Did this guy actually ever make anything of value except 30 years old engine and failed VR system?

Did this guy actually ever make anything of value except 30 years old engine and failed VR system?

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  1. 2 years ago
    Anonymous

    he's extremely gifted but as a downside he's a literal autist with no real artistic vision or idea of what makes a product good for normal people
    it's why he needed Romero and Romero needed him

    • 2 years ago
      Anonymous

      >failed
      quest 2 is selling pretty well i think

      doesnt that guy work in a gas station now lmao

      • 2 years ago
        Anonymous

        >doesnt that guy work in a gas station now lmao
        no, he's very successful. he collects gas station memorabilia, it's his autism

      • 2 years ago
        Anonymous

        >doesnt that guy work in a gas station now lmao
        he relased this shit
        https://store.steampowered.com/app/604540/Empire_of_Sin/
        it was ok I guess

    • 2 years ago
      Anonymous

      He thought that people would prefer playing VR sitting on their ass with controllers and dismissed stick design lmao. He knows his shit tho and releasing source code helped a lot back in the days , but he is autistic. Little bit like epic Timmy who is sane and a collected person with wealth of knowledge when talking about his game engine but an autistic spaghetti dispenser when talking about other thing. His bet on standalone VR was goo tho, at least if he will find a way to do cloud gaming with low input in future.

    • 2 years ago
      Anonymous

      >he's extremely gifted
      Your mom was too, but I don't fricking go around and making a big deal out of it. Stop half-praising shitty people, you scumbag coward. Say right away they suck.

  2. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      >that runtime

    • 2 years ago
      Anonymous

      Jesus I've been listening for it for 2hrs
      Carmack is just fascinating

      • 2 years ago
        Anonymous

        I can't stand his voice. I also can't stand the voice of the sleepy host.

      • 2 years ago
        Anonymous

        If you are into reading I recommend "Masters of Doom" by David Kushner. The rise and fall of ID Software is one of the wildest rides there is. It also opens up how small the game dev circle actually was during early 90s and what kind of characters Romero, Hall, McGee etc. were.

        • 2 years ago
          Anonymous

          Also it describes how Carmack deleted his cat.

          • 2 years ago
            Anonymous

            NTA, but I didn't read the book yet just because of this fact.

    • 2 years ago
      Anonymous

      He said in the video that he didn't write the fast inverse square root. I hate John Carmack now

  3. 2 years ago
    Anonymous

    3d 1st person games basically wouldnt exist without him.
    until he made the Quake engine, shit was all 2-and-a-half-D.
    if you're playing any modern 1st or 3rd person game, there's guaranteed a bit of Quake code deep in the source somewhere

    • 2 years ago
      Anonymous

      Are you really that stupid to think nobody else would create 3D first person?

      • 2 years ago
        Anonymous

        Yes

  4. 2 years ago
    Anonymous

    >not posting the original version of this photo

  5. 2 years ago
    Anonymous

    You say that like the Quake engine wasnt very important, along with how revolutionary Doom was.

    • 2 years ago
      Anonymous

      Also he was the first person to figure out how to do side scrolling graphics on PC.

  6. 2 years ago
    Anonymous

    He is a perfect example why we need tard wrangles to wrangle tards at gun point. He is a gifted genius but only wants to work on video games and rockets.

  7. 2 years ago
    Anonymous

    he's the jesus of the gaming industry

  8. 2 years ago
    Anonymous

    Mega textures.

    Stencil Shadows.

    • 2 years ago
      Anonymous

      Literally nobody uses those. Mega textures was a catastrophic failure only used in those two shitty games and I already forgotten their names.

  9. 2 years ago
    Anonymous

    he kicked romero from id

    • 2 years ago
      Anonymous

      Why would he do that? Was he moronic?

      • 2 years ago
        Anonymous

        Because Romero was acting like a bum during the development of Doom 2 and Quake.

      • 2 years ago
        Anonymous

        According to Carmack he wrote a program that tracked what applications and how much time Romero was spending at his workstation. This was after others at ID complained to him that Romero was slacking in Quakes development. Results showed a lot of deathmatching and little to no work.

        According to Romero he was tasked with designing the actual game plus creating tooling for it like editors. But since the engine was only in its implementation stage there was not much for him to work with besides concept art and paper/pencil level designs. This is kind of backed up by him increasing significantly his work load as the engine became primed and the development on the actual game began.

        Truth is somewhere in the middle. Carmack could have let Romero off with a clear message of him being on thin ice and Romero could have shown initiative by not dividing himself among multiple productions (he was producing some other game, Heretic I think at the time) while also helping out in auxiliary work like helping American McGee, who was on the verge of being committed from the work load, create the test maps Carmack demanded for his developing engine. In the end though Carmack was too much of a robotic autist and Romero too much of smooth talking bullshitter. Which is a crying shame as they both kind of cancelled each other moronation out.

        • 2 years ago
          Anonymous

          NTA, but thanks for that.
          >Which is a crying shame as they both kind of cancelled each other moronation out.
          I have a feeling that every once in a while you get something great out of this dynamic. Like Jobs and Ives or Tarantino and Sally Menke.

        • 2 years ago
          Anonymous

          >creepy little autist creates a stalking app and fires his best employee
          Carmack was not only a nobody, he was also a fricking creepy moron.

        • 2 years ago
          Anonymous

          He would have ruined Quake if he got his way, which in turn influenced many games afterwards, so Carmack did the right thing.

