Did Nintendo’s intellectual property actually benefited by sending a DMCA to the developer? I woul...

Did Nintendo’s intellectual property actually benefited by sending a DMCA to the developer? I would have just hired the man.

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  1. 2 years ago
    Anonymous

    Microsoft hired that man for Ori which ended up coming to Switch so it's like they did.

  2. 2 years ago
    Anonymous

    Some rando making something after like 6 years means nothing as far as employment goes. It doesn't tell how well he can work with a large team, in an office, how efficient he is, if he can work with tight deadlines, nothing and I'm tired of people thinking that it does. It just means he had enough knowledge and had a lot of time to himself.

    • 2 years ago
      Anonymous

      Then he could be hired as a contractor to mentor the people nintendo does employ, who have obviously demonstrated that they do not have the knowledge

      • 2 years ago
        Anonymous

        You don't know if those men people want them to hire can even suit being a contractor since they're taking all this time not even being in the industry at large, just in a basement toiling away.

        • 2 years ago
          Anonymous

          >just in a basement toiling away.
          He’s perfect.

      • 2 years ago
        Anonymous

        Ori is its own IP, for one, so even if they weren't scooped up by someone else it could stand on its own two legs if it got enough people interested. I'm for people making their own shit, but actually have it be your own.

    • 2 years ago
      Anonymous

      Worked well for Valve with Counterstrike, Portal, Left for Dead and Dota
      >It doesn't tell how well he can work with a large team, in an office
      So don't force them into a cucked environment, just give them extra money and reasources and let them do their thing.

      • 2 years ago
        Anonymous

        Teams that are shown to actually do something new and do them competently vs one person are much easier to get started and help. One person can't really do a lot in a timely manner.

        • 2 years ago
          Anonymous

          >One person can't really do a lot in a timely manner
          There are plenty of 10x devs out there that prove otherwise

      • 2 years ago
        Anonymous

        >just give a guy money and he might make a good game in a year or so
        Surely you can’t be this moronic

        • 2 years ago
          Anonymous

          Worked for valve.

    • 2 years ago
      Anonymous

      it tells me they know a ton about finishing a project and not overextending their reach

  3. 2 years ago
    Anonymous

    It benefit by hiding the fact that some guy made a better job than an AAA company

  4. 2 years ago
    Anonymous

    Inspiration for Raven Beak and his robots?

    • 2 years ago
      Anonymous

      I mean, there's no doubt in my mind that the devs played AM2R. It could very well have had an influence especially since their game was compared unfavorably to it. Dread feels like a redemption arc where they stepped up their game.

      • 2 years ago
        Anonymous

        This. Not a bad thing. It's not like SR is bad, it's just that AM2R is better

  5. 2 years ago
    Anonymous

    >why should I buy a 3DS + game for this remake if I could just download a free one on my computer
    considering the dozens that still cry over AM2R existing to this day I think this is a valid mindset that exists

    • 2 years ago
      Anonymous

      >why should I buy a 3DS + game for this remake if I could just download a free one on my computer
      And you can still do it today regardless. Nintendo for some reason had to wait until it already went public.

  6. 2 years ago
    Anonymous

    Certain companies keep an absolute zero tolerance policy towards unofficial fan games because once you accept one it tends to be hard to stop.

    They went after AM2R because its not about if its good or not, its about making sure that people don't go "Oh my god look at how popular this fan remake was I should make my OWN fan remake!" and then you have people thinking Nintendo is ok with their Mario and Ninja Turtles crossover fan game.

    Basically, let one slip through and you open an entire can of worms.

    • 2 years ago
      Anonymous

      Wow some people will make some shitty meme games! This will surely destroy your multi-billion dollar company!

      • 2 years ago
        Anonymous

        Can you blame a company for not wanting to risk an IP they own to become a fan fiction cesspool like Sonic the Hedgehog?

        • 2 years ago
          Anonymous

          Considering the only reason Sonic hasn't been relegated to the graveyard of forgotten 90's scotformer cereal mascots is continued fan engagement like that over the years, yeah I'd say it's worth the cringe for them.

          • 2 years ago
            Anonymous

            what do you mean Sonic has been deader than a doornail for years
            the only reason they let fans make games is because they can't do it themselves

        • 2 years ago
          Anonymous

          You say that like that hasn't already happened

        • 2 years ago
          Anonymous

          Sonic is a property that's benefited immensely from fan projects, though. Mania wouldn't exist without that background. Capcom have historically been somewhat lax, too.

