Darkest Dungeon

>Ganker claims it's shit
>it's actually great

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  1. 10 months ago
    Anonymous

    At least they removed most of the RNG in combat

    • 10 months ago
      Anonymous

      that was the best thing about DD1
      torchless is how you're supposed to play the game

    • 10 months ago
      Anonymous

      >50% chance to miss tokens

    • 10 months ago
      Anonymous

      its nowhere as bad as people say
      definitely a huge step down but if you enjoyed DD1 i cant see you actually hating DD2 beyond bandwagonning or retrospect

      DD1 was honestly already super consistent at high light due to the enemies being generally not very offensive

      that was the best thing about DD1
      torchless is how you're supposed to play the game

      >zero rewards in practice
      >most of the time just results in extra stalling rather than real challenge
      >rng difficulty rarely creates interesting scenarios if you play effectively, at most it just instamurders you on rare occasions
      yeah no thanks
      Black Reliquary unironically handles low light way better

      Game is way less grindy than the first one. No need for useless level up during hours cause your main team got buttfricked in the darkest dungeon.

      My main complain comes from the shitty mechanic from some bosses which got zero explanation, so you are expected to rip once or twice before figuring it. Only real artificial longevity i saw so far

      a reliance ''main team"
      >not leveling up a ton of characters at once
      >not being able to create many highly effective comps
      thats kind of your problem

      though you make a fair complaint when it comes to crimson court, due to typically having the need of multiple runs, multiple invitations, and very restrictive team building due to requiring massive heal + massive stress heal (which for 90% of people means jestal)

      • 10 months ago
        Anonymous

        >Black Reliquary unironically handles low light way better
        It's not the only thing that BR does better. The only thing BR is missing compared to vanilla DD1 is having its own steamworkshop and thus many mods not working due to the massive differences.

    • 10 months ago
      Anonymous

      You kidding? The RNG's way worse in DD2.

    • 10 months ago
      Anonymous

      >every other mechanic is a coinflip
      about that...

  2. 10 months ago
    Anonymous

    Not buying your game, sorry.

  3. 10 months ago
    Anonymous

    >darkest dungeon
    >no dungeons

  4. 10 months ago
    Anonymous

    Which area has the best trinkets and why is it the sprawl?

    • 10 months ago
      Anonymous

      Free turn start Dodge and Crit for Jester!

    • 10 months ago
      Anonymous

      these items are so boring and uninspired

    • 10 months ago
      Anonymous

      Shroud.

      >Jacket that makes you heal whenever you resist bleed, the most common DoT, and gives you 50% resist to boot
      Combine it with the "heal 20% on bleed/blight/burn resist" and your tank will never fricking die and you won't have to lift a finger

  5. 10 months ago
    Anonymous

    i think it's great too, but I also thought that DD1 was shit

  6. 10 months ago
    Anonymous

    >Just completed the first area of act 2 and did quite well, everyone is high HP and mostly stress-free
    >rewarded with 4 negative quirks upon arrival to the inn

    Cool. Guess I should just be better at getting lucky, huh?

    • 10 months ago
      Anonymous

      Yeah I heard its good on the surface but is more about grinding than skill, which sounds unbearable. Like they made it "harder" in all the worst ways so its just time consuming

      • 10 months ago
        Anonymous

        Game is way less grindy than the first one. No need for useless level up during hours cause your main team got buttfricked in the darkest dungeon.

        My main complain comes from the shitty mechanic from some bosses which got zero explanation, so you are expected to rip once or twice before figuring it. Only real artificial longevity i saw so far

      • 10 months ago
        Anonymous

        >but is more about grinding than skill
        You clearly didn't play the first game or didn't play it for long.

        The entirety of DD1 is a grind after you finish the apprentice level content.

      • 10 months ago
        Anonymous

        Hyper-offence is the way to go for most encounters, while still maintaining the ability to taunt/defend and manage stress
        Bosses have mechanics, but even if you do them to the best of your ability they still shit out damage or have obscene generation of dodge/blind/weak tokens. Lots of encounters are straight up a toss-up because crits, unlucky blinds or dodges change the outcome of a fight entirely. Stress has to be managed at all times since positive relationships are stupid op if they hit the right things while negatives are almost run ending
        The healing changes make it so that you can't really be safe in a fight, if someone is half health they can easily be crit to deaths door

  7. 10 months ago
    Anonymous

    This man understands that adversity and existence are one and the same.

