>miss cc >crit >failed save >your run is fucked and now you need to spend 6 hours grinding up another guy
Even xcom let's you stack the odds with grenades and rockets goddamn
What does Maniac do better? Scourge has literally Redeem and Examinate has dps and thick meaty Sepsises in a blight team. Never tried it, but on paper I just don't see it besides Punish adding combo.
Knockback on punish is extremely useful if you have sufficient knowledge about the movesets of enemies and understand which position fucks them over. Also Lash's Gift removes debuffs and sepsis applies them to enemies. Exanimate is more of a boss killer path and Scourge has the downside that deathless has a use limit which can fuck you over in extended fights which makes it a path more suited for regular fights.
pic related is how bosses tend to look if they're up against Maniac.
There is no food on the side of the heroes so I'm not sure it can do anything even if it actually is coded in a such a way to work the same on enemies.
>Knockback on punish is extremely useful if you have sufficient knowledge about the movesets of enemies
First time i fought death i forgot about punish knockback and sent death back past the tombstones to get trampled a second time in a row.
well yeah, it can also fuck you over if you push them into their preferred position. There aren't that many frontline enemies in the game that benefit from getting pushed back. Ghouls are an example because of skull toss.
>Knockback on punish is extremely useful if you have sufficient knowledge about the movesets of enemies
First time i fought death i forgot about punish knockback and sent death back past the tombstones to get trampled a second time in a row.
I find the knockback more of a hindrance than a help. The back line always dies before the front in a good team comp, and too many enemies have good back row hits (or the back AOE's just have cleared everything completely, graves included). Plus you lose out on good back row hits with Flag since it just turns imto weakness tokens. I'd rather just run Exanimate.
There are so many frontliners that turn to trash in the back and many backliners that turn to trash at the front. Pushing the front into the back pushes the back into the front. Cultists encounters become a joke with upgraded punish. The evangelists will do nothing but judgement rush while the altar sits helplessly at the front.
We have a lot of classes missing, so you can pick your least favourite class as the other sacrifice.
The crusader is the only character who's implied to be dead because the devs genuinely hate him and don't want to bring back the funny Deus Vult man. They probably will once the interest dries up and they want to release dlc, but at least this gives them the freedom to completely redesign him. I'd bet money that when he inevitably comes back he will not be a religious guy in full armor.
Nothing is canon, as in nothing has been specifically confirmed by either the game or by redhook outside of the game.
However people have been speculating since we saw a similar helmet in the ground on one of the very first promotional images of the game, the helmet wasn't exactly like Reynauld's but was close enough.
This one in the ending cinematic however is exactly like Reynauld's so the theory has a bit more weight now; however thats all it remains, a theory.
there was never a confirmation of this from Redhook but it can be assumed Yeah. Reynauld and Dismas are the only heroes we know 100% without doubt would've fought the heart. One of the other missing heroes probably also died to the heart unless Redhook says otherwise.
Yeah, except he does insane AoE damage, regularly blinds your entire team and has 155 HP. I just don't get it, I have absolutely zero trouble with all other lair bosses but this one absolutely kicks my ass.
You can give heroes memories after a successful run so they keep all their quirks, diseases and so on. If they die they're gone, so losing a valuable hero is just as painful as in DD1.
2 weeks ago
Anonymous
If they die they get rerolled. If you finish an act you can attach a memory to them and they carry over.
The names are always the same each run, you have to hit the random name button if you want them named something else
They don't perma die, each run is different.
However a character that beats and act boss can be saved and a memory (small buff) attached to them.
That character is saved until they die on a run.
The game is not about a single stable of characters that you curate and maintain but is made of roguelike runs.
Sooooo.. canonically they didn't die at all in the game?
2 weeks ago
Anonymous
Yes and no. The Protégé can pull them from all across time and space, and specific quirks imply that they've failed and died before in other timelines.
2 weeks ago
Anonymous
They might, they might have died.
In dd2 you are pulling them out thin air, they are probably not real at all (until you beat act 5) and are just the shape your mind takes as the tool to try to unfuck reality.
2 weeks ago
Anonymous
no it fucking isn't lmao
2 weeks ago
Anonymous
You're right, it's arguably even more painful since recovering for the Grand Slam takes a lot longer than getting a hero back up to 6 in DD1. Thanks!
2 weeks ago
Anonymous
Is this a joke? Losing a memory or two isn't nearly as much of a setback as losing a level 6 hero.
2 weeks ago
Anonymous
Oh, it isn't? Well I've seen a lot of people complaining about how super duper long the runs in DD2 supposedly are, guess they were wrong?
Get your act together, contrarians.
2 weeks ago
Anonymous
the runs are long, but memories aren't that big a deal, all told. You can easily clear the game without any.
2 weeks ago
Anonymous
They're minor, minor buffs. 10% extra damage won't even add an extra 1 damage to most attacks AFAIK. If you could stack memories and have up to 50% extra damage, it'd be pretty crazy but you can't so it's just....eh
What WOULD be crazy if you could carry over at least one or two trinkets per run
2 weeks ago
Anonymous
>Losing a memory or two isn't nearly as much of a setback as losing a level 6 hero.
True, but losing 3+ memories is a lot more painful.
would you guys ever support a mod that let you create a class?
just have a pretty generic guy / gal with feature options, then essentially drag and drop a shitload of cosmetic options on them?
The names are always the same each run, you have to hit the random name button if you want them named something else
2 weeks ago
Anonymous
>you have to hit the random name button if you want them named something else
You're fucking with me. This is one of those shitpost statements like "Crusader was removed because the developers are anti-religion" right? There's no way you can't actually rename your heroes as you please, right?
2 weeks ago
Anonymous
seems to be an error in that anons post, streamers were renaming their characters after donators on release so I believe you can set it to whatever you like.
2 weeks ago
Anonymous
That anon is fucking with you. You can rename them whatever you like.
Alright, glad I asked. Thanks
2 weeks ago
Anonymous
There is one exception. If you put memories on a character, you can't freely change their name until they die. It stays whatever name you had it as.
2 weeks ago
Anonymous
That anon is fucking with you. You can rename them whatever you like.
They don't perma die, each run is different.
However a character that beats and act boss can be saved and a memory (small buff) attached to them.
That character is saved until they die on a run.
The game is not about a single stable of characters that you curate and maintain but is made of roguelike runs.
2 weeks ago
Anonymous
>That character is saved until they die on a run.
Or if you abandon a run before reaching an inn.
Or if you press the "Begin a new journey" button while you already have a run open and accidentally press "Yes" instead of "No."
>DD2 looks about as bad as most of the shitty anime mods for 1 though
Use some more ridiculously excessive hyperbole, I'm sure this will convince people.
Literally just killed it.
What the other anon said its true, its the hag of this game (obviously).
His undertow skill (which drags one of you dudes down) can be resisted by movement resist HOWEVER BEING IMMOBILIZED DOESNT WORK FOR THAT; has to be movement resist.
Other than that while the hand is up the hand deals a lot of single target dmg to your frontline while the head does aoe attack and aoe debuff.
So you want to stack movement resist on a taunted frontliner (hopefully) and nuke the hand as soon as possible. Has like 25 hp while nuking the boss that has like 150 hp total.
I dont know if you were asking for something more big brained than this since the boss is pretty straight forward other than the hand kidnap being movement based.
Well yeah, I'm aware of all of that, but I don't see how you could handle all of the debuffs, the (for a lair boss) massive full-party damage and still keep pressure up on the boss when you constantly have to heal and/or hit the hand. It's genuinely harder than some of the chapter bosses imo.
Yeah he is all-around the hardest region boss, i mean some other bosses might be harder to a comp that can't handle their gimmick while this dude just deals dmg.
However if you know you go for it having a mov resist front liner (trinkets/drums from the inn) really makes it much easier as you have the 4 chars to nuke the hand.
Also i would say its a dps race cause you can't keep up with the dmg he puts out if the fight drags on. I just did him with flagellant tanking/healing (i think it dealt 0 dmg whole fight) jester keeping a blind token graverobber using blight darts if alone or flashing dagger on the hand (since it hits both hand and head) and a pd just spamming blight.
I tried him two times, got completely BTFO and now I simply don't do him anymore. The other lair bosses are a complete joke AND give better trophies, so why bother?
Easy >See Shroud
"Is the +40% Move Resist drums up?" >Yes
"Nice, free Leviathan kill" >No
"Well do I have Seargeant Man-At-Arms or good Move Resist trinkets?" >If no
Then don't do it.
My face the first time one of my dudes LITERALLY STABS ANOTHER PARTY MEMBER that he had a bad relationship with.
I mean i had seen the support screen some times but it also doesn't happen often.
But had never seen the screen for the reverse of that my flag just straight lashing on the poor helion after she just attacked.
He's the second easiest chapter boss, not sure what to tell you. Even the lung boss at least requires a bit of planning, the fourth boss is just "nuke the boss".
I played DD1 but never really got anywhere since I found the game to be mind numbingly slow, I've just pirated DD2 now and the combat is slightly better but traveling with the stagecoach is really fucking boring.
Thats the consensus overall.
The planning of the route actually has some meat to it but the driving itself is boring as shit.
However the combat is way better, so for most people is how you feel about the old hamlet progression compared to these longer roguelite runs.
Im not super smart nor savvy on this game but this is kind of broken no?
50% of an extra turn 50% of a stun that you can resist.
Im using the trinket right now but if i can buy a couple stun resist consumables on the inn then i will move to a different trinket.
Im sure this is nowhere broken compared to what other people are doing but it seems powerful.
No, it is as good as you think it is. Premium trinket since the only thing you have to do to not fuck you over is to get enough stun resist for the downside to not matter. An additional action 50% of the time skews the action economy heavily in your favor on balance.
Have they fixed the games so I can play it yet. The lag is unplayable. I have everything on low, my specs are more than good enough for this game, and yet I cant play it.
I dont think its a graphics issue cause plenty of other games work fine. Its just the game has some absurd slowdown especially in the tangle. Im thinking its a processor thing, but even my processor is an i7 7.7k when the game needs an i5 minimum.
>yesterday >have a breacher MAA while using the immobilize party general trophy >the immobilize kicks in before breacher moves my MAA and messes with my hellion in rank 1 >today >have a trinket to shuffle both my team and the enemy team and the immobilize party general trophy (again) >hero team is shuffled first THEN gets immobilized, putting my alchemist PD in rank 1 with 0 abilities she can do
fuck you redhook
probably PD-Jester-HWM-MaA with the paths Alchemist-Virtuoso-Sharpshot and MaA can be whatever path you want him to be depending on your goals besides just winning the run, like Sergeant if you plan to find and fight the leviathan for some reason
probably PD-Jester-HWM-MaA with the paths Alchemist-Virtuoso-Sharpshot and MaA can be whatever path you want him to be depending on your goals besides just winning the run, like Sergeant if you plan to find and fight the leviathan for some reason
I'm liking the game so far but it really needs at least double or tiple the amount of content to succeed at being an actual roguelite. Especially when it comes to different areas and enemy variety.
Wanna hear the stupidest decision ever made in the whole vidyagame industry?
We gonna keep Wayne June but have him voice a different character. Now and he is the trick, Wayne wont even try to make a different voice no, he will just talk with a similar cadence and voice as the ancestor did AND we gonna give this new character also a verbose vocabulary, perhaps not as much as the ancestor but to the point that a lot of normies will assume he is playing the ancestor.
Fuck off Redhook, that was retarded.
>implying the canonically dead and sacrificed to the darkest dungeon academic isn't the ancestor pulling some ebin trick to bring himself back to life through the protégé's reconstruction of the world
Yes, relations last for a region, once at the next inn they will get rolled again, if by then you have gotten the characters to better terms they might roll a positive one.
Yeah, it's rerolled with whatever the new relationship value is after the next inn.
Mouse over the value to see the exact % chance for each relationship
I haven't played this game yet but a thing that kind of saddens me is the fact that even if they managed to do a good job going from 2D to 3D, the new Hellboy game just kind of wipes the floor with DD2 (though in a sense that's for the course, DD1 is just "mignola but shittier)
Correct. It'll add +3 damage and -2 duration to any abilities that inherently apply Burn. For example, (upgraded) Magnesium Rain will do 6 damage over 1 turn instead of 9 damage over 3 turns.
Does team composition affect affinity changes in Encounters? Like if I have Leper, Vestal and Man-at-arms will they have similar opinions more often since they (I presume) have similar morals or is it completely random?
>coolest class concept in all of rpgs
sorry darkesister, but that would be Leper.
Flagellant stays alive because he wants to hurt more people and endure more pain.
Leper stays alive to help people even as his body crumbles, Leper is also the only playable character that dindu nuffin, meaning he is the true best character.
No need for (you)s, I have already accepted you concession.
For some reason in my current run I just keep finding MaA trinkets. Like 3 of his signature trinkets and a bunch of shit that synergies with him. Right now my tream starts the battle with 1 75% shield and two stacks of normal shields.
So I just finished the 4th act with a B-Team, basically characters I didn't unlock many skills yet.
MaA, Grave, Jester, Runaway and beat the Boss, surprisingly, though I have no idea what his fight was about and what his weakness is. Just did damage and ate riposte till the end (unequipped Bellow cause I went in blind), and only Barristan died.
What is this fight about?
Also I played this game for 30 hours now and I have not seen the Bounty Poster a SINGLE time and had no chance to encounter the shambler either. What are the fucking odda
The 4th and 5th bosses are significantly easier than the 3rd. 4th boss is a dps race, 5th is an endurance test. Every phase on the 4th boss has its own gimmick but you can usually avoid it by bursting it down.
Also did you unlock the bounty hunter in the memory thing? Do you even know where the poster spawns? I see it at least once in all my runs.
Ravenous Reach is a pure DPS race. It has the highest damage in the game, but the lowest health. Obliterate it before it destroys you by fitting you for 80+ damage a turn.
Ok I got the general head, the one that gives you immobilize on combat start. How does it work? Is it permanent? Does it work when you use movement skills like lounge or ballad? Unfortunately I can't experiment as I'm about to face the Act 2 boss.
The heroes will be permanently tethered to the position that you put them in before you entered the fight. The only exception to this, from what I've heard, is if one of your heroes carries trinkets that will shuffle your team at combat start which might be a bug about trinkets resolving before stagecoach trophies.
Yeah that shit is pretty amazing. Absolutely demolished the Act 2 boss. Then again I had a pretty bonkers team with fully upgraded abilities and quite a few strong trinkets.
>BH becomes a selectable character from the start if you successfully clear a region with him and collected the bounty >if BH is part of your starting party, Bounty posters will still randomly spawn, and will allow you to gain random rewards upon collecting the bounty
There, I fixed it.
>BH becomes a selectable character from the start if you successfully clear a region with him and collected the bounty
I agree with this being a way to unlock him as a permanent starting member but not something i'd want to do every time I want to play him at the start >if BH is part of your starting party, Bounty posters will still randomly spawn, and will allow you to gain random rewards upon collecting the bounty
It would be pointless since "hero goals" are already a mechanic tho if these actually gave items it would be a lot more useful for end-game characters
How do we make Leper interesting? Using the systems within the game, what could you do to give him a real identity? It's like he's trying to be a mix between MaA, Hellion, and even a big of flagellant but he's not good at either of them. There could be a real argument if he had REALLY good base damage on his attacks and the catch was either coinflipping and praying or building a team to setup removing debuffs and adding combo tokens but his damage is just SO subpar. As it stands, the blind gimmick is fucking awful. Hellion's winded is a similar concept of "debuffing characters that become strong when setup" but actually done better
>Leper front line >Hellion front line >MaA front line
I sleep. >Occultist + Jester front line >Runaway + PD front line >Jester + Highwayman front line
Now we're talking.
