2 weeks ago
                Anonymous

                yeah, it's really unfortunate that we can't even have actual discussions anymore without some moron motherfricker trying to shit all over it. like what's the fricking point? if you disagree, then state your contentions clearly and confidently, so at least we can have something substantive to talk about.

              • 2 weeks ago
                Anonymous

                yeah, it's really unfortunate that we can't even have actual discussions anymore without some moron motherfricker trying to shit all over it. like what's the fricking point? if you disagree, then state your contentions clearly and confidently, so at least we can have something substantive to talk about.

                shut the frick up moron Black person motherfricker. you're an idiot. I told you to describe your definitive souls multiplayer experience, can you not fricking read? if you're not going to have a conversation and instead be a moron looking for an argument, then frick off already. god damn.

                why are you talking to yourself?

              • 2 weeks ago
                Anonymous

                >Have an actual discussion with me despite me being fricking ignorant of everything concerning the matter I want to discuss

              • 2 weeks ago
                Anonymous

                >he doesn't know
                Heh, moron
                Phew, almost had to substantiate my claims there

              • 2 weeks ago
                Anonymous

                >I DESERVE TO BE TAKEN SERIOUSLY!!!
                >MOM MAKE HIM TAKE ME SERIOUSLLYYYYYYY
                First actually play the games and learn how Covenants worked and work across the board.
                Oh wait, that would require a Ganker tard to actually play the game he is dicussing rather than pretending and that just is not possible

              • 2 weeks ago
                Anonymous

                What the frick are you going on about, sperglord. No one gives a frick about what some random raging moron on Ganker thinks. Either engage in normal conversation or shut the frick up.

              • 2 weeks ago
                Anonymous

                >works on my machine, try spamming fingers
                Even spamming fingers in ER during peak times is slower than using wex dust in DS3 despite the insane playerbase differences
                >Invading was niche before Elden Ring
                Krazy's channel alone gathered millions of views. That's a healthy amount of free marketing for Fromsoft and you cannot overlook this. Miyazaki himself shows interest towards online mechanics lately. If this mechanic exist, they absolutely should work on refining it instead of shitting tthis half finished abomination known as "er invasion system"

              • 2 weeks ago
                Anonymous

                Elden Ring invasions are totally hecking dead, I swear I'm not a concern trolling homosexual seething at the game
                lol just got 5 invasions in 30 minutes today

              • 2 weeks ago
                Anonymous

                >lol just got 5 invasions in 30 minutes today
                Absolutely miserable compared to any other game in the series.
                Gives you ample time to shitpost here, though.

              • 2 weeks ago
                Anonymous

                >Finally dropped any pretense to be in good faith for le epic ownage, revealed to be a shitposting troony with an agenda against the game
                Not a good trade bro

                The problem with the Ringed City thing is that it gives you free homing soul mass, so all the pvpBlack folk just run away all fight and quickly turn around to fire them

                It barely stuns players

              • 2 weeks ago
                Anonymous

                >It barely stuns players
                Okay, how does that magically stop the invader from running away all day?

              • 2 weeks ago
                Anonymous

                >shitposting troony with an agenda against the game
                I love this game way more than you do. The invasion system is massively flawed and would be improved by leaps and bounds if they copied DS3 invasion ruleset.
                Post playtime. I'm waiting.

              • 2 weeks ago
                Anonymous

                >pvptroony thinks he gets to have an opinion
                lel

              • 2 weeks ago
                Anonymous

                Concession accepted.

              • 2 weeks ago
                Anonymous

                >5 invasions in 30 minutes
                you really thought that was a pwn
                the ABSOLUTE STATE of elden ring hahahaha

        • 2 weeks ago
          Anonymous

          They overcorrected. You know why there’s so many absurdly vile meta-invaders out there?
          Its because the “mandatory 3v1 lmao” invasion mechanic had a filtering effect that killed off all the friendly and/or newbie invaders, leaving behind only the most jaded MLG jackasses behind.

          Back in DS1 and DS2 this didnt exist except at meta soul levels in the dedicated invasion zones. Everywhere else was just randoms fighting randoms, not autistic ubermensch hunters preying on three guys at once

        • 2 weeks ago
          Anonymous

          All they had to do in ER is to make invasions opt out instead of opt in for solo players and make it balancing, so a group of 3 gets invaded by 3, one guy gets invaded by one, then another and gets a blue and so on.
          Currently as invader it sucks wieners because you invade and boom it's 3 mam tank squad but also because slots are capped to 4 you will stay 1v3 until you kill one of them which is ridiculous because you will end up running for 1 hour till you kill someone which isn't fun for anyone
          It should be fun cluster frick like farron forest
          Ps:
          Why the frick does this shit sax I have mistyped captcha when I type it correctly?

          • 2 weeks ago
            Anonymous

            I love ER but you're absolutely right that the pvp is not set up well. My biggest issue in any souls title is that people just run away. In ds1 it was red phantoms too scared to engage. In ER it's players who hide behind their buddies. Even in ds3 players with phantoms would often fight you one at a time for fun.

        • 2 weeks ago
          Anonymous

          the popularity ruined it tbh
          >pop finger or whatever the frick lets people invade you solo
          >non-stop invasions back to back, 0 fun, 0 organic interactions
          >within days of release was getting rot breathed, RoB, Moonveil, MGS from invaders twinking out and invading stormveil castle with end game gear
          >the bullshit magic exploits and 1shots on release
          >and to top it all off it had the worst net code so far with constant disconnects plaguing the game for months after release until they 'silently' patched it
          games a joke, i would enjoy another playthrough of dark souls 1, i can't say the same for the rest of the series as it quickly devolved into 'I want the player to die' so they put as many ambushes in awkward places CONSTANTLY to the point every time i wander around a ledge i just KNOW there's gonna be some Black person hiding in some hallway that goes literally no where and only exists to hide said enemy so he can use his push charge attack to knock you off the ledge

          • 2 weeks ago
            Anonymous

            >every time i wander around a ledge i just KNOW there's gonna be some Black person hiding in some hallway that goes literally no where and only exists to hide said enemy so he can use his push charge attack to knock you off the ledge
            I'm so fricking tired of looking through doorways, or down hallways into a room and seeing an item, or chest, or enemy with its back turned at the end of the room, because I already know that some hack at From has placed an enemy in the dead angle to the left or right for the millionth time, scripted to backstab me, or start a flailing combo the moment I go for the bait. DS1 was organic about wanting the player to pay attention, after DS3 they just went fricking nuts with this shit. Couldn't open a chest in DS3 without some homosexual hollow thief climbing up or dropping down behind you.

      • 2 weeks ago
        Anonymous

        >gravelord
        >gank

      • 2 weeks ago
        Anonymous

        From soft games at launch are are blast for this reason.
        Invade people asap and it's two jittery morons that don't know what they're doing having a great time poking at eachother.
        All the people who do it for fun will stop as soon as it becomes stale so there's a limited window in which PvP is fun

        • 2 weeks ago
          Anonymous

          >demons souls English release
          >just beat the game and grabbed the end game sword
          >invaded by another player in NG+
          >he has the same sword
          >we just clank them on each others shields and roll around for awhile. I forget who won.
          Good times. Played so much blood brother convening in DS2 and none of it was fun like Demons Souls used to be. Some people will just never understand

      • 2 weeks ago
        Anonymous

        you sound like a gigantic b***h

    • 2 weeks ago
      Anonymous

      I had some regeneration build and roleplay name with ring that removed that phantom look.
      Most of the guys I invaded had no clue I was a player at least at first and kept losing their shit when my hp kept going up passively (holy infused weapon and regen Ring)

    • 2 weeks ago
      Anonymous

      I just hate the bloodstains, phantoms, messages, etc that shit up the world and ruin my immersion
      PvP in these games sucks ass but you can't even enjoy single player without going offline

      • 2 weeks ago
        Anonymous

        You make it sound like going offline isn't piss easy.
        Also what kind of toilet licker do you have to be to not enjoy messages?

        • 2 weeks ago
          Anonymous

          Post your favorite messages you've ever seen
          >free space: amazing chest ahead

        • 2 weeks ago
          Anonymous

          All of it is just visual clutter that shits up the world, I have zero interest in the same lame jokes over and over and would rather discover things on my own

          • 2 weeks ago
            Anonymous

            That's some advanced autism. I bet you level dex.
            On a related note: can anyone explain why there are always a thousand blood stains in the hallway between Majula and Things Betwixt?

      • 2 weeks ago
        Anonymous

        I can't imagine playing online and having messages telling you every hidden thing. Complete cancer.

      • 2 weeks ago
        Anonymous

        I love them actually and I feel it's the opposite, they increase my immersion of how everything is connected and you aren't alone, even though you can't properly communicate with anyone else. Seeing all the spilled tomato sauce on places that are simple as frick is hilarious too.

    • 2 weeks ago
      Anonymous

      The problem with the Ringed City thing is that it gives you free homing soul mass, so all the pvpBlack folk just run away all fight and quickly turn around to fire them

    • 2 weeks ago
      Anonymous

      That was one of the coolest things I. The game and I want to see more games do stuff like that. "Loose" asynchronous multiplayer is super neat.

    • 2 weeks ago
      Anonymous

      Because the church was fun

    • 2 weeks ago
      Anonymous

      They should make the game online only and invasions are mandatory
      frick cowards

      • 2 weeks ago
        Anonymous

        Invasions were fun before they grew a "community". Now you can't enjoy a relaxed playthrough with a less than optimal build, and occasionally square off against another random player wearing hodgepodge gear like you, no, now it's all tryhard homosexuals with gear optimized for killing other players specifically, and builds minmaxed around wearing and using that gear at maximum efficiency, with no wasted points, who pop five different buff consumables off their quickbar the second they spawn in. Nobody wants to play against that. There's no fun in it. It's two fundamentally different styles of play clashing, with one finely tuned to frick over the other with no recourse.