  8. 10 months ago
    Anonymous

    I won't play until they unmummify my boy

  9. 10 months ago
    Anonymous

    Many such cases.

  10. 10 months ago
    Anonymous

    DD2 did 1 step forward 2 steps back. Cleaned up the combat which is pretty ok and then made literally everything else worse. The contrarian hi/v/emind are usually wrong but they're right about this. It's a stinker.

    • 10 months ago
      Anonymous

      This is true but for some reason I still love it. It's like I'm addicted to the characters I just love them.

    • 10 months ago
      Anonymous

      Just two more months until the game will hopefully be fixed

  11. 10 months ago
    Anonymous

    >unusually high Death Blow resistance
    I think he's a Monty Python reference.

    • 10 months ago
      Anonymous

      I miss the crusader

      • 10 months ago
        Anonymous

        me too bro

    • 10 months ago
      Anonymous

      >Monty Python reference.
      good catch. antlers as well

  12. 10 months ago
    Anonymous

    >you know what dd1 lacked? gay romance
    into the trash it goes you morons

  13. 10 months ago
    Anonymous
  14. 10 months ago
    Anonymous

    >Put the fricking 66 crit if blind trinket on leper
    Holy shit, I finally get this game

  15. 10 months ago
    Anonymous

    is it pozzed?

    • 10 months ago
      Anonymous

      No.

  16. 10 months ago
    Anonymous

    Ever since I modded DD1 to be less grindy it got a lot more enjoyable
    I can enjoy difficulty in an RPG but losses that can set you back hours just ruins the experience for me

  17. 10 months ago
    Anonymous

    Is loathing a consequential mechanic?
    i mainly don't give a frick but its till pisses me off that there are puddles every fricking where on the map

    • 10 months ago
      Anonymous

      only on the final boss

    • 10 months ago
      Anonymous

      It depends on the act boss. There are some act bosses, like obsession, where more max HP can frick you over hard because that fight is a damage rush that you are more likely to lose with every additional turn in which you're not killing the boss.

    • 10 months ago
      Anonymous

      It's just bloat for bloats sake.

      The nodes should be what defines where you go, not worrying about these stupid ass bloat mechanics like wheel health and armor and fricking loathing patches and shit.

      • 10 months ago
        Anonymous

        Is there a single thing you homosexuals won't b***h about? There isn't a single thing wrong with wheels/armor or loathing.

        • 10 months ago
          Anonymous

          It's bloat. It adds nothing of real value and is just one more thing that adds tedium and attempts to make the game "le harder".

          • 10 months ago
            Anonymous

            This. Game would be so much funnier if it was a straight empty road

            • 10 months ago
              Anonymous

              The game would be more fun if it didn't waste your time with a 20 second ride down a road to the next node.

              Except it adds to the whole point of being prepared. Not to mention maintaining your wheels and armor gives benefits both in and out of combat. If they weren't in the game, you'd b***h there's nothing to do or a lack of depth. There's no winning with people like you.

              It's tedium. No one is going to avoid going to a node they want because they're out of wheel health or armor, maybe they'll avoid loathing if they know they can't handle the boss with extra health but it's typically really hard to max out loathing without even paying attention to it. I've done it like 3 times total?

              • 10 months ago
                Anonymous

                >No one is going to avoid going to a node they want because they're out of wheel health or armor
                They'll probably avoid it in certain circumstances, like their team being in low health or having low light (since shamblers can still appear in repair battles.)

              • 10 months ago
                Anonymous

                >shamblers can still appear in repair battles

              • 10 months ago
                Anonymous

                I literally lost a run because I had to go through an obstacle with no wheels right after fighting the harvest child because the fight was against the antiquarian

                What the frick is that other anon talking about

          • 10 months ago
            Anonymous

            Except it adds to the whole point of being prepared. Not to mention maintaining your wheels and armor gives benefits both in and out of combat. If they weren't in the game, you'd b***h there's nothing to do or a lack of depth. There's no winning with people like you.