Wish heroes each had completely unique mechanics, instead of just a handful. Wish that had each had some interesting passive that interacted with the universal elements in interesting ways (MaA can have 4 block tokens at once, Flagellant gets 1 damage per 10 health missing, GR ignores 15% of dodge tokens as random examples). Wish paths had more interesting effects, maybe even one exclusive ability.
Dunno, just don't feel like this game is the best it could be. Should've cooked in early access for longer.
>ESG "early access" >cooking
ESG is the opposite of cooking, it is a platform devoid of feedback and review. there's a reason it's called a commercial black hole, because games go there to die in a mire of stagnation
a system as retarded as DD2's relationshit interactions would have never survived alpha/beta testing anywhere else and it's already the #1 thing people are working to mod out of the game entirely
The relationship system was considerably worse in early access. This is what you get AFTER the playtesting.
Here is what gameplay looked like before. Characters wouldn't just curse each other's moves, they would outright block them or randomly debuff you each turn. Or both.
https://streamable.com/zqhf4w
>GR was subpar in DD1 >she's subpar in DD2 >Leper was subpar in DD1 >he's subpar in DD2
wow it's almost as if these characters have flawed core designs and they did nothing to improve upon them. Hell I'd argue that DD1 Leper is still better than the one in the sequel.
How were their core designs bad enough that they couldn't be saved in DD2. They just barely put in the effort to improve them for 2. Everyone else got a lot of cool additions.
MaA can >rach rank 3 with Crush and heal himself with it >move so shuffles don't rape him >stress heal himself and his allies >taunt with added riposte to remove defensive tokens from the enemy >guard >shit out blocks >two of his trinkets are just nonstop free blocks >Vanguard is pretty much a straight upgrade just like Virtuoso for Jester
Lepere is pretty much stuck in rank 1, can only attacks the first few ranks and on top of that he has the bullshit blind mechanic that requires nonstop babysitting for him to do anything. DD1 Leper just required a couple ACC trinkets and he was good to go.
Nobody said MAA isn't a better tank. Leper fits a Tank/Damage role hybrid. He's better at taking out dangerous enemies with large HP pools than MAA, and he's better at self sustain with self healing/stress heal. What you're failing to understand is that Leper fits a different niche, and therefor will have bigger advantages, and disadvantages. MaA was meant to be a general purpose tank, so of course he's going to come off as more desirable. Leper is far from bad.
How were their core designs bad enough that they couldn't be saved in DD2. They just barely put in the effort to improve them for 2. Everyone else got a lot of cool additions.
Sharpshot is much more versatile than Rogue because Rogue requires you be in Slot 1 to get any use and the other one is so underwhelming I can't even remember what it is called.
Yellowhand is like an attempt at a R1-2 melee role but his melee attacks are pretty underwhelming.
It's actually pretty retarded though, Sharpshot just increases ranged a bit and reduces melee damage slightly while yellowhand does the inverse for melee...but makes ranged abilities ENTIRELY useless with 75% damage reduction and your payoff is...5 more points of health? and a random positive token when using highway robbery?
I keep going back to chapter 5 because the final boss is just so fucking cool and fun to fight against. I just wish you were able to skip the narration sector just before it.
There's plenty of comps that work, a lot of them are very powerful, it's just that PD, Jester, HWM and MaA stand so high above the rest that it becomes tempting to just stick to them forever.
Alright boys should I drop 40 burgerbucks on this game? I really like roguelit[k]es especially Slay the Spire and FTL. I hear variety isn't the best but is the gameplay/atmosphere good enough to make it a fun time for a good 40-50 hours?
>a good 40-50 hours?
~15-20 if you aren't bad at games
replayability is extremely poor for DD2, nearly 40% of your 'gameplay' is watching a carriage lumber along or waiting for overly dramatic chains of samey attack animations to finish
>overly dramatic chains of samey attack animations
Probably the dumbest fucking shit I have ever read in these threads. Contrarians are really getting out of control.
man fuck you, i specifically avoid creature dens because i don't want to wait through a bunch of attack animations while i peel off 8 individual instances of dodge tokens
using CE to speed up the game to 200% is one of the best things i ever did in this game, there's a reason speed mods were the most popular shit ever for the first game as well
The combat is some of the best in the turn-based RPG genre (although the game itself isn't a proper RPG at all). The atmosphere, music and narration is absolutely stellar, a genuine masterpiece. For 40-50 hours you get an absolutely amazing experience, the people complaining about a lack of variety are referring to playtimes above 100h+ hours.
If this were a better game it would be a flat decrease to accuracy that could be countered by buying gear or paying to remove the quirk entirely without needing an RNG location to spawn
Would trivialize the game by allowing you to wipe the enemy party before they get to go
Team turns really don't work in games with no tactical map with movement
Would just mean enemies could have more health and be more deadly. would be better if the game was AP based too to buff smaller moves and make others more meaningful
It's the only way to make the combat actually good. It's unironically extremely flawed in it's current state. It's fine in DD1 for the most part but they mechanics they added to DD2 just don't work imo. A tactics style would just make the mechanics work so much better
I disagree, I find the game in a good state with a few flaws. Way better than 1. But you are correct they could go a bit more crazy with gameplay in tactics, but that would go for pretty much any turn based game.
I actually played a deck builder/RPG with team based turns for you, but using actions advanced the clock for enemy actions so they still attack you while you're running your degenerate combos. I prefer that over DD2, four actions do not feel like enough to kill enemies in a reasonable timeframe
>enemy advantage also applies to Death
SH-SHE'S FAST
This bitch is actually just sitting in the back where my unmaxed leper can't even touch. Do you think the AI actually changes tactics based on your party, or am I giving RH too much credit?
that's one of the best teams you could make. you're experiencing user error, or you just don't have enough relevant abilities unlocked
focus on PD until you get indiscriminate science/magnesium rain, then MAA until you have retribution, then hellion for howling end/toe2toe, highwayman last since he's useful even just spamming take aim/pistol
That comp sounds fine, there's very few actually terrible party comps now since paths are a thing. Is there anything in particular you're having trouble with?
>clearly shows upcoming content with two new bosses >"uhhh aren't they doing anything??"
There's no "fixing" required, the game is a lot better than DD1 was at release. Keep crying about it.
2 weeks ago
Anonymous
Two new bosses being the only thing announced is really underwhelming. Even if they just said "new character summer 2024" would be more exciting.
2 weeks ago
Anonymous
Anon, that roadmap is for stuff that we will get over the course of the next 1-2 months, not next year.
2 weeks ago
Anonymous
>MUH DD1
Why are you so obsessed with comparing it to that game. DD1 was an indie game with a small team and low budget. DD2 is another beast entirely with more money, tripled dev size, and more experience. Yeah, a sequel should have more content, no shit but if you judge the game on it's own merits, it severely lacks in content and variety.
2 weeks ago
Anonymous
>Why are you so obsessed with comparing it to that game. >immediately compares it to DD1 himself
DD2 has more content than DD1 had at release btw. You people already got BTFO last thread when someone listed all the bosses and compared them.
2 weeks ago
Anonymous
You compared it to DD1 first moron, I was simply pointing out that your comparison is retarded. >UMM YOU CAN'T COMPLAIN ABOUT THE CONTENT IN THE NEW GMAE BECAUSE IT'S BETTER THAN THE FIRST GAME WHEN IT FIRST LAUNCHED
suck red hooks dick harder, shill >You people already got BTFO last thread
??? Now you're assuming every poster that says something negative is the same group of people?? the fuck is wrong with you
2 weeks ago
Anonymous
Stop shitting up the thread with your flamewars, retard.
2 weeks ago
Anonymous
>brings up BR completely unprompted
Cope and seethe moron. DD2 is not a good RPG, roguelike or DD game, it is nothing.
Unfortunately, i am a new poster. Runs are obscenely long and the wagon shit is not fun. It's a worse version of 1 which wasn't really good to begin with.
kek
I accept your concession.
DD1 is a good game, not perfect, and Red Hook fucked up during development a lot and it is pure dishonesty to say otherwise. At one point they were going to nerf every other character to balance Jester.
Keep crying, contrarians. DD2 is better than DD1.
2 weeks ago
Anonymous
it has mildly better combat and worse everything else
2 weeks ago
Anonymous
>poop is better than vomit
2 weeks ago
Anonymous
Why are you even in this thread then?
it's not contrarianism if I just don't fucking like it, get off your high horse
There's a difference between "I don't like it" and "everything is complete shit and the things that aren't complete shit are just really tiny minor improvements that I barely acknowledge".
2 weeks ago
Anonymous
why are you so violently defensive of this game
2 weeks ago
Anonymous
Not him, but you have no clue what being "violently defensive" actually is. Please remove your head from your ass and get help for your narcissism.
2 weeks ago
Anonymous
>no one is allowed to have any problems with this game or they're a CONTRARIAN WHO THINKS EVERYTHING ABOUT IS COMPLETE SHIT AND ALSO THEY'RE A FUCKING IDIOT AND I HATE THEM
2 weeks ago
Anonymous
>no one is allowed to have any problems
Never said that. Once again, get help for your narcissism.
2 weeks ago
Anonymous
that's what you mean when you write off any complaint as contrarianism
2 weeks ago
Anonymous
>backpedalling after being called out and resorting to passive aggressive shitposting
Pathetic.
2 weeks ago
Anonymous
who's backpedaling? I don't like the game and I'm here to tell you about it.
2 weeks ago
Anonymous
There seems to be a guy in these threads that gets legitimately upset at every fucking criticism of the game and tries to come up with some BS on why think you're criticizing is TOTALLY FINE and it's a skill issue if you dislike it. Loves to bring up DD1 and say DD2 is better when that actually doesn't address the criticism towards 2 or he'll claim you're a Black Reliquaryfag despite saying nothing about the game at all.
Very odd fellow, I suspect he does it for free.
2 weeks ago
Anonymous
>criticism
You mean like this one?
>Why are you even in this thread then?
Because anti-fun shit games having threads takes a spot of a thread about something worth discussing. Perhaps plebbit is more your speed. Certainly suits your tastes.
2 weeks ago
Anonymous
Looks valid to me.
2 weeks ago
Anonymous
>"I'm not a contrarian, I just hate both games and want to shitpost!"
Yeah, much better.
2 weeks ago
Anonymous
>Contrarian
How is my opinion contrarian? DD 1 and 2 have been largely received lukewarm at best. For me to be a contrarian it would have to be an indisputably good game. 2, especially, is bad as it got rid of a tiny bit of tedium from 1 and just made everything else worse. In addition, not liking games isn't shitposting.
As said perhaps plebbit is a better site for you so you can repeat edit your posts and downvote anyone who hurts you feelings.
2 weeks ago
Anonymous
>"nofun shit games" >lukewarm
2 weeks ago
Anonymous
>it got rid of a tiny bit of tedium from 1 and just made everything else worse
It made almost everything better.
2 weeks ago
Anonymous
>exploration is worse >continuity between runs is worse >character development is worse >narration is worse >length of runs is worse >party building variety is worse
2 weeks ago
Anonymous
>exploration is better because you don't just test a curio once or twice and then ignore it for the rest of the game >continuity between runs is irrelevant since the runs themselves are longer and thus more relevant >character development is better because there's a lot more variety with paths and mastery planning >narration is just as good as before >lengths of runs is irrelevant since the system is completely different >party building variety is ten times better thanks to paths
See, I can do it too.
2 weeks ago
Anonymous
>exploration doesn't exist anymore >runs being longer is a bad thing >paths are nice but hero shrines are a downgrade >no it isn't >runs being longer is a bad thing >you figure out a good all-rounder party and that takes you through the entire game >and wouldn't you know it three out of the four starting heroes are top-tier all-rounders
2 weeks ago
Anonymous
>continuity between runs is irrelevant since the runs themselves are longer and thus more relevant
Too much RNG determines whether your run is going to be fun or garbage because the game relies on items so much to make your runs distinguishable from each other >character development is better because there's a lot more variety with paths and mastery planning
lol, this is just a fucking lie. Most paths are shit and mostly come in the form of "better damage with these abilities, worse damage with these". I say most, not all. Flag for examples has a really nice selection of paths that people can have actual debates over which is better >lengths of runs is irrelevant since the system is completely different
lol, no. The game is autistically slow than it needs to be just fucking cuz. >party building variety is ten times better thanks to paths
You can't have multiple of the same characters. Though technically yes variety is better because you have more skills than before and the skills are more varied.
2 weeks ago
Anonymous
>there's too much variety! >actually there's not enough variety! >the runs are over too quickly! >actually the runs are too long!
Melty melty.
2 weeks ago
Anonymous
See
Quite literally not an argument, cope harder shillmoron
2 weeks ago
Anonymous
>well-reasoned and even mildly complimentary criticism >LOL MELTY
this is getting sad, anon
2 weeks ago
Anonymous
>well-reasoned >"Most paths are shit because [insert blatant lie here]" >"lol, no. The game is autistically slow than it needs to be just fucking cuz."
ESL melty.
2 weeks ago
Anonymous
>[insert blatant lie here]
You didn't actually refute it though or say how it's a lie. You just seem super assmad and completely unable to defend the developers poor decisions.
2 weeks ago
Anonymous
It's a lie because most paths do change more than just add damage. This can be easily proven by simply looking at the fucking paths yourself. Do I have to BTFO someone again like last thread, where I had to list every single skill that can deal with tokens in the game after you people endlessly cried about how there's supposedly no way to deal with them, or are you able to just look at the fucking game without excessive bias?
2 weeks ago
Anonymous
You are unironically autistic >um actually what you said is a lie because this path that's primary change is a damage boost for ranged skills and a damage reduction on melee skills actually adds an additional effect token effect to one other ability!!!!!
You are unable to parse the bigger picture nor read between the lines. You claim things are lies because UM ACKSHUALLY and you constantly say you "BTFO" people when you have literally never done that. Many people in these threads will agree with most criticisms said in these threads. You are the only one unable to admit the games faults.
You know you can still like games even if other people don't right? I'm not criticizing this game because I hate everything about it, i'm criticizing parts I don't like or parts I wish were better because I enjoy the game enough to care about these things. You, however, are really autistic and just constantly sound like a mindbroken shill.
For your sake, I hope you're just trolling. Very sad otherwise. Last (you) you're getting out of me for as long as I am playing this game and am in these threads.
2 weeks ago
Anonymous
>Many people in these threads will agree with most criticisms said in these threads.
Many people in these threads have admitted to never having played the game.
2 weeks ago
Anonymous
>say something false >y-you're just going UM ACKSHUALLY at me! >many people agree with me, thus it's valid!
Pathetic.
2 weeks ago
Anonymous
but he's right about paths and he's right about the game being weirdly slow
2 weeks ago
Anonymous
is worse
Anytime I see this one I disregard that post entirely.
