The boss fights fucking filter me to no end.
Game tells me a quest is 4stars or something and I have to fight against 2 of the 3 angels who constantly heal themselves
The Ryu Bossfight with arata as my mate was speedcreep nightmare
And now fucking Nokia walls me with her fucking omnimon who can just casually one shot my lvl 90 Frontline
Absolutely bullshit
It has way too many reused areas and shit so playing this and the first game back to back can wear on you. It should have just been DLC, but of course they needed to charge full price for it.
Keisuke is best protagonist >entire plotline where your gay friend tries and fails to gaslight you into being gay with him >all the digimon girls want to bone you >your actual girlfriend dies at the end and only you remember she exists
bought the complete edition one and played through the first game, wanted to try out the 2nd one but its just the same thing with the same maps, got bored really quick, wish they didnt share the same digimons with the first game and had exclusives. will probably finish it at some point.
But you don't get to use the cute Digimon because you MUST have 3 PlatinumSukamon with 3 tactician USBs equipped at all times or you'll never ever beat the game because it's so unbelievably fucking grindy.
First of all, fuck you PlatinumSukamon is cutie. Second, it is PlatinumNumemon that you use for the EXP boost. And finally, you can use PltNumemon to max out a digimon in like 30 minutes and then just take cute digimon wherever you want afterwards for normal gameplay. Literally the least grindy Digimon game that isn't something like Battle Spirits.
My bad, the Sukamon variant also grants extra experience but I forgot which one was the mega stage.
However, that is the opposite of a cutie and any grinding is a waste of the player's time. Not to mention you must reach high levels multiple times if you want good movesets.
Just because it's not as bad as Digimon World 2 or 3 it doesn't mean it's good.
Finally, the games waste a lot of time with asinine bullshit quests that have nothing to do with the main plot and only serve as vehicles for anime tropes. It's bullshit.
>the opposite of a cutie
Wrong. Sukamon and his buddy are adorable.
>any grinding is a waste of the player's time.
That's retarded.
>Not to mention you must reach high levels multiple times if you want good movesets.
In like 30-60 minutes you can almost max 8 digimon's ABI at a time by autobattling, going through multiple digivolution trees is incredibly easy. You must have like zero tolerance for anything that isn't a 100% pure action game.
>30 minutes
Too slow when I was playing the game on my Vita I had 3 Plats each with memory usb's and one fight got level 1's to level 60 and it took all of 10 30 second fights to get to max level.
Max training, not max level. 1 battle can get a Mega to like 60-80 alone if you spawn a rare encounter.
To EXP grind just get 3 MegaLevel PoopSlugmon or whatever they are, then just go grind against whatever the strongest wild spawns are you can find.
4 weeks ago
Anonymous
3 PlatinumNumemon and 9 Tactical USB's nets you about 80k-130k exp per battle at the Metropolitan Tower before Eater Edgelord in CS or Nakano Underpass in HM. Occasionally you'll spawn a wild PlatinumNumemon encounter that drops about 690k EXP. iirc Mega digimon take like 1,4 million exp to reach level 99. Don't remember exact numbers, but it's very quick.
Your personal attacks are completely unfounded. I've beaten stuff like Wizardry 7 and The Last Remnant.
There's a large difference between a challenge and staring at a screen while the game plays itself so I can unlock something.
I think you are being too generous. Let's be honest here, the main draw of the game are the Digimon. Everything else isn't winning any awards.
I mean you stare at the same tileset for almost the entire game. They know you are here for the mons.
>personal attacks
They're barely attacks.
>There's a large difference between a challenge and staring at a screen while the game plays itself so I can unlock something.
Maybe, but every RPG has grinding to some degree and CS is on the lower end of things in this regard.
>Let's be honest here, the main draw of the game are the Digimon. Everything else isn't winning any awards.
That's like, your opinion, man.
Your personal attacks are completely unfounded. I've beaten stuff like Wizardry 7 and The Last Remnant.
There's a large difference between a challenge and staring at a screen while the game plays itself so I can unlock something.
I think you are being too generous. Let's be honest here, the main draw of the game are the Digimon. Everything else isn't winning any awards.
I mean you stare at the same tileset for almost the entire game. They know you are here for the mons.
4 weeks ago
Anonymous
>I've beaten stuff like Wizardry 7 and The Last Remnant
Which don't mean shit until you've beaten Digimon World 2 on the Playstation 1.
4 weeks ago
Anonymous
What for? I don't see the point in trying to prove that I enjoy torture.
>30 minutes
Too slow when I was playing the game on my Vita I had 3 Plats each with memory usb's and one fight got level 1's to level 60 and it took all of 10 30 second fights to get to max level.