    • 2 weeks ago
      Anonymous

      The hate is overrated, especially for 1 where you have to have humanity to even interact with it and can also just shut it off. They got griefed one time by some dork and threw a b***h fit and quit. Because they died in a game where death literally doesn't matter at all. You just spawn back at a point with no health loss or long term damage.

    • 2 weeks ago
      Anonymous

      The online functions would've been fine if it were two low-level scrubs fighting to the death over the other's Humanity. Reality was a tiny group of super sweaties treated it like Smash brothers, mastering the mechanics, latency and dual wielding Avelyns. The few times I invaded and got invaded by someone who were as badly geared and inexperienced as me I could get fun. But 11 out of ten times it's someone with 1000 hours with a hundred ways to kill you. The novelty wore off fast when griefers found their favorite pasttime was suddenly being sanctioned by the developers. The same griefers who used Lightning Spear and shielf with the invisibility ring in Dark Souls 1 you can find crying their eyes out here when they spawn into ganksquads or someone use the Seamless mod. Its still an interested mechanic, but since From is more concerned with sales we won't see them innovate in some time.

    • 2 weeks ago
      Anonymous

      yeah Im sure people who dont like being invaded would hate estus boosts and vagrants
      can we get one thread without some red b***h trying to make it about herself

    • 2 weeks ago
      Anonymous

      I really despise the normalgays who are responsible for the most unique thing about Souls games gradually getting eroded away. Elden Ring is hilariously kind to hosts / summons, yet people still complain endlessly when they OPT IN to multiplayer.

      • 2 weeks ago
        Anonymous

        People don't hate invasions, they hate the type of insufferable sweatgays that invaders tend to be. DeS invasions were a mix of flailing morons and scraping spear homosexuals, DS1 were mostly fun, getting invaded by cosplayer's in undead burg, or hanging with ghosts in dickstab forest was a good time, because people tended to be evenly matched. Things got worse over time, with ninjaflippers at first, and endless giantdads later invading in Oolacile.
        DS2 had the best pvp covenants by far, had a very active fight club scene, and soul memory, for all its many faults, at least made sure that you were matched with players somewhat close to you in progress and resources. Shit started to go bad in DS3, which is also where rollhomosexualry got into full gear.

        And it's been all downhill since. Now you're just running along with some shit weapon you picked up ten minutes ago and are testing out, when you get invaded by a minmaxed homosexual with endgame gear and spells, who immediately pops turtle necks, exalted flesh, crab, and livers, casts a buff, rapes you with one L2, point down. Invasiongays unironically ruined invasions.

        • 2 weeks ago
          Anonymous

          Part of the reason that invaders became more sweaty is because FromSoft keeps making concessions to hosts that make invasions more difficult. I remember when DS3 released and the majority of the popular DS1 invaders (like Oroboro) denounced it because they didn't know how to adapt to the much more common 3v1s. I myself failed to adapt to DS3. I was used to DS1 where I could get away with invading as Lautrec, iron golem, etc. without much difficulty.
          Meanwhile in DS3:
          >3v1s and 2v1s were prioritized
          >the low recovery frames of medium rolls meant it was difficult to finish off opponents
          >the 2-hit combo system and the prevalence of wide, sweeping hitboxes like the Farron greatsword's made it incredibly easy to be blended to death in one interaction
          >for whatever reason, resummoning was extremely common
          Invaders adapted out of necessity. It was not fun getting blended to death in 3v1s and pointed down on over and over, so people learned to either get good or make builds that were better adapted to 3v1s, like hyper armor builds that benefited much more from the 2-hit combo system.

          It's a chicken and egg thing. Which ruined invasions first: invaders or summons? Except it isn't, because everything that invaders did wasn't a response to summons or hosts, it was a response to mechanical changes that FromSoft made to the invasion system, and FromSoft continued to make those changes with Elden Ring: the prevalence of massive AoE magic like dragon breath or giantsflame spells, oppressive L2s, extremely oppressive weapons like fists, claws, thrusting swords, and halberds, the refusal to make status effects client-side, removing 1v1s from the invasion pool completely, removing covenants and covenant multiplayer areas, etc.

          All Elden Ring does is force you into 3v1s where you usually get ass-raped by some level 300 abomination with dragon breath. Of course people minmax their builds when half of what they encounter is 3v1s with password phantoms.

  3. 2 weeks ago
    Anonymous

    Casuals ruined these games.

  4. 2 weeks ago
    Anonymous

    Gravelords were great.
    I think it's safe to say that Dark Souls was the pinnacle of Dark Souls

    • 2 weeks ago
      Anonymous

      I think I only ever got invaded by a gravelord ONCE, and just like every time I got invaded, I usually just shit my pants, panicked, and fell off of something or got ganked by some low level enemy.

  5. 2 weeks ago
    Anonymous

    pandering to difficulty gays killed the games. every fight is "guess this moronic stalled boss attack animation's iframe window". matthewmatosis was completely and 100% right about this series.

    • 2 weeks ago
      Anonymous

      >guess this moronic stalled boss attack animation's iframe window
      as opposed to them just doing the same 3 easy to dodge attacks over and over again?
      There's a reason the boss design changes so much in the dlc compared to the base game.

      • 2 weeks ago
        Anonymous

        >as opposed to them just doing the same 3 easy to dodge attacks over and over again?
        This would be less of a problem had Fromsoft had the balls to finally give rolling the nerf it deserved. DS2 was halfway there with ADP, even if the execution was shit. Shit like input reading, artificial, goofy-looking delayed attacks, lingering hitboxes, slap-happy spam bosses, and so on all goes back to rolling being absurdly overpowered and having no barrier of entry.

        The direction of Souls games fell to From buying into the "muh difficulty" meme, the mechanics fell to the hyper focus on rolling.

    • 2 weeks ago
      Anonymous

      its not difficulty gays its normalgays. The series became much more streamlined in pursuit of larger sales and all esoteric mechanics vanished (like in op for example).

  6. 2 weeks ago
    Anonymous

    I can't relate since i pirate all fromsoft games

  7. 2 weeks ago
    Anonymous

    I am convinced that they fired whoever made DS1 what it was

    • 2 weeks ago
      Anonymous

      Miyazaki takes over what became Demon's Souls
      Takes credit
      Guy who really made the game what it was works on Dark Souls, gets fired halfway through
      Miyazaki takes credit for the game
      Takes over company

      • 2 weeks ago
        Anonymous

        Prove it

        • 2 weeks ago
          Anonymous

          That man he’s talking about? It’s me.

          I will never forgive Miyazaki-San for what he’s done, and so I will spend the rest of my days spamming FROM hate threads.

  8. 2 weeks ago
    Anonymous

    Ayo wtf is there any seamless co op mod frfr busin skibidi tolet?

  9. 2 weeks ago
    Anonymous

    I wish they kept a lot of the weird online stuff but there's something to be said for making games that you can fully enjoy without any online connection at all. Dark Souls feels lonely without other players and Demon's Souls outright doesn't work at all. Bloodborne and Elden Ring will play fine no matter what state the online is in.

  10. 2 weeks ago
    Anonymous

    It's sad how bad er online is
    Ds123 all have fun online

  11. 2 weeks ago
    Anonymous

    I think the issue is these systems barely worked.

    > Qualaag’s bell didn’t work at all in OG release of PTDE, fixed in Remastered
    > Miracle Resonance barely did anything, and was completely non functional on Ps3 version (the most played version from original release)
    > Gravelording *technically* worked. But since it did absolutely nothing unless target was in NG+, and the person doing the gravelord ing got zero feedback that they had actually done anything, it felt non functional
    > Vagremt’s were rigged against appearing, they required very specific circumstances and multiple people playing online in same area. On rare chance you did see one, you got put into a massive (potentially 4 hour long) cool-down where vagrants couldn’t appear in your game

    I feel like abandoned these weird systems because they either didn’t work in DaS1, or were of so little consequence people didn’t even know they existed.

    Then they got impression that people didn’t really like these systems. And didn’t bother making new ones.

    The messages, bloodstains, ghosts, coop and pve all worked well, and all became beloved staples. So Fromsoft committed to that, and left their other ideas behind.

    But I think most of that lack enthusiasm was from other system being non functional, or so rare people didn’t know the existed, which led to less people intentionally trying to trigger them.

    If gravelording is invisible and does nothing to most players, and you don’t even know if it’s working. Why would you spend time doing it? It’s like making a level 10 character and offering Coop at Ornstein and Smough, what’s the point? There’s no one going to see your efforts.

    Or if Vagrents are ultra rare and have a terribly designed cool-down system, who’s going to drop valuable items to try spawn them?

    Especially when there’s no way to prove it actually did anything. You just have to trust what you read that is how vagrants are spawned.

    • 2 weeks ago
      Anonymous

      Its funny because they could have easily fixed most of these with a patch
      >If you get gravelorded in NG (not NG+) only a single red phantom enemy appears instead of like twenty
      Vagrants just needed a tweak or two to make them more common.
      >If Evil Vagrant kills a player = It multiplies and sends out a second Vagrant
      >If Good Vagrant escapes from three players in a row, it multiplies

      • 2 weeks ago
        Anonymous

        Yeah there’s a lot they could’ve done. But didn’t.

        Gravelprding is cool idea, just gutted functionalality.

        Gravelord should’ve gotten a notification and reward of Red Phantoms they caused to spawn killed a player.

        It also just should’ve worked in NG, red phantoms arnt that bad. They arnt going to get anyone completely stuck. It also just stops after a time limit. Maybe have deaths drastically reduce time limit of infection. So dying 3 times clears out the timer. But obviously incentivised to find Gravelprd sign and kill him.

        The vagrant cool-down may honestly be a mistake. It’s same system as invasion cool-down. But invasion cool-down maxes out at 30 mins of invader immunity, and that’s only if you get invaded back to back like 5 times in a row.