2 weeks ago
Anonymous
>exploration doesn't exist anymore >runs being longer is a bad thing >paths are nice but hero shrines are a downgrade >no it isn't >runs being longer is a bad thing >you figure out a good all-rounder party and that takes you through the entire game >and wouldn't you know it three out of the four starting heroes are top-tier all-rounders
>my subjective opinion is fact >"no" is my argument
2 weeks ago
Anonymous
>"but it's good" is my argument
2 weeks ago
Anonymous
He provided actual arguments though for some of his points. They might not be the best arguments, but they're still arguments. For example "character development is better because there's a lot more variety with paths and mastery planning" is a perfectly valid point to make.
2 weeks ago
Anonymous
And I disagree with that, because there are always going to be a few skills that get the first mastery points, and everything else is gravy, and you have to treat it like that because Mastery points are RNG. And yes, paths are nice.
2 weeks ago
Anonymous
That's not what was said here
>exploration is worse >continuity between runs is worse >character development is worse >narration is worse >length of runs is worse >party building variety is worse
or here
>exploration doesn't exist anymore >runs being longer is a bad thing >paths are nice but hero shrines are a downgrade >no it isn't >runs being longer is a bad thing >you figure out a good all-rounder party and that takes you through the entire game >and wouldn't you know it three out of the four starting heroes are top-tier all-rounders
though.
2 weeks ago
Anonymous
You have eyes but cannot see the Mountain
2 weeks ago
Anonymous
That's not what he said though. Keep crying.
2 weeks ago
Anonymous
>lies AND sidesteps much more important aspects like the fucking combat
2 weeks ago
Anonymous
combat's fine on a mechanical level but the bosses too often turn into interminable slogs that are effectively DPS races
2 weeks ago
Anonymous
>bosses too often turn into interminable slogs that are effectively DPS races.
I noticed that too, it seems like all of them are "kill me in x amount of turns or restart", damage checks are cool but they shouldn't all be like that otherwise I am fighting damagecheck(fire) one time and damagecheck(bleed) another. It gets boring.
2 weeks ago
Anonymous
and they're all "know how to counter my gimmick or lose" on top of the DPS races.
2 weeks ago
Anonymous
>bosses too often turn into interminable slogs that are effectively DPS races.
I noticed that too, it seems like all of them are "kill me in x amount of turns or restart", damage checks are cool but they shouldn't all be like that otherwise I am fighting damagecheck(fire) one time and damagecheck(bleed) another. It gets boring.
>they're all just DPS races! >but they're also gimmicks!
Get a grip, melty contrarian.
2 weeks ago
Anonymous
melty contrarian?
I'm not the one having a sperg out, I love the game.
>I noticed that too, it seems like all of them are "kill me in x amount of turns or restart"
None of the bosses operate this way.
Go on then, wait for the Librarian to run out of books, i'm sure it will end well.
2 weeks ago
Anonymous
the book burner guy has a strict timer
NTA and true, but Librarian is also arguably the easiest lair boss next to the General. If you lose the DPS race with him then you would lose a lot of generic encounters too, not because they're also DPS races, but because you seem to be doing fuckall damage in general.
2 weeks ago
Anonymous
they're both, because Red Hook couldn't figure out how to make the bosses consistently challenging for people who have already figured out the gimmick
2 weeks ago
Anonymous
>I noticed that too, it seems like all of them are "kill me in x amount of turns or restart"
None of the bosses operate this way.
2 weeks ago
Anonymous
the book burner guy has a strict timer
2 weeks ago
Anonymous
>Why are you even in this thread then?
Because anti-fun shit games having threads takes a spot of a thread about something worth discussing. Perhaps plebbit is more your speed. Certainly suits your tastes.
2 weeks ago
Anonymous
How much did redhook pay you, shillbot? Surely you can't do it for a janny's wage.
2 weeks ago
Anonymous
>new boss >it's just a boss from the first game
This whole thing is just riding the coattails of the first game's success and is shit.
you'd run into the 'mii fighter' problem that smash bros had(still has?) for awhile where there's no reason to use the predetermined roster, because you can just create meta-encompassing custom fighters instead
by design you'd have to make all of the custom-hero's abilities blatantly worse than existing characters or else the entire game just becomes custom hero adventures at the expense of anything else. it would work as its own thing, but in the current model of dd2 it'd just make middle-of-the-road picks like gravejobber and occultist even more pointless
It's not. The character itself is weaker, but the voice lines are just as stellar as in the first game.
Who are the new characters in DD2? I played and love DD1, but over in a general, all they do is shit talk DD2 and makes me not want to even pirate it lest I become bitter about DD1.
Reminder that retarded fanboys cried and bitched about every single update, patch and DLC for the first game too. It's a fantastic sequel with a different foundation, but it will take months for some people to realize it because they got (arguably rightfully) upset at the whole EGS shit.
>the voice lines are just as stellar as in the first game.
the fuck they are, there's nothing I've encountered that's even close to as memorable as the DD1 lines
as evidenced by AN INTERMINABLE CONFLICT only getting memed because some fights are insufferably long
>Reminder that retarded fanboys cried and bitched about every single update
I remember. I was one of them :^)
Most of the updates were fucking dogshit and took multiple patches to make them good. Never forget the corpse update.
>contrarian bitch was also filtered by corpses in DD1
Hahahaha.
2 weeks ago
Anonymous
oh, so you dont actually know what youre talking about? are you seriously going to tell me that when corpses were released, they were done well?
2 weeks ago
Anonymous
Keep crying and play your purist DD1 experience (20+ mods installed of course).
2 weeks ago
Anonymous
kek
I accept your concession.
DD1 is a good game, not perfect, and Red Hook fucked up during development a lot and it is pure dishonesty to say otherwise. At one point they were going to nerf every other character to balance Jester.
2 weeks ago
Anonymous
>I accept your concession.
I always side with the anon this is directed at. Almost never failed me.
Hard agree. They learned the wrong lesson from the corpse and the hound, and continue to be shitter devs to this day. They got lucky with DD1 and cling to it as they know they could not produce a new IP that would be anywhere as good.
2 weeks ago
Anonymous
DD2 is a huge success btw.
2 weeks ago
Anonymous
500k sold is hardly a success for a sequel of a game that has sold 2 mil
2 weeks ago
Anonymous
2 mil over almost a decade.
2 weeks ago
Anonymous
7 years is not almost a decade
2 weeks ago
Anonymous
I dunno, that review count on Steam looks a little slim for two weeks out, especially after first game was so popular
2 weeks ago
Anonymous
I keep seeing people claiming DD1 was some super popular and influential game. It was not. It was successful, yes, but it's still a niche game.
2 weeks ago
Anonymous
it was popular enough to spawn several imitators. Maybe not Slay the Spire or Hollow Knight tier but it's still one of the bigger indie games.
2 weeks ago
Anonymous
>it was popular enough to spawn several imitators
Name 5.
2 weeks ago
Anonymous
This is lethal doses of copium, anon. Please don't OD, you have so much to live for
Who are the new characters in DD2? I played and love DD1, but over in a general, all they do is shit talk DD2 and makes me not want to even pirate it lest I become bitter about DD1.
There is a whopping ONE (1) new character, the runaway.
Most generic shitter you will ever see.
They made the Bounty Hunter a randomly spawning temporary hero.
Crusader, Arbalest, Shieldbreaker, Musketeer and Abomination still missing in action.
>Runaway
WOw, she really is a generic design. What the fuck, man. We had Shieldbreaker, Leper, and Musketeer, and then we get... that? Is that the Hunter woman from the Estate in DD1?
In terms of skills she is pretty unique. Her design is a bit lacklustre but not too bad when you change her color scheme and weapon with the unlockables.
There is a whopping ONE (1) new character, the runaway.
Most generic shitter you will ever see.
They made the Bounty Hunter a randomly spawning temporary hero.
Crusader, Arbalest, Shieldbreaker, Musketeer and Abomination still missing in action.
>ID count hasn't changed
Give it a rest already, contrarian shitter. There's a Black Reliquary containment thread for your kind in the catalogue, where you can enjoy "the true DD2" with everyone else (all 12 of them).
Unfortunately, i am a new poster. Runs are obscenely long and the wagon shit is not fun. It's a worse version of 1 which wasn't really good to begin with.
Maybe because DD1 is a decade old game and people have played it for thousands of hours? Dumb fuck.
it has mildly better combat and worse everything else
>mildly better combat
You guys always have to downplay the strengths of DD2 to such a ridiculous degree that I tend to agree with the other anon. It really is just contrarianism, and this is coming from someone who likes both games.
Things I like in 2 over 1 >vestal is more interesting >more impactful traits (except when PD gets breacher, then it's less cool) >hero paths are a good idea for diversifying characters without just making them godlike at everything at no cost >battle of the mountain is a really damn good song
Everything else is pure trash, it's a bad RPG in general and should be labelled as such
Nah. A town wouldn't need to be 3D. The maps are already designed in a way where they could be made levels of various lengths. It has a similar gear system as the first game.
Jesus fucking christ man at arms is so fucking worthless just lost 3 heroes with 4/5 memories to fucking boss baby because I made the mistake of bringing the most worthless garbage character in the game retarded morontrash at arms with me I am fucking fuming
He didn't get a single move off since all he did was eat shit and die, and he didn't do anything in the battles leading up to the boss since he's a fucking worthless character
It was bad during early EA but got better, little by little, until it released as a genuinely good game. Some people are very upset that it's not the same game as DD1 anymore, others are still angry because it was held hostage on EGS for a while. It's a good game and a good sequel, just different.
Honestly kind of want into programming just so I can mod this piece of shit to be good. Legitimately wasted potential right now and some of it's problems are core so it's not gonna be fixed throughout any additional development and DLCs
You have selective reading then. Most of the threads since launch have mostly been people either just plain discussing the game or saying it's bad then people arguing that it's not.
Very little out of nowhere praise for the game that was related directly to gameplay and didn't say "compared to/better than DD1"
>people either just plain discussing the game or saying it's bad then people arguing that it's not >implying the people discussing the game had nothing positive to say about it
This is exactly what I mean with you contrarians. You simply cannot admit anything genuinely good about the sequel, not even in the community itself. It always has to be downplayed and twisted.
>implying the people discussing the game had nothing positive to say about it
I'm referring to people who are just playing the game and posting stuff that happened in their run or asking questions. It's not the same as just outright unprompted praise for the gameplay.
Also you're a retard by making the assumption that I think this game doesn't have anything good. This game has a lot of elements that are better than DD1, definitely, but it still pales in comparison to other games in the same genre or with similar elements.
It's a bad turn based RPG, it's a bad roguelike, and it got rid of most of the most unique elements of DD1. If DD2 was just a straight improvement of DD1 instead of going down the roguelike run based route, it would be really good, but instead we're left with a game that gives little reason to play after beating all the acts. It's design is a very odd mix of keeping many elements from DD1 that clash with and aren't changed to accommodate a roguelike.
2 weeks ago
Anonymous
>nooo stop saying something positive about the game nooo stop having fun
Nice melty you got going on there.
2 weeks ago
Anonymous
It's funny how you failed to even address my criticisms and devolve into fake greentext shitposting.
2 weeks ago
Anonymous
Your "criticism" is "the game is bad". You're just shitposting.
2 weeks ago
Anonymous
Quite literally not an argument, cope harder shillmoron
2 weeks ago
Anonymous
>it's a bad roguelike
we can kinda agree with this one >It's a bad turn based RPG
now you're fucking shitposting. Give me some better examples because the core gameplay is fucking amazing and so is the presentation.
2 weeks ago
Anonymous
>Give me some better examples
Tactics RPGs, XCOM style games which actually resemble DD more than I thought, SOME CRPGs like Baldur's Gate 3, Slay the Spire and some of it's clones.
If they really wanted to make DD2 different in more interesting ways, they could've let the 3D take the game to an actual 3D space. The 3D adds practically nothing as far as gameplay goes.
2 weeks ago
Anonymous
DD must always remain a 4 bros in a row game, changing combat for the sake of change is stupid, see Disciples 3/Liberation
No crusader no buy >le ebul Christian imagery is bad for lgbtqi2ap people and minorities
What will you guys say when they add him back as a playable character?
2 weeks ago
Anonymous
they changed the entire rest of the game for the sake of change, why not the combat too?
2 weeks ago
Anonymous
>changing combat for the sake of change is stupid
Just like making the game 3D? And making it a roguelike???
C'mon anon.
2 weeks ago
Anonymous
They already got the chud money and now want more
2 weeks ago
Anonymous
They should have added him since the start, of course.
2 weeks ago
Anonymous
it really is an odd choice, some characters like Arbalest I understand not being in, but Reynauld is different. He is /ourguy/
There's been plenty of posts from newcomers to the series, saying that they like the game a lot. Since the vast majority of complains stem from direct comparisons to DD1 it's no wonder that people reply in a similar manner.
yep, threads for this have devolved into the same ~3 unpaid(?) shills autistically defending the game at any cost same as any shitty /vg/ thread
it was a good ride while it lasted, see you cunts on the next content drop
For me it looks like we had a lot of great threads for the past two weeks but now it's been flooded by people who literally admit that they never liked any of the games to begin with.
>Exploration is where you explore >runs are an amount of times >paths and hero shrines exist >maybe it is >play who you think is cool >who cares about meta in a single player roguelike
Did I do it right you two?
>Resentment >Occultist, Jester, Highwayman, MAA >Everyone is on good terms, even Amorous for two of them >Make it through every region except the last >Realize I need a trophy >Go and fight the Librarian >He resists all but a single debuff >I hit for minimum on nearly every shot >MAA missing and going blind >Diseases keep shuffling my HWM (only found a hospital once, didn't have the cash to cure it) >He makes it to the front and can't shoot at the boss >Eventually get him down to one hit >He gets three turns and kills my Occultist and my Jester >Then he gets Death's Door >End up killing him but the run is over
This is one of those losses that saps all of the joy from this game for me. What a pain in the ass.
That's only because >muh wahman and muh disabled
Crusader is also literally what they fear the most, a religious warrior looking to conquer the lands of le heckin wholesome brown people
They won't add him because they are afraid people will rally to him as symbol for white power and they can't possibly have that
>obsessively use hellion for 300 hours of dd1 >complete bloodmoon run with my waifu >start dd2 >get dunked on every time I use hellion over maa
am i just retarded?
he's just farming (you)s or is severely autistic to the point he can't just ignore a thread of something he doesn't like, although /gif/ and /LULZ/ are the biggest offenders of this.
i have no idea how to beat the fucking lung boss
once it starts doing deep breath every fucking turn if i don't have someone who can hit two spots at once it's over, i'll never get enough damage on the main body
Your options are a) having people who can reliably hit the backline, b) tanky heroes who can just take his attacks or c) nuke the fucker before he nukes you.
Your options are a) having people who can reliably hit the backline, b) tanky heroes who can just take his attacks or c) nuke the fucker before he nukes you.
There are perfectly valid tactics that involve ignoring the lungs almost entirely. They're not even that difficult to pull off, you just need to know what you're doing.
Requires good trinket or quirk rng tbh. You're not gonna be beating it that way with base heroes. Wouldn't say just tanking or out DPSing is a particularly fun tactic either
The game is good and so far I'm having a blast, my main issue is the roguelite aspect which feels kinda underwhelming right now >candles
a lot of roguelites like TBOI unlock new items by completing various objectives and challenges. That alone forces you to take different paths and try new strategies. In DD2 you can just run to the very first in, collect your 2 candles on repeat and unlock 99% of the items save for the shrine skills if you want. >memories
again a weird mechanic for a roguelite, that and keeping the unlocked items from the altar. >variety
only 4 main areas and a single lair boss for each of them is disappointing. Even DD1 had 3 bosses per dungeon at least.