WHERE THE FUCK IS CYBER SLEUTH 3
WHERE THE FUCK IS CYBER SLEUTH 3
WHERE THE FUCK IS CYBER SLEUTH 3
WHERE THE FUCK IS CYBER SLEUTH 3
WHERE THE FUCK IS CYBER SLEUTH 3
You joke, but this is actually super fun. It's also even nicer if you also played S;G because both sort of help paint a neat picture of Japan together.
The fighting isn't fun. The JRPG combat is too simple. Most of the moves you will use are just the same basic elemental attacks reskinned into each other. And I think Elemental damage really brings a game down as abusing it becomes the dominant strategy in most games that have it.
Also, you run around Japan and the internet and not the Digital World an infinitely better location. I want to see cyber nature and other nonsense. Not Google maps with an anime filter and cubes.
>Man every rpg combat is like that
Not really you just played a lot of bad ones. Off the top of my head, vanilla Dragon Quest is better because it does a better job at making you think about team building and equipment load-outs. (the second being a near nonfactor in the Story duology) And the Monsters spin-offs are literally DS but fun since elemental damage is downplayed and move is the bare minimum. There aren't any imaginative attacks like one that swaps around the teams' equipment. But just being able to see status effects and buffs within a half hour is enough. >don't worry about it just have fun
I'm trying to you retard. Some people don't find simple repetitive menus fun. When I was young that satisfied me but now I want actual substance. Or at least the illusion of it. And the running around Japan part isn't even fun to make up for it. It barely feels like a DIGIMON story and more like a story with digimon in it. And all the humans that the digimon are sidelined for are so boring and bland. It is a struggle to give a shit about any of them.
>wonder if I should get the game >ask anons >they tell me it's generic boring combat with lots of wall of boring text and lots of samey corridors
is this true?
100%
4 weeks ago
Anonymous
The fact that Digimon has that combo thing already makes it better than DQ.
Then when you factor in the evolutions, DQ is goooone.
4 weeks ago
Anonymous
What the fuck do those combos add? I want strategy, not gimmicks. And have you actually seen DQ: Monsters gameplay? Breeding/fusion is that kind for these games and it's so fucking fun because I want to fight in that game. Also, I am kind of convinced digimon evolution can't work in a JRPG like it does in a virtual pet. Maybe if it's a reskin of a job/class system it could but Digimon won't try something like that.
4 weeks ago
Anonymous
>>What the fuck do those combos add?
Nothing. it is a less useful ver of the near useless SJ alignment system.
4 weeks ago
Anonymous
This dude talking like Dragon Quest is the peak.
It's the peak of doing the same thing for 40 years.
Even those stupid Digimon DS games have a better battle system.
It's 6/10. Gameplay is too simple and too repetitive. The reason pokemon is fun is because you have lots of attacks and strategies, can't do much with what we have here
>wonder if I should get the game >ask anons >they tell me it's generic boring combat with lots of wall of boring text and lots of samey corridors
is this true?
all true. still enjoyed them for what they are though, but i'm a huge digimon fag that likes endlessly grinding up hundreds of max level mons in these games.
All Digimon thread opinions should be taken with a grain of salt. They're not necessarily always outright making stuff up in these threads, but there is a ton of over exaggeration going on. They're just average JRPG's with Digimon in them.
Absolutely. Combat's like FFX, using a front row of three, and everyone in a queue, with what skills you use changing where you're lined up on the queue. Problem is that there's so little variety in the skills that the combat's not all that engaging. Story drags on a bit too, not helped by a certain important character who loves to drag on and on about esoteric concepts. Environments definitely start looking the same. You'd think that having dungeons in digitized environments would allow some creative backdrops.
>they tell me it's generic boring combat with lots of wall of boring text and lots of samey corridors
Yes. Im a huge digimon fan and id call this a serviceable game at best and youre better off playing literally any other games that gets your interest before this.
this was my first digimon experience ever, i tried it cuz i love monster catching games and it honestly was pretty comfy, its definitely not shin megami tensei tiers of kino but i liked really liked digi-evolving. pretty sure the complete edition game gets a huge discount every so often so you should be able to get it for cheap dirt and decide for yourself if its worth your time.
He would have e been better if he used his digimon to form a band.
This dude talking like Dragon Quest is the peak.
It's the peak of doing the same thing for 40 years.
Even those stupid Digimon DS games have a better battle system.
I'm not. Saying a good think is better than garbage isn't much of a statement. Can you even say why the DS story games are good let alone better?
Why are lanes good? From my experience they were just there. Some attacks hit multiple lanes but i remember them being barley utilized. Was there a move that made a lane hurt who stood on it that I just never encountered? I feel like that is a real basic thing you do for a jrpg where positioning is a factor.