        But vagrant cool-down grows expenotially and makes you need to play for hours to get ability to see them again.

        Surely a 15 minute cool-down is all that’s needed?

    • 2 weeks ago
      Anonymous

      Imagine if they made it so you could see the person your gravelording as a ghost and you get to watch him get rekt by black phantoms as you taunt him with your sign appearing nearby constantly.
      Covenants made pvp a lot more fun for me. Then they fricking scrapped it all in ER.

  12. 2 weeks ago
    Anonymous

    Humiliation ritual thread so anons can bully dragonirian into suicide.

  13. 2 weeks ago
    Anonymous

    I went through my duelling autism phase a long time ago
    Now I wish you didn't invade as an ordinary player but some kind of weak trickster character
    In a game full of ways to frick around with people without directly fighting them
    DS had some of this (mimic an object, press buttons etc.) but I want to be able to place an ice patch near a cliff, then ambush an unsuspecting host and shove him onto it so he slides off the edge
    Place booby traps and mines around the world that he has to watch out for
    Lure enemies to fight him
    Stuff like that is more fun that just "invade, find player, kill player and phantoms"

  14. 2 weeks ago
    Anonymous

    Make everyone have a random chance to wander into another player's world at any time when they're in the same area, both players are treated as purple phantoms to each other, they can choose to cooperate or murder, after which they'll get sent back to their own world and go on cooldown (which can be removed with an item). Specific invading is a different thing that puts the invader in the body of an NPC appropriate to the area. Since the developers directly control the stats and build, these can be balanced to be appropriately challenging and it's all down to the invaders skill.
    This is my idea for making invasions cool again, feel free to call me a moron.

    • 2 weeks ago
      Anonymous

      FWIW both of these things sound like good ideas.

  15. 2 weeks ago
    Anonymous

    >Why did future games drop these mechanics?
    Normalgays

  16. 2 weeks ago
    Anonymous

    elden ring has the the increased rune gain buff that randomly shows up when the gold shit drops down from the tree which i assume is multiplayer related

  17. 2 weeks ago
    Anonymous

    In Dark Souls you might run into a hardcore pvpgay, or you might run into a rando trying to cheese you with WoG, but so what, the point is in the name, your single player PvE game is being invaded and it's a surprise mixup that makes the game more interesting. And if you die, you're not going to get invaded immediately anyway so it's not like your entire experience is going to get ruined by one dedicated gay on a twink build even if you hate being invaded.
    In the newer games PvP is opt-in only and the rewards suck, so no one except hardcore pvpgays (who enjoy modern Souls pvp lol) is going to participate and they're the only ones who benefit from that system. It's not even an invasion at that point, it's just a shitty PvP system.
    They completely missed the point of what made Dark Souls multiplayer unique.

  18. 2 weeks ago
    Anonymous

    >aiiiie the guy who is invading my world to kill me and steal my humanity isn't playing fair, help me fromsoft!
    >ok now you have to summon helpers or use an item to opt in to getting raped 🙂
    After Bloodborne they decided to start making these games for dumb normalgays

    • 2 weeks ago
      Anonymous

      It pisses me off but I guess i'm glad Miyazaki is a millionaire or whatever.

  19. 2 weeks ago
    Anonymous

    they simplified these games in order to churn out more more more. this is why 2 and 3 were held back by their hubris. 2 was supposed to be an entirely different game, I get that, but at least they made an effort to add things that could be considered an improvement. then 3 comes around and although it's better mechanically, it's a step back in terms of features that would've made it a true next gen sequel. yeah it's on a better engine, but it's linear as all frick, and arguably it took the worst aspects from 2 (bone shards, weapon upgrade system) while removing interesting ideas (power stance, ascetics, unique covenant levels and bosses, changes in NG+) and replacing them with schlock (simplified covenants that don't require dedication or investment, you can just change teams at any time, weapon arts).

    this new dlc is going to have a handful of weapons and spells, a new map, some new bosses, and they're gonna call it a day. no new covenants, no improved bow aiming, nothing to make the world more engaging. I don't want to shit on them too hard for just focusing on combat; it's a good choice, they're sticking to their strengths, they know what they do well, and they're offering a premium gameplay experience, but everything adjacent to that experience suffers tremendously for it, shit like online interactivity, story, worldbuilding, etc.

    • 2 weeks ago
      Anonymous

      It doesn't help that their games also suffer from <50% of cut content from the entire project.

  20. 2 weeks ago
    Anonymous

    i miss the pre elden ring souls community
    it's not the same anymore

  21. 2 weeks ago
    Anonymous

    Dark souls 1 is my favorite game of all time and I've never touched the online even once
    Enjoy ruining your own experience

    • 2 weeks ago
      Anonymous

      Ok troony

      • 2 weeks ago
        Anonymous

        >live service slopper calling anyone troony

  22. 2 weeks ago
    Anonymous

    >Playing online in dark souls 1
    Lol, lmao even. Online was unplayable if you didn't build your character around it. In demons' souls it was even worse, filled with dupers and exploiters that could cast firestorm while moving. Even min-maxed PvP builds played offline until they obtained and upgraded their gear.

  23. 2 weeks ago
    Anonymous

    3v1s are just miserable

  24. 2 weeks ago
    Anonymous

    Covenants are the only thing that ever motivated me to participate in pvp. The best was doing Spears of the Church and invading with my lothric spear and darkmoon blade. The worst was getting darkmoon blade by farming silver knights. Of the probably 30 hours it took me to farm I got summoned twice as a blueberry.
    Basically I want my covenants back better than ever. Please, Michael Zaki...

    • 2 weeks ago
      Anonymous

      Mike Ezekiel can't help you now. besides, he wouldn't know what to do with himself. why are there two darkmoon blade covenants in dark souls 3? that's fricking dumb. it's a clear indication that they didn't know what they were doing. they should have done it like this:
      >reds and purples invade, they can be indicted like in DS1, which increases the pool for darkmoons
      >if not indicted, good reds or purples who go on a killstreak (let's say 3 or more successful invasions without dying) get added to the indictment pool anyway because they're infamous murderous bastards who need to be brought to justice (hotheads who need to be taken down a peg), thus ensuring that the darkmoon blade always has a pool of targets to seek
      >if an "infamous" (or indicted) red or purple manages to kill a darkmoon pursuer, they get extra rewards (like double the souls/double the covenant rewards)
      >if a darkmoon kills an "infamous" (or indicted) red or purple, they get the extra rewards
      >all of this alongside the normal passive summoning mechanic, so that in between sentinel summons you have something to do
      >everybody wins because now there's more incentive on all sides to participate and sentinels/darkmoons aren't left out in the cold waiting for a summon
      there I fixed it.

      • 2 weeks ago
        Anonymous

        Not bad. I could dig it. People shit on bluegayging too much. It's just another form of invading. I don't care what color I am as long as I'm in a cool fight with a stranger.

  25. 2 weeks ago
    Anonymous

    >getting invaded by a low level geared up tryhard isn't fun
    >invading only to go up against gank squad after gank squad isn't fun
    How do you fix this?

    • 2 weeks ago
      Anonymous

      No need to fix anything, the only people complaining about either are moronic shitters that would complain about anything but git gud, case in point

      3v1s are just miserable

  26. 2 weeks ago
    Anonymous

    >Have fun invading and being invaded in DS1 because it adds just a bit of unpredictable spice to each playthrough
    >Try hard sweaty twinks are a minor problem in DS1
    > Invasions are made terrible forever in every new game to try to combat sweaty tryhard twinks
    >Invasions get ruined so hard that no one wants to invade except for sweaty tryhard twinks
    >Invading gets you sent straight to 3v1 gangbang hell

    • 2 weeks ago
      Anonymous

      I feel you man. At least I wish elden ring invasions weren't all or nothing. If you use taunter's tongue as a solo host, you get invaded immediately (so that might as well be a duel since you get to choose the place and state of the area) and never get surprised, or you just get nothing. Just give me a small chance to get invaded is all I'm asking.

  27. 2 weeks ago
    Anonymous

    And they fricking killed the online for PTDE, literally the only game in the series that I liked pvp in because spending 30 mins to patch an exploit was too much to ask. Frick From

  28. 2 weeks ago
    Anonymous

    >playing online
    You didn't beat the game.

  29. 2 weeks ago
    Anonymous

    problems with elden ring multiplayer:
    >1. no covenants and thus no covenant rewards
    functionally, recusants and bloody fingers are identical, there are no incentives for being one over the other. any given person interested in invasion can be both. it's superfluous and it baffles me why they exist simultaneously.
    >2. level design
    if you invade in a legacy dungeon, you have more of a classic souls experience with tighter corridors and confined space with npc threads interspersed throughout the level, which is the definitive way to invade/be invaded. hosts have to navigate a hostile environment while dealing with a harmful opposing player, and invaders have some "creative freedom" in how they can use the environment to aid them in killing the player.

    the open world detracts from this experience, even if invaders immediately know where to go to find their target and are spawned in relatively closely. a host can just endlessly run and avoid most environmental obstacles in the process, which makes invading a pointless exercise unless you have the patience and will to chase them down,
    >3. ganks
    whether you think the game was designed for ganks or not, it's still a dumb and poorly conceived gameplay experience because invaders aren't more of a threat than they were in previous games, where 1v1 encounters were more common or expected. instead of making it more interesting by giving the invader an advantage while funneling them into playing a particular style of play (i.e. like let's say each covenant would have its own skill set and equipment that you're forced into using, but it makes you an especially tough boss tier enemy, like a ball bearing hunter or an especially powerful darkwraith), they just assume that shit will sort itself out, which just encourages invaders to think of various ways to cheese their targets, because cheese is more efficient than legitimately outplaying a group of 2 or more.

    is that what people want? cheese for their ebic kill montages?