Also it feels like 90% of the meaningful choices are made before the run even starts. Once you have you team there is little variety between each run. Rarely you find an item that completely changes your gameplan. You either get slightly stronger or weaker but that's it.
You forgot to mention that half the fights in regions are "neutral" mobs that appear in all regions. region specific enemies are ONLY found in resistance encounters and lairs.
>In DD2 you can just run to the very first in, collect your 2 candles on repeat and unlock 99% of the items save for the shrine skills if you want.
That would take dozens of hours. >again a weird mechanic for a roguelite
Memories are mostly for challenge runs, doing chapters 1 to 5 with the same party. First time unlocks being gifted to you is a crutch for new players. >only 4 main areas and a single lair boss for each of them is disappointing. Even DD1 had 3 bosses per dungeon at least.
I want more lair variations too, but DD2 still has overall the same amount of bosses as DD1 had back then. >Also it feels like 90% of the meaningful choices are made before the run even starts.
This I have to vehemently disagree with. It's not only trinkets and trophies that can have a massive impact on your run, but also what resources you prioritize, what nodes you go for and even seemingly small things like the pets can be built around during the run, not before it.
>I want more lair variations too, but DD2 still has overall the same amount of bosses as DD1 had back then.
DD2 is a roguelike, DD1 isn't. DD1 has actual progression of town/characters while DD2's progression is just unlocks for the chance of something to appear in a run, the actual run itself doesn't feel any different.
If DD2 had the progression systems of 1, the variety would be more acceptable I think.
>the actual run itself doesn't feel any different
I disagree. This is also why the runs are so long in DD2, because you supposed to enjoy the run itself, whereas you seem to not enjoy the actual gameplay of DD1 and see it as some kind of side activity.
Runs don't feel that different because the game doesn't have enough variety of enemies and encounters and honestly, most of the equipment you get in a run (counting quirks here) are boring and WAY too many of them are just straight up dogshit.
A good roguelike has a lot of variance in a single run with things that can completely pivot the playstyle for that run.
Regarding DD1, while I will admit it's gameplay at a basic level isn't as good as DD2 can be, it's progression systems make it more acceptable. Progressing through the game, building up squads, conquering dungeons is a satisfying gameplay loop. In DD2 the runs don't matter enough both within the run and outside of the run (regarding progression) so I just don't feel that accomplished when a run goes well and I get through it easy, when I lose a run it's just like "well that sucked, eh whatever".
See, I don't get this. You guys constantly complain about how the runs are too long, but then you turn around and say things that happen in your run don't matter because you can just restart them. Have you considered that they want you to take a run seriously precisely because it's not just a quick 30 min thing?
I have no clue what you're trying to say here or how it applies to my previous post.
I disagree and I think you're blinded by DD1 fanboyism, since your complaint also applies to DD1 but even worse.
2 weeks ago
Anonymous
>since your complaint also applies to DD1 but even worse
Did you just forget the part where I said it works for DD1 but doesn't for DD2 because of the core progression systems?
2 weeks ago
Anonymous
Sounds to me like it "works in DD1" because you prefer the game, because you spent thousands of hours in it.
2 weeks ago
Anonymous
Tell me where you fail to understand what i'm saying about DD1 vs DD2. You fail to really address it and are resorting to childish insults.
2 weeks ago
Anonymous
I understand perfectly fine, I just think you're being biased.
2 weeks ago
Anonymous
It seems like you don't understand much at all.
Look at this way, if we break it down, DD2 runs and DD1 dungeons aren't that much different, after a dungeon in DD1 you acquire loot which you can spend on various things to upgrade your characters, buy items, upgrade the hamlet, etc. You're supposed to get some satisfaction from this progression. In DD2 you just unlock more items to appear in a run, that's it, and the item unlocks are AFAIK rng or if they aren't the game doesn't show you the order of unlocks. The only meaningful progression is hero shrines, which are a boring grind, and the individual hero "levels" which you can fill most of with one good run worth's of candles. You don't get to reap any meaningful rewards after completing a run unless it's your first time completing that act or personal gratification for completing a self imposed challenge
2 weeks ago
Anonymous
>DD2 runs and DD1 dungeons aren't that much different
They're very different and you failing to see this difference is why the rest of your argument falls apart in my eyes.
2 weeks ago
Anonymous
Read the rest of what I said.
The things you get in the run are the progression. You are hyperfocusing on meta progression, as if that was why people play the game in the first place. You're basically advocating grind for grind's sake.
>You are hyperfocusing on meta progression, as if that was why people play the game in the first place.
This is true though. Like I said, it's satisfying to build up your team with trinkets, items, and upgrades. Run progression in DD2 does not have that same feeling at all since if things go bad you can just restart with 0 consequence, you literally even keep all of your acquired candles for abandoning a run. It just makes the games flaws more apparent. The original argument was talking about the variety in DD2 and when someone brought up DD1 I pointed out how it's more okay in DD1 because of it's "meta progression". In DD2 meta progression is primarily just allowing the game to have more variety in items lmfao. It's actually a bigger grind in itself since the cost of item unlocks goes up the further along you are and again, i'm pretty sure the unlocks are random for the items too.
NTA but I agree with his BOI comparison, that game has a FUCK ton of items to unlock but at least the unlocks for them aren't just a blanket currency system that randomly unlocks items.
2 weeks ago
Anonymous
>Run progression in DD2 does not have that same feeling at all since if things go bad you can just restart with 0 consequence
Time investment is a consequence.
2 weeks ago
Anonymous
2 weeks ago
Anonymous
The things you get in the run are the progression. You are hyperfocusing on meta progression, as if that was why people play the game in the first place. You're basically advocating grind for grind's sake.
2 weeks ago
Anonymous
the things you get in a run are determined by the metaprogression, though
See, I don't get this. You guys constantly complain about how the runs are too long, but then you turn around and say things that happen in your run don't matter because you can just restart them. Have you considered that they want you to take a run seriously precisely because it's not just a quick 30 min thing?
>That would take dozens of hours
not everything but I feel it would be a great incentive to lock some specific items behind certain challenges. Again when it comes to roguelite progression TBOI is a great fucking example. >This I have to vehemently disagree with
yes but once you've locked your heroes and masteries that's going to be your main gameplan for the entire run. Stuff like trinkets, items and pets will just make it easier or harder, the core loop is still the exact same. Like getting a cub wolf will just make relationship management easier, it doesn't change it and getting the locket trinket doesn't mean I'm suddenly turning my sharpshooter HWM into a melee only frontliner.
Don't get me wrong I'm absolutely enjoying DD2 and I prefer it to the first one. But I feel like it still has a ton of potential and the devs need to improve the roguelite aspect and the variety.
The only thing you decide at the start is your heroes and their paths. That's it. Even masteries generally only start to *really* matter at the second inn at the earliest. Also I find it increasingly difficult to argue with someone who refers to everything as a "loop". I'm sorry but I simply do not perceive games in this manner, unless it actually applies. You play the game. There is nothing but playing the runs. It's not a "loop".
>There is nothing but playing the runs. It's not a "loop"
that's LITERALLY the point of a roguelite tho. And this is a fucking roguelite. As I said the core gameplay is fun and so is the presentation. The game just needs more variety when it comes to the roguelite aspects. Right now once you finish Act 5 there is little incentive to keep playing.
Trinkets are either win-more or inventory clutter in my experience, they're not particularly game-changing within a run since if you get a trinket that doesn't match your path, it's effectively useless.
Mods for DD2 you expect to see soon after mod tools release (1-2 months after mod tools are out, tops)
>playable Antiquarian >playable more balanced BH, there already is a playable BH mod, I just expect a more refined one >lots of skin recolor, maybe some coomer skins
It has more variety due to almost a decade of updates and DLC, obviously. Most bosses are a lot worse though and people will recommend you mods that make the game into a farce.
Yes. There are more bosses and enemies to fight, but if you hate DD2 combat you won't like DD1 as it's mostly the same. The real edge is that once you invest into developing a stable roster of heroes it becomes easy to try new team comps, play with certain trinkets, and experiment. The max is 29, but it basically becomes 41 as heroes who have entered the Darkest Dungeon don't count in the roster. 41 characters for you to do whatever the fuck you want with and run at your leisure.
For example, in DD1 I have a "damage" Crusader who has anti-Undead+Ruins quirks, and I bring him when I want to rape that dungeon. I also have a "tank" Crusader with HP/Prot quirks I bring when I want him to stun and stress heal. I can use them whenever, I can take both, it's fine.
In DD2, switching between those builds would be cumbersome as fuck (require a run clear/fail to change paths). On top of that trinkets are RNG, you're restricted to 1 locked quirk, and it would be a terrible idea to lock in something as niche as an anti-Region quirk anyway. I want to pick one that's beneficial to all 3 paths in all regions which means generalized as fuck. And imbalanced paths make this sense of staleness even worse.
>In DD2, switching between those builds would be cumbersome as fuck (require a run clear/fail to change paths).
Right, because in DD1 they just hand you these heroes and quirks on a silver platter, it totally doesn't involve going into one boring grind run after another.
>41 characters for you to do whatever the fuck you want with and run at your leisure.
And 33 of them are used for soulless grinding to prep up the actual teams.
>nooo I have to play the game!
Yeah, I said invest. Takes about the same or less time as getting max candles or a roster of 5 memory heroes in DD2.
If you think the gameplay itself is a chore then you're going to hate DD1 and hate DD2 even more as it locks you into using the same party for hours straight. Feel free to mod max hamlet/max candles though, what I said is still true.
>41 characters for you to do whatever the fuck you want with and run at your leisure.
And 33 of them are used for soulless grinding to prep up the actual teams.
This is why DD1 meta progression is good and DD2s run progression is bad. Not to mention, DD1 lets you have multiples of the same characters which can be fun using 2 or more of the same character but playing them in different ways in the same team.
We can just go into the general, where all discussion has died because the same retards constantly had to talk about how dogshit everything supposedly is.
final fantasy has the coolest rpg classes
>the randomest rng, epig gay store edition
fuck off
>epig gay store edition
?
>muh rng
skill issue
All RPGs have RNG, I don't understand why Darkest Dungeon is so singled out in this regard.
Because retarded shitposters have little to actually grasp onto to criticism these games with, so they need to pull at the flimsiest straws they can.
>miss cc
>crit
>failed save
>your run is fucked and now you need to spend 6 hours grinding up another guy
Even xcom let's you stack the odds with grenades and rockets goddamn
>russian roulette and blackjack both jave RNG, what's the issue?
have a nice day, shill
Because that's all DD has. There's nothing else. Once you rig the RNG the game falls apart entirely.
The Darkest Dungeon general is being recorded in front of a live seething audience.
What does Maniac do better? Scourge has literally Redeem and Examinate has dps and thick meaty Sepsises in a blight team. Never tried it, but on paper I just don't see it besides Punish adding combo.
Knockback on punish is extremely useful if you have sufficient knowledge about the movesets of enemies and understand which position fucks them over. Also Lash's Gift removes debuffs and sepsis applies them to enemies. Exanimate is more of a boss killer path and Scourge has the downside that deathless has a use limit which can fuck you over in extended fights which makes it a path more suited for regular fights.
pic related is how bosses tend to look if they're up against Maniac.
>hungry token
Will the baby eat food?
There is no food on the side of the heroes so I'm not sure it can do anything even if it actually is coded in a such a way to work the same on enemies.
well yeah, it can also fuck you over if you push them into their preferred position. There aren't that many frontline enemies in the game that benefit from getting pushed back. Ghouls are an example because of skull toss.
>Knockback on punish is extremely useful if you have sufficient knowledge about the movesets of enemies
First time i fought death i forgot about punish knockback and sent death back past the tombstones to get trampled a second time in a row.
I find the knockback more of a hindrance than a help. The back line always dies before the front in a good team comp, and too many enemies have good back row hits (or the back AOE's just have cleared everything completely, graves included). Plus you lose out on good back row hits with Flag since it just turns imto weakness tokens. I'd rather just run Exanimate.
There are so many frontliners that turn to trash in the back and many backliners that turn to trash at the front. Pushing the front into the back pushes the back into the front. Cultists encounters become a joke with upgraded punish. The evangelists will do nothing but judgement rush while the altar sits helplessly at the front.
No Crusader
No buy
He is very dead unfortunately.
>Vestal holding someone's hand
whore
I love how they didn't show if she's with a man or another woman.
BEGONE THOT
it's the werewolf guy
you just know
It's the flagellant
plague doctor is cute with her big stupid glasses
Reynauld confirmed for wholesome marriage with Junia after he finally fucking releases
Why is he the only person dead? You needed 2 people to sacrifice on the final boss, so technically there should be 2 people dead.
Because it's purely speculation.
We have a lot of classes missing, so you can pick your least favourite class as the other sacrifice.
The crusader is the only character who's implied to be dead because the devs genuinely hate him and don't want to bring back the funny Deus Vult man. They probably will once the interest dries up and they want to release dlc, but at least this gives them the freedom to completely redesign him. I'd bet money that when he inevitably comes back he will not be a religious guy in full armor.
he has a kid he could come back to take his father's place
Now this would be based lore integration. The Squire
Haven't picked up DD2 yet, but I'm assuming based on this that its canon that Reynauld sacrifices himself at the end of DD1 and Dismas survives?
Nothing is canon, as in nothing has been specifically confirmed by either the game or by redhook outside of the game.
However people have been speculating since we saw a similar helmet in the ground on one of the very first promotional images of the game, the helmet wasn't exactly like Reynauld's but was close enough.
This one in the ending cinematic however is exactly like Reynauld's so the theory has a bit more weight now; however thats all it remains, a theory.
there was never a confirmation of this from Redhook but it can be assumed Yeah. Reynauld and Dismas are the only heroes we know 100% without doubt would've fought the heart. One of the other missing heroes probably also died to the heart unless Redhook says otherwise.
He’ll be the big draw of one of the expansions
based
giga based
No quad Leper
No buy
I don't understand this fight and I've beaten all five chapters on Infernal.
He's the Hag but in the water.
Yeah, except he does insane AoE damage, regularly blinds your entire team and has 155 HP. I just don't get it, I have absolutely zero trouble with all other lair bosses but this one absolutely kicks my ass.
>155HP
pathetic.
>Barristan
I'm still fairly new to the game, are the characters the same for each new run? They don't perma die anymore?
You can give heroes memories after a successful run so they keep all their quirks, diseases and so on. If they die they're gone, so losing a valuable hero is just as painful as in DD1.
Sooooo.. canonically they didn't die at all in the game?
Yes and no. The Protégé can pull them from all across time and space, and specific quirks imply that they've failed and died before in other timelines.
They might, they might have died.
In dd2 you are pulling them out thin air, they are probably not real at all (until you beat act 5) and are just the shape your mind takes as the tool to try to unfuck reality.
no it fucking isn't lmao
You're right, it's arguably even more painful since recovering for the Grand Slam takes a lot longer than getting a hero back up to 6 in DD1. Thanks!
Is this a joke? Losing a memory or two isn't nearly as much of a setback as losing a level 6 hero.
Oh, it isn't? Well I've seen a lot of people complaining about how super duper long the runs in DD2 supposedly are, guess they were wrong?