  10. 2 years ago
    Anonymous

    theres no real innovation in video games after he stopped open sourcing his game engines

  11. 2 years ago
    Anonymous

    He made you seethe.

  12. 2 years ago
    Anonymous

    >this guy
    He is an insufferable, dry moron. Why he gets so much attention still is beyond me. FPS are cancer.

    • 2 years ago
      Anonymous

      >create an entire genre, arguably the most popular in the entire industry
      >revolutionize it a number of times in a span of less than a decade
      >pave the way for how to do actually playable online multiplayer with quake
      >create arguably the best 3d engines ever, used for hundreds of other games
      >fight the good fight to promote openGL which microsoft wanted to kill with directX/3d, which led to be a huge accelerator for smartphone software development
      >move on to build rockets, do VR and eventually AI research
      nah bro, he's fricking
      >years of judo and bjj training with the latter being coached by guys like jean jacques machado so basically being able to murder murder 99% of the population in 1v1 combat
      yeah, he's fricking nothing lmao

      • 2 years ago
        Anonymous

        Hi, John. Let's demolish your silly arguments one by one.

        >create an entire genre, arguably the most popular in the entire industry
        Someone else would create the genre later.

        >revolutionize it a number of times in a span of less than a decade
        Time is irrelevant, we are not speed running invention.

        >create arguably the best 3d engines ever, used for hundreds of other games
        The engine was good for a very limited time and then better were invented by others.

        >fight the good fight to promote openGL which microsoft wanted to kill with directX/3d, which led to be a huge accelerator for smartphone software development
        DirectX was and always will be superiour to openGL. History of successful software and video games prove this without a shadow of doubt.

        >move on to build rockets, do VR and eventually AI research
        Didn't build a single rocket, didn't do a single successful VR and didn't produce a single interesting AI.

        >years of judo and bjj training with the latter being coached by guys like jean jacques machado so basically being able to murder murder 99% of the population in 1v1 combat
        Cringe and irrelevant.

        Nice try, John, but you're still a nobody.

      • 2 years ago
        Anonymous

        He has blowjob training? Shocking!

  13. 2 years ago
    Anonymous

    >Did this guy actually ever make anything of value except these things that are incredibly fricking valuable and changed the industry

    • 2 years ago
      Anonymous

      What a fricking moronic argument of no value.

      He made you seethe.

      He made you to defend him and you don't even know him. Fricking moron, how fricking pathetic you can be, you worm eating shitbird scumlord? Shut the frick up and get the frick out of my thread.

  14. 2 years ago
    Anonymous

    He is infinitely more accomplished and smarter than you, OP. One of the greatest games programmers, if not the greatest.

    • 2 years ago
      Anonymous

      Imagine judging my IQ based on nothing but my judgement of others. You, my dear anon, are truly an idiot and moronic scumshit worth of following morons like Carmack. Congratulations, you self-reported yourself.

  15. 2 years ago
    Anonymous

    and what have you done OP?

    • 2 years ago
      Anonymous

      I showed you the truth, frickface.

  16. 2 years ago
    Anonymous

    It's wild that people still make WADs, allowing the community to make and distribute their own mods is the best thing that can happen to a game

    • 2 years ago
      Anonymous

      That's partly to do with Doom being open source, and partly to do with how solid the game's design is. The monsters and arsenal are damn-near perfect and work very well in a variety of applications.

      • 2 years ago
        Anonymous

        Time to watch the interview so I can LARP in my brain as a future gamedev with futureproofing super skills.

    • 2 years ago
      Anonymous

      Releasing the source code is really what did this, most modern WADs utilize advanced feature sets exclusive to source ports like GZDoom. What's really impressive to me is how people sell entire standalone games based on GZDoom now.

    • 2 years ago
      Anonymous

      Literally not a single soul cares about his old games, except turbovirgins still living in the basement and past. Shut the frick up and go touch grass.

  17. 2 years ago
    Anonymous

    He had another 30 year old engine before FPS. He isn't credited enough for making smooth platforming on the PC hardware that existed at the time.

    • 2 years ago
      Anonymous

      >smooth platforming
      There's no such thing as that. It's only thanks to videocard industry you can play in smooth graphics. Educate yourself.

      • 2 years ago
        Anonymous

        >It's only thanks to videocard industry you can play in smooth graphics.
        It's only thanks to Nvidia, actually. SGI wanted to focus on workstations. Nvidia saw that gamers were willing to pay any price for better performance and went all in while surfing on Moore's Law, releasing chips every six months. 3DFX died, Intel couldn't catch up and they are still king.

        • 2 years ago
          Anonymous

          God bless Nvidia.

          He hacked his around it. How about you educate yourself on what a landmark Commander Keen was before Wolfenstein. I really don't have time for your zoomer shit.

          Whatever he did, it's completely irrelevant now. You have no point.

      • 2 years ago
        Anonymous

        He hacked his around it. How about you educate yourself on what a landmark Commander Keen was before Wolfenstein. I really don't have time for your zoomer shit.

  18. 2 years ago
    Anonymous

    /ourguy/

  19. 2 years ago
    Anonymous

    What the frick? Evil floating point bit level hacking

  20. 2 years ago
    Anonymous

    Does anyone else have a Rift S? Is this shit permanently bricked or what?

  21. 2 years ago
    Anonymous

    He had a 1080p crt screen, that automatically makes him someone that does serious business.

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