    • 2 weeks ago
      Anonymous

      >because invaders aren't more of a threat than they were in previous games
      false
      >instead of making it more interesting by giving the invader an advantage while funneling them into playing a particular style of play (i.e. like let's say each covenant would have its own skill set and equipment that you're forced into using, but it makes you an especially tough boss tier enemy, like a ball bearing hunter or an especially powerful darkwraith)
      so like great runes but tied to factions, which effe tively turns them back into covenant emblems with passive effects, except we had that system and it was awful in Dark Souls, where you needed to be of certain covenants to use certain spells which heavily resticted multiplayer options. Even if we create half a dozen each of pro-host and anti-host functionally identical colored factions we would still have a 50/50 split of certain builds tied specifically to certain multiplayer roles
      >they just assume that shit will sort itself out, which just encourages invaders to think of various ways to cheese their targets, because cheese is more efficient than legitimately outplaying a group of 2 or more.
      >is that what people want? cheese for their ebic kill montages?
      Yeah, that's what invasions are supposed to be

      Then why are you acting like a moron who thinks invasion have to be shit like in DS3

      Damn from this post alone I can tell how new you are, nice projection

      >Invasions mean using level design and rmenvuroment to gap the lack of resources and numerical disadvantage while knowing full well the layout of the stage and that the host will have to go through it
      Pre-Dark souls 3 this was mostly a guy usong his pve loadout against another guy doing the same, with 1% of invaders (probably more on PC but pvp was always cursed there) being twinked out homosexuals fitting your description.

      >Pre-Dark souls 3 this was mostly a guy usong his pve loadout against another guy doing the same
      Yeah you definetly don't know shit. 80% of the invaders used lightning or pyromancy in Dark Souls. In Dark Souls 2 it was full of rapierspamming gays and hexnukers

      • 2 weeks ago
        Anonymous

        You are such a lying c**t. Only a 3tard would think having covenants is bad.

        • 2 weeks ago
          Anonymous

          Nah, you are just a fricking moron that doesn't know what he is talking about

          >false (because I say so)
          you're not a miniboss, you have the same equipment as everyone else. the only thing that makes you more of a threat is your ability to either 1.) find a combination of buffs and abilities that let you easily cheese other players or 2) legitimately outplay them. most people are going to opt for option 1 because trying to outplay multiple people is more of a pain in the ass (not saying it can't happen) than it's worth.
          >great runes tied to factions
          I suppose that's one idea, but I was thinking more like covenants have certain spells, weapons, and abilities that its members are permitted to use in adversarial scenarios. for example, a hypothetical raya lucaria covenant might prohibit the use of miracles and focus only on certain ashes of war.
          >in dark souls you needed to be of a certain covenant to use certain spells
          that's untrue, you just needed to join a covenant and invest in them to gain access to certain spells. jog my memory, which were restricted by membership? anyway, covenants wouldn't prohibit you from using whatever you wanted in pve, but in pvp you'd be relegated to a specific build while being buffed with certain passives that make you more of a threat, depending on how many players are currently in the fight, so pvp becomes more of a boss battle like experience. that's more satisfying because then you can duel if you want, but it's also more of a balanced experience between multiple people if you still want ganks. also this could be done in particular contexts, (like an arena or something, or maybe invaders can activate their "boss status" like a devil trigger or something) so "traditional invasion multiplayer" still exists alongside this arguable improvement/alternative.

          there's a million ways to make it better, saying that it doesn't need to be improved is asinine.

          (because I say so)
          >you're not a miniboss,
          Irrelevant, your claim was that invaders aren't more dangerous than in previous games, invaders have now spawn iframes, teleporting AND the constant location of the host
          runes tied to factions
          >I suppose that's one idea, but I was thinking more like covenants have certain spells, weapons, and abilities that its members are permitted to use in adversarial scenarios. for example, a hypothetical raya lucaria covenant might prohibit the use of miracles and focus only on certain ashes of war.
          Again, that's just unnecessary restrictions and more reclusive online features for no reason but making invaders more predictable and shit on build variety
          >that's untrue, you just needed to join a covenant and invest in them to gain access to certain spells
          Wrong, you can't use Sunlight Spear without actively being a Sunlight Warrior, you can't use Darkmoon Blade without being a Blade of the Darkmoon
          >but in pvp you'd be relegated to a specific build
          Nah that's just unnecessary restrictions that add nothing.
          >but it's also more of a balanced experience between multiple people if you still want ganks. also this could be done in particular contexts
          No, that's just stupid. You can't apply random arbitrary multipliers and expect it not to break completely the game. The.invaders isn't meant to be autobalanced to the party. Invasions balance themselves with mobs stats already
          >there's a million ways to make it better
          Maybe, you certainly didn't find them
          >saying that it doesn't need to be improved is asinine.
          It's better than any Souls trilogy system. The only game where I also liked Covenants was Bloodborne, because it was EXACTLY like Elden Ring, streamlined with originally 4, including 2 rival invader factions, blues and oranges, and it would be funny if we get Lumenwood/Blood Beast style covenants in the DLC

          • 2 weeks ago
            Anonymous

            >irrelevant
            it's not irrelevant, and those things you mentioned don't make you more of a threat, they're just added in for convenience, because the world is so fricking huge, they didn't want invaders to aimlessly run around this huge box looking for their target, who is potentially on the other side of the map and in the opposite direction.
            >unnecessary restrictions
            >makes invaders more predictable
            as if invaders aren't already predictable as frick, given that they're all tryhards who use the same memebuilds that are popularized by other metagays online who only want to cheese their way to victory.
            >You can't apply random arbitrary multipliers and expect it not to break completely the game
            but they already did that with all of the buffs, ashes of war, spells, and consumables that add passive effects, alongside the physick. not to mention that they already add restrictions to pvp based on level and on top of that weapon quality. your assertion that any given idea is an unnecessary restriction is unfounded. you act like invasions are pure chaos and not a carefully controlled system.

            anyway, you're an idiot who can't defend his point of view. if you disagree, then sell me on your ideal souls multiplayer experience, and let your ideas be equally scrutinized, or you can just frick off.

            • 2 weeks ago
              Anonymous

              >anyway, you're an idiot who can't defend his point of view.
              Nah, you just showed you have no cleu of what you are talking about and are just another moron giving his opinion on something he doesn't understand to the point you didn't even know how covenants worked in Dark Souls 1
              >if you disagree, then sell me on your ideal souls multiplayer experience, and let your ideas be equally scrutinized, or you can just frick off.
              I already told you, I like it this way, it's Bloodborne's covenant system, except without the pointless covenant rewards that do nothing. All it misses is a player kill claim system where you can obtain some special currency for those sweet rare crafting materials and 1 or 2 special DLC covenants for beast/ay lmao mode.
              Funny how there few complained about Solo hosts getting invaded only when going through extra steps since From always wanted unexpected invasions to be a coop autobalancer and open invasions to be a challenge/soul farm mode, but the newbie influx of awful invaders that can't get overglorified duels rage at it in ER

              >works on my machine, try spamming fingers
              Even spamming fingers in ER during peak times is slower than using wex dust in DS3 despite the insane playerbase differences
              >Invading was niche before Elden Ring
              Krazy's channel alone gathered millions of views. That's a healthy amount of free marketing for Fromsoft and you cannot overlook this. Miyazaki himself shows interest towards online mechanics lately. If this mechanic exist, they absolutely should work on refining it instead of shitting tthis half finished abomination known as "er invasion system"

              >Even spamming fingers in ER during peak times is slower than using wex dust in DS3 despite the insane playerbase differences
              Not really, no. You probably fricked up soul memory/level
              >Krazy's channel alone gathered millions of views. That's a healthy amount of free marketing for Fromsoft and you cannot overlook this. Miyazaki himself shows interest towards online mechanics lately. If this mechanic exist, they absolutely should work on refining it instead of shitting tthis half finished abomination known as "er invasion system"
              "It's bad because I don't like it" is not an argument.

              • 2 weeks ago
                Anonymous

                >soul memory
                >ER
                Actual braindead moron

              • 2 weeks ago
                Anonymous

                >No argument

              • 2 weeks ago
                Anonymous

                >Have an actual discussion with me despite me being fricking ignorant of everything concerning the matter I want to discuss

                [...]
                [...]
                why are you talking to yourself?

                >I DESERVE TO BE TAKEN SERIOUSLY!!!
                >MOM MAKE HIM TAKE ME SERIOUSLLYYYYYYY
                First actually play the games and learn how Covenants worked and work across the board.
                Oh wait, that would require a Ganker tard to actually play the game he is dicussing rather than pretending and that just is not possible

                you're a tremendous homosexual and you deserve to be flogged for your stupidity. bloodborne has the worst multiplayer out of all the games, the only good thing it did was force pvp when you summoned a Black person who was from an opposing covenant. since you hate covenants for some moronic reason then any game adopting that system wouldn't have that feature if you could help it. you don't deserve to continue to oxidize blood so your body can continue functioning, let alone have an opinion on these (or any) games. fricking have a nice day, homosexual motherfricker.

              • 2 weeks ago
                Anonymous

                ok but why were you talking to yourself?
                >since you hate covenants for some moronic reason then any game adopting that system wouldn't have that feature if you could help it.
                I hate Dark Souls covenants, not Elden Ring/Bloodborne covenants, that are basically identical except the weird matchmaking with summoning which aas also cool

              • 2 weeks ago
                Anonymous

                you're a homosexual have a nice day.