            • 10 months ago
              Anonymous

              Slay The Spire wouldn't become better if there were thirty second travels between each node, and all that DD2 does to break those up is adding in WORTHLESS road combats that will give you 2 stress and waste five minutes of your life at best.
              The Wheels/Armor is fine once you get 3/3 but since the game starts you at 2/2 it shows you how uninteresting the mechanic is overall. It's annoying when the game underprepares you and it's completely ignorable once you get the upgrade.

              • 10 months ago
                Anonymous

                >The Wheels/Armor is fine once you get 3/3 but since the game starts you at 2/2
                What the frick difference does this make?

              • 10 months ago
                Anonymous

                The map's seem designed around you hitting three hazards being semi randomly towards tires and armor. At 2 each you very easily get fricked over by random ? turning into the damage type you can't deal with. At 3 it feels like a non mechanic or a punishment if you really want the 50 relic trinket but only have 56 to spare.

              • 10 months ago
                Anonymous

                Yeah, no. Maybe if you've only played act 1 where the region maps are tiny with almost no branching paths.

              • 10 months ago
                Anonymous

                If it works for you it works for you anon.
                Just future advice, when down to two anons talking add more to your post to actually keep the conversation going.

              • 10 months ago
                Anonymous

                Odd way of giving up, but okay.

              • 10 months ago
                Anonymous

                Honestly yeah the thing about the travel is pretty grating. Same reason everyone should get the faster walking mod in DD1.
                A lot of the novelties of DD2 overstay their welcome.

  18. 10 months ago
    Anonymous

    >paying taxes? Is there a single thing you homosexuals won't b***h about?

  19. 10 months ago
    Anonymous

    Such a moronic comparison doesn't warrant a (you).

  20. 10 months ago
    Anonymous

    Did people b***h this hard about traps in Darkest Dungeon one? It's pretty much the same thing:
    Walking down hallway = Riding down road
    Ambushes in hallways = Ambushes on roads
    Traps in hallways = Hazards in roads.

    • 10 months ago
      Anonymous

      No, it's totally different because DD1 = old, therefore good and DD2 = new, therefore bad.

    • 10 months ago
      Anonymous

      Then they should have called it darkest road not darkest dungeon

  21. 10 months ago
    Anonymous

    shillBlack person still obsessed with the idea that anyone that has criticisms of DD2 is some 10000 hour playtime DD1 fanboy

  22. 10 months ago
    Anonymous

    NO CRUSADER CHVD NO BUY

    • 10 months ago
      Anonymous

      If they added crusader, what would you want his hero shrine stories to be like to be like? I had something in mind:

      Chapter 1: Local farmer hears about the army recruiting people to fight some well connected cultists.

      Chapter 2: Reynauld has a fight against the cultists, set in a treasure room. During the battle, Reynauld gets distracted from time to time from the israeliteels and gold strewn about, but manages to defeat the cultists.

      Chapter 3: Taken over by greed, Reynauld starts harassing local lords and rich merchants, accusing anybody with something he wants of consorting with demons as an excuse to get at their gold.

      Chapter 4: Other crusaders are sent to put a stop to Reynauld and bring him in. Battle you can't win.

      Chapter 5: Even though Reynauld had stolen, he brought down a legitimate cultist threat so his superiors cover up/absolve him of his crimes and discharge him. He's unable to face his family knowing that he has sinned, and leaves to seek redemption and atonement instead.

      I figured a greedy nature would be a good tie in to Reynauld always starting off with kleptomaniac, and it'd be a good inverse of Vestal's story where instead of the hero's superiors being cruel and corrupt, they were the voices of reason bringing stopping a hero who had strayed off the righteous path.

      • 10 months ago
        Anonymous

        Part of the focus of Reynauld's comic (and CC set) is that he was consumed by war, and now combat is all he knows. "I will forget them. Regret is sin."

        I don't think tying his kleptomaniac quirk into the lore would be a bad thing, it's just that there's more to his character than just money and making it just about greed is just shallow.

      • 10 months ago
        Anonymous

        If they added Crusader, what would he even do?

