>devs in 90s and early 2000s

>devs in 90s and early 2000s
>game takes 1-2 years to dev and is cutting edge, high quality, uncensored, full of content, and complete on day one with no microtransactions

>devs now
>game takes 8 years to develop and has worse physics and attention to detail than games from two decades ago, is boring, shallow trash, is censored and filled with pozzed political pandering, needs years worth of patches to even reach an acceptable state, and is full of manipulative microtransactions

How did we let it get this bad?

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  1. 5 days ago
    Anonymous

    it's because of graphics causing other aspects of games to spiral out of control due to the uncanny valley. It's easy to whip up something "realistic" looking in Unreal Engine. But the more real your graphics look, you have to have Hollywood caliber motion capture for even the smallest npc dialogue, or it will look very cheap and uncanny and weird in contrast. But unlike 2 hour movies games now are 20-100+ hours. It was easy for a studio like Bioware to make Knight of the Old Republic in 1-2 years when every dialogue is just people standing still with lip flaps. But now it's taking 10 years to make Dragon Age 4 because every time someone opens their mouth it has to be a whole hollywood production. And then this is the real kicker. You invest so much time and money into all this dialogue being shown correctly, that you are trapped in a tiny little box and can't improve your game without resetting everything. It's a nightmare

    • 5 days ago
      Anonymous

      was hoping someone would say this exact thing, no need for me to say anything since that's what's going on

    • 5 days ago
      Anonymous

      Nah, it’s Black folk and trannies. This whole cope about games costing a bagillion dollars to motion capture is moronic because they can just copy the technology to the next game like in the 90s. But they don’t do that anymore. Why? Because they got rid of most white males from video game production. The new normal means that we are all equal except white men, who are called lowest of the low by the media. Go out and kill Black folk.

      • 5 days ago
        Anonymous

        that maybe explains american games, but explain the problems going on in Japan and Eastern Europe?

        • 5 days ago
          Anonymous

          Bugmen influence.

      • 5 days ago
        Anonymous

        >Nah, it’s Black folk and trannies.

    • 5 days ago
      Anonymous

      Yeah, this is how bg3 ended up taking 6 years in development. They had to massively expand their company to meet the demand too. They went from 0 cinematics and cutscenes in DOS1 and DOS2 to 200h of cinematic cutscenes and mocaped dialogue.

  2. 5 days ago
    Anonymous

    I wish I was born in the mid 2000s so I legitimately believed games were complete on day 1 in the 90s and 2000s.

    • 5 days ago
      Anonymous

      I was born in the early 90s so I know this to be true. You couldn't even update games at all outside of doing an entire reprint of the game, and that would rarely be anything but a couple minor bugfixes at most.

      You zoomers really do have brainrot

      • 5 days ago
        Anonymous

        even DOOM (1993) was patched multiple times, fricking moron

        • 5 days ago
          Anonymous

          DOOM was a shareware game that received updates moron. A far cry from the mountain of broken dogshit that needs multiple patches to just be playable nowadays.

          kys you disingenuous zoomer moron, you were born and raised on creatively bankrupt slop.

          • 5 days ago
            Anonymous

            >updates
            patches
            and I'm older than you, shut the frick up

            • 5 days ago
              Anonymous

              you're a stupid frick to act like DOOM shareware means games in the 90s were getting released unfinished and getting fixed with patches. Just shut the frick up, pretending to be moronic is not cute.

              >complete on day one
              untrue, that's why there's so many "cut content" mods
              otherwise, yes
              to some extent it's because of the increased costs of developing games (localization, graphics, mismanagement inherent to large projects)

              modern devs don't know how to edit, so they just release their giant amalgamation of design by committee slop that's broken and buggy and just say "frick it, we'll fix it eventually"

              • 5 days ago
                Anonymous

                >DOOM shareware
                based moron
                https://doomwiki.org/wiki/Versions_of_Doom_and_Doom_II#v1.1

              • 5 days ago
                Anonymous

                Are you illiterate moron? v1.0 and earlier that most people played were shareware.

          • 5 days ago
            Anonymous

            Don’t bother, anyone who seethes at what you said is literally a zoomerBlack person who’s just upset their slop is getting dunked on.

        • 5 days ago
          Anonymous

          >GaaS is nothing new, it has been commonplace since the SNES with satellaview!!
          stupid subhuman mong

  3. 5 days ago
    Anonymous

    Games became popular and mainstream, and instead of designing them for a relatively small community of enthusiasts, devs now make them for “everyone.” That’s really all there is to it.

  4. 5 days ago
    Anonymous

    >count to 3s in head
    >clock moves 5s

  5. 5 days ago
    Anonymous

    >devs in 90s and early 2000s
    >"remember everyone, our audience are respectable high-class citizens that will probably play this game after a long day of earning $100k per year for their family of 4 - we need to respect their time and money and ensure that they love our product, so that they are more likely to buy our products again in future for themselves and their family/friends"

    >devs now
    >"lmaaaooooooo our audience are terminally online fricking morons that will eat up whatever slop we chuck at them, just make sure the political message is left-leaning so that our paid shill reviewers will give us a 9/10 instead of an 8/10"

  6. 5 days ago
    Anonymous

    people kept buying them and giving them money. if it makes money the corpos keep doing it. it's that simple.

  7. 5 days ago
    Anonymous

    >tf2 does both at the same time
    loving every laugh

  8. 5 days ago
    Anonymous

    You only need to see photos of dev teams then and now to see why.

    It's not just the diversity it's that half of the jobs are just there making things harder for the guys actually doing the work since it's common now to give 0 authority to anyone with a technical background and instead make some boss b***h position or 20 that just makes everything worse for everyone.

  9. 5 days ago
    Anonymous

    >complete on day one
    untrue, that's why there's so many "cut content" mods
    otherwise, yes
    to some extent it's because of the increased costs of developing games (localization, graphics, mismanagement inherent to large projects)

  10. 5 days ago
    Anonymous

    >older games never got pat-ACK!
    https://www.quaddicted.com/stuff/fileplanet/fileplanet.php?filename=patch

    • 5 days ago
      Anonymous

      Literally no one said that brainlet. It was about launching incomplete games and relying on patches to fix it

      • 5 days ago
        Anonymous

        >Literally no one said that

        I was born in the early 90s so I know this to be true. You couldn't even update games at all outside of doing an entire reprint of the game, and that would rarely be anything but a couple minor bugfixes at most.

        You zoomers really do have brainrot

        >I was born in the early 90s so I know this to be true. You couldn't even update games at all outside of doing an entire reprint of the game

        Are you illiterate moron? v1.0 and earlier that most people played were shareware.

        even the shareware version was updated kek you are so bad at this

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