Get your act together, contrarians.
the runs are long, but memories aren't that big a deal, all told. You can easily clear the game without any.
They're minor, minor buffs. 10% extra damage won't even add an extra 1 damage to most attacks AFAIK. If you could stack memories and have up to 50% extra damage, it'd be pretty crazy but you can't so it's just....eh
What WOULD be crazy if you could carry over at least one or two trinkets per run
>Losing a memory or two isn't nearly as much of a setback as losing a level 6 hero.
True, but losing 3+ memories is a lot more painful.
Sounds like gay shit for women.
If they die they get rerolled. If you finish an act you can attach a memory to them and they carry over.
The names are always the same each run, you have to hit the random name button if you want them named something else
>you have to hit the random name button if you want them named something else
You're fucking with me. This is one of those shitpost statements like "Crusader was removed because the developers are anti-religion" right? There's no way you can't actually rename your heroes as you please, right?
seems to be an error in that anons post, streamers were renaming their characters after donators on release so I believe you can set it to whatever you like.
Alright, glad I asked. Thanks
There is one exception. If you put memories on a character, you can't freely change their name until they die. It stays whatever name you had it as.
That anon is fucking with you. You can rename them whatever you like.
They don't perma die, each run is different.
However a character that beats and act boss can be saved and a memory (small buff) attached to them.
That character is saved until they die on a run.
The game is not about a single stable of characters that you curate and maintain but is made of roguelike runs.
>That character is saved until they die on a run.
Or if you abandon a run before reaching an inn.
Or if you press the "Begin a new journey" button while you already have a run open and accidentally press "Yes" instead of "No."
God the new artstyle makes the characters look so fucking awful
Even the biggest DD2 haters have to admit that the transition to 3D is flawless, get your eyes checked or stop posting, contrarian.
Are you guys just willfully blind or is this a new meme I'm unaware of
(You)
Nah you're just fucking dumb and blind
>perfect replication of the 2d style into 3d
>awful
It appears the buffoon is flummoxed.
yup
Agreed, as soon as I saw it I knew this game was a hard pass
zoomer going zoomies
>t. DD1 modbeast who thinks his grotesque coomer shit is totally in line with the artstyle
Never once installed a single mod, they're all shit. DD2 looks about as bad as most of the shitty anime mods for 1 though. Try again, zoomer
>DD2 looks about as bad as most of the shitty anime mods for 1 though
Use some more ridiculously excessive hyperbole, I'm sure this will convince people.
Literally just killed it.
What the other anon said its true, its the hag of this game (obviously).
His undertow skill (which drags one of you dudes down) can be resisted by movement resist HOWEVER BEING IMMOBILIZED DOESNT WORK FOR THAT; has to be movement resist.
Other than that while the hand is up the hand deals a lot of single target dmg to your frontline while the head does aoe attack and aoe debuff.
So you want to stack movement resist on a taunted frontliner (hopefully) and nuke the hand as soon as possible. Has like 25 hp while nuking the boss that has like 150 hp total.
I dont know if you were asking for something more big brained than this since the boss is pretty straight forward other than the hand kidnap being movement based.
Well yeah, I'm aware of all of that, but I don't see how you could handle all of the debuffs, the (for a lair boss) massive full-party damage and still keep pressure up on the boss when you constantly have to heal and/or hit the hand. It's genuinely harder than some of the chapter bosses imo.
Yeah he is all-around the hardest region boss, i mean some other bosses might be harder to a comp that can't handle their gimmick while this dude just deals dmg.
However if you know you go for it having a mov resist front liner (trinkets/drums from the inn) really makes it much easier as you have the 4 chars to nuke the hand.
Also i would say its a dps race cause you can't keep up with the dmg he puts out if the fight drags on. I just did him with flagellant tanking/healing (i think it dealt 0 dmg whole fight) jester keeping a blind token graverobber using blight darts if alone or flashing dagger on the hand (since it hits both hand and head) and a pd just spamming blight.
I tried him two times, got completely BTFO and now I simply don't do him anymore. The other lair bosses are a complete joke AND give better trophies, so why bother?
Easy
>See Shroud
"Is the +40% Move Resist drums up?"
>Yes
"Nice, free Leviathan kill"
>No
"Well do I have Seargeant Man-At-Arms or good Move Resist trinkets?"
>If no
Then don't do it.
Killed this dude first try, just have highwayman use point blank shot when your frontline gets eaten.
Now Fixated fault, THAT'S a boss I don't understand at all.
>a masochistic coomer
cool concept
Flag is literally the only fun character in DD2. Only class that has good ideas and actually executed them decently well
Every class in 2, aside from Runaway obviously, is a straight copy/paste from 1 to 2, with new shit added in.
Why are you bringing up DD1 out of nowhere
If you don't like the classes in DD2 then you didn't like the classes in DD1 either.
I fucking love the pre and post attack animations.
Don't forget the kill animation from Sepsis too. Looks so fucking sick.
I will Pirate the game in 12 months when good mod support comes out
My face the first time one of my dudes LITERALLY STABS ANOTHER PARTY MEMBER that he had a bad relationship with.
I mean i had seen the support screen some times but it also doesn't happen often.
But had never seen the screen for the reverse of that my flag just straight lashing on the poor helion after she just attacked.
So I just reached the fourth act boss for the first time, what the fuck was that bullshit?
there aren't more than 3 phases, right? ... right?
anon it has 60hp you did expect it to have some more meat than that no?
>it has 60hp
I might have loath-buffed him like 3 times because I was going for altars. oops
He's the second easiest chapter boss, not sure what to tell you. Even the lung boss at least requires a bit of planning, the fourth boss is just "nuke the boss".
I played DD1 but never really got anywhere since I found the game to be mind numbingly slow, I've just pirated DD2 now and the combat is slightly better but traveling with the stagecoach is really fucking boring.
Literally nobody asked for the stagecoach shit, I have no idea why they thought it was a good idea
Thats the consensus overall.
The planning of the route actually has some meat to it but the driving itself is boring as shit.
However the combat is way better, so for most people is how you feel about the old hamlet progression compared to these longer roguelite runs.
I like the stagecoach, makes for good pacing after some intense fights. Now that hitting debris is actually worthwhile it's not as bad anymore imo.
Can you mod out the SJW gay shit?
Im not super smart nor savvy on this game but this is kind of broken no?
50% of an extra turn 50% of a stun that you can resist.
Im using the trinket right now but if i can buy a couple stun resist consumables on the inn then i will move to a different trinket.
Im sure this is nowhere broken compared to what other people are doing but it seems powerful.
No, it is as good as you think it is. Premium trinket since the only thing you have to do to not fuck you over is to get enough stun resist for the downside to not matter. An additional action 50% of the time skews the action economy heavily in your favor on balance.
It'd be broken if you could were guaranteed to get those trinkets every single run.
Why is man at arms so bad? Are they going to buff him or will he remain the worst character forever?
Fug
Don't hurt Santa, bitch.
Have they fixed the games so I can play it yet. The lag is unplayable. I have everything on low, my specs are more than good enough for this game, and yet I cant play it.
Min specs are an rtx 4070ti. What's your rig?
You're lying. I have a 1060.
Might not be a graphics issue cause outside of slowing down a bit running through road hazards it runs fine for me, full graphics 1080p on a 970.
I dont think its a graphics issue cause plenty of other games work fine. Its just the game has some absurd slowdown especially in the tangle. Im thinking its a processor thing, but even my processor is an i7 7.7k when the game needs an i5 minimum.
I have a 1060 too and it runs with no issues.
Works on my machine.
Just lower the resolution 🙂
>yesterday
>have a breacher MAA while using the immobilize party general trophy
>the immobilize kicks in before breacher moves my MAA and messes with my hellion in rank 1
>today
>have a trinket to shuffle both my team and the enemy team and the immobilize party general trophy (again)
>hero team is shuffled first THEN gets immobilized, putting my alchemist PD in rank 1 with 0 abilities she can do
fuck you redhook
>surprised that trinkets, trophies, and quirks operate on different priorities
lmao retard
Best party setup with jester in it? And what is the best party setup overall?
Alchemist/Virtuoso/Sharpshooter/Vanguard.
fug i type slow
probably PD-Jester-HWM-MaA with the paths Alchemist-Virtuoso-Sharpshot and MaA can be whatever path you want him to be depending on your goals besides just winning the run, like Sergeant if you plan to find and fight the leviathan for some reason
>Academic has mournful, compassionate lines for all of the heroes when they are killed
>except Damian, he's just glad he finally fucking died.
I'm liking the game so far but it really needs at least double or tiple the amount of content to succeed at being an actual roguelite. Especially when it comes to different areas and enemy variety.
Not playing till you can mod out the gay
What's the best act to farm for candles after finishing the game?
Probably 4.
Wanna hear the stupidest decision ever made in the whole vidyagame industry?
We gonna keep Wayne June but have him voice a different character. Now and he is the trick, Wayne wont even try to make a different voice no, he will just talk with a similar cadence and voice as the ancestor did AND we gonna give this new character also a verbose vocabulary, perhaps not as much as the ancestor but to the point that a lot of normies will assume he is playing the ancestor.
Fuck off Redhook, that was retarded.
Anyone playing these games for the "story" is a retard.
>wherever I am, I must complain
>Wayne 'Darkest Dungeon' June
A worthy challenger for Sans 'Undertale'
>implying the canonically dead and sacrificed to the darkest dungeon academic isn't the ancestor pulling some ebin trick to bring himself back to life through the protégé's reconstruction of the world
That would be based but I wouldn't suspect red hook of good writing.
I just told myself that it's the Ancestor reading his notes or something along the lines of that.
can negative relationships become positive later
Yes, relations last for a region, once at the next inn they will get rolled again, if by then you have gotten the characters to better terms they might roll a positive one.
Yeah, it's rerolled with whatever the new relationship value is after the next inn.
Mouse over the value to see the exact % chance for each relationship
I haven't played this game yet but a thing that kind of saddens me is the fact that even if they managed to do a good job going from 2D to 3D, the new Hellboy game just kind of wipes the floor with DD2 (though in a sense that's for the course, DD1 is just "mignola but shittier)
he cute
>for almost every single hero the outfit/weapon combo for the weakest path also looks the coolest
FUCK!
Okey i know im late to this party but
The Act 5 boss was incredible, and such a high note to end on.
Thats all, carry on with the shitposting.
I can't lego my hatred for >eyes
this doesn't add fire damage to a regular attack does it? like jester wouldn't be applying fire on his regular attacks
it would just buff fire skills
Correct. It'll add +3 damage and -2 duration to any abilities that inherently apply Burn. For example, (upgraded) Magnesium Rain will do 6 damage over 1 turn instead of 9 damage over 3 turns.
If you have a trinket or trophy that adds fire dots to attacks that normally don't have them then it'll work.
Does team composition affect affinity changes in Encounters? Like if I have Leper, Vestal and Man-at-arms will they have similar opinions more often since they (I presume) have similar morals or is it completely random?
Random.
Barristan pls
>let's hit those soothing waters!
>Vestal agrees
Hell yeah. The Valkyries carried me through chapter 2. Milk-soaked linen the true MVP.
>coolest class concept in all of rpgs
sorry darkesister, but that would be Leper.
Flagellant stays alive because he wants to hurt more people and endure more pain.
Leper stays alive to help people even as his body crumbles, Leper is also the only playable character that dindu nuffin, meaning he is the true best character.
No need for (you)s, I have already accepted you concession.
For some reason in my current run I just keep finding MaA trinkets. Like 3 of his signature trinkets and a bunch of shit that synergies with him. Right now my tream starts the battle with 1 75% shield and two stacks of normal shields.
I can fix her.
I don't want to fix her, I love her just the way she is.
i want her to be about 50 pounds chubbier
Guilty as charged.
Variety - superfluous to some, a necessity to others.
I would be okay with the lack of variety IF IT WASN'T A FUCKING ROGUELIKE
Passionate gay sex with Leper.
So I just finished the 4th act with a B-Team, basically characters I didn't unlock many skills yet.
MaA, Grave, Jester, Runaway and beat the Boss, surprisingly, though I have no idea what his fight was about and what his weakness is. Just did damage and ate riposte till the end (unequipped Bellow cause I went in blind), and only Barristan died.
What is this fight about?
Also I played this game for 30 hours now and I have not seen the Bounty Poster a SINGLE time and had no chance to encounter the shambler either. What are the fucking odda
The 4th and 5th bosses are significantly easier than the 3rd. 4th boss is a dps race, 5th is an endurance test. Every phase on the 4th boss has its own gimmick but you can usually avoid it by bursting it down.
Also did you unlock the bounty hunter in the memory thing? Do you even know where the poster spawns? I see it at least once in all my runs.
Ravenous Reach is a pure DPS race. It has the highest damage in the game, but the lowest health. Obliterate it before it destroys you by fitting you for 80+ damage a turn.
Ok I got the general head, the one that gives you immobilize on combat start. How does it work? Is it permanent? Does it work when you use movement skills like lounge or ballad? Unfortunately I can't experiment as I'm about to face the Act 2 boss.
The heroes will be permanently tethered to the position that you put them in before you entered the fight. The only exception to this, from what I've heard, is if one of your heroes carries trinkets that will shuffle your team at combat start which might be a bug about trinkets resolving before stagecoach trophies.
Yeah that shit is pretty amazing. Absolutely demolished the Act 2 boss. Then again I had a pretty bonkers team with fully upgraded abilities and quite a few strong trinkets.
>BH becomes a selectable character from the start if you successfully clear a region with him and collected the bounty
>if BH is part of your starting party, Bounty posters will still randomly spawn, and will allow you to gain random rewards upon collecting the bounty
There, I fixed it.
Have him abandon you if you don't kill the bosses or some shit.
>BH becomes a selectable character from the start if you successfully clear a region with him and collected the bounty
I agree with this being a way to unlock him as a permanent starting member but not something i'd want to do every time I want to play him at the start
>if BH is part of your starting party, Bounty posters will still randomly spawn, and will allow you to gain random rewards upon collecting the bounty
It would be pointless since "hero goals" are already a mechanic tho if these actually gave items it would be a lot more useful for end-game characters
No, that sounds somewhat fun and like it was thought over for more than 10 seconds.
Can't have that with the BH.
Oof. Enjoy your vacation, stupid.
>oof.
Anon, I suggest you return from whence you came.
you first, stinky :^)
How do we make Leper interesting? Using the systems within the game, what could you do to give him a real identity? It's like he's trying to be a mix between MaA, Hellion, and even a big of flagellant but he's not good at either of them. There could be a real argument if he had REALLY good base damage on his attacks and the catch was either coinflipping and praying or building a team to setup removing debuffs and adding combo tokens but his damage is just SO subpar. As it stands, the blind gimmick is fucking awful. Hellion's winded is a similar concept of "debuffing characters that become strong when setup" but actually done better
works fine on my machine
Activate Windows
not until windows 12 comes out
Is it true that DD2 reuses a ton of soundtracks?
answer me you fasnkdsakdsads
No it doesn't. It has leitmotifs, but only uses one track from 1.
>Leper front line
>Hellion front line
>MaA front line
I sleep.
>Occultist + Jester front line
>Runaway + PD front line
>Jester + Highwayman front line
Now we're talking.
Does Aspirant Occultist even use Anamnesis or still Stars?