        I didn't play DD1 but looking at his skills and character design, where does he even fit in DD2?

        • 10 months ago
          Anonymous

          he doesnt, MaA is basically crusader now.

        • 10 months ago
          Anonymous

          He'd likely be the next fire DoT hero

        • 10 months ago
          Anonymous

          He really doesn't have much left, since MAA stole half his moves. We're more or less guaranteed to get another fire hero, since every other dot type has at least 2 heroes using it as their preferred source of damage and crusader is the only real option, unless they make another cringe OC.

          • 10 months ago
            Anonymous

            Rather an OC character. Having Crusader just have fire on some of his abilities is boring. There's more interesting things they could do with a fire based character.

  23. 10 months ago
    Anonymous

    how the frick do you get carcass hellion to work? am i missing something or is it just shit?

    • 10 months ago
      Anonymous

      Anon...

      • 10 months ago
        Anonymous

        why is monarch so high? only thing he has going for him when he's not fighting cosmic is intimidate spam

        • 10 months ago
          Anonymous

          Intimidate spam is very good because of the vulnerability token. Since intimidate has full rank coverage you can enable damage dealers pretty hard. Even against bosses. Think about it, you're not just generating taunt and weakening the boss, which makes them significantly less likely to frick up your team with AoE attacks, but you will also effectively contribute to the damage of your team by doing that. So if you have a highwayman in your team, or an occultist, then that vulnerability token will very often turn their attack into a kill. It's exactly because leper is a tank and has the responsibility to taunt anyway, that his vulnerability token application is so potent. Like you wouldn't want your occultist to waste a turn casting a vulnerability curse to enable himself, you'd rather do damage 2 turns in a row.

    • 10 months ago
      Anonymous

      Just seems like an attempt at making her a tank without really changing her skills that much and giving her a chance of free block every turn.

      Dunno why you would do that over playing MAA unless you're going for an all bleed build and need a tank?

    • 10 months ago
      Anonymous

      Yawp and revelry. Enemies will be targeting you but will do less damage because you'll have block tokens while they'll have weaken tokens. The trinket that turns block token into super block tokens is good for her.

      Then they should have called it darkest road not darkest dungeon

      The dungeon is at the end of the game, same as the first one. Some of the "dungeons" of the first game aren't even inside a building! Lairs and the end bosses should have had your heroes doing good old fashioned walking though a building of baddies though.

      Speaking of, why did they add 3 DoTs that are pretty much literally the same shit just with different symbols?

      Mixing up damage types, same reason they distinguish between ranged damage and melee damage.

      • 10 months ago
        Anonymous

        >same reason they distinguish between ranged damage and melee damage.
        No because that has an actual gameplay difference. The DoTs are literally the same shit, just with different flavor and characters being resistant to different versions which typically doesn't even matter if u build your characters right or avoid regions with resistance to the DoT you favor.

        • 10 months ago
          Anonymous

          >It doesnt matter if you do X or Y
          Then it does matter

        • 10 months ago
          Anonymous

          >It doesn't matter if you do X, Y, and Z.
          The whole point is to encourage you to do X, Y, and Z. If the enemy is resistant to melee, use ranged, if it's resistant to ranged, use melee. Same for the DoTs. Some characters will excel in some places, but be hindered by high resistance to their "element" in others.

          It's like pokemon, don't bring your fire pokemon to the fire gym.

          • 10 months ago
            Anonymous

            >If the enemy is resistant to melee, use ranged, if it's resistant to ranged, use melee.
            Ranged abilities usually have...more range
            Melee attacks have shorter range but higher base damage tho I don't really care if an attack says melee or ranged, what matters is the actual effects of the skills. DoTs themselves don't have any extra effects (not talking about skills that give DoTs but the effects of the DoTs themselves).

    • 10 months ago
      Anonymous

      there's no point in even running it besides as a challenge or joke.
      >she can become a below average tank with terrible damage
      amazing balance

      • 10 months ago
        Anonymous

        It might technically be lackluster but it works if you're going for full DoT teams. PD, Flag, HWM, and Hellion going all in on trying to apply as much DoT as possible with PD/Flag having big payoffs for it.