>Can you even say why the DS story games are good let alone better?
Can you explain why they're bad?
Why are lanes good? From my experience they were just there. Some attacks hit multiple lanes but i remember them being barley utilized. Was there a move that made a lane hurt who stood on it that I just never encountered? I feel like that is a real basic thing you do for a jrpg where positioning is a factor.
>Some attacks hit multiple lanes but i remember them being barley utilized
They are the some of the strongest attacks in the DS games because many powerful bosses take up multiple lanes and therefore took multiple hits from them.
I wouldn't say bad but just nothing instead. They're just inferior to everything else. Being able to have a party of digimon is the only thing they have. And I need to ask how do you be good at those games? What aspect of team building should I prioritize? I asked this multiple times and no one has answered this. Right now I think that the battles in all the story games not just the DS ones are slapped together without much thought put into them. Can you explain to me how I'm wrong and convince me otherwise?
As individual games the first one is pure nothing but Dawn and Dusk are outright shit though with those dungeons. I kept getting lost and going in circles in them. How did get so bad when the game before was fine in that department? I hope whoever was put in that position was blacklisted from it.
You idiot there are strategies you could use that are objectively better than others and that changes from game to game because they work differently and give you different tools. People who just grind whenever they hit a wall so they can power through it are bad at the genre and people who rethink their strategy and use the skill the party has like debuffs are good at the genre. If you want to play mindlessly okay. If you say that playing mindlessly is the only way to play you look dumb.
4 weeks ago
Anonymous
You can't beat the game with a level 1 babymon so the whole argument collapses.
>They're just inferior to everything else.
In what ways specifically?
>And I need to ask how do you be good at those games?
Learn what skills are good and how to build/train digimon up efficiently. Buffs and status effects should be kept around, but generally you'd prefer to have good lane coverage in your skills. Should always try to have Vaccine, Data and Virus digimon trained up as well to beat certain bosses.
>Right now I think that the battles in all the story games not just the DS ones are slapped together without much thought put into them.
There are plenty examples of well thought out fights, Chronomon DM and Lucemon Shadowlord Mode from CS for good examples. Other ones like Matadormon in HM or Kentaurusmon/UlforceVeedramon in CS too.
>In what ways specifically?
to start off with the more filler parts the graphics are just okay. They aren't ugly or pretty. Same thing with the music it fills the air but no one is returning to those soundtracks. The sound effects could be better. Now for more substanceful parts, the story and dialogue are just there to be there and you can tell. And while I don't play games for story to say I haven't seen better is a lie. As for gameplay while I said why I think battles aren't fun but there also the grind you need to get certain evolutions and my thoughts about lanes carry to the digifarm. They have potential but what is the point if it isn't being used?
You can't beat the game with a level 1 babymon so the whole argument collapses.
I don't think you understand my argument.
Not any of the other anons that are just ignoring what you're asking btw. >Team building
Never really mattered in any of the story games. Yes there is virus vs data vs vaccine, and then you have the element types on top of that, but so long as you didn't flood your team with one of them you do just fine. >Moves
This is what actually matters, and why type coverage doesn't. Every digimon in the story games can have every move barring exclusive moves tied to one digimon. So it boils down to bringing the right move set than any team building. As it was said earlier, this is a game for people who love digimon, and want to collect them. If you don't really care about that, then it's just a average, or below average game.
The thing is I love Digimon I just want it to be good. This is a situation where Bandai treats digimon games like any licensed game. I want a good digimon game not a mediocre time with digimon in it.
4 weeks ago
Anonymous
>I don't think you understand my argument.
It doesn't matter what it is because the difficulty of a stat based game with levels invalidates it, therefore in 97% of RPGs, team composition and even skill selection are just for 'flavor'.
If you want to say, "Digimon is shit because Battle Network is better", then that's an actual argument, not, "Dragon Quest is amazing but Digimon Story is not", they both suck.
4 weeks ago
Anonymous
Are you a troll? Do you even like JRPGs? At least say something about in Dragon Quests that aren't 3 or 9 you have a fixed party so its easier to balance and build around and in digimon you can have anything in the game so its impossible to balance it and that my comparison is retarded because of that.
I should not have to poke holes in my argument for you.
4 weeks ago
Anonymous
You can't balance a game if you can sit there for 30 hours and get to level 100.
This problem is inherent as far back as Dragon Quest 1, where that's even the intent.
4 weeks ago
Anonymous
not that anon but I always get discouraged and feel like everything is pointless when leveling in dragon quest because I know I’m just wasting time not fighting a platinum slime
4 weeks ago
Anonymous
>everything is pointless when leveling in dragon quest because I know I’m just wasting time not fighting a platinum slime
And Digimon has the exact equivalent with PlatinumSukamon.