To be honest, the correct way to play him is probably just as a safer version of regular Burning Star Occultist that just doesn't use curses.
I use either depending on the situation
Anamnesis feels so fucking bad to use, it felt weak even after mastery
The only way I can see it become good is if you get lucky with some juicy "apply x on hit" trinkets.
Does anyone find it annoying how some paths have clear numeric values to what they change, but others are just vague "This spell is slightly better"?
>still taunting
Wish heroes each had completely unique mechanics, instead of just a handful. Wish that had each had some interesting passive that interacted with the universal elements in interesting ways (MaA can have 4 block tokens at once, Flagellant gets 1 damage per 10 health missing, GR ignores 15% of dodge tokens as random examples). Wish paths had more interesting effects, maybe even one exclusive ability.
Dunno, just don't feel like this game is the best it could be. Should've cooked in early access for longer.
>ESG "early access"
>cooking
ESG is the opposite of cooking, it is a platform devoid of feedback and review. there's a reason it's called a commercial black hole, because games go there to die in a mire of stagnation
a system as retarded as DD2's relationshit interactions would have never survived alpha/beta testing anywhere else and it's already the #1 thing people are working to mod out of the game entirely
The relationship system was considerably worse in early access. This is what you get AFTER the playtesting.
Here is what gameplay looked like before. Characters wouldn't just curse each other's moves, they would outright block them or randomly debuff you each turn. Or both.
https://streamable.com/zqhf4w
Just hit random and go for it
>+50% damage trinket
I don't think my cock can get any harder
Runaway is kind of growing on me as a character. She might be low tier, but she's fun. And kinda cute.
>And kinda cute.
runaway looks like a generic homeless californian heroin addict, i hate looking at her
Drink your whisky, Abdul
>think she's okay
>do her shrines
>lose absolutely all respect for her
She became a pyromaniac after heavy abuse and then caused an accident, it's not like she planned to kill them.
>respecting woman in the first place
Runaway is cute. CUTE!
Can someone post the tier list of the DD1 character's reactions to being eaten by the final boss? Leper and Houndmaster were pretty cool
I think it's cool that finally a video game character was made with my name
>GR was subpar in DD1
>she's subpar in DD2
>Leper was subpar in DD1
>he's subpar in DD2
wow it's almost as if these characters have flawed core designs and they did nothing to improve upon them. Hell I'd argue that DD1 Leper is still better than the one in the sequel.
Leper is the best tank in the game.
Vestal is a better tank than Leper, never mind actual tanks.
t. shitter
They're not comparable as tanks; Vestal is a support tank, Leper is a tank in a more general sense and has fantastic self sustain.
did we just forget about the existence of MaA? flagellant is better too
Leper is better in 2. He's much more capable as a tank.
MaA can
>rach rank 3 with Crush and heal himself with it
>move so shuffles don't rape him
>stress heal himself and his allies
>taunt with added riposte to remove defensive tokens from the enemy
>guard
>shit out blocks
>two of his trinkets are just nonstop free blocks
>Vanguard is pretty much a straight upgrade just like Virtuoso for Jester
Lepere is pretty much stuck in rank 1, can only attacks the first few ranks and on top of that he has the bullshit blind mechanic that requires nonstop babysitting for him to do anything. DD1 Leper just required a couple ACC trinkets and he was good to go.
Nobody said MAA isn't a better tank. Leper fits a Tank/Damage role hybrid. He's better at taking out dangerous enemies with large HP pools than MAA, and he's better at self sustain with self healing/stress heal. What you're failing to understand is that Leper fits a different niche, and therefor will have bigger advantages, and disadvantages. MaA was meant to be a general purpose tank, so of course he's going to come off as more desirable. Leper is far from bad.
All I said is that Leper isn't by design bad, if we take his DD1 version, it's just that he didn't get the love and care that other heroes did in DD2.
How were their core designs bad enough that they couldn't be saved in DD2. They just barely put in the effort to improve them for 2. Everyone else got a lot of cool additions.
>Leper
>subpar
He's fucking amazing. His only flaw is accuracy, and that can be easily overcome.
Sharpshot is not as good as people claim. The only thing that puts him above a lot of other damage dealers is Highway Robbery.
Sharpshot is much more versatile than Rogue because Rogue requires you be in Slot 1 to get any use and the other one is so underwhelming I can't even remember what it is called.
Yellowhand is like an attempt at a R1-2 melee role but his melee attacks are pretty underwhelming.
It's actually pretty retarded though, Sharpshot just increases ranged a bit and reduces melee damage slightly while yellowhand does the inverse for melee...but makes ranged abilities ENTIRELY useless with 75% damage reduction and your payoff is...5 more points of health? and a random positive token when using highway robbery?
I keep going back to chapter 5 because the final boss is just so fucking cool and fun to fight against. I just wish you were able to skip the narration sector just before it.
>skipping FACE YOUR DERELICTIONS WITH BLAZING DEFIANCE and THE EQUATION. MUST. BE. BALANCED
Ngmi
epic speech would be warranted if the last boss wasn't a complete joke
The last boss is pure spectacle, same as the final boss in DD1. Compared to HoD it's a lot more fun though.
It's cool and all but I've done the boss like a dozen times now.
Gonna be honest.
This game is fucking boring.
i'm still having fun with it.
Dev Kit waiting room.
Any tips for the second chapter boss?
Bring Hellion and HWM
Once you've played PD-Jester-HWM-MaA it's really hard to go back to any other comp, fuck.
The default 4 are really good, right?
There's plenty of comps that work, a lot of them are very powerful, it's just that PD, Jester, HWM and MaA stand so high above the rest that it becomes tempting to just stick to them forever.
It's a bit unnecessary to have both HWM and GR in the same comp.
A fool proof comp is basically
>Tank
>Damage
>Healer
>Buffer/Debuffer
HWM arguably doubles as a debuffer due to Highway Robbery.
Alright boys should I drop 40 burgerbucks on this game? I really like roguelit[k]es especially Slay the Spire and FTL. I hear variety isn't the best but is the gameplay/atmosphere good enough to make it a fun time for a good 40-50 hours?
>a good 40-50 hours?
~15-20 if you aren't bad at games
replayability is extremely poor for DD2, nearly 40% of your 'gameplay' is watching a carriage lumber along or waiting for overly dramatic chains of samey attack animations to finish
wait a year or two for DLC i guess
>overly dramatic chains of samey attack animations
Probably the dumbest fucking shit I have ever read in these threads. Contrarians are really getting out of control.
man fuck you, i specifically avoid creature dens because i don't want to wait through a bunch of attack animations while i peel off 8 individual instances of dodge tokens
using CE to speed up the game to 200% is one of the best things i ever did in this game, there's a reason speed mods were the most popular shit ever for the first game as well
>15-20 if you aren't bad at games
Well i must be retarded then.
The combat is some of the best in the turn-based RPG genre (although the game itself isn't a proper RPG at all). The atmosphere, music and narration is absolutely stellar, a genuine masterpiece. For 40-50 hours you get an absolutely amazing experience, the people complaining about a lack of variety are referring to playtimes above 100h+ hours.
>15% blind round start
>15% blind round start
>15% blind when damaged
> -5% crit chance
real fucking cool bro
>those 15% are actually 95%
I'm sorry for your loss, man.
the run may be over unless i find a field hospital and pay like 50 gold
Eh, it's not so bad for Flagellant and Jester, maybe.
I just cured it all. Blind is too annoying
Keep at it anon, winning a run where all the odds are against you can feel orgasmic.
If this were a better game it would be a flat decrease to accuracy that could be countered by buying gear or paying to remove the quirk entirely without needing an RNG location to spawn
convince me that turns being TEAM BASED instead of per character wouldn't make the game better.
Would trivialize the game by allowing you to wipe the enemy party before they get to go
Team turns really don't work in games with no tactical map with movement
Would just mean enemies could have more health and be more deadly.
would be better if the game was AP based too to buff smaller moves and make others more meaningful
I think you want a Darkest Dungeon Tactics game, anon. I do too.
It's the only way to make the combat actually good. It's unironically extremely flawed in it's current state. It's fine in DD1 for the most part but they mechanics they added to DD2 just don't work imo. A tactics style would just make the mechanics work so much better
I disagree, I find the game in a good state with a few flaws. Way better than 1. But you are correct they could go a bit more crazy with gameplay in tactics, but that would go for pretty much any turn based game.
I actually played a deck builder/RPG with team based turns for you, but using actions advanced the clock for enemy actions so they still attack you while you're running your degenerate combos. I prefer that over DD2, four actions do not feel like enough to kill enemies in a reasonable timeframe
>enemy advantage also applies to Death
SH-SHE'S FAST
This bitch is actually just sitting in the back where my unmaxed leper can't even touch. Do you think the AI actually changes tactics based on your party, or am I giving RH too much credit?
RH deserves no credit. There's so much shit in DD2 that makes me realize DD1 was a fluke.
DD1 is also a pretty terrible game when you get down to it. Carried hard by artstyle and Wayne June.
Shit opinion.
the correct opinion
Is Alchemist/Sharp/Vanguard/Ravager a bad comp? I simply cannot get past Act 2 to save my life.
I've also been trying Seraph in rank 4 but also to no avail. Only reached the final boss twice.
that's one of the best teams you could make. you're experiencing user error, or you just don't have enough relevant abilities unlocked
focus on PD until you get indiscriminate science/magnesium rain, then MAA until you have retribution, then hellion for howling end/toe2toe, highwayman last since he's useful even just spamming take aim/pistol
That comp sounds fine, there's very few actually terrible party comps now since paths are a thing. Is there anything in particular you're having trouble with?
That comp carried me through the last 3 acts
>Is Alchemist/Sharp/Vanguard/Ravager a bad comp?
>are three of the very best hero/path combos in the game bad?
MADE FOR IMPREGNATION TO REPOPULATE HUMANITY
>eyes
>no glasses
That picture was made post-DD1.
>eyes
Posting another just to help you seethe.
CUTE
>can't unlock the memory skins from the candle mountain
How long before it's paid dlc?
How long before you start slurping my cock and balls, femboy gay?
that's one of their post-launch goals and it won't be paid
What are the other post launch goals?
I can't find the roadmap picture but there was a new surgeon gaunt enemy
I'm hype for more bosses, I hope they add some lair boss variations too.
>collector is coming
What will he have this time? Reynauld and Shaggy's heads?
So they're basically gonna rely on the community to fix the game? Weird they wouldn't announce anything else here
>clearly shows upcoming content with two new bosses
>"uhhh aren't they doing anything??"
There's no "fixing" required, the game is a lot better than DD1 was at release. Keep crying about it.
Two new bosses being the only thing announced is really underwhelming. Even if they just said "new character summer 2024" would be more exciting.
Anon, that roadmap is for stuff that we will get over the course of the next 1-2 months, not next year.
>MUH DD1
Why are you so obsessed with comparing it to that game. DD1 was an indie game with a small team and low budget. DD2 is another beast entirely with more money, tripled dev size, and more experience. Yeah, a sequel should have more content, no shit but if you judge the game on it's own merits, it severely lacks in content and variety.
>Why are you so obsessed with comparing it to that game.
>immediately compares it to DD1 himself
DD2 has more content than DD1 had at release btw. You people already got BTFO last thread when someone listed all the bosses and compared them.
You compared it to DD1 first moron, I was simply pointing out that your comparison is retarded.
>UMM YOU CAN'T COMPLAIN ABOUT THE CONTENT IN THE NEW GMAE BECAUSE IT'S BETTER THAN THE FIRST GAME WHEN IT FIRST LAUNCHED
suck red hooks dick harder, shill
>You people already got BTFO last thread
??? Now you're assuming every poster that says something negative is the same group of people?? the fuck is wrong with you
Stop shitting up the thread with your flamewars, retard.
Keep crying, contrarians. DD2 is better than DD1.
it has mildly better combat and worse everything else
>poop is better than vomit
Why are you even in this thread then?
There's a difference between "I don't like it" and "everything is complete shit and the things that aren't complete shit are just really tiny minor improvements that I barely acknowledge".
why are you so violently defensive of this game
Not him, but you have no clue what being "violently defensive" actually is. Please remove your head from your ass and get help for your narcissism.
>no one is allowed to have any problems with this game or they're a CONTRARIAN WHO THINKS EVERYTHING ABOUT IS COMPLETE SHIT AND ALSO THEY'RE A FUCKING IDIOT AND I HATE THEM
>no one is allowed to have any problems
Never said that. Once again, get help for your narcissism.
that's what you mean when you write off any complaint as contrarianism
>backpedalling after being called out and resorting to passive aggressive shitposting
Pathetic.
who's backpedaling? I don't like the game and I'm here to tell you about it.
There seems to be a guy in these threads that gets legitimately upset at every fucking criticism of the game and tries to come up with some BS on why think you're criticizing is TOTALLY FINE and it's a skill issue if you dislike it. Loves to bring up DD1 and say DD2 is better when that actually doesn't address the criticism towards 2 or he'll claim you're a Black Reliquaryfag despite saying nothing about the game at all.
Very odd fellow, I suspect he does it for free.
>criticism
You mean like this one?
Looks valid to me.
>"I'm not a contrarian, I just hate both games and want to shitpost!"
Yeah, much better.
>Contrarian
How is my opinion contrarian? DD 1 and 2 have been largely received lukewarm at best. For me to be a contrarian it would have to be an indisputably good game. 2, especially, is bad as it got rid of a tiny bit of tedium from 1 and just made everything else worse. In addition, not liking games isn't shitposting.
As said perhaps plebbit is a better site for you so you can repeat edit your posts and downvote anyone who hurts you feelings.
>"nofun shit games"
>lukewarm
>it got rid of a tiny bit of tedium from 1 and just made everything else worse
It made almost everything better.
>exploration is worse
>continuity between runs is worse
>character development is worse
>narration is worse
>length of runs is worse
>party building variety is worse
>exploration is better because you don't just test a curio once or twice and then ignore it for the rest of the game
>continuity between runs is irrelevant since the runs themselves are longer and thus more relevant
>character development is better because there's a lot more variety with paths and mastery planning
>narration is just as good as before
>lengths of runs is irrelevant since the system is completely different
>party building variety is ten times better thanks to paths
See, I can do it too.
>exploration doesn't exist anymore
>runs being longer is a bad thing
>paths are nice but hero shrines are a downgrade
>no it isn't
>runs being longer is a bad thing
>you figure out a good all-rounder party and that takes you through the entire game
>and wouldn't you know it three out of the four starting heroes are top-tier all-rounders
>continuity between runs is irrelevant since the runs themselves are longer and thus more relevant
Too much RNG determines whether your run is going to be fun or garbage because the game relies on items so much to make your runs distinguishable from each other
>character development is better because there's a lot more variety with paths and mastery planning
lol, this is just a fucking lie. Most paths are shit and mostly come in the form of "better damage with these abilities, worse damage with these". I say most, not all. Flag for examples has a really nice selection of paths that people can have actual debates over which is better
>lengths of runs is irrelevant since the system is completely different
lol, no. The game is autistically slow than it needs to be just fucking cuz.
>party building variety is ten times better thanks to paths
You can't have multiple of the same characters. Though technically yes variety is better because you have more skills than before and the skills are more varied.
>there's too much variety!
>actually there's not enough variety!
>the runs are over too quickly!
>actually the runs are too long!
Melty melty.