        • 10 months ago
          Anonymous

          I suppose doing 0 damage but bleed dot and winded isn't the worst thing ever. obviously I'd still prefer a hellion that can just annihilate an enemy's full HP round 1

          • 10 months ago
            Anonymous

            DoT's are pretty strong in this game and having carcass be a "passive" tank is great for that.

  24. 10 months ago
    Anonymous

    Speaking of, why did they add 3 DoTs that are pretty much literally the same shit just with different symbols?

  25. 10 months ago
    Anonymous

    It is amazing how much the general's trophy trivializes some bosses

    • 10 months ago
      Anonymous

      >Get the general trophy
      >200% corpse damage and can't be moved
      >Get the corpse eater pet
      >Literally hit a enemy corpse and its a full heal

    • 10 months ago
      Anonymous

      frick yeah. it's better than the HP bag one IMO
      >no back 1 from Howling End or Jester's blinding attack
      >jester can solo for 2 super dodges just because
      kino

  26. 10 months ago
    Anonymous
  27. 10 months ago
    Anonymous

    Game needs more spider enemy types.

  28. 10 months ago
    Anonymous

    I am too small brained to handle the eye. Frick this guy.

    • 10 months ago
      Anonymous

      One tip, there is an inn item called Restorative Herbs which can counteract the heal reduction. You can stack it on the tank that has the focus which will allow you to get more turns of heal out of them before the heal reduction makes it impossible to heal them. You should start collecting as many as you can from region 1 with as many slots as you can spare.

  29. 10 months ago
    Anonymous

    >taking dismas and his khomie out to grind in dd1
    >medium dungeon lvl 3 but just room battles so it shouldn’t be a big deal
    >encounter a full party of spiders
    >enemies dodge all fricking attacks in the first round
    >spider gay marks dismas and his friends crit him to death’s door with poison
    >full on panic
    >Vestal heals dismas, but grave robber and Reynauld miss their fricking attacks again
    >spiders proceed to maul Dismas to death
    Jesus fricking Christ I’m close to resetting my run again

    • 10 months ago
      Anonymous

      stop using grapeshot/flashing daggers/arrest warrant

  30. 10 months ago
    Anonymous

    >beat act 3
    >know because of Ganker that the big wall has been beaten
    >lose all interest
    anyone else? I started trying to do deathless runs after act3 and now I'm just burnt out. I did play for 45 hours tho so I got my moneys worth for sure

  31. 10 months ago
    Anonymous

    its fine but feels like there is so many missing pieces

  32. 10 months ago
    Anonymous

    runs are too long and feel like a slog to play
    have to grind candles and shrines for hours to unlock basic stuff

  33. 10 months ago
    Anonymous

    Game's structural changes suck ass.

  34. 10 months ago
    Anonymous

    This is what the Nexus Mods page is gonna look like in 6 months sorted by most downloads
    >Remove stagecoach travel
    >Permanent Bounty Hunter
    >Crusader Hero
    >Faster stage coach travel
    >Keep character progress between runs

    Screencap this post

  35. 10 months ago
    Anonymous

    I liked it better than the first game, to be honest
    First one you had to grind forever to get your heroes max level, just for them to die in some moronic way, and then you had to start it all over again
    And I like how you get more control over the fight, rather than having to deal with RNG

    My only complaint is that my favorite characters are gone and I barely even get the chance to use the bounty hunter

  36. 10 months ago
    Anonymous
  37. 10 months ago
    Anonymous

    >lose hero
    >new random one is ALWAYS a wanderer

    • 10 months ago
      Anonymous

      only if they don't have memories I think

      • 10 months ago
        Anonymous

        Memories are gone after a completely unrelated party wipes, though

        • 10 months ago
          Anonymous

          lmao no. That's complete nonsense.

          • 10 months ago
            Anonymous

            ??? Happens to me, though. I don't have any memories from the people I beat ch 1, 2 or 3. I stopped paying attention to memories after I immediately got to ch2 because I made a conscious decision to choose nobody from the previous party because I wanted to try something different and after they died my memories page was empty at the Altar of Hope

            • 10 months ago
              Anonymous

              Unlocking a memory isn't the same as slotting it. Any character that completed an act needs to slot at least one memory for them to not be rerolled.