What that means is you can't "balance the grind", it's inherently broken and basically made for people who are poorly skilled at video games, such as myself.
4 weeks ago
Anonymous
Dragon Quest doesn’t have Disgaea-like reincarnation mechanics though. I never even used platinumsukamon, I just would put my switch in sleep mode before bed and come back ready to de-evolve or evolve. Digifarms should be in more games
Not any of the other anons that are just ignoring what you're asking btw. >Team building
Never really mattered in any of the story games. Yes there is virus vs data vs vaccine, and then you have the element types on top of that, but so long as you didn't flood your team with one of them you do just fine. >Moves
This is what actually matters, and why type coverage doesn't. Every digimon in the story games can have every move barring exclusive moves tied to one digimon. So it boils down to bringing the right move set than any team building. As it was said earlier, this is a game for people who love digimon, and want to collect them. If you don't really care about that, then it's just a average, or below average game.
>team building never really mattered in any of the story games.
Ah yes, all Digimon are completely equal and interchangeable with the same stat growths. That's why MarineAngemon is in every party in CS/HM, It's because every single player loves him the most and not because he's one of the best healers. There's definitely no unique and unchangeable traits and signature moves in the DS games either that play a huge role in your party composition.
>so long as you didn't flood your team with one of them you do just fine.
A 3x damage buff from attribute/element matchups apparently doesn't matter nor when when you lose 50% of your damage dealt. Apparently it's no big deal to get one shot because you took 3x damage from an attack either.
>So it boils down to bringing the right move set than any team building.
If choosing based on stat growths, passives, unique moves, general attack moves, types and attributes doesn't count as team building. What possibly could? I genuinely don't think you have any clue what you're talking about.
4 weeks ago
Anonymous
I never used MarineAngemon in either of those.
4 weeks ago
Anonymous
>That's why MarineAngemon is in every party in CS/HM,
He's brought because his signature move is the best healing move in the game. On top of that, his digi line gets access to most of the best buffs in the game. No one brings him because of his type or stat line. >A 3x damage buff from attribute/element matchups apparently doesn't matter nor when when you lose 50% of your damage dealt.
Three line or a null pierce does more damage regardless of type coverage. If you manage to get type coverage, great, still doesn't matter in the long run. >Everything else
You choose digimon based off their digi line, not their type, or stats. If one line has a aoe buff, that line is more important than type coverage. If a digi line has a three line attack or a pierce, you go for that over any stat. I say this as someone who has beaten these games not giving a fuck about what my team is. The only time stats matter is for evolution.
dude I don’t know what it is about that dumb slut but she makes me harder than any other digimon girl
shoutout to that blonde chick who strips in frontier or whatever
>Nah, they’re fun.
Unless you like gameplay, level design, or well written characters. But if you like shitty character designs and cheap fanservice, then they're great.
The boss fights fucking filter me to no end.
Game tells me a quest is 4stars or something and I have to fight against 2 of the 3 angels who constantly heal themselves
The Ryu Bossfight with arata as my mate was speedcreep nightmare
And now fucking Nokia walls me with her fucking omnimon who can just casually one shot my lvl 90 Frontline
Absolutely bullshit
>The boss fights fucking filter me to no end.
the only reasonable excuse for this is if you are playing on hard mode
Hey now, Matador was bullshit and you know it.
you have to use sukunda and dekaja
becuz ur not a TRUE pokemon tamer
It has way too many reused areas and shit so playing this and the first game back to back can wear on you. It should have just been DLC, but of course they needed to charge full price for it.
but it's a brand new adventure
You get both games for the price of one (free) if you play them on Vita like God intended for you to do. RETARD!!!
Okay, now you're just taking the piss.
Keisuke is best protagonist
>entire plotline where your gay friend tries and fails to gaslight you into being gay with him
>all the digimon girls want to bone you
>your actual girlfriend dies at the end and only you remember she exists
Yeah but Ami's really cute and has great tits.
Digimon is the only series I'd be okay with having a gay male protagonist . I trust the Digimon franchise to provide a proper romance story
bought the complete edition one and played through the first game, wanted to try out the 2nd one but its just the same thing with the same maps, got bored really quick, wish they didnt share the same digimons with the first game and had exclusives. will probably finish it at some point.
Well it originally had a bunch of exclusives then the complete edition added all the HM exclusives to CS.
Do I buy this on PS5 or Nintendo
Whichever you prefer, performance is the same regardless.
I liked it because it had cute Digimon in it. Simple as.