      • 2 weeks ago
        Anonymous

        >false (because I say so)
        you're not a miniboss, you have the same equipment as everyone else. the only thing that makes you more of a threat is your ability to either 1.) find a combination of buffs and abilities that let you easily cheese other players or 2) legitimately outplay them. most people are going to opt for option 1 because trying to outplay multiple people is more of a pain in the ass (not saying it can't happen) than it's worth.
        >great runes tied to factions
        I suppose that's one idea, but I was thinking more like covenants have certain spells, weapons, and abilities that its members are permitted to use in adversarial scenarios. for example, a hypothetical raya lucaria covenant might prohibit the use of miracles and focus only on certain ashes of war.
        >in dark souls you needed to be of a certain covenant to use certain spells
        that's untrue, you just needed to join a covenant and invest in them to gain access to certain spells. jog my memory, which were restricted by membership? anyway, covenants wouldn't prohibit you from using whatever you wanted in pve, but in pvp you'd be relegated to a specific build while being buffed with certain passives that make you more of a threat, depending on how many players are currently in the fight, so pvp becomes more of a boss battle like experience. that's more satisfying because then you can duel if you want, but it's also more of a balanced experience between multiple people if you still want ganks. also this could be done in particular contexts, (like an arena or something, or maybe invaders can activate their "boss status" like a devil trigger or something) so "traditional invasion multiplayer" still exists alongside this arguable improvement/alternative.

        there's a million ways to make it better, saying that it doesn't need to be improved is asinine.

        • 2 weeks ago
          Anonymous

          >you're not a miniboss, you have the same equipment as everyone else
          This makes me think. If they intend to keep the current invasion ruleset, they need to treat the player like a Spear of the Church. Since you're always going to be disadvantaged, you need to be buffed in some ways to respond to the challenge without clowning yourself and sweating like jeenine.
          Spear of the Church had a good idea. Scale invader strength with the amount of players present in the world.
          Alternatively, give invader an effect of all Rune Arc and full healing flasks. If you're worried about newbies, only enable this effect past a certain point, say level 60 where Godrick's Rune loses its power.

      • 2 weeks ago
        Anonymous

        >no u
        Bravo

  30. 2 weeks ago
    Anonymous

    Demon's Souls was even cooler, with the World Tendency thing. It was complete nonsense, easily exploitable by players, and made the game worse overall. But it was cool.

  31. 2 weeks ago
    Anonymous

    zoomers will never experience peak fromsoft multiplayer

    • 2 weeks ago
      Anonymous

      Sweetie, this is waaay too imbalanced, mkay? Thank science Miyazaki (PBUH) fixed these broken mechanics so we could have fun and balanced gameplay where we all shake hands before engaging in honorable actual invasions and no one has to risk gaining or losing anything.

      • 2 weeks ago
        Anonymous

        The only subhuman Black folk b***hing and whining are those complaining you are not meant to face off and duel hosts anymore.
        Also you don't lose shit in Dark Souls bevause you have no oncentive for invading or being human

        • 2 weeks ago
          Anonymous

          >you are not meant to face off and duel hosts anymore
          Lmao, this was never the case outside of fight clubs, newfriend. Invasions are where you invade someone's world and kill them for their shit.
          >Also you don't lose shit in Dark Souls bevause you have no oncentive for invading or being human
          Except it being easily the best source of souls and humanity. You see the 99 humanity and nine million souls the guy in that gif has? He got that from invading, Black person.

          • 2 weeks ago
            Anonymous

            >Lmao, this was never the case outside of fight clubs, newfriend. Invasions are where you invade someone's world and kill them for their shit.
            Yeah you definetly didn't play much invasions at all
            >Except it being easily the best source of souls and humanity. You see the 99 humanity and nine million souls the guy in that gif has? He got that from invading, Black person.
            Wow and that means fricking nothing since Dark Souls removed health gauge loss. It's just a gay heal abuse system that is also pointless without invasions since you never need them

            • 2 weeks ago
              Anonymous

              Unlike some I played enough to actually know what humanity does.

              • 2 weeks ago
                Anonymous

                Soft humanity doesn't do shit, no matter how much you cope about it. Once you use rite of kindling on bonfires, you have no use for it. It's just a gay counter on your top left of the screen which doesn't do much unless you want to save Solaire. You have no incentive to invade someone nor to be open to invasions. Insight was the single best system (because it rewarded all kills) followed by Rune Arcs.

              • 2 weeks ago
                Anonymous

                At least you haven't looked it up on a wiki and pretended you knew the whole time.

              • 2 weeks ago
                Anonymous

                >No argument
                ok what does soft humanity do, and what incentive do players have to invade?

              • 2 weeks ago
                Anonymous

                damage for chaos weapons and item find,
                having fun in the video game

              • 2 weeks ago
                Anonymous

                >damage for chaos weapons and item find
                So a completely pointless meme which boils down to lore flavour at best and adds nothing that couldn't be achieved by simply having the late game chaos infusion do right away its intended damage?
                >having fun in the video game
                lol

              • 2 weeks ago
                Anonymous

                fun in the video game
                >lol
                nta but yes people invaded for fun in dark souls 1
                in fact there were dozens of pvp cosplay builds posted as funny images back in the day because it was fun twinking with a disadvantaged build which followed a theme

              • 2 weeks ago
                Anonymous

                Indeed, there's no incentive or need to invade or go online in Dark Souls besides wanting to play PVP, thanks for your concession

              • 2 weeks ago
                Anonymous

                yes, surely you too play videogames to have fun anon

              • 2 weeks ago
                Anonymous

                You can't find ash lake without messages.

              • 2 weeks ago
                Anonymous

                In addition to being offered to covenants and being used to kindle bonfires, soft humanity increases your defenses by a not-insignificant amount.

              • 2 weeks ago
                Anonymous

                All they increase is your meme defense to a status effect that is basically nonexistant. It has been completely replaced for the better by its cooler sibling in Bloodborne and by Embers/Rune Arcs in Souls so you can't just exploit the frick out of it like they are Divine Blessings

              • 2 weeks ago
                Anonymous

                No, humanity increases all of your defenses.

              • 2 weeks ago
                Anonymous

                Doesn't let you take a single more hit if you actually do the math, shitposting disingenuous homosexual

              • 2 weeks ago
                Anonymous

                >proven to not know what he's talking about
                >better call him a moron and make some vague generalization that could be correct under some circumstances and doesn't actually disprove anything
                sasuga

              • 2 weeks ago
                Anonymous

                You want an objective statement? humanity is less effective at increasing any defense but to curse than leveling resistance

              • 2 weeks ago
                Anonymous

                Congratulations, you've won the argument of whether resistance is more effective at increasing defenses than carrying soft humanity. Maybe you can stop being a clown now.

              • 2 weeks ago
                Anonymous

                >It's just a 50% defense increase across the board at max humanity it's nothing special bro

              • 2 weeks ago
                Anonymous

                To be fair it's a smaller increase at higher levels

            • 2 weeks ago
              Anonymous

              >99 soft humanity
              >heal abuse
              What the frick am I reading

              • 2 weeks ago
                Anonymous

                Ohh I get it. You are a newbie. You accumulate that much humanity by popping hard humanity to fully heal. This was especially used pre-Remastered to abuse the limited invader healing

        • 2 weeks ago
          Anonymous

          not sure what youre trying to say
          are you implying dark souls 1 was all about honorable duels? because it wasnt
          people abused the shit out of giantdad lightning zweis only to spam well what is it
          it was all about making the game as difficult as possible for the host

  32. 2 weeks ago
    Anonymous

    But apart from the vagrants, all these features are in the other games

  33. 2 weeks ago
    Anonymous

    Maybe because over 90% of the playerbase don't know about vanguards. Not to mention all these mechanics were fricking bugged. In over 1k hours of my Dark Souls 1 experience, I've only saw two or three of those frickers.

  34. 2 weeks ago
    Anonymous

    pure SOUL

  35. 2 weeks ago
    Anonymous

    Hey there's this weird black circle growing on my chest should I be worried?

  36. 2 weeks ago
    Anonymous

    >casual shitters complain because they had to take 30 seconds of their time to go back to their souls
    >From listens by making invasions optional (they always were but going offline is a foreign concept to some people)
    >now invasions have never been so casual-unfriendly, only the absolute homosexuals trying to make an esport out of From's shitty netcode pvp are left as invaders
    >everyone else now put off by invasions
    Is From's plan to get rid of the invasion system eventually? How could they fix the playerbase's trust in the system if they wanted to?

    • 2 weeks ago
      Anonymous

      The sad thing about ER invasions, they are an absolute blast when they actually work (so when you filtered out all gankshit and TT duelBlack folk sitting at the top of the queue and actually get organic invasions).

  37. 2 weeks ago
    Anonymous

    Why were gay clown spirits removed for Elden Ring? Did they buckbreak too many reds?

    • 2 weeks ago
      Anonymous

      Because the purple covenant, whatever the frick it was called, was completely worthless in DS3.
      >you could summon a white/gold phantom to help you
      >or a red phantom to duel with
      >or a purple phantom that maybe helps you or maybe backstabs you, who knows what those wacky dudes will get up to!
      Purples were just a second red summon sign, nothing else. Nobody would use them for co-op, and reds made them redundant as a pvp covenant. It's honestly baffling how such a shit idea made it all the way to release.

    • 2 weeks ago
      Anonymous

      They were a completely half assed idea that went nowhere

  38. 2 weeks ago
    Anonymous

    Dark Souls becoming known as "muh hard" was the worst thing that happened to the series.
    Now every gay who beat the game thinks he's an expert for it and every shittifying design decision is seen as "it's okay because muh hard"

  39. 2 weeks ago
    Anonymous

    Elden Ring doesn't even have Covenants anymore.
    The SOVL is gone...

    • 2 weeks ago
      Anonymous

      After four games of failing to get them anything close to right or just working consistently, abandoning covenants entirely was a good idea.

      • 2 weeks ago
        Anonymous

        the jank is part of the soul

      • 2 weeks ago
        Anonymous

        No more 3-team ludo though where temporary alliances can be made by the mound makers and aldritch faithfuls.

      • 2 weeks ago
        Anonymous

        They didn't abandon covenants though, they actually stripped them of the garbage pointless half-baked ones like purples, and area covenants. They boosted Bloodborne runes to give them a meaningful effect and then separated them from actual matchmaking, making multiplayer items out of them same factions.

