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Did it flop?
there are 1 billion starfail players on gamepass
>THERE ARE 6 MILLION GAZILLION PLAYERS ON GAMEPASS. SOURCE: I MADE IT UP
Probably not even 20k, Steam numbers died by 95+% by now.
it did, it was always going to be a bigger early seller.
yeah, Todd forgot how low IQ the average person is
Its an actual tortanic, but a boring one
impossible to know. but it did definitely damage the reputation of bethesda, at least among core gamers. the general public(dude comes home, makes some food, sits down to play an hour or two of xbox, goes to sleep) probably does not care because he is still trying to figure out how to build a space ship.
I sure didn't. Game just feels like a "it get's better 100 hours in bro!".
If that's the case then at least the FIRST two hours should hook me to want to play for the other 98. All I did was explore a pretty dry science base, get to New Atlantis, note how hazy everything is and how sterile the whole art design is, how utterly uninteresting every single "quest catch" conversation was as I went to constellation, and soon as I arrived, my interest hit rock bottom and I gave up.
THANK GOD FOR GAMEPASS. Didn't need to spend $60 or pirate it.
Meanwhile I played High on Life and found that a more fun and engaging Sci-Fi game. HIGH ON FUCKING LIFE was more FUN. At least I can say I can use "Nasapunk" to describe the generic, white, sterile Sci-Fi art design I hate in most games that use it.
410 billion players on gamepass!!
it would've been decent if it came out around 2015
every fucking aspect feels fucking outdated
and it's boring as fuck too
probably not but definitely did worse critically and popularity-wise than expected.
Yeah it's a AAA game, it made money that's for sure.
But it's not in the TGA's GOTY nominees. That says alot.
It is fundamentally flawed and mediocre so it would take a monumental effort for modders to bring it back from death. With fucking creation engine, they would need to
>add more interesting POIs
>add random encounters on your way to copy-pasted outposts
>add a meaningful skill tree and overhaul melee combat
>add weapon variety and build synergy with them, not just perks that give you more damage
>somehow find a way to make a more seamless experience instead of fast traevelling to all sorts of instances
>find a way to overhaul character design so that you don't find the same ugly naggers and fags, without being cancelled for it
The only things that can stay from a vanilla version are ship building and maybe space combat, but that's about it; everything else screams 2014, if not older
>it would take a monumental effort for modders to bring it back from death.
That's assuming even if modders WANT to work with Starfield. the base game is always going to be boring shit. Why waste time when you're already doing good work for New Vegas, Skyrim, and Fallout 4.
I mean Fallout London is coming in winter soon, I'll laugh my ass off if THAT does better than Slopfart.
Depends how you define "flop". Did it shit the bed with liquid shit like Fallout 76's opening months? No.
Is it a dreadfully boring and uninspiring game that get's trounced by fucking High on Life and Outer Worlds in terms of being interesting Sci-Fi? Yes.
They probably made development costs back, but they were hoping for another Skyrim that players would keep buying, modding, playing, etc for the next decade. That obviously is not going to happen. Anyone saying that it hasn't happened because the kit hasn't released yet is huffing weapons grade copium.
>Anyone saying that it hasn't happened because the kit hasn't released yet is huffing weapons grade copium.
While I posted that I don't think modders would be interested enough in Starfield's world to give a shit; I won't discount that MAYBE a miracle could happen.
Not counting on it though.
Nothing "flops" anymore because modern publishers are con artists who can continually keep sucking up investor money either by tricking senile boomers by spinning failures into successes, promising Fink and his friends to promote The Narrative, or just good old fashioned money laundering. The reality of sales or player count do NOT matter. Companies don't need to make a profit to stay in business, they just need to say the right things to the right people.
Na you’re still talking about it
What is your definition of flop? I'm sure Starfield has made a lot of money for them and will likely continue to be a steady stream of cashflow for them for years to come. It's not a big meme machine online like Skyrim obviously, but that wouldn't mean Starfield is necessarily a flop.
No, but their next game will.
I’m afraid so, in all respects. Player and critics agree, its shit. It didn’t even make any sales, just a bunch of lukewarm interest (that didn’t last) to play it free on gamepass.
Todd Howard is a millstone around that companies neck. They should fire him. Then he can go play tetris, his favorite game.
it underperformed but did not flop
I hope their next game is better...
Starfield was supposed to be Bethesda's A game, the game from their A team. The new Skyrim for a new generation.
And everyone found it "meh". Worry for Elder Scrolls 6 and Fallout 5.
I'm worried about Fallout.
TES6 I have more hope for but perhaps only because we have less recent examples of them fucking that up.
>inb4 a bunch of arguments
honestly I liked all of Morrowind, Oblivion and Skyrim despite many flaws in all of them
it is how affordable gaming looks like.
I don't know how it did sales wise but reception wise it certainly did
Won't know until the investors meeting.
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