But you don't get to use the cute Digimon because you MUST have 3 PlatinumSukamon with 3 tactician USBs equipped at all times or you'll never ever beat the game because it's so unbelievably fucking grindy.
First of all, fuck you PlatinumSukamon is cutie. Second, it is PlatinumNumemon that you use for the EXP boost. And finally, you can use PltNumemon to max out a digimon in like 30 minutes and then just take cute digimon wherever you want afterwards for normal gameplay. Literally the least grindy Digimon game that isn't something like Battle Spirits.
My bad, the Sukamon variant also grants extra experience but I forgot which one was the mega stage.
However, that is the opposite of a cutie and any grinding is a waste of the player's time. Not to mention you must reach high levels multiple times if you want good movesets.
Just because it's not as bad as Digimon World 2 or 3 it doesn't mean it's good.
Finally, the games waste a lot of time with asinine bullshit quests that have nothing to do with the main plot and only serve as vehicles for anime tropes. It's bullshit.
>the opposite of a cutie
Wrong. Sukamon and his buddy are adorable.
>any grinding is a waste of the player's time.
That's retarded.
>Not to mention you must reach high levels multiple times if you want good movesets.
In like 30-60 minutes you can almost max 8 digimon's ABI at a time by autobattling, going through multiple digivolution trees is incredibly easy. You must have like zero tolerance for anything that isn't a 100% pure action game.
Max training, not max level. 1 battle can get a Mega to like 60-80 alone if you spawn a rare encounter.
To EXP grind just get 3 MegaLevel PoopSlugmon or whatever they are, then just go grind against whatever the strongest wild spawns are you can find.
3 PlatinumNumemon and 9 Tactical USB's nets you about 80k-130k exp per battle at the Metropolitan Tower before Eater Edgelord in CS or Nakano Underpass in HM. Occasionally you'll spawn a wild PlatinumNumemon encounter that drops about 690k EXP. iirc Mega digimon take like 1,4 million exp to reach level 99. Don't remember exact numbers, but it's very quick.
>personal attacks
They're barely attacks.
>There's a large difference between a challenge and staring at a screen while the game plays itself so I can unlock something.
Maybe, but every RPG has grinding to some degree and CS is on the lower end of things in this regard.
>Let's be honest here, the main draw of the game are the Digimon. Everything else isn't winning any awards.
That's like, your opinion, man.
Your personal attacks are completely unfounded. I've beaten stuff like Wizardry 7 and The Last Remnant.
There's a large difference between a challenge and staring at a screen while the game plays itself so I can unlock something.
I think you are being too generous. Let's be honest here, the main draw of the game are the Digimon. Everything else isn't winning any awards.
I mean you stare at the same tileset for almost the entire game. They know you are here for the mons.
>I've beaten stuff like Wizardry 7 and The Last Remnant
Which don't mean shit until you've beaten Digimon World 2 on the Playstation 1.
What for? I don't see the point in trying to prove that I enjoy torture.
>30 minutes
Too slow when I was playing the game on my Vita I had 3 Plats each with memory usb's and one fight got level 1's to level 60 and it took all of 10 30 second fights to get to max level.
>he didn’t just put his switch/playstation into sleep mode to grind endless digifarm hours
ngmi
>because you MUST have 3 PlatinumSukamon with 3 tactician USBs equipped
DING DONG
WELCOME TO DIGIFARMS
WHERE THE FUCK IS CYBER SLEUTH 3
WHERE THE FUCK IS CYBER SLEUTH 3
WHERE THE FUCK IS CYBER SLEUTH 3
WHERE THE FUCK IS CYBER SLEUTH 3
WHERE THE FUCK IS CYBER SLEUTH 3
hold on nigga it;s coming tomorrow
HOld on cuh
the next VJump or Bandai E3 will reveal it
Actually it would be Cyber Sleuth 2 because Hacker's Memory is more like Cyber Sleuth 1.75.
Ok give me Cuber Sluth 1.95, I don’t care. New story and new Digimon, same exact game. I’ll pay $60. Where is it?
it's coming habibi just relax
here go play World 3 again
Never bothered to play it as you can't play as a Cyberslut which is the only reason the first game got noticed.
It isn't
But it made me cry
More like masterpiece of shit
https://gamebanana.com/mods/471137
You can now play as a e-boi.
That's the bitch from the DS game. Is this some Marvel universe shit?
She gets punished for being too OP and the OG MC helps her out.
The gameplay isn't good so I disagree.
How's the gameplay not good you run around Japan (the best country in the world) and fight monsters where's the bad part
You joke, but this is actually super fun. It's also even nicer if you also played S;G because both sort of help paint a neat picture of Japan together.
>You joke
No jokes. The Digifarm is cute and barebones and evolving is fun.