        • 2 weeks ago
          Anonymous

          Frick you Mound Makers was one of the best covenants ever devised.
          All it needed was a way to mask their summoning sign so the person thinks they're summoning a white phantom.

          • 2 weeks ago
            Anonymous

            >All it needed was a way to mask their summoning sign so the person thinks they're summoning a white phantom
            And just like that nobody summons again, unless the sign is from the dedicated coop covenant, because most of the generic signs are going to be from the dedicated griefer covenant.
            Face it, the mound makers were shit on a conceptual level. There is no implementation of them that doesn't end with the entire covenant being shit that drags the rest of the game down.

            • 2 weeks ago
              Anonymous

              >No one summons again
              Implement a random bonus switch for helping a player or harming them so that it's not exclusively griefing.

              I helped many players as a mound maker.

      • 2 weeks ago
        Anonymous

        Name one thing wrong with area covenants. My only gripe with them is in DaS 3 they got lazy compared to 2's funny rat cave and Bell towers.

        • 2 weeks ago
          Anonymous

          pvpBlack folk like them and those homosexuals should have the worst possible experience

          • 2 weeks ago
            Anonymous

            This is why indictments shouldn't have been removed.

        • 2 weeks ago
          Anonymous

          they are always dead and split the matchmaking playerbase while centering PVP activity to specific areas that become the equivalent of de_dust2 for the game game

        • 2 weeks ago
          Anonymous

          Too restrictive in some cases, either by how to trigger (e.g. Darkmoon Blades), others by being limited to a tiny area (e.g. Forest Hunters), which defeated the purpose, as the only people interacting with these covenants would specifically be mostly those looking to PvP in the first place. Others were limited already obnoxious areas, making them just plain unfun, as opposed to an interesting additional challenge (Watchdogs invading in the shit swamps, Aldrich in an already invasion hot spot area), and almost all of them were just basic invasions... except only in these areas!

          DaS2 was the only game to get them anything resembling right. Limited to zones that catered to PvP in their design, with the rat covenant reigning supreme as being probably the most original and fun covenant they've ever made, areas were optional but still likely to see plenty of visitors, so you didn't have to joylessly grind your way through a billion invaders with twink builds, and the ring summon mechanic meant you didn't have to commit to sitting around trying to invade, but could just pop in every now and again automatically. Plus, you had two viable invasion areas each, giving you a decent spread across the level range.

  40. 2 weeks ago
    Anonymous

    Because most of the systems were ignored or failed due to design flaws.
    Why bother going through the trouble if few people would appreciate them?

    Almost nobody dropped items on the ground, so Vagrant variations were extremely limited. I encountered maybe one white fleeing Vagrant out of all of my playthroughs. Black Vagrants were the most common being spawned by high humanity drops, but few players except hackers were comfortable with stacking high amounts of liquid humanity while online unless they were trying to make a Chaos build work.

    If From had given players a greater incentive to run higher liquid humanity than just a rare endgame weapon path, Luck and curse resistance, Vagrant spawning would have been more common. If From gave you limited inventory space outside of specific areas, fleeing Vagrants would be more common.

    Other shit is entirely on the player. Nobody wanted to do NG+ because of "muh builds, muh meta level" so nobody allowed Gravelording to work.

    • 2 weeks ago
      Anonymous

      >Nobody wanted to do NG+
      Also because outside of DS2, none of the games bothered making NG+ any more interesting than just slightly higher numbers on enemies. And it doesn't help that the games are kind of long, most of them well beyond the threshold where you'd immediately crank out another playthrough, as opposed to starting a new one with a different build.

      • 2 weeks ago
        Anonymous

        It became less of an issue post DS2 with respec. The main reason NG+ wasn't considered is because why do the game again with the same build?

        But yeah the NG+ boosts are weird as frick especially in Elden Ring where some locations feel unchanged and then suddenly near end game enemies can nearly one shot you.

    • 2 weeks ago
      Anonymous

      >If From had given players a greater incentive to run higher liquid humanity than just a rare endgame weapon path, Luck and curse resistance
      The more humanity you had the higher ALL your defenses went. It was one reason twinks were such a problem in DaS1. The more hosts they killed, the harder it became for low level players to even hurt them.

  41. 2 weeks ago
    Anonymous

    Why did they get rid of dead angling?

  42. 2 weeks ago
    Anonymous

    I disconnect against any invader if I'm not within spitting distance of a bonfire. There's absolutely zero incentive to take the nigh guaranteed loss.

    • 2 weeks ago
      Anonymous

      just play offline bro.

      • 2 weeks ago
        Anonymous

        I usually like to put my summon sign down as I'm exploring. Especially if I want sunlight medals.

        If I see an invader chug I just sprint for the fog wall and ignore him.

        Depends on where I am and on what level. I didn't mind fighting an invader in Aldia's keep after plundering all the loot, but if I saw an invasion at shrine of amana between the second and third bonfire that's an instant disconnect.

    • 2 weeks ago
      Anonymous

      If I see an invader chug I just sprint for the fog wall and ignore him.

  43. 2 weeks ago
    Anonymous

    I've been doing a co-op playthrough of ds3 with my friends and I'm suprised at how much we're being invaded. In some areas it's every 2-3 minutes. Kinda feel bad for them because we're not in a group to gank them, we're just frickin around

    • 2 weeks ago
      Anonymous

      I coaxed a friend to try Souls games, and we cooped DS3, because it was the newest one at the time. He was having fun for most of it, but then we hit Anor Londo, and got invaded every minute or so. It was almost unplayable. He quit right there, because there was no navigating through this area at a reasonable pace, or exploring it properly, just a constant onslaught of tryhard homosexuals.

  44. 2 weeks ago
    Anonymous

    How much better would DS2 have been without soul memory?

    • 2 weeks ago
      Anonymous

      DS2 without soul memory and a better iteration of ADP would've been close to the perfect version of the Souls formula.

    • 2 weeks ago
      Anonymous

      As bad as soul memory was, it was the most effective way of dealing with twinks in all the games. You didn't even notice soul memory when you just played through the game normally and dealt with invaders/rats.

      • 2 weeks ago
        Anonymous

        The problem with soul memory is that the brackets just kept increasing and increasing well past the point when twinks shouldn't be a problem for the host anymore, which hindered online interaction for everyone going forward and gave all save files a de facto online expiration date.
        Soul memory should have been capped at 1 million, the point where iirc Drangleic Castle can be accessed even without all the special souls.

        • 2 weeks ago
          Anonymous

          Soul memory limited to low-mid levels is actually not a bad idea.

          • 2 weeks ago
            Anonymous

            It actually functioned somewhat like this when the game was released. When you reached like ~3m souls you would connect to the highest tier.
            But they kept adding new and new tiers until it fricked up the system completely

  45. 2 weeks ago
    Anonymous

    I want them to remove estus flasks from invaders (and white/gold phantoms) Only the host should be allowed to chug. Everyone else has to waste mana using a healing spell (MP that they can't recovered due to no flasks for them)

    • 2 weeks ago
      Anonymous

      idk how this didnt get put into the games since souls pvp is so fricking boring with everyone getting max health in 2 seconds and even if you land a hit on them while they are drinking they are already done by the time you press r1 and then they can just roll out the way so you cant even punish them

      • 2 weeks ago
        Anonymous

        I want them to remove estus flasks from invaders (and white/gold phantoms) Only the host should be allowed to chug. Everyone else has to waste mana using a healing spell (MP that they can't recovered due to no flasks for them)

        what if we had a souls game that replaced estus with an actually good healing system that doesnt instantly get your health to full

        • 2 weeks ago
          Anonymous

          there is the healing spells which could actually see some use if it was required to heal when invading someone/white summon etc but they have no place in any of the games because unless your dogshit at the game you just dont need them

  46. 2 weeks ago
    Anonymous

    2 and 3 are the worst games in the series

  47. 2 weeks ago
    Anonymous

    >not being the one that misses it the most

    • 2 weeks ago
      Anonymous

      I don't know whether to kneel out of respect or fear.

  48. 2 weeks ago
    Anonymous

    >no one comments on the dragon in op

    I thought these dudes were neat even though NO ONE runs around in dragon form. They dont even use the head even though its a free pyromancy slot basically

    • 2 weeks ago
      Anonymous

      You got a lot of them in the early levels in DSR due to WL preventing item twinking.

    • 2 weeks ago
      Anonymous

      They are good for super low level invasions. Very fun to use because you could literally become a fire breathing barrel and slowly move around.

  49. 2 weeks ago
    Anonymous

    >Why did future games drop these mechanics?

    Reportedly they took a kitchen sink approach and the feedback was overwhelmingly negative. Including things like passing the door to Lower Burg and getting the key from Lautrec. Thats why they never tried anything like it again.

  50. 2 weeks ago
    Anonymous

    I liked to do themed invasions in early zones like burg and parish. Stull like bows only, or throwing knives/dung pies.

  51. 2 weeks ago
    Anonymous

    >Why did future games drop these mechanics?
    Because they're inept shitters who couldn't even program them to work. Remember miracle resonance? Remember soul memory?

    It's been over 10 years and they still haven't fricking learned.

  52. 2 weeks ago
    Anonymous

    People are also forgetting ds1 had Holy resonance similar to blood stains. So a halo would appear floating above the ground where multiple people cast spells and would give you a tiny buff if you also cast a miracle on that spot.

    Its crazy how the first game had a cool miracle features just for them to permanently ruin the spells in 2 and 3

    • 2 weeks ago
      Anonymous

      That resonance got into DS3 with gael fight at least
      Actually he could also pull himself through space with a white sign

      • 2 weeks ago
        Anonymous

        I like to think Gael's cape is a meta gag about how much people complained about the missing
        balder knight cape.

  53. 2 weeks ago
    Anonymous

    Invasions were the shit before youtubers made it cancer for everyone, at least in ds3.
    >watch a few invasions on youtube
    >it's either g9, fighter_pl or chasethebro shitting on people who obviously are not anywhere near their skill
    Then these guys had the balls to complain.