  7. 2 years ago
    Anonymous

    Nah. AM2R is indeed impressive for a fan game, but it's just a whole bunch of copy pasted assets nowhere near the level of professional work.

    • 2 years ago
      Anonymous

      Dreadfully low quality bait, but nice try guy

    • 2 years ago
      Anonymous

      >near the level of professional work
      Have you seen the state of the industry?

  8. 2 years ago
    Anonymous

    Fan games that get finished are the worst thing for the people who made them since it means they can’t get hired to make the game official with a big company.

    • 2 years ago
      Anonymous

      You could always hire them and give them some extra resources to make an "enhanced" edition to sell like Cave Story or something.

      • 2 years ago
        Anonymous

        Cave Story is actually a really bad example, the creator really got the short end of the stick in the end of that arrangement

    • 2 years ago
      Anonymous

      Tell that to the dude that made Hunt Down the Freeman.

    • 2 years ago
      Anonymous

      Black Mesa is now a full priced game on steam.

  9. 2 years ago
    Anonymous

    He ended up working on Ori, which was inferior to MercuryStream's Metroid games, so I'd say they won.

    • 2 years ago
      Anonymous

      They're very different games, and both excellent at what they set out to do

  10. 2 years ago
    Anonymous

    You know I always thought Nintendo let the game get made. It was in dev for half a decade, and was very well known about. It wasn't like it shadowdropped one day. I'm sure I even recall a Nintendo rep just handwaving it away as a question a few years before release. The fact they waited for it to get finished before the DMCA is really odd because they could have canned it at any stage, like they do for everything else.

    • 2 years ago
      Anonymous

      I've thought about that, too. There's little chance they didn't know or forgot about it. The early demos were around years before the finished game came out.

  11. 2 years ago
    Anonymous

    NINTENDO
    HIRE
    THIS

    yeah, they should have come onto the dev, talked to him, maybe made the game a Switch exclusive or something like that, the game is fricking great, miles better than Samus Returns

    • 2 years ago
      Anonymous

      What is this

      • 2 years ago
        Anonymous

        4 references to Fusion that show up in AM2R

        • 2 years ago
          Anonymous

          But that's really stupid, is it not? It's assuming SR388 had these monsters made? Nightmare was a GF creation

          • 2 years ago
            Anonymous

            they're just references, little nods
            I mean, nobody takes Metroid lore seriously, it's just "oh, cool" and move on at best

            • 2 years ago
              Anonymous

              REEEEEEEE

  12. 2 years ago
    Anonymous

    I thought it was interesting the dmca came after the release when the project was very visible in demo phases. Sort of like the DMCA was meant to officially condemn fan games, while sidestepping the massive backlash of shutting down years and years of work.

  13. 2 years ago
    Anonymous

    >Did Nintendo’s intellectual property actually benefited by sending a DMCA to the developer?
    Are you fricking stupid? Of course it did.
    >I would have just hired the man.
    And that's why you're not in a position that can hire anyone.

  14. 2 years ago
    Anonymous

    They could have hired that man, tell him to continue to work on AM2R, then sell it for 30 (if not 60) dollars.

  15. 2 years ago
    Anonymous

    Maybe. Their strat as a general rule is to keep every one of their IPs under their control and on their platforms - you want Nintendo, you buy Nintendo. Setting the precedent that it's alright to do whatever the frick with certain IPs as long as they think it's good is sort of the opposite of that strat.

  16. 2 years ago
    Anonymous

    American copyright law requires you to shut down/DMCA projects like AM2R, if it goes uncontested they risk losing the rights to the entire IP.

    • 2 years ago
      Anonymous

      No, you fricking moron.

  17. 2 years ago
    Anonymous

    never played this. just downloaded this from a site that was the first hit on google. hope its not a virus

  18. 2 years ago
    Anonymous

    why would you waste your time making an awesome game if you don't own the ip?

    he deserved it for wasting his time

  19. 2 years ago
    Anonymous

    >I would have just hired the man.
    Are you 12?

    • 2 years ago
      Anonymous

      It tends to work, though? Sonic Mania? The results of HIRING THAT MAN.

    • 2 years ago
      Anonymous

      That used to be a common practice back in the day to hire good modders to work on your games or expansions.

      But now its all run by suits and legal depts. And it sucks dick now.

    • 2 years ago
      Anonymous

      >not hiring a man with a working portfolio that has tons of experience with solo projects
      Are you?

  20. 2 years ago
    Anonymous

    I Belive 100% that if this guy had made a pitch to nintendo they would hired him, nintendo loves indie devs but they like professionalism

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