See
>well-reasoned and even mildly complimentary criticism
>LOL MELTY
this is getting sad, anon
>well-reasoned
>"Most paths are shit because [insert blatant lie here]"
>"lol, no. The game is autistically slow than it needs to be just fucking cuz."
ESL melty.
>[insert blatant lie here]
You didn't actually refute it though or say how it's a lie. You just seem super assmad and completely unable to defend the developers poor decisions.
It's a lie because most paths do change more than just add damage. This can be easily proven by simply looking at the fucking paths yourself. Do I have to BTFO someone again like last thread, where I had to list every single skill that can deal with tokens in the game after you people endlessly cried about how there's supposedly no way to deal with them, or are you able to just look at the fucking game without excessive bias?
You are unironically autistic
>um actually what you said is a lie because this path that's primary change is a damage boost for ranged skills and a damage reduction on melee skills actually adds an additional effect token effect to one other ability!!!!!
You are unable to parse the bigger picture nor read between the lines. You claim things are lies because UM ACKSHUALLY and you constantly say you "BTFO" people when you have literally never done that. Many people in these threads will agree with most criticisms said in these threads. You are the only one unable to admit the games faults.
You know you can still like games even if other people don't right? I'm not criticizing this game because I hate everything about it, i'm criticizing parts I don't like or parts I wish were better because I enjoy the game enough to care about these things. You, however, are really autistic and just constantly sound like a mindbroken shill.
For your sake, I hope you're just trolling. Very sad otherwise. Last (you) you're getting out of me for as long as I am playing this game and am in these threads.
>Many people in these threads will agree with most criticisms said in these threads.
Many people in these threads have admitted to never having played the game.
>say something false
>y-you're just going UM ACKSHUALLY at me!
>many people agree with me, thus it's valid!
Pathetic.
but he's right about paths and he's right about the game being weirdly slow
is worse
Anytime I see this one I disregard that post entirely.
>my subjective opinion is fact
>"no" is my argument
>"but it's good" is my argument
He provided actual arguments though for some of his points. They might not be the best arguments, but they're still arguments. For example "character development is better because there's a lot more variety with paths and mastery planning" is a perfectly valid point to make.
And I disagree with that, because there are always going to be a few skills that get the first mastery points, and everything else is gravy, and you have to treat it like that because Mastery points are RNG. And yes, paths are nice.
That's not what was said here
or here
though.
You have eyes but cannot see the Mountain
That's not what he said though. Keep crying.
>lies AND sidesteps much more important aspects like the fucking combat
combat's fine on a mechanical level but the bosses too often turn into interminable slogs that are effectively DPS races
>bosses too often turn into interminable slogs that are effectively DPS races.
I noticed that too, it seems like all of them are "kill me in x amount of turns or restart", damage checks are cool but they shouldn't all be like that otherwise I am fighting damagecheck(fire) one time and damagecheck(bleed) another. It gets boring.
and they're all "know how to counter my gimmick or lose" on top of the DPS races.
>they're all just DPS races!
>but they're also gimmicks!
Get a grip, melty contrarian.
melty contrarian?
I'm not the one having a sperg out, I love the game.
Go on then, wait for the Librarian to run out of books, i'm sure it will end well.
NTA and true, but Librarian is also arguably the easiest lair boss next to the General. If you lose the DPS race with him then you would lose a lot of generic encounters too, not because they're also DPS races, but because you seem to be doing fuckall damage in general.
they're both, because Red Hook couldn't figure out how to make the bosses consistently challenging for people who have already figured out the gimmick
>I noticed that too, it seems like all of them are "kill me in x amount of turns or restart"
None of the bosses operate this way.
the book burner guy has a strict timer
>Why are you even in this thread then?
Because anti-fun shit games having threads takes a spot of a thread about something worth discussing. Perhaps plebbit is more your speed. Certainly suits your tastes.
How much did redhook pay you, shillbot? Surely you can't do it for a janny's wage.
>new boss
>it's just a boss from the first game
This whole thing is just riding the coattails of the first game's success and is shit.
>two new bosses
>THE COLLECTOR
oh man i want
Collector (mini-boss from dd1), some other gaunt themed miniboss, not adding Reynauld
would you guys ever support a mod that let you create a class?
just have a pretty generic guy / gal with feature options, then essentially drag and drop a shitload of cosmetic options on them?
no, that pretty much goes against the game entirely. no real way to balance it, youd be using the meta the entire time
you'd run into the 'mii fighter' problem that smash bros had(still has?) for awhile where there's no reason to use the predetermined roster, because you can just create meta-encompassing custom fighters instead
by design you'd have to make all of the custom-hero's abilities blatantly worse than existing characters or else the entire game just becomes custom hero adventures at the expense of anything else. it would work as its own thing, but in the current model of dd2 it'd just make middle-of-the-road picks like gravejobber and occultist even more pointless
Are they still doing that cringe narrator bit?
I just never found it particularly engaging to have a dude doing "Epic Movie Ad" voice lines every 10 seconds.
don't pretend the narration in 2 isn't worse than in 1
The only good line in 2 is
>AN INTERMINABLE CONFLICT
It's not. The character itself is weaker, but the voice lines are just as stellar as in the first game.
Reminder that retarded fanboys cried and bitched about every single update, patch and DLC for the first game too. It's a fantastic sequel with a different foundation, but it will take months for some people to realize it because they got (arguably rightfully) upset at the whole EGS shit.
>the voice lines are just as stellar as in the first game.
the fuck they are, there's nothing I've encountered that's even close to as memorable as the DD1 lines
as evidenced by AN INTERMINABLE CONFLICT only getting memed because some fights are insufferably long
The past is gone. Let it die.
>Reminder that retarded fanboys cried and bitched about every single update
I remember. I was one of them :^)
Most of the updates were fucking dogshit and took multiple patches to make them good. Never forget the corpse update.
>contrarian bitch was also filtered by corpses in DD1
Hahahaha.
oh, so you dont actually know what youre talking about? are you seriously going to tell me that when corpses were released, they were done well?
Keep crying and play your purist DD1 experience (20+ mods installed of course).
kek
I accept your concession.
DD1 is a good game, not perfect, and Red Hook fucked up during development a lot and it is pure dishonesty to say otherwise. At one point they were going to nerf every other character to balance Jester.
>I accept your concession.
I always side with the anon this is directed at. Almost never failed me.
Hard agree. They learned the wrong lesson from the corpse and the hound, and continue to be shitter devs to this day. They got lucky with DD1 and cling to it as they know they could not produce a new IP that would be anywhere as good.
DD2 is a huge success btw.
500k sold is hardly a success for a sequel of a game that has sold 2 mil
2 mil over almost a decade.
7 years is not almost a decade
I dunno, that review count on Steam looks a little slim for two weeks out, especially after first game was so popular
I keep seeing people claiming DD1 was some super popular and influential game. It was not. It was successful, yes, but it's still a niche game.
it was popular enough to spawn several imitators. Maybe not Slay the Spire or Hollow Knight tier but it's still one of the bigger indie games.
>it was popular enough to spawn several imitators
Name 5.
This is lethal doses of copium, anon. Please don't OD, you have so much to live for
>brings up BR completely unprompted
Cope and seethe moron. DD2 is not a good RPG, roguelike or DD game, it is nothing.
The buffoon is flummoxed!
ARE YOU SHAKEN? THERE IS SO MUCH WORSE IN STORE
When the cult came, no orders were shouted, no swords were drawn. There was only stupefying horror, and the catatonic lethargy that follows it.
THE ENEMY WEAKENS AND WANES
TREAD CAREFULLY A QUICKLY. THIS IS SWINE COUNTRY.
>hates the narrator
The carious gut of the shitposter, rife with toxic pusiliminity.
How are the mods looking for the game?
Mod support isn't out yet.
Mod tools are coming in a month or so.
So you admit that DD2 has a lot less grinding involved compared to DD1?
I never claimed otherwise? The grind in 2 is honestly a bit more aggravating with the gacha shit and hero shrines being randomized, though.
Who are the new characters in DD2? I played and love DD1, but over in a general, all they do is shit talk DD2 and makes me not want to even pirate it lest I become bitter about DD1.
Only truly new class is the runaway
>Runaway
WOw, she really is a generic design. What the fuck, man. We had Shieldbreaker, Leper, and Musketeer, and then we get... that? Is that the Hunter woman from the Estate in DD1?
In terms of skills she is pretty unique. Her design is a bit lacklustre but not too bad when you change her color scheme and weapon with the unlockables.
I'll take your word for it, fren. I'll keep it written down to pirate it some time next month. Currently playing Vintage Story and I'm hooked.
There is a whopping ONE (1) new character, the runaway.
Most generic shitter you will ever see.
They made the Bounty Hunter a randomly spawning temporary hero.
Crusader, Arbalest, Shieldbreaker, Musketeer and Abomination still missing in action.
WAR REWARDS ONLY RESIGNATION
>Buy DD2
>Get tired of it 2 hours in
>Uninstall
Stinker.
>ID count hasn't changed
Give it a rest already, contrarian shitter. There's a Black Reliquary containment thread for your kind in the catalogue, where you can enjoy "the true DD2" with everyone else (all 12 of them).
but that is a new IP, anon
Unfortunately, i am a new poster. Runs are obscenely long and the wagon shit is not fun. It's a worse version of 1 which wasn't really good to begin with.
So whats the story reason for him going all blight instead of bleed? Or is it a retcon to merge the dot stuff together.
He's basically a zombie now, he should be dead to the point where death itself is coming to get him, but he doesn't give a fuck and keeps going.
Death got really, really mad at all of his succeeded death's door checks
>all these morons quoting the DD2 narration at me like it means anything
>meanwhile they can hear this line in their head without even posting it
At last, the thing has passed on.
Maybe because DD1 is a decade old game and people have played it for thousands of hours? Dumb fuck.
>mildly better combat
You guys always have to downplay the strengths of DD2 to such a ridiculous degree that I tend to agree with the other anon. It really is just contrarianism, and this is coming from someone who likes both games.
it's not contrarianism if I just don't fucking like it, get off your high horse
Things I like in 2 over 1
>vestal is more interesting
>more impactful traits (except when PD gets breacher, then it's less cool)
>hero paths are a good idea for diversifying characters without just making them godlike at everything at no cost
>battle of the mountain is a really damn good song
Everything else is pure trash, it's a bad RPG in general and should be labelled as such
There's plenty of great lines in DD2 too, I genuinely don't know what your issue is.
The detergent rotates?
The soap revolves, dipshit.
How long do you think it will take for a mod to retrofit DD2 into a DD1 style game? I feel like it's definitely possible if mod support isn't dogshit.
Literally completely impossible.
Nah. A town wouldn't need to be 3D. The maps are already designed in a way where they could be made levels of various lengths. It has a similar gear system as the first game.
It could work.
anyone else use cheatengine for the speedhack? i runt 3x speed. the animations/wagon is way too slow.
Your asshurt is palpable
Jesus fucking christ man at arms is so fucking worthless just lost 3 heroes with 4/5 memories to fucking boss baby because I made the mistake of bringing the most worthless garbage character in the game retarded morontrash at arms with me I am fucking fuming
What happened?
I brought man at arms instead of a good character, went to fight the harvest child and fucking wiped since the man at arms is fucking worthless
But what did your MaA in particular do wrong? He's usually a good pick for the doodoo baby because of Hold the Line and Rampart.
So he's correct then.
He didn't get a single move off since all he did was eat shit and die, and he didn't do anything in the battles leading up to the boss since he's a fucking worthless character
I thought the 2nd game was bad? what happened?
it is, but just like the first game, some people really like it so they're running defense for it
Give it three years. Current release is significantly better than initial EA, so at this trajectory it'll be a competent game in three years
It was bad during early EA but got better, little by little, until it released as a genuinely good game. Some people are very upset that it's not the same game as DD1 anymore, others are still angry because it was held hostage on EGS for a while. It's a good game and a good sequel, just different.
I kind of liked it but I don't really feel like grinding shit out after beating act 5
Honestly kind of want into programming just so I can mod this piece of shit to be good. Legitimately wasted potential right now and some of it's problems are core so it's not gonna be fixed throughout any additional development and DLCs
>ID count barely changed for the past 2 hours
>suddenly everyone going "YEAH IT'S TOTALLY A BAD GAME, BIG TIME DOODOO"
Uh-huh.
>Suddenly
The last five threads or so were almost entirely people talking positively about DD2 or at least acted interested in it.
nice gaslighting
Why are you lying now?
You have selective reading then. Most of the threads since launch have mostly been people either just plain discussing the game or saying it's bad then people arguing that it's not.
Very little out of nowhere praise for the game that was related directly to gameplay and didn't say "compared to/better than DD1"
>people either just plain discussing the game or saying it's bad then people arguing that it's not
>implying the people discussing the game had nothing positive to say about it
This is exactly what I mean with you contrarians. You simply cannot admit anything genuinely good about the sequel, not even in the community itself. It always has to be downplayed and twisted.
>implying the people discussing the game had nothing positive to say about it
I'm referring to people who are just playing the game and posting stuff that happened in their run or asking questions. It's not the same as just outright unprompted praise for the gameplay.
Also you're a retard by making the assumption that I think this game doesn't have anything good. This game has a lot of elements that are better than DD1, definitely, but it still pales in comparison to other games in the same genre or with similar elements.
It's a bad turn based RPG, it's a bad roguelike, and it got rid of most of the most unique elements of DD1. If DD2 was just a straight improvement of DD1 instead of going down the roguelike run based route, it would be really good, but instead we're left with a game that gives little reason to play after beating all the acts. It's design is a very odd mix of keeping many elements from DD1 that clash with and aren't changed to accommodate a roguelike.
>nooo stop saying something positive about the game nooo stop having fun
Nice melty you got going on there.
It's funny how you failed to even address my criticisms and devolve into fake greentext shitposting.
Your "criticism" is "the game is bad". You're just shitposting.
Quite literally not an argument, cope harder shillmoron
>it's a bad roguelike
we can kinda agree with this one
>It's a bad turn based RPG
now you're fucking shitposting. Give me some better examples because the core gameplay is fucking amazing and so is the presentation.
>Give me some better examples
Tactics RPGs, XCOM style games which actually resemble DD more than I thought, SOME CRPGs like Baldur's Gate 3, Slay the Spire and some of it's clones.
If they really wanted to make DD2 different in more interesting ways, they could've let the 3D take the game to an actual 3D space. The 3D adds practically nothing as far as gameplay goes.
DD must always remain a 4 bros in a row game, changing combat for the sake of change is stupid, see Disciples 3/Liberation
What will you guys say when they add him back as a playable character?
they changed the entire rest of the game for the sake of change, why not the combat too?
>changing combat for the sake of change is stupid
Just like making the game 3D? And making it a roguelike???
C'mon anon.
They already got the chud money and now want more
They should have added him since the start, of course.
it really is an odd choice, some characters like Arbalest I understand not being in, but Reynauld is different. He is /ourguy/
There's been plenty of posts from newcomers to the series, saying that they like the game a lot. Since the vast majority of complains stem from direct comparisons to DD1 it's no wonder that people reply in a similar manner.
You sound butthurt.
>BIG TIME DOODOO
I don't know why this made me laugh so much just now.
https://www.youtube.com/shorts/Uq-bmallCK8
This one is my favorite from DD2 (apologies for the short garbage, couldn't find it otherwise).