    • 2 weeks ago
      Anonymous

      Why in the nine hells would you watch any of these homosexuals instead of invading yourself?
      Even then there's a ton of smaller good channels around doing more thematic or chill things.

  54. 2 weeks ago
    Anonymous

    If you think about it, Gael skulls also left black holes in the ground similar to the goo inside vagrants. Literally creating holes between worlds.

  55. 2 weeks ago
    Anonymous

    >>bell ringing in other worlds
    isn't there something like this everytime someone burns the tree in er

  56. 2 weeks ago
    Anonymous

    I could've sworn Bloodborne had that bell ringing from other players when they reached Odeon Chapel. Obviously, bell ringing is a running thing in the DLC so the bell's chyme is tied to background sfx but I recall hearing the sound a lot pre-DLC in Central Yharnam and Cathedral Ward areas.

  57. 2 weeks ago
    Anonymous

    because everything else after ds1 was made on a conveyor belt to cash in on the hype

    your only online interactions from now on will be co-op white, red invader, blue homosexual. and every game will be the same repetitive rollslop. either super linear full of dead ends and warps or a big empty field. take it or leave it.

  58. 2 weeks ago
    Anonymous

    Hearing the bells rings when other players rang them in their worlds was the most soulful shit of all time

    • 2 weeks ago
      Anonymous

      >help someone kill the gargoyles
      >hear the bell ring when I load back into my world

  59. 2 weeks ago
    Anonymous

    My biggest problem with Souls PVP is the fricking menu switching.
    It's so asscancer.

    • 2 weeks ago
      Anonymous

      The obvious solution is to make the player perform the softswap animation when they hardswap

      Which means it will never be implemented, lmao

      • 2 weeks ago
        Anonymous

        The fix being so simple yet never implemented just shows how little From cares about PvP.

      • 2 weeks ago
        Anonymous

        Or just lock em out of equipping shit when invading.

        • 2 weeks ago
          Anonymous

          Every other solution is moronic. There's no reason that players shouldn't be allowed to switch equipment other than it hurts your fee-fees. I've played multiplayer for hundreds of hours and I've only ever encountered one person who actually used hardswapping in a cancer way (switching to a heavy thrusting sword mid-run to throw out a running R2). It's simply not that common, unless you're locked in the arena all day like some freak subjecting themself to torture.

          Any solution that proposes taking a basic functionality of combat - not just PVP combat, but PVE combat as well - just to prevent extremely rare edge cases that most players will never encounter is just fundamentally flawed.

        • 2 weeks ago
          Anonymous

          Oh so this is another episode of a
          >shitter is filtered even by the ultra omega cucked ER invaders so he wants to nerf them more

    • 2 weeks ago
      Anonymous

      There's no problem. If they can pull it off, they deserve it.

      • 2 weeks ago
        Anonymous

        >Pull it off
        It's fricking braindead to do and completely invalidates the weight mechanic.

        • 2 weeks ago
          Anonymous

          >It's fricking braindead to do
          Yet in hundreds of hours across ER i came across roughly 5 people using it in a way that doesn't lead them to being ass raped.
          Menuing carries a huge risk, it leaves you open, even tryhards like Steel typically have a softswap weapon of some sort. If they can pull it off, good for them. Fromsoft agrees, since this mechanic has been in games for over a decade.

          • 2 weeks ago
            Anonymous

            Fromsoft does not agree, they simply do not know.

            • 2 weeks ago
              Anonymous

              Source: your gaping butthole

              • 2 weeks ago
                Anonymous

                Your statement requires a claim to verify it, mine is simple inductive reasoning.

              • 2 weeks ago
                Anonymous

                >Your statement requires a claim to verify it
                My claim is the fact this mechanic survived for nearly 2 decades despite a myriad of other mechanical changes and nerfs to far less prominent mechanics. I don't see anything but anal devastation from you.

              • 2 weeks ago
                Anonymous

                Multiple engine bugs/oddities have existed since all the way from Demon's and you wouldn't say they did them on purpose unless you're an absolute fricking moron.

              • 2 weeks ago
                Anonymous

                >Multiple engine bugs/oddities have existed since all the way from Demon's
                Then Fromsoft knows about their existence and doesn't mind them either. Stay filtered, shitter.

              • 2 weeks ago
                Anonymous

                Here's your (you) good job buddy

          • 2 weeks ago
            Anonymous

            I see people get punished for hardswapping more than I see them get rewarded.
            >hardswap to parry shield
            >miss parry
            >die
            >hardswap to full royal remains armor / blue-feathered branchsword
            >get hit while menuing
            >lose whatever health you would have gained
            I don't frick with that shit at all and I have decent success in invasions. At most, I'll back off for a few seconds to swap to a better weapon for the fight, like if I'm using a thrusting sword in a 3v1 and want to switch to a straight sword.

            • 2 weeks ago
              Anonymous

              Hardswapping is unironically hard to do, especially mid-fight where literally a second can get you blendered. Anyone who wants to lock inventory while invading or fighting is a massive moron who wants to morph the series into something else entirely.

              • 2 weeks ago
                Anonymous

                I've even seen people suggest shit like
                >You should have to pick a premade build when invading and then stick to it
                lol, lmao

    • 2 weeks ago
      Anonymous

      Yeah it's clear From doesn't give a frick about PVP outside of a diversion/minigame. It was interesting enough as an aside in DS1 and 2 when it felt novel but when it hasn't improved meaningfully in 20 years then I really couldn't care about it if I tried.

  60. 2 weeks ago
    Anonymous

    Just replayed DS1 for the first time in a decade. Suddenly saw a red vagrant in the archives just by the bonfire and got super excited. Rushed in to kill it, intuitively fearing it might despawn or whatever. Then it heckin' killed me with help from all the butthole normal enemies around there that I had all forgotten about in my excitement.

  61. 2 weeks ago
    Anonymous

    Anyone who blames invaders for the state of Elden Ring multiplayer has never actually invaded themselves

    • 2 weeks ago
      Anonymous

      But they are at fault.
      Invaders are all Black folk with hyper-optimized builds so From had a force ganks.
      Except the "gankers" don't give a shit about your pvp and just want to coop.
      And because of the ganks Invaders feel they need to be even worse tryhards.
      Its literally more miserable for anyone. I'm just glad they finally seperated pve and pvp balance.

      If anything From themselves are at fault. Ever since they started forcing ganks in DS3 its been terrible.

      • 2 weeks ago
        Anonymous

        In DS3 it was fine because it was merely a priority system. In ER it's only coopers so it's an endless cycle of coopers ganking as hard as they can and invaders hyperoptimizing to counter it even harder.

  62. 2 weeks ago
    Anonymous

    >invade with cute RP build
    >3v1 against little Timmy and his 2 level 150 password summons
    >2v1 against a host with bloodflame blade claws and his dragon breath-spamming summon
    >3v1 against 3 people who are actually playing the game with level-appropriate equipment
    >kill the summons and job to the host so he has a fun experience
    >teabagged
    >3v1 against Xiao and his 2 level 713 password abominations
    >3v1 in Frozen Lake
    >1v1 outside of the Liurnia crab shack where the host has a rune arc active and is summoning blues
    >3v1 at Gatefront Ruins (at level 80, NG) with 2 password summons
    Tell me why I should intentionally gimp myself for your enjoyment, again?

    • 2 weeks ago
      Anonymous

      no shit dude, its the same the other way around
      the only people still left online nowadays are the ones who specifically want to frick with invaders.
      Everyone else went permanently offline, just uses Spirits instead of summoning or is playing with mods since online is such a trainwreck
      Most people get invaded once or twice by some RoB spamming moron, get oneshot and decide summoning is just not worth it.

      • 2 weeks ago
        Anonymous

        >the only people still left online nowadays are the ones who specifically want to frick with invaders.
        No, there's a shit ton of organic coop

        • 2 weeks ago
          Anonymous

          It's weird that people have been forecasting ER's multiplayer activity dying out since the first few months, but it has not only stayed stable but gradually increased. The system does have an expiration date, unfortunately, but that date doesn't seem near.

          • 2 weeks ago
            Anonymous

            Mostly thanks to DLC. It will repeat BB's destiny and go out with a bang. I still remember when you could invade Research Hall rafters and it was amazing.
            But at least BB had 2 perma invade areas.

      • 2 weeks ago
        Anonymous

        regular co-op is still very active af, you just don't see it because 99% of people just do it the old fashion way with signs directly outside of boss fogs
        t. I do it constantly bc I'm bored waiting for the dlc

  63. 2 weeks ago
    Anonymous
  64. 2 weeks ago
    Anonymous

    does me going to liurnia at level 1 to get a grave scythe and then going back to limgrave count as twinking?

    • 2 weeks ago
      Anonymous

      As we already discussed in this thread, the very notion of twinking in ER is moronic

    • 2 weeks ago
      Anonymous

      Twinking doesn't exist in Elden Ring. They put Radagon's soreseal, the best "twink" talisman in the game, directly next to one half of the key item that lets you get to Altus early, and gave you a teleport there from Limgrave. There are very few things that actually qualify as twinking, and they have more to do with the game's mechanics than the gear you get. I'd say abusing rot and OP consumables that you definitely didn't farm for (dragonbolt pots or spark aromatics, for example) are the only things that are actually twinking.

      Then again, you can just beat Morgott and get giantsflame pots by picking flowers in the mountains, so even that latter example isn't ironclad.