The bad 'gameplay' is in unlocking NPC dialog with keywords.
The fighting isn't fun. The JRPG combat is too simple. Most of the moves you will use are just the same basic elemental attacks reskinned into each other. And I think Elemental damage really brings a game down as abusing it becomes the dominant strategy in most games that have it.
Also, you run around Japan and the internet and not the Digital World an infinitely better location. I want to see cyber nature and other nonsense. Not Google maps with an anime filter and cubes.
Man every rpg combat is like that don't worry about it just have fun.
>Man every rpg combat is like that
Not really you just played a lot of bad ones. Off the top of my head, vanilla Dragon Quest is better because it does a better job at making you think about team building and equipment load-outs. (the second being a near nonfactor in the Story duology) And the Monsters spin-offs are literally DS but fun since elemental damage is downplayed and move is the bare minimum. There aren't any imaginative attacks like one that swaps around the teams' equipment. But just being able to see status effects and buffs within a half hour is enough.
>don't worry about it just have fun
I'm trying to you retard. Some people don't find simple repetitive menus fun. When I was young that satisfied me but now I want actual substance. Or at least the illusion of it. And the running around Japan part isn't even fun to make up for it. It barely feels like a DIGIMON story and more like a story with digimon in it. And all the humans that the digimon are sidelined for are so boring and bland. It is a struggle to give a shit about any of them.
>vanilla Dragon Quest is better because
DQ is the absolute base for RPG combat.
And CS feels more bare-bones than it.
100%
The fact that Digimon has that combo thing already makes it better than DQ.
Then when you factor in the evolutions, DQ is goooone.
What the fuck do those combos add? I want strategy, not gimmicks. And have you actually seen DQ: Monsters gameplay? Breeding/fusion is that kind for these games and it's so fucking fun because I want to fight in that game. Also, I am kind of convinced digimon evolution can't work in a JRPG like it does in a virtual pet. Maybe if it's a reskin of a job/class system it could but Digimon won't try something like that.
>>What the fuck do those combos add?
Nothing. it is a less useful ver of the near useless SJ alignment system.
This dude talking like Dragon Quest is the peak.
It's the peak of doing the same thing for 40 years.
Even those stupid Digimon DS games have a better battle system.
It's 6/10. Gameplay is too simple and too repetitive. The reason pokemon is fun is because you have lots of attacks and strategies, can't do much with what we have here
>The reason pokemon is fun is because you have lots of attacks and strategies
>1v1
>strategy
>Volt Switch
>Volt Switch
>Volt Switch
>Volt Switch
>Rollout
>Rollout
>Rollout
>Rollout
I stopped playing because I don't want to lose Erika. She's too much of a best girl for me to allow anything bad happen to her.
No I didn't fall in love with a video game NPC what that's crazy haha
>can't skip cutscenes
literally no replayability
Yeah you can, there are several like, cinematic ones but those only show up like 3 times for 30 seconds in like 100 hours of gameplay.
its still annoying having to sit through the same dialog
>wonder if I should get the game
>ask anons
>they tell me it's generic boring combat with lots of wall of boring text and lots of samey corridors
is this true?
all true. still enjoyed them for what they are though, but i'm a huge digimon fag that likes endlessly grinding up hundreds of max level mons in these games.
This, cyber sleuth has been my favorite game for years.
It's true, but it's still good. It's like Trails of Cold Steel or Breath of Fire IV, good experiences that are too long but comfy.
All Digimon thread opinions should be taken with a grain of salt. They're not necessarily always outright making stuff up in these threads, but there is a ton of over exaggeration going on. They're just average JRPG's with Digimon in them.
Absolutely. Combat's like FFX, using a front row of three, and everyone in a queue, with what skills you use changing where you're lined up on the queue. Problem is that there's so little variety in the skills that the combat's not all that engaging. Story drags on a bit too, not helped by a certain important character who loves to drag on and on about esoteric concepts. Environments definitely start looking the same. You'd think that having dungeons in digitized environments would allow some creative backdrops.
>they tell me it's generic boring combat with lots of wall of boring text and lots of samey corridors
Yes. Im a huge digimon fan and id call this a serviceable game at best and youre better off playing literally any other games that gets your interest before this.
this was my first digimon experience ever, i tried it cuz i love monster catching games and it honestly was pretty comfy, its definitely not shin megami tensei tiers of kino but i liked really liked digi-evolving. pretty sure the complete edition game gets a huge discount every so often so you should be able to get it for cheap dirt and decide for yourself if its worth your time.
Choose
>Yankee police girl
Lonely kuudere girls are my weakness.
its gotta be the cop Makiko, she is pretty underrated, wish she had more fanart.