I don't know what it is but June's delivery feels off in 2
>both shilling the game and schizoposting
tell me, anon-kun, are the contrarians in the room with us right now?
How do you actually get Courageous Abandon off? MAA's thing is tanking damage for the team, against a full party I never have block on my turn.
There's some trinkets that make it quite powerful, I wouldn't use it without those.
Don't mind me, just posting the best narrator line in either game.
It's this one
Plays after you lose a hero and fail/back out of a mission in defeat. The first time I hear that, it really hit me.
is there a dd2 equivalent line to
>Continue the onslaught! Destroy. Them. All.
yep, threads for this have devolved into the same ~3 unpaid(?) shills autistically defending the game at any cost same as any shitty /vg/ thread
it was a good ride while it lasted, see you cunts on the next content drop
For me it looks like we had a lot of great threads for the past two weeks but now it's been flooded by people who literally admit that they never liked any of the games to begin with.
>Exploration is where you explore
>runs are an amount of times
>paths and hero shrines exist
>maybe it is
>play who you think is cool
>who cares about meta in a single player roguelike
Did I do it right you two?
>fight the shambler, it doesn't seem that hard
>decide to fight it again, it kills my flagellant in like 4 turns
fuck
>Resentment
>Occultist, Jester, Highwayman, MAA
>Everyone is on good terms, even Amorous for two of them
>Make it through every region except the last
>Realize I need a trophy
>Go and fight the Librarian
>He resists all but a single debuff
>I hit for minimum on nearly every shot
>MAA missing and going blind
>Diseases keep shuffling my HWM (only found a hospital once, didn't have the cash to cure it)
>He makes it to the front and can't shoot at the boss
>Eventually get him down to one hit
>He gets three turns and kills my Occultist and my Jester
>Then he gets Death's Door
>End up killing him but the run is over
This is one of those losses that saps all of the joy from this game for me. What a pain in the ass.
No crusader no buy
>le ebul Christian imagery is bad for lgbtqi2ap people and minorities
That never happened. Vestal and Flagellant are also in the game. Stop falling for misinfo.
That's only because
>muh wahman and muh disabled
Crusader is also literally what they fear the most, a religious warrior looking to conquer the lands of le heckin wholesome brown people
They won't add him because they are afraid people will rally to him as symbol for white power and they can't possibly have that
People like you sabotage our cause when we rally against actual woke shit.
>ugh the game is so slow and there's no exploration
>*spends half his time in the hamlet reading guides on which curios to avoid*
Kek, this. Also add a ton of mods that remove or replace all these features that they supposedly love so much.
>obsessively use hellion for 300 hours of dd1
>complete bloodmoon run with my waifu
>start dd2
>get dunked on every time I use hellion over maa
am i just retarded?
She's still top tier, just needs a bit of adjustment because mastery on Toe to Toe is borderline mandatory.
no, Hellion's kind of shit. Try Ravager.
This guy is either a troll or severely autistic, right?
I agree, people coming into the thread proudly proclaiming that they hate both games seem very autistic.
he's just farming (you)s or is severely autistic to the point he can't just ignore a thread of something he doesn't like, although /gif/ and /LULZ/ are the biggest offenders of this.
>I'm shit at these systems, therefore they are flawed
Every time.
i have no idea how to beat the fucking lung boss
once it starts doing deep breath every fucking turn if i don't have someone who can hit two spots at once it's over, i'll never get enough damage on the main body
Your options are a) having people who can reliably hit the backline, b) tanky heroes who can just take his attacks or c) nuke the fucker before he nukes you.
>The key to beating the boss is to just hit something so it doesn't do some bad effect every other turn
wow, very fun design
see
There are perfectly valid tactics that involve ignoring the lungs almost entirely. They're not even that difficult to pull off, you just need to know what you're doing.
Requires good trinket or quirk rng tbh. You're not gonna be beating it that way with base heroes. Wouldn't say just tanking or out DPSing is a particularly fun tactic either
Fun is subjective. Facetanking that fucker for the first time was very fun to me.
The altar of hope is lost. Trillions must perish.
When are they adding him to the game?
I like both games and I think DD2 is slightly better.
QUICK, ELABORATE ON YOUR STATEMENT YOU HAVE 5 MINUTES
It's just a bit more fun. A bit.
The game is good and so far I'm having a blast, my main issue is the roguelite aspect which feels kinda underwhelming right now
>candles
a lot of roguelites like TBOI unlock new items by completing various objectives and challenges. That alone forces you to take different paths and try new strategies. In DD2 you can just run to the very first in, collect your 2 candles on repeat and unlock 99% of the items save for the shrine skills if you want.
>memories
again a weird mechanic for a roguelite, that and keeping the unlocked items from the altar.
>variety
only 4 main areas and a single lair boss for each of them is disappointing. Even DD1 had 3 bosses per dungeon at least.
Also it feels like 90% of the meaningful choices are made before the run even starts. Once you have you team there is little variety between each run. Rarely you find an item that completely changes your gameplan. You either get slightly stronger or weaker but that's it.
You forgot to mention that half the fights in regions are "neutral" mobs that appear in all regions. region specific enemies are ONLY found in resistance encounters and lairs.
>In DD2 you can just run to the very first in, collect your 2 candles on repeat and unlock 99% of the items save for the shrine skills if you want.
That would take dozens of hours.
>again a weird mechanic for a roguelite
Memories are mostly for challenge runs, doing chapters 1 to 5 with the same party. First time unlocks being gifted to you is a crutch for new players.
>only 4 main areas and a single lair boss for each of them is disappointing. Even DD1 had 3 bosses per dungeon at least.
I want more lair variations too, but DD2 still has overall the same amount of bosses as DD1 had back then.
>Also it feels like 90% of the meaningful choices are made before the run even starts.
This I have to vehemently disagree with. It's not only trinkets and trophies that can have a massive impact on your run, but also what resources you prioritize, what nodes you go for and even seemingly small things like the pets can be built around during the run, not before it.
>I want more lair variations too, but DD2 still has overall the same amount of bosses as DD1 had back then.
DD2 is a roguelike, DD1 isn't. DD1 has actual progression of town/characters while DD2's progression is just unlocks for the chance of something to appear in a run, the actual run itself doesn't feel any different.
If DD2 had the progression systems of 1, the variety would be more acceptable I think.
>the actual run itself doesn't feel any different
I disagree. This is also why the runs are so long in DD2, because you supposed to enjoy the run itself, whereas you seem to not enjoy the actual gameplay of DD1 and see it as some kind of side activity.
Runs don't feel that different because the game doesn't have enough variety of enemies and encounters and honestly, most of the equipment you get in a run (counting quirks here) are boring and WAY too many of them are just straight up dogshit.
A good roguelike has a lot of variance in a single run with things that can completely pivot the playstyle for that run.
Regarding DD1, while I will admit it's gameplay at a basic level isn't as good as DD2 can be, it's progression systems make it more acceptable. Progressing through the game, building up squads, conquering dungeons is a satisfying gameplay loop. In DD2 the runs don't matter enough both within the run and outside of the run (regarding progression) so I just don't feel that accomplished when a run goes well and I get through it easy, when I lose a run it's just like "well that sucked, eh whatever".
I have no clue what you're trying to say here or how it applies to my previous post.
I disagree and I think you're blinded by DD1 fanboyism, since your complaint also applies to DD1 but even worse.
>since your complaint also applies to DD1 but even worse
Did you just forget the part where I said it works for DD1 but doesn't for DD2 because of the core progression systems?
Sounds to me like it "works in DD1" because you prefer the game, because you spent thousands of hours in it.
Tell me where you fail to understand what i'm saying about DD1 vs DD2. You fail to really address it and are resorting to childish insults.
I understand perfectly fine, I just think you're being biased.
It seems like you don't understand much at all.
Look at this way, if we break it down, DD2 runs and DD1 dungeons aren't that much different, after a dungeon in DD1 you acquire loot which you can spend on various things to upgrade your characters, buy items, upgrade the hamlet, etc. You're supposed to get some satisfaction from this progression. In DD2 you just unlock more items to appear in a run, that's it, and the item unlocks are AFAIK rng or if they aren't the game doesn't show you the order of unlocks. The only meaningful progression is hero shrines, which are a boring grind, and the individual hero "levels" which you can fill most of with one good run worth's of candles. You don't get to reap any meaningful rewards after completing a run unless it's your first time completing that act or personal gratification for completing a self imposed challenge
>DD2 runs and DD1 dungeons aren't that much different
They're very different and you failing to see this difference is why the rest of your argument falls apart in my eyes.
Read the rest of what I said.
>You are hyperfocusing on meta progression, as if that was why people play the game in the first place.
This is true though. Like I said, it's satisfying to build up your team with trinkets, items, and upgrades. Run progression in DD2 does not have that same feeling at all since if things go bad you can just restart with 0 consequence, you literally even keep all of your acquired candles for abandoning a run. It just makes the games flaws more apparent. The original argument was talking about the variety in DD2 and when someone brought up DD1 I pointed out how it's more okay in DD1 because of it's "meta progression". In DD2 meta progression is primarily just allowing the game to have more variety in items lmfao. It's actually a bigger grind in itself since the cost of item unlocks goes up the further along you are and again, i'm pretty sure the unlocks are random for the items too.
NTA but I agree with his BOI comparison, that game has a FUCK ton of items to unlock but at least the unlocks for them aren't just a blanket currency system that randomly unlocks items.
>Run progression in DD2 does not have that same feeling at all since if things go bad you can just restart with 0 consequence
Time investment is a consequence.
The things you get in the run are the progression. You are hyperfocusing on meta progression, as if that was why people play the game in the first place. You're basically advocating grind for grind's sake.
the things you get in a run are determined by the metaprogression, though
See, I don't get this. You guys constantly complain about how the runs are too long, but then you turn around and say things that happen in your run don't matter because you can just restart them. Have you considered that they want you to take a run seriously precisely because it's not just a quick 30 min thing?
>That would take dozens of hours
not everything but I feel it would be a great incentive to lock some specific items behind certain challenges. Again when it comes to roguelite progression TBOI is a great fucking example.
>This I have to vehemently disagree with
yes but once you've locked your heroes and masteries that's going to be your main gameplan for the entire run. Stuff like trinkets, items and pets will just make it easier or harder, the core loop is still the exact same. Like getting a cub wolf will just make relationship management easier, it doesn't change it and getting the locket trinket doesn't mean I'm suddenly turning my sharpshooter HWM into a melee only frontliner.
Don't get me wrong I'm absolutely enjoying DD2 and I prefer it to the first one. But I feel like it still has a ton of potential and the devs need to improve the roguelite aspect and the variety.
The only thing you decide at the start is your heroes and their paths. That's it. Even masteries generally only start to *really* matter at the second inn at the earliest. Also I find it increasingly difficult to argue with someone who refers to everything as a "loop". I'm sorry but I simply do not perceive games in this manner, unless it actually applies. You play the game. There is nothing but playing the runs. It's not a "loop".
but it's literally a loop. You finish a run and loop back to the start.
>There is nothing but playing the runs. It's not a "loop"
that's LITERALLY the point of a roguelite tho. And this is a fucking roguelite. As I said the core gameplay is fun and so is the presentation. The game just needs more variety when it comes to the roguelite aspects. Right now once you finish Act 5 there is little incentive to keep playing.
"Roguelite" isn't a genre.
Trinkets are either win-more or inventory clutter in my experience, they're not particularly game-changing within a run since if you get a trinket that doesn't match your path, it's effectively useless.
Mods for DD2 you expect to see soon after mod tools release (1-2 months after mod tools are out, tops)
>playable Antiquarian
>playable more balanced BH, there already is a playable BH mod, I just expect a more refined one
>lots of skin recolor, maybe some coomer skins
Things to make the game easier and easier until it's completely broken. Same happened with DD1.
Those also already exist.
New skills added to all the characters
You can already do that without mod tools.
Leper rebalances
Call me when they release the full game
More content than DD1 had at release.
>b-but DD1
>actually I hate both games!
Thanks for proving my point.
are you autistic?
jester this some nasty ass positioning i hate u so much but the encore ridiculous
Is DD1 actually better? Because I find the enemy encounters to be really boringly designed and bosses are abysmal.
DD1 is better because of mods.
It has more variety due to almost a decade of updates and DLC, obviously. Most bosses are a lot worse though and people will recommend you mods that make the game into a farce.
Yes. There are more bosses and enemies to fight, but if you hate DD2 combat you won't like DD1 as it's mostly the same. The real edge is that once you invest into developing a stable roster of heroes it becomes easy to try new team comps, play with certain trinkets, and experiment. The max is 29, but it basically becomes 41 as heroes who have entered the Darkest Dungeon don't count in the roster. 41 characters for you to do whatever the fuck you want with and run at your leisure.
For example, in DD1 I have a "damage" Crusader who has anti-Undead+Ruins quirks, and I bring him when I want to rape that dungeon. I also have a "tank" Crusader with HP/Prot quirks I bring when I want him to stun and stress heal. I can use them whenever, I can take both, it's fine.
In DD2, switching between those builds would be cumbersome as fuck (require a run clear/fail to change paths). On top of that trinkets are RNG, you're restricted to 1 locked quirk, and it would be a terrible idea to lock in something as niche as an anti-Region quirk anyway. I want to pick one that's beneficial to all 3 paths in all regions which means generalized as fuck. And imbalanced paths make this sense of staleness even worse.
>In DD2, switching between those builds would be cumbersome as fuck (require a run clear/fail to change paths).
Right, because in DD1 they just hand you these heroes and quirks on a silver platter, it totally doesn't involve going into one boring grind run after another.
>nooo I have to play the game!
Yeah, I said invest. Takes about the same or less time as getting max candles or a roster of 5 memory heroes in DD2.
If you think the gameplay itself is a chore then you're going to hate DD1 and hate DD2 even more as it locks you into using the same party for hours straight. Feel free to mod max hamlet/max candles though, what I said is still true.
Except you never have to do candles ever again in DD2 once you're done.
>41 characters for you to do whatever the fuck you want with and run at your leisure.
And 33 of them are used for soulless grinding to prep up the actual teams.
This is why DD1 meta progression is good and DD2s run progression is bad. Not to mention, DD1 lets you have multiples of the same characters which can be fun using 2 or more of the same character but playing them in different ways in the same team.
DD2 heroes are a lot deeper and more varied thanks to the new path system. More varied, in fact, than any DD1 comp ever was.
In theory, reality is the paths aren't interesting enough for most characters with very little depth.
But stacking 2 lepers is super turbo interesting and much much better than any path combination, yeah we get it by now.
i feel like Antiquarian could easily have been a bounty-hunter esque hero.
hire her for a region, she takes some of your candles, in exchange you get better loot but you have to deal with having a weaker team for a bit.
Thoughts so far:
DD1:
+++Mods
+++Characters
++Lore
++Battle system
+Art style
+Dungeon Crawling
-Late game
-RNG
DD2:
+++Art style
+++Battle system
++Characters [spoiler[Flagellant carries it alone[/spoiler]
+Lore
-Mechanics
-Rogue lite
-Gimmicks
Ctrl+S anon
DD1s late game is when it actually becomes fun though
>DD2
>better artstyle
When will this meme end?
hitting yourself is not a fighting style
New thread?
We can just go into the general, where all discussion has died because the same retards constantly had to talk about how dogshit everything supposedly is.