      • 2 weeks ago
        Anonymous

        >twinking doesnt exist in elden ring

        • 2 weeks ago
          Anonymous

          Twinking is minmaxing a low level character's stats and equipping them with the best available gear. Twinking requires an investment of time and / or money, because it is prohibitive. Meanwhile, in Elden Ring:
          >minmaxing stats doesn't apply, because there is nothing prohibiting any player from deciding to invest in VIG and minimum weapon requirements, only INT (for a glass cannon), or STR / AGI to 27 / 40
          >much of the best gear is available in the starting areas, or within a 5-minute walk of the starting areas
          >storm stomp (one of the most brain-dead, "I win" ashes of war in the game) is literally the first ash of war you get
          >meteorite staff and Carian slicer (or just Carian slicer) can be acquired in less than 10 minutes without fighting a single enemy
          >catch flame is a starting spell for Cleric and can be bought from the Roundtable Hold immediately
          >Bloodhound's Fang and Moonveil exist
          >you can equip a halberd and off-hand thrusting sword within minutes of starting the game
          >the Dragon Halberd, a weapon so broken at low levels that some players deliberately avoid using it so they can actually play the game, is dropped by an easy boss at the beginning of the game
          >there's a teleport that takes you right to Radagon's soreseal, which most players use because they want to kill Greyoll with their friends at the beginning of the game for 100k runes
          etc. etc.
          It doesn't exist. There are no barriers to entry. There is no prohibitive cost of time or resources. The game throws some of the best PVP equipment, spells, and ashes in the game at you from the minute you step into Limgrave. The only thing it doesn't give you is golden seeds, except it's trivial to get 7 flasks (the maximum an invader can have) that fully heal you by the time you reach Stormveil.

          Twinking doesn't exist in Elden Ring.

          • 2 weeks ago
            Anonymous

            >Twinking is minmaxing a low level character's stats and equipping them with the best available gear
            >proceeded to list all the ways to get best gear
            just because its easy to do doesnt mean twinking isnt in the game

            • 2 weeks ago
              Anonymous

              >ignores that twinking is prohibitively expensive / time-consuming by definition
              You're describing minmaxing, which isn't twinking

              • 2 weeks ago
                Anonymous

                >Twinking is minmaxing
                >You're describing minmaxing, which isn't twinking

              • 2 weeks ago
                Anonymous

                >ignores it again
                Minmaxing has no barrier to entry other than knowledge
                Twinking requires both knowledge and an investment of time or in-game resources

                Minmaxing in WoW:
                >choosing quest rewards with high Spirit as a caster to help you regenerate mana while using your wand (only requires knowledge)
                Twinking in WoW:
                >spending thousands of gold on rare items like Feet of the Lynx and paying for people to run you through only the bosses of dungeons (requires knowledge and a massive gold / time investment)

                Minmaxing in OSRS:
                >doing Waterfall Quest early for 30 free Attack levels (only requires knowledge)
                Twinking in OSRS:
                >spending hundreds of hours training Strength by doing barbarian fishing so you don't level HP at all and can have the highest possible max hit at the lowest possible level (requires knowledge and a massive time investment)

                Minmaxing in Elden Ring:
                >investing in 40 VIG early (only requires knowledge)
                Twinking in Elden Ring:
                >spending 3 minutes picking up meteorite staff (only requires knowledge)
                >spending 10 minutes beating dragonkin soldier (only requires knowledge and not being terrible at the game)
                One of these things is not like the other, you worthless moron. If you want to spend 4 hours cheesing your way to Farum Azula at level 20 to get black flame tornado, you're free to do so, but it's not any better than picking up stormcaller and a bleed weapon 30 minutes into a game.

                Your concession has been pre-approved.

              • 2 weeks ago
                Anonymous

                I'm not paying for a runescape membershit. I'm not playing non-game idle clicking bullshit runescape mmo bullshit homosexual. GO AWAY

              • 2 weeks ago
                Anonymous

                It's actually curious how almost every top tier ER pvp weapon is super early in the game.
                You can grab this one simply by killing Nepheli and it's one of the best gank busters with the fastest axe moveset on top of it.

              • 2 weeks ago
                Anonymous

                I think it's a side effect of a conscious decision by FromSoft to intentionally place a wide variety of good weapons, spells, and ashes early in the game. They couldn't have anticipated that things like the stromhawk axe, storm stomp, spinning slash, halberd off-stoc, bloodflame blade, etc. would come to be so valuable specifically in PVP, but it's clear that they thought that every build archetype should have access to at least one or two great options in the beginning of the game. To prevent new players from getting filtered, probably.

                It's the most plausible explanation for why Bloodhound's Fang is SO hilariously overtuned compared to practically every other weapon in the game: great damage, great scaling, versatile weapon class, insane unique skill with i-frames on the follow-up, innate bleed, higher motion values on the jumping attacks, somber weapon so it's trivial to upgrade, can be buffed despite being a somber weapon. And it's the reward from a boss fight that you can have Blaidd solo for you. They wanted people to find that thing and never let go, which is exactly what happened with a lot of players.

              • 2 weeks ago
                Anonymous

                A funny thing about Bloodhound's Fang is that the same region also houses Dismounter, the best curved greatsword for pvp and one of the best invasion tools for low to mid levels too.

              • 2 weeks ago
                Anonymous

                The thing that made me conclude that twinking doesn't exist in Elden Ring was making a build that only used gear from Limgrave, Weeping Peninsula, and Liurnia. I adhered to the letter of the law: absolutely nothing from outside of these three regions. Lo and behold, it didn't fricking matter. With weapons like the dismounter, banished knight's halberd, uchigatana (or nagakiba if you kill Yura early, which I didn't do), it doesn't fricking matter. You have storm stomp, storm blade, storm assault, stormcaller, endure, quickstep, stamp sweep, bloody slash, sword dance, ice lance, chilling mist, and sacred blade. You have Carian slicer, you have catch flame, you have plenty of INT spells, you have bloodflame blade (the most broken PVP spell of all time). You have dragon breath. You have Carian retaliation, and if you don't, you have storm wall or the buckler for parrying. None of it fricking matters.

                Even with 3 talisman slots and just the golden seeds / tears in these three areas, you have more than enough to put together a fricked-up build. Even just one or two of these things is enough to win invasions consistently, and that's from the 1v3 side of the 3v1. There are some late-game weapons and talismans that might give you a small advantage, but it's nothing compared to what the game throws at you in the first few hours.

              • 2 weeks ago
                Anonymous

                >Twinking requires both knowledge and an investment of time or in-game resources
                i ignore it because its wrong. twinking doesnt necessarily require investment of time.
                twinking is using knowingly using gear on a low level character that a new player wouldnt be able to get without knowledge to get an advantage(in this game refers to using it in pvp). just because the game has made it much easier to get strong gear doesnt mean twinking doesnt exist. theres plently of gear thats powerful that new players wouldnt know where to get.

          • 2 weeks ago
            Anonymous

            >twinking doesn't exist
            >proceeds to spout a bunch of bullshit that you can only know if you've already played the game
            yeah man, people totally know the exact location of the 'OP' items, the fact they are easy to get doesn't mean you aren't being a twink who is going out of their way to make a pvp build that uses items from different level ranges

            • 2 weeks ago
              Anonymous

              The point is that there's so many that any player will effortlessly encounter at least one piece of equipment which will help their build do well in multiplayer, if not multiple.
              >examples bad
              have a nice day

      • 2 weeks ago
        Anonymous

        Even rot is funny. Antspur can be gained within 30 minutes of the game and 5 anti rot bolluses within like 5 minutes.
        Dragon Halberd, the best low level invader weapon, can be acquired within 30 minutes as well.

    • 2 weeks ago
      Anonymous

      there is no such thing as twinking because open world
      beelining to somewhere to get something specific is completely valid always

  65. 2 weeks ago
    Anonymous

    the elephant in the room is that having 2-3 players (2 of whom don't even have to be your level and can use whatever gear they want as long as they have the stats before being downscaled) is a massive advantage and usually just outweighs whatever minmaxing the invader can do. seriously, just have 2 people hold forward and R1 in the invader's direction and you autowin 80% of the time.

  66. 2 weeks ago
    Anonymous

    >go to stormveil
    >pick up hook claws
    >use them because they look cool
    >go to liurnia next
    >kill some bug rolling around in the lake
    >it drops a cool spell
    >cast it on my claws because it looks cool
    >mfw i learn i'm actually """"twinking"""""

    • 2 weeks ago
      Anonymous

      >ride to Liurnia at level like 20
      >kill Vyke and he drops a sick ass spear
      >i'm now apparently a "twink"

    • 2 weeks ago
      Anonymous

      >ride to Liurnia at level like 20
      >kill Vyke and he drops a sick ass spear
      >i'm now apparently a "twink"

      >homosexuals shitposting

      it's pretty simple, but there is no clear answer either way
      >playing through the game normally and coming across an item from exploring yourself
      vs
      >specifically memorizing an 'OP' weapon, running there immediately upon new game, grabbing a seal, running back to stormveil, invade to stomp noobs/casuals who don't know the game like the back of their hand
      but honestly, that's just the game, if some homosexual wants to be a giant tool and use his skills to be a memer he's allowed and encouraged
      doesn't mean i won't call him an asswipe for dabbing on my RP pvp(i suck so it doesn't matter)

  67. 2 weeks ago
    Anonymous

    I always wanted to see covenants improved upon, give them questlines with unique items and different events and dialog depending on your membership. If it menmant there being less covenants, Iike as little as 3, then so be it. It just felt like a cool way to draw you into the world more and make you feel like your character is having more of an impact on the events and other people than what they've been giving us since demons souls

    • 2 weeks ago
      Anonymous

      elden ring sucks for quests though, literally the worst
      >whoopsie i stepped into altus

  68. 2 weeks ago
    Anonymous

    Can you even get invaded in DS1 and 2 simply by being human? I don't remember when they added the "only summoners can be 'vaded" rule, I've never been big on souls online

    • 2 weeks ago
      Anonymous

      Yes. The co-op priority rule didn't start until DS3 which coincidentally had the most newbies and degenerates of any souls game.

      • 2 weeks ago
        Anonymous

        What about Remastered and SOTFS?

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