Fuck how did they get away with designs this hot? Can’t choose. Give me the Digicenter lady or the little bitch in the hood and green hair.
Date is the correct choice
Alphamon
Alphamon
SHOW ME THOSE FUCKING DIGIMON
banchos vs d-brigade game when?
I fucking hate this idiot. He's not funny or cool.
Sounds like this fag can't pick up what Jimiken's putting down.
He would have e been better if he used his digimon to form a band.
I'm not. Saying a good think is better than garbage isn't much of a statement. Can you even say why the DS story games are good let alone better?
>Can you even say why the DS story games are good let alone better?
LANES
What does Dragon Queef have? Nothing.
>durr it's the same game from 1985 that's the point
Why are lanes good? From my experience they were just there. Some attacks hit multiple lanes but i remember them being barley utilized. Was there a move that made a lane hurt who stood on it that I just never encountered? I feel like that is a real basic thing you do for a jrpg where positioning is a factor.
>Can you even say why the DS story games are good let alone better?
Can you explain why they're bad?
>Some attacks hit multiple lanes but i remember them being barley utilized
They are the some of the strongest attacks in the DS games because many powerful bosses take up multiple lanes and therefore took multiple hits from them.
I wouldn't say bad but just nothing instead. They're just inferior to everything else. Being able to have a party of digimon is the only thing they have. And I need to ask how do you be good at those games? What aspect of team building should I prioritize? I asked this multiple times and no one has answered this. Right now I think that the battles in all the story games not just the DS ones are slapped together without much thought put into them. Can you explain to me how I'm wrong and convince me otherwise?
As individual games the first one is pure nothing but Dawn and Dusk are outright shit though with those dungeons. I kept getting lost and going in circles in them. How did get so bad when the game before was fine in that department? I hope whoever was put in that position was blacklisted from it.
>And I need to ask how do you be good at those games?
You can't be good at RPGs. Their levelling systems are made to circumvent difficulty through time grinding,
In Digimon you can just put Pokemon in the farm and leave them.
You idiot there are strategies you could use that are objectively better than others and that changes from game to game because they work differently and give you different tools. People who just grind whenever they hit a wall so they can power through it are bad at the genre and people who rethink their strategy and use the skill the party has like debuffs are good at the genre. If you want to play mindlessly okay. If you say that playing mindlessly is the only way to play you look dumb.
You can't beat the game with a level 1 babymon so the whole argument collapses.
>They're just inferior to everything else.
In what ways specifically?
>And I need to ask how do you be good at those games?
Learn what skills are good and how to build/train digimon up efficiently. Buffs and status effects should be kept around, but generally you'd prefer to have good lane coverage in your skills. Should always try to have Vaccine, Data and Virus digimon trained up as well to beat certain bosses.
>Right now I think that the battles in all the story games not just the DS ones are slapped together without much thought put into them.
There are plenty examples of well thought out fights, Chronomon DM and Lucemon Shadowlord Mode from CS for good examples. Other ones like Matadormon in HM or Kentaurusmon/UlforceVeedramon in CS too.
>In what ways specifically?
to start off with the more filler parts the graphics are just okay. They aren't ugly or pretty. Same thing with the music it fills the air but no one is returning to those soundtracks. The sound effects could be better. Now for more substanceful parts, the story and dialogue are just there to be there and you can tell. And while I don't play games for story to say I haven't seen better is a lie. As for gameplay while I said why I think battles aren't fun but there also the grind you need to get certain evolutions and my thoughts about lanes carry to the digifarm. They have potential but what is the point if it isn't being used?
I don't think you understand my argument.
The thing is I love Digimon I just want it to be good. This is a situation where Bandai treats digimon games like any licensed game. I want a good digimon game not a mediocre time with digimon in it.
>I don't think you understand my argument.
It doesn't matter what it is because the difficulty of a stat based game with levels invalidates it, therefore in 97% of RPGs, team composition and even skill selection are just for 'flavor'.
If you want to say, "Digimon is shit because Battle Network is better", then that's an actual argument, not, "Dragon Quest is amazing but Digimon Story is not", they both suck.
Are you a troll? Do you even like JRPGs? At least say something about in Dragon Quests that aren't 3 or 9 you have a fixed party so its easier to balance and build around and in digimon you can have anything in the game so its impossible to balance it and that my comparison is retarded because of that.
I should not have to poke holes in my argument for you.
You can't balance a game if you can sit there for 30 hours and get to level 100.
This problem is inherent as far back as Dragon Quest 1, where that's even the intent.
not that anon but I always get discouraged and feel like everything is pointless when leveling in dragon quest because I know I’m just wasting time not fighting a platinum slime
>everything is pointless when leveling in dragon quest because I know I’m just wasting time not fighting a platinum slime
And Digimon has the exact equivalent with PlatinumSukamon.