              • 10 months ago
                Anonymous

                After slotting it would I lose that permanently if they die in subsequent runs?

              • 10 months ago
                Anonymous

                Yes. But you would lose it anyway if you're not slotting it at all. There is zero point to not doing it unless you're some min maxxing autist that wants perfect memories and the memory you want to slot into the first slot isn't available.
                Again, just to note, you don't need to slot any of the other memories. So a character can have all 5 memories unlocked with only 1 memory slotted and they will stay that way until they get killed on a run or you abandon a run before you reach an inn while they're in your party.

              • 10 months ago
                Anonymous

                Oh well that's too fricking late for me now. I was pretty strapped for candles back on those chapters but now that all heroes are maxed out all I have left is the items board and pets

              • 10 months ago
                Anonymous

                I mean if you still got stuff to unlock then there is still reason to use that feature. The memory altar can be upgraded as well if you haven't done that yet.

              • 10 months ago
                Anonymous

                >he memory altar can be upgraded as well
                I really haven't. It's sitting at unlock 1 because I just don't really care for it. But the alternative being Wanderer replacements it might as well be a "end run early" if I intended to actually beat the boss. Well frick when I beat ch4 I'll probably slot some homies idk

              • 10 months ago
                Anonymous

                Dude, it's useful not just because of the memory effects but because you can keep heroes with the quirks you like instead of rolling the dice on shit that might be complete trash.

  38. 10 months ago
    Anonymous

    eyup. it's gamer time

  39. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      Handsome motherfricker.

    • 10 months ago
      Anonymous

      why is flagellant a skele now?

      • 10 months ago
        Anonymous

        Flogged himself a bit too hard

      • 10 months ago
        Anonymous

        He flagged too hard and is pretty much as close as he can be to undead

      • 10 months ago
        Anonymous

        it is his final form

  40. 10 months ago
    Anonymous

    How do I realistically deal with the gaze boss. Is it just Taunt spam?

    • 10 months ago
      Anonymous

      stack all the markers on 1 person

    • 10 months ago
      Anonymous

      >Is it just Taunt spam?
      Ha ha ha you fool. Taunt does nothing
      Like anon said

      stack all the markers on 1 person

      and you better bring MaA or you are honestly fricked

  41. 10 months ago
    Anonymous

    now everybody pretends that they've never hated it solely because it was an Epic timed exclusive and it's actually underraterino and they're gonna support the devs buy buying it for 75% off on Argie Steam

  42. 10 months ago
    Anonymous

    >homosexual OP claims it's great
    >it's actually shit
    I can't remember the last time a sequel was THIS much of a downgrade

  43. 10 months ago
    Anonymous

    >DD1 is one of my favorite games
    >I absolutely hate rogue-lites
    It's over...

  44. 10 months ago
    Anonymous

    >unique quirk plague doctor gang bang to lower stress for everyone

    Nice.

    • 10 months ago
      Anonymous

      those 2 religious cucks arent banging anything

    • 10 months ago
      Anonymous

      MaA's portrait got that chad energy.

      • 10 months ago
        Anonymous
  45. 10 months ago
    Anonymous

    >Kill General and first Mountain boss on my second embark no problem
    >Absolutely get my ass destroyed every run since then
    RNG is dumb

  46. 10 months ago
    Anonymous

    I don't understand what you're supposed to do with the general and the vine thing

    • 10 months ago
      Anonymous

      Hit the vine with literally anything, doesn't even have to deal damage.

    • 10 months ago
      Anonymous

      you can yell at the vine really hard to get it to stop

      then it's just a dps race like every other fight

  47. 10 months ago
    Anonymous

    This shit needs a more intuitive UI

    • 10 months ago
      Anonymous

      cooldown is gone. but yeah there's a much better way to show that shit

      • 10 months ago
        Anonymous

        Should say Cooldown: 0 or something at least, some of these skills took me a few seconds staring at them to figure out what they were changing.

  48. 10 months ago
    Anonymous

    >>Ganker claims it's shit
    >>it's actually great
    I personally didn't like it due to the wagon system. It was a major turn-off for me. I am fine with the 3d models, just sad that it'll limit the modding community.

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