What that means is you can't "balance the grind", it's inherently broken and basically made for people who are poorly skilled at video games, such as myself.
Dragon Quest doesn’t have Disgaea-like reincarnation mechanics though. I never even used platinumsukamon, I just would put my switch in sleep mode before bed and come back ready to de-evolve or evolve. Digifarms should be in more games
Not any of the other anons that are just ignoring what you're asking btw.
>Team building
Never really mattered in any of the story games. Yes there is virus vs data vs vaccine, and then you have the element types on top of that, but so long as you didn't flood your team with one of them you do just fine.
>Moves
This is what actually matters, and why type coverage doesn't. Every digimon in the story games can have every move barring exclusive moves tied to one digimon. So it boils down to bringing the right move set than any team building. As it was said earlier, this is a game for people who love digimon, and want to collect them. If you don't really care about that, then it's just a average, or below average game.
>team building never really mattered in any of the story games.
Ah yes, all Digimon are completely equal and interchangeable with the same stat growths. That's why MarineAngemon is in every party in CS/HM, It's because every single player loves him the most and not because he's one of the best healers. There's definitely no unique and unchangeable traits and signature moves in the DS games either that play a huge role in your party composition.
>so long as you didn't flood your team with one of them you do just fine.
A 3x damage buff from attribute/element matchups apparently doesn't matter nor when when you lose 50% of your damage dealt. Apparently it's no big deal to get one shot because you took 3x damage from an attack either.
>So it boils down to bringing the right move set than any team building.
If choosing based on stat growths, passives, unique moves, general attack moves, types and attributes doesn't count as team building. What possibly could? I genuinely don't think you have any clue what you're talking about.
I never used MarineAngemon in either of those.
>That's why MarineAngemon is in every party in CS/HM,
He's brought because his signature move is the best healing move in the game. On top of that, his digi line gets access to most of the best buffs in the game. No one brings him because of his type or stat line.
>A 3x damage buff from attribute/element matchups apparently doesn't matter nor when when you lose 50% of your damage dealt.
Three line or a null pierce does more damage regardless of type coverage. If you manage to get type coverage, great, still doesn't matter in the long run.
>Everything else
You choose digimon based off their digi line, not their type, or stats. If one line has a aoe buff, that line is more important than type coverage. If a digi line has a three line attack or a pierce, you go for that over any stat. I say this as someone who has beaten these games not giving a fuck about what my team is. The only time stats matter is for evolution.
I wonder what the next game will be like now that the Vita is gone.
Love these little interviews.
https://digi-lab.blog/interview-with-producer-habu-of-digimon-story-cyber-sleuth-hackers-memory-highlights-and-future-prospects/
Lillymon is my gf
Mamemon is my son
Now hurry up and put their bancho forms in a game!
I want to play it but I'm on chapter 15 of the main game and I just haven't had the drive to finish the game in months.
We're gonna make it. I'm on chapter 7 since 2016 we can do it.
We can do it.
I'll get to it after cyber slueth
I ordered my virtual watch so I can train a pulsemon while walking 14 miles at work every day. So fucking pumped.
What are the cute girls at work going to say when they see that watch?
thankfully it’s just a black band and I’ll probably keep it under my sleeves anyway
all the chicks at work are old burmese baba yagas. amazon sucks
I kept my tentomon in my main party the whole game. Tentomon is based.
Tell us what Mimi from Tri smells like.
dude I don’t know what it is about that dumb slut but she makes me harder than any other digimon girl
shoutout to that blonde chick who strips in frontier or whatever
>shoutout to that blonde chick who strips in frontier or whatever
How did Spain get away with this
Both it and CS are subpar.
DigiSMT is based. Scarlet and Violet are down the hall and to the left.
Hold up, Scarlet has that Latina though.
And that final zone? Sheeeeeeeesh
>latinx
ftfy
>if you don't like bad digimon games then you must like pokeshit
Pokemon has 0 good games. Digimon has several, but the story games are in that group.
Nah, they’re fun. Survive’s story was great too, even if the combat didn’t live up to its full potential.
>Nah, they’re fun.
Unless you like gameplay, level design, or well written characters. But if you like shitty character designs and cheap fanservice, then they're great.
What is in the good game group? Aside form World 1.
Rumble Arena and TCG.
Subpar is good in golf. Birdie.
>boring blue hallways
I stopped midway when things weren't getting any better, even the girls didn't keep me going
We were in the digital world for years, but only 7 hours passed irl
>ditched the absolute fucking semen demon sex of an MC for a literal deadfish
>masterpiece